Author Topic: Overview of Mists of Pandaria Panel
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Subject: Overview of Mists of Pandaria Panel
During the Mists of Pandaria Panel at BlizzCon several new features of the next expansion were spotlighted.

New Concepts
  • Blizzard's objective with MP is to combine new gameplay with the fun bits of the past expansions.
  • They also wish to bring people back into the world instead of spending the majority of their time waiting in queue in Stormwind and Orgrimmar. This will be the return of outdoor World Raid Mobs.
  • They also don't want players to feel pigeon holed into a certain aspect of the game in order to 'keep up' with current content or gear. This will include daily quests for the solo players that will reward Valor Points.
  • Character specialization and customization will be more interesting than ever. Game developers wish to get rid of the cookie cutter builds without compromising things like 4% of your DPS
  • Put a little more fun and humor back into the game


Continent of Pandaria
  • 5 new level-up zones to explore
  • Single, unified continent
  • Influenced by Asian landscapes
  • AH, Bank, and Central Questing Hub
  • No flying until max level


Lore of Pandaria
  • A long, storied history
  • Magically hidden since The Sundering
  • A new land to explore...
  • Alliance vs. Horde
  • Fore more lore check the Lore and Story Panel


The Wandering Isle
  • Pandaren start zone
  • It's a Turtle!
  • Story focused with simple mechanics
  • Cross faction, choose Horde/Alliance at level 10


Creatures of Pandaria
  • Jinyu - A race of Fish-Like creatures known as the wise men of the lands.
  • Hozu - A race of monkey-like creatures known to be mischievous.
  • Verming - A nuisance race similar to the race of kobolds.
  • Mantid - Insect race that's been on the island for a millenia. These are one of the major bad-guys on the continent. Unlike the silithid they're not hive-minded creatures but sentient individuals. Some raids and dungeons will be based around these.
  • Mogu - The first race on the island. The pandarens overthrew them thousands of years ago and now they want the island back. Another of the bad guys.
  • Sha - A shadow form creature race. The manifestation of all the bad energies on the island.


The Jade Forest
  • Point of entry for Alliance and Horde (only one starting zone).
  • Lush rainforests and stone spires
  • Meet the Hozu & Jinyu which the Alliance and Horde try to recruit and turn them against each other.
  • The bad energies between the Hozu & Jinyu case the release of the Sha.
  • Temple of the Jade Serpent - 5 man dungeon run by the Sha


Valley of the Four Winds
  • Second Zone
  • Two zones for the price of one! Allows for less linear questing allowing you to choose to go north or south first or mix and match
  • Pandaren farmlands
  • Coastal Jungle
  • Stormstout Brewery dungeon
  • The Mantid the main enemies in this zone


Pandaren Classes
  • Hunter
  • Mage
  • Monk
  • Priest
  • Rogue
  • Shaman
  • Warrior


Pandaren Racials
  • Epicurean - Increase the stat benefits from food by 100%
  • Gourmand - Cooking skill increased by 15
  • Inner Peace - Your rested experience bonus lasts twice as long
  • Bouncy - You take 50% less falling damage.
  • Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.


Monk Talent Trees
  • Brewmaster - Tank
  • Mistweaver - Healer (Melee DPS healer!)
  • Windwalker - Melee DPS
  • Not a hero class - Starts at first level
  • Very martial-arts based
  • Lots of monk-only animations


Monk Races
  • Monks are NOT Pandaren only
  • Draenei, Dwarf, Gnome, Human, Night Elf, Blood Elf, Orc, Tauren, Troll, Undead, Pandaren


Equipment
  • They hit a lot with hands and feet
  • But need weapons for some finishers:
    • Staves, Fist Weapons
    • One-Handed Axes, Maces, Swords
    • Off-Hands for healers, no shields
  • Leather Armor


Monk Resources
  • Chi (energy) used for Jab and Roll
  • Jab generates Light and Dark Force which is used for everything else
  • No Auto Attack!


Cataclysm Talents

Pros
  • Level 10 Spec
  • Removed Junk
  • Some choices

Cons
  • Risk of skipping talents
  • Didn't remove enough junk
  • Not enough choices
  • Cookie-cutter builds still persist
  • Not enough customization
  • No true hybridization
  • Players grumpy


Talent System Overhaul
  • Choose your spec at level 10
  • Get a spec ability at level 10
  • Get additional spec abilities later, like every 10 levels.
    • Old talents you need to have, core abilities
    • Old core abilities not every spec needs


Example: Prot Paladins
  • Level 10: Avenger's Shield
  • Level 20: Hammer of the Righteous (Ret/Prot only)
  • Level 30: Judgements of the Just (passive)
  • Level 40: Shield of the Righteous
  • Level 50 Grand Crusader (proc)
  • Ect...


Talents
  • No more talent points or ranks
  • One talent tree per class
  • Earn talents every 15 levels
  • Every talent: choose 1 of 3, you can't go back and get the others
  • No mandatory talents
  • Change talents as easily as glyphs


More information about ever talent tree will be available during the Talents Panel at 2:15 PST.


Scenarios - The "PvE Battleground"
  • Short instances for few players
  • Staged experience - different phases like a quest chain
  • Utilizing old world areas in a new way
  • Available to all levels
  • No player collision
  • No tank-healer-DPS combo necessary
  • Could replace group quests


Scenarios - How It Works
  • Queue and go, like Dungeon Finder
  • No role requirements = short queues
  • One of many options to earn Valor Points


Challenge Mode Dungeons
  • Complete a dungeon in X amount of time
  • To earn Bronze, Silver, Gold medals
  • Gear levels are normalized - All characters will be scaled to the same level of gear for the dungeon (no overpowering through the dungeon by overgearing it)
  • Rewards are sweet looking gear with no stats (Transmogging!)
  • Plus Valor Points!
  • Bragging Rights & Leaderboards
  • PvE competition


Pet Battle System
  • Collect, level and battle with companion pets
  • Accessible to all players
  • Works with almost every pet.
  • Customize your pets - name your pets, get them individual abilities ect


Collecting Pets
    Works with most existing pets
  • Wild Pets! - Pets you find in the wild. Random varying stats. Certain pets you might only find during the day or night, spring or winter, raining or sunshine, ect.
  • Pet Journal - Changes the current pet interface to a new system.
  • Most pets will become tradable, even leveled pets with abilities you've worked on
  • Account wide pets that retain their abilities and levels
  • Pet Journal will allow you to figure out where pets can be found.


Leveling Pets
  • Win battles to earn experience
  • Learn new abilities as you level
  • Create builds using abilities
  • Increase stats
  • Level multiple pets to build your team of pets


Pet Battles
    PvE & PvP battles
  • Turn based combat
  • Simple combat system
  • Fight with a team of 3 pets
  • Queuing system


Customization
  • Name your pets
  • Items
  • Builds & Teams
  • Masters & Master Abilities


Dungeons
  • 9 awesome new dungeons!
  • 6 dungeons across Pandaria
  • Heroic updates of classic favorites
    • Scholomance
    • Scarlet Monastery Wing 1 & 2


Raids
  • 3 new Epic raids!
  • Feature two new enemy races, Mogu & Mantid
  • Raid Finder for all raids, Normal & Heroic difficulties
  • World raid bosses return! (More info at the Raid Panel)


Questing
  • Increased focus on max level content
    • Multiple hubs
    • Incentives for dungeons/raiders to do outdoor/daily stuff
  • More quest choices, less linear
  • No flying until max level
  • Faction improvements - more fun, less grindy.


PvP
  • New battlegrounds
    • Stranglethorn Diamond Mines - Payload
    • Valley of Power - Murderball
    • Azshara Crater - DOTA
  • New Arena
    • Tol'vir Proving Grounds


STV Diamond Mine
  • Goblin mine below northern STV
  • Payload style gameplay
    • Escort mine cars to depot
    • Multiple tracks
    • First to X resources wins


Valley of Power
  • Located in the Vale of Eternal Blossoms
  • Murderball style gameplay
    • Holding the object earns points
    • Multiple point zones
    • Object does damage to holder
    • Damage increases over time


Tol'vir Proving Grounds
  • Located in Uldum
  • Simple layout based on Nagrand arena
  • Sense of place in the world


Achievements
  • Account Level Achievements!
  • Allows achievements to be shared among all characters on the same Battle.net account!
  • Create new achievements that require multiple characters to complete!


Major Class Changes
  • Resilience - changed to a base stat
  • Ranged Weapons
  • Warlocks
  • Shamans
  • Druids
  • Other classes coming soon


Ranged Weapons
  • Hunter Minimum range - Gone!
  • Hunter melee weapon - Gone!
  • Relics/Ranged slots - Gone!
  • Rogue & Warriors will throw their weapons for ranged attacks
  • Wands become main hand weapons


Warlocks
  • Unique resources for every spec
  • Affliction - Soul Shards
  • Demonology - Demonic Fury
  • Destruction - Infernal Embers


Shaman
  • Buff Totems - Gone!
  • All totems are utility
    • Earthgrab totem - roots
    • Repulsion totem - repels
    • Bulwark totem - absorbs


Druids
  • Always felt like they had 4 specs
  • Now they do!
    • Feral - cat (melee DPS)
    • Guardian - bear (tanking)
  • Some overlap between the two for versatility
  • All druids can still go cat or bear form


  • All Classes
    • Spell books cleaned up
    • Rotations improved
    • Automatically learn spells - no visiting trainers
    • Several new spells
    • Specs more developed
    • Talent trees should be FUN


    Screenshots from the panel coming soon!

    Posted from WoW Vault

     

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    Ugh_Lancelot 
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    Subject: Overview of Mists of Pandaria Panel
    blizz posted:
    Questing
    • More quest choices, less linear
    • Faction improvements - more fun, less grindy.


    Will believe it when I see it.

     

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    Nakal 
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    Subject: Overview of Mists of Pandaria Panel
    NOOOWWWW they release the monk class.. *sigh*

     

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    Ferrydust 
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    Subject: Overview of Mists of Pandaria Panel
    Pet Battles

    PvE & PvP battles
    Turn based combat
    Simple combat system
    Fight with a team of 3 pets
    Queuing system

    Pokemon! (So says my nephew) grin

     

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    Subject: Overview of Mists of Pandaria Panel
    It will be a disaster, just reading that seems like they are already planning to screw up talents.

     

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    -Kruugar- 
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    Subject: Overview of Mists of Pandaria Panel
    I honestly thought this was a joke.

    Even after reading the changes.

     

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    Subject: Overview of Mists of Pandaria Panel
    -Peo- posted:
    It will be a disaster, just reading that seems like they are already planning to screw up talents.

    I don't know if I completely understand what they have in mind this time, but the talent trees are a lot of the reason I quit WoW. I really, really like building my character and tweaking/trying new builds. RIFT has a lot of this, and the talent system in that game is sweet imho.

     

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    Subject: Overview of Mists of Pandaria Panel
    -Peo- posted:
    It will be a disaster, just reading that seems like they are already planning to screw up talents.



    This.


    This stuff overall just sounds retarded.

     

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    Auenwing 
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    Subject: Overview of Mists of Pandaria Panel
    Nakal posted:
    NOOOWWWW they release the monk class.. *sigh*




    And so starts another whole round of balancing.....


    You guys prepared for the flood of FoTM monk classes with overdone Jack Black references?


    PS:
    It's a Turtle!


    /smackhead


     

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    Subject: Overview of Mists of Pandaria Panel
    Sprawl-zero1eye- posted:
    -Peo- posted:
    It will be a disaster, just reading that seems like they are already planning to screw up talents.

    I don't know if I completely understand what they have in mind this time, but the talent trees are a lot of the reason I quit WoW. I really, really like building my character and tweaking/trying new builds. RIFT has a lot of this, and the talent system in that game is sweet imho.


    Rift has one of the best Character systems in a game that i've seen..

    To bad World PVP didn't pan out...

     

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    Subject: Overview of Mists of Pandaria Panel
    You will now have a choice every 15 levels to make. The rest of the stuff you can do will be granted to you via leveling.

    Basically, you spec tank and hit the appropriate tank buttons and tank. No more customization, just a flat skill tree given to you and designed by the Devs.

    More of "You WILL play our way or not at all". More stupid people will enjoy the game, more gamers will not.

     

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    Subject: Overview of Mists of Pandaria Panel
    -Peo- posted:
    You will now have a choice every 15 levels to make. The rest of the stuff you can do will be granted to you via leveling.

    Basically, you spec tank and hit the appropriate tank buttons and tank. No more customization, just a flat skill tree given to you and designed by the Devs.

    More of "You WILL play our way or not at all". More stupid people will enjoy the game, more gamers will not.


    At first I thought that too, but being able to spec into whatever you want and not have to follow a tree sounds good.

     

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    Bremen_Gaheris 
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    Subject: Overview of Mists of Pandaria Panel
    Ugg...I really hate to be negative but damn...

    They borked talents up and now they are basically removing all talents except core talent abilities and you get them every 10 levels. Did I read that right?

    And removing ranged weapons from all classes and melee weapons from ranged classes. What retard thought this needed to be fixed? What is wrong with the current system in place?

    And I hate to say this but the opening section is very negative. When you start comparing your new expac to your old one cause it sucked and you know it, well, it doesn't look good imho.

     

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    Subject: Overview of Mists of Pandaria Panel
    All of this sounds grand, but how much of it really makes it into the game in the way they described now???

     

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    Subject: Overview of Mists of Pandaria Panel
    WoW no longer has developers, just demolishers.

    Monk- freaking AWESOME! Too late....Taht class alone for all that I've wanted one since vanilla will not redeem the the abomination they are turning this game into....are they just retarded or what? It's like they can't figure out how to cater one side or the other. Lets dumb it down and add fluff!! Wait, let's make the content attainable by only leet people! Wait, we should add some of those silly things that are jokes and people will think they are cool!! Wait, let's make scaling difficulty dungeons!


    /sigh

     

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    Taloquin 
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    Subject: Overview of Mists of Pandaria Panel
    I dunno. I'm going to wait until more info comes out or the 5.0 patch hits (which is when I'll probably resub to see it) before I make any decisions. I'm not too happy with even MORE dumbing down of the game though, and the whole psuedo-Pokemon bit had me rolling my eyes.

    That said, there are parts that I AM happy about though. Like faction grinding going out the window, or atleast that's what it sounds like. And the dungeon challenges started to have me salivating. And then there was the heroic Scholo, which made my pants tighten. Scholo has always been my favorite instance. Was my favorite when it was a raid too, probably because it was my first raid. LOVE that place.

    There are good sides and bad sides. I don't think it's wise to really make a judgement call until the expansion hits though. I will say that if they screw this one up too, then that's it. The B-Team will have hit their stride and there will be no slowing them down from that point.

     

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    Subject: Overview of Mists of Pandaria Panel
    I just fail to see how any of this can be a positive for wow.

    4.0 scarred me for life, and any talk of changing things like this just make me suffer from PTSD.

     

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    Subject: Overview of Mists of Pandaria Panel
    If I was Dreamworks, I'd sue the ever-frickin piss out of Blizzard for shamelessly stealing every single idea straight from Kung Fu Panda, good and bad. I mean, seriously, "Bouncy" so you take 50% less damage? What do you wanna bet some of the new cooking foods are going to be...NOODLES?? Or ALMOND COOKIES??

    Sure, I like Kung Fu Panda, but really...you can overdo it.

     

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    Subject: Overview of Mists of Pandaria Panel
    Stormyblade posted:
    If I was Dreamworks, I'd sue the ever-frickin piss out of Blizzard for shamelessly stealing every single idea straight from Kung Fu Panda, good and bad. I mean, seriously, "Bouncy" so you take 50% less damage? What do you wanna bet some of the new cooking foods are going to be...NOODLES?? Or ALMOND COOKIES??

    Sure, I like Kung Fu Panda, but really...you can overdo it.
    Problem is, Blizzard created Pandaren years before Dreamworks released Kung-Fu Panda... so maybe Blizzard should sue Dreamworks?

     

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    Subject: Overview of Mists of Pandaria Panel
    The_Korrigan posted:
    Stormyblade posted:
    If I was Dreamworks, I'd sue the ever-frickin piss out of Blizzard for shamelessly stealing every single idea straight from Kung Fu Panda, good and bad. I mean, seriously, "Bouncy" so you take 50% less damage? What do you wanna bet some of the new cooking foods are going to be...NOODLES?? Or ALMOND COOKIES??

    Sure, I like Kung Fu Panda, but really...you can overdo it.
    Problem is, Blizzard created Pandaren years before Dreamworks released Kung-Fu Panda... so maybe Blizzard should sue Dreamworks?


    This. If I remember right Pandaren were introduced in the Frozen Throne expansion of Warcraft III, which came out around 2004, when they introduced the character Chen Stormstout who helped Rexxar. Chen wasn't even the only pandaren in the game. Then you have Kung-fu Panda, which came out in what, 2008? 2009?

    Seriously, the people getting all twisted about pandaren and Kung-fu Panda need to get a grip. WTB Pandaren Express chinese food delivery ordered IN GAME!

     

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    Subject: Overview of Mists of Pandaria Panel
    Spookysheep posted:
    -Peo- posted:
    It will be a disaster, just reading that seems like they are already planning to screw up talents.



    This.


    This stuff overall just sounds retarded.


    I agree, not liking anything I see, with I think with them losing Subs hand over fist they are going after a younger crowd, this is World of Warcraft meets World of Disneycraft.

    Ghostcrawler has to be the laziest piece of crap on the planet, from the release of BC on it has been about what is easiest for him to hell with the game and the player. This new talent thing is centered around making it easier him and easier for the younger crowd they are trying to attract, not to mention one huge step closer to consolization.

     

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    The_Korrigan 
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    Subject: Overview of Mists of Pandaria Panel
    Taloquin posted:
    This. If I remember right Pandaren were introduced in the Frozen Throne expansion of Warcraft III, which came out around 2004, when they introduced the character Chen Stormstout who helped Rexxar. Chen wasn't even the only pandaren in the game. Then you have Kung-fu Panda, which came out in what, 2008? 2009?
    Frozen Throne - 2003.
    Kung-Fu Panda - 2008.

    Blizzard wins with a 5 year advantage tongue

     

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    Subject: Overview of Mists of Pandaria Panel
    -Peo- posted:
    More of "You WILL play our way or not at all". More stupid people will enjoy the game, more gamers will not.



    Seems you have probably outgrown this game anyway.

    Also seems Blizz are borrowing stuff from other games so they are adapting and taking on the competition.

    At the end of the day subs are what make a successful game not what you or I think.

     

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    Demorak 
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    Subject: Overview of Mists of Pandaria Panel
    steveC91 posted:
    -Peo- posted:
    More of "You WILL play our way or not at all". More stupid people will enjoy the game, more gamers will not.



    Seems you have probably outgrown this game anyway.

    Also seems Blizz are borrowing stuff from other games so they are adapting and taking on the competition.

    At the end of the day subs are what make a successful game not what you or I think.


    This is all they've ever done...... confused

     

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    Cedax 
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    Subject: Overview of Mists of Pandaria Panel
    Kung Fu Panda, lol. Are they really trying to put a stake in WoW's heart?

     

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    PallyDog 
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    Subject: Overview of Mists of Pandaria Panel
    Uh duh? Even at this point I have a hard time believing the developers are so incredibly obtuse. That means they are purposely killing the game.


    And while Warcraft had Panderans first these are ALL out of Kung Fu Panda, stupid. Where's the creativity?


    Pandaren Racials

    •Epicurean - Increase the stat benefits from food by 100%
    •Gourmand - Cooking skill increased by 15
    •Inner Peace - Your rested experience bonus lasts twice as long
    •Bouncy - You take 50% less falling damage.
    •Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.



     

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    JaconKin 
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    Subject: Overview of Mists of Pandaria Panel
    It is nice to see Blizzard add in a feature from LOTRO, PVE Scenario's equals Skirmishes. Of course, I think many of these features coming out with the Panderan expansion are included in the wrong expansion. It is one expansion too little too late. Since Cataclsym and the reshaping of Azeroth was basically a redesign of the game, making it WoW 2 in essence, I seriously think that it would have been better for Blizzard to delay Cataclysm and include many of the features that are being brought forth in this expansion.

    Only time will tell if this expansion will helps retain subs and bring subs back after the disaster of Cata. Especially in the end with other big games coming in ToR this year and GW 2 sometime next year, when GW 2 releases will also have a big impact.

    Personally I myself will most likely buy the expansion at some point in time even if it is just to experience the new zones and the like for one month.

     

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    MinionX-DW 
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    Subject: Overview of Mists of Pandaria Panel
    I think Blizzard Expects this



    But is going to get This

     

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    Subject: Overview of Mists of Pandaria Panel
    Well, LOTRO skirmishes become boring pretty fast. And the rewards are completely crappy.
    Blizzard can only do better there, doing worse will be hard.

     

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    JaconKin 
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    Subject: Overview of Mists of Pandaria Panel
    The_Korrigan posted:
    Well, LOTRO skirmishes become boring pretty fast. And the rewards are completely crappy.
    Blizzard can only do better there, doing worse will be hard.


    Way to miss the point as always, the simple fact that they are adding another avenue FINALLY for players to spend their time in game is what matters and also to break up the grind that is questing. I know I enjoy popping in and doing a few skirmishes in LOTRO to break up the level questing grind. Also like LOTRO which eventually made it so that all gear is purchased with Skirmish points, and other marks at times, so WoW is making it as another way to get conquest points. Also I know more people who spend time in Skrimishes for purposes of Weapon Leveling and getting items to improve their Legendary Items more so than the gear, or to get crafting items like shards, flakes, and bulk crafting recipes. So way to ignore all the other benefits that Skirmishes give and just focus on the gear aspect.

    I have stated time and time again when bringing up the LOTRO skirmish system that the one matter that sucks with it is the gear that is obtained. Yet, that one bad doesn't outweigh the good. Also of course Skirmishes can get boring if that is all you doing, just like PVP, Raiding, Dungeon running and quests can get boring if that is all you doing. rolling_eyes This is just another way to break up the grind in one area and is much needed.

     

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    NukeMage 
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    Subject: Overview of Mists of Pandaria Panel
    Think at this point they are still throwing lots of ideas out, and seeing what the public likes and dislikes. I doubt 75% of these changes will go into the game exactly as they are described at this point, if at all (Path of the Titans anyone?)

     

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    Kirkulees 
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    I like poop!



    Oh wait....

     

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    Spookysheep 
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    Subject: Overview of Mists of Pandaria Panel
    Kirkulees posted:
    I like poop!



    Oh wait....



    This.

    And yeah, most of this crap will not even make it into the game. Blizzard has ALWAYS lied about their expansions, every single time.

     

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    Kriegprojekt 
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    Subject: Overview of Mists of Pandaria Panel
    Spookysheep posted:
    Kirkulees posted:
    I like poop!



    Oh wait....



    This.

    And yeah, most of this crap will not even make it into the game. Blizzard has ALWAYS lied about their expansions, every single time.



    I heard Path of the Titans will really, really, really be going live in the MoP expansion.

    Heh...Mop

     

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    Stormyblade 
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    Subject: Overview of Mists of Pandaria Panel
    Taloquin posted:
    The_Korrigan posted:
    Stormyblade posted:
    If I was Dreamworks, I'd sue the ever-frickin piss out of Blizzard for shamelessly stealing every single idea straight from Kung Fu Panda, good and bad. I mean, seriously, "Bouncy" so you take 50% less damage? What do you wanna bet some of the new cooking foods are going to be...NOODLES?? Or ALMOND COOKIES??

    Sure, I like Kung Fu Panda, but really...you can overdo it.
    Problem is, Blizzard created Pandaren years before Dreamworks released Kung-Fu Panda... so maybe Blizzard should sue Dreamworks?


    This. If I remember right Pandaren were introduced in the Frozen Throne expansion of Warcraft III, which came out around 2004, when they introduced the character Chen Stormstout who helped Rexxar. Chen wasn't even the only pandaren in the game. Then you have Kung-fu Panda, which came out in what, 2008? 2009?

    Seriously, the people getting all twisted about pandaren and Kung-fu Panda need to get a grip. WTB Pandaren Express chinese food delivery ordered IN GAME!





    /e completes the expansion troll achievement for 10 points!

     

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    _Kewk_ 
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    Subject: Overview of Mists of Pandaria Panel
    Stormyblade posted:



    /e completes the expansion troll achievement for 10 points!


    Rather: "Oh shit my ignorance was caught... let me pretend I was trolling! Yeah that's it!"

     

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    Azure-TheBlueOne 
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    Subject: Overview of Mists of Pandaria Panel
    I'm one of the few people excited by the sounds of the new expansion, dancing

    I'll be there naysaying them when I think they're wrong, but to me, what they've got so far sounds good in concept. I'm willing to give it a shot. The only expansion they've truly failed me with has been Catacombs so far, and this sounds like it fixes that some.


    I like the idea of the new choices between talents (I think it adds a bit of depth) and if they can still offer spec 'trees' alongside it with some variety and choice, I will be pretty pleased tbh. Right now it doesn't sound like spec offers the player much choice (other than choosing spec), but that could change pretty easily.

     

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    Trigeminal 
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    Subject: Overview of Mists of Pandaria Panel
    I was so done with WoW. A couple months ago I cancelled the account and wiped the last bit of Ghostcrawler juice from my chin.

    .

    .

    .

    Now they come out with monks! Why couldn't they have done this before the game began dying? I would've loved playing one.

     

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    Quazimortal 
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    Subject: Overview of Mists of Pandaria Panel
    Azure-TheBlueOne posted:
    I'm one of the few people excited by the sounds of the new expansion, dancing

    I'll be there naysaying them when I think they're wrong, but to me, what they've got so far sounds good in concept. I'm willing to give it a shot. The only expansion they've truly failed me with has been Catacombs so far, and this sounds like it fixes that some.


    I like the idea of the new choices between talents (I think it adds a bit of depth) and if they can still offer spec 'trees' alongside it with some variety and choice, I will be pretty pleased tbh. Right now it doesn't sound like spec offers the player much choice (other than choosing spec), but that could change pretty easily.


    Yeah that Catacombs expansion was so bad! *giggle*

     

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    Cawlin 
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    Subject: Overview of Mists of Pandaria Panel
    How truly fkn sucktacular.

    During the Burning Crusade expansion was when this game peaked for overall excellence. It's circling around the bowl nowadays with the weight of several turds on the dev staff pulling it down down down...

     

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    Subject: Overview of Mists of Pandaria Panel
    Not sure whether the game-play will be any better in Mists of Pandaria (too early to judge that), but monks, East Asian landscapes and Pandas sound (and look) great to me! Of course all these fade out in a week or two - gameplay is the big factor!

     

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    Fedup23 
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    Not all that excited for the Panda thing..but I'll try out the xpac..can't hurt.

    Everyone posting here will try it out too..no matter the tears. Deny if you will. wink

     

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    Subject: Overview of Mists of Pandaria Panel
    Fedup23 posted:
    Not all that excited for the Panda thing..but I'll try out the xpac..can't hurt.

    Everyone posting here will try it out too..no matter the tears. Deny if you will. wink


    You shouldn't assume everyone has your bad tastes.

     

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    Subject: Overview of Mists of Pandaria Panel
    Quazimortal posted:
    Fedup23 posted:
    Not all that excited for the Panda thing..but I'll try out the xpac..can't hurt.

    Everyone posting here will try it out too..no matter the tears. Deny if you will. wink


    You shouldn't assume everyone has your bad tastes.


    See you in Pandaria!! tongue

    Dont get all bent.. I'm just kidding.. maybe you are one of the people that has actually quit when they said "I quit". peace

     

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    Dums 
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    Subject: Overview of Mists of Pandaria Panel
    So, when they introduced the pet combat system..

    Did anyone else feel like they were getting trolled for like 30 minutes?

     

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    Subject: Overview of Mists of Pandaria Panel
    Fedup23 posted:
    Quazimortal posted:
    Fedup23 posted:
    Not all that excited for the Panda thing..but I'll try out the xpac..can't hurt.

    Everyone posting here will try it out too..no matter the tears. Deny if you will. wink


    You shouldn't assume everyone has your bad tastes.


    See you in Pandaria!! tongue

    Dont get all bent.. I'm just kidding.. maybe you are one of the people that has actually quit when they said "I quit". peace


    Too bad I never said that I quit.

     

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    Subject: Overview of Mists of Pandaria Panel
    Dums posted:
    So, when they introduced the pet combat system..

    Did anyone else feel like they were getting trolled for like 30 minutes?


    I think this looks fun as hell. Maybe that's just me though.

    Leveling Pets

    Win battles to earn experience
    Learn new abilities as you level
    Create builds using abilities
    Increase stats
    Level multiple pets to build your team of pets

     

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    Fedup23 
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    Subject: Overview of Mists of Pandaria Panel
    Quazimortal posted:
    Fedup23 posted:
    Quazimortal posted:
    [quote=Fedup23]Not all that excited for the Panda thing..but I'll try out the xpac..can't hurt.

    Everyone posting here will try it out too..no matter the tears. Deny if you will. wink


    You shouldn't assume everyone has your bad tastes.


    See you in Pandaria!! tongue

    Dont get all bent.. I'm just kidding.. maybe you are one of the people that has actually quit when they said "I quit". peace


    Too bad I never said that I quit.[/quote]

    Excellent! See you in Pandaria! peace

     

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    Quazimortal 
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    Subject: Overview of Mists of Pandaria Panel
    You really think every single person who is currently playing will also be playing the next expansion? Hurp! Durp!

     

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    Quazimortal posted:
    You really think every single person who is currently playing will also be playing the next expansion? Hurp! Durp!


    Yeah.. true.. very unlikely! Whats hurp durp..

    nm.. looked it up Urban Dictionary;

    1. Herp Derp

    An expression used when a person, or yourself, has done somthing extremely stupid and dopey

    2. herp derp

    Something idiots say. Usually it is supposed to indicate stupidity in somebody else, but the person saying it is usually the dumb one.

    Good one.. haha

     

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    Ugh_Lancelot 
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    Subject: Overview of Mists of Pandaria Panel
    Fedup23 posted:
    Quazimortal posted:
    You really think every single person who is currently playing will also be playing the next expansion? Hurp! Durp!


    Yeah.. true.. very unlikely! Whats hurp durp..

    nm.. looked it up Urban Dictionary;

    1. Herp Derp

    An expression used when a person, or yourself, has done somthing extremely stupid and dopey

    2. herp derp

    Something idiots say. Usually it is supposed to indicate stupidity in somebody else, but the person saying it is usually the dumb one.

    Good one.. haha

    I see what you tried (and failed) to do, there.

     

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    I think he's a bit slow.

     

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    Subject: Overview of Mists of Pandaria Panel
    Azure-TheBlueOne posted:

    I like the idea of the new choices between talents (I think it adds a bit of depth)


    How does going from 51 to 31 to 6 add depth?

    Just a quick lesson in math, 51 is greater than 31 which is greater than 6.

    Since Wrath, when you play MoP, you will have lost 45 talent choices.

    That is not adding depth.

     

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    Subject: Overview of Mists of Pandaria Panel
    You're kind of pretending like specs aren't there still. Also, a choice between 3 overpowered abilities is better than choosing between 5% of this, or 3% of that to me. Just looking at the first 15 levels...

    However, you also took me out of context, and in other threads I've since clarified; they need to add spec trees that still do the 5% of this or 3% of that back in.

    Really though, I'd just prefer the old WoTLK way.

    Edit: Still, I can see how this could quickly be superior to what they have now.

     

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    Oh, so they are adding depth, except only if they do what they aren't doing.

    I get it silly

     

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    Subject: Overview of Mists of Pandaria Panel
    -Peo- posted:
    Oh, so they are adding depth, except only if they do what they aren't doing.

    I get it silly
    My original statement was perhaps hasty and overly optimistic. I can't see them doing the system as it is without hearing an earful though, and in some ways I can see how it could provide a greater choice over the old system when combined with class as well as spec abilities. An extra choice between 3 well built abilities at 6 different intervals along with class and spec intrigues me a bit, anyway. YMMV.

    It's not like there are 51, 31, or even 6 abilities to choose from in any one tree in the current system though, AFAIK. And I'm pretty sure you can't get far enough in two trees currently for that to matter.

    peace

    Edit: That's a lot of edits. laugh

    /trolled, you got me

     

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