Author Topic: Dragon Soul Difficulty Changes
Vault_News 
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 43,785
Registered: Oct 18, '05
Extended Info (if available)
Real Post Cnt: 42,467
User ID: 1,086,234
Subject: Dragon Soul Difficulty Changes
Blizzard posted:
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the ?Power of the Aspects? spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.

The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.

For those of you who raided in Firelands and/or Icecrown you?re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn?t need as severe a change as we made. With Dragon Soul we?re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Bashiok posted some follow-up as well:
Believe it or not there are actually guilds and raiding groups that are attempting to progress through Normal and Heroic raids, but are hitting a wall, and have been hitting a wall. We have actual statistical data we base our changes on, we know exactly how many people are clearing these raids each week, we know exactly how many people are able to down just a few bosses, and how many were only able to down a few bosses every week for weeks on end and then stopped raiding altogether.

The issue we're constantly trying to combat is the one where people feel like they're just out of options. One way this is an issue is the content is too easy, they blasted through it, have everything they could possibly want, and have nothing else to do. Ideally that's a small subset of very hardcore players. For everyone else it's a feeling of just being stuck with no possible way to progress. Very few players are willing to suit up, buff up, do all the necessary requirements to raid, jump in, and then do no better than they did last week for hours and hours, only to return next week and do the same.

If a guild doesn't want the help, they're free to opt out of the buff. For those that do it's an approximate 5% change, which is pretty minor, and we expect it to be about a month before we raise it another 5%. This first change will absolutely help the guilds that are just barely sc@%#!*# by, or just need a tiny bump to cross the next hurdle, but it's just not logical to exclaim that someone will roll into Raid Finder, grab a couple items, then be looting Heroic Deathwing's corpse the next night.

We feel the content has been out for quite a while now, that most people who have progressed and downed Deathwing on Heroic have done so, they've had sufficient time to celebrate in their accomplishments, and these very small progressive alterations will only help guilds that are already doing well in the raid get over some hurdles they may be facing.

(...)The increase is not automatic or set in its frequency. We will be manually controlling when it increases, if at all. It will be completely based on how many people we see able to complete the raid, and our decision to increase it or not.


Posted from WoW Vault

 

-----signature-----
(none)
Link to this post
Ugh_Lancelot 
Title: Ooo...bouncy!
Posts: 5,492
Registered: Jun 17, '02
Extended Info (if available)
Real Post Cnt: 5,446
User ID: 689,383
Subject: Dragon Soul Difficulty Changes
I'd love to see how many guilds finished the raids on LFR difficulty and then just stopped raiding versus the number that progressed onto the harder modes.

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Link to this post
PallyDog 
Title: WoW Vault Staff
Teh Pyckles!

Posts: 13,429
Registered: Mar 4, '03
Extended Info (if available)
Real Post Cnt: 13,007
User ID: 776,236
Subject: Dragon Soul Difficulty Changes
We do a guild wide LFR one or two nights a week just to get the guild hitting the new content together and help new 85's ans sucht og ear up. Then we have two 10m progression groups. We of course cleared everything in LFR the first week. Both groups are to 5/8. We're fairly casual group. We'll get it done even if it takes a while.

 

-----signature-----
"Pallys are simply self healing rocks." - IndridCole
Link to this post
_Swordz_ 
Posts: 41,394
Registered: Sep 3, '02
Extended Info (if available)
Real Post Cnt: 55,778
User ID: 711,153
Subject: Dragon Soul Difficulty Changes
The content really didn't need to be nerfed. Many guilds are already 8/8H, and there are a ton in the 6-7/8H cleared. Most just have trouble with the final 2 on H (not to mention Warmaster is a bit bugged too).

I understand why they are going to do the nerf though. It will allow a lot more people to try the hardmodes

 

-----signature-----
Will fight anyone on VN IRL for mmds
I'm sorry if I sound arrogant, but I'm a European Champion and I think I'm the special one
Official member of the Hair Club for Men
Link to this post
Quazimortal 
Title: The One and Only
Posts: 17,806
Registered: Sep 18, '04
Extended Info (if available)
Real Post Cnt: 17,157
User ID: 968,129
Subject: Dragon Soul Difficulty Changes
_Swordz_ posted:
The content really didn't need to be nerfed.


It did for any raid group that raids casually. Blizzard themselves admit this, why would you say it isn't true? The ICC buff that got progressively better over time was the single most awesome thing they could have done and that was proven by the sheer amount of people that were able to completely clear the content on a weekly basis once it got up to a level to where they could handle the content. Kudos to Blizzard for pulling their heads out of their asses long enough to remember how awesome it was in ICC.

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Link to this post
Ugh_Lancelot 
Title: Ooo...bouncy!
Posts: 5,492
Registered: Jun 17, '02
Extended Info (if available)
Real Post Cnt: 5,446
User ID: 689,383
Subject: Dragon Soul Difficulty Changes
Quazimortal posted:
_Swordz_ posted:
The content really didn't need to be nerfed.


It did for any raid group that raids casually. Blizzard themselves admit this, why would you say it isn't true? The ICC buff that got progressively better over time was the single most awesome thing they could have done and that was proven by the sheer amount of people that were able to completely clear the content on a weekly basis once it got up to a level to where they could handle the content. Kudos to Blizzard for pulling their heads out of their asses long enough to remember how awesome it was in ICC.

I would have thought casual raid groups wouldn't have anything to complain about if they couldn't do heroic modes as those aren't really made for casuals. Unless you're saying it's all about the purples... Or did I miss something?

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Link to this post
-MrBean- 
Title: Now With Extra Baldness
Posts: 13,652
Registered: May 23, '01
Extended Info (if available)
Real Post Cnt: 13,376
User ID: 98,822
Subject: Dragon Soul Difficulty Changes
Ugh_Lancelot posted:
Quazimortal posted:
_Swordz_ posted:
The content really didn't need to be nerfed.


It did for any raid group that raids casually. Blizzard themselves admit this, why would you say it isn't true? The ICC buff that got progressively better over time was the single most awesome thing they could have done and that was proven by the sheer amount of people that were able to completely clear the content on a weekly basis once it got up to a level to where they could handle the content. Kudos to Blizzard for pulling their heads out of their asses long enough to remember how awesome it was in ICC.

I would have thought casual raid groups wouldn't have anything to complain about if they couldn't do heroic modes as those aren't really made for casuals. Unless you're saying it's all about the purples... Or did I miss something?


it's all about advancement. If you already are all geared up through LFR and Valor points, the next place is heroic DS.

 

-----signature-----
(none)
Link to this post
Quazimortal 
Title: The One and Only
Posts: 17,806
Registered: Sep 18, '04
Extended Info (if available)
Real Post Cnt: 17,157
User ID: 968,129
Subject: Dragon Soul Difficulty Changes
Ugh_Lancelot posted:
Quazimortal posted:
_Swordz_ posted:
The content really didn't need to be nerfed.


It did for any raid group that raids casually. Blizzard themselves admit this, why would you say it isn't true? The ICC buff that got progressively better over time was the single most awesome thing they could have done and that was proven by the sheer amount of people that were able to completely clear the content on a weekly basis once it got up to a level to where they could handle the content. Kudos to Blizzard for pulling their heads out of their asses long enough to remember how awesome it was in ICC.

I would have thought casual raid groups wouldn't have anything to complain about if they couldn't do heroic modes as those aren't really made for casuals. Unless you're saying it's all about the purples... Or did I miss something?


In fact I would argue that the hard modes should be left alone, it's hard mode FFS people it isn't for casual raiders. However there are still raid groups that can't get through the normal content and I do think that should be accessible to virtually everyone.

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Link to this post
Sprawl-zero1eye- 
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 53,263
Registered: Jun 28, '02
Extended Info (if available)
Real Post Cnt: 52,657
User ID: 692,733
Subject: Dragon Soul Difficulty Changes
The concept behind the ICC buff was pretty brilliant imho.

 

-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
Link to this post
Elaok 
Title: I has title now!
Posts: 9,497
Registered: Sep 10, '03
Extended Info (if available)
Real Post Cnt: 9,208
User ID: 837,259
Subject: Dragon Soul Difficulty Changes
Sprawl-zero1eye- posted:
The concept behind the ICC buff was pretty brilliant imho.



I liked it


If you wanted to turn it off you could, and you can turn it off for DS as well

 

-----signature-----
(none)
Link to this post
_Swordz_ 
Posts: 41,394
Registered: Sep 3, '02
Extended Info (if available)
Real Post Cnt: 55,778
User ID: 711,153
Subject: Dragon Soul Difficulty Changes
LFR was made for the sole reason of making raiding accessible to everyone. Even if you are a super casual raiding guild (let's say 3 hours a week), you will eventually be able to do the entire raid in that amount of time. All it takes is some practice and patience, and you'll nail the strategy quickly.

Of course the buff/nerf would eventually come at some point, but they could have waited a bit more. It would be really cool if they added a feature that if you cancelled the buff, you got something extra (one mote for normal, 3-4 for herioc?)

 

-----signature-----
Will fight anyone on VN IRL for mmds
I'm sorry if I sound arrogant, but I'm a European Champion and I think I'm the special one
Official member of the Hair Club for Men
Link to this post
Quazimortal 
Title: The One and Only
Posts: 17,806
Registered: Sep 18, '04
Extended Info (if available)
Real Post Cnt: 17,157
User ID: 968,129
Subject: Dragon Soul Difficulty Changes
_Swordz_ posted:
LFR was made for the sole reason of making raiding accessible to everyone. Even if you are a super casual raiding guild (let's say 3 hours a week), you will eventually be able to do the entire raid in that amount of time. All it takes is some practice and patience, and you'll nail the strategy quickly.

Of course the buff/nerf would eventually come at some point, but they could have waited a bit more. It would be really cool if they added a feature that if you cancelled the buff, you got something extra (one mote for normal, 3-4 for herioc?)


LFR was made as a stop gap measure since they implemented their raids in a way that is too difficult for the average raider coming out of WotLK. Blizzard said themselves that LFR is made for you to get loot so that those average raiders can better compete in the normal raid.

Waited a bit more? They have moved up the time table for the next expansion so if they 'waited a bit more' they would end up running out of time. Do you even bother coming to conversations informed of anything valid?

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Link to this post
sarnsereg 
Title: I HAS A TITLE?
Posts: 18,092
Registered: Jun 17, '01
Extended Info (if available)
Real Post Cnt: 17,296
User ID: 163,596
Subject: Dragon Soul Difficulty Changes
Quazimortal posted:
_Swordz_ posted:
LFR was made for the sole reason of making raiding accessible to everyone. Even if you are a super casual raiding guild (let's say 3 hours a week), you will eventually be able to do the entire raid in that amount of time. All it takes is some practice and patience, and you'll nail the strategy quickly.

Of course the buff/nerf would eventually come at some point, but they could have waited a bit more. It would be really cool if they added a feature that if you cancelled the buff, you got something extra (one mote for normal, 3-4 for herioc?)


LFR was made as a stop gap measure since they implemented their raids in a way that is too difficult for the average raider coming out of WotLK. Blizzard said themselves that LFR is made for you to get loot so that those average raiders can better compete in the normal raid.

Waited a bit more? They have moved up the time table for the next expansion so if they 'waited a bit more' they would end up running out of time. Do you even bother coming to conversations informed of anything valid?


how have they upped the timetable on the next expansion? 2 years seems the norm and i don't see this one being any sooner.

 

-----signature-----
"...and they'll say "Hey, Look at him!, I'll never live that way". And that's ok they couldn't anyway..."
Link to this post
Quazimortal 
Title: The One and Only
Posts: 17,806
Registered: Sep 18, '04
Extended Info (if available)
Real Post Cnt: 17,157
User ID: 968,129
Subject: Dragon Soul Difficulty Changes
sarnsereg posted:
Quazimortal posted:
_Swordz_ posted:
LFR was made for the sole reason of making raiding accessible to everyone. Even if you are a super casual raiding guild (let's say 3 hours a week), you will eventually be able to do the entire raid in that amount of time. All it takes is some practice and patience, and you'll nail the strategy quickly.

Of course the buff/nerf would eventually come at some point, but they could have waited a bit more. It would be really cool if they added a feature that if you cancelled the buff, you got something extra (one mote for normal, 3-4 for herioc?)


LFR was made as a stop gap measure since they implemented their raids in a way that is too difficult for the average raider coming out of WotLK. Blizzard said themselves that LFR is made for you to get loot so that those average raiders can better compete in the normal raid.

Waited a bit more? They have moved up the time table for the next expansion so if they 'waited a bit more' they would end up running out of time. Do you even bother coming to conversations informed of anything valid?


how have they upped the timetable on the next expansion? 2 years seems the norm and i don't see this one being any sooner.


All the rumors I've been seeing expect a mid-year release.

 

-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP