Author Topic: OT: ToR is not the game we are looking for.
JaconKin 
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Subject: OT: ToR is not the game we are looking for.
The following article was posted on TAP.

http://tap-repeatedly.com/2011/10/05/impressions-star-wars-the-old-republic/

Some of the more memorable highlights from the article.

There are other concerns; the lack of pace in combat due to it being dictated by global cooldowns, the complete lack of necessity to be mobile whilst taking part in combat as well as the lack of movement from enemies or the ability to dodge incoming projectiles and attacks. Sadly, these are all due to the fact that Bioware have copied a formulae that was popular (and still popular) five years ago.

What I cannot forgive, is the fact they have failed to recognize the fundamental flaws in the design (and wider genre) and have ploughed on with a game that plays more like a mod than an independent product. Shoe-horning class archetypes into Star Wars is agonisingly dumb whilst using a combat system the same as World of Warcrafts is even worse. Star Wars combat needs to be involving, fast, frantic and to make the user feel powerful, instead SWTORs is devoid of any emotion and feels pitiful. Drawing influence from Age of Conan’s combat system (a far from perfect game) would have been far more rewarding and in keeping with Star Wars than the lifeless uninspired skill system they’ve implemented. Who wouldn’t want the ability to swing their lightsaber in multiple directions to make contact and cut down, multiple targets at once?


The cutscenes and acting are great and the world looks fantastic, but yet again the product is kneecapped by World of Warcraft’s influence, where character progression through a carrot on stick approach is going to define the game and where zones are just a tool to see you progress from one level to the next, rather than to be explored or enjoyed.

I wish Bioware well, but they deserve little praise for what they’ve achieved. Blizzard did all the hard work, after all.

 

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Elaok 
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Subject: OT: ToR is not the game we are looking for.
i've been in the beta since summer i want to say more things about it but i'm going to refrain, i'm just going to say PASS and everyone else should as well


edit:

I will just chime in and say the cut scenes got old really around level 17-20

 

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Taloquin 
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Subject: OT: ToR is not the game we are looking for.
I've been in the beta for the past 3 builds, but do to the NDA I can't really say much.

All I WILL say though... is I do not and CAN not agree with that article 100%. Yes there are issues, but every build Bioware has done fairly well in addressing some of those issues given the time between builds.

Suffice to say, in my opinion, by the time the game goes live, a hefty chunk of what that article says will be wrong. Even now, there is more than a bit of it that is wrong (due to the author playing a much earlier build), or just bad journalism used to provide negative hype to make the article appear more "genuine".

 

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JaconKin 
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Subject: OT: ToR is not the game we are looking for.
No new builds of game can fix the inherent flaws that I quoted with the main point and gist of the article in that every aspect of the game plays like WoW and that instead of trying to innovate, they copied.

 

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The_Korrigan 
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Subject: OT: ToR is not the game we are looking for.
Title should be: "ToR is not the game I AM looking for."
And yeah, I understood the Star Wars pun... but still.

All I want is that it keeps me busy until GW2 comes. And considering the majority of "reviews" I've read, even the negative ones, say that it plays like a KOTOR game story wise, I think it will do the job.

I still haven't pre-ordered though tongue

 

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JaconKin 
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Subject: OT: ToR is not the game we are looking for.
The_Korrigan posted:
Title should be: "ToR is not the game I AM looking for."
And yeah, I understood the Star Wars pun... but still.


Really? You and I have argued back and forth on this. What is the point of trying out a new game? To actually play something new and different! What have MMOers been playing the last 12 years going back to Everquest days, with WoW perfecting that formula? A copy of a copy of a copy of a game in every MMO. All that is changed is skin of the game, nothing else.

So what are MMOers looking for then when they try out a new game? More of the Same? If that was the case WoW wouldn't have been able to maintain the subs it has for so long. People try out other MMOs and see that they inherently play like WoW, and are generally more flawed as well, and then most return back to WoW because to play a sub par copy just isn't worth a damn.

 

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kuide 
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Subject: OT: ToR is not the game we are looking for.
Iv'e been playing in the last 3 builds, and I hardly log on, it's just like a wow clone, the combat is slow and slugish.Why copy something that has 2 million players waiting to leave?

Roll on guild Wars 2 I say.

 

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The_Korrigan 
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Subject: OT: ToR is not the game we are looking for.
Read the second part of my post, Jacon (I must have edited while you typed yours).
Makes more sense to you now? If not... *shrug*.

SW:TOR will still be new enough (KOTOR 3, basically) to keep me busy a couple of months.

 

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RyanR100 
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Subject: OT: ToR is not the game we are looking for.
ToR is going to play just like WoW. Who would have thought.....

silly

 

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JaconKin 
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Subject: OT: ToR is not the game we are looking for.
The_Korrigan posted:
Title should be: "ToR is not the game I AM looking for."
And yeah, I understood the Star Wars pun... but still.

All I want is that it keeps me busy until GW2 comes. And considering the majority of "reviews" I've read, even the negative ones, say that it plays like a KOTOR game story wise, I think it will do the job.

I still haven't pre-ordered though tongue


Aye, I have preordered just so I can get the early access, but not sure if I will keep that preorder. I keep going back and forth.

 

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Subject: OT: ToR is not the game we are looking for.
RyanR100 posted:
ToR is going to play just like WoW. Who would have thought.....

silly

 

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Alpha_Swift 
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Subject: OT: ToR is not the game we are looking for.
So apparently it is WoW in space.

 

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Dums 
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Subject: OT: ToR is not the game we are looking for.
Taloquin posted:
I've been in the beta for the past 3 builds, but do to the NDA I can't really say much.

All I WILL say though... is I do not and CAN not agree with that article 100%. Yes there are issues, but every build Bioware has done fairly well in addressing some of those issues given the time between builds.

Suffice to say, in my opinion, by the time the game goes live, a hefty chunk of what that article says will be wrong. Even now, there is more than a bit of it that is wrong (due to the author playing a much earlier build), or just bad journalism used to provide negative hype to make the article appear more "genuine".


I've been in quite a few of the phases as well, and they don't ever address 'core' issues of the game. Specific things that this article talks about are things that are built into the core of this game and will not change from build to build.

 

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bobsoji 
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Subject: OT: ToR is not the game we are looking for.
It's always amusing to see these threads before a game comes out. Looking back at the ones around the time of WoW there are some gems such as, "The game only has about 6 months worth of content and then everyone will get bored and leave." A certain active troll should recognize his words.

This one will be a fun one to come back on years from now too.

 

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Marzuk 
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Subject: OT: ToR is not the game we are looking for.
JaconKin posted:
Drawing influence from Age of Conan’s combat system (a far from perfect game) would have been far more rewarding


This scores a good laugh from me. "Password protected combos" as an "evolutionary" combat mechanism were a joke. Blocking (shields) were likewise absurd in the way they were implemented.

Personally, I created an autohotkey macro when I played the game that detected a change in the colors of the directional buttons and would press them as they were highlighted. This of course turned it into a hotkey system. Even then, movement while doing "combos" was really annoying, and the game gave rise to "preloading combos" where people would do the first few moves swinging at nothing then charge in with only the last move.

Total joke.

 

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_Warlucky_ 
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Subject: OT: ToR is not the game we are looking for.
The board trolls track record of what is good and will have legs isn't exactly stellar. I will take a look for myself when it comes out.

 

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Zero_Washu 
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Subject: OT: ToR is not the game we are looking for.
bobsoji posted:
It's always amusing to see these threads before a game comes out. Looking back at the ones around the time of WoW there are some gems such as, "The game only has about 6 months worth of content and then everyone will get bored and leave." A certain active troll should recognize his words.

This one will be a fun one to come back on years from now too.


I always get more enjoyment from the fanboys of the game in question who are basically waiting on a Miracle Build.

 

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steveC91 
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Subject: OT: ToR is not the game we are looking for.
Who the hell is this mythical “We”

The OP just speaks for himself.

 

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Ferrydust 
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Subject: OT: ToR is not the game we are looking for.
Well, my brother and nephew were in the weekend beta (3rd week total for my brother, 1st for my nephew) and they absolutely LOVE the game. I played 1 beta a while back and I liked it too.

I told my brother that people are calling it a Wow clone and he said that people saying that have not played the beta then because it is nothing like Wow.

Anyway, they cannot say enough good things about the game.

 

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-Peo- 
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Subject: OT: ToR is not the game we are looking for.
Proof that free advice is actually worth less than what you pay for it. You would actually have to pay me to take advice from a forum.

 

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Quazimortal 
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Subject: OT: ToR is not the game we are looking for.
What is the going rate on forum advice these days?

 

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Subject: OT: ToR is not the game we are looking for.
Quazimortal posted:
What is the going rate on forum advice these days?


That depends. I don't think you can objectively quantify the weight/worth of laughter or e-Rage.

I do think, however, that proclaiming oneself an anti-troll and then trolling the trolls that one just self-righteously called trolls invokes some Einsteinian/Orwellian double-think permutation of the law of conservation of matter, creating a singularity in some alternate universe. A sort of sister rule to the circle-jerk that is the "I hate this forum and everyone in it" posts.


Anyway, the folks saying SWTOR is nothing/exactly like WoW are by nature stating uncontestable opinions until the NDAs are lifted. I'll reserve judgement until then. wink

 

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Subject: OT: ToR is not the game we are looking for.
Zero_Washu posted:


I always get more enjoyment from the fanboys of the game in question who are basically waiting on a Miracle Build.





Best part of every new MMO release.

 

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goldielocks2009 
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Subject: OT: ToR is not the game we are looking for.
I'm actually excited about this game coming out. Maybe because I burned myself out on WOW.. Tried some others and couldn't get into them. WEnt back to Ultima Online and lasted 2 days before I just said the heck with it and still waiting for Dec 20th when I can play this game. So now, I just play my facebook games LOL

 

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Taloquin 
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Subject: OT: ToR is not the game we are looking for.
goldielocks2009 posted:
I'm actually excited about this game coming out. Maybe because I burned myself out on WOW.. Tried some others and couldn't get into them. WEnt back to Ultima Online and lasted 2 days before I just said the heck with it and still waiting for Dec 20th when I can play this game. So now, I just play my facebook games LOL




Disregarding the Facebook games (seriously?), I'm looking forward to this game too. It's still pretty raw right now, with a lot of issues, and it will probably have a lot of issues after it goes live, but ya know what? It'll still be fun. Right now, this game has a lot fewer issues than WoW when it went live.

People rag on WoW because they recycled things from other MMOs. SWToR is doing the same thing to an extent. I won't argue that I mean come on, this game went into development like 5 years ago. But it's still fun. It refines on what WoW failed at. Quests aren't just a matter of reading text as fast as you can. The voice acting they have actually draws you in, so long as you are into that sorta thing. Not only that, it doesn't take an hour to organize a "heroic", which in TOR's case is a regular dungeon.

Now I admit that I don't have any experience with endgame raiding, but for the first time in many years I'm actually anxious to find out how it goes.

The only thing I hope that Bioware has learned is that taking hours to form a raid is NOT a good approach. But considering everything I have seen so far in the beta, I don't see that happening.

 

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MinionX-DW 
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Subject: OT: ToR is not the game we are looking for.
I don't understand why people call ToR WoW in space.

I mean, you get similarities between MMO's with things like the UI and such, but the General quest system for lvling is nothing like WoW, the crafting and how it works isn't like WoW, hell even the combat itself isn't like WoW (no auto attack)

 

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goldielocks2009 
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Subject: OT: ToR is not the game we are looking for.
I was told by a friend who is keeping up with all the news on this new game is that it will take 200 hours to level 1 toon from 1-50..

 

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-Mithan- 
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Subject: OT: ToR is not the game we are looking for.
I couldn't care less what people say about it. Its a Bioware game and its Star Wars and that is about enough right there for me to try it.

If I don't like it, whatever. It will be a loss of about $60.

 

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Subject: OT: ToR is not the game we are looking for.
-Mithan- posted:
I couldn't care less what people say about it. Its a Bioware game and its Star Wars and that is about enough right there for me to try it.

If I don't like it, whatever. It will be a loss of about $60.


This is my sentiment pretty much.

 

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Eternal_Midnight 
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Subject: OT: ToR is not the game we are looking for.
goldielocks2009 posted:
I was told by a friend who is keeping up with all the news on this new game is that it will take 200 hours to level 1 toon from 1-50..


This is fairly standard for most new games. 10 days /played is a good rule of thumb for MMO's to reach max level on the first toon.

 

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knight-of-ni 
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Subject: OT: ToR is not the game we are looking for.
-Mithan- posted:
I couldn't care less what people say about it. Its a Bioware game and its Star Wars and that is about enough right there for me to try it.

If I don't like it, whatever. It will be a loss of about $60.

Same sentiment.

We'll have a guild there and I'll probably put in some effort to build it up.

If any non-douchey adults want to apply, please feel free. You should probably know my guild from WoW before apping. An intro is also required on my guild's boards (in my signature). Afterward, app at http://www.swtor.com/guilds/23411/knights-who-say-ni

If any guilds want to be allies or adversaries, there's a thread here about that:
http://vnboards.ign.com/sw_the_old_republic_general_board/b23436/115622153/p1/?1

 

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goldielocks2009 
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Subject: OT: ToR is not the game we are looking for.
We will have to look for you. We got a new guild starting-- Deviant Domination is the name. Should be a fun game.. ( Hopefully) happy

 

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WhiteSkull86 
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Subject: OT: ToR is not the game we are looking for.
MinionX-DW posted:
I don't understand why people call ToR WoW in space.

I mean, you get similarities between MMO's with things like the UI and such, but the General quest system for lvling is nothing like WoW, the crafting and how it works isn't like WoW, hell even the combat itself isn't like WoW (no auto attack)




lame heads claim it is cause of Quest and a globl cool down system, even the OP linked stuff whines about the GBC and i am fine with it, his type of combat system was tried and failed in AoC sure there will be those who enjoy that for awhile etc.. but it gets old quick for every one i knew.

 

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Acao 
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Subject: OT: ToR is not the game we are looking for.
WhiteSkull86 posted:
MinionX-DW posted:
I don't understand why people call ToR WoW in space.

I mean, you get similarities between MMO's with things like the UI and such, but the General quest system for lvling is nothing like WoW, the crafting and how it works isn't like WoW, hell even the combat itself isn't like WoW (no auto attack)




lame heads claim it is cause of Quest and a globl cool down system, even the OP linked stuff whines about the GBC and i am fine with it, his type of combat system was tried and failed in AoC sure there will be those who enjoy that for awhile etc.. but it gets old quick for every one i knew.

This along with no macros will go a long way, but not all the way, to stopping bots.

 

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_Warlucky_ 
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Subject: OT: ToR is not the game we are looking for.
Acao posted:
WhiteSkull86 posted:
MinionX-DW posted:
I don't understand why people call ToR WoW in space. I mean, you get similarities between MMO's with things like the UI and such, but the General quest system for lvling is nothing like WoW, the crafting and how it works isn't like WoW, hell even the combat itself isn't like WoW (no auto attack)
lame heads claim it is cause of Quest and a globl cool down system, even the OP linked stuff whines about the GBC and i am fine with it, his type of combat system was tried and failed in AoC sure there will be those who enjoy that for awhile etc.. but it gets old quick for every one i knew.
This along with no macros will go a long way, but not all the way, to stopping bots.
A lack of macros will only slow down the script kiddies, the people that use injection don't care about them.

 

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Acao 
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Subject: OT: ToR is not the game we are looking for.
I didn't say it will stop them. However, anything that puts a road block up that will interfere with the botters even if only a little is good. Also with no macro system in game it will make it easier to spot the botters. I will take what I can get in the fight against this disease.

 

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Subject: OT: ToR is not the game we are looking for.
Acao posted:
I didn't say it will stop them. However, anything that puts a road block up that will interfere with the botters even if only a little is good. Also with no macro system in game it will make it easier to spot the botters. I will take what I can get in the fight against this disease.


The funny thing about this statement is that the bots that use macros _already_ suck so badly it's easy to identify them. The injection bots don't use macros as they don't need them.

 

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Acao 
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Subject: OT: ToR is not the game we are looking for.
Ok, haven't paid any attention to the current abilities of the bots. What is an injection bot? I do understand they use DLL libraries but how does this work?

 

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JaconKin 
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Subject: OT: ToR is not the game we are looking for.
There is plenty of material out there that spins both a positive and negative light on the game. These various sources include, beta players, professional journalists, experienced MMO players who have been able to play Demos of the game at conventions, all have expressed various differing opinions on TOR. For those on the bubble of the game who have been burned to many times by any number of other MMOs that have released are approaching this game very cautiously. The fact that there is so much positive/negative surrounding the game is not something players can ignore, when one impression says this, and another says that. The lack of a consensus on the matter of the game is disconcerting to some because such a split on the impressions players are getting is difficult for players to make that leap and jump.

I am also unfortunately reminded too much of the months leading up to the release of WAR. Who knows perhaps I have gotten to used to the openness of Blizzard Betas, but the game is only 2 months from release and the fact that NDA is still up is disconcerting at least to me. I remember with the WAR release NDA wasn't lifted until 1 month before release. Not saying that the same fate that occurred with WAR is going to happen with TOR, but the fact that the gag is still in place on players concerns me as it gives off the appearance of them wishing to hide something.

Anyway, one of the important matters to take from that article I linked, that I didn't quote from is the following in:

Having played Guild Wars 2 before SWTOR, I wish it had been the other way around and I sense then I would have had a better word to say for the game. As someone who has grown tired of World of Warcraft and its archaic gameplay, SWTOR is not for me, as it is so irrefutably close in design to World of Warcraft that it feels years old already. For those that love World of Warcraft still, you will absolutely find a home here, that is unquestionable. For people seeking innovation, originality, fluid combat and a game structure that removes questing and the level grind, you really need head to the door marked ‘Guild Wars 2‘.

So after playing GW 2 he goes and plays TOR and it is from his experiences at playing GW 2 that all of sudden his impression for TOR is more negative because he got to play GW 2. Every comment he makes about questing and combat all comes from his experiences with GW 2 which actually does the very things he is criticizing TOR about.

You can read his GW 2 impressions here:

http://tap-repeatedly.com/2011/09/29/impressions-guild-wars-2/#more-17489

After the units were switched over to PvE, I decided to jump straight into a high level zone. Selecting an asuran ranger, I headed out into Sparkfly Fen, a relatively high level area. With only 40 minutes on my demo timer, I decided I’d be best placed to just have a wander around and see what the game world threw at me. I briefly mentioned at the beginning of this piece, but Guild Wars 2 really is incredibly stunning. The world has been so lovingly created, down to the most minute of details, that I actually grinned from ear to ear throughout my entire time. Everything just looks and feels right, a world that has so obviously been lavished with affection by those who created it. The last time I was this excited to explore, just to explore, was in Dark Age of Camelot.

TOR has found itself in a very difficult MMO landscape right now as far as matters are concerned. It is releasing at a time where WoW subs have dropped and people are both disappointed in the offerings found in Cataclsym, while waiting to see what the next expansion might offer when it gets revealed this month at BlizzCon. This will help TOR for sure in the end as people will gravitate to the game due to the above reasons and the fact it is a Star Wars game made by Bioware. What will determine how successful TOR is in retaining subs though is whether or not how tired MMO players truly are of the standard MMO formula that has been in existence since the success of WoW. TOR will of course retain new MMO players, SW Fans, and players that aren't tired of the formula. The difficulty in the MMO landscape that TOR does face is the fact that you do have waiting in the wings GW 2. Where the general consensus among experienced MMO players, professional journalists, and just about everybody else who has played that game, that it delivers a new experience on the MMO game front compared to just about every other MMO currently out there.

That is the rock in the hard place that TOR sees itself in basically. You have it were it does differs from WoW, one 800 lb. gorilla Yet, by how much does the game differ from WoW and will it be enough in those differences, primarily in presentation. Meanwhile you have GW 2, another possible 800 lb gorilla, also soon to be releasing in the near future that is promising change from the current MMO formula, and from all impressions they are delivering on those promises. Only time and the players will decided as far as what they are craving, the familiar or the different.

A few other words, thanks to Korrigan for understanding the Pun, apparently some people fail to understand a pun with literal interpretation. As far as my own personal preference. I have zero desire o log into LOTRO or re up my sub on WoW even after my 7 days of free time because despite different settings and lore, both of which I love, the similarities in the overall gameplay of the two outweighs any desire to actually play either game. This is why my own excitement for TOR has been diminished greatly over the course of months as I have read up on the various impressions of the game and why I am undecided as far as if I will actually pay for my 60 dollar preorder or not. Even if I do decide to pay and play the game, it will only be the stop gap before GW 2 releases, or if I am lucky enough to Beta GW 2. As I sated earlier, I am looking for a new experience when I play a new game not to mention the same feeling of wonderment I had when I first started playing MMOs in the first place. Currently looking and researching all the information I can on both games TOR just doesn't look like it will completely fulfill both of the requirements.


 

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Spookysheep 
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Subject: OT: ToR is not the game we are looking for.
tl;dr


Get a blog bro

 

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Ferrydust 
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Subject: OT: ToR is not the game we are looking for.
Well, I read it happy

Let me tell you what my brother says.

People who try and play SWTOR like Wow will be disappointed because it does not play like Wow. SW is a story driven game. Every single interaction you make effects your dark and light points. If you don't pay attention you will go down a path you hadn't intended on. Also, your personal henchman might get pissed :P

The story is so engrossing that both he and my nephew had to really think hard about what they were doing on each quest with the various arcs. They said it is one of those games where you sit down to play a while and the next thing you know you look up and it's getting light out. (I like that)

When one of them had to take a break the other either did some sort of space mission that involved flying (I wasn't clear on that) or some PVP that que'd instantly at 3am for the beta. (Oh and they sent their henchmen to gather resources for them. They said crafting was awesome because you used everything you made to try and increase your available schematics.)

I was listening on skype at my brothers first few PVP matches. Pretty funny. "OMG I have the ball and I don't know where to take it!"
Me: Why did you grab the ball then?
"I didn't... it was thrown to me by a teammate who was about to die." <I hear furious typing> They are telling me to take it up the ramp. What ramp? I don't see.... I'm dead. They scored. We lose."
Me: OMG it wasn't all your fault was it?
"Yeah. It was."
Me: Can't you go read up somewhere about how to play?
"lol, no. You can't.

3 games later...
"Oh god some noob has the ball and doesn't know where to take it!"
Me: Uhhh that was just you a few games ago.
---

Anyway. it sounded fun to me. They really liked the PVE too but there is still and NDA up so I shouldn't have said as much as I have. It's just to show that some people are loving the game. And if you read the bioware beta forums you would be convinced everyone is loving the game.

Will some people not love the game? Oh I am sure.





 

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JaconKin 
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Subject: OT: ToR is not the game we are looking for.
The information about crafting:
http://www.reddit.com/r/swtor/comments/k5mcd/tor_itemization_and_crafting_info_relevant/

Send out your bot companion and do your crafting for you!

Anybody who has played a Bioware game understands that it will be a story driven game and in that aspect, the game will be different.

It is always amusing that people fail to recognize that when people say play like, it isn't this aspect people are talking, but the core fundamental mechanics of combat and questing. I know that I will be talking to an NPC and then have A Good Morality Choice, A Neutral Morality Choice, and an Evil Morality choice and that I will be rewarded X amount of points defining my character and how . It is what I am going to be doing and how the game is playing after I talk to these NPCs that people are bringing up in that it plays out similar to WoW, LOTRO, add whatever post WoW MMO you want to add to the list. That is what is meant by CORE gameplay mechanics.

The Bioware Morality/Story Gameplay mechanics of the game is what I call the fluff/differential mechanic of that particular game, like the Rifts in Rift. It is one of those mechanics that tries to differentiate the game from WoW, LOTRO, add whatever post WoW MMO you want to add to the list. Another matter I seriously want to know when it comes to the morality issue is the following. If I play as a Jedi and actually decide to be an "evil" Jedi choosing the evil morality options do I actually get to faction change and become a Sith Equivalent. Beyond how NPCs possibly react to me, or them not being there if I kill one, are there any other real ramifications for the Morality decisions I actually make? I mean to me, if choose an evil path as a Jedi, but am still considered a Jedi, that to me is very very Lore breaking overall for the SW universe, and could actually determine a purchasing decision by me.

This is one of the reasons that the NDA needs to drop sooner rather than later. As as I said after experiencing EA/Mythics handling of WAR's NDA that left a really bad taste in my mouth. I mean they dropped the NDA one month before release and when BETA testers like myself tried to warn people that it needed more time in the oven, we got ignored because by that point in time people had already decided what they were going to do with the game and we were told it was still in BETA and that issues could get fixed. No amount of patching was going to fix the clusterflop that was WAR. I don't think TOR will have a similar fate, yet, it doesn't ease my concern any as well.

 

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MinionX-DW 
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Subject: OT: ToR is not the game we are looking for.
problem with tap-repeatably site is, you need to basically see it for the BS that it is..

simply look at his comment about PVP taking minutes..

http://www.youtube.com/watch?v=Cb42Kpnhpy4&feature=related

PVP doesn't take minutes, that is just one example..

It's the same frag fest as any other game

It's as bad as the people talking about how great TERA was going to be..



 

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JaconKin 
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Subject: OT: ToR is not the game we are looking for.
I find it interesting that you can take the time to find a youtube video,.but you can't pull the actual quote you are referring to in the article. Anyway, I am assuming you are referring to the what he is saying about how long a battle between players, one vs one mind you as well, can take and how it compares that it could take minutes compared to seconds in actually dying while fighting another player. This is the only time he talks about time in PVP during the entire article. I have watched several videos on the PVP. I have seen one where obviously a skilled PVPer plays a warrior and is able to survive through three assaults.

It is also interesting that sure are there other times when a battle between players could be shorter, yes, but they can also be longer. Now of course if you are referring to how long the actual PVP map and battle and how long that takes? Well i scoured the entire article looking for mention of time as far as that goes and as stated the only thing about time mentioned was about player vs player and how long a battle there could last.

So if you are going to say something against what some else has to say, actually quote it.

 

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