Author Topic: Bots for other games?
WhipSmack 
Posts: 21,189
Registered: Jan 8, '01
Extended Info (if available)
Real Post Cnt: 19,564
User ID: 61,788
Subject: Bots for other games?
How hard would it be to start from scratch writing a decal type plugin for other games? Does it use packet sniffing, or is it all client side? I would love to learn. The only bots I can write are in AC Tool. Which can be pretty powerful. But one little change to the interface and all your work has to be changed. I could write a powerful bot in AC Tool, however one thing eludes me. Navigation is tough! I know someone has done it before but it was rough around the edges, and it all depends on the navigation tools that are given to you in the game.

I imagine there aren't many resources on this topic sad

 

-----signature-----
(none)
Link to this post
yaroz_vn 
Posts: 12,255
Registered: Jun 30, '02
Extended Info (if available)
Real Post Cnt: 12,168
User ID: 693,371
Subject: Bots for other games?
I remember there being a similar post (almost word for word) from about a year ago..

 

-----signature-----
Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
Link to this post
Chazcon 
Title: FOR THE VITAE!
Posts: 5,298
Registered: Dec 11, '01
Extended Info (if available)
Real Post Cnt: 5,149
User ID: 541,776
Subject: Bots for other games?
There are some good nav procedures for AC written in ACTool but I don't believe they can be discussed on these boards.

 

-----signature-----
Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP