Author Topic: Skyrim Gamejam
Rhint 
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Subject: Skyrim Gamejam
http://www.youtube.com/watch?v=AYOFLqItuW4

 

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vn_nnanji 
Title: Outpost Music Expert
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Subject: Skyrim Gamejam
Interesting

 

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Ashmaele 
Title: Pastor of Muppets
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Subject: Skyrim Gamejam
Comments section is pretty good there.

Also, I still have not played Oblivion sad

 

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cobane 
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Subject: Skyrim Gamejam
If that's what they came up with slacking off for a week, they should probably slack off during the next game's entire development time.

 

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aymb 
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Subject: Skyrim Gamejam
those features would have been so much better than focusing on making 150 shitty dungeons.

 

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Yukishiro1 
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Subject: Skyrim Gamejam
I WANT YOU TO KNOW EVERY ONE OF THOSE DUNGEONS IS UNIQUE AND AWESOME!!1111

Or at least that's what most of you told me when I initially laughed at the claim and said they'd be the same awful identically cloned crap we've had since morrowwind.

 

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aymb 
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Subject: Skyrim Gamejam
Morrowind had some nice dungeons.

 

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Yukishiro1 
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Subject: Skyrim Gamejam
Yeah now that I typed that I realize I don't really remember much about morrowwind's dungeons.

Oblivion and Skyrim were almost the same despite their claim that Skyrim's dungeons were so much more unique and awesome. To me they seemed exactly the same, there were just more of them and they were "unique" in pointless ways like whether they had a cup and a plate or a plate and a potion on the table and whether you had the one room first or second.

 

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cobane 
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Subject: Skyrim Gamejam
They were unique but in a very bland and uniform way! The moving platforms and water currents would've gone a long way toward making them feel less sterile.

 

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Rhint 
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Subject: Skyrim Gamejam
Yeah, I only found a couple good "unique" dungeons in Skyrim, but the unique part was mainly the boss fight.

Overall I found Skyrim to be a great game, but looking at the stuff in this video convinces me that they did not really go out on a limb and try some cool stuff they are capable of.

 

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cobane 
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Subject: Skyrim Gamejam
That's probably because they're shackled beneath the stale creative direction of Todd Howard, AKA Blandy McBlanderson.

 

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