Author Topic: Star Wars - The Old Republic vs. Wow - NYTimes
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
NYTimes posted:
Over the last third of a century no new fiction has engaged the popular imagination and become as thoroughly essential an element of mass culture as ?Star Wars.? There can?t be many people anywhere who wouldn?t at least recognize a lightsaber or Darth Vader.

Over the last decade no video game has engaged a broader global community than World of Warcraft. The first online game to enjoy planetwide popularity, World of Warcraft had more than 12 million paid subscribers last fall. Yet it has lost around two million players over the past year, and now the original evil empire is at the door.

On Tuesday, Electronic Arts will release Star Wars: The Old Republic, a sprawling multiplayer online adventure that is the first legitimate competition that World of Warcraft has faced for the hearts, minds, hours and dollars of millions of players. ?Star Wars? games have been around for decades, but the Old Republic provides the most extensive opportunity to become your own Jedi warrior, Sith assassin, snarky smuggler or powerful sage.

A lot of attention has been paid this holiday season to the competition between the year?s two big combat games: Battlefield 3, also from Electronic Arts, and Call of Duty: Modern Warfare 3 from Activision Blizzard, which also produces World of Warcraft. The attention is warranted because top shooter games are largely played on living-room consoles and sell millions of copies in just a few weeks.

But an online downloadable computer game like World of Warcraft or the Old Republic entices players to commit their time and emotion to a virtual character over years and generally to pay around $15 a month for the privilege. Most important, these persistent games populated by thousands of simultaneous players ? they are called massively multiplayer online games ? generate real-life relationships and communities.

And so over the next few years the competition between World of Warcraft and the Old Republic may have much more far-reaching consequences, both for players and the companies behind them, than any shooter showdown.

In the last couple of months I have spent at least 125 hours in beta tests for the Old Republic and have played another 30 hours or so since last week, when the retail servers opened to people who ordered the game months ago. You don?t play a game that much (or at least I don?t) unless you?re enjoying yourself. I?m in a guild of cool people, and my Sith sorcerer is uncovering more mysteries of the dark side every day.

I?ve also returned to World of Warcraft, the siren of my youth (or at least five years ago), which I hadn?t played seriously since early 2007. I was inspired to jump back in after visiting the BlizzCon convention in October. I have been playing World of Warcraft 20 to 30 hours a week since then, have reconnected with online buddies and have had a great time.

Having steeped myself in both games recently, I can say that any notion that the Old Republic will be a WOW killer is absurd. World of Warcraft boasts a variety, breadth and level of handcrafted content that no other game is close to matching. That said, the Old Republic is by far the best, most exciting online game since the original World of Warcraft. It should be a Star Wars fan?s dream and deserves to attract in excess of two million paying players in the three languages ? English, French and German ? available at release.

Blizzard Entertainment, which makes World of Warcraft, and BioWare, the Electronic Arts division that makes the Old Republic, enjoy deep respect and adoration among millions of players. Blizzard was a pioneer of Internet gaming; its central franchises (Diablo, Warcraft and StarCraft) are built around the online experience of playing in a community.

BioWare, by contrast, has been known for single-player entertainment. In its greatest efforts, like Baldur?s Gate, Knights of the Old Republic (an earlier ?Star Wars? title), Dragon Age: Origins and Mass Effect, the focus outside combat is on storytelling and characterization. BioWare, along with Rockstar (makers of Grand Theft Auto), has been a leader in driving extensive, believable voice acting into games.

The Old Republic moves beyond World of Warcraft by including full voice-over for every computer-controlled character. Almost none of the characters in Warcraft speak; instead you read the text of what they are ?saying.? The effect in the Old Republic is to draw players into an emotional connection with the story of their characters that is much more personal than the tales in World of Warcraft.

It appears, based on discussions with industry executives and financial analysts, that BioWare and Electronic Arts have spent somewhere between $125 million and $200 million making the Old Republic. That would make it the most expensive game ever. Fortunately for the makers, it shows.

Blizzard, for its part, has zero interest in creating purely single-player games, as BioWare traditionally has. So the new online Star Wars game represents BioWare?s entry into Blizzard?s wheelhouse. While you will see Electronic Arts and Activision executives jawing over the Battlefield-versus-Call of Duty competition, you never see Blizzard and BioWare doing the same. Mike Morhaime, president of Blizzard, and Ray Muzyka, BioWare?s chief, are personally cordial. (They are also among the best poker players in the video game industry, verified more than once at an annual industry trade event in Las Vegas.) Greg Zeschuk, Mr. Muzyka?s BioWare co-founder, has led development of the Old Republic. The two companies enjoy mutual respect.

Yet Blizzard is clearly managing and designing World of Warcraft in a manner meant to slow or stop the game?s erosion of players. The company announced that it would give away a copy of its next new game, Diablo III, as a bonus to players who make a full-year subscription commitment to World of Warcraft. In terms of the game?s design, the overall tone and difficulty have become much more accessible to casual players. The sorts of high-level demons and dragons that traditionally would have been conquerable only by people who played dozens of hours a week can now be felled by pickup groups of moderately skilled players.

?What we?re trying to do now is figure out what our current audience wants,? Tom Chilton, World of Warcraft?s game director, told me by phone last week. ?It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.?

As someone returning to World of Warcraft after a long absence, I find the current direction of the game eminently engaging. As Mr. Chilton said, ?We hear from a lot people who used to play a lot that they?re just not at that point in their life anymore, and they want to play, and they want to see the content. But they can?t make the same time commitment they used to.?

At the end of the day World of Warcraft is still about swords and spells, elves and orcs. For a player ready to trade those in for lasers, spaceships and, of course, lightsabers, Star Wars: The Old Republic beckons brightly.



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Rill_of_WE 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.

 

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Ugh_Lancelot 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Rill_of_WE posted:
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.

True, that. Furthermore, anyone who wasn't actively playing during WotLK would probably come to the same conclusions as this NYTimes floozie, as inaccurate as they may be in terms of _recent history_.

Also, I nominate this for "Most Spurious Question Marks in a Single Post."

 

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Kriegprojekt 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Rill_of_WE posted:
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



Agreed.

 

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steveC91 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Rill_of_WE posted:
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.


Lol exactly what I was thinking.

But hey it's a step in the right direction.

 

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Spookysheep 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Rill_of_WE posted:
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



The sad part is that Chilton, Street, and others actually took a year a a loss of over 2 million subs to figure it out, which shows just how pathetically inept they really are.

In fact, they had to be completely retarded to ever think that way to begin with, considering WOTLK's success.




Anyway, with all that aside, did anyone else find this to be one of the more poorly written NYT articles? I remember when the writers for NYT were top notch (even if you disagreed with the paper's politics) and this article seem very amateurish.

 

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sarnsereg 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
steveC91 posted:
Rill_of_WE posted:
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.


Lol exactly what I was thinking.

But hey it's a step in the right direction.


I agree, i have friends complaining about how "easy" stuff is now but they haven't quit yet. i had friends playing when cata came out and it was "hard" so they up and quit and none of them plan on coming back. seems to me easy mode is the successful way to run an MMO.

 

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The_Korrigan 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
One thing I know is that SW:TOR is the first game to get me that hooked since WoW in Nov. 2004. It's miles above failures like Conan, Warhammer, AION, Rift, and even above the decent LOTRO (MUCH better combat and even better story telling).
Will it lasts? I'll tell you in a couple of months. But for now, I'm having a blast "again" (was about time...).

 

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Sociop 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I never new it cost $125 million and $200 million to make a video game, with that kind of investment it better give WoW a run for it's money.


I have not tried it myself yet, to busy right now but will give it a go after in January.

 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Rill_of_WE posted:
Tom Chilton posted:
It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.


I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.


Actually, I think that is what MOP was all about, mopping up the mess that was Cataclsym and admitting the mistake made there, it seems every aspect of the game from getting points from dailies, and the PVE scenarios, is admitting the mistakes of Cata.

As far as ToR goes, having reached level 40 on my Sith Warrior before my free access time has expired, will hopefully be paying the 60 bucks to get my code next month. I will say that the story aspects of the game are definitely fun and enjoyable, even if questing once you hit about level 30-50, gets a bit mundane in that it is 2-3 sidequests and your story quest in one zone, then moving onto the the next zone and side questing hub repeating the process until you leave the planet, each planet has a total of 3-4 class story quests that take 15-20 mins or so to complete.

My play time will most likely be to level up one of each class for it story and alternating between sides so I can do my best to avoid the boredom of repeating each and every sidequest in the game on each side since questing is on the rails, even more so than LOTRO was before some changes and obviously more so than even WoW after the Cata changes. Beyond that I don't see myself playing this long term as far as a MMO game goes because the end game will still consist of the same gear grind with no AA or anything else involved. Legacy hasn't been fully implemented yet, so we'll see what is offered with that though.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Spookysheep posted:
Anyway, with all that aside, did anyone else find this to be one of the more poorly written NYT articles? I remember when the writers for NYT were top notch (even if you disagreed with the paper's politics) and this article seem very amateurish.
Laughably so, it felt like an article that would be written (read as: bought) in a gaming magazine. The crap is really piled on in there, I had to shower after reading it.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
since questing is on the rails, even more so than LOTRO was before some changes and obviously more so than even WoW after the Cata changes.
Umm... I don't see how it could possibly be more linear than the craptastic phased trail you run through each zone in WoW after Cataclysm. I'm not sure it's possible to be more linear than that. Rival sure, but surpass... not likely.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Azure-TheBlueOne posted:
JaconKin posted:
since questing is on the rails, even more so than LOTRO was before some changes and obviously more so than even WoW after the Cata changes.
Umm... I don't see how it could possibly be more linear than the craptastic phased trail you run through each zone in WoW after Cataclysm. I'm not sure it's possible to be more linear than that. Rival sure, but surpass... not likely.


Umm, let's see here with WoW I have a two-three zones, at least 1-60, that I can go to level in at that particular level range with each one of my characters. I am not forced into this one zone/planet. Yes, TOR Questing is purely on the Rails because there is no other Zone option for any particular level range. Each planet is restricted to this number of levels with this number of quests available at any one time and once you are done with that area you are sent to the next little side quest area, that just so happens also be the area that your next "class" quest takes place. You are Completely on the Rails in this game as far as questing goes, more so than LOTRO and WoW combined.

I have a level 40 so I am now talking from experience, only have about 3 or 4 planets left I think.

 

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The_Korrigan 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
There are things about SW:TOR people ignore.

For instance, you have level 40 zones on Alderaan you can go back to when at the right level, if you wish.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The_Korrigan posted:
There are things about SW:TOR people ignore.

For instance, you have level 40 zones on Alderaan you can go back to when at the right level, if you wish.


Ah yes the Bonus Series of quest that either pop before you leave the Planet, or you are lead to when your story takes you back to one of the previous planets, for instance the Nar Shadda level 31 stuff. Come on Korrigan, that is one of the weakest defenses though I have seen. You know as much as I do that the questing is on the rails like going through through hyperdrive.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
The_Korrigan posted:
There are things about SW:TOR people ignore.

For instance, you have level 40 zones on Alderaan you can go back to when at the right level, if you wish.


Ah yes the Bonus Series of quest that either pop before you leave the Planet, or you are lead to when your story takes you back to one of the previous planets, for instance the Nar Shadda level 31 stuff. Come on Korrigan, that is one of the weakest defenses though I have seen. You know as much as I do that the questing is on the rails like going through through hyperdrive.


Didn't you learn anything with WoW? Korrigan will defend this game until the next piece of crap that catches his interest comes along.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Aye, well it is interesting, I had yet to get the quest that will send me back to Alderaan, but now I know where to go once I complete the last Mission on Hoth where it will most likely send me. You see my next planet for my Story is a level 42 planet, I'm only level 40, so I knew that there had to be some place I was missing. The game holds your hand all the way through and if you don't complete or even do the bonus series of sidequests for planet continuing on is a difficult process in chasing your story quest.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The trolls and the GW2 fanbois unite...

A guildie was 40, he went to Alderaan for a change but was absolutely not forced to do it, he still had tons of quests left.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Of all the people to use the word fanboi in a derogatory manner rofl...

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Lulz, it is amazing, one of the most pressing concerns for him from his impression was when looking at the Galaxy Map and theplanets and seeing no alternate path available for leveling and how that might all of a sudden cause issue when leveling alts. Now he is doing everything he can to defend the game and the fact that it is on the rails questing. Notice how he doesn't Disupute the Following:

Questing is basically as Follows:

A:Story Quest Takes you to planet start area where you talk to Class Quest guy at starting hub(later there is nobody to talk to at times here the quest is already someplace in the field). Pick up sidequests at Hub. Do side quests, do class quest, turn in these quests. While out doing said quest, "Bonus" Kill X Number of Mob quests appear. Sometimes they are multi layered, having more than one part, sometimes they are not and its just Kill 15 of these dudes.
B:After this your Class Quest and the next set of sidequest will take you to the next side quest hub, where quests are unavailable until you complete the above sidequest hub.
D: Each Planet has a total of 3-4 story quests total that you chase after, going from one side quest hub to another, from one zone of the planet, to a new zone of the planet.
C: Rinse and Repeat for every planet.

Basically also your story/questing is split up into Chapters of your story. 1-15 is the Prolgoue. 15-30 is Chapter 1, 30-40 is Chapter 2, and 40-50 is Chapter 3. Usually at the end or start of each chapter it might send you to a ship or something that is in the sky above the next planet you are supposed to land on that is an interlude between the chapters leading from the end of one to the start of the next.

It is also amusing that the best defense and argument you can come up with is an appeal to the poisoning of the well by having to use the Troll or Fanboi comment. Poisoning the well by using such tactics will not change the On the Rails Questing Model that is TOR and chasing the carrot on the stick that is your class quest from planet to planet, from side quest hub to sidequest hub, zone to zone on those planets.

Then of course since I am just pointing out the facts, it is apparent that some how I don't enjoy the game or am just trolling. The system is well done and interesting as far the story aspect goes, no denying that and my level 40 Sith Warrior can attest to that, but I am not blinded by the Veneer of the fluff of the system in place as well. I will call a spade what a spade is and the questing in the game is on the rails with your character being led every step of the way with zero options for the most part when it comes to questing and where and when you can quest in a given area.

 

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Quazimortal 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Let me get this straight...

The game has a single path you take from level 1 to level 40 and then finally you get to choose between continuing on the path or going back to a previous place in the path to keep leveling and this is his proof that leveling isn't on rails?

doh!

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Quazimortal posted:
Let me get this straight...

The game has a single path you take from level 1 to level 40 and then finally you get to choose between continuing on the path or going back to a previous place in the path to keep leveling and this is his proof that leveling isn't on rails?

doh!


No, you still follow that path from 1-50.

Basically, I haven't done a single instance, PVP, or Space Mission that gives you other means of XP.

All I have done is follow the questing path.

For Instance, at the end of the Alderaan/Plant Story, you are sent back to Nar Shadda, here there is a level 31 bonus series of side quest for that planet. Usually "Bonus" Series pop up as an additional series of quest for that planet after you have done all the quests on that planet and you are about leave that planet, given to you by a guy at the space dock. Nar Shadda and it seems Alderaan are the two exceptions to this rule as you get sent back there at higher levels to do the bonus series as a stop gap for leveling purposes to get you more on level with the next planet you will be doing your Class Quest on.

So what I am pointing out is that by just following the quests, and not doing anything else in the game, I am now level 40 with one last mission to do on Hoth, I went and followed my Story quest abit that took me back to a few places and started me out on the path to Chapter 3. The matter is that the planet my next Story Quest takes on is level 42, I'm on level 40. So I will assume, that once I complete that last little Mission on Hoth that I need to do, after that, I will be giving a quest to return to Alderaan for its Bonus Series, that will fill in the gap from 40-42. It is possible for me to do the other planet 2 levels below, but with Mobs being grouped up in pack of 3-5 mobs, and usually having to fight an elite boss mob at the end of certain quests normally, the prospects of skipping the Alderaan Bonus series and being able to complete the missions on the level 42 Planet, that I can't remember its name, is bleak or will be more difficult by skipping that Alderaan bonus series.

So if all you do is questing, the questing is completely on the rails.

http://www.swtor.com/community/showthread.php?t=57229&page=2


TOR Forums posted:
p.s: starting npc for this quest located on imperial fleet next to the pvp mission terminal
first step of this quest is lvl 34 regular alderaan quest, once quest updates it becomes alderaan:bonus series for level 40

i was lvl 40 when i did this quest series, when i was done i reached 42

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Sounds fairly normal for a new MMO to me, I don't know why someone would even argue against it. Typically a new MMO doesn't create multiple leveling paths until later patches or expansions. Sounds to me like this game does in fact have multiple options, just not in a questing sense. So the questing is on rails, not the leveling. Not bad.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Quazimortal posted:
Sounds fairly normal for a new MMO to me, I don't know why someone would even argue against it. Typically a new MMO doesn't create multiple leveling paths until later patches or expansions. Sounds to me like this game does in fact have multiple options, just not in a questing sense. So the questing is on rails, not the leveling. Not bad.


If they bother at all, it is my understanding that WoW had that from the get go with Kalimdor and the EK where you had at least the option of going to either continent for questing paths.

You can obviously get Experience in Dungeons, through the little Space Flight Mini Game, or doing PVP. If you don't intend to do any of those, then the game is very straight forward and on the rails. I have always played MMOs the same way though, I quest and play solo up to max level figuring end game is nothing but grouping for the most part and running and repeating the dungeons over and over again anyway.

 

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Quazimortal 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Indeed, WoW was rare in that they gave multiple quest paths to level on.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Quazimortal posted:
Indeed, WoW was rare in that they gave multiple quest paths to level on.


Aye, and that is the disappointing part in some cases with this game. I know with Mass Effect, Bioware gave you the option to go to X,Y, or Z planet to actually start your game with. The overall story wasn't affected, but depending upon which planet you went to first and got certain characters, that would affect certain interactions with characters. I look at the game and despite it being the best possible version of a game riding the coat tails of WoW, it is still riding those coat tails, and I can't help but think what opportunities were wasted by BioWare by playing it safe riding those coat tails. Thus making TOR a very solid and good game, I will not call it great though.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Doh! doh!

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
seeing no alternate path available for leveling and how that might all of a sudden cause issue when leveling alts.
I haven't gotten deep into the game yet, but doesn't each class have it's own immersive and detailed storyline, such that leveling alts wouldn't be the same by default? There are parts of TOR that vary the leveling experience as well as make it somewhat personal that I feel you're discounting. But in the strictest 'rail' sense, yes, perhaps TOR is more so. But really only slightly.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Azure-TheBlueOne posted:
JaconKin posted:
seeing no alternate path available for leveling and how that might all of a sudden cause issue when leveling alts.
I haven't gotten deep into the game yet, but doesn't each class have it's own immersive and detailed storyline, such that leveling alts wouldn't be the same by default? There are parts of TOR that vary the leveling experience as well as make it somewhat personal that I feel you're discounting. But in the strictest 'rail' sense, yes, perhaps TOR is more so. But really only slightly.


Each Class quest is basically 3-4 quests on any of the planets, that is it, beyond that you will have to go through all the same sidequests again on each and every planet while leveling up an alt.

As far as "varying" the leveling experience, besides the class quests, the only variance basically is perhaps making a different decision whilst talking to Side Quest giver NPCs again and deciding if you wish to go light or dark, that is about it though if you want to call that the variance.

The veneer of the fluff and new MMO smell is still strong, but once that wares away, it will be curious how much people will just begin skipping the dialogue of the Side Quest NPCs just so that they can move onto the actual questing and so they can get to the Story Quest and chasing that carrot.

Edit:Strictly talking about the questing experience here and obviously not the PVP Dungeon and Ship Warfare bit.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
Each Class quest is basically 3-4 quests on any of the planets, that is it
3-4? Please, don't lie.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The_Korrigan posted:
JaconKin posted:
Each Class quest is basically 3-4 quests on any of the planets, that is it
3-4? Please, don't lie.


You just wish I was lying and it is interesting you make statements, but have yet to provide evidence or give examples to prove anything I have said is actually untrue or wrong. Beyond the Starting planet that may have more than the 3-4 Class Quests. Every Planet after that is just 3-4 Class Quests. I don't know are you level 40 yet Korrigan. Have you actually sat back and examined how the questing goes, how it works out, or are you too blinded by the pretty voices.

For instance, Jedi Consular equals going to pick up my Class quest on Coruscant, going to quest hub area A to find Item A, doing sidquests and Class quest at Area A, turn in, Going to Quest Hub B to find Class Quest Item B, doing sidequests at Area B and Class Quest, Turn in, then going to Quest Hub C to Find Class Quest Item C, doing side quests and getting Class Quest Item C, the final class Quest is bringing Items A,B,C together at the Jedi Temple. After that is done you leave the Planet after talking to Jedi Council to get your ship. If you want to consider that an actual quest, well, you can then stretch that to 5 class quests, but Actual Questing where you are out in the field gathering items or killing people equals 4 total.

Sith Warrior Tatooine Questing. Land on Planet talk to Guide who Directs you to Cave A, do side quests at questing Hub A and do Class Quest at Cave A, talk to guide get directed to Quest Hub B and Cave B, enter Cave B and do Sidequests, Guide Then Directs you to House C where Sidquest Hub C is at, you go to House C talk to X character for class quest, do sidequests. Class quests completed, return to ship to talk to Y, stay on planet do Bonus Series of Quests.

Sith Warrior Hoth, After Battle on Ship above Hoth, land on Planet, don't talk to anybody for Class Quest as the person you are after is already in Cave A, get Sidequests at Hub A, Go do Sidequests and go to Cave A for Class Quest, Turn in Get Directed to Hub B for sidequests and Class Quest B, which is another Cave, Go do Sidequests at Area B do Class Quest at Cave B, turn in, get directed to Sidequest Hub C Cave C for Class Quest, Go get Hub C quests do them and do Class Quest in Cave C then go to Wreck ship D for Class Quest. Turn in Leave Planet.

Here goes a picture showing Hoth. I just finished the second part of Class Quest on the planet, the next and Final Part of the class quest takes place up at the next area/zone of the planet as indicated by the little arrow and doorway thing, where sidequest Hub C is at.



Hoth is interesting also because basically the Sidquests equal 2-3 Solo sidequests with 1 Group quest for that sidequest hub set.

Anyway that is how it goes for every planet after the starting planet, 3-4 Class quests at each planet, nothing more or less.


 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Korrigan, lol

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I don't even want to argue with someone who is clearly anti-themepark... serious, jacon, why did you even buy this game? You KNEW before hand that you were going to dislike it. Maybe you need something to hate to fill your life and have something to whine about on this forum?

I'm not 40, I'm 38. I guess that makes my opinion less valid than yours? What you posted is total bullcrap. You oversimplify just to fuel your whiny stance... and yeah, you LIE.

But whatever... wait for your hypothetic paradise in GW2. During that time, I'll be enjoying a game that actually exists and is released, and is not nice promises on a web site.

And I don't even need to comment about the usual troll who doesn't even post any argument at all and possibly isn't even playing the game.

Now I have a class quest to continue... so excuse me if I leave you patting each other on the back tongue

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I haven't seen him say he hates it or even dislikes it. In fact I think I remember him saying something about thinking it was good. laugh

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The_Korrigan posted:
I don't even want to argue with someone who is clearly anti-themepark... serious, jacon, why did you even buy this game? You KNEW before hand that you were going to dislike it. Maybe you need something to hate to fill your life and have something to whine about on this forum?

I'm not 40, I'm 38. I guess that makes my opinion less valid than yours? What you posted is total bullcrap. You oversimplify just to fuel your whiny stance... and yeah, you LIE.

But whatever... wait for your hypothetic paradise in GW2. During that time, I'll be enjoying a game that actually exists and is released, and is not nice promises on a web site.

And I don't even need to comment about the usual troll who doesn't even post any argument at all and possibly isn't even playing the game.

Now I have a class quest to continue... so excuse me if I leave you patting each other on the back tongue


Well clearly Quazimortal actually read what I typed. Also, it goes to show further that you didn't bother to read much of what I had to say figuring I also stated that I don't actually own the game yet because I couldn't afford my preorder, and will be getting it hopefully in the next couple of weeks.

I'd figured once you began to lose the argument further, this would be the next rabbit pulled out of your hat, so I actually stated in like my third post in this thread the below.

JaconKin posted:

Then of course since I am just pointing out the facts, it is apparent that some how I don't enjoy the game or am just trolling. The system is well done and interesting as far the story aspect goes, no denying that and my level 40 Sith Warrior can attest to that, but I am not blinded by the Veneer of the fluff of the system in place as well. I will call a spade what a spade is and the questing in the game is on the rails with your character being led every step of the way with zero options for the most part when it comes to questing and where and when you can quest in a given area.



So instead of providing your own examples or even trying to argue back you continue to do ad hominem attacks, poison the well, and then try to shrug of the burden of proof by using these fallacies and saying that I'm "oversimplifying" matters. How? Where am I doing so? Furthermore, by doing this, you try to deflect the argument to another topic by introducing said attacks and trying to put me on the defensive because of said attacks.

Furthermore here is what you had to say on the matter yourself:

The_Korrigan posted:

This is the big, big negative point.
Here is my problem (from the galactic map in the spaceship):
1-10: Tython - Ord Mantel
10-16: Coruscant
16-20: Taris
20-24: Nar Shaddaa
24-28: Tatooine
28-32: Alderaan
32-36: Balmorra
36-37: Quesh
37-41: Hoth
41-44: Belsavis
44-47: Voss
47-50: Corellia
50: Ilum
There's no choice, there's a single path, it's very linear, just like in Rift. BUT there's a major difference which makes SW:TOR still much better... each class has a totally different main story line, and you have two sides, which is 8 different stories to play (Rift only had two, one per side). That's why I still gave 6/10. But I still have doubts about long term replayability, unless Bioware have some aces up their sleeves to add content to existing planets. LOTRO had Evendim in their sleeve to add just after release, WoW had Maraudon, so possibly Bioware has something similar... or not. We will see. One thing needs to be said though, the first planets (Tython/Ord Mantel, Coruscant) may feel small and cramped, but later the planets open up and become much larger. For visiting them (dodging high level mobs, was fun), I can tell you Tatooine and Alderaan are HUGE.


So what now all of a sudden because I am painting the picture out exactly how the Questing works out somehow I am wrong and that somehow that A) I don't like the game. and B) that I am completely wrong and that some how I "lie" when you yourself pointed out this very issue and yet offer no evidence to contradict any of my statements. I started this out by stating that I intend to alternate between sides when leveling up other characters so I could break up the linearity better by not repeating the sidequests for that faction because what I have stated about the Class Quests is true.

You see the problem is the simple fact is that somehow I guess it must be you are either all in when it comes to a game and then defend any criticism label at said game, having to use argumentative fallacies when such criticism arise, and no matter what you must sing its praises and if you don't, well then, you must hate the game, are nothing more than a troll or fanboi of another game because constructive criticism or any criticism at all on a game is just not to be done.

You see, I remember when I made the mistake of making a statement about WoW losing subs to Aion without offering any proof and got slammed for it by the board. I learned from that past mistake, so if I am going to argue and debate, I will make sure I do it in the proper fashion with evidence while trying to avoid logical fallacies and statements. You've lost the argument because you dug yourself in the hole and any further argument is futile on your part because of this hole dug. So that is what make your opinion less valid than mine, not character leve, because you have yet to actually offer anything to the argument to back up your own statements besides resorting to argumentative fallacies trying to discredit me and my own argument.


 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Are you guys really arguing about TOR on a WoW board? I just find that hilarious. lol

 

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Quazimortal 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Are you guys really arguing about TOR on a WoW board? I just find that hilarious. lol


What I find hilarious is that someone would say JaconKin is oversimplifying anything at all. laugh

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Hell, I wouldn't know one way or the other since I don't play either game. It's just amusing to see people get so worked up about it. If someone enjoys a game, is there even a need to defend or justify liking it? Or not liking it for that matter?

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Are you guys really arguing about TOR on a WoW board? I just find that hilarious. lol


Not nearly as hilarious as you insisting how much you dislike this community, but still won't leave.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Aww does it upset poor Arcy that I choose to post on a public message board in spite of it trying so desperately to make me leave? boohoo I love knowing it bugs you so much that I still post here. /waves

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I don't understand how something that I find hilarious can be assumed by you to bother me.

Just another example of how ridiculous of a person you are.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I know it bugs you because you constantly harp on it. I find it rather amusing myself. happy The first times I've posted here in months and you are on my jock instantly. You crack me up. LOL

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I'm just trying to remind you that you don't like it here, so maybe you'll gtfaway.

Since, you know, nobody here even likes you anyway.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
LMAO! Even on Christmas Eve, you still can't help being hateful. I actually feel sorry for you. /hugs

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Reminders aren't hate. They're reminders. You just spin it as hate because you know I'm correct. You've blatantly stated you dislike the environment here, yet you remain.

That said, you're either a glutton for punishment or simply too stupid to know how to adjust your surroundings to improve your level of enjoyment. Of course you'll spin it and say I am your source of enjoyment, which we both know is denial and deflection wearing the same suit.

You're a pathetic person, with pathetic views and no spine. The day of the year has nothing to do with that.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Nobody hates fire ants but we're still gonna spray their ass with raid if they get in the house.

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Well of COURSE I'm going to say I'm enjoying this...because I am. Oh, I'm sorry. You saying it first is supposed to somehow make it untrue? My bad!

It's hilarious that you are still riding my jock after all this time. As for having a spine? I have enough of a spine that I refuse to allow you or any other poster to dictate whether or not I post on a public message board, no matter how hateful you are. Carry on with your bitterness and hate, Arc. happy That's all you seem capable of. Merry Christmas!

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Jared, the spineless remark went right over your head..

He said that because you boldly stated a position (and a course of action)time and time again, yet cannot stick to your convictions regarding that statement.

In the way it was stated, a person with a proverbial "spine" who stated he/she would never post here again, simply wouldn't.


Merry Christmas.






 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Quazimortal posted:
JaredKorry posted:
Are you guys really arguing about TOR on a WoW board? I just find that hilarious. lol


What I find hilarious is that someone would say JaconKin is oversimplifying anything at all. laugh

peace grin

JaredKorry posted:
Hell, I wouldn't know one way or the other since I don't play either game. It's just amusing to see people get so worked up about it. If someone enjoys a game, is there even a need to defend or justify liking it? Or not liking it for that matter?


I could give two craps about the defending or otherwise justifying my like or dislike for TOR. What I do care about is when people first call me a liar, but offer no proof to back up such statements, then also further try to discredit me or my positions, in this case just facts about the questing model of TOR, by using Ad Hominem Attacks that Poison the Well and try to turn the burden of proof from them by such tactics by trying to get me to defend myself against such attacks. Being aware of such tactics though is the best defense against them actually, and then showing that such tactics are being used.

As I said I was hammered by this board, in particular Spookysheap, by not providing evidence for a statement I made about Aion taking subs away from WoW. I actually left the board in shame for the most part my tail between my legs. I could have been upset or otherwise sit back and blame others for my mistake. Instead I used it as a learning experience to better myself and my posting habits as well as my overall analytical, argumentative, and writing skills and ability.

Notice, not once in any of my examples, did I bring up or mention Guild Wars 2. Korrigan did that through an ad hominem attack. Whenever I did bring up an issue in how I thought that Bioware wasted an opportunity in its on the rails questing, I used the example of one of its own game, Mass Effect, in how it could have offered a different experience while not sacrificing the overall plot points of each one of the Class Stories being presented.

It is well known that I am excited about Guild Wars 2 and that I will provide information about the game when it arises. My position and excitement for the game have reached legendary status figuring I will be mentioned now in other threads. So be it, yet, when you begin to use that as a means of discrediting my position or the facts I am presenting and think that somehow you are harming me, I will turn that weapon you think is your weapon into my own weapon and such a tactic will back fire against me when it comes to debate.

BTW, my new Tactic for Guild Wars 2 is just to sit back, remain quiet, allow disinformation about the game to continue and eventually serve crow. Furthermore, if there is something I don't like about it, I will do similar analysis on it as I have done with TOR. Currently, all I can base my judgements on when it comes to Guild Wars 2 are the videos, reviews of other people who have played the game, some well respected MMO players such as Total Biscuit, some not so much, and the myriad of videos and other stuff out there about the game currently. Nothing I have seen as of yet is showing that Arena Net will not be able to deliver on its promises. Just like how Bioware was able to deliver on its promises of providing an interactive and intriguing story for MMO players. Yet, apparently being excited for an upcoming game is disallowed and makes you into a fanboi no matter what level of objective intelligence you have shown on matters, either currently or in the past, when it comes to discussion about games.



 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
GutterSludge posted:
Jared, the spineless remark went right over your head..

He said that because you boldly stated a position (and a course of action)time and time again, yet cannot stick to your convictions regarding that statement.

In the way it was stated, a person with a proverbial "spine" who stated he/she would never post here again, simply wouldn't.


Merry Christmas.






Okay Gutter. happy My low opinion about the state of this community, due in large part to prolific trolls such as yourself, Arc and Sheep just to name a few, who get off on spewing as much ugliness and hate as possible, have not changed. I will continue to post here and come and go as *I* wish and absolutely refuse to allow a jerk, or several jerks, to run me off. In fact, the more they try, the less they will succeed. Merry Christmas to you too. happy

And now back to the topic at hand. JaconKin, I wasn't criticizing you or anything. I was just wondering why people seem incapable of disagreeing calmly but then I remembered this was the VN board, where it is required to argue, fuss and fight about everything. lol

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Well aware of that, I was just making my position clearer.

Some advice, you can actually learn something from those you call "the trolls".

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
Well aware of that, I was just making my position clearer.

Some advice, you can actually learn something from those you call "the trolls".


Nah, I'm not interested in what they "teach".

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The way certain people perceive spirited debate on the interwebs is a never-ending source of fascination.

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Ugh_Lancelot posted:
The way certain people perceive spirited debate on the interwebs is a never-ending source of fascination.


Hell yeah

 

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The_Korrigan 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin: you were once an "intelligent" poster who was posting interesting information about various games like WoW and LOTRO. But it seems you got infected by the local trolls, and also since you became a rabid fan of a game we know little about except promises on a web site, something you weren't doing before (and you would still not do if your claim of "bringing proofs"). Since you started heralding GW2 here you lost common sense.

And yes, you are full of it when you pretend there are only 3-4 class quests on each planet. You are lying because you've gone "too far" and can't accept admitting you are wrong. Anyone playing SW:TOR knows you are underestimating to fit your agenda.
There's no point arguing more about this, so I'm done after this post. In the world, there's opinion, and on that I can agree to disagree, and there are facts, and fact is there are NOT "just 3-4" class quests steps per planet.

Merry xmas anyway.

 

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kuide 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Your the local troll Korigan..

SWTOR is 100% Fail,it just does what everything else does without anything new.

Diable 3 or guild wars 2 are the only 2 games that can save the PC.Im leaning for guild-wars 2 as they think outside the box.

Blizzard is all about money now which is understandable but makes for a shit game.



 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The_Korrigan posted:
JaconKin: you were once an "intelligent" poster who was posting interesting information about various games like WoW and LOTRO. But it seems you got infected by the local trolls, and also since you became a rabid fan of a game we know little about except promises on a web site, something you weren't doing before (and you would still not do if your claim of "bringing proofs"). Since you started heralding GW2 here you lost common sense. (further means to discredit me)

And yes, you are full of it when you pretend there are only 3-4 class quests on each planet. You are lying because you've gone "too far" and can't accept admitting you are wrong. (opinion and discredit of my character, where is your evidence?) Anyone playing SW:TOR knows you are underestimating to fit your agenda. (opinoin no facts to back up claim)
There's no point arguing more about this, so I'm done after this post.(Because you Can't Win) In the world, there's opinion, and on that I can agree to disagree, and there are facts, and fact is there are NOT "just 3-4" class quests steps per planet. (so where are your facts?)

Merry xmas anyway.


Well I will provide the Evidence you won't since all you can do is continue to try to discredit me. I can admit when I'm wrong, in this though I am right. Since you want to bring up the issue of opinions, since that is all you have offered with out evidence, and facts, all that I have done, well here goes the facts.

Dromund Kaas:

Sith Warrior:
1st Mission:
You've reported to Darth Baras at the Citadel, and he's instructed you to oversee the transfer of a prisoner at Cargo Port B7.

Commander Lanklyn is the officer in charge of the operation. Head to Cargo Port B7 in Kaas City to make sure that nothing goes awry.
Tasks:

Go to Cargo Port B7
Defeat Slestack and His Thugs
Defeat TuMarr and His Thugs
Speak to Commander Lanklyn
Defeat Slestack's Thugs
Defeat TuMarr's Thugs

2nd Mission:

Darth Baras has instructed you to meet with Commander Pritch.

Commander Pritch will have further details on what needs to be done. Head to the Imperial post near the unfinished colossus to meet him.
Tasks:

Defeat Rebel Slave Captains
Bonus mission: Quashing the Rebellion
Find the Captains' Logs
Bonus mission: Quashing the Rebellion
Return to Darth Baras

3rd Mission:
Darth Baras has instructed you to meet with Dri'kill Ba'al, his undercover spy at the Grathan compound.

Dri'kill Ba'al will have a mission for you that will demonstrate that Lord Grathan is not untouchable. Find Dri'kill Ba'al at the Warehouse Offices on Lord Grathan's Estate.
Tasks:

Speak to Dri'kill Ba'al
Destroy the Elevator Monitoring Station
Destroy the Main Room Monitoring Station
Destroy the Hallway Monitoring Station
Unlock the Security Door
Find Beelzlit Grathan
Speak to Cellvanta Grathan
Defeat Cellvanta Grathan
Defeat Beelzlit Grathan
Open the Door to Grathan's Private Chamber
Find Lord Grathan
Speak to Lord Grathan
Defeat Lord Grathan and Take His Mask
Defeat Dri'kill Ba'al
Defeat Grathan's Guards
Return to Darth Baras

4th Mission:

Darth Baras's attempts to break Grik Sonosan have hit a standstill. In order to gain the information he craves, Darth Baras requires an ancient torture device from the Dark Temple called the Ravager.
Tasks:

Find the Ravager
Recover Ravager Components
Return to the Ravager
Speak to Lord Vacuus
Defeat Lord Vacuus
Defeat the Deranged Excavators
Repair the Ravager

5th Mission:

Darth Baras has sent you to get your own starship at its private hangar in the Dromund Kaas spaceport, then contact him via the holoterminal on the ship's bridge.
Tasks:

Go to the Sith Warrior Hanger
Bonus mission: Endplanet Crawl
Speak to Ralesk
Defeat Ralesk

Balmora:


1st Mission:
Contact Made

Nomen Karr's Padawan has leveled suspicion on two of Darth Baras's spies. These spies must be eliminated before they are exposed.

Use your ship's galaxy map to travel to Balmorra, then contact Baras via your holocommunicator for further instructions.
Tasks:

Travel to Balmorra
Use Your Ship's Holoterminal
Go to Lieutenant Malavai Quinn's Office

2nd Mission:
Erase the Past

According to Darth Baras, sensitive material exists in the satellite control tower mainframe that will prove Commander Rylon's involvement in the sabotage of Balmorra's defenses during the war.

Lieutenant Quinn has supplied you with the explosives. Head to the satellite control tower in the Markaran Plains and detonate the mainframe computer.
Tasks:

Plant the Explosives
Bonus mission: Erase Them for Good

3rd Mission:
According to Darth Baras, Ensign Durmat, Commander Rylon's son, knows his father's true allegiance and is being held in the brig of Republic Outpost Victory, waiting to be questioned by an investigator sent by the Jedi.

Darth Baras has ordered you to silence Ensign Durmat before he can reveal the truth about Commander Rylon. Head to Republic Outpost Victory and find Ensign Durmat in the brig.
Tasks:

Locate Ensign Durmat
Bonus mission: Throw Away the Key
Speak to Ensign Durmat
Bonus mission: Throw Away the Key
Defeat Jailer Zixx
Defeat the Republic Special Forces
Bonus mission: Throw Away the Key
Retrieve the Amnesia Drug
Return to Ensign Durmat

4th Mission:
To Kill a Legend

With the satellite control tower mainframe detonated and Ensign Durmat silenced, it is time to receive your final instructions from Darth Baras.

Lieutenant Malavai Quinn has given you private use of his office's holoterminal. Contact Darth Baras using the holoterminal.
Tasks:

Use the Office Holoterminal
Find Commander Rylon
Speak to Captain Eligyn
Defeat Captain Eligyn
Defeat the Black Battalion Commandos
Defeat Commander Rylon
Bonus mission: endplanet crawl
Use Your Personal Holocom
Intercept the Jedi Knight
Speak to Jedi Knight Mashallon
Defeat Jedi Knight Mashallon
Return to Lieutenant Malavai Quinn
Go to Your Ship Hanger
Speak to Lieutenant Malavai Quinn

Nar Shadda:
1st Mission:
Disrupt Negotiations

In order to eliminate Darth Baras's former spy, Agent Dellocon, you must draw his protector, Lord Rathari, into a confrontation by destroying all of his operations.

Your contact, Halidrell Setsyn, has informed you that Lord Rathari is strong-arming the Hutt Cartel out of some territory. Interrupt Rathari's negotiations at the Hutt Cartel safe house in the Duros Sector.
Tasks:

Go to the Hutt Cartel Safe House
Defeat Apprentice Girik
Defeat Hutt Cartel Bodyguards

2nd Mission:
An Army of One

In order to eliminate Darth Baras's former spy, Agent Dellocon, you must draw his protector, Lord Rathari, into a confrontation by destroying all of his operations.

Your contact, Halidrell Setsyn, has directed you to disrupt Lord Rathari's siege on Outpost Shylon in the Upper Industrial Sector.
Tasks:

Go to Republic Outpost Shylon
Bonus mission: Bringing Up the Rear
Speak to General Kligton
Defeat General Kligton
Bonus mission: Bringing Up the Rear
Defeat Imperial Soldiers
Bonus mission: Bringing Up the Rear
Destroy the Barricade
Deal with the Republic Forces
Defeat Lieutenant Weggland
Defeat Republic Soldiers

Third Mission:
Operation Rescue

While answering Halidrell Setsyn's distress call you have encountered some of Rathari's Imperial soldiers. Defeat them with impunity
Tasks:

Defeat the Imperials

4th Mission:
To Kill a Sith Lord

Your target, Agent Dellocon, is under the protection of Darth Baras's rival, Lord Rathari. To gain access to Dellocon, you have thwarted all of Rathari's power-grab attempts.

In retaliation, Rathari has killed your contact, Halidrell Setsyn, and challenged you to a duel at his satellite platform in Network Access.
Tasks:

Meet with Lord Rathari
Bonus mission: Rathari's Entourage
Speak to Lord Rathari
Defeat Elite Imperial Soldiers
Defeat Lord Rathari
Bonus mission: Rathari's Entourage
Defeat Agent Dellocon
Bonus mission: Rathari's Entourage

Tatooine:

1st Mission:
Seek Answers

Darth Baras has ordered you to hunt down and destroy those who are close to Nomen Karr's Padawan. He is certain this will draw her out.

She trained on Tatooine. Use your ship's galaxy map to travel toTatooine, then contact Baras via your holocommunicator for further instructions.
Tasks:

Travel to Tatooine
Use Your Ship's Holoterminal
Speak to Sharack Breev
Speak to Izzeebowe Jeef
Bonus mission: Deal with the Exchange

2nd Mission:
Demon's Blood

With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

First, you must confront the ancient Sand Demon that the Padawan used in an old Jedi ritual. Take a speeder to Outpost Varath in Jundland. Then travel to the Shattered Basin and find the Sand Demon's cave.
Tasks:

Search the Sand Demon's Cave
Bonus mission: Clean out Sand Demon's Cave
Approach the Sand Demon
Defeat the Sand Demon
Bonus mission: Bleed the Sand
Trail the Padawan's Movements
Explore the Chieftain's Cave
Search the Hut for Clues

3rd Mission:
Oasis

With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

The Sand People chieftain surrendered a map that points you to a mysterious oasis in the deep desert. Take a speeder to Mos Anek and find the oasis in Jundland.
Tasks:

Trek to the Oasis
Bonus mission: Bleed the Wound
Defeat Your Reflection

4th Mission:
With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

You have been granted a vision by your reflection that tells you where Master Yonlach can be found. Take a speeder to Outpost Zaroshe in the Dune Sea and confront Jedi Master Yonlach at his domain.
Tasks:

Confront Master Yonlach
Speak to Master Yonlach
Defeat Master Yonlach
Defeat Yul-li
Talk to Sharack Breev


I kept in the quests were you go and make contact or in the case of Kaas when you get the ship, to pad the number, you take that out though and it's normally three or four quests on that planet. Anybody want to know who is really lying, just go to TOR head. click on the planets, count the number of quests there are for each class at the level for that planet, indicated by the single symbol for that class, it will be 3-4. Note, some planets, such as Dromound Kaas will have higher level missions ,as previously stated, sometimes you get sent back to these planets at higher levels as interludes between one Chapter of your Story to the Next.

I suggest you look over this link Korrigan, you might learn something about proper debate, argument, logic and reason e.g. intelligence.

http://www.nizkor.org/features/fallacies/




 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
You might be my new favorite poster Jac

 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Arcilite_I posted:
You might be my new favorite poster Jac


LOL. As I said earlier, after being humiliated by making the mistake of not having a fact to back up my claim, and with the persistence of Spookysheap during that episode, I learned from that past mistake and during that almost two year time period have worked on my writing remembering what I was taught at school and the importance of having facts to back up what is you are saying.

So I have Spooky to thank for his persistence in that episode calling me a horrible writer during that time, I could have sat back and called him a troll or ignore his words, I didn't.

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Spooky does indeed provide a valuable service to the community. Feels good shoving somebody's nose in their own stinkhole doesn't it? wink

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Maybe that's a bad analogy lol

 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Arcilite_I posted:
Spooky does indeed provide a valuable service to the community. Feels good shoving somebody's nose in their own stinkhole doesn't it? wink


I will not allow somebody to try to discredit me by opinion or using fallacious means so in that aspect it does feel good to show who is the better debater and who can present the better argument. It is a good exercise in preventing lazy habits and improving ones ones skill and mind.

 

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GutterSludge 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The only point I could make is that, even if the game in question has multiple avenues for progression, one could still feel like they were questing on rails...

No facts required.

For instance, a blood elf can be brand new, take the time to run to Undercity, take the boat to org,(or dip over to Brill) then run to Sin Jin to begin questing.

This, however, requires about 2 hours of wasted time just running...so one might feel like they are forced to quest in the silvermoon area, even though alternatives do exist....

The opposite is also possible, where one player feels that since it is possible to level in different areas (even though it requires several deaths, and hours to do so), then one cannot say the system is "on rails"...


This doesn't really apply to this debate, since both parties are attempting to stand on the absolutes that it either is, or isn't..but most of the debates on this board are opinion based, and require absolutely no proof of fact whatsoever.

 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
GutterSludge posted:
The only point I could make is that, even if the game in question has multiple avenues for progression, one could still feel like they were questing on rails...

No facts required.

For instance, a blood elf can be brand new, take the time to run to Undercity, take the boat to org,(or dip over to Brill) then run to Sin Jin to begin questing.

This, however, requires about 2 hours of wasted time just running...so one might feel like they are forced to quest in the silvermoon area, even though alternatives do exist....

The opposite is also possible, where one player feels that since it is possible to level in different areas (even though it requires several deaths, and hours to do so), then one cannot say the system is "on rails"...


This doesn't really apply to this debate, since both parties are attempting to stand on the absolutes that it either is, or isn't..but most of the debates on this board are opinion based, and require absolutely no proof of fact whatsoever.




The only problem is that like Cata questing where quest hubs exist you must complete These quests to unlock these next set of quests, that is how TOR is, you can't quest in a given area until you unlock the next set of quests.

 

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The_Korrigan 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
Well I will provide the Evidence you won't since all you can do is continue to try to discredit me. I can admit when I'm wrong, in this though I am right. Since you want to bring up the issue of opinions, since that is all you have offered with out evidence, and facts, all that I have done, well here goes the facts.

Dromund Kaas:

Sith Warrior:
1st Mission:
You've reported to Darth Baras at the Citadel, and he's instructed you to oversee the transfer of a prisoner at Cargo Port B7.

Commander Lanklyn is the officer in charge of the operation. Head to Cargo Port B7 in Kaas City to make sure that nothing goes awry.
Tasks:

Go to Cargo Port B7
Defeat Slestack and His Thugs
Defeat TuMarr and His Thugs
Speak to Commander Lanklyn
Defeat Slestack's Thugs
Defeat TuMarr's Thugs

2nd Mission:

Darth Baras has instructed you to meet with Commander Pritch.

Commander Pritch will have further details on what needs to be done. Head to the Imperial post near the unfinished colossus to meet him.
Tasks:

Defeat Rebel Slave Captains
Bonus mission: Quashing the Rebellion
Find the Captains' Logs
Bonus mission: Quashing the Rebellion
Return to Darth Baras

3rd Mission:
Darth Baras has instructed you to meet with Dri'kill Ba'al, his undercover spy at the Grathan compound.

Dri'kill Ba'al will have a mission for you that will demonstrate that Lord Grathan is not untouchable. Find Dri'kill Ba'al at the Warehouse Offices on Lord Grathan's Estate.
Tasks:

Speak to Dri'kill Ba'al
Destroy the Elevator Monitoring Station
Destroy the Main Room Monitoring Station
Destroy the Hallway Monitoring Station
Unlock the Security Door
Find Beelzlit Grathan
Speak to Cellvanta Grathan
Defeat Cellvanta Grathan
Defeat Beelzlit Grathan
Open the Door to Grathan's Private Chamber
Find Lord Grathan
Speak to Lord Grathan
Defeat Lord Grathan and Take His Mask
Defeat Dri'kill Ba'al
Defeat Grathan's Guards
Return to Darth Baras

4th Mission:

Darth Baras's attempts to break Grik Sonosan have hit a standstill. In order to gain the information he craves, Darth Baras requires an ancient torture device from the Dark Temple called the Ravager.
Tasks:

Find the Ravager
Recover Ravager Components
Return to the Ravager
Speak to Lord Vacuus
Defeat Lord Vacuus
Defeat the Deranged Excavators
Repair the Ravager

5th Mission:

Darth Baras has sent you to get your own starship at its private hangar in the Dromund Kaas spaceport, then contact him via the holoterminal on the ship's bridge.
Tasks:

Go to the Sith Warrior Hanger
Bonus mission: Endplanet Crawl
Speak to Ralesk
Defeat Ralesk

Balmora:


1st Mission:
Contact Made

Nomen Karr's Padawan has leveled suspicion on two of Darth Baras's spies. These spies must be eliminated before they are exposed.

Use your ship's galaxy map to travel to Balmorra, then contact Baras via your holocommunicator for further instructions.
Tasks:

Travel to Balmorra
Use Your Ship's Holoterminal
Go to Lieutenant Malavai Quinn's Office

2nd Mission:
Erase the Past

According to Darth Baras, sensitive material exists in the satellite control tower mainframe that will prove Commander Rylon's involvement in the sabotage of Balmorra's defenses during the war.

Lieutenant Quinn has supplied you with the explosives. Head to the satellite control tower in the Markaran Plains and detonate the mainframe computer.
Tasks:

Plant the Explosives
Bonus mission: Erase Them for Good

3rd Mission:
According to Darth Baras, Ensign Durmat, Commander Rylon's son, knows his father's true allegiance and is being held in the brig of Republic Outpost Victory, waiting to be questioned by an investigator sent by the Jedi.

Darth Baras has ordered you to silence Ensign Durmat before he can reveal the truth about Commander Rylon. Head to Republic Outpost Victory and find Ensign Durmat in the brig.
Tasks:

Locate Ensign Durmat
Bonus mission: Throw Away the Key
Speak to Ensign Durmat
Bonus mission: Throw Away the Key
Defeat Jailer Zixx
Defeat the Republic Special Forces
Bonus mission: Throw Away the Key
Retrieve the Amnesia Drug
Return to Ensign Durmat

4th Mission:
To Kill a Legend

With the satellite control tower mainframe detonated and Ensign Durmat silenced, it is time to receive your final instructions from Darth Baras.

Lieutenant Malavai Quinn has given you private use of his office's holoterminal. Contact Darth Baras using the holoterminal.
Tasks:

Use the Office Holoterminal
Find Commander Rylon
Speak to Captain Eligyn
Defeat Captain Eligyn
Defeat the Black Battalion Commandos
Defeat Commander Rylon
Bonus mission: endplanet crawl
Use Your Personal Holocom
Intercept the Jedi Knight
Speak to Jedi Knight Mashallon
Defeat Jedi Knight Mashallon
Return to Lieutenant Malavai Quinn
Go to Your Ship Hanger
Speak to Lieutenant Malavai Quinn

Nar Shadda:
1st Mission:
Disrupt Negotiations

In order to eliminate Darth Baras's former spy, Agent Dellocon, you must draw his protector, Lord Rathari, into a confrontation by destroying all of his operations.

Your contact, Halidrell Setsyn, has informed you that Lord Rathari is strong-arming the Hutt Cartel out of some territory. Interrupt Rathari's negotiations at the Hutt Cartel safe house in the Duros Sector.
Tasks:

Go to the Hutt Cartel Safe House
Defeat Apprentice Girik
Defeat Hutt Cartel Bodyguards

2nd Mission:
An Army of One

In order to eliminate Darth Baras's former spy, Agent Dellocon, you must draw his protector, Lord Rathari, into a confrontation by destroying all of his operations.

Your contact, Halidrell Setsyn, has directed you to disrupt Lord Rathari's siege on Outpost Shylon in the Upper Industrial Sector.
Tasks:

Go to Republic Outpost Shylon
Bonus mission: Bringing Up the Rear
Speak to General Kligton
Defeat General Kligton
Bonus mission: Bringing Up the Rear
Defeat Imperial Soldiers
Bonus mission: Bringing Up the Rear
Destroy the Barricade
Deal with the Republic Forces
Defeat Lieutenant Weggland
Defeat Republic Soldiers

Third Mission:
Operation Rescue

While answering Halidrell Setsyn's distress call you have encountered some of Rathari's Imperial soldiers. Defeat them with impunity
Tasks:

Defeat the Imperials

4th Mission:
To Kill a Sith Lord

Your target, Agent Dellocon, is under the protection of Darth Baras's rival, Lord Rathari. To gain access to Dellocon, you have thwarted all of Rathari's power-grab attempts.

In retaliation, Rathari has killed your contact, Halidrell Setsyn, and challenged you to a duel at his satellite platform in Network Access.
Tasks:

Meet with Lord Rathari
Bonus mission: Rathari's Entourage
Speak to Lord Rathari
Defeat Elite Imperial Soldiers
Defeat Lord Rathari
Bonus mission: Rathari's Entourage
Defeat Agent Dellocon
Bonus mission: Rathari's Entourage

Tatooine:

1st Mission:
Seek Answers

Darth Baras has ordered you to hunt down and destroy those who are close to Nomen Karr's Padawan. He is certain this will draw her out.

She trained on Tatooine. Use your ship's galaxy map to travel toTatooine, then contact Baras via your holocommunicator for further instructions.
Tasks:

Travel to Tatooine
Use Your Ship's Holoterminal
Speak to Sharack Breev
Speak to Izzeebowe Jeef
Bonus mission: Deal with the Exchange

2nd Mission:
Demon's Blood

With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

First, you must confront the ancient Sand Demon that the Padawan used in an old Jedi ritual. Take a speeder to Outpost Varath in Jundland. Then travel to the Shattered Basin and find the Sand Demon's cave.
Tasks:

Search the Sand Demon's Cave
Bonus mission: Clean out Sand Demon's Cave
Approach the Sand Demon
Defeat the Sand Demon
Bonus mission: Bleed the Sand
Trail the Padawan's Movements
Explore the Chieftain's Cave
Search the Hut for Clues

3rd Mission:
Oasis

With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

The Sand People chieftain surrendered a map that points you to a mysterious oasis in the deep desert. Take a speeder to Mos Anek and find the oasis in Jundland.
Tasks:

Trek to the Oasis
Bonus mission: Bleed the Wound
Defeat Your Reflection

4th Mission:
With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

You have been granted a vision by your reflection that tells you where Master Yonlach can be found. Take a speeder to Outpost Zaroshe in the Dune Sea and confront Jedi Master Yonlach at his domain.
Tasks:

Confront Master Yonlach
Speak to Master Yonlach
Defeat Master Yonlach
Defeat Yul-li
Talk to Sharack Breev


I kept in the quests were you go and make contact or in the case of Kaas when you get the ship, to pad the number, you take that out though and it's normally three or four quests on that planet. Anybody want to know who is really lying, just go to TOR head. click on the planets, count the number of quests there are for each class at the level for that planet, indicated by the single symbol for that class, it will be 3-4. Note, some planets, such as Dromound Kaas will have higher level missions ,as previously stated, sometimes you get sent back to these planets at higher levels as interludes between one Chapter of your Story to the Next.
I had to quote this to make sure he doesn't delete it after rereading it. How to shoot yourself in the foot, that must hurt.
Almost each steps within what you call "missions" is an independent quest. As I said, what you dumb down into a single quest, is in reality several quests in a row, that you intentionally simplify just to fit your agenda and to not have to admit being wrong.

Nothing more to say here. And thanks for doing my job, I wouldn't have typed such a long text and was about to give up arguing with the brick wall, but looks like the brick wall destroyed itself.

JaconKin posted:
I suggest you look over this link Korrigan, you might learn something about proper debate, argument, logic and reason e.g. intelligence.

http://www.nizkor.org/features/fallacies/
The arrogance displayed here makes the above even more funny. I was about to suggest you to find definitions of "dumbass" or something like that, but it's not necessary, you just owned yourself. I will me merciful and won't strike a man who is already down.

Anyway, my second WoW account expires in two days, and I generally don't post on forums of games I don't play - time to take a break from WoW general, not like it was worth reading anymore anyway. Keep on stroking each other's ePeen and pat each other on the back thinking you are right, if it does you any good. And thanks for this last laugh.

 

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GutterSludge 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.

 

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JaredKorry 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
GutterSludge posted:
I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.


True, but what I think he means is that one you go to a zone to start questing, you *have* to start at a particular place and do the quests in order in order to open other quests in the area.

In your example of Twilight Highlands, you *have* to start with the quests on the boat and proceed through the ones on the beach before you get a quest that opens up the dwarf town that has all the dailies for farming rep.

You aren't able to just skip everything else and go straight to that town because the quests won't show up until you do all the other quests first. If the questing is like that in TOR, that is disappointing.

 

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GutterSludge 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I look at the original quests in TH as a player opening the portal...(either for horde or alliance)..

After that you have north or south to choose from..

Still fairly linear (in my opinion), but others might view these two paths as being "open"....

 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Korrigan, anybody who has followed this knows who the man down is, and it isn't me, so stop acting like you are the better man "offering" so called "mercy." Thankfully you aren't a lawyer. The only arrogant one here is you, plan and simple, you have shown it in each and everyone of your posts by still trying to discredit me every step of the way, this last post being the most vehement, it is true what they say about somebody backed into the corner.

You want to say the following:


Korrigan posted:
Almost each steps within what you call "missions" is an independent quest. As I said, what you dumb down into a single quest, is in reality several quests in a row, that you intentionally simplify just to fit your agenda and to not have to admit being wrong.


Also lets get what a quest is, Quest giving to you by a person, end of quest is when you get your reward, xp, and money for completing the quest e.g. turning in. Until you get your reward for completing a quest, any task giving to you is still part of the same quest/mission, to argue otherwise is folly.

So what, all of a sudden multiple tasks with in one quest giving to you, equals multiple quests? Running back to turn in completed tasks now equals its own independent quest? And that is where the game does a good job at masking the 3-4 quests per planet, by giving you multiple TASKS with in one quest, it appears you are doing multiple "quests" when in reality you are doing one quest, with multiple tasks, as shown in the provided evidence that you think I would delete. This is were you have been suckered in by the veneer of the New MMO Smell and Pretty Voices and why you can't see any different, where you have been backed into the corner and the only way you know to respond in debate is by attacking or deflecting the argument away from yourself.

The Defense Rests.


 

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JaconKin 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
GutterSludge posted:
I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.


True, but what I think he means is that one you go to a zone to start questing, you *have* to start at a particular place and do the quests in order in order to open other quests in the area.

In your example of Twilight Highlands, you *have* to start with the quests on the boat and proceed through the ones on the beach before you get a quest that opens up the dwarf town that has all the dailies for farming rep.

You aren't able to just skip everything else and go straight to that town because the quests won't show up until you do all the other quests first. If the questing is like that in TOR, that is disappointing.


Exactly, this is exactly how questing in TOR Operates.

GutterSludge posted:
I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.


True and you can do the same in TOR, doing PVP, Dungeons, and the little Space Mission mini quests that are available. Yet, if you want to quest and just focus on questing, it is on the rails. Furthermore unlike WoW where a quests might open up once on level, like Twilight Highlands, your class quests won't open on other planets until you complete them in order. Of course that makes sense due to the story involved. Side quests hub will open up once you are on level, but you must complete Quests A,B and C at hub, before Quest D, E, and F open up at same hub or be directed to next hub. For instance I did the Nar Shadda Bonus series with out being directed there because I wanted to get a couple of the DataCrons there, in particular the yellow shard one, so I could get my first relic slot item.

I did it out of order, but at level 31 one of my class quests took me to the spot where this Side Hub/Bonus Series of quests take place. So I would have been directed there if I hadn't gone there previously for Datacron hunting.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
The_Korrigan posted:
time to take a break from WoW general


Good riddance. You won't be missed.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Quazimortal posted:
The_Korrigan posted:
time to take a break from WoW general


Good riddance. You won't be missed.


Was that really necessary? I'm betting you wouldn't be missed if you disappeared either.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Quazimortal posted:
The_Korrigan posted:
time to take a break from WoW general


Good riddance. You won't be missed.


Was that really necessary? I'm betting you wouldn't be missed if you disappeared either.


Nothing at all is necessary on this forum. Not exactly the most intelligent question I've seen on this forum, but considering the source...

And I'd be willing to bet there's a few people who'd miss my presence on this forum, but even if there isn't I really don't care. I don't even really think Korrigan cares to be honest, I just felt like stating it.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
What purpose did it serve to post such a comment? To make yourself feel good? To take a cheap shot at another poster? Just to be a jerkoff? This is a prime example of the statement in my sig. Jaconkin is the only one I've seen actually address what Korrigan says. The rest of you just jump on the "attack the poster" bandwagon out of pure meanness.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Wait... people here take Spooky seriously?


You know, he really is a masterful troll.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
What purpose did it serve to post such a comment? To make yourself feel good? To take a cheap shot at another poster? Just to be a jerkoff? This is a prime example of the statement in my sig. Jaconkin is the only one I've seen actually address what Korrigan says. The rest of you just jump on the "attack the poster" bandwagon out of pure meanness.



Nah, if I was actually being mean I'd be banned. The only real purpose any of my posts serve is to put my thoughts into form, and of course I post things to make myself feel better. Everyone does that, duh! I don't do it to be a 'jerkoff', I do it because I'm not going to lie and pretend to be some fake ass yes-man who is too afraid to put down his own opinion.

Azure-TheBlueOne posted:
Wait... people here take Spooky seriously?


You know, he really is a masterful troll.


Haha! So true. He's such a good troll he is trolling posts without even posting.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
"Nah, if I was actually being mean I'd be banned."


laugh That was very funny!

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Azure-TheBlueOne posted:
Wait... people here take Spooky seriously?


You know, he really is a masterful troll.


http://vnboards.ign.com/world_of_warcraft_general_board/b19789/112059057/p1

The thread in question, if you notice, I acted the same way Korrigan has during this exchange. I learned from the past mistake, no matter where or who provided the lessons, since it wasn't just Spooky. I was caught with my pants down, and every post I made after that only made myself look more the fool. It was a tough lesson to learn and one that took a great deal of humility to understand that I was wrong, yet, provided a great deal of insight and knowledge to be gained as long as I was willing to learn from the mistake I made.


 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Quazimortal posted:
JaredKorry posted:
Quazimortal posted:
[quote=The_Korrigan]time to take a break from WoW general


Good riddance. You won't be missed.


Was that really necessary? I'm betting you wouldn't be missed if you disappeared either.


Nothing at all is necessary on this forum. Not exactly the most intelligent question I've seen on this forum, but considering the source...

And I'd be willing to bet there's a few people who'd miss my presence on this forum, but even if there isn't I really don't care. I don't even really think Korrigan cares to be honest, I just felt like stating it.[/quote]


Na take his word for it no one would miss your stupid ass on these forums.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
NoOne posted:
Na take his word for it no one would miss your stupid ass on these forums.


Who are you again?

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I know why Spooky hasnt posted in quite some time! He was out all Christmas Eve delivering Christmas presents to all of the good boys and girls of the world.

Spooky is SANTA CLAUS!!!


 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Korrigan, you say you won't shoot a man when he is down and also apparently you won't be posting here, but I know you'll be reading, well I'm sorry I will put a man down and in his place when needs to be put down. Others need to see this as well. You wish to label the following at me:

Korrigan posted:

The arrogance displayed here makes the above even more funny.


First you wish to label me as arrogant? What is arrogance? Arrogance is false confidence in ones on own ability. Further more to make up for this lack of true self confidence through a false self confidence, a person puts oneself on a pedestal thinking that they are better than everybody else. In order to maintain this appearance of superiority of others through the lack of true self confidence the person of arrogance must begin to put others down through discrediting them through some means or by labeling them with a derogatory term. Furthermore through the arrogance of false self confidence and in thinking that they are better than everybody else, and through the labeling of others they see as inferiors, the arrogant man becomes blinded by their own arrogance and the pedestal they have placed them self on. Eventually this leads to the point that the arrogant man is always right and others are always his inferiors.

This can clearly be seen in the following:

Korrigan posted:
The trolls and the GW2 fanbois unite...



Korrigan posted:
You oversimplify just to fuel your whiny stance... and yeah, you LIE.

But whatever... wait for your hypothetic paradise in GW2. During that time, I'll be enjoying a game that actually exists and is released, and is not nice promises on a web site.

And I don't even need to comment about the usual troll who doesn't even post any argument at all and possibly isn't even playing the game.


Korrigan posted:

JaconKin: you were once an "intelligent" poster who was posting interesting information about various games like WoW and LOTRO. But it seems you got infected by the local trolls, and also since you became a rabid fan of a game we know little about except promises on a web site, something you weren't doing before (and you would still not do if your claim of "bringing proofs"). Since you started heralding GW2 here you lost common sense.



Korrigan posted:
. Keep on stroking each other's ePeen and pat each other on the back thinking you are right, if it does you any good. And thanks for this last laugh.


Every inch of the way, when asked to provide facts to otherwise back up any of your statements, you failed to produce them, only continue to use labels and derogatory language toward those you think you are superior too, the action of an arrogant man blinded by his arrogance.

Furthermore, the arrogant man through the blindness of false self confidence, when confronted by somebody confident in his knowledge and his argument can do nothing but use such means of derogatory argument, known as fallacies. When such tactics are pointed out, they go on ignored by the man of arrogance, blinded by his self confidence and the pedestal he has placed himself on. When asked to learn about the properties of good debate and thus intelligence, the ability to use logic and reason with out resorting to fallacy, the arrogant man then goes on to continue to label others, usually using the very term "arrogant" against the man of self confidence, as a means of trying to deflect his own arrogance away from him. Furthermore, the arrogant man will then try to place another label on the man of self confidence trying to further discredit him, while raising himself higher on his own pedestal.

This is clearly seen here:


Korrigan posted:
The arrogance displayed here makes the above even more funny. I was about to suggest you to find definitions of "dumbass" or something like that, but it's not necessary, you just owned yourself. I will me merciful and won't strike a man who is already down.


Furthermore when the man of self confidence is secure in his knowledge and presents the facts of his argument, the man of arrogance will lay claim and take credit of the work the other man has done by presenting the facts. When presented with the facts the arrogant man instead of accepting the facts presented will then try to twist the facts to his advantage, and that such facts destroy the others person argument's not there own.

This can clearly be seen here:


Korrigan posted:
Nothing more to say here. And thanks for doing my job, I wouldn't have typed such a long text and was about to give up arguing with the brick wall, but looks like the brick wall destroyed itself.



This is how the twisting of the facts though are done by the man of arrogance as seen in the following:

Korrigan posted:
Almost each steps within what you call "missions" is an independent quest.


The definition of a quest has always been in a MMO accepting the quest from the quest giver and the quest is only completed when turning in the quest and receiving a reward. That a quest isn't over until this takes place and that any thing required during the quest is nothing more than a task needed to complete said quest. This can also be seen in movies and in the military like Saving Private Ryan where the mission was to Save Private Ryan, any obstacles that prevented the company from completing the mission was just another task that needed to be overcome during the mission/quest. So it is with the Questing in TOR, one quest is giving, but at times multiple tasks need to be completed in order to finish the mission, the quest giving to you.

To label these tasks as separate missions when they are really tasks within the larger frame work of one mission is a misconception and an error in logic and reason. No reward is giving to you for completing these individual tasks within the larger framework of the one mission, even if a task is giving to you by another NPC, and as such to label them as separate quests when the standard definition of a quest is by MMO Standards is the accepting of a quest and when all tasks of the quest is completed the receiving of a reward is a faulty definition of the term quest.

Yet, the arrogant man, when presented with the facts will change what the definition of the facts and twist them to his advantage, and usually argue that it is a matter of semantics. The arrogant tries to show his lack of ability and knowledge and true self confidence by showing that he is "right" and the other is wrong as clearly shown.

Korrigan posted:
As I said, what you dumb down into a single quest, is in reality several quests in a row, that you intentionally simplify just to fit your agenda and to not have to admit being wrong.


The man of arrogance is never wrong, being blinded by the pedestal he has set himself on and above others.

That man of self confidence on the other hand is willing to admit his own mistakes when he is wrong and is willing to listen to the advice of others. The man of self confidence knows humility even if it pains and angers him to admit that he was wrong and a fool.

As shown here:


[quote=JaconKin]
http://vnboards.ign.com/world_of_warcraft_general_board/b19789/112059057/p1

The thread in question, if you notice, I acted the same way Korrigan has during this exchange. I learned from the past mistake, no matter where or who provided the lessons, since it wasn't just Spooky. I was caught with my pants down, and every post I made after that only made myself look more the fool. It was a tough lesson to learn and one that took a great deal of humility to understand that I was wrong, yet, provided a great deal of insight and knowledge to be gained as long as I was willing to learn from the mistake I made.[/quote]



The man of self confidence knows that there is always knowledge and insight to be gained from others, even those you might not like or agree with, and doesn't put them down with labels and derogatory terms like the man of arrogance.

I leave you to ponder my words.




 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
As far as the topic of ToR v WoW..

My opinion is that WoW is still far beyond TOR as an MMO.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Blizzard doesn't have much to worry about. SWTOR is going to prove like SWG that while the IP can generate a big launch that it cannot cover up the lack of content, specifically the replay value, and that within half a year or less it will be obvious WOW is still king. While SWTOR brings forth some great new features, namely fully voiced acted quests (EQ2 only did NPCs), it has so many out of date features it makes it look like it was designed five years ago and not adjusted for the times.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I am having fun in SWTOR and could see this being my "alternate" MMO to WoW, unless GW2 actually impresses me which I doubt it will.

The funny thing though is that it makes me want to play WoW again. Go figure.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
-Mithan- posted:
I am having fun in SWTOR and could see this being my "alternate" MMO to WoW, unless GW2 actually impresses me which I doubt it will.

The funny thing though is that it makes me want to play WoW again. Go figure.


You'll get your wish if your SWTOR server is anything like as full as mine :-)

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
How is this the only active thread on the WoW forum.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
ratster posted:
How is this the only active thread on the WoW forum.


Seriously?

It's a new MMO release that gives some competition to WoW, as well as being an MMO/gaming article in the mainstream media (regardless of its depth). Not to mention WoW has been around for more than a few years now and has had all of its horses forcefully beaten to death (more than once). You really have to wonder how this is the topic that is active?

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Arcilite_I posted:

Didn't you learn anything with WoW? Korrigan will defend this game until the next piece of crap that catches his interest comes along.
laugh

 

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JaredKorry 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
And of course any game that Korrigan enjoys and has a good opinion about will automatically be crap according to Arcilite. Grow up dude. /smh

 

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GutterSludge 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
So,

Jared hasn't posted in months..

Korrigan pretty much gets schooled in yet another thread...

Korrigan stops responding completely......

Jared takes over the attempted defense?



thinking

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
GutterSludge posted:
So,

Jared hasn't posted in months..

Korrigan pretty much gets schooled in yet another thread...

Korrigan stops responding completely......

Jared takes over the attempted defense?



thinking




I noticed the switch too. Jared even made a point to state he/she hadn't been here in months. thinking

 

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Azure-TheBlueOne 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
peace

 

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jojo263 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Never liked anything that had to do with starwars other than the porn version of the movie.

 

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JaredKorry 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Arcilite_I posted:
GutterSludge posted:
So,

Jared hasn't posted in months..

Korrigan pretty much gets schooled in yet another thread...

Korrigan stops responding completely......

Jared takes over the attempted defense?



thinking




I noticed the switch too. Jared even made a point to state he/she hadn't been here in months. thinking


I love the conspiracy theory crowd! laugh

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Of course you do, you're Korrigan's attention whore driven alter-ego.

 

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JaredKorry 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Arcilite_I posted:
Of course you do, you're Korrigan's attention whore driven alter-ego.


Dang! How'd you guess?? whistling

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Arcilite_I posted:
Of course you do, you're Korrigan's attention whore driven alter-ego.


Dang! How'd you guess?? whistling


Simple deduction really. When Korrigan gets trumped because of his idiocy, he disappears and you appear to soak up the laughs at his expense, when they're directed at you for defending him.

You're either his alter-ego or a some twisted masochistic fool.

 

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JaredKorry 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Hey! Why can't I be both?!?! cry But I must point out how very typical it is for you to bend over backward to divert attention from your childish behavior when you get called on it.

Do you deny that you criticize and demean anything and everything Korrigan says, does or likes for no other reason then your personal dislike of him? I don't see you attacking or belittling anyone else who says positive things about SWTOR. Only when Korrigan says positive things about the game does it suddenly become "a piece of crap." As I said before, you need to grow up.

 

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Osito_de_Felpa 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Jared, has it occurred to you that you actually are The Korrigan, but just don't know it? Think about it:

1. You don't post the same time.
2. Jared + The Korrigan >>> JaredKorry (have you checked out the definitions for Jared in the Urban Dictionary?)
3. You usually defend him.

Look at it this way: can you remember where you were last time The Korrigan posted?

;-)

(Boy, I have way to much time on my hands this morning)

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Hey! Why can't I be both?!?! cry But I must point out how very typical it is for you to bend over backward to divert attention from your childish behavior when you get called on it.

Do you deny that you criticize and demean anything and everything Korrigan says, does or likes for no other reason then your personal dislike of him? I don't see you attacking or belittling anyone else who says positive things about SWTOR. Only when Korrigan says positive things about the game does it suddenly become "a piece of crap." As I said before, you need to grow up.


I wish there was a better word than pathetic to describe you.

 

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JaredKorry 
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Osito_de_Felpa posted:
Jared, has it occurred to you that you actually are The Korrigan, but just don't know it? Think about it:

1. You don't post the same time.
2. Jared + The Korrigan >>> JaredKorry (have you checked out the definitions for Jared in the Urban Dictionary?)
3. You usually defend him.

Look at it this way: can you remember where you were last time The Korrigan posted?

;-)

(Boy, I have way to much time on my hands this morning)


1. There are numerous posters that meet that qualification. Does that mean I am all of them as well?

2. No I haven't checked out the definition of Jared in the urban dictionary. Honestly, it doesn't even interest me in the least.

3. Please show me where I defended him or his position in an argument/debate. This has more to do with Arcilite's behavior then Korrigan. Arc tries so hard to act like he's the just the coolest thing but he acts like a child. He is completely unable to put aside his own personal dislike of someone and be objective. He is completely unable to address what a person says and resorts to just belittling the person instead.

No matter what Korrigan (or anyone he doesn't like) says or does, Arc will belittle and disparage it simply because Korrigan (or anyone he doesn't like) said or did it whereas, if anyone else said or did the same thing, Arc wouldn't say a word. I find that to be extremely immature and childish. He needs to grow up and stop blindly attacking people out of personal dislike.

I think it's pretty well known that I don't care for Arc, Gutter, or Spooky, but I don't attack them very time they post just because I don't like them. There have been several times I've agreed with something they have said. That's called being objective, looking past your own personal dislike of someone and addressing what is said, not who said it.

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Osito_de_Felpa posted:
Jared, has it occurred to you that you actually are The Korrigan, but just don't know it? Think about it:

1. You don't post the same time.
2. Jared + The Korrigan >>> JaredKorry (have you checked out the definitions for Jared in the Urban Dictionary?)
3. You usually defend him.

Look at it this way: can you remember where you were last time The Korrigan posted?

;-)

(Boy, I have way to much time on my hands this morning)


1. There are numerous posters that meet that qualification. Does that mean I am all of them as well?

2. No I haven't checked out the definition of Jared in the urban dictionary. Honestly, it doesn't even interest me in the least.

3. Please show me where I defended him or his position in an argument/debate. This has more to do with Arcilite's behavior then Korrigan. Arc tries so hard to act like he's the just the coolest thing but he acts like a child. He is completely unable to put aside his own personal dislike of someone and be objective. He is completely unable to address what a person says and resorts to just belittling the person instead.

No matter what Korrigan (or anyone he doesn't like) says or does, Arc will belittle and disparage it simply because Korrigan (or anyone he doesn't like) said or did it whereas, if anyone else said or did the same thing, Arc wouldn't say a word. I find that to be extremely immature and childish. He needs to grow up and stop blindly attacking people out of personal dislike.

I think it's pretty well known that I don't care for Arc, Gutter, or Spooky, but I don't attack them very time they post just because I don't like them. There have been several times I've agreed with something they have said. That's called being objective, looking past your own personal dislike of someone and addressing what is said, not who said it.


You call me nonobjective and claim I allow my dislike for people to get to me, then two paragraphs later you talk about how you don't like me, Gutter or Spooky.

Do you even think about what you type, or is it just autopilot inside there?

You're a god damn joke, calling you Korrigan's alter-ego is just a non-ToS-breaking way of stating how pathetic of a being you truly are. The fact that you take it so literally shows just how nonobjective YOU are and how seriously you take this "digital environment".

If anybody here needs to grow up and get a grip, it's you lol

I'm done here. Continue bitch-rambling your way into even more labels.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Holy F8*#)$)# S9#$t~!~~~~~


I've been drunk since Christmas and finally sober up enough to get on VN, only to find that all my years of trolling actually proved a service IRL and made jacokin a better writer, and Korrigan is still getting embarrassed when he gets his ass handed to him so he still logs in his alt account to agree with himself because his colossal ego and lack of personal self esteem can never let him admit that he is an idiot who is wrong 99% of the time, and even more sadly, he really cares what people think of him here.


I dare say, the zombie apocalypse really IS approaching people.


Prepare thyself!

If you don't have a shotty, a Hum-V, and are a main character, you are all gonnna dieeeeeeeeeeeeeeeee!


Meanwhile, me, Arc, Quazi, and Gutter and are going to have a damn good time placing bets on who can get the best head shots on zombies.

And somehow I think Jacokin is going to be that surprise guy that survives the ending, despite all odds (which means he will get to boink Megan Fox, that bastard)

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:


I think it's pretty well known that I don't care for Arc, Gutter, or Spooky, but I don't attack them very time they post just because I don't like them. There have been several times I've agreed with something they have said. That's called being objective, looking past your own personal dislike of someone and addressing what is said, not who said it.



You say you don't like me, but secretly we all know you would totally 4 way with me, you, Xena and Gabrielle. And you know it would be the greatest day of your life.


No shame dude. Bro's before ho's.

 

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Arcilite_I 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Shooting contest, yay!

 

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Unstruck 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Arc's a good guy. If you can't see that, then you need to develop a sense of humor.

 

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JaredKorry 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Unstruck posted:
Arc's a good guy. If you can't see that, then you need to develop a sense of humor.


Different strokes for different folks. I am extremely glad I don't share Arc's sense of humor. I'm just unable to find the humor to getting your jollies by belittling other people.

I do notice he has yet to refute any of the statements I've made, choosing to fall back on his usual tactic of slinging insults and trying to deflect the attention away from himself. Nothing new or surprising there. /shrug

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Spookysheep posted:
JaredKorry posted:


I think it's pretty well known that I don't care for Arc, Gutter, or Spooky, but I don't attack them very time they post just because I don't like them. There have been several times I've agreed with something they have said. That's called being objective, looking past your own personal dislike of someone and addressing what is said, not who said it.



You say you don't like me, but secretly we all know you would totally 4 way with me, you, Xena and Gabrielle. And you know it would be the greatest day of your life.


No shame dude. Bro's before ho's.



That was awesome! laugh applause

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Spookysheep posted:
Meanwhile, me, Arc, Quazi, and Gutter and are going to have a damn good time placing bets on who can get the best head shots on zombies.


That's when you love the fact that your dad is a gun nut and keeps a stockpile. wink

All the smart people have stockpiles. I'm just too damn poor to own one of my own. tongue

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Rofl, this thread cracks me up, only because people like Jalon will convince people that leveling in this game is a Linear path only.

A. Bonus Quests from previous zones are some of the best XP you can get in the game, If you're not going back and doing those Bonus zones, you're missing out on a HUGE amount.

B. You don't actually have to do any of the normal quests in this game if you group, Seriously, my group got to 50 in the first week by simply doing the Class Quests of each world, followed by whatever Heroic Quests there were, and Flash points, I skipped a HUGE amount of normal quests on the regular worlds. Hell, other then the Class Quests, I sometimes flat out skipped worlds.

C. Space Missions are excellent XP, Doing the Dailies for those is extremely nice for leveling, so is the PVP.

D. I've already started leveling a second character, and i'm already seeing different content then what i did on my first one, Because my first character took a more group oriented leveling route, while my new character i'm soloing to 50 on.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
MinionX-DW posted:
Rofl, this thread cracks me up, only because people like Jalon will convince people that leveling in this game is a Linear path only.

A. Bonus Quests from previous zones are some of the best XP you can get in the game, If you're not going back and doing those Bonus zones, you're missing out on a HUGE amount.

B. You don't actually have to do any of the normal quests in this game if you group, Seriously, my group got to 50 in the first week by simply doing the Class Quests of each world, followed by whatever Heroic Quests there were, and Flash points, I skipped a HUGE amount of normal quests on the regular worlds. Hell, other then the Class Quests, I sometimes flat out skipped worlds.

C. Space Missions are excellent XP, Doing the Dailies for those is extremely nice for leveling, so is the PVP.

D. I've already started leveling a second character, and i'm already seeing different content then what i did on my first one, Because my first character took a more group oriented leveling route, while my new character i'm soloing to 50 on.





JaconKin posted:

No, you still follow that path from 1-50.

Basically, I haven't done a single instance, PVP, or Space Mission that gives you other means of XP.

So if all you do is questing, the questing is completely on the rails.





JaconKin posted:
The_Korrigan posted:
There are things about SW:TOR people ignore.

For instance, you have level 40 zones on Alderaan you can go back to when at the right level, if you wish.


Ah yes the Bonus Series of quest that either pop before you leave the Planet, or you are lead to when your story takes you back to one of the previous planets, for instance the Nar Shadda level 31 stuff. Come on Korrigan, that is one of the weakest defenses though I have seen. You know as much as I do that the questing is on the rails like going through through hyperdrive.



Reading Comprehension: the ability to grasp the concepts behind a series of words that create an idea.

Definition: Defining the basic or complex concept that a word means.

Context: The set of circumstances or facts that surround a particular event, situation, etc.

Questing Path: The path followed by a MMO player by accepting a series of quests from Non Playable Characters, giving them a variety of tasks to complete, in a zone.

Leveling Path: The ability to gain experience from a variety of activities, giving the player an option to as to how they receive experience.

To add to that above context, I never grouped once to complete the "heroic" quests in a given area.

So please, I ask you, check your facts before you speak, understand what I actually said through the means of quoting. I said that the Questing Path is on the rails if you don't do any other activity in the game. This is a fact that no matter how much people wish it weren't so, will not change this fact. Furthermore, it is impossible to actually move on and be on level, if any solo player quest is skipped. All quests, even bonus series, must be completed if you wish to be on level with a given planet and since I must repeat my words so that they will be understood and in grained into a persons head, IF ALL YOU DO IS QUESTING AND SOLO.

So if you would have taking the time to actually read what I said, understood what I said and the context upon which my statements were made you wouldn't have been made to look like a fool. Figuring this entire matter was covered on the first page and understood by QuaziMortal as shown below:

Quazimortal posted:
Sounds fairly normal for a new MMO to me, I don't know why someone would even argue against it. Typically a new MMO doesn't create multiple leveling paths until later patches or expansions. Sounds to me like this game does in fact have multiple options, just not in a questing sense. So the questing is on rails, not the leveling. Not bad.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Spookysheep posted:
Holy F8*#)$)# S9#$t~!~~~~~


I've been drunk since Christmas and finally sober up enough to get on VN, only to find that all my years of trolling actually proved a service IRL and made jacokin a better writer, and Korrigan is still getting embarrassed when he gets his ass handed to him so he still logs in his alt account to agree with himself because his colossal ego and lack of personal self esteem can never let him admit that he is an idiot who is wrong 99% of the time, and even more sadly, he really cares what people think of him here.


I dare say, the zombie apocalypse really IS approaching people.


Prepare thyself!

If you don't have a shotty, a Hum-V, and are a main character, you are all gonnna dieeeeeeeeeeeeeeeee!


Meanwhile, me, Arc, Quazi, and Gutter and are going to have a damn good time placing bets on who can get the best head shots on zombies.

And somehow I think Jacokin is going to be that surprise guy that survives the ending, despite all odds (which means he will get to boink Megan Fox, that bastard)




Lies. You are Santa, you just dont want to admit it.

 

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Azure-TheBlueOne 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Just a minor quibble with your facts Jacon, but you don't seem to have to do all the quests in an area before moving on to the next section of a planet and picking up the quests - so it's a bit different from how WoW is setup now with their phased zone sections, where you have to complete all the quests to move onto the next quest section. I've skipped a couple planets other than my class quest (too much xp) now, and I was able to find quests deep in the planet even though I didn't do any of the previous section's quests. It seems more like WoW classic to me - in that you can grab quests at any time except quest chains of course. One of my friends completed Balmorra in an entirely different order than I did, which I didn't think was possible.

The class quest is on rails, but only in the sense that it's one huge quest chain that leads you throughout the game and immerses you in the story for your class. I WISH WoW had an interactive quest story for each class that led you from 1-max. I see this as a big positive rather than a negative.

I think some of the early zones are phased like WoW though, maybe giving the impression the whole game is like that - but it doesn't appear to be so far.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
. . did someone mention something about boinking Megan Fox?

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Azure-TheBlueOne posted:
Just a minor quibble with your facts Jacon, but you don't seem to have to do all the quests in an area before moving on to the next section of a planet and picking up the quests - so it's a bit different from how WoW is setup now with their phased zone sections, where you have to complete all the quests to move onto the next quest section. I've skipped a couple planets other than my class quest (too much xp) now, and I was able to find quests deep in the planet even though I didn't do any of the previous section's quests. It seems more like WoW classic to me - in that you can grab quests at any time except quest chains of course. One of my friends completed Balmorra in an entirely different order than I did, which I didn't think was possible.

The class quest is on rails, but only in the sense that it's one huge quest chain that leads you throughout the game and immerses you in the story for your class. I WISH WoW had an interactive quest story for each class that led you from 1-max. I see this as a big positive rather than a negative.

I think some of the early zones are phased like WoW though, maybe giving the impression the whole game is like that - but it doesn't appear to be so far.


Before Cata was it not possible to run to a Zone, get almost every starter quest there even though they might have been 5 levels above you and then decide the order upon which you could do those quests, or challenge yourself and get more XP for doing a quest above level. So you r must either do a certain quest to unlock X quest, or reach a level to unlock X quest.

Here goes a good example, on Dromund Kaas, there is a central Taxi Platform that takes you to the three Towers on the other side of the city. There is guy standing here, and you will pass him several times. Eventually, you will be giving a quest by this man that will lead you down to a camp of Revanites. I won't go into the details of this as it is an interesting quest chain. Anyway, you will run by this guy a few times on your questing before the guy will give you the quest. What unlocks the quest is either two matters, one is either level, the other is that your questing is now taking you onto the part of the map were the Revanite Camp exists on the map. It is my understanding that with out this quest, and until it is unlocked, you can't go to the Revanite camp and then begin doing the quests down at this camp that are offered. This is what is meant by the whole system of quests unlocking and being led to another area. Whether they unlock regardless of accepting this quest from this quest giver or when level appropriate, I don't know, but I would take a guess that is not the case when it comes to the Revanite Camp and other areas.

This is just one example. The importance to understand is the context of my argument in that, I completely soloed everything focusing only on the questing since, as you have conveniently pointed out, the only difference really once you boil the two games down between TOR and WoW is the interactive story. So as such, this is the only aspect of the game that interests me and the only reason I will be playing the game. Since I have only focused on the questing aspect, and haven't gotten Experience via any other means besides the normal exploration/discovery experience giving to you, I have not out leveled a zone/planet or otherwise to see what happens when you have done so, and if questing opens up at other areas regardless if you have complete Hub A. Also, since the Story/Planet you are on has its own story that you follow and participate in, actually doing the quests out of order might make it so that planets particularly story is confusing. It is with this knowledge that I have stated the way I did, in that just like your class quest that has a story and must be done in order, so does the planet if you desire for that planets quest to make any sense.

The only series of quests that I know from my experience that can be done out of sequential order are the Bonus Series quests as I did the Nar Shadda bonus series before a class quest would have eventually led me to this spot. This class quest was after I completed Alderaan, yet I did the Nar Shadda bonus quest before I did Alderaan. I was able to accept the quest from the giver to this bonus series at level 29, the quest series and mobs are level 31. Alderaa,n as shown in Korrigan's post, is for level 28-32. The only reason I knew about the bonus series of quests on Nar Shadda though was that in order to find DataCrons, I have been looking up their locations on the web and discovered that bonus series of quests were on Nar Shadda and two Data Crons were at this area of questing. If I hadn't gone to the particular area due to my hunt for Datacrons, I would have been led here eventually due to my class quest leading me to this spot after Alderaan. So from the evidence I have seen, Bonus Series of quests will open up once level appropriate, but the only way to open them up is either out level a planet or complete all the questing on a planet and become level appropriate for the quests. Thus, I would bet the reason your friend had a different experience is because he out leveled a planet through grouping and PVP, went to it. The Bonus Series was already unlocked and he did both the Bonus Series of quests plus the regular series of quests that the planet offers. Bonus series usually pop up and are a continuation of the Planets Story, basically you finish the work in the story of either side to take control of the planet from the other side. As I stated earlier, these either pop up when you are about to leave the planet after questing there, the quest giver standing at the hanger, or you are led to them eventually through a class quest as would have been the case with Nar Shadda.

Furthermore, this entire issue was brought forth because of my stated intentions that the best way to play the game in the context I provided is to alternate from Empire to Republic side while leveling up another class to experience its story so as to not have to repeat the same sidequests a second time through on the same side since the number of class quests on a given planet equal 3-4 total. This is done for those who might be playing game in a similar fashion and for the same reasons as to why I am playing the game. This is the basis of my argument and it isn't about the 1st play through of the game. It is about the 2nd, 3rd, and 4th play through and how to keep matters interesting when leveling another class for its unique story, that only has 3-4 class quests and you'll be repeating the same side quests through the next play through.

I will also go onto to say that in order to ensure a person doesn't grow bored of playing possibly the same class on an opposing side, is to ensure you choose the opposite advanced class of a class similar to the other side.

Since the following is true in comparison to the classes on either side.
Imperial Agent--->Smuggler
Sith Warrior ---->Jedi Knight
Sith Inquisitor----->Jedi Consular
Bounty Hunter----->Trooper

During the Stress Test Beta, I got an Imperial Agent up to level 18 and a Smuggler up to level 16. The Agent I chose the Sniper Advanced Class and for Smuggler the Gunslinger advanced class. Even though some skills were named differently, and others shared the exact same name, both classes played exactly the same. So, in order to avoid this possible boredom while leveling up any class of similarity and playing the same class on opposing factions, I also suggest what I suggest, choose the opposite advanced class version of that class that is of similarity on opposing sides.

Now of course, if you wish to dispute that statement, I will more than gladly provide the facts to back that up as well. This is my agenda if I have any as well, is to provide factual information about the game and how to play through it in the context of just wishing to see each class quest story and how best to achieve this without growing bored if playing the game completely as a solo player experience.

 

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Azure-TheBlueOne 
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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
Before Cata was it not possible to run to a Zone, get almost every starter quest there even though they might have been 5 levels above you and then decide the order upon which you could do those quests, or challenge yourself and get more XP for doing a quest above level. So you r must either do a certain quest to unlock X quest, or reach a level to unlock X quest.
It was, which is why I differentiated between Classic WoW and Cata in my posts in this thread. As for your comments on Dromund Kaas, I don't deny the possibility that some quests are phased until you've done the other appropriate quests. Especially the earlier planets - I believe Dromund Kaas is only the 2nd planet after the starter. Other than quest chains, it doesn't appear to be this way on later planets, but I could be mistaken.

Opposing classes do play similarly, but there are differences. For instance Sith Inquisitors get force lightning, but Jedi Consulars do not use lightning, they get more force pushes I believe.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Azure-TheBlueOne posted:
JaconKin posted:
Before Cata was it not possible to run to a Zone, get almost every starter quest there even though they might have been 5 levels above you and then decide the order upon which you could do those quests, or challenge yourself and get more XP for doing a quest above level. So you r must either do a certain quest to unlock X quest, or reach a level to unlock X quest.
It was, which is why I differentiated between Classic WoW and Cata in my posts in this thread. As for your comments on Dromund Kaas, I don't deny the possibility that some quests are phased until you've done the other appropriate quests. Especially the earlier planets - I believe Dromund Kaas is only the 2nd planet after the starter. Other than quest chains, it doesn't appear to be this way on later planets, but I could be mistaken.

Opposing classes do play similarly, but there are differences. For instance Sith Inquisitors get force lightning, but Jedi Consulars do not use lightning, they get more force pushes I believe.


And the Sniper uses a Sniper Rifle, while a Gunslinger uses two blasters, which is why I said there were differences in the skills being used, but they play the same.

So for instance the Inquisitor uses lighting, my Counsular throws rocks as the differentiation of skills, even though both skills are "different in appearance due to the sides" are still basically the same skill that have the same parameters of this skill on that side.

As far as what you said about later planets, I know for Hoth, the last planet I was on, I made my way to this particular Taxi Hub/Station, no quests were there when I got there, but I was eventually led there after I did the quests at Hub A that opened up the quests. Since the game doesn't use phasing in any form it is disingenuous to use such terminology. Hence why I said, quests don't unlock until you meet some form of requirement to unlock that quest.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Are you sure? Don't get me wrong, I'm not disagreeing that they play similarly. It was my understanding that the mirrors don't play exactly the same and not all abilities are exactly mirrored, but I'd have to experience this first hand before I can speak to it more.

 

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Jacon you're confused on how the actual quest system in this game is setup.

1. You have your Class Quest, this generally sends you to each hub on the actual World you're fighting on, you do this in a linear fashion.

2. You have the World Storyline quest, this is generally a quest that follows a long the same class quest, basically it leads you to each hub.

3. You have Heroic Quests that are usually just in a given area, these can be 2 man or 4 man.

4. You have Bonus Quest Series for completing a world, usually a previous one, these aren't locked in. You also have Bonus Area's on the map that are multi tiered, again not locked into the world or class quest series, you just get it for killing certain mobs at a place.

5. You have the Actual mission hubs, these are the solo quests, and are completely separate from World Storyline quests, You don't have to do these, or but generally is a good idea.

If you do other things like PVP or Ship missions, you will skip quests, there is no way around it. You will outlevel the given area quite quickly.

You don't have to do World Mission quests either, but if you start them, I highly suggest you finish them because they're annoying as hell and you can't drop them.

This game is no more linear then WoW is or was. Linear implies it's one direction and no other path, and this game has paths.

Your basic complaint seems to be you have to move to new worlds to level, even though, in your very post you prove that complaint completely untrue.

Here is why people think you're a fool

"Ah yes the Bonus Series of quest that either pop before you leave the Planet, or you are lead to when your story takes you back to one of the previous planets, for instance the Nar Shadda level 31 stuff. Come on Korrigan, that is one of the weakest defenses though I have seen. You know as much as I do that the questing is on the rails like going through through hyperdrive."

This basically boils down to

"Ahh yes, I know you're right, and the quest system is not linear, But since it's going to complete refute my very argument because i did not actually plan ahead and think about it, I'm going to say this actual proof does not count!"

Linear again, implies one way, You admitted you can go back.. there ya go.


 

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I will go with where my experience in this matter lies, The Gunslinger and Sniper.

Here goes the Gunslinger Skill Set:
http://www.torhead.com/class/1tTiRzJ
Here goes the Agent Skill Set:
http://www.torhead.com/class/67dQpO7

Notice both share the same name actually of two skills, Leg Shot and Hold Position. Hold Position is the skill that allows you to throw up a Mobile Cover position, while Leg Shot allows you to hold an enemy at a distance.

That is how a Sniper and a Gunslinger plays, you go into cover, and use your skills from range because your high damage skills . Having switched from Imperial Agent to my Smuggler during the stress test, was probably not the best choice, because both play basically the same way. Then choosing the Gunslinger when I had already chosen Sniper for my agent only solidified this fact further.

Here goes another example:

Sniper Skill Ambush:
http://www.torhead.com/ability/SO2A5A
Smuggler Skill Aimed Shot:
http://www.torhead.com/ability/1MPVcNB

Though slightly different in damage and the like, the two classes play exactly the same in that you must be in cover to use your skills.

So it goes if you choose Jedi Sage or Sith Sorcerer, and so on so forth.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
So I was right in that they play similarly, they share some abilities and the class mechanic mirrors exactly, but aren't exact replicas (ie. some abilities do not mirror). Ok.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
MinionX-DW posted:
Jacon you're confused on how the actual quest system in this game is setup.

"Ah yes the Bonus Series of quest that either pop before you leave the Planet, or you are lead to when your story takes you back to one of the previous planets, for instance the Nar Shadda level 31 stuff. Come on Korrigan, that is one of the weakest defenses though I have seen. You know as much as I do that the questing is on the rails like going through through hyperdrive."

This basically boils down to

"Ahh yes, I know you're right, and the quest system is not linear, But since it's going to complete refute my very argument because i did not actually plan ahead and think about it, I'm going to say this actual proof does not count!"

Linear again, implies one way, You admitted you can go back.. there ya go.






Jacon posted:
The only series of quests that I know from my experience that can be done out of sequential order are the Bonus Series quests as I did the Nar Shadda bonus series before a class quest would have eventually led me to this spot. This class quest was after I completed Alderaan, yet I did the Nar Shadda bonus quest before I did Alderaan. I was able to accept the quest from the giver to this bonus series at level 29, the quest series and mobs are level 31. Alderaa,n as shown in Korrigan's post, is for level 28-32. The only reason I knew about the bonus series of quests on Nar Shadda though was that in order to find DataCrons, I have been looking up their locations on the web and discovered that bonus series of quests were on Nar Shadda and two Data Crons were at this area of questing. If I hadn't gone to the particular area due to my hunt for Datacrons, I would have been led here eventually due to my class quest leading me to this spot after Alderaan. So from the evidence I have seen, Bonus Series of quests will open up once level appropriate, but the only way to open them up is either out level a planet or complete all the questing on a planet and become level appropriate for the quests. Thus, I would bet the reason your friend had a different experience is because he out leveled a planet through grouping and PVP, went to it. The Bonus Series was already unlocked and he did both the Bonus Series of quests plus the regular series of quests that the planet offers. Bonus series usually pop up and are a continuation of the Planets Story, basically you finish the work in the story of either side to take control of the planet from the other side. As I stated earlier, these either pop up when you are about to leave the planet after questing there, the quest giver standing at the hanger, or you are led to them eventually through a class quest as would have been the case with Nar Shadda.



Here goes the Level 31 Sith Warrior Class quest that would have led me back to Nar Shadda if I hadn't gone back to get to actually explore to get a couple of datacrons.

Darth Baras granted you the title of Sith Lord and offered you a respite from your duties. But a warrior never rests for long.(Text Edited to Prevent Spoilers)

http://www.torhead.com/mission/aTxPnjZ
Speak to Darth Baras via your ship's holoterminal to begin the next phase of your journey.
Tasks:

Use Your Ship's Holoterminal
Travel to Nar Shaddaa
Locate General Karastace Gonn
Defeat the Republic Watchmen
Interrupt the Secret Meeting
Speak to Fawste
Defeat General Karastace Gonn
Defeat the Republic Sentinels
Defeat Fawste
Defeat the Imperial Defectors

http://www.torhead.com/area/1197#missions;page:2 All quests labeled as level 31 are part of the bonus series.

Simply put, if I hadn't gone back to look for the Datacrons I wanted to get at this area as discovered through an online source, what would have compelled me to go back to Nar Shadda once I had completed all my questing here at mid Twenties. No bonus series of quest pop up for me as I was leaving the planet at the hanger, so I thought that there was no bonus series here.

What would have led me back, just following the questing path, to discover the bonus series of quest is the linked and provided Class quest you get once you are done with Alderaan.

Also the following is untrue:

MinionX-DW posted:
Jacon you're confused on how the actual quest system in this game is setup.

1. You have your Class Quest, this generally sends you to each hub on the actual World you're fighting on, you do this in a linear fashion.

2. You have the World Storyline quest, this is generally a quest that follows a long the same class quest, basically it leads you to each hub.

3. You have Heroic Quests that are usually just in a given area, these can be 2 man or 4 man.

4. You have Bonus Quest Series for completing a world, usually a previous one, these aren't locked in. You also have Bonus Area's on the map that are multi tiered, again not locked into the world or class quest series, you just get it for killing certain mobs at a place.

5. You have the Actual mission hubs, these are the solo quests, and are completely separate from World Storyline quests, You don't have to do these, or but generally is a good idea.




Umm, I have the questing model confused? Basically what you have grouped into "differing categories" to try to show something that isn't there, I grouped them into one category, sidequests, and the other category being your class quest.

JaconKin posted:

Questing is basically as Follows:

A:Story Quest Takes you to planet start area where you talk to Class Quest guy at starting hub(later there is nobody to talk to at times here the quest is already someplace in the field). Pick up sidequests at Hub. Do side quests, do class quest, turn in these quests. While out doing said quest, "Bonus" Kill X Number of Mob quests appear. Sometimes they are multi layered, having more than one part, sometimes they are not and its just Kill 15 of these dudes.
B:After this your Class Quest and the next set of sidequest will take you to the next side quest hub, where quests are unavailable until you complete the above sidequest hub.
D: Each Planet has a total of 3-4 story quests total that you chase after, going from one side quest hub to another, from one zone of the planet, to a new zone of the planet.
C: Rinse and Repeat for every planet.

Basically also your story/questing is split up into Chapters of your story. 1-15 is the Prolgoue. 15-30 is Chapter 1, 30-40 is Chapter 2, and 40-50 is Chapter 3. Usually at the end or start of each chapter it might send you to a ship or something that is in the sky above the next planet you are supposed to land on that is an interlude between the chapters leading from the end of one to the start of the next.




JaconKin posted:

Hoth is interesting also because basically the Sidquests equal 2-3 Solo sidequests with 1 Group quest for that sidequest hub set.





I think I understand and have shown with proof and without a shadow of a doubt that I understand how questing exactly works in this game because that is all I have done in soloing the game are the quests and only ones that can be soloed. You said your next play through will done in this fashion, get back to me once you have played the game exactly as I have done as single player game and only doing single player quests. No PVP, No Dungeons, No Space Mission Mini Game. Just Questing. I don't like having to use the fallacy of Argument from Experience, but in this case since you wish to argue with the facts I have presented in the context upon which I am presenting my facts, the only way for you to possibly even understand the argument it seems is from experiencing it yourself.

Also the following is Untrue:


You also have Bonus Area's on the map that are multi tiered, again not locked into the world or class quest series, you just get it for killing certain mobs at a place.


Certain Bonus Area quest, Killing X Number, are locked into the quest you have because I have had such Bonus Area quests disappear when either completing a giving quest task. For instance planting Explosive in a Cave on Tattoine for a quest and that I was required to Kill X and Y number of Guys and once I completed planting the Explosives the Kill Quest disappeared unfinished. I only had three guys to go to kill and there were three guys before me before leaving said cave. Yet, the glowing marker for me to plant my explosive was before these three guys so I decided to plant said explosive since I would have to kill the guys on my way out of the cave, the Bonus Area Kill Quest disappeared. I had this happen to me on a few other occasions. I even commented about in General Chat and had a couple of other people respond that the same happened to them. The reason this sticks out is because I was actually quite pissed that the Bonus Kill Quest Disappeared.

Simply put, the only person who hasn't been fooled it seems by certain aspects of the game and its presentation is me.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Azure-TheBlueOne posted:
So I was right in that they play similarly, they share some abilities and the class mechanic mirrors exactly, but aren't exact replicas (ie. some abilities do not mirror). Ok.


What matters when playing a character or class? If I am still having to sit behind cover, fire shots or throwing grenades/probes, even though those skills might differ, I am still playing the same way no matter what the skills are or how the differ in appearance.

Ask yourself this, how do you think they would be able to balance PVP, if they had 16 different Classes, 8 on each side, there are only 8 classes in the game.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
NukeMage posted:
. . did someone mention something about boinking Megan Fox?



Tell me about it. Can you believe these goobers going off topic after a megan fox reference?



 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
Simply put, if I hadn't gone back to look for the Datacrons I wanted to get at this area as discovered through an online source, what would have compelled me to go back to Nar Shadda once I had completed all my questing here at mid Twenties. No bonus series of quest pop up for me as I was leaving the planet at the hanger, so I thought that there was no bonus series here.


Some of these quest lead-ins are received upon leaving the planet. Others are received elsewhere. The bonus series lead-in for Nar Shaddaa in particular is called Smuggler's Moon and is given on the Imperial Fleet. It's hard to miss.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Spookysheep posted:
NukeMage posted:
. . did someone mention something about boinking Megan Fox?



Tell me about it. Can you believe these goobers going off topic after a megan fox reference?







Id rather take Mila any day of the week. I wouldnt throw Megan outta my bed though.


 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Kriegprojekt posted:
Spookysheep posted:
NukeMage posted:
. . did someone mention something about boinking Megan Fox?



Tell me about it. Can you believe these goobers going off topic after a megan fox reference?







Id rather take Mila any day of the week. I wouldnt throw Megan outta my bed though.







Maybe it is just me, but Mila looks like she has a hint of a mustache in that picture sad



Megan Fox = Hot + Mustache free!

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
NukeMage posted:
Kriegprojekt posted:
Spookysheep posted:
[quote=NukeMage] . . did someone mention something about boinking Megan Fox?



Tell me about it. Can you believe these goobers going off topic after a megan fox reference?







Id rather take Mila any day of the week. I wouldnt throw Megan outta my bed though.







Maybe it is just me, but Mila looks like she has a hint of a mustache in that picture sad



Megan Fox = Hot + Mustache free![/quote]


Yeah maybe but Im use to Eastern European gals. My wife is one. The mustache isnt so bad after a few years living with it.

grin

(she doesnt know I post here)

 

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You better hope she doesn't!

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaconKin posted:
MinionX-DW posted:
Jacon you're confused on how the actual quest system in this game is setup.

"Ah yes the Bonus Series of quest that either pop before you leave the Planet, or you are lead to when your story takes you back to one of the previous planets, for instance the Nar Shadda level 31 stuff. Come on Korrigan, that is one of the weakest defenses though I have seen. You know as much as I do that the questing is on the rails like going through through hyperdrive."

This basically boils down to

"Ahh yes, I know you're right, and the quest system is not linear, But since it's going to complete refute my very argument because i did not actually plan ahead and think about it, I'm going to say this actual proof does not count!"

Linear again, implies one way, You admitted you can go back.. there ya go.






Jacon posted:
The only series of quests that I know from my experience that can be done out of sequential order are the Bonus Series quests as I did the Nar Shadda bonus series before a class quest would have eventually led me to this spot. This class quest was after I completed Alderaan, yet I did the Nar Shadda bonus quest before I did Alderaan. I was able to accept the quest from the giver to this bonus series at level 29, the quest series and mobs are level 31. Alderaa,n as shown in Korrigan's post, is for level 28-32. The only reason I knew about the bonus series of quests on Nar Shadda though was that in order to find DataCrons, I have been looking up their locations on the web and discovered that bonus series of quests were on Nar Shadda and two Data Crons were at this area of questing. If I hadn't gone to the particular area due to my hunt for Datacrons, I would have been led here eventually due to my class quest leading me to this spot after Alderaan. So from the evidence I have seen, Bonus Series of quests will open up once level appropriate, but the only way to open them up is either out level a planet or complete all the questing on a planet and become level appropriate for the quests. Thus, I would bet the reason your friend had a different experience is because he out leveled a planet through grouping and PVP, went to it. The Bonus Series was already unlocked and he did both the Bonus Series of quests plus the regular series of quests that the planet offers. Bonus series usually pop up and are a continuation of the Planets Story, basically you finish the work in the story of either side to take control of the planet from the other side. As I stated earlier, these either pop up when you are about to leave the planet after questing there, the quest giver standing at the hanger, or you are led to them eventually through a class quest as would have been the case with Nar Shadda.



Here goes the Level 31 Sith Warrior Class quest that would have led me back to Nar Shadda if I hadn't gone back to get to actually explore to get a couple of datacrons.

Darth Baras granted you the title of Sith Lord and offered you a respite from your duties. But a warrior never rests for long.(Text Edited to Prevent Spoilers)

http://www.torhead.com/mission/aTxPnjZ
Speak to Darth Baras via your ship's holoterminal to begin the next phase of your journey.
Tasks:

Use Your Ship's Holoterminal
Travel to Nar Shaddaa
Locate General Karastace Gonn
Defeat the Republic Watchmen
Interrupt the Secret Meeting
Speak to Fawste
Defeat General Karastace Gonn
Defeat the Republic Sentinels
Defeat Fawste
Defeat the Imperial Defectors

http://www.torhead.com/area/1197#missions;page:2 All quests labeled as level 31 are part of the bonus series.

Simply put, if I hadn't gone back to look for the Datacrons I wanted to get at this area as discovered through an online source, what would have compelled me to go back to Nar Shadda once I had completed all my questing here at mid Twenties. No bonus series of quest pop up for me as I was leaving the planet at the hanger, so I thought that there was no bonus series here.

What would have led me back, just following the questing path, to discover the bonus series of quest is the linked and provided Class quest you get once you are done with Alderaan.

Also the following is untrue:

MinionX-DW posted:
Jacon you're confused on how the actual quest system in this game is setup.

1. You have your Class Quest, this generally sends you to each hub on the actual World you're fighting on, you do this in a linear fashion.

2. You have the World Storyline quest, this is generally a quest that follows a long the same class quest, basically it leads you to each hub.

3. You have Heroic Quests that are usually just in a given area, these can be 2 man or 4 man.

4. You have Bonus Quest Series for completing a world, usually a previous one, these aren't locked in. You also have Bonus Area's on the map that are multi tiered, again not locked into the world or class quest series, you just get it for killing certain mobs at a place.

5. You have the Actual mission hubs, these are the solo quests, and are completely separate from World Storyline quests, You don't have to do these, or but generally is a good idea.




Umm, I have the questing model confused? Basically what you have grouped into "differing categories" to try to show something that isn't there, I grouped them into one category, sidequests, and the other category being your class quest.

JaconKin posted:

Questing is basically as Follows:

A:Story Quest Takes you to planet start area where you talk to Class Quest guy at starting hub(later there is nobody to talk to at times here the quest is already someplace in the field). Pick up sidequests at Hub. Do side quests, do class quest, turn in these quests. While out doing said quest, "Bonus" Kill X Number of Mob quests appear. Sometimes they are multi layered, having more than one part, sometimes they are not and its just Kill 15 of these dudes.
B:After this your Class Quest and the next set of sidequest will take you to the next side quest hub, where quests are unavailable until you complete the above sidequest hub.
D: Each Planet has a total of 3-4 story quests total that you chase after, going from one side quest hub to another, from one zone of the planet, to a new zone of the planet.
C: Rinse and Repeat for every planet.

Basically also your story/questing is split up into Chapters of your story. 1-15 is the Prolgoue. 15-30 is Chapter 1, 30-40 is Chapter 2, and 40-50 is Chapter 3. Usually at the end or start of each chapter it might send you to a ship or something that is in the sky above the next planet you are supposed to land on that is an interlude between the chapters leading from the end of one to the start of the next.




JaconKin posted:

Hoth is interesting also because basically the Sidquests equal 2-3 Solo sidequests with 1 Group quest for that sidequest hub set.





I think I understand and have shown with proof and without a shadow of a doubt that I understand how questing exactly works in this game because that is all I have done in soloing the game are the quests and only ones that can be soloed. You said your next play through will done in this fashion, get back to me once you have played the game exactly as I have done as single player game and only doing single player quests. No PVP, No Dungeons, No Space Mission Mini Game. Just Questing. I don't like having to use the fallacy of Argument from Experience, but in this case since you wish to argue with the facts I have presented in the context upon which I am presenting my facts, the only way for you to possibly even understand the argument it seems is from experiencing it yourself.

Also the following is Untrue:


You also have Bonus Area's on the map that are multi tiered, again not locked into the world or class quest series, you just get it for killing certain mobs at a place.


Certain Bonus Area quest, Killing X Number, are locked into the quest you have because I have had such Bonus Area quests disappear when either completing a giving quest task. For instance planting Explosive in a Cave on Tattoine for a quest and that I was required to Kill X and Y number of Guys and once I completed planting the Explosives the Kill Quest disappeared unfinished. I only had three guys to go to kill and there were three guys before me before leaving said cave. Yet, the glowing marker for me to plant my explosive was before these three guys so I decided to plant said explosive since I would have to kill the guys on my way out of the cave, the Bonus Area Kill Quest disappeared. I had this happen to me on a few other occasions. I even commented about in General Chat and had a couple of other people respond that the same happened to them. The reason this sticks out is because I was actually quite pissed that the Bonus Kill Quest Disappeared.

Simply put, the only person who hasn't been fooled it seems by certain aspects of the game and its presentation is me.




I've already outlvled Balmora, having not even been there yet on my Sniper *grin*

So pretty much kills your linear fashion, but hell, Lets go a little be further.

Go to hoth, if you're empire, soon as you leave hoth, go left on your map...

Watch as you find an ENTIRE new zone that you won't see unless you go back to Hoth and actually find it.

Hoth is around 41-44 i believe, this area is 47+....

You can't even get quests in this entire zone until you hit level 47.

If you do the Quests here, you'll outlevel the other planets in your level range.

Again, you've been proven wrong Jacon, just accept you're the only one who clearly doesn't have a clue how leveling works in this game.

 

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Gee, I wonder where the troll patrol are. They were all over Korrigan, mocking and belittling him for disagreeing with Jacokin yet none of these other posters who also disagree with Jacokin are being mocked or belittled. How odd. confused

 

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This thread is pointless. VN has unfortunately seen better days.

On one hand you have the trolls who would happily argue the blue sky isn't blue because blue isn't really blue because it's blue not blue. Anybody who has played the game can easily see the game has a mix of linear and non-linear questing and plenty of extra activities to that can be used to level up (as has been said--PVP, heroics, bonus, dailies, flashpoints). It's very easy to verify. Outlevel a quest hub, and then run through the planet doing just your class quest. You will see quests at every area--and not having done all the quests around the spaceport doesn't lock you out of going straight to the last hub and doing quests there.

Yes, there's no replay value... mmmhmmm. 8 story lines with multiple choices and outcomes based on your alignment decisions+all the rest already stated. So my advice to those who enjoy the game is to play and avoid this thread (and forum). The game is definitely 1.0, and it has more than it's share of shortcomings, it's just silly to engage the posters here on non-issues.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Gee, I wonder where the troll patrol are. They were all over Korrigan, mocking and belittling him for disagreeing with Jacokin yet none of these other posters who also disagree with Jacokin are being mocked or belittled. How odd. confused



Dude it was new year's eve. We were getting drunk and having sex like all normal people. Even trolls need a break now and then y0!


But back to your question: The trolls wins either way, rather is it s Korr or Jaco being ridiculed. Both are scrubs. KnowwutImeanvern? grin

 

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"KnowwutImeanvern?"

You just revealed your age by using that phrase and I just revealed mine by recognizing it. doh! laugh

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
I'll reiterate my stance on the entire issue, and that is that "questing on rails" or "questing being "non-linear" is completely in the eye of the beholder.

If the argument can be made both ways, then all that matters is how the player feels when progressing through the content..and no matter what anyone else says, they will continue to feel this way.


Happy New Year everyone.

 

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JaredKorry posted:
"KnowwutImeanvern?"

You just revealed your age by using that phrase and I just revealed mine by recognizing it. doh! laugh



Yep, we're getting old, but at least can still appreciate the girl on girl of xena and gabrielle. That makes us young at heart FOREVER!

 

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Spookysheep posted:
JaredKorry posted:
"KnowwutImeanvern?"

You just revealed your age by using that phrase and I just revealed mine by recognizing it. doh! laugh



Yep, we're getting old, but at least can still appreciate the girl on girl of xena and gabrielle. That makes us young at heart FOREVER!


Can't argue with that. lol

 

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MinionX-DW posted:


I've already outlvled Balmora, having not even been there yet on my Sniper *grin*(What is the Context of of your out leveling Balmora? Did you grind up on Mobs? Did you do Dungeons, PVP, and Space Mission Quests? Or was it completely Questing? With out providing the Context of how you out leveled, any statement can be made to seem like it is true and "proof" against an argument. Picking and choosing little sections of an argument while ignoring the rest and the context upon which the argument is being based is poor argumentative skills. )

So pretty much kills your linear fashion, but hell, Lets go a little be further.

Go to hoth, if you're empire, soon as you leave hoth, go left on your map...

Watch as you find an ENTIRE new zone that you won't see unless you go back to Hoth and actually find it.

Hoth is around 41-44 i believe, this area is 47+....(So you can't be bothered to even look at the Post upon which the level ranges of the planets are listed as I pulled from Korrigan's impression? So, why should I think you have even bothered to read every aspect of the argument outlined? Hoth is 38-41 for normal questing, then 47 for the Bonus Series, as shown below.)

You can't even get quests in this entire zone until you hit level 47.

If you do the Quests here, you'll outlevel the other planets in your level range.

Here goes a fine example of ignoring my argument, I have stated several times that there are times when the Bonus Series doesn't take place right away, Nar Shadda takes place at level 31 and you are lead back here eventually by two quests, a class quest or a quest if you miss it on the Fleet. The same goes for Alderaan Bonus Series at level 41, and is needed to be completed if you wish to be on level later in the game as shown by the provided MMO Champion Link.

http://www.mmo-champion.com/threads/1055548-Quests-between-Belsavis-and-Voss


http://www.swtor.com/community/showthread.php?t=97203



If you wish to continue to ignore certain parts of my argument and the context in which I am making my statements, WHICH I HAVE COVERED SEVERAL TIMES IN THAT IF THE ONLY THING YOU DO IS QUEST AND NOTHING ELSE, NO PVP, NO GROUPING, NO SPACE MISSIONS IT IS IMPOSSIBLE TO OUTLEVEL ANYTHING OR SKIP ANYTHING IN THE GAME BUT THE GROUP CONTENT AND THAT THE QUESTING, NOT LEVELING, IS ON THE RAILS IF ALL YOU DO IS QUEST.




 

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If you do this, and if you do that, and if you only do this....then THIS is TRUE...

Jacon, that's a bunch of "if's"....and I agree IF a player does all of these things, then you have a point...


But how many players actually play this way?

If players DO play this way, then yes, they will feel as if the leveling is on rails...

If they DON'T, then they will feel there are multiple paths to the same end, and therefore (admittedly), you do not have a point.


Once again, this perception of liner vs non-linear depends completely on each individual player, it IS in fact a "perception", and therefore it is impossible for you to state that a persons "perception" WILL BE XYZ if they play this game..


Leveling in SWTOR: open to individual interpretation, based on ones own actions and decisions while playing the game.










 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
player1: "Questing in WoW 70-80 is very linear."
player2: "Nuh, uh. You have tons of options to level up."
player1: "QUESTING in WoW 70-80 is very linear. Note the QUESTING part."
player2: "Yeah, but you can do PVP, you can dungeon, you can run old raid quests and crafting and dailies and AoE grind and everything."
player1: "I don't particularly like to PVP or run instances, and I hate grinding, so I like to quest 99% of the time. So, questing, without all these other things, is very linear."
player3: "You're arguing that WoW leveling is linear but no two people level the same way. If people only quested and didn't do any of the other things you said you don't like to do and only did questing like you said, then yes, it's very linear. But nobody else does that so your point is invalid."
player1: *sigh*

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Player three:"Leveling in SWTOR: open to individual interpretation, based on ones own actions and decisions while playing the game."

since the previous poster obviously did not read it.


I mean, I could argue and produce all kinds of facts about the pain involved in placing ones genitals into a vice, clamping it down, and then applying a combination of blowtorching and rubbing alcohol to the area in question...

My facts would be in order...and without question..
My argument would be sound...


...but if no one ever fawking does it, the entire "study" becomes useless.


Much like Jacon's argument.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Admitting that I know absolutely nothing about SWTOR and going on what Gutter and other people have said, it doesn't seem like questing is as linear as Jacon is trying to portray.

I don't think anyone will dispute that questing from 80-85 in WoW is extremely "on the rails" linear. You can *not* quest anywhere in a particular zone unless you complete the "starter" quests in that zone and each quest hub in the zone has to be unlocked by doing certain quests.

It seems to me that what Jacon is considering linear questing is the class storyline for a particular class. Considering that is is a class storyline and tells the story of your class through the game, that "should* be linear. Other posters have mentioned being able to access different quest hubs without having to unlock them by doing quests in a certain order. I'm a bit confused about this. lol

 

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I miss the Classic WoW quest setup. I hate the craptastic phased zone stories they created and wish they would revert the quests to the old system. I don't find the new zones immersive at all, not personal, and limiting besides. There used to be hardly any linearity to WoW questing at all imo, but now...


The only reason questing in swtor is linear is because there are planet and class quest chains that pretty much lead you from quest hub to hub throughout the game, but there's a PERSONAL story involved so I didn't mind or really notice myself, plus you can skip entire hubs if you xp outside of questing.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
JaredKorry posted:
Admitting that I know absolutely nothing about SWTOR and going on what Gutter and other people have said, it doesn't seem like questing is as linear as Jacon is trying to portray.

I don't think anyone will dispute that questing from 80-85 in WoW is extremely "on the rails" linear. You can *not* quest anywhere in a particular zone unless you complete the "starter" quests in that zone and each quest hub in the zone has to be unlocked by doing certain quests. (This is basically how it works out in TOR)

It seems to me that what Jacon is considering linear questing is the class storyline for a particular class(nope, not just class quest, all questing). Considering that is is a class storyline and tells the story of your class through the game, that "should* be linear. Other posters have mentioned being able to access different quest hubs without having to unlock them by doing quests in a certain order. I'm a bit confused about this. lol (The confusing aspect of this is the simple fact that people are making statements without presenting facts or context)


An important matter to understand about TOR is also how BIOWARE advertised the game in many aspects. First, it is an MMO, yet they also advertised it as the true Sequel to their Single Player Game called KOTOR them actually stating that: “The Old Republic is really KOTOR 3, 4, 5, 6, 7, 8, 9, 10, 11, 12+”.

So as such there will be people who are playing the game only as a single player game, because of how it was advertised and because of KOTOR, and because some such as myself are tired of the Sub/Gear Grind Model of end game in a MMO Game. I have stated that is how I am playing the game several times. I started this entire matter off by stating as such and how I intended to play the game by alternating sides, Level an Empire Character and then Level a Republic character, as a means of trying to avoid having to repeat all the sidequest hubs since the class quests make up roughly about 30-35%(3-4 quests per planet roughly) of the questing in the game. My statements were challenged and as such I had to present facts, and the context of how I was playing the game and thus my argument.

The Bunch of IFs you bring up Gutter could be how many people are actually playing the game. You bring up the issue of perception and as such that is very true, the perception of leveling, much of it due to how the game is presented as well to the player, can make it seem a variety of different ways and there are options when it comes to leveling. Yet, I needed to establish the context also of my argument with those IFs, and with out establishing the context of the argument one is making any thing can basically be said.

Anyway, the argument is becoming circular now, I have presented the facts and the context of the facts and the argument. There is nothing else to really argue or to waste time on in repeating my argument.

 

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Jacon, I guess what I'm trying to figure out is if the SW questing is like the WoW Cata questing where you *have* to do quest hubs in a certain order to unlock other quest hubs or if you can wander around and do whatever quest hubs you want that are within your level range?

 

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All I know is it feels like I am stuck on DK until I progress my story chain. That feels kinda "raily" to me.

 

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That's nothing compared to Wow. I have this goblin stuck on Kezan. He can't even go to Org or Undercity!

 

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Arcilite_I posted:
All I know is it feels like I am stuck on DK until I progress my story chain. That feels kinda "raily" to me.


So you can't just ignore the story chain and wander around to different quest hubs?

 

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Well, you kind of need to do enough story to get your starship, which you can get by mid teens. Kind of my point about Kezan--both games shackle you to starting areas. Not a big shocker.

 

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Ahhh okay. Thanks for clarifying that for me. I don't suppose anyone has any buddy trial passes do they? I'd like to check it out but I'm not enough of a Star Wars fan to shell out $60 without knowing if I'll enjoy the game or not.

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
Jacon, don't get me wrong, I completely understand what you are stating.(and you have done so eloquently)

Lets take me, for an example.

I don't give a rats arse about lore. I want my character to go from 1 -85 in WOW as fast as possible, so that I am viable in PVP.

The fastest path to this end, is questing, while mixing in BG's and or Random dungeons. I usually alternate between the two.

Because of this, I never feel that I am questing or rails, even though I KNOW that the quests are very very linear in Cata.


Variety: The spice of life.









 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
GutterSludge posted:


Variety: The spice of life.






This is certainly true when it comes to bitches and alcohol..... amirite? grin

 

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Completely wink

 

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Subject: Star Wars - The Old Republic vs. Wow - NYTimes
GutterSludge posted:
Jacon, don't get me wrong, I completely understand what you are stating.(and you have done so eloquently)

Lets take me, for an example.

I don't give a rats arse about lore. I want my character to go from 1 -85 in WOW as fast as possible, so that I am viable in PVP.

The fastest path to this end, is questing, while mixing in BG's and or Random dungeons. I usually alternate between the two.

Because of this, I never feel that I am questing or rails, even though I KNOW that the quests are very very linear in Cata.


Variety: The spice of life.





I understand that. As for me, the way I have approached the MMOs since my first, and since I have grown to understand better MMOs since that first trip into LOTRO. The way I look at matters is that basically since the MMO Standard up to this point in time has been that the end game is nothing but those two options basically, I figure I will be doing nothing but that anyway once hitting max level. So I just don't bother with it while leveling, not to mention that at times I think I can work quicker by not waiting around for a group to form up while trying to do said content.

I have tried PVP, but just don't like how it works currently in most games since it is all about having X gear to win and be viable. Not to mention that I can grow overly frustrated with matters when it comes to that, a character flaw so to speak since childhood, and for my sanity and health, I try to avoid those type of situations.

Now my initial play through of TOR was done with the following in mind in that I only had that one week for free access time to play the game due to not being able to afford the game. So I didn't want to take time away from my Sith Warrior to try other matters. Since I now have the game and with some of my other characters I have played the space missions that are enjoyable.

 

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