Author Topic: /vomit @ SWTOR
Trigeminal 
Title: Drill, Fill, Bill
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Subject: /vomit @ SWTOR
That is all...

 

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Conceited 
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Subject: /vomit @ SWTOR
Yeah, it's just not as smooth as it should be.

Sadly, WoW is still one of the only MMO's out there with really good character control.

SWTOR is basically WoW in the future, without the polish. The questing is exactly the same.

I got to level 10 and went to the Imperial Fleet, did my first and only Warzone a little bit ago. Topped the chart in kills/damage(Sniper), and then realized I was already getting bored sad

It has a few cool things though. Like your companions able to go sell your loot for you, or gather crafting materials, and help you quest. The whole premise is awesome, just needs to be implemented better. Having Jedi leap at you from 100 ft away is cool, and it's not at the same time, lol.

 

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Taloquin 
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Subject: /vomit @ SWTOR
Trigeminal posted:
That is all...


Your insight is astounding. Truly you are a visionary worthy of praise and worship the world over.

That is all...

 

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Acao 
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Subject: /vomit @ SWTOR
Conceited posted:
Having Jedi leap at you from 100 ft away is cool, and it's not at the same time, lol.

That is better than the Death Knight pulling you to them.

 

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Trigeminal 
Title: Drill, Fill, Bill
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Subject: /vomit @ SWTOR
The usual sequence of release for new MMOs:

1- pre-beta hype begins to grow within the masses
2- beta proves to be fun, interesting and new
3- game is released and boredom sets in within weeks
4- players return to their original game

SWTOR is failing on step 2. I don't think it will scratch WoW subscriptions for more than a few weeks or a month at most. Unfortunate.

 

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Liquid741 
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Subject: /vomit @ SWTOR
yep...when i played SWTOR was hopefully excited, then realized that its just like WoW. wont be playing WoW till the monk comes out so i guess ill be ***** deep into Skyrim till Guild Wars 2 or the monk hooks me up.

 

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Trigeminal 
Title: Drill, Fill, Bill
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Subject: /vomit @ SWTOR
Liquid741 posted:
yep...when i played SWTOR was hopefully excited, then realized that its just like WoW. wont be playing WoW till the monk comes out so i guess ill be ***** deep into Skyrim till Guild Wars 2 or the monk hooks me up.


Skyrim is pretty fun. I haven't spent any of my perks yet though. Thinking of trying a thief-like character maybe. The warrior or mage are probably easier though.

 

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Liquid741 
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Subject: /vomit @ SWTOR
going with thief as well. so far, the game is a bit overwhelming...i just feel the need to explore, but also want to do the quests...it seems amazingly huge!

need a day where i have no family at home, and order in...

 

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Conceited 
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Subject: /vomit @ SWTOR
I've heard that the combat in Skyrim is less than spectacular, at least not what people were expecting. For melee anyways, people have said that magic/casting seems to be the way to go.

I'm still waiting on my CE in the mail, or would have just bought the regular one to find out myself.

I can't wait until the combat of Demon/Dark Souls becomes the "par for the course" combat mechanics.

Can you even imagine how awesome a Dark Souls styled combat, mixed with a Ultima Online style world MMO would be?

 

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Liquid741 
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Subject: /vomit @ SWTOR
one day a company will come along and listen to gamers about the type of MMO we want to play...ONE DAY!

 

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goldielocks2009 
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Subject: /vomit @ SWTOR
Aww I am actually enjoying SWTOR happy It is kinda set up like WOW but I enjoy that part. Its a new game so its exciting to me happy Level 5 happy

 

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Spookysheep 
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Subject: /vomit @ SWTOR
goldielocks2009 posted:
Aww I am actually enjoying SWTOR happy It is kinda set up like WOW but I enjoy that part. Its a new game so its exciting to me happy Level 5 happy


Get back to us at level 50.

Hell, even 40.

Or 30 for that matter.

 

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Liquid741 
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Subject: /vomit @ SWTOR
i made it to lvl 13...before i un-installed.

 

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goldielocks2009 
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Subject: /vomit @ SWTOR
Spookysheep posted:
goldielocks2009 posted:
Aww I am actually enjoying SWTOR happy It is kinda set up like WOW but I enjoy that part. Its a new game so its exciting to me happy Level 5 happy


Get back to us at level 50.

Hell, even 40.

Or 30 for that matter.



I will happy I'm testing next weekend too. I always have other games as backup if this one doesnt do well.

 

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goldielocks2009 
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Subject: /vomit @ SWTOR
Trigeminal posted:
The usual sequence of release for new MMOs:

1- pre-beta hype begins to grow within the masses
2- beta proves to be fun, interesting and new
3- game is released and boredom sets in within weeks
4- players return to their original game

SWTOR is failing on step 2. I don't think it will scratch WoW subscriptions for more than a few weeks or a month at most. Unfortunate.


Your right. SWTOR wont scratch WOW subs.. WOW is doing it themselves!

 

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sarnsereg 
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Subject: /vomit @ SWTOR
skyrim can be beat in 2 hours....

same reason i lost all interest in elder scrolls.. i started oblivion... beat it in a few hours. kept pllaying it and crafted my gear to be invisible and do 1 hit kills.. i could go anywhere and one shot everything... really lost interest in it after that.. why make things like that possible?

sand box is cool until they let you beat it without doing anything in the giant world they give you but 2 or 3 quests.

 

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Dums 
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Subject: /vomit @ SWTOR
sarnsereg posted:
skyrim can be beat in 2 hours....

same reason i lost all interest in elder scrolls.. i started oblivion... beat it in a few hours. kept pllaying it and crafted my gear to be invisible and do 1 hit kills.. i could go anywhere and one shot everything... really lost interest in it after that.. why make things like that possible?

sand box is cool until they let you beat it without doing anything in the giant world they give you but 2 or 3 quests.


That's not true at all. Travel time alone on the storyline quests is more than 2 hours, not to mention that actual quests and stuff. Not to mention, you're not supposed to just pick up the game and just follow the one storyline and just do those quests. There's like 300 hours of playtime on Skyrim, if not more. I've barely scratched the surface of Skyrim, seen like 5% of the world, and I'm level 11 and put in like 16 hours, though to be fair I do stop and read the books. lol.

 

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-Myk- 
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Subject: /vomit @ SWTOR
The game has played flawless for me. No lag or crashes at all, i am keeping my preorder. The game has been extremely fun

 

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Spookysheep 
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Subject: /vomit @ SWTOR
-Myk- posted:
The game has played flawless for me. No lag or crashes at all, i am keeping my preorder. The game has been extremely fun



What level did you get to?

 

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The_Korrigan 
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Subject: /vomit @ SWTOR
-Myk- posted:
The game has played flawless for me. No lag or crashes at all, i am keeping my preorder. The game has been extremely fun
A good friend of mine with whom I'm playing MMORPGs since Asheron's Call got in beta this Friday and made me a similar review. He's sucked in by the story, he find the game very immersive and fun, and he can't stop playing.

 

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-Myk- 
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I am extremely happy with it as is most of the folks in my old WoW guild that are in beta. We have decided to reform our guild in TOR.
I started in AC, moved to WoW and now TOR is my next stop.

 

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goldielocks2009 
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Great to see others having fun as well happy

 

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UnstoppableX 
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I like it and the fact that everything is voiced is awesome. That's good enough for me grin !

 

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-Mythril- 
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Subject: /vomit @ SWTOR
It's a fun diversion.

Will certainly be fun leveling up. Will it maintain my interest after that? no way to tell other than doing it.

The one thing I do know is that it didnt matter what WoW did. I was burned out on it.

 

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Ferrydust 
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Subject: /vomit @ SWTOR
I LOVED the game. (made it to level 16) Once I could PVP in warzones it was just a blast. Of course you had a lot of people who didn't understand the objectives and were just trying to get top damage/heals etc. to get voted as MVP. Or, more than likely, they were just people who 'fight on roads' in Wow. Hard to say.

People are telling me that basically I am at the equivalent of making it to Iron Forge. You can get a spaceship at 15ish but I was too busy PVPing. I probably should have taken the time to fly around but there was only so much time happy






 

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Crafty_ac2 
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I played the weekend got one character to 16 one to 11 I had a blast. Blasters, shotguns, auto cannons and light sabers sounds like wow to me..not. As to the quest mechanics like kill things, collect things, talk to people and the like have been in every game i played even before wow. As long as the setting and story is fun then I have fun.

 

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Spookysheep 
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So can I make a bounty hunter and pwn noobs on the PVP server?


That's all that really matters.

 

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Bremen_Gaheris 
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Subject: /vomit @ SWTOR
Spookysheep posted:
So can I make a bounty hunter and pwn noobs on the PVP server?


That's all that really matters.


Yes, yes you can.


And I really enjoyed the weekend. One thing I enjoyed was the slightly non-linear questing. You didn't have to do every single small side quest. The main story-line quest was linear but that is about it. There were not really choices in how quests went but the dialog options at least gave a really good illusion of having a ton of choice.

The game still needs a lot of tuning on Flashpoints and Heroic+ 4 man world content but other than that it was a friggin blast and I will probably play it until I get bored of it.

 

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Ferrydust 
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Subject: /vomit @ SWTOR
Bremen_Gaheris posted:
Spookysheep posted:
So can I make a bounty hunter and pwn noobs on the PVP server?


That's all that really matters.


Yes, yes you can.


And I really enjoyed the weekend. One thing I enjoyed was the slightly non-linear questing. You didn't have to do every single small side quest. The main story-line quest was linear but that is about it. There were not really choices in how quests went but the dialog options at least gave a really good illusion of having a ton of choice.

The game still needs a lot of tuning on Flashpoints and Heroic+ 4 man world content but other than that it was a friggin blast and I will probably play it until I get bored of it.


Well, it changes the story based on what you choose though, I think. Like when I evilly murdered all the soldiers that were trapped in droids bodies. When I returned to the questgiver she was like, "Oh... you had to kill them? They were like my children... but I suppose you knew best" I giggled.

 

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Conceited 
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Subject: /vomit @ SWTOR
Ferrydust posted:
Bremen_Gaheris posted:
Spookysheep posted:
So can I make a bounty hunter and pwn noobs on the PVP server?


That's all that really matters.


Yes, yes you can.


And I really enjoyed the weekend. One thing I enjoyed was the slightly non-linear questing. You didn't have to do every single small side quest. The main story-line quest was linear but that is about it. There were not really choices in how quests went but the dialog options at least gave a really good illusion of having a ton of choice.

The game still needs a lot of tuning on Flashpoints and Heroic+ 4 man world content but other than that it was a friggin blast and I will probably play it until I get bored of it.


Well, it changes the story based on what you choose though, I think. Like when I evilly murdered all the soldiers that were trapped in droids bodies. When I returned to the questgiver she was like, "Oh... you had to kill them? They were like my children... but I suppose you knew best" I giggled.




That seems to only affect that quests outcome. It also gave you dark/light points, depending on what you chose. Some choices also pleased or displeased your companion.

I liked the interactive quest outcomes as well, but they did have very little affect on anything other than that single quest.

 

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Talehon69 
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Conceited posted:


That seems to only affect that quests outcome. It also gave you dark/light points, depending on what you chose. Some choices also pleased or displeased your companion.

I liked the interactive quest outcomes as well, but they did have very little affect on anything other than that single quest.


With the main story quests, your choices will make large differences in where you end up at the end. Side-quests are irrelevant, though, and that's probably for the best.

 

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Renegade. 
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Subject: /vomit @ SWTOR
I was able to play it over the last weekend stress test. The client is not as polished as I was expecting, the quests and lore was interesting however this makes me sad as its more of a quality of a single player game then a MMO.

If they want it to really beat a heavy hitter like WoW was, the client needs a rehaul (IMO).

 

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Taloquin 
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Renegade. posted:
I was able to play it over the last weekend stress test. The client is not as polished as I was expecting, the quests and lore was interesting however this makes me sad as its more of a quality of a single player game then a MMO.

If they want it to really beat a heavy hitter like WoW was, the client needs a rehaul (IMO).


The client? What does the client have to do with it being a single player game opposed to an MMO? If you're referring to performance, you should have seen it a couple of builds ago. Going into Corruscant, or especially DK, would kill the frame rates of most computers unless they were the latest state-of-the-art $4000 machines. The way the client performs right now is a HUGE step up of what it used to be, and I expect it to only get better. Now if they'd only fix the memory leaks...

 

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bragz22 
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I had fun with it. If I get a few months of fun out of it I will be happy. I really think I will stay interested at least 6 months. Hoping for years. I'm going in this game with a different attitude. The stories seem really interesting and I'm just gonna chill out and take my time and enjoy it. The days of clicking thru the content and leveling as fast as possible are done. Time to join the casual crowd.

 

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Bremen_Gaheris 
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On the performance topic, my machine is almost 3 years old with an old quad core AMD proc, 8 gig of 866 mhz ram and a Geforce 460GTX and I played it flawlessly at high/ultra settings. I bogged down only once or twice which was probably the aforementioned memory leak issue.

On the server lag, I only lagged when I was in a high population area. As long as I was off the beaten path a tad I was totally fine. They just need to work on their server code and memory leak issues and they are golden.

And on the single player feel note, ever notice that in WoW it is utterly counter-productive to bother grouping with people except on the toughest of group quests....oh wait, they did away with those completely so all quests are soloable unless in a dungeon. Lame. In TOR, you don't get penalized as far as I could tell by grouping with folks for common "solo" quests so random grouping is not discouraged but encouraged to make things faster and more fun.

 

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Ferrydust 
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I didn't have any performance issues at all or memory leaks. My system is under a year old though. I know people were getting lag in warzones (bgs) but I never experienced it myself.

 

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MinionX-DW 
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The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's

It's basically Dragon Age's Quest System.

 

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Conceited 
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Subject: /vomit @ SWTOR
MinionX-DW posted:
The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's

It's basically Dragon Age's Quest System.




They are similar to both games. The whole go gather 10 of these, or kill 10 of those, return model is pretty much exactly like WoW. The ability to make a choice or three(which for the most part does not affect the outcome of the game) is like Dragon Age. Although, Dragon Age's quest outcome choices can change the outcome of the game significantly. For instance, making the wrong choice may not allow you to have a character join your party for the rest of the game.

Saying the quest system is "nothing like WoW's" is a pretty silly statement.

 

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MinionX-DW 
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MinionX-DW posted:
The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's

It's basically Dragon Age's Quest System.




They are similar to both games. The whole go gather 10 of these, or kill 10 of those, return model is pretty much exactly like WoW. The ability to make a choice or three(which for the most part does not affect the outcome of the game) is like Dragon Age. Although, Dragon Age's quest outcome choices can change the outcome of the game significantly. For instance, making the wrong choice may not allow you to have a character join your party for the rest of the game.

Saying the quest system is "nothing like WoW's" is a pretty silly statement.


Only WoW pulled their questing system from previous games, So saying it's like WoW is a False Hood.

Kill Quests have been in many games. Difference between WoW and SWTOR's is SWTOR took all the kill quests you saw in previous games like the kill 10 Wookies and what not, and made them Bonus Quests on the actual Story Quest system.

So say you meet someone who wants you to go into some Ruins to achieve an artifact, you'll have a voice conversation on that, then you'll go to the ruins and you find some wookies, first wookie you kill will pop up the bonus objective of killing 10 wookies, ya don't actually have to do it. It's just a way to get a little extra reward.

So it is nothing like WoW.

Unless you entire perspective on questing is you've played NOTHING but WoW and aren't and actual Old Timer like some of us.

 

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Ugh_Lancelot 
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Old timer...rofl.

Also, if you're using quests that auto-start on the first kill of some mob type as the example of how it's not like WoW, you must not have played Cataclysm.

 

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Conceited 
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Subject: /vomit @ SWTOR
MinionX-DW posted:
Conceited posted:
MinionX-DW posted:
The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's

It's basically Dragon Age's Quest System.




They are similar to both games. The whole go gather 10 of these, or kill 10 of those, return model is pretty much exactly like WoW. The ability to make a choice or three(which for the most part does not affect the outcome of the game) is like Dragon Age. Although, Dragon Age's quest outcome choices can change the outcome of the game significantly. For instance, making the wrong choice may not allow you to have a character join your party for the rest of the game.

Saying the quest system is "nothing like WoW's" is a pretty silly statement.


Only WoW pulled their questing system from previous games, So saying it's like WoW is a False Hood.

Kill Quests have been in many games. Difference between WoW and SWTOR's is SWTOR took all the kill quests you saw in previous games like the kill 10 Wookies and what not, and made them Bonus Quests on the actual Story Quest system.

So say you meet someone who wants you to go into some Ruins to achieve an artifact, you'll have a voice conversation on that, then you'll go to the ruins and you find some wookies, first wookie you kill will pop up the bonus objective of killing 10 wookies, ya don't actually have to do it. It's just a way to get a little extra reward.

So it is nothing like WoW.

Unless you entire perspective on questing is you've played NOTHING but WoW and aren't and actual Old Timer like some of us.




Most every game copies from other games. The quest system IS LIKE WOW'S, because it is like WoW's. It isn't relevant "who did it first". Do you think Dragon Age's quest system is original? I hate to break it to you, but it isn't.

You'll have to enlighten me on how this is a "False Hood". You also don't HAVE to do any quests in WoW. "ya don't actually have to do it. It's just a way to get a little extra reward." Your quote, which describes every quest in WoW.

WoW is used as a reference for almost anything, because it's the most relevant and popular. Almost everyone has played it, so you can refer to it to get your idea/point across.

 

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Quazimortal 
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Subject: /vomit @ SWTOR
Not to mention this is the WoW forum, why wouldn't if get compared to WoW here?

 

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What is this you say, referencing WoW on a WoW forum, preposterous sir!

 

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MinionX-DW 
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Subject: /vomit @ SWTOR
Conceited posted:
MinionX-DW posted:
Conceited posted:
[quote=MinionX-DW]The guy who said the quest system was like WoW should probably be ignored, as the Quest system is nothing like WoW's

It's basically Dragon Age's Quest System.




They are similar to both games. The whole go gather 10 of these, or kill 10 of those, return model is pretty much exactly like WoW. The ability to make a choice or three(which for the most part does not affect the outcome of the game) is like Dragon Age. Although, Dragon Age's quest outcome choices can change the outcome of the game significantly. For instance, making the wrong choice may not allow you to have a character join your party for the rest of the game.

Saying the quest system is "nothing like WoW's" is a pretty silly statement.


Only WoW pulled their questing system from previous games, So saying it's like WoW is a False Hood.

Kill Quests have been in many games. Difference between WoW and SWTOR's is SWTOR took all the kill quests you saw in previous games like the kill 10 Wookies and what not, and made them Bonus Quests on the actual Story Quest system.

So say you meet someone who wants you to go into some Ruins to achieve an artifact, you'll have a voice conversation on that, then you'll go to the ruins and you find some wookies, first wookie you kill will pop up the bonus objective of killing 10 wookies, ya don't actually have to do it. It's just a way to get a little extra reward.

So it is nothing like WoW.

Unless you entire perspective on questing is you've played NOTHING but WoW and aren't and actual Old Timer like some of us.




Most every game copies from other games. The quest system IS LIKE WOW'S, because it is like WoW's. It isn't relevant "who did it first". Do you think Dragon Age's quest system is original? I hate to break it to you, but it isn't.

You'll have to enlighten me on how this is a "False Hood". You also don't HAVE to do any quests in WoW. "ya don't actually have to do it. It's just a way to get a little extra reward." Your quote, which describes every quest in WoW.

WoW is used as a reference for almost anything, because it's the most relevant and popular. Almost everyone has played it, so you can refer to it to get your idea/point across.

[/quote]

I never said Dragon Age's Quest system is Original, But SWTOR's quest system is more like DA's then WoW's. WoW's is nothing more then Kill and Gather Quests, that and existed in a vast majority of Games before it. So claiming it's like WoW's is silly.

As for referencing WoW in this game, That is just plain silly.

This is what your reference works like, This New Bicycle is like my Ford Explorer. Because they're both forms of transportation.

 

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I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.

While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.

And since WoW is easily the most easily referenced game, I used that.

It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.

 

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Trigeminal 
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I can't put my finger on what I didn't like about SWTOR. I just know that I found it incredibly boring. I'd rather quest/level in WoW and I can't stand WoW anymore. I hope that some people enjoy SWTOR. The gaming community could use a few newer MMO options. It just won't be an option for me.

I'm glad I got into a beta weekend because I probably would've bought the game if I hadn't. This way I can save a few bucks.

 

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MinionX-DW 
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Conceited posted:
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.

While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.

And since WoW is easily the most easily referenced game, I used that.

It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.


While I like leveling in PvP, the problem with it is you end up with situation like Warhammer Online.

Which had a STUPID amount of content in terms of PVE for 1-39, However most of it was unused cause you could level in PvP just as easily and more fun.

So it was basically just wasted space.

If you were going to do a PVP like game, Warhammer Online should of just completely removed the "levels" themselves and just made it so ya leveled through PvP via Realm Rank, then just had all the content applied to level 40 Equiv.

 

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MinionX-DW posted:
Conceited posted:
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.

While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.

And since WoW is easily the most easily referenced game, I used that.

It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.


While I like leveling in PvP, the problem with it is you end up with situation like Warhammer Online.

Which had a STUPID amount of content in terms of PVE for 1-39, However most of it was unused cause you could level in PvP just as easily and more fun.

So it was basically just wasted space.

If you were going to do a PVP like game, Warhammer Online should of just completely removed the "levels" themselves and just made it so ya leveled through PvP via Realm Rank, then just had all the content applied to level 40 Equiv.




Meh, Warhammer had other problems besides that. But I get what you're saying. Another fix would have been just removing scenarios for the max level characters. Then PvP wouldnt almost always take place in scenarios.

 

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Thbbb posted:
I found the voice acting to be a nice touch. It made the world feel more immersive. I also really enjoy having conversation choices and decisions to make like KOTOR. Beyond that though I have no idea how those choices affect your character long term. Seems it might just be fluff which is unfortunate. Seems to me that faction should really only impact your starting area and that through your choices you could ally yourself with whomever you choose. Sadly it won't be that way.


I like it the way that it is.
There isn't a good or bad side.
The Republic is just as short sighted and built to serve it's own needs as Empire. Within each side one can be light or dark.
The problem I have is that my companion was quite obviously light side biased so that if I wanted to maximize his abilities for crew skills etc I needed to shade that way on my choices. When in that beta weekend I was trying to go dark, i'd lose the companions affinity points.
I'd prefer to have companion choices that mirror mine. Maybe with later companions that will be the case.

 

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MinionX-DW 
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Subject: /vomit @ SWTOR
Conceited posted:
MinionX-DW posted:
Conceited posted:
I suppose you missed the part where I said the quest system was similar to both games. I suppose I should be more specific.

While the way quests are given and completed, with cutscenes and voice overs is like Dragon Age, the way quests are done between those steps are similar to WoW. WoW didn't only have kill and gather quests, it had others as well, as I'm sure TOR does. Escort or mini-game quests are the most prevalent that come to mind.

And since WoW is easily the most easily referenced game, I used that.

It sucks that questing is still one of the only ways for games to allow players to progress their characters. Hopefully someone will do something about it soon. I prefer leveling in PvP myself, but most battlegrounds are sinfully boring after 10+ times in it.


While I like leveling in PvP, the problem with it is you end up with situation like Warhammer Online.

Which had a STUPID amount of content in terms of PVE for 1-39, However most of it was unused cause you could level in PvP just as easily and more fun.

So it was basically just wasted space.

If you were going to do a PVP like game, Warhammer Online should of just completely removed the "levels" themselves and just made it so ya leveled through PvP via Realm Rank, then just had all the content applied to level 40 Equiv.




Meh, Warhammer had other problems besides that. But I get what you're saying. Another fix would have been just removing scenarios for the max level characters. Then PvP wouldnt almost always take place in scenarios.


PVP eventually stopped taking place in Scenario's, hell I stopped playing scenario's for a good 8 months alone because of the changes they made.

That was one of the few things they actually did fix early on.

 

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Spookysheep posted:
So can I make a bounty hunter and pwn noobs on the PVP server?


That's all that really matters.



Hey Spooky! Long time! Yes you can pwn noobs. They also opened up and OPEN PVP zone with NO rules. Anyone can be here and get owned. To encourage peeps there is a vendor (Killable) who sells both epic and blue loot, and there are random chest drops with blue/purple loot in them and to top it off all of the harvest nodes here have max value drop plus bonus raid type harvestables. Oh the killing will be glorious!

By the way the BH and sniper are some of the best pvp classes, enjoy.

On that note, I played WoW on Venture Co server, raided for 2years, left prior to cataclysm and then went to EQ2 for 3 years, raided up to this point. Yes the mechanics are identical to WoW but the game has something in it that draws you in. I played to 22 on Leviathan as an Operative, what a rush! The force users need more in either taunts or dps but they are also very fun to play!

 

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Once they get through the initial mass nerf/overhaul phase I'll play a BH or sniper type. All I want to do is kill other players.

 

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The_Korrigan 
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The game has the same awesome hand/eye coordination than WoW has, unlike Rift, WAR and the other failures released these last years. Unlike LOTRO, too. No skill queue, no delay, combat is dynamic and immediate.
This alone makes it a better "theme park" game than everything else released since WoW in 2004.
And the gameplay is great, the voice overs really add to immersion.

For me so far, the game is a keeper, and BlizTard should start to worry a bit in my opinion.

EDIT: oh, and also... the game is surprisingly polished and stable for a stress test. No lag, no crashes, smooth as silk despite the heavy server load.

 

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Trigeminal 
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It was lag-free and played smoothly. I've discovered what I don't like though. Like WoW and Rift, the combat is immediate. You push a button and something happens. Unlike WoW and Rift, there is little to no strategy during combat though. LOS, kiting and having it matter which spell/move you use all seem less important to non-existent in SWTOR.

I played as a BH (bounty hunter) and all my moves seemed to do the same damage/time. Visually they were different and some were AE but the rest just visually looked different. Granted I only had 2 hotbars full of moves by the end of my beta weekends. Maybe there are some cool things unlocked in the later levels...

Combat seemed very easy or simplistic. Even the quests would lead you into a square room to kill the end guy. BH class can't even take cover like other classes so that made it even more simplistic for me. It may be my self diagnosed attention deficit issues but I'm really not liking the simpleness of games nowadays. I like to have at least once class that is complex. I need to feel the ability to play something better than my 8 year old son. There needs to be complexity for me. This game's combat is as simplistic as WoW is becoming if not more.

Many will play it because it is a "Star Wars" game and there is nothing wrong with that. It is no next generation MMO though. Literally the only thing different is voice instead of text. I can tell you exactly what the forums/reviews will say about it a month or two after release. I've played games for less time and more money though. It wouldn't be your worst purchase I'm sure happy Should make a good time killer over the holidays for many players.

 

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Trigeminal posted:
Unlike WoW and Rift, there is little to no strategy during combat though.
Out of curiosity, up to what level did you play it?
I'm level 12 Jedi Consular, and I can tell you there's at least as much strategy (in my opinion, more) than in WoW in each fight. Many fights are setup so that if you run in like a retard, you will die. Unless you are 5 level higher than the intended level of course.

 

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Trigeminal 
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I was 10 or 11 BH. It might be a class thing I've never tried Jedis. Mine was stand there in wide open rooms and push random buttons until the quest guys died. Some moves did more damage but they took more time. Over the course of a fight I could hit any order of moves and get the same result.

Granted level 10 or 11 is not "end game" so there is hope passed that. Enough hope that I will check the forums after 1 or 2 months to see how I feel about joining the fray.

edit: I actually got another beta invite for this weekend I think but it wanted me to download the whole game again. I just cancelled the download and left it at that.

 

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Zero_Washu 
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Well I came, I saw, and I guffawed.

The Sith quest lines are so over the top its like a parody. Any homicidal group like that would have run out of people by now whereas the Jedi would as soon as not reproduce.

That being said, the initial levels can be summarized as run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run

Lots of stupid bugs, like having the world map not show interest points, not being able to loot unless you log, and such. All typical of lack of testing. While pretty at times its really obnoxious the amount of travel you have to do. Far too many group only quests early on which really is annoying. Save them for later in the game when people know their characters.

Overall it was interesting but I really see no point in playing it. Three warzones? Really is that all they can offer? Then top it off with a cluster F of abilities which only make your action bar crowded. Same problem WOW has, characters have just too many abilities to make managing them/using them fun.

Only kudos I will give it : The voice acting is very nice to see and the companion's missions are a nice touch. Overall though it is not even as polished as RIFT was and the graphics are painful for the system requirements.



No crashes btw. I did have to F4 to log out a few times. I run it on my iMac, 2.66 Quad-Core i5, 8g memory, 4850m with 512mb. Ran it at 2560x1440 averaging 20-30fps. Everyone has to turn that shadow setting to low, its amazing how bad their graphics engine is when a simple choice or two can halve your fps. This game is heavily CPU bound as 1024x768 was less than 5fps extra

 

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Zero that pretty much sums up my opinonfor the most part as well in many cases. I enjoy the game as a single player game, but the mmo aspects of it not so much. Also the crafting sucks all sorts of censored terminology you wish to insert. If only the combat and how some of the other game mechanics were different than it would be an excellent game, right now I say it is a good game, the last one of the current MMO model.

Core i5 2400 3.1 ghz, 8 gigs DDR3, GTX 560 ti, everthing in game maxe at 1080p, 60-100 fps.

 

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Subject: /vomit @ SWTOR
It kinda comes down to how much of a Star War's geek you are...

----

Also, I linked it a few other places, but I posted my thoughts on my blog.

http://zsprawl.com/wp/2011/11/star-wars-the-old-republic-beta-first-impressions/

 

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Sprawl-zero1eye- posted:
It kinda comes down to how much of a Star War's geek you are...

----

Also, I linked it a few other places, but I posted my thoughts on my blog.

http://zsprawl.com/wp/2011/11/star-wars-the-old-republic-beta-first-impressions/



You have to be strong with the Force to like it more than a little. Amazing the lack of polish and features considering how late in the MMO world it is.


Cannot believe the lack of customization to the interface... and healing looks really dorky/stupid/obnoxious with some classes

 

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Level 12 and I am enjoying it quite a bit.

 

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Subject: /vomit @ SWTOR
Zero_Washu posted:
...the initial levels can be summarized as run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run run

I LOVE this aspect of it. The world is beautiful, and I like having to hoof it. In my opinion, WoW was in a steady decline since they allowed mounts to be obtained earlier and earlier, and required flying mounts for Cata. The world got too small. Having to hoof it for a bit (does Star Wars even have mounts later on?) is a refreshing change of pace.

I had no glitches, no lock ups, no technical problems at all so far this weekend. Jedi Consular (awesome class, right up my ally). Voice acting is top notch, and how they tell the story is engrossing as hell.

Only thing I have against it is that I really don't like the Star Wars universe. (I never was able to sit through a single movie without falling asleep, and I'm a sci-fi fan!) So while the story-telling is great, I really can't give two $hits about the story. For that reason alone, I'll be passing on this one in retail.

 

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The_Korrigan 
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Subject: /vomit @ SWTOR
Unstruck posted:
I LOVE this aspect of it. The world is beautiful, and I like having to hoof it. In my opinion, WoW was in a steady decline since they allowed mounts to be obtained earlier and earlier, and required flying mounts for Cata. The world got too small. Having to hoof it for a bit (does Star Wars even have mounts later on?) is a refreshing change of pace.
Same here. And I was also relieved when Bioware stated there would be no flying mounts in their game. And considering how the game is designed, it's pretty obvious that there will never be player controlled flying mounts.

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
The_Korrigan posted:
Unstruck posted:
I LOVE this aspect of it. The world is beautiful, and I like having to hoof it. In my opinion, WoW was in a steady decline since they allowed mounts to be obtained earlier and earlier, and required flying mounts for Cata. The world got too small. Having to hoof it for a bit (does Star Wars even have mounts later on?) is a refreshing change of pace.
Same here. And I was also relieved when Bioware stated there would be no flying mounts in their game. And considering how the game is designed, it's pretty obvious that there will never be player controlled flying mounts.


Way to miss the point.

This is like going through old STV, where you get some quests run all the way over to X, return and then get sent back for more or right next door. Its having the "Sith" HQ being a giant U shaped building where quest targets seem to always be at the furthest point from they can be and still be in the same building, best yet, you get to do this over and over.

So there is a major difference between travel for a purpose and travel that is nothing more than a pointless exercise, likely some of the developers sat around their tables when they made that HQ and laughed their ass off about how far they could make players walk from point to point over and over and watch them profess to like it.

I am quite fine with no air travel in the game but try to feed me the amount of bull that is required to explain away my lack of a ground mount when I have my own star ship.

 

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Subject: /vomit @ SWTOR
Zero_Washu posted:
... likely some of the developers sat around their tables when they made that HQ and laughed their ass off about how far they could make players walk from point to point over and over and watch them profess to like it...


Much anger in this one, relax, he should.

 

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Spookysheep 
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Subject: /vomit @ SWTOR
Zero_Washu posted:
likely some of the developers sat around their tables when they made that HQ and laughed their ass off about how far they could make players walk from point to point over and over and watch them profess to like it.





Of course they do this. The longer it takes you to travel the longer it takes you to level. Developers do this because there are actually moron fanbois whole LIKE this kind of thing in their quests.

 

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Errtuu 
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Subject: /vomit @ SWTOR
The_Korrigan posted:
Trigeminal posted:
Unlike WoW and Rift, there is little to no strategy during combat though.
Out of curiosity, up to what level did you play it?
I'm level 12 Jedi Consular, and I can tell you there's at least as much strategy (in my opinion, more) than in WoW in each fight. Many fights are setup so that if you run in like a retard, you will die. Unless you are 5 level higher than the intended level of course.


I disagree with the notion there is no strategy--maybe it's the class. BH/Commando seem like run in and shoot classes. I played both a consular and smuggler past 10, and you will die if you play that way on some of the harder quests. I had a blast, and I'm sold for sure--I recommend playing smuggler if you get a chance. The running on Jedi Consular seemed a bit much but tolerable. On the smuggler, it was much less. There were only 2,3 group quests (saying there were far too many of these is simply not true)--and you could skip them if you wanted, but I did them. My son and I duo'ed the Esseles Flashpoint on the trip to Coruscant, and I thought that was excellent. Anyway, I see a lot of potential here--more than I do with Pandas & Pokemon (AKA MOP). It's just beta (if you are complaining about a few bugs go look up what beta is)--and a beginning. I truly hope the dev team is more like Trion and less like Blizz.


Sprawl-zero1eye- posted:
It kinda comes down to how much of a Star War's geek you are...

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http://zsprawl.com/wp/2011/11/star-wars-the-old-republic-beta-first-impressions/


I didn't experience near as many of the bugs you did--not sure which weekend you're referring to, but I played this weekend and I crashed 2 times in 2 days. As for moving the genre forward, the criticism seemed a bit harsh, but it is a fair point that there isn't anything revolutionary here--that said, they started development years ago when Wow was in its prime. I think all of us are so burned out on Wow now, we all want something a lot different and new--but there is a lot of different opinions on what that should be. Guild Wars 2 and Secret World are trying to achieve this, but they won't be coming out any time soon.

My hope is they will be aggressive in making strides post launch. Also, I do have to give them kudos on the "choose your own adventure" type cutscenes, which have a real impact on the game. And I also like the fluidity of the combat pressing buttons to fight--vs Wow's too high dependency on auto-attack. Time will tell, but there is definitely enough there to keep me busy for awhile (at least until D3 and/or GW2).

 

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The_Korrigan 
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Subject: /vomit @ SWTOR
Some people obviously got spoiled by WoW and its easy mode traveling. At level 15 I got a nice run speed buff. There are ground mounts too. But you can't fly over everything, for the greater good of the game.

 

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Subject: /vomit @ SWTOR
The running isn't too bad in swtor because you aren't going back to the same place every time.

 

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tantallous 
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Subject: /vomit @ SWTOR
I'm trying to figure out how a game that doesnt get released for another month wins any awards, nevermind "best game" award for 2010 (i mean.. its 2011 isnt it? tongue ). seems kinda like a president winning a nobel peace prize before he takes office. oh wait.. grin

i guess it happens a lot with games but it seems silly tongue

 

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Conceited 
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A friend hadn't tried it yet, so we both played together last night.

We both got to about level 7 and logged off, cause we were both falling asleep from boredom.

Questing is so mundane...

And yeah, how this game is winning any awards is beyond me tongue

 

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Errtuu 
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Subject: /vomit @ SWTOR
Conceited posted:
A friend hadn't tried it yet, so we both played together last night.

We both got to about level 7 and logged off, cause we were both falling asleep from boredom.

Questing is so mundane...

And yeah, how this game is winning any awards is beyond me tongue


Seriously? Elwynn forest is so much better..amirite? Given this is the Wow forum, that's what I'd expect the comparison to be made to. Come on, early game Wow game questing doesn't hold a candle to early game SWTOR questing. Not to sound like a fanboi, but people need to manage their expectations or find another genre.

 

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Trigeminal 
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Subject: /vomit @ SWTOR
I won't re-link this post a month after release when everyone cancels. It really is boring. There must be some of that honeymoon-pre-release-new-mmo thing going on but that doesn't change much. If the game wasn't something as american as star wars, it would be shrugged off... especially by anyone who played the beta. I won't rub it in any faces down the road though happy

 

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Errtuu 
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Subject: /vomit @ SWTOR
Trigeminal posted:
I won't re-link this post a month after release when everyone cancels. It really is boring. There must be some of that honeymoon-pre-release-new-mmo thing going on but that doesn't change much. If the game wasn't something as american as star wars, it would be shrugged off... especially by anyone who played the beta. I won't rub it in any faces down the road though happy


I don't think anybody here has said whether it will be successful or not. Whether people stay will depend largely on how engaging the end game is--not on how boring questing is while leveling up. Wow's questing is pretty bad, but many have endured that for Wow's end game. All that SWTOR non-haters have said is that low level questing is pretty good relatively speaking. However, that will be moot if end game blows and if the devs are sluggish in delivering new content and addressing issues.

DCUO is a good example of a pretty good leveling up/questing experience (i.e. non-boring) game where it still fails. It's a great distraction--I encourage those you are trying to fill time to try it out since it went F2P recently. The questing leveling up is pretty good (again I say this relatively speaking--the genre itself is getting stale). The problem is you get to max level, and it gets kind of old with the grind, because there isn't a whole lot to do. I hope SWTOR doesn't suffer the same fate, but I can't say it won't yet.

 

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Subject: /vomit @ SWTOR
Errtuu posted:
Conceited posted:
A friend hadn't tried it yet, so we both played together last night.

We both got to about level 7 and logged off, cause we were both falling asleep from boredom.

Questing is so mundane...

And yeah, how this game is winning any awards is beyond me tongue


Seriously? Elwynn forest is so much better..amirite? Given this is the Wow forum, that's what I'd expect the comparison to be made to. Come on, early game Wow game questing doesn't hold a candle to early game SWTOR questing. Not to sound like a fanboi, but people need to manage their expectations or find another genre.


Nah, WoW questing is boring as sin too. TOR questing is pretty much identical, but with cutscene/dialogue. Those are fancy and all, and cool sometimes. But for every little quest and interaction I wanted to kill myself. As a completionist I felt I needed to listen/read and make my choice for every quest too tongue

I'm sure TOR will do ok, but it's honestly not for me. I'd rather play WoW over TOR, which means I will play neither. If I'm bored senseless just trying to get to the point where I choose my main class then I'm not going to suddenly love the game at 10. I played one character to 10 cause I wanted to experience the PvP to see if it was somehow spectacular.

It was not.

 

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Errtuu 
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Subject: /vomit @ SWTOR
BTW -- on the cut scenes. When you're not in the mood for that--especially when it's just an alien spouting gibberish, my advice is to turn on quest captioning. Then you can read the dialogue and hit space bar to skip the dialogue. It speeds things along.

 

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Subject: /vomit @ SWTOR
The_Korrigan posted:
Some people obviously got spoiled by WoW and its easy mode traveling.

Careful up there. I hear it hurts when someone kicks your moral high-chair out from under you.

 

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Trigeminal 
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Errtuu posted:
but many have endured that for Wow's end game.


That must've been a disappointment for them once they got there.

 

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_Kewk_ 
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Been playing my Agent/Sniper and I can say that im not exactly thrilled with the class but the quest line its interesting enough that I want to keep playing.

 

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Subject: /vomit @ SWTOR
Spookysheep posted:
Zero_Washu posted:
likely some of the developers sat around their tables when they made that HQ and laughed their ass off about how far they could make players walk from point to point over and over and watch them profess to like it.





Of course they do this. The longer it takes you to travel the longer it takes you to level. Developers do this because there are actually moron fanbois whole LIKE this kind of thing in their quests.


Actually this is a by product of the pay to play model. The grind and time wasted traveling from to place to place just means the more time it takes to do matters in the gameand thus the longer a person keeps a sub.

 

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Gidgiddoni 
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Serious question. Truly.

I finally got in to play for a couple of hours on Sunday. I have read very little on the game and only know about the various classes and races what it tells you at the character creation screen - which, if I judge from past MMO experience, is probably way off.

I have always enjoyed ranged classes more in WoW, and a decent healer also.

Anwyay, among my accomplishments were, managing to die at level 2, and, on another character, spending about 20 minutes running all over a map trying to locate something the quest giver said was right down the road.

I suppose this is like a new pair of shoes. You know you need them, since your old pair is worn out, but the break-in period, until you get comfortable with them, is terrible.

I am way ready to be done with WoW, and Diablo III is a long ways out, so I would like to like Star Wars. I remember the transition from DAOC to WoW, while I missed some things about DAOC, WoW provided pretty solid interest early on. And yeah, it had plenty of problems. So ... suggestions for transitioning to Star Wars and liking it?

 

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Errtuu 
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Subject: /vomit @ SWTOR
Gidgiddoni posted:
Serious question. Truly.
Anwyay, among my accomplishments were, managing to die at level 2, and, on another character, spending about 20 minutes running all over a map trying to locate something the quest giver said was right down the road.
...
I am way ready to be done with WoW, and Diablo III is a long ways out, so I would like to like Star Wars. I remember the transition from DAOC to WoW, while I missed some things about DAOC, WoW provided pretty solid interest early on. And yeah, it had plenty of problems. So ... suggestions for transitioning to Star Wars and liking it?


First, to reiterate what I said earlier. The cutscenes are great for the most part, but sometimes you might be in a hurry or not in the mood--or it may be an alien. The point is you can turn on subtitles to cutscenes. You can read the dialogue and hit space to make it skip playing the sound.

As for your having a problem finding a quest objective--just tap m frequently. The maps are pretty good at showing you precisely where to go.

For heals, there are 3 Advances Classes with healing trees -- Republic: Jedi Sage (Jedi Consular), Scoundrel (Smuggler), and Commando (Trooper); Empire: Sith Sorcerer (Sith Inquisitor), Operative (Imperial Agent), and Mercenary (Bounty Hunter).

There is more information here on how the healing classes work (including some of the class specific mechanics) - http://www.mmo-champion.com/threads/1026827-HEALING!-A-Comparison-of-the-Healers

Good luck!

 

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Ferrydust 
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Subject: /vomit @ SWTOR
Gidgiddoni posted:
Serious question. Truly.

I finally got in to play for a couple of hours on Sunday. I have read very little on the game and only know about the various classes and races what it tells you at the character creation screen - which, if I judge from past MMO experience, is probably way off.

I have always enjoyed ranged classes more in WoW, and a decent healer also.

Anwyay, among my accomplishments were, managing to die at level 2, and, on another character, spending about 20 minutes running all over a map trying to locate something the quest giver said was right down the road.

I suppose this is like a new pair of shoes. You know you need them, since your old pair is worn out, but the break-in period, until you get comfortable with them, is terrible.

I am way ready to be done with WoW, and Diablo III is a long ways out, so I would like to like Star Wars. I remember the transition from DAOC to WoW, while I missed some things about DAOC, WoW provided pretty solid interest early on. And yeah, it had plenty of problems. So ... suggestions for transitioning to Star Wars and liking it?


Most of the quests are pretty straight forward and easy to locate using the map, but there are a few quests in noobland that were difficult. I found that it got easier once you make it off the first planet. (The foot of the citadel anyone? Gah that was impossible to find for me)

For a class you will like it sounds like Inquisitor/Sorcerer. Once you are a Sorcerer you can decide to be heals or dps.Nice ranged dps class and you get a tank as a minion.


 

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Subject: /vomit @ SWTOR
You died at level 2?

You need to be AFK in SWTOR to die from what I've experienced. That or highly mentally disabled tongue

The only time I came close to dying was on my IA. Had to go to some swamp for robot parts or something and saw a similar one to the ones I had to kill, except like 50 times larger. I tried to kill it but ended up having to run as it was rocking my face.

Still managed to fight it for like 30s though.

 

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The_Korrigan 
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I guess you didn't play a Jedi. The level 15ish class quest Sith Apprentice is damned hard even with your tank companion, at least for a Jedi Shadow. Took me a few tries to down him.

 

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My Inquisitor Level 17 is fun to play happy I am enjoying it and cant wait for it to go live! happy IN the meantime , I started up my WOW again just to play for a month. Ohhh the game addiction happy

 

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Conceited 
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Nah. I tried a Consular or whatever it is with my friend, where we only made it to 6 or 7 tongue

Can solo the groups of 3+ pretty easy. With 2 people it's like a race to get there before your partner kills the whole group before you can even do anything. Ridiculous.

 

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Errtuu 
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Conceited posted:
Nah. I tried a Consular or whatever it is with my friend, where we only made it to 6 or 7 tongue

Can solo the groups of 3+ pretty easy. With 2 people it's like a race to get there before your partner kills the whole group before you can even do anything. Ridiculous.


Yeah, I know...Ridiculous that level 5 quest mobs aren't more challenging. New players just starting the game should have to solo elites by then...I'm appalled. If only they'd offer some group quests with elites by level 6..instead of making you wait all the way until 7. /facepalm.

 

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Subject: /vomit @ SWTOR
Errtuu posted:
Conceited posted:
Nah. I tried a Consular or whatever it is with my friend, where we only made it to 6 or 7 tongue

Can solo the groups of 3+ pretty easy. With 2 people it's like a race to get there before your partner kills the whole group before you can even do anything. Ridiculous.


Yeah, I know...Ridiculous that level 5 quest mobs aren't more challenging. New players just starting the game should have to solo elites by then...I'm appalled. If only they'd offer some group quests with elites by level 6..instead of making you wait all the way until 7. /facepalm.


Exactly, minus the sarcasm. If I wanna faceroll a game again I'll go play WoW.

There should be some challenge, even at low levels. At least some threat of dying.

The group quests weren't even hard either ><

It just feels to me like I'm more watching a movie than actually playing a game. It almost plays itself.

Hopefully I will be able to break 15-20 during release and experience more of the game, then decide whether or not I can continue to play it tongue

 

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Trigeminal 
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I'm not interested in the story. It seems that those who enjoyed the beta were enthralled with the voice-overs and story. I'd just read a book or watch a movie if I want a good story. I was looking at gameplay and the mechanics of things. I think that is why I couldn't log out fast enough while others enjoyed it.

 

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Subject: /vomit @ SWTOR
Trigeminal posted:
I'm not interested in the story. It seems that those who enjoyed the beta were enthralled with the voice-overs and story. I'd just read a book or watch a movie if I want a good story. I was looking at gameplay and the mechanics of things. I think that is why I couldn't log out fast enough while others enjoyed it.

Books and movies are good, but a good game story that you are engaged in is great. The voice-overs help to bridge the gap that makes them engaging. It works for some, and not for others. I like it sometimes, yet other times, I'd turn on subtitles and some music to jam while hunting.

 

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croaks35 
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Subject: /vomit @ SWTOR
It's a buy for me.60 bucks for a months play that to me is worth it to do the storyline and such then will see how end game is considering I can buy alot of console games that cost me 60 and I don't get a months play out of I feel okay spending 60 on it.

 

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Trigeminal 
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Subject: /vomit @ SWTOR
croaks35 posted:
It's a buy for me.60 bucks for a months play that to me is worth it to do the storyline and such then will see how end game is considering I can buy alot of console games that cost me 60 and I don't get a months play out of I feel okay spending 60 on it.


Nothing wrong with that. I've bought games that got tossed into the corner the same day I bought them. Pretty much any new MMO would offer more life than that. 10 bucks says I'll play this game at some point mostly due to RL friends playing it. Unlike past MMO releases, I'm not hyped into thinking this is my future MMO home.

 

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RoamsBlues 
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Subject: /vomit @ SWTOR
Conceited posted:
Errtuu posted:
Conceited posted:
Nah. I tried a Consular or whatever it is with my friend, where we only made it to 6 or 7 tongue

Can solo the groups of 3+ pretty easy. With 2 people it's like a race to get there before your partner kills the whole group before you can even do anything. Ridiculous.


Yeah, I know...Ridiculous that level 5 quest mobs aren't more challenging. New players just starting the game should have to solo elites by then...I'm appalled. If only they'd offer some group quests with elites by level 6..instead of making you wait all the way until 7. /facepalm.


Exactly, minus the sarcasm. If I wanna faceroll a game again I'll go play WoW.

There should be some challenge, even at low levels. At least some threat of dying.

The group quests weren't even hard either ><

It just feels to me like I'm more watching a movie than actually playing a game. It almost plays itself.

Hopefully I will be able to break 15-20 during release and experience more of the game, then decide whether or not I can continue to play it tongue

Level 6 or 7?
You didn't spend 3 hours in game... multiplayer quests? You had one heroic at most....

Also, honestly the Consular has the worst story of all. Would not judge a game on the one experience.

Conceited posted:
Yeah, it's just not as smooth as it should be.

Sadly, WoW is still one of the only MMO's out there with really good character control.

SWTOR is basically WoW in the future, without the polish. The questing is exactly the same.

I got to level 10 and went to the Imperial Fleet, did my first and only Warzone a little bit ago. Topped the chart in kills/damage(Sniper), and then realized I was already getting bored sad

It has a few cool things though. Like your companions able to go sell your loot for you, or gather crafting materials, and help you quest. The whole premise is awesome, just needs to be implemented better. Having Jedi leap at you from 100 ft away is cool, and it's not at the same time, lol.

The game is super smooth... get a real computer.
WoW is the only MMO with good character control? WTF is that?
Questing is exactly the same?... SWTOR has less polish?

No.
No.
No.
No.
It's as if you haven't even tried the game or seen a recent video.

 

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Conceited 
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Subject: /vomit @ SWTOR
Double post apparently, deleted.

 

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Conceited 
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Subject: /vomit @ SWTOR
RoamsBlues posted:
Conceited posted:
Errtuu posted:
[quote=Conceited]Nah. I tried a Consular or whatever it is with my friend, where we only made it to 6 or 7 tongue

Can solo the groups of 3+ pretty easy. With 2 people it's like a race to get there before your partner kills the whole group before you can even do anything. Ridiculous.


Yeah, I know...Ridiculous that level 5 quest mobs aren't more challenging. New players just starting the game should have to solo elites by then...I'm appalled. If only they'd offer some group quests with elites by level 6..instead of making you wait all the way until 7. /facepalm.


Exactly, minus the sarcasm. If I wanna faceroll a game again I'll go play WoW.

There should be some challenge, even at low levels. At least some threat of dying.

The group quests weren't even hard either ><

It just feels to me like I'm more watching a movie than actually playing a game. It almost plays itself.

Hopefully I will be able to break 15-20 during release and experience more of the game, then decide whether or not I can continue to play it tongue

Level 6 or 7?
You didn't spend 3 hours in game... multiplayer quests? You had one heroic at most....

Also, honestly the Consular has the worst story of all. Would not judge a game on the one experience.

Conceited posted:
Yeah, it's just not as smooth as it should be.

Sadly, WoW is still one of the only MMO's out there with really good character control.

SWTOR is basically WoW in the future, without the polish. The questing is exactly the same.

I got to level 10 and went to the Imperial Fleet, did my first and only Warzone a little bit ago. Topped the chart in kills/damage(Sniper), and then realized I was already getting bored sad

It has a few cool things though. Like your companions able to go sell your loot for you, or gather crafting materials, and help you quest. The whole premise is awesome, just needs to be implemented better. Having Jedi leap at you from 100 ft away is cool, and it's not at the same time, lol.

RoamsBlues posted:

The game is super smooth... get a real computer.
WoW is the only MMO with good character control? WTF is that?
Questing is exactly the same?... SWTOR has less polish?

No.
No.
No.
No.
It's as if you haven't even tried the game or seen a recent video.


And as you can see in the quote I played more than just that one character.

As for the smoothness, I wasn't talking about framerates. My gaming computer is probably better than most everyone's here tongue
I was talking about control, combat. The character control isn't terrible, but it's not great.

Yes.
Yes.
Yes.
Yes.

Your return points are quite compelling! You've got me convinced.

 

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-Peo- 
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Subject: /vomit @ SWTOR
So if you don't like it, don't flippin play it.

Good grief what is so hard about that. I enjoyed the beta, all 2 days of it, I got 4 guys to 12-14. I will be buying and playing it when retail hits. The story is the best part and being able to affect your world with your choices is pretty cool. Except for a few problems with my mouse and a couple glitches, I thought the game was quite polished and the classes fun to play. I honestly didn't dislike anything about the game. Voice-overs and immersion was extraordinary. This game won't be for the B-net kiddy crowd, something that works in its favor. As long as they don't make it f2p, it will be a fantastic game with a good community becuz it does not cater to a certain player type that tends to ruin communities.

 

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Taloquin 
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Subject: /vomit @ SWTOR
Trigeminal posted:
I won't re-link this post a month after release when everyone cancels. It really is boring. There must be some of that honeymoon-pre-release-new-mmo thing going on but that doesn't change much. If the game wasn't something as american as star wars, it would be shrugged off... especially by anyone who played the beta. I won't rub it in any faces down the road though happy


Ok, I tried to read through this thread without responding, but seriously... this is IGN... is there such a thing?

In response to Trigeminal... If you find all of this boring, you should seriously consider leaving the MMO genre. And if you don't, I seriously invite you to develop a more interesting quest template than what is displayed in SW:TOR. Sure, there are plenty of "gather X insert-random-items" quests, just as every other MMO has ever had. It's not something that will ever change. How could it possibly ever change? What kind of static combat oriented quest can you come up with? Something where you have to go collect X number of X item, only to have the scenerio change mid-way through? Well guess what? SW:TOR does that. The only problems they have in that regard are the UI and (I hate to say it) visual representation to that so as to not confuse the mindless MMO players that don't expect it to happen. I know that having a huge flashing icon in the middle of the screen is easy to miss for the average MMO'er (considering they have some kind of mental or visual deficiency).

But seriously, I invite you, or anyone on this board, that could come up with STATIC quest line to appease the masses. SW:TOR is a STATIC MMO after all. To my knowledge, there has NEVER been a DYNAMIC MMO. Ever. Where a GM will show up and give you random choices to some random problem given random circumstances in a random world. I'm not including MUDs or MUXs of course. If you want more than that, then I invite you do drop the mouse on your desk and pick up your D20's, because what you want can never be fully realized in a current MMO.

 

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The_Korrigan 
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Subject: /vomit @ SWTOR
Taloquin posted:
If you want more than that, then I invite you do drop the mouse on your desk and pick up your D20's, because what you want can never be fully realized in a current MMO.
Or buy Neverwinter Nights (or better, NWN2) and play with friends. The experience is really close to a pen and paper with DM experience... because you actually have a DM. There are tons of modules (campains) available on the Neverwinter Nights vault.

PS: my "review" of SW:TOR beta:
http://vnboards.ign.com/sw_the_old_republic_general_board/b23436/115829083/p1/?0

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
If it were not for the voice acting and Star Wars IP SWTOR would be dead on delivery. It has a feature set that would have been great for a new MMORPG, TEN YEARS AGO.

The worst part is their class/talent system which is like taking the worst WOW ever offered and doubling down. Back again with the +1 crap. Worse, I have three trees to do it with. Only three warzones for PvP, slow spawning quest mobs, and you can't start off with a friend unless you both play the same archetype.

The voice acting will save it for a while, but the light/dark choices look like a six year old or Dr. Evil concocted them

 

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TruthyID 
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Subject: /vomit @ SWTOR
Zero_Washu posted:
It has a feature set that would have been great for a new MMORPG, TEN YEARS AGO.


I played the beta this last weekend and couldn't shake the feeling that I'd played this game before then it finally hit me, this game plays a lot like Tabula Rasa. Maybe it was because I was playing a trooper but the gameplay was eerily similar to the gameplay in Tabula Rasa and even the world, gear, and UI layout were nearly the same. The biggest difference was that ToR is significantly slower and less exciting than Tabula Rasa was.

Tabula Rasa gameplay video for comparison.
http://www.youtube.com/watch?v=zuMHH5CxRj0

 

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Quazimortal 
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Subject: /vomit @ SWTOR
I hope you understand the implications of saying SW:ToR is worse than Tabula Rasa. laugh

 

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RoamsBlues 
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Subject: /vomit @ SWTOR
Zero_Washu posted:
If it were not for the voice acting and Star Wars IP SWTOR would be dead on delivery. It has a feature set that would have been great for a new MMORPG, TEN YEARS AGO.

The worst part is their class/talent system which is like taking the worst WOW ever offered and doubling down. Back again with the +1 crap. Worse, I have three trees to do it with. Only three warzones for PvP, slow spawning quest mobs, and you can't start off with a friend unless you both play the same archetype.

The voice acting will save it for a while, but the light/dark choices look like a six year old or Dr. Evil concocted them


Feature set that would have been great for a new MMORPG, TEN YEARS AGO?
laugh

Here's a game releasing with
-great graphics
-a deep crafting system that matters
-polished gameplay
-fairly balanced classes
-instanced PvP matches
-open PvP areas
-ffa PvP zone
-objective based open PvP zone
-companion system (which actually works unlike)
-Ships which although not customisable is more than many MMOs can claim
-full VO
-Good story element
-Quest lines with actual choice (sure maybe it's linear if you compare it with say Morrowind... but it's surely the least linear MMO out there ATM aside from perhaps GW... if you consider that an MMO)
-Space combat mini game
-Tons of dungeons and a variable difficulty raid and the promise of more
-The group dialog and social point system is simplistic but tons of fun and that itself is worth noting
-Tons of QoL features already in like area loot, self rez... or just stuff like /walk
-Combat that actually looks good with deflecting moves and deflected projectiles and repelled blows

Does it have as much content as a 7yo MMO? no. Why would you expect that?
(You absolutely can start off with a friend if you want to btw... unless you're of a different faction.)

Does it have flaws? yes... poor character customization and lack of iconic races for sure...

You're fully allowed to find it's not your cup of tea and not like SWTOR but your being disingenuous in your appreciation of the game... if you even have any experience with it.

But honestly if this does not meet the standard for a newly released MMO than you're either a hypocrite or no MMO will ever meet your standard.

 

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Spookysheep 
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Subject: /vomit @ SWTOR
RoamsBlues posted:

Does it have as much content as a 7yo MMO? no. Why would you expect that?
(



Did you really just ask those two incredibly stupid questions? Or were you just trying to be funny by portraying obtuse?

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
RoamsBlues posted:


You're fully allowed to find it's not your cup of tea and not like SWTOR but your being disingenuous in your appreciation of the game... if you even have any experience with it.

But honestly if this does not meet the standard for a newly released MMO than you're either a hypocrite or no MMO will ever meet your standard.


Was wondering when I would encounter the rabid fanboi, I just glad he didn't break down and cry, or at least I could not see it. Do they crawl under their SW blankets with the Wookie doll with kung fu grip?

Graphics are merely okay, character models are actually bland unless in a Voice Acting scene, clipping is very bad
I have yet to read one good review of the crafting system.
Polished game play, yeah they got spawn camping down pat.
Balanced classes? You really typed that?
Open PvP is only good until a few weeks into game, then its a cry fest, still only three war zones?
The companion system is actually nice, guess its as close to sex as most SW fans will get
ooh... ships, uh other games call them houses, and in SW I want a tiny ship, not something I can get lost in
What constitutes tons of dungeons? Is this some obscure measurement I haven't encountered?


Tired of lists, the problem is RIFT set a high bar for refinement and SWTOR fails on many of those counts. The UI is atrocious in both its inflexibility and missing features. And I never compared its content to another game, I simply stated that its feature set EXCEPT for the voice acting is good for ten year old game. The talent system is like the worst WOW ever offered and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Still stand by my assessment, if it were not for the IP and Voice Acting this game would be toast, I guess they needed to add the over sexed twils to give the pocket mining demographic a reason to stick with it.

 

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Ferrydust 
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Subject: /vomit @ SWTOR
Zero_Washu posted:
RoamsBlues posted:


You're fully allowed to find it's not your cup of tea and not like SWTOR but your being disingenuous in your appreciation of the game... if you even have any experience with it.

But honestly if this does not meet the standard for a newly released MMO than you're either a hypocrite or no MMO will ever meet your standard.


Was wondering when I would encounter the rabid fanboi, I just glad he didn't break down and cry, or at least I could not see it. Do they crawl under their SW blankets with the Wookie doll with kung fu grip?

Graphics are merely okay, character models are actually bland unless in a Voice Acting scene, clipping is very bad
I have yet to read one good review of the crafting system.
Polished game play, yeah they got spawn camping down pat.
Balanced classes? You really typed that?
Open PvP is only good until a few weeks into game, then its a cry fest, still only three war zones?
The companion system is actually nice, guess its as close to sex as most SW fans will get
ooh... ships, uh other games call them houses, and in SW I want a tiny ship, not something I can get lost in
What constitutes tons of dungeons? Is this some obscure measurement I haven't encountered?


Tired of lists, the problem is RIFT set a high bar for refinement and SWTOR fails on many of those counts. The UI is atrocious in both its inflexibility and missing features. And I never compared its content to another game, I simply stated that its feature set EXCEPT for the voice acting is good for ten year old game. The talent system is like the worst WOW ever offered and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Still stand by my assessment, if it were not for the IP and Voice Acting this game would be toast, I guess they needed to add the over sexed twils to give the pocket mining demographic a reason to stick with it.




Uhh wow, you sort of went off the deep end there. Just sayin'

 

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Unstruck 
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Subject: /vomit @ SWTOR
Ferrydust posted:
Zero_Washu posted:
RoamsBlues posted:


You're fully allowed to find it's not your cup of tea and not like SWTOR but your being disingenuous in your appreciation of the game... if you even have any experience with it.

But honestly if this does not meet the standard for a newly released MMO than you're either a hypocrite or no MMO will ever meet your standard.


Was wondering when I would encounter the rabid fanboi, I just glad he didn't break down and cry, or at least I could not see it. Do they crawl under their SW blankets with the Wookie doll with kung fu grip?

Graphics are merely okay, character models are actually bland unless in a Voice Acting scene, clipping is very bad
I have yet to read one good review of the crafting system.
Polished game play, yeah they got spawn camping down pat.
Balanced classes? You really typed that?
Open PvP is only good until a few weeks into game, then its a cry fest, still only three war zones?
The companion system is actually nice, guess its as close to sex as most SW fans will get
ooh... ships, uh other games call them houses, and in SW I want a tiny ship, not something I can get lost in
What constitutes tons of dungeons? Is this some obscure measurement I haven't encountered?


Tired of lists, the problem is RIFT set a high bar for refinement and SWTOR fails on many of those counts. The UI is atrocious in both its inflexibility and missing features. And I never compared its content to another game, I simply stated that its feature set EXCEPT for the voice acting is good for ten year old game. The talent system is like the worst WOW ever offered and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Still stand by my assessment, if it were not for the IP and Voice Acting this game would be toast, I guess they needed to add the over sexed twils to give the pocket mining demographic a reason to stick with it.




Uhh wow, you sort of went off the deep end there. Just sayin'




Yah seriously. Deep breath. It's an opinion on a game, not the president burning the constitution.

 

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Quazimortal 
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Subject: /vomit @ SWTOR
You compared that post to someone melting down over the President burning the Constitution? Wow, I think that's probably the worst comparison I've seen on this forum to date. Unless you think people would only get mildly annoyed at the President burning the Constitution of course, cause that is about all that post sounded like to me.

Edit: I wrote flag instead of Constitution first, so you made an even worse comparison than I initially thought. Ha!

 

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RoamsBlues 
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Subject: /vomit @ SWTOR
Zero_Washu posted:
...and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Again... talking out of your ass

 

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Ugh_Lancelot 
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Subject: /vomit @ SWTOR
RoamsBlues posted:
Zero_Washu posted:
If it were not for the voice acting and Star Wars IP SWTOR would be dead on delivery. It has a feature set that would have been great for a new MMORPG, TEN YEARS AGO.

The worst part is their class/talent system which is like taking the worst WOW ever offered and doubling down. Back again with the +1 crap. Worse, I have three trees to do it with. Only three warzones for PvP, slow spawning quest mobs, and you can't start off with a friend unless you both play the same archetype.

The voice acting will save it for a while, but the light/dark choices look like a six year old or Dr. Evil concocted them


Feature set that would have been great for a new MMORPG, TEN YEARS AGO?
laugh

Here's a game releasing with
-great graphics
-a deep crafting system that matters
-polished gameplay
-fairly balanced classes
-instanced PvP matches
-open PvP areas
-ffa PvP zone
-objective based open PvP zone
-companion system (which actually works unlike)
-Ships which although not customisable is more than many MMOs can claim
-full VO
-Good story element
-Quest lines with actual choice (sure maybe it's linear if you compare it with say Morrowind... but it's surely the least linear MMO out there ATM aside from perhaps GW... if you consider that an MMO)
-Space combat mini game
-Tons of dungeons and a variable difficulty raid and the promise of more
-The group dialog and social point system is simplistic but tons of fun and that itself is worth noting
-Tons of QoL features already in like area loot, self rez... or just stuff like /walk
-Combat that actually looks good with deflecting moves and deflected projectiles and repelled blows

Does it have as much content as a 7yo MMO? no. Why would you expect that?
(You absolutely can start off with a friend if you want to btw... unless you're of a different faction.)

Does it have flaws? yes... poor character customization and lack of iconic races for sure...

You're fully allowed to find it's not your cup of tea and not like SWTOR but your being disingenuous in your appreciation of the game... if you even have any experience with it.

But honestly if this does not meet the standard for a newly released MMO than you're either a hypocrite or no MMO will ever meet your standard.

Quoting this here for future reference (and lulz) in case of ninja edits.

 

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Trigeminal 
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Subject: /vomit @ SWTOR
Taloquin posted:
In response to Trigeminal... If you find all of this boring, you should seriously consider leaving the MMO genre. And if you don't, I seriously invite you to develop a more interesting quest template than what is displayed in SW:TOR. Sure, there are plenty of "gather X insert-random-items" quests, just as every other MMO has ever had. It's not something that will ever change.


I don't find "all of this boring." I just found SWTOR's version of it boring. Yes the quests are the same as other MMOs but in some ways it is even worse in SWTOR. There are fewer quests clustered together and the travel time is increased. While it is a replica (almost) of WoW, you'd spend more time killing in WoW and less time walking. I'd rather level in WoW than I would in SWTOR. I sure hope the endgame is good happy

They are focusing on some "story" I suppose. Many people seem to play MMOs for the story. I don't play them for this reason. I enjoy the action more than the story (combat > voiceovers) and I enjoy the action with other players more than playing by myself (sorry Skyrim). I'm hoping GW2 scratches this itch.

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
Ferrydust posted:
Zero_Washu posted:
RoamsBlues posted:


You're fully allowed to find it's not your cup of tea and not like SWTOR but your being disingenuous in your appreciation of the game... if you even have any experience with it.

But honestly if this does not meet the standard for a newly released MMO than you're either a hypocrite or no MMO will ever meet your standard.


Was wondering when I would encounter the rabid fanboi, I just glad he didn't break down and cry, or at least I could not see it. Do they crawl under their SW blankets with the Wookie doll with kung fu grip?

Graphics are merely okay, character models are actually bland unless in a Voice Acting scene, clipping is very bad
I have yet to read one good review of the crafting system.
Polished game play, yeah they got spawn camping down pat.
Balanced classes? You really typed that?
Open PvP is only good until a few weeks into game, then its a cry fest, still only three war zones?
The companion system is actually nice, guess its as close to sex as most SW fans will get
ooh... ships, uh other games call them houses, and in SW I want a tiny ship, not something I can get lost in
What constitutes tons of dungeons? Is this some obscure measurement I haven't encountered?


Tired of lists, the problem is RIFT set a high bar for refinement and SWTOR fails on many of those counts. The UI is atrocious in both its inflexibility and missing features. And I never compared its content to another game, I simply stated that its feature set EXCEPT for the voice acting is good for ten year old game. The talent system is like the worst WOW ever offered and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Still stand by my assessment, if it were not for the IP and Voice Acting this game would be toast, I guess they needed to add the over sexed twils to give the pocket mining demographic a reason to stick with it.




Uhh wow, you sort of went off the deep end there. Just sayin'




What I can't have fun going over the top on purpose? The last line I will stick with :P

Sorry, I don't know how to write "silly" because I tend to love tweaking fanbois

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
RoamsBlues posted:
Zero_Washu posted:
...and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Again... talking out of your ass


How am I talking out my ass, you do know they stated quite clearly you will NOT be able to undo your choice of advanced class. Unless they caved in the last 48 hours.

 

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RoamsBlues 
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Subject: /vomit @ SWTOR
Zero_Washu posted:

Sorry, I don't know how to write "silly" because I tend to love tweaking fanbois

1-huh? 2-Try harder. 3-So...Waiting 'til you look like an ass and then claiming to have been trolling.
Zero_Washu posted:
RoamsBlues posted:
Zero_Washu posted:
...and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Again... talking out of your ass


How am I talking out my ass, you do know they stated quite clearly you will NOT be able to undo your choice of advanced class. Unless they caved in the last 48 hours.

Like pretty much half of what you're claiming... it's just not so.
It's been known since the summer through an interview with Georg Zoeller that this was a false assumption.
AC respec is discouraged through a cost that starts off as quite affordable and becomes increasingly prohibitive as you level up.

Edit: http://www.youtube.com/watch?v=OepdDbMKI8I&t=1m00s
So to quote GZ "That is not correct".

 

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Zero_Washu 
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--- deleted for new information I posted later ---

 

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Zero_Washu 
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Oh well, the pocket mining demographic will certainly be in love with this game :P

http://youtu.be/B7pgk7TZO_c

 

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Zero_Washu 
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OKAY, this gets better every time I try to figure it out.

From a German interview on 11/16/2011

Is it possible to change his Advanced class?
We have changed her mind again. It will not be possible to modify the Advanced class. We believe it is currently not necessary. Talent trees are to be reset but can not continue to the advanced class. At least not at launch. Probably not.


and from 11/18

11/18/11

A thread started up stating that it was confirmed from the European Q&A that there will NOT now be the ability to changed your Advanced class as was previously confirmed.

Georg Zoeller, Principle Lead Combat Designer came on with the answer:

Mainly interface improvements that reduce the chance for players to make the wrong choice. Including the ability to preview skill-trees.

It's been testing favorably internally for a while and we've just started rolling this out to more broad testing.

This is a topic we will constantly evaluate as the game matures. It's very possible that somewhere down the line we find that we want to give people the flexibility of switching ACs, but for launch, this will not be possible.

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
RoamsBlues posted:
Zero_Washu posted:

Sorry, I don't know how to write "silly" because I tend to love tweaking fanbois

1-huh? 2-Try harder. 3-So...Waiting 'til you look like an ass and then claiming to have been trolling.
Zero_Washu posted:
RoamsBlues posted:
[quote=Zero_Washu]...and no ability of undoing an Advanced Class you don't like is going to be a source of much grief in the community.


Again... talking out of your ass


How am I talking out my ass, you do know they stated quite clearly you will NOT be able to undo your choice of advanced class. Unless they caved in the last 48 hours.

Like pretty much half of what you're claiming... it's just not so.
It's been known since the summer through an interview with Georg Zoeller that this was a false assumption.
AC respec is discouraged through a cost that starts off as quite affordable and becomes increasingly prohibitive as you level up.

Edit: http://www.youtube.com/watch?v=OepdDbMKI8I&t=1m00s
So to quote GZ "That is not correct".[/quote]

Actually see my other post, the same guy changed his mind.

 

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TruthyID 
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Subject: /vomit @ SWTOR
I spent a lot of time looking for a way to change an advanced class because I accidentally clicked on the "pick this advanced class" button instead of the "preview trees" button and got stuck with an advanced class that I didn't want. I don't know what interface improvements they could have made because there wasn't even a confirm box for picking an advanced class. I couldn't believe that equipping a lvl 1 green gets a confirmation box but a choice as big as picking your advanced class, which at this point is irreversible, didn't get one. It's really poor planning.

 

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Spookysheep 
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Subject: /vomit @ SWTOR
Spookysheep posted:
RoamsBlues posted:

Does it have as much content as a 7yo MMO? no. Why would you expect that?
(



Did you really just ask those two incredibly stupid questions? Or were you just trying to be funny by portraying obtuse?



I notice you keep dodging these questions.

Why not not bow out now and quit posting here because all you are is comedic fodder (and once you reach that status, you will never be anything else here) wink

 

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Zero_Washu 
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Subject: /vomit @ SWTOR
Spookysheep posted:
Spookysheep posted:
RoamsBlues posted:

Does it have as much content as a 7yo MMO? no. Why would you expect that?
(



Did you really just ask those two incredibly stupid questions? Or were you just trying to be funny by portraying obtuse?



I notice you keep dodging these questions.

Why not not bow out now and quit posting here because all you are is comedic fodder (and once you reach that status, you will never be anything else here) wink


Since he hasn't returned to tell me I am still talking out my ass I guess he is still trying to get his foot out of his mouth.

Contrary to his belief, I really wanted to be allowed to change my AC and yes, at one time the SWTOR team was going to allow it, but they obviously retracted it. When you read the SWTOR forums it actually causes one to realize what truly rabid fanbois are, the wow forums are merely amateurs

 

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Subject: /vomit @ SWTOR
Zero_Washu posted:
When you read the SWTOR forums it actually causes one to realize what truly rabid fanbois are, the wow forums are merely amateurs


I think it's because this game has the Star Wars IP. The big divide between the people who like ToR and those who don't seems to be who was already a fan of the IP.

The Star Wars fans are excited about ToR's focus on storytelling and expanding the lore. They seem willing to overlook any shortcomings in gameplay in exchange for the the opportunity to get immersed in the Star Wars universe.

For those of us who aren't Star Wars fans the voice overs and story driven aspects of the game don't add much, if any, value to the game. And, underneath the cutscenes and voice overs, ToR is a fairly run of the mill MMO. If you're looking at ToR from the standpoint of someone who's simply looking for an MMO that moves the genre forward, and the IP doesn't matter to you, you're bound to be disappointed.

 

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Unstruck 
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Quazimortal posted:
You compared that post to someone melting down over the President burning the Constitution? Wow, I think that's probably the worst comparison I've seen on this forum to date. Unless you think people would only get mildly annoyed at the President burning the Constitution of course, cause that is about all that post sounded like to me.

Edit: I wrote flag instead of Constitution first, so you made an even worse comparison than I initially thought. Ha!


I laughed at my own joke when I wrote it, and that is all that matters. peace

 

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Zero_Washu 
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LOL

http://www.oldrepublic.net/247-advanced-class-respec-may-available-post-launch.html

New, the 2nd of December, they are hinting they may now allow this. You should see the heart ache and angst over this.

 

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Jyiiga 
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I honestly do not think AC switching is needed.

 

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Sprawl-zero1eye- 
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I like choice with consequence...

 

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MinionX-DW 
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Subject: /vomit @ SWTOR
I don't think it's need in this game, The game is not Rift.

I also don't think SWTOR as much to worry about in terms of features, it's vastly superior to the shit WoW has become.

It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.

Nice Open World PVP, with a Frontier like Zone, a Zone like Mordred as well.

And the classes were fairly balanced in beta, but that remains to be seen at high levels as you always have classes that are better scaling then others. White Lion in Warhammer Online is a fine example at that, shitty till RR70, then started becoming very powerful.

 

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Subject: /vomit @ SWTOR
MinionX-DW posted:
It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.


Wtf? DAoC had one of the worst crafting systems of any MMO ever created... silly

 

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The_Korrigan 
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How is crafting in SW:TOR anything remotely similar to DAoC?
hypnotized

 

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Subject: /vomit @ SWTOR
The_Korrigan posted:
How is crafting in SW:TOR anything remotely similar to DAoC?
hypnotized



I think what they are alluding to is that you can craft blank pieces of armor with no stats and then add stats later to customize your character rather than having the "Breastplate of Righteousness" with set stats that every raider needs to go to the next level.

So, making blank armor in DAOC and Spellcrafting it roughly = Crafting blank armor and "modding" it in SWTOR.

 

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Quazimortal posted:
MinionX-DW posted:
It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.


Wtf? DAoC had one of the worst crafting systems of any MMO ever created... silly


You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?

 

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goldielocks2009 
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Dang it.. I have the cleanest house in the USA because I am trying to keep myself preoccupied until the game comes out.. HURRY UP DEC 13th!!!!

 

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tantallous 
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Subject: /vomit @ SWTOR
Zero_Washu posted:
Oh well, the pocket mining demographic will certainly be in love with this game :P

http://youtu.be/B7pgk7TZO_c


that was hilarious. so's the agent one.

 

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Quazimortal 
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Subject: /vomit @ SWTOR
MinionX-DW posted:
Quazimortal posted:
MinionX-DW posted:
It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.


Wtf? DAoC had one of the worst crafting systems of any MMO ever created... silly


You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?




What a stupid comment...

Of course the crafting system has been used throughout the entire games life, you can say that about every single bloody MMO in history. Also, saying it provided an economy to the game is just as stupid of a comment because it proves nothing. By saying it provided an economy all you are saying is that crafted items were bought and sold and oh my wouldn't you guess it you can say the same thing about the crafted items in every single MMO in history.

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.

You really should shut up now before you make yourself look like even more of a moron. laugh

 

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Thinking that the relevance (relevant meaning desirability as an item you use daily, aka Best In Slot) of crafted items in WoW is anything close to the relevance of crafted (98-100%) items in DAoC at any level is about as full of mouth-breather fail as anything I've read since GC's last post.

Or was that another "HAHA I TROL U" post?

 

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Ugh_Lancelot posted:
Thinking that the relevance (relevant meaning desirability as an item you use daily, aka Best In Slot) of crafted items in WoW is anything close to the relevance of crafted (98-100%) items in DAoC at any level is about as full of mouth-breather fail as anything I've read since GC's last post.

Or was that another "HAHA I TROL U" post?


Point out the place in my posts where I mentioned the relevance or desirability of the crafted items. I think you might have trouble doing so since I didn't mention either even once.

 

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OK, so if that wasn't your point, then what was? I read Minion-X's as saying that at least DAoC had crafted items that were regularly needed by max-level players as the best-in-slot items in the game, which meant good crafters were highly desired and almost always had plenty of work. Unlike WoW where they just buy all the mats and AFK crafting up to max and then log on long enough make 3 items every cooldown and log back off. And WoW (and other games) crafted items are much worse than the BiS items you get in raids and PVP.

Enlighten me.

 

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Ugh_Lancelot posted:
OK, so if that wasn't your point, then what was? I read Minion-X's as saying that at least DAoC had crafted items that were regularly needed by max-level players as the best-in-slot items in the game, which meant good crafters were highly desired and almost always had plenty of work. Unlike WoW where they just buy all the mats and AFK crafting up to max and then log on long enough make 3 items every cooldown and log back off. And WoW (and other games) crafted items are much worse than the BiS items you get in raids and PVP.

Enlighten me.


Where did he say all of that? You sure do like reading things that don't exist, don't you?

MinionX-DW posted:
You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?


Here is what he said about DAoC's crafting system in it's entirety. Did you even bother to read the conversation before you jumped in here and stuck your foot in your mouth?

 

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The_Korrigan 
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Quazimortal posted:
Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.
This was the important sentence the DAoC fans are conveniently ignoring.

 

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knight-of-ni 
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Quazimortal posted:

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.

One of my swtor bug reports was to describe how easy it was to macro crafting. There's not really an easy way to fix it, except to make it easy to do without macroing (which is kind of what they tried to do). At the higher levels, there's not really much point, but you could grind through the lower levels to 250-ish over a night or two.

I did find that if you at least consider trying to keep up, you can keep your crafting skills relevant to your level without much issue. I don't think macroing will be tremendously common, but I'm sure someone will be banned in the first week.

 

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DARK AGE OF CAMELOT > EVERYTHING ELSE

 

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Quazimortal posted:
You sure do like reading things that don't exist, don't you?
Sometimes. It's the voices in my head...

Quazimortal posted:
Did you even bother to read the conversation before you jumped in here and stuck your foot in your mouth?

Hey, look, it's what we do around here. Some of us just do with more flair and panache. wink

 

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Quazimortal 
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Subject: /vomit @ SWTOR
knight-of-ni posted:
Quazimortal posted:

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.

One of my swtor bug reports was to describe how easy it was to macro crafting. There's not really an easy way to fix it, except to make it easy to do without macroing (which is kind of what they tried to do). At the higher levels, there's not really much point, but you could grind through the lower levels to 250-ish over a night or two.

I did find that if you at least consider trying to keep up, you can keep your crafting skills relevant to your level without much issue. I don't think macroing will be tremendously common, but I'm sure someone will be banned in the first week.



I was actually describing the crafting system in DAoC, I don't know anything about the crafting system in SWTOR. peace

 

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-Peo- 
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Subject: /vomit @ SWTOR
DAoC was crap. AC > WoW > DAoC.

 

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MinionX-DW 
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Subject: /vomit @ SWTOR
Quazimortal posted:
MinionX-DW posted:
Quazimortal posted:
[quote=MinionX-DW]It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.


Wtf? DAoC had one of the worst crafting systems of any MMO ever created... silly


You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?




What a stupid comment...

Of course the crafting system has been used throughout the entire games life, you can say that about every single bloody MMO in history. Also, saying it provided an economy to the game is just as stupid of a comment because it proves nothing. By saying it provided an economy all you are saying is that crafted items were bought and sold and oh my wouldn't you guess it you can say the same thing about the crafted items in every single MMO in history.

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.

You really should shut up now before you make yourself look like even more of a moron. laugh [/quote]

Oh good lord, the stupid train has rolled into station it seems..

If you don't understand the word relevant, then you really shouldn't post long winded comments about WoW's crafting system vs DAOC's crafting system.

Cause a massive different exists between the two. In WoW's, after say the first month of an expansion, The crafting system was complete shit for pretty much the entire time till the next Expansion.

In DAOC, The crafting system was used EVERY SINGLE DAY and was needed, because you HAD to use crafted gear in every single template you made in that game.

In fact, I'll use a better example, You can play World of Warcraft, and NEVER once use a crafted item in it. Try and do that in DAOC.

As for the very last comment about crafting being done by the Rare few folks, Umm no.. Most people at some point leveled a crafter up in that game. A simple look at housing merchants showed the stupid amount of crafted gear you could buy for your templates, What you had trouble finding was someone who was willing to do Spellcrafting for ya. Which wasn't super hard, It just wasn't worth it unless the person was willing to tip ya like a plat or two. So most people ended up making their own Spellcrafter at some point.

in the end, trying to call a crafting system that was fundamental to the very game, and couldn't be replaced the worst crafting system ever is moronic.

Hell, I got more use out of WAR's crafting system then WoW's crafting system.. and I will say I consider WAR's actual crafting system pretty bloody bad, but at least it was needed.



 

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The_Korrigan 
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Subject: /vomit @ SWTOR
MinionX-DW posted:
Oh good lord, the stupid train has rolled into station it seems..
Happens every single time the local bunch of DAoC fanatics are arguing their fetish game was the best thing since sliced bread.

MinionX-DW posted:
Cause a massive different exists between the two. In WoW's, after say the first month of an expansion, The crafting system was complete shit for pretty much the entire time till the next Expansion.
I must be dreaming then when I sell crafted goods on the AH and make money from them. My bad.

MinionX-DW posted:
In fact, I'll use a better example, You can play World of Warcraft, and NEVER once use a crafted item in it. Try and do that in DAOC.
No you can't (play WoW without using crafted items). Try to play with non gemmed and non enchanted gear...

Oh, and remind us, when was the last time you played Wow?

DAoC's crafting system was the most boring grind ever. I'd take WoW's or even better, SW:TOR's one anytime instead.

 

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Eternal_Midnight 
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Subject: /vomit @ SWTOR
What's ironic is that both of you are actually right... DAoC crafting IS more useful than most other's at endgame, but it is not a good crafting system solely because of this. The actual process of levelling and creating items is horribly, horribly bad and boring, and kind of ate your soul when you did it.

People who say crafting should be 'like DAoC' obviously either macro'ed their crafters, or have blocked the experience of trying to get LGM in one profession from their memory.

 

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MinionX-DW 
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Subject: /vomit @ SWTOR
The_Korrigan posted:
MinionX-DW posted:
Oh good lord, the stupid train has rolled into station it seems..
Happens every single time the local bunch of DAoC fanatics are arguing their fetish game was the best thing since sliced bread.

MinionX-DW posted:
Cause a massive different exists between the two. In WoW's, after say the first month of an expansion, The crafting system was complete shit for pretty much the entire time till the next Expansion.
I must be dreaming then when I sell crafted goods on the AH and make money from them. My bad.

MinionX-DW posted:
In fact, I'll use a better example, You can play World of Warcraft, and NEVER once use a crafted item in it. Try and do that in DAOC.
No you can't (play WoW without using crafted items). Try to play with non gemmed and non enchanted gear...

Oh, and remind us, when was the last time you played Wow?

DAoC's crafting system was the most boring grind ever. I'd take WoW's or even better, SW:TOR's one anytime instead.


You can easily play WoW with non gemmed and non enchanted gear. As for when I last played, Lets see, I have a 85 Warlock and an 85 Feral Druid, an 80 Warrior, and 80 Shaman. What do you think mate.

Difference between not being gemmed and enchanted in WoW vs say DAOC/Warhammer is being able to play, and not being able to play.

In WoW, If I don't get gemmed right away, not a huge deal, Enchanting is the same.

In DAOC, try not having ANY stats on your gear.

What about Warhammer, Even there, playing without crafting simply isn't an option, We'll ignore Liniments, which end up being a about a 1/10th of your HP at 40. But lets talk about their "gemming"

Imagine in WoW, if being ungemmed means you were missing 30 to 40% of your MAIN stat.

As for your original comments about selling gear, Yea.. I have max Smithing/Engineering/Leatherworking spread across my toons, You don't any of that crap. It's all just a huge waste of time.

I'd gladly take a "grind" (How you think DAOC's system is a grind is hilarious since you can just buy everything you need to GM it off the bloody merchant) and have my crafting system needed in a game, over a crafting system that's tacked on any day of the week.

 

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MinionX-DW 
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Subject: /vomit @ SWTOR
Eternal_Midnight posted:
What's ironic is that both of you are actually right... DAoC crafting IS more useful than most other's at endgame, but it is not a good crafting system solely because of this. The actual process of levelling and creating items is horribly, horribly bad and boring, and kind of ate your soul when you did it.

People who say crafting should be 'like DAoC' obviously either macro'ed their crafters, or have blocked the experience of trying to get LGM in one profession from their memory.


I LGMed Armorcrafting/Weaponcrafting/Spellcrafting/Alchemy in that game.

It wasn't grindy, and I didn't macro it.

It was rather easy as all ya needed was cash to do it.

Now I will admit fully that spellcrafting was annoying, But that had more to do with the ancient UI system then the actual Crafting itself.

 

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-Peo- 
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Subject: /vomit @ SWTOR
lol

everyone else is wrong and I am right, my mom said so!

tired

 

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-Mithan- 
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Subject: /vomit @ SWTOR
Eh I had fun playing the beta until level 15.

Its better than RIFT as far as the "interest" level in the game for me goes. No idea if I will play more than a couple months, but I can see myself playing to 50 probably.

 

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Quazimortal 
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Subject: /vomit @ SWTOR
MinionX-DW posted:
Oh good lord, the stupid train has rolled into station it seems..


I understand that this comment was directed as an insult towards me, but I can't help but laugh my ass off because all you really accomplished was to warn people of the rest of your post. laugh

 

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-Peo- 
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Subject: /vomit @ SWTOR
MinionX-DW posted:
Oh good lord, the stupid train has rolled into station it seems..


Please feel free to get right back on it and leave.

 

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-Mythril- 
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Subject: /vomit @ SWTOR
does that mean it's time to blow the dust off of ACTool?

 

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knight-of-ni 
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Subject: /vomit @ SWTOR
The_Korrigan posted:

MinionX-DW posted:
In fact, I'll use a better example, You can play World of Warcraft, and NEVER once use a crafted item in it. Try and do that in DAOC.
No you can't (play WoW without using crafted items). Try to play with non gemmed and non enchanted gear...

Oh, and remind us, when was the last time you played Wow?

DAoC's crafting system was the most boring grind ever. I'd take WoW's or even better, SW:TOR's one anytime instead.


don't know much about daoc but the rest of that was spot on. damn, I hate agreeing with korrigan. I feel dirty.

 

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Diskent 
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Subject: /vomit @ SWTOR
I am stoked to play SWTOR. I see a WoW box in the game store and I just get bored..

 

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bragz22 
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Subject: /vomit @ SWTOR
WOW was a great game and I'm very glad it existed. Had fun for many years but its run its course for me. I think for alot of people its just time to move to the next game and hope for the best. That's about it.

 

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Boone-Eldar 
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Subject: /vomit @ SWTOR
MinionX-DW posted:


In WoW, If I don't get gemmed right away, not a huge deal, Enchanting is the same.

In DAOC, try not having ANY stats on your gear.




Huh? For PvE? Neither game requires crafting to do the PvE side of the game. For PvP both games require crafting to not get destroyed by those that have their gear crafted or enhanced by a craft.

And to say WoW does not have an economy driven by crafting is about the most ridiculous thing I have ever read. But coming from you, not a big surprise.

 

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