Author Topic: No MMO does casters like DAOC
Pseudo-Mod 
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Subject: No MMO does casters like DAOC
DAOC is the only mmo who gives 'glass cannon' any real meaning. Keeping the distance from your target should be essential to success as a caster. Other mmo's make casters no different than melee when you stand toe to toe which is utter fail. DAOC makes it into a challenging strategy to keep the distance with the many forms of CC, and finally a one last ditch attempt with quickcast. Deciding whether to use your quickcast for an offensive, a quick retreat or to gain some distance for another assault makes DAOC the challenge other mmo's lack.

Casting class game mechanics without interrupts is no caster class at all. Just a melee class in disguise.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
That is because it is a stupid game mechanic.

 

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Yossarian_42 
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Subject: No MMO does casters like DAOC
DAoC definitely did it the worst.

 

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Pseudo-Mod 
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Subject: No MMO does casters like DAOC
In other mmo's, resisted spells mean nothing because when the target closes the gap you will just slug it out like mindless tards. In DAOC, interrupts can be devastating to a caster as you must stratergize your escape in order to open the gap again.

 

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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
That is because it is a stupid game mechanic.



It's a stupid game mechanic without collision detection.

 

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Pseudo-Mod 
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Subject: No MMO does casters like DAOC
Collision detection is nothing but a term elite fools like to use as if they really know what they are talking about.

Collision detection has never contributed anything worth wild that has benefited gameplay in any meaningful way.

 

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NuEM 
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Subject: No MMO does casters like DAOC
In most MMOs melee is really just short range magic. DAoC is like the only game that did it right.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
Building a game around half the players just running after other characters is stupid.

 

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Tych2 
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Subject: No MMO does casters like DAOC
It's to easy to interrupt a caster and keep them locked down. There are many fights we get into that my bainshee is totally locked down for the entire fight and all I can do is run out of range until it clears then get back into the fight if its still going on.

 

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NuEM 
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Subject: No MMO does casters like DAOC
Glass cannon. As it should be.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
daoc has the best pvp game mechanics in any game...ever

this includes melee and magic

 

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Pseudo-Mod 
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Subject: No MMO does casters like DAOC

Tych2 posted:
It's to easy to interrupt a caster and keep them locked down. There are many fights we get into that my bainshee is totally locked down for the entire fight and all I can do is run out of range until it clears then get back into the fight if its still going on.



But when your Bainshee isnt locked down, she does massive damage to the enemy. Which is why they single you out and try to engage you to begin with.

That's how it is supposed to work.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
No it is stupid.

 

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Tych2 
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Subject: No MMO does casters like DAOC
Pseudo-Mod posted:

Tych2 posted:
It's to easy to interrupt a caster and keep them locked down. There are many fights we get into that my bainshee is totally locked down for the entire fight and all I can do is run out of range until it clears then get back into the fight if its still going on.



But when your Bainshee isnt locked down, she does massive damage to the enemy. Which is why they single you out and try to engage you to begin with.

That's how it is supposed to work.
Oh yeah. She rapes people. I am consistently in the top 20 for RPs and DBs at least 4-5 out of 7 nights for a few hours work. I would say out of 10 fights shes locked down 2-3 of them.

 

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Pseudo-Mod 
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Subject: No MMO does casters like DAOC

Sin_of_Onin posted:
No it is stupid.



WHat is stupid? having a totally distinct gameplay experience rather unlike other MMO's where all classes are Melee with arm waving animations and explosions in substitute for swinging a sword? Casters and melee play exactly the same in most other mmo's. Ridiculous!

 

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Mastara 
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Subject: No MMO does casters like DAOC
You people are trippin. DAoC is way better than these other MMO's out now. They are all WoW clones to cater to the pve whores that suck at real PVP.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
If you have classes that fight at range and those that fight at melee the game is really about what is done to stay at range or get within range. DAOC changes gameplay from being about attacks to being about running around. It is stupid.

 

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Pseudo-Mod 
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Subject: No MMO does casters like DAOC
Choices

If the skill of interrupts is to great for you, there is always the option of rolling a hybrid class that casts magic without interrupts.

No other mmo offers such a plethora of classes(48 and counting) with such diverse combination of gameplay and skill mechanics.

DAOC offers a class for everyone flag

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
If you have classes that fight at range and those that fight at melee the game is really about what is done to stay at range or get within range. DAOC changes gameplay from being about button mashing to being about strategy. It is awesome.




fixed

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
So the problem really just boils down to there being too many buttons to push in other games?

laugh

 

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Subject: No MMO does casters like DAOC

how does it feel to be wrong about everything?

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
Pseudo-Mod posted:
Choices

If the skill of interrupts is to great for you, there is always the option of rolling a hybrid class that casts magic without interrupts.

No other mmo offers such a plethora of classes(48 and counting) with such diverse combination of gameplay and skill mechanics.

DAOC offers a class for everyone flag


The skill of interrupts?

laugh

The problem is the balancing issues and gameplay issues that result from such a mechanic.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
So the problem really just boils down to there being too many buttons to push in other games?

laugh



i don't think u understand what button mashing is....because it is the exact opposite of too many buttons

 

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Pseudo-Mod 
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Subject: No MMO does casters like DAOC
* There are no macros in DAOC

* You cannot button mash when you are being interrupted

Button mashing indeed. clown

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
doh!

laugh

DAOC fanbois are funny.

 

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Subject: No MMO does casters like DAOC
I am not sure I understand your point SoO. What would you do differently?

 

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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
drooling

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
Tych2 posted:
I am not sure I understand your point SoO. What would you do differently?


I would not build a game on the premise of contact or no contact.

 

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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
Tych2 posted:
I am not sure I understand your point SoO. What would you do differently?


I would not build a game on the premise of contact or no contact.




so u would build a game where people stare at each other?.......got it

 

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Subject: No MMO does casters like DAOC
Mastara posted:
You people are trippin. DAoC is way better than these other MMO's out now. They are all WoW clones to cater to the pve whores that suck at real PVP.


hai tenkly!

 

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Subject: No MMO does casters like DAOC
I remember when the DaoC Z axis was broken, and spell would only calculate forwards and sideways, and didn't have a limit up and down. Those keeps that had the spiral stairs up to the lord room, lurikeen casters would sit up there and wtfpwn entire raids by chain casting at the top of the spiral with 55134712443 Midgard defenders racing up.

 

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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
If you have classes that fight at range and those that fight at melee the game is really about what is done to stay at range or get within range. DAOC changes gameplay from being about attacks to being about running around. It is stupid.


Soo...you're saying you got raped in DAoC. Got it.

 

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bstulic 
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Subject: No MMO does casters like DAOC
DAOC did everything better than any other MMO I played afterwards, and by far

Slap more modern UI onto it (like one from Rift) and I'll be back in a heartbeat

 

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Yossarian_42 
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Subject: No MMO does casters like DAOC
DAoC fails immeasurably on its movement alone. The fact that a caster could stop and still get spell failure was ludicrous. You were basically stuck moving like a wooden soldier on a grid.

Anybody who has played WoW and seen how characters can move in a real game and can still stand to touch DAoC is beyond my comprehension.

I hate to keep using stupid WoW as an example, but the casting system in that game is so much better. Melee on a caster slows down their casting but doesn't completely stop it while melee characters have specific abilities to stuff spells. Not only that but when a melee IS on a caster they can actually move and try to get away rather than stand in place and die.

 

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bstulic 
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Subject: No MMO does casters like DAOC
Yossarian_42 posted:
DAoC fails immeasurably on its movement alone. The fact that a caster could stop and still get spell failure was ludicrous. You were basically stuck moving like a wooden soldier on a grid.



That's because back then broadband wasn't as widespread and affordable as today,
so they had to make movement considering modem lines

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
Yossarian_42 posted:
DAoC fails immeasurably on its movement alone. The fact that a caster could stop and still get spell failure was ludicrous. You were basically stuck moving like a wooden soldier on a grid.

Anybody who has played WoW and seen how characters can move in a real game and can still stand to touch DAoC is beyond my comprehension.

I hate to keep using stupid WoW as an example, but the casting system in that game is so much better. Melee on a caster slows down their casting but doesn't completely stop it while melee characters have specific abilities to stuff spells. Not only that but when a melee IS on a caster they can actually move and try to get away rather than stand in place and die.


Yeah, I don't get how anyone can think a 100% hard interuppt system is really better.

WoW has dumbed the interuppt system down too much recently, though. Just about every caster spec has 70-100% pushback reduction, which is too much. Although you will still get raped if you try to cast with a melee on you because of their hard interuppts.

Vanilla and BC wow had a great interuppt system, though. You could cast with a melee on you but your cast times went up by about 50-100% depending on the class that was beating on you AND you could get spell locked. 90% of the time you were better off running than standing and trying to cast in melee but it was an option so melee had to think too.

DAOC's system makes for fun group combat if you ignore how annoying and simplistic each 1v1 is. It's just awful from a technical point of view, though.

 

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YouMightSeeMe 
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Subject: No MMO does casters like DAOC
DAoC isn't about 1 v 1.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
Walker_ID posted:

so u would build a game where people stare at each other?.......got it


/facepalm

 

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Subject: No MMO does casters like DAOC
kedz20xx posted:
Sin_of_Onin posted:
If you have classes that fight at range and those that fight at melee the game is really about what is done to stay at range or get within range. DAOC changes gameplay from being about attacks to being about running around. It is stupid.


Soo...you're saying you got raped in DAoC. Got it.


Ah the last resort of stupid people.

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
YouMightSeeMe posted:
DAoC isn't about 1 v 1.


Right. I don't think anyone denies that DAOC has fun, interesting group combat. But the combat mechanics are incredibly simplistic and shallow on the individual level and that takes the fun out of the game when you don't have a good group to play with.

 

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Subject: No MMO does casters like DAOC
If I had one Dev/Producer say it to me, I had 100.

DAoC was never designed for 1:1 balance. it was designed for 6:6 at minimum, and primarily 3+ groups vs 3+ groups. It actively discouraged 1:1 combat.

Anyone playing DAoC for 1:1 combat mechanics... excepting stealther vs stealther or /dueling... was in a play style INTENTIONALLY DESIGNED to disappoint them.

 

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Yossarian_42 
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Subject: No MMO does casters like DAOC
I always laughed at how stupid Mythic was at balance.

They claimed they balance realm vs realm too and thus it was OK for one class to have a completely broken ability (bolt range mez lol) but the morons never realized that everyone will just play the OP class.

 

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Subject: No MMO does casters like DAOC

usernameYukishiro1 posted:
Right. I don't think anyone denies that DAOC has fun, interesting group combat. But the combat mechanics are incredibly simplistic and shallow on the individual level and that takes the fun out of the game when you don't have a good group to play with.


This must be a sad attempt to troll because DAOC combat mechanics are anything but simplistic. In fact, they are the most diverse and difficult to master. Everything from strafing around your target for positional chains to knowing when to blow your instas, DAOC combat is the most challenging of them all.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
Pretty much all of DAOC's balance issues in any scenario stem from their caster dynamic.

The impact on balance is a major reason it is a stupid mechanic.

 

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Subject: No MMO does casters like DAOC
nerf smite clerics already

 

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smellymotor 
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Subject: No MMO does casters like DAOC
i found the interupts in doac quite fun. it does add another dynamic to group play

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
i find that the only people who have a problem with daoc mechanics....are the people are were horrible at the game

 

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Subject: No MMO does casters like DAOC
I wasn't a big fan of DAOC's spell casting system. In ranged fights/standoffs, casters were pretty decent, but if melee was able to rush, they should be taken down quickly.

Then there was keep defense. Remember when TOA first came out, and 2-3 pbae casters could hold off almost an entire raid by spamming it through the walls until their reinforcements came through? Not sure if they ever fixed that, but it wasn't very fun sieging when defenders resorted to that tactic.

I thought WoW did a fairly decent job with their interrupt system. Casters can still get interrupted, but they often had some sort of escape spell or at least something to lock the attacker down for a few moments. Such as a mage's frost nova/blink, or a priest using psychic horror.

But melee classes also have counters to those things, as well as special abilities in an attempt to lockdown casters. For instance, a rogue's kick doesn't do much damage, but if you use it while someone's casting, you interrupt them, so it's very situational, but deadly if used right. Feral druids are immune to sheeping, and if you root one, a smart one will simply shift forms to break out of it, but the tradeoff is that their damage output isn't as good as a rogue/warrior, and they have less utility abilities overall. But they can also use feral charge to close the distance as well.

Aside from the glaring issue of gear, I think Blizzard did a fairly decent job with class balancing so that you're typically not constantly locked down and unable to fight back at all (not counting fights where you're ridiculously outnumbered).

 

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Elkad 
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Subject: No MMO does casters like DAOC
Pseudo-Mod posted:
Collision detection is nothing but a term elite fools like to use as if they really know what they are talking about.

Collision detection has never contributed anything worth wild that has benefited gameplay in any meaningful way.



Lol. Spoken like someone that has never played UO. I've won 2v20 fights, without moving more than a couple steps the whole fight. Yeah, the 20 were all melee players. But so were the 2 of us fighting them.

Collisions combined with some actual restrictive terrain is super fun. UO had rules for pushing thru someone so you weren't completely trapped, but those rules could be used to your advantage vs scrubs.

 

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phise 
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Subject: No MMO does casters like DAOC
Walker_ID posted:
i find that the only people who have a problem with daoc mechanics....are the people are were horrible at the game


This. I don't really understand how people can argue that playing casters in DAoC was difficult, unfair, or unbalanced. Playing a caster is a novel concept, really - learn to avoid being interrupted, and you'll kill a lot. I rarely had any problems casting, even when Banelords were at their height.

 

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Sea_of_inK 
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Subject: No MMO does casters like DAOC
Walker_ID posted:
i find that the only people who have a problem with daoc mechanics....are the people are were horrible at the game


QFT

People like WoW casting mechanics better because it's easy mode. Bad players. DAoC casting made proper tactics and group coordination much more important. Don't overextend!

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
Calling one mechanic easy mode and the other more hardcore is pretty stupid. Casters had more strengths and weaknesses in DAOC. When I first started playing there weren't nearly as many interrupts either, so the game isn't even the same now as it was then. I respect the fact that for a few of you unsubstantiated epeen from DAOC is all you have going on, but you should at least try to make sense with it.

 

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Sea_of_inK 
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Subject: No MMO does casters like DAOC
No, bad player. Interrupt system is harder than free casting WoW easy mode. Does this need to be spelled out?

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
apparently so, because I see plenty of casters and non casters in both games.

The fantasy you have created in your mind where DAOC was the perfect test of skill because you feel you were good at it doesn't exist in reality. It was a mediocre game at best and the fight mechanics changed drastically during the course of its existence. There is no series of facts that you can state that prove your subjective opinion, AND it is pretty stupid based on how much the core mechanics changed over time.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
GrilledCheez posted:
apparently so, because I see plenty of casters and non casters in both games.

The fantasy you have created in your mind where DAOC was the perfect test of skill because you feel you were good at it doesn't exist in reality. It was a mediocre game at best and the fight mechanics changed drastically during the course of its existence. There is no series of facts that you can state that prove your subjective opinion, AND it is pretty stupid based on how much the core mechanics changed over time.



core mechanics? the core mechanics never changed(aside from archery).....especially the interrupt system

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
Please many changes changed the impact of the interrupt system over times. You guys are monumentally sad to defend this so hard. You're like those 30 year old ex high school football players defending the glory years, only your glory years were spent hiding on bridged in a video game for fifteen minutes so you could stab a 12 year old to death then spit on his corpse.

 

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Sea_of_inK 
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Subject: No MMO does casters like DAOC
I was good at WoW and Guild Wars and City of Heroes and several other MMOs as well with completely different casting mechanics than DAoC. That doesn't change that DAoC casters have it the hardest and always have. Not being able to cast when hit by a stray AE or with a pet on you makes you completely useless as a caster or healer. The importance of peeling, kiting, and proper crowd control are all related to keeping your casters and healers going. While they certainly have come a long way from where they once were, daoc casters still have much less survivability than in most games.


Hope I see you in guildwars2, baddy wink

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
GrilledCheez posted:
Please many changes changed the impact of the interrupt system over times. You guys are monumentally sad to defend this so hard. You're like those 30 year old ex high school football players defending the glory years, only your glory years were spent hiding on bridged in a video game for fifteen minutes so you could stab a 12 year old to death then spit on his corpse.




give me an example of a change to the core interrupt system....since there were many you should be able to provide one

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
there were plenty of changes. one I know for sure about was the interrupts they specifically added to certain classes or certain abilities for classes that couldn't close quickly. They changed the abilities of classes constantly with interrupts in mind, both offensively and defensively. Apparently you are too big a moron to understand this.

Your moranness is pretty legendary here, but do you honestly believe no game changes changed the way a class dealt with interrupts? Everything from DPS to CC impacted interrupts. Retard.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
GrilledCheez posted:
there were plenty of changes. one I know for sure about was the interrupts they specifically added to certain classes or certain abilities for classes that couldn't close quickly. They changed the abilities of classes constantly with interrupts in mind, both offensively and defensively. Apparently you are too big a moron to understand this.

Your moranness is pretty legendary here, but do you honestly believe no game changes changed the way a class dealt with interrupts? Everything from DPS to CC impacted interrupts. Retard.




so the core interrupt system was changed.....by classes having interrupts?



i can't even choose a place to begin to describe how retarded that is

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
HAHAHAHA what you said was certainly retarded. Unfortunately for you it wasn't what I said, and unfortunately for us it wasn't any more retarded than the stuff you normally say.

I'll say it again the devs CONSTANTLY balanced classes with interrupts in mind. By giving new abilities that interrupted where non existed before or taking abilities away that were generally used to interrupt. They did it by changing CC and closing speeds, ability ranges, DPS, etc etc. I'm sure you can't see how those impacted interrupts but they all did.

I also said that the core fight mechanics changed often, which they did. These also changed the relative power of casters and the relative power of casters changed the relative usefulness of interrupts. Are you saying that there was never a change made that made it less or more likely for a certain class to interrupt you? Obviously you are not saying that because it would be stupid and pathetic. Much like everything else you have posted in this thread, but then again why limit it to this thread?

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
i asked you to provide one example of your words...a change in the core interrupt mechanics



and your reply was...giving classes interrupts....interrupts they specifically added to certain classes or certain abilities for classes that couldn't close quickly




it's clear you don't understand what a core mechanic is because twice in a row now when asked about core changes....you mention character balance changes

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
Walker_ID posted:
i asked you to provide one example of your words...a change in the core interrupt mechanics



and your reply was...giving classes interrupts....interrupts they specifically added to certain classes or certain abilities for classes that couldn't close quickly




it's clear you don't understand what a core mechanic is because twice in a row now when asked about core changes....you mention character balance changes


HAHAHAHA interrupts are COMPLETELY about class balance nimrod.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
GrilledCheez posted:


HAHAHAHA interrupts are COMPLETELY about class balance nimrod.



indeed they are....but classes having interrupts has nothing to do with the core mechanic of interrupting...


since you are beyond moronic on this...let me break it down barney style so even a fern could understand


core interrupt mechanic ----> a player casting an interruptable spell will be interrupted prior to reaching the 50% cast time mark of his spell if he is hit by another player with a melee/ranged attack or spell barring the use of an ability like QC or if he moves and a few other caveats


now....once again....idiot....give me one example of how that core mechanic has changed....ever


take your time

 

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bstulic 
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Subject: No MMO does casters like DAOC
Walker_ID posted:



now....once again....idiot....give me one example of how that core mechanic has changed....ever


take your time



He can't, but he'll probably just reiterate same post for the 10th time in a row grin

 

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RHWarrior 
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Subject: No MMO does casters like DAOC
GC just can't digest that casters couldn't mass kill with impunity in DAoC.
QQ boo boo hee boo

laugh

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
Pseudo-Mod posted:
In fact, they are the most diverse and difficult to master. Everything from strafing around your target for positional chains to knowing when to blow your instas, DAOC combat is the most challenging of them all.


not sure if serious thinking

 

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AzureTyger 
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Subject: No MMO does casters like DAOC
I had more fun playing a DAoC caster than any other class in PvP. You had a super high end for pawnage but could also spend entire fights being locked down by one stupid Warden.

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
Sea_of_inK posted:
Walker_ID posted:
i find that the only people who have a problem with daoc mechanics....are the people are were horrible at the game


QFT

People like WoW casting mechanics better because it's easy mode. Bad players. DAoC casting made proper tactics and group coordination much more important. Don't overextend!


There is nothing difficult about playing a caster (or any class) in DAOC. That is sorta the point. Individually daoc combat is extremely shallow compared to a game like wow where you have to be thinking three counters and counter-counters ahead or you'll get owned by someone better than you. The ONLY skill tested by daoc pvp is positional awareness.

Daoc's mechanics are decent for group pvp because each role is so easy to play. Wow mechanics don't work well in large group settings because wow PVP is so dependent on counters and when you've got a 10v10 there's too much junk and people flying around for anyone to manage the situation so it devolves into a bunch of 1v1s or 1v2s. Even 5v5 arenas in wow are pushing the wow combat system to its limits.

When you look at them daoc's mechanics are all designed to allow for controlled play even in large group encounters. That's why you have a simplistic interuppt system and AOE CC and a general lack of in-combat movement speed buffs and that sort of thing.

 

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bstulic 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:

WOW ruined world of MMOs...everything is dumbed down ever since

 

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Yukishiro1 
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Wow combat is much more intricate and skill-intensive than daoc combat on the individual level. That's just a fact that can't be argued with.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
Wow combat is much more intricate and skill-intensive than daoc combat on the individual level. That's just a fact that can't be argued with.



not a chance in hell...once again ....this is only said by the people who were bad at daoc combat


i know this for a fact because for the first 3 years i was a bad




which isn't surprising considering MAYBE 3% of the population of daoc is good at it


 

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Yukishiro1 
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Did you ever even play wow?

Wow has been dumbed down a bit in the last expansion but even so there's way more intricacy and skill involved in wow 1v1 than daoc 1v1.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
Did you ever even play wow?

Wow has been dumbed down a bit in the last expansion but even so there's way more intricacy and skill involved in wow 1v1 than daoc 1v1.





i will never admit it....but hypothetically if i had played wow it was for a few months in 2006 or 2007

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
If you only played for a few months you presumably never did any real max-level pvp. So your opinion is pretty much worthless.

Small-scale pvp in wow is incredibly intricate and skill-based. You need far better reflexes and anticipation to pvp in wow well than you do in daoc. The only area where daoc requires more skill is in spatial positioning but that plays a much smaller role in a 1v1 duel. 1v1 daoc mechanics are pathetically simplistic.

 

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Walker_ID 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
If you only played for a few months you presumably never did any real max-level pvp. So your opinion is pretty much worthless.

Small-scale pvp in wow is incredibly intricate and skill-based. You need far better reflexes and anticipation to pvp in wow well than you do in daoc. The only area where daoc requires more skill is in spatial positioning but that plays a much smaller role in a 1v1 duel. 1v1 daoc mechanics are pathetically simplistic.





lvl 70 was the max at the time and there was plenty of nonsensical button mashing that was endured...wow's combat mechanics catered to noobs which means the exact opposite of what you are saying...it drove me nuts how little thought or effort had to be put into pvp


and i still find it funny that you say daoc was too simplistic...yet u weren't any good at it


there is a reason noobs play wow...and it isn't for complex pvp mechanics that don't exist in that game

 

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kedz20xx 
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Subject: No MMO does casters like DAOC
Sin_of_Onin posted:
cowboy


 

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Walker_ID posted:


lvl 70 was the max at the time and there was plenty of nonsensical button mashing that was endured...wow's combat mechanics catered to noobs


You obviously never did any real small scale pvp. Sure, you can mash buttons and beat the 75% of the scrubs out there who do the same thing. Come up against someone who knows how to play and you will get rolled every single time.

The complexity in a rogue vs. mage duel is exponentially greater than the complexity in any daoc 1v1. Take that rogue and mage and put them on a 2v2 team and the contrast to any daoc pairing is even more staggering.

I would tell you to go watch some of noone's videos on this page http://www.wowblues.com/eu/mage-pvp-movie-archive-tbc-only-3705021323.html but you'd have to slow them down to 1/5th normal time to even start to grasp what is actually happening.

 

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tenkly 
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Subject: No MMO does casters like DAOC
He's a noob.

just like all wow players.

DAOC > all

 

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Eternal_Midnight 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
If you only played for a few months you presumably never did any real max-level pvp. So your opinion is pretty much worthless.

Small-scale pvp in wow is incredibly intricate and skill-based. You need far better reflexes and anticipation to pvp in wow well than you do in daoc. The only area where daoc requires more skill is in spatial positioning but that plays a much smaller role in a 1v1 duel. 1v1 daoc mechanics are pathetically simplistic.




You can't compare WoW and DAoC PvP like that. Of course DAoC was somewhat simplistic in a 1v1 environment, because as most people forget, DAoC was designed for RvR, not 1v1. That's why people bitch about balance in DAoC, because the game wasn't ever intended to be balanced on a class by class basis. Classes that weren't intended to run around alone will of course be flawed in a 1v1 PvP situation. WoW, by contrast, has balanced their classes so that everyone is capable in just about every situation. This clearly lends itself to a smaller scale PvP, which is how the game is designed.

Realms were balanced, classes were not, except to ensure that similar skills between realms worked in the same way.

As far as hard interrupts for casters vs. soft, I'd tend to favour the WoW system. No class should be utterly incapable of using it's skill simply because someone is attacking them. Yes, there is a skill level required to be effective, but really that skill is necessary only because the system is flawed.

If the casting system was better, using more of a pushback system, most of the RA's put in place to compensate for they poor casting system wouldn't have been necessary.

 

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Subject: No MMO does casters like DAOC
Eternal_Midnight posted:
Yukishiro1 posted:
If you only played for a few months you presumably never did any real max-level pvp. So your opinion is pretty much worthless.

Small-scale pvp in wow is incredibly intricate and skill-based. You need far better reflexes and anticipation to pvp in wow well than you do in daoc. The only area where daoc requires more skill is in spatial positioning but that plays a much smaller role in a 1v1 duel. 1v1 daoc mechanics are pathetically simplistic.




You can't compare WoW and DAoC PvP like that. Of course DAoC was somewhat simplistic in a 1v1 environment, because as most people forget, DAoC was designed for RvR, not 1v1. That's why people bitch about balance in DAoC, because the game wasn't ever intended to be balanced on a class by class basis. Classes that weren't intended to run around alone will of course be flawed in a 1v1 PvP situation. WoW, by contrast, has balanced their classes so that everyone is capable in just about every situation. This clearly lends itself to a smaller scale PvP, which is how the game is designed.

Realms were balanced, classes were not, except to ensure that similar skills between realms worked in the same way.

As far as hard interrupts for casters vs. soft, I'd tend to favour the WoW system. No class should be utterly incapable of using it's skill simply because someone is attacking them. Yes, there is a skill level required to be effective, but really that skill is necessary only because the system is flawed.

If the casting system was better, using more of a pushback system, most of the RA's put in place to compensate for they poor casting system wouldn't have been necessary.



I don't disagree. The poitn was taht they are designed for different things. What I find hillarious is all the fanboi daoc idiots on this board who won't admit obvious facts like daoc's system being simplistic and lame in 1v1s. It is funny to see the lengths idiots will go to defend their game against a game they admit they've never even played.

 

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NuEM 
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Subject: No MMO does casters like DAOC
If you don't see how 1v1 in DAoC is much deeper and more complex than in a kids game like WoW consider it proof positive of you being an utter dumbass. And I'm not even talking group or zerg fights here, which would be like comparing Tic-tac-toe with Go.

 

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Yukishiro1 
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Says another moron who never pvped in wow. laugh

 

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RHWarrior 
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Subject: No MMO does casters like DAOC
We've all PVPed in WoW, that's when we realised how lacklustre and meh it was, tacked on as an afterthought.

In fact WoW was pretty fun for me until I started doing Arenas and realised, "this is the crown of wow pvp". plain

Rather f--k around in a pure PVE game, at least they don't pretend to be anything else!

peace

 

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Subject: No MMO does casters like DAOC
I definitely liked Daoc's pvp vision better than wow's arenas. It's absolutely absurd to suggest that a 1v1 or 2v2 in daoc requires more skill, though. That just aint true.

A typical wow duel has probably three times as much going on as a typical daoc duel.

 

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NuEM 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
Says another moron who never pvped in wow. laugh


So you know how much I pvped in WoW? raised_brow

I usually respect your opinion and I consider you one of the most intelligent Outposters, but you are out of your league here. The sooner you realize that the sooner you'll return to your usual wisdom.

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
Uh, didn't we establish in another thread that you never seriously played wow?

This isn't even something we need to debate. Take a look at some of noone's duel videos from that link. Even if you don't know anything about wow pvp you can see there's a ton more going on in one of those than you'll ever see in a daoc 1v1 snoozefest.

Daoc duels are all pretty much the same. Either it's two melees lamely beating on eachother waiting for a reactionary or a chance to abuse run-through or it's two casters lamely trying to range eachother or quickcast a CC and unload or it's a caster vs a melee where the whole thing is about whether the caster can keep the melee at range long enough to unload. There is not much dynamism to them and there is very little in the way of reaction times required.

 

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NuEM 
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Subject: No MMO does casters like DAOC
Curse your memory, there goes my troll.

 

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bstulic 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
Uh, didn't we establish in another thread that you never seriously played wow?

This isn't even something we need to debate. Take a look at some of noone's duel videos from that link. Even if you don't know anything about wow pvp you can see there's a ton more going on in one of those than you'll ever see in a daoc 1v1 snoozefest.

Daoc duels are all pretty much the same. Either it's two melees lamely beating on eachother waiting for a reactionary or a chance to abuse run-through or it's two casters lamely trying to range eachother or quickcast a CC and unload or it's a caster vs a melee where the whole thing is about whether the caster can keep the melee at range long enough to unload. There is not much dynamism to them and there is very little in the way of reaction times required.





Thats why I had so much fun in DAOC playing melee cleric...nothing more fun than to outmelee vamp, sb or ns
who saw "easy" prey

Didn't play WOW, but Rift duels are totally dumb for me, and WAR sucked in comparison too

I even got some @ VN posts about that happy

http://vnboards.ign.com/devon_cluster/b22958/97897356/r97914791/

 

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smellymotor 
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Subject: No MMO does casters like DAOC
Wow was terriboring and the pvp was lamesauce. I had 100 brazillian times more fun in daoc, frontier or battleground it didn't matter.

Wow pve poos right in the mouth of daoc pve though

Edit: lol the amount of meltdowns I saw in /as about a certain overpowered cleric!

 

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Cawlin 
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Subject: No MMO does casters like DAOC
DAOC casting mechanics were terribad. The only people who loved them were of course, casters... which is why the game is known as Dark Age of Castalot...

DAOC's melee mechanics were excellent with the exception of the armor type vs. weapon type stuff which was just an unnecessary level of complexity and imbalance to throw into the mix.

WoW's casting mechanics are excellent, WoW's melee mechanics are terribad.

 

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bstulic 
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Roleplaying-wise, I fully support idea of casters having problems to spell the spells
while 10ft high troll wield huge 2h axe toward their head...it just makes sense

 

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AzureTyger 
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Subject: No MMO does casters like DAOC
I didn't play WoW because I am too awesome and unique for the MMO of the stinking masses, so I can't comment on its PvP. I played a lot of Rift PvP, however, and many peole claim it was a WoW clone, so I feel comfortable extrapolating that into general statements about WoW and its players. Casters were insanely stupidly easy to play in Rift (as was all PvP basically) as every class was designed to button mash around 3 or 4 win buttons on cool downs. As a result, fully 9 out of 10 Rift PvP players were atrocious, because the game was designed to take no skill. I took the survival skills I learned playing a caster in DAoC (positioning, kiting, battlefield awareness) and turned it into flat out domination in many PvP arenas while most casters stood toe to toe with tanks spamming their Instaheals and Soul Purges.

I hear what Yuki is saying about WoW's timed ability and counters, which frankly sounds like an awful game mechanic similar to Rift where it is all about whose win button is off cool down and whose guild helped them get omgpurples. I don't equate memorizing abilities and rotations with skill though. Actually I'd say that is a compete blight on MMOs based on my experience in Rift. I am pretty sure I'd be better than 90% of WoW PvP players within a few weeks in that case.

 

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Subject: No MMO does casters like DAOC
AzureTyger posted:
I used skill to win at Rift which takes no skill to win at. That's how i know wow sucks and DAOC is awesome.


Thx dude.

 

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Subject: No MMO does casters like DAOC
AzureTyger posted:
I didn't play WoW because I am too awesome and unique for the MMO of the stinking masses, so I can't comment on its PvP. I played a lot of Rift PvP, however, and many peole claim it was a WoW clone, so I feel comfortable extrapolating that into general statements about WoW and its players. Casters were insanely stupidly easy to play in Rift (as was all PvP basically) as every class was designed to button mash around 3 or 4 win buttons on cool downs. As a result, fully 9 out of 10 Rift PvP players were atrocious, because the game was designed to take no skill. I took the survival skills I learned playing a caster in DAoC (positioning, kiting, battlefield awareness) and turned it into flat out domination in many PvP arenas while most casters stood toe to toe with tanks spamming their Instaheals and Soul Purges.

I hear what Yuki is saying about WoW's timed ability and counters, which frankly sounds like an awful game mechanic similar to Rift where it is all about whose win button is off cool down and whose guild helped them get omgpurples. I don't equate memorizing abilities and rotations with skill though. Actually I'd say that is a compete blight on MMOs based on my experience in Rift. I am pretty sure I'd be better than 90% of WoW PvP players within a few weeks in that case.


DAOC was all about alpha strike and RA dumping - much less so than WoW's mechanics.

To say that DAOC was not about the alpha strike and RA dumping is either blatant fanboyism or simply an error of recollection.

WoW's mechanics are all about balancing abilities on 6 to 30 second cooldowns. For one or two classes though it's all about the alpha strike and dumping longer cooldown abilities (which play a lot like DAOC RAs except that not all classes have them). For most though, it's about managing cooldowns and reacting to the other player.


It's true that 90% of WoW players are terribles, but if you took away 90% of WoW's subscribers, you'd still have 400% more people than EVER played DAOC.

In the early days of WoW it was pathetically easy to wtfpwn people if you had any experience with DAOC RvR. That remains true today unless you run up against people who have actually played WoW PvP with anything other than FOTM one-button-wonder classes. With every expansion, and with most major content patches, WoW creates and removes FOTM classes. The "left-axe" concept is repeated ad nauseum with WoW, just with different classes on a somewhat rotating basis.

 

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Subject: No MMO does casters like DAOC
Cawlin posted:


DAOC was all about alpha strike and RA dumping - much less so than WoW's mechanics.



If you sucked or played a stealther I guess, but those two are one and the same thing.

 

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Subject: No MMO does casters like DAOC
AzureTyger posted:
Cawlin posted:


DAOC was all about alpha strike and RA dumping - much less so than WoW's mechanics.



If you sucked or played a stealther I guess, but those two are one and the same thing.


I played a Cleric, a Cabalist, a Necro, and a Scout. Admittedly my scout was my favorite toon, but I had the most playing time on my Cleric. I rolled my cabby to see how life was "for the other half" - the Necro's caster mechanics at that point were wholly different than the cabby's or cleric's.

I zerged, I soloed, and I ran 8v8. 8v8 and solo was all about alpha strike and RA dumping. Zerging was all about numbers, though with a proper RA dump much smaller numbers could overcome much greater numbers.

In DAOC the fight was about achieving first interrupt/CC and /assist chaining proper targets. The way to overcome the loss of the alpha strike fist interrupt/mez was to dump RAs, at which point it was about whoever had the most RAs ready to dump.

 

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Subject: No MMO does casters like DAOC
What was the Cabalist "alpha strike" or uber RA dump?

 

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Subject: No MMO does casters like DAOC
AzureTyger posted:
What was the Cabalist "alpha strike" or uber RA dump?


I have no idea lol, I stopped playing DAOC when WoW went live. That was back in 2004 fully 7 years ago now. I had very little RvR time with my cabalist.

I do know that I could pick off people at near max range with my cab by hitting one button which I think was a debuff, and then mashing another button which I think was a lifetap and keep on mashing it and before a target could reach me if they weren't gettting healed, they'd be dead. None of my other characters could do that, not even close.

 

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Subject: No MMO does casters like DAOC
Cawlin posted:
AzureTyger posted:
What was the Cabalist "alpha strike" or uber RA dump?


I have no idea lol, I stopped playing DAOC when WoW went live and had very little RvR time with it.


Well, I don't think you have enough experience to make the statements you have made. For one, Cabalists were all about using the right ability at the right time, they didn't have an alpha strike. And fights between skilled groups were never about dumping RAs to start a fight, that would be a stupid tactic against a competent group. I thnk you are extrapolating WoWs crappy mechanics onto other games, whch just sort of reinforces my belief that WoW PvP must be crap for crap players just like Rift.

 

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Subject: No MMO does casters like DAOC
Cawlin posted:

I do know that I could pick off people at near max range with my cab by hitting one button which I think was a debuff, and then mashing another button which I think was a lifetap and keep on mashing it and before a target could reach me if they weren't gettting healed, they'd be dead. None of my other characters could do that, not even close.


The debuff lifetap was awesome for killing scrubs and leeching stealther adds, but in 8v8 it was no more than a third or so of my actions. A typical RvR encounter with Fearless would start with me trying to target and nearsight the enemy mezzer before they could get their first mezz off, followed by pet harrasing the healer, followed by nearsighting casters, then switching to the MA and diseasing the target, then single target roots and AoE diseases on the train once I knew they had mezz immunity, then switching to the MA to assist debuff lifetap, all the while never standing still for more than a cast or two, running in all directions, panning, switching pet targets (firing ML5 when their main healer was vulnerable), throwing the occasional support heal on a caster or cleric, judging immunity timers and refreshing roots and diseases etc.

Rift PvP was mainly TAB,1,2,3,3,3,3,3 or some other nonsense. You couldn't selectively CC or support because all of those abilities were on timers. Assisting was little more than everyone dumping their rotation, tanks attacking with Insta spells and macro cheese, healers casting insta group heals while being attacked and other assorted garbage.

 

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Subject: No MMO does casters like DAOC
AzureTyger posted:
I played a caster in Dark Age of Castalot and think I'm the 1337est MMO playe evar!!! and also that DAOC did casters RIGHT!


sleep

This isn't 2003 anymore dude and trying to play the "you don't have enough experience playing this one class to judge the game" card while you, yourself have never even played the game you're judging AT ALL is absurd even for you lol. Seriously don't be an assclown.

WoW isn't a great PvP game by any stretch of the imagination, but caster mechanics in WoW >>>>> caster mechanics in DAOC. Casters in DAOC were either absurdly overpowered (majority of the time) or absurdly underpowered (small part of the time). I've said many times that DAOC was THE best PvP(RvR) MMO ever made, but that was because they had a brilliant concept.

DAOC's concept of class balance was ridiculously broken and the strength of their concept is the only thing that carried that game through the disaster that was their execution of that concept. This is why DAOC died when WoW went live.

WoW has balance issues of course, but they are far far fewer in number and far smaller in magnitude than DAOCs were and at the very least, WoW's "FOTM" class gets shuffled around for the most part fairly frequently.

 

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Subject: No MMO does casters like DAOC
I am not sure what set you off, you said yourself above that you had limited DAoC experience. I know it can be threatening for the average player to hear comments from an elite level player, but take it as an offered opinion not a personal attack. I freely admitted that I am extrapolating onto WoW. Like I said, I've turned my nose up to it from day one, but I have played games that others who have played both characterize as similar and I know a lot of other A players who played WoW. And they pretty much universally describe it as shit.

 

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Eternal_Midnight 
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Subject: No MMO does casters like DAOC
AzureTyger posted:
I am not sure what set you off, you said yourself above that you had limited DAoC experience. I know it can be threatening for the average player to hear comments from an elite level player, but take it as an offered opinion not a personal attack. I freely admitted that I am extrapolating onto WoW. Like I said, I've turned my nose up to it from day one, but I have played games that others who have played both characterize as similar and I know a lot of other A players who played WoW. And they pretty much universally describe it as shit.


Your statements are about which game has better PvP. I don't believe that ANYONE is arguing that WoW has better PvP; only that in certain situations (1v1, class balance) WoW offers a superior experience. I actually played as a caster in DAoC and in 1v1 or 1vsFew and can say that many times I won 1v1 because my class (sorc) had all the tools in order to survive in this environment: CC, damage, and healing.

Someone above was talking about how 1v1 in DAoC is all about alpha strike and then popping your RA's.... this is generally true. For a caster in 1v1, the alpha strike is your primary CC (for me it was mezz) followed by damage, then use your RA's and artifacts as needed. Skilled players were also able to toss in potions into the mix. This true for most caster classes, too, including cabalists. Each fight is a little different, obviously, but in general it was CC, then damage until dead or they are in range, then from there pop RA's if needed, or use your secondary CC to get range again and damage until dead.

In WoW it is never so simplistic. CC is a whole different animal in WoW, and toons in general live longer and 1v1 fights could concievably last indefinitely. I had 1v1's in WoW that lasted up to 10 minutes before I got bored with it. Players who can't properly cycle their abilities, and also adapt their abilities to their target will die. There is no cut and dry tactics like there was in DAoC, and how you fight each class is different.

 

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Subject: No MMO does casters like DAOC
It sounds about as stupid as Rift, the developers had to add a bunch of easy mode stuff so that fights can basically go on forever as you cycle through your 1,2,3,4 or maybe 2,3,4,1 for a different class and your 3 or 4 various Insta heals. I don't see how that has much to do with skill. It sounds like MMOs catering to crap players and a few good players turning it into something overpowered. DAoC went down the same road to a lesser extent with ToA and NF RA revamps - and immediately went in the tank.

 

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AzureTyger posted:
It sounds about as stupid as Rift, the developers had to add a bunch of easy mode stuff so that fights can basically go on forever as you cycle through your 1,2,3,4 or maybe 2,3,4,1 for a different class and your 3 or 4 various Insta heals. I don't see how that has much to do with skill. It sounds like MMOs catering to crap players and a few good players turning it into something overpowered. DAoC went down the same road to a lesser extent with ToA and NF RA revamps - and immediately went in the tank.


Rift is not the same as WoW. Rift made heavy, extensive use of instants, both for casters and for melee. Every class does not have a heal in WoW (most certainly not 3 or 4) and if you aren't 100% on maintaining the rotation as well as adapting it to your enemy and what they do, you will lose. This, among many others, was one of Rift's big flaws.

In WoW, the skill rotations are there, but it's not just repeating the same 4 skills one after another. Some skills can only be used once every 30s, or a minute, or two minutes, and others can be used constantly. How you work all those skills together to maximize damage is where the skill comes in. If you aren't maximizing damage, you are losing. My rotations as a paladin involved probably 12-15 skills as necessary, and others less frequently.

In DAoC, I could fit all my most necessary skills, RA's, and potions on one cast bar.

 

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I miss the old daoc archers, no game did archers like daoc used to, not even daoc sad

 

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AzureTyger posted:
I didn't play WoW because I am too awesome and unique for the MMO of the stinking masses, so I can't comment on its PvP. I played a lot of Rift PvP, however, and many peole claim it was a WoW clone, so I feel comfortable extrapolating that into general statements about WoW and its players. Casters were insanely stupidly easy to play in Rift (as was all PvP basically) as every class was designed to button mash around 3 or 4 win buttons on cool downs. As a result, fully 9 out of 10 Rift PvP players were atrocious, because the game was designed to take no skill. I took the survival skills I learned playing a caster in DAoC (positioning, kiting, battlefield awareness) and turned it into flat out domination in many PvP arenas while most casters stood toe to toe with tanks spamming their Instaheals and Soul Purges.

I hear what Yuki is saying about WoW's timed ability and counters, which frankly sounds like an awful game mechanic similar to Rift where it is all about whose win button is off cool down and whose guild helped them get omgpurples. I don't equate memorizing abilities and rotations with skill though. Actually I'd say that is a compete blight on MMOs based on my experience in Rift. I am pretty sure I'd be better than 90% of WoW PvP players within a few weeks in that case.


Rift PVP wasn't much like wow PVP at all. Maybe on a very superficial level, but that's about it.

Also, there is no such thing as a pvp rotation. Cooldowns arn't about rotations. They are all about knowing when to use them to counter your opponent's cooldowns.

High level pvp in wow is sorta like playing street fighter. Noobs will just spam buttons and pwn other noobs but they'll get owned every time by the person who knows how to block and counter.

Daoc is a really different experience. Daoc with a good 8v8 is like playing a fast paced game of chess. But daoc 1v1 is like playing a face paced game of chess where each player only has one piece. Pretty boring and shallow.

 

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Subject: No MMO does casters like DAOC
AzureTyger posted:
I am not sure what set you off, you said yourself above that you had limited DAoC experience. I know it can be threatening for the average player to hear comments from an elite level player, but take it as an offered opinion not a personal attack. I freely admitted that I am extrapolating onto WoW. Like I said, I've turned my nose up to it from day one, but I have played games that others who have played both characterize as similar and I know a lot of other A players who played WoW. And they pretty much universally describe it as shit.


LOL nothing set me off. Trolling dumbassery deserves to be called what it is though, and that's what I did.

DAOC is a dead game that had the world's best PvP(RvR) concept to date, and probably the world's worst execution of that concept to date.

DAOC RvR was great because there was a reason to do it beyond character advancement and there was immersion factor in doing it. There were persistent effects on the game world for participating in it and the camaraderie with the other players as a result of it made for a gaming community not experienced in any MMO since. It was this outstanding concept that carried DAOC through otherwise terribly sihtty mechanics and a complete and utter inability to balance the game.

WoW is a hugely thriving game with complex mechanics but its PvP is not even in the same ballpark as DAOC's. The failing of WoW's PvP is not in the actual game mechanics, it's in the concept. There is no persistent impact on the game world from WoW PvP. There's no "in character" reason to do it except for open world ganking, for which there is no reward. There is no camaraderie to be had from participating in it and zero immersion factor.

As for your "elite" and "A player" nonsense, don't kid yourself lol. You're talking about being "elite" in a game that died almost 10 years ago, and which at its peak had like 2% of the playing population of WoW. Congrats on being 1337 though, rofl.

 

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Subject: No MMO does casters like DAOC
Cawlin posted:


As for your "elite" and "A player" nonsense, don't kid yourself lol. You're talking about being "elite" in a game that died almost 10 years ago, and which at its peak had like 2% of the playing population of WoW. Congrats on being 1337 though, rofl.


As a general rule, I avoided former WOW players and looked for former DAOC players to play with in WAR, Rift, Age of Conan etc...
Worked wonderfully

 

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Subject: No MMO does casters like DAOC
bstulic posted:
Cawlin posted:
As for your "elite" and "A player" nonsense, don't kid yourself lol. You're talking about being "elite" in a game that died almost 10 years ago, and which at its peak had like 2% of the playing population of WoW. Congrats on being 1337 though, rofl.


As a general rule, I avoided former WOW players and looked for former DAOC players to play with in WAR, Rift, Age of Conan etc...
Worked wonderfully


So did I (only played WAR and Aion) but that didn't make those games suck any less either lol.

WoW is not a PvP based game. WoW is a raiding game with PvP bolted on. However, WoW's game playing mechanics are light years ahead of DAOC's or WAR's and Aion's. It wouldn't make sense to seek out people who only played WoW if one was going to play WAR, or Aion.

 

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GrilledCheez 
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Subject: No MMO does casters like DAOC
"The thing I'm good at is specialer and more important than the stuffs everyone else is good at."

plain

 

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tenkly 
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Subject: No MMO does casters like DAOC
"WOW is best game because more people play it" - wowtards

 

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Cawlin 
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Subject: No MMO does casters like DAOC
DAOC is the best game because it died after 3 years and mostly because it isn't WoW! - DAOC has-beens.

 

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tenkly 
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Subject: No MMO does casters like DAOC
I thought died meant the servers go offline for good?

Pro tip : you don't play with all 5 million players. I could care less how many subs a game has, as long as it's fun.

one daoc server- average pop between 1500-2000.

since there's ALWAYS people playing, then it's not dead.

also, it's better than WOW, but super mario kart is better than wow too, so that's not much to brag about.

 

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Cawlin 
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Subject: No MMO does casters like DAOC
tenkly posted:
DAOC is the bestest game since it's not WoW!


Stop being an idiot lol. I actually can't believe you don't play WoW at least in the Arena. You're the type of gamer who would love that.

 

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tenkly 
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Subject: No MMO does casters like DAOC
Pre set determined fights that are always the same thing every time? no thanks

open world RVR is light years ahead of arena style pvp. I find it boring.

keep in mind, I also play RoM which is exactly like wow, but with more class/skills. I hate the arena in that as well. I'm just not a fan of arena style pvp.. I never caught on to it. I'm not saying it should be abolished for good, but it's not nearly as interesting as world pvp.

all the power to those that want to play arena style, though.. I just prefer randomness.

 

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Cawlin 
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Subject: No MMO does casters like DAOC
tenkly posted:
Pre set determined fights that are always the same thing every time? no thanks

open world RVR is light years ahead of arena style pvp. I find it boring.

keep in mind, I also play RoM which is exactly like wow, but with more class/skills. I hate the arena in that as well. I'm just not a fan of arena style pvp.. I never caught on to it. I'm not saying it should be abolished for good, but it's not nearly as interesting as world pvp.

all the power to those that want to play arena style, though.. I just prefer randomness.


I hate Arena PvP in WoW too. The closest thing to "World PvP" in WoW is the Alterac Valley battleground which back in the early days of WoW could (and did) quite literally go on for days at a time with 40 vs. 40 people and all the tower humping you could ever want.

I've noted in this thread already that WoW's PvP concept is terrible, but its mechanics are excellent. DAOC's RvR concept was the best EVER in an MMO, but it's mechanics were fkn terrible.

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
It's sad that you tards are making me agree with Cawlin. angry

 

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Cawlin 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
It's sad that you tards are making me agree with Cawlin. angry




You should be thanking them for finally opening your long closed eyes! tongue

 

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bstulic 
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Subject: No MMO does casters like DAOC
Cawlin posted:

I hate Arena PvP in WoW too. The closest thing to "World PvP" in WoW is the Alterac Valley battleground which back in the early days of WoW could (and did) quite literally go on for days at a time with 40 vs. 40 people and all the tower humping you could ever want.

I've noted in this thread already that WoW's PvP concept is terrible, but its mechanics are excellent. DAOC's RvR concept was the best EVER in an MMO, but it's mechanics were fkn terrible.



With some exceptions like bainshees and animists (before number of shrooms and CAE LOS issues were settled)
DAOC pvp scaled really well from 1vs1 to 400vs400...was same true for WOW?

 

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Yukishiro1 
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Subject: No MMO does casters like DAOC
Daoc is awful 1v1. The mechanics are set up to only really work when you've got groups. There's a reason 8v8 ended up being the gold standard.

Wow's mechanics are too complicated to work well in big group vs group fights. Once you get beyond about 5v5 in wow there is too much stuff going on for anyone to ever be able to keep track of it and react intelligently.

 

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Cawlin 
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Subject: No MMO does casters like DAOC
bstulic posted:
Cawlin posted:

I hate Arena PvP in WoW too. The closest thing to "World PvP" in WoW is the Alterac Valley battleground which back in the early days of WoW could (and did) quite literally go on for days at a time with 40 vs. 40 people and all the tower humping you could ever want.

I've noted in this thread already that WoW's PvP concept is terrible, but its mechanics are excellent. DAOC's RvR concept was the best EVER in an MMO, but it's mechanics were fkn terrible.



With some exceptions like bainshees and animists (before number of shrooms and CAE LOS issues were settled)
DAOC pvp scaled really well from 1vs1 to 400vs400...was same true for WOW?


When you say "scaled really well" do you mean the game mechanics or the actual game performance?

If you're talking about performance, as with a lot of games, much depended on how good the client hardware was. I never was in a DAOC RvR battle with more than 200 people that moved any better than about 5 frames per second (and I had good hardware at that point).

As for "mechanics" scaling in WoW like that, I can't really say because there hasn't been PvP on that scale since the first year that WoW was live and back then they would get so many people into the zones that they would crash it out - like the way Hibs would crash relic raids by spamming shrooms...

 

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Cawlin 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
Daoc is awful 1v1. The mechanics are set up to only really work when you've got groups. There's a reason 8v8 ended up being the gold standard.

Wow's mechanics are too complicated to work well in big group vs group fights. Once you get beyond about 5v5 in wow there is too much stuff going on for anyone to ever be able to keep track of it and react intelligently.


Yeah but it was always that way in DAOC too. I would put the number at more than 15 vs. 15 though in WoW. The only time when DAOC handled huge battles with so-called "intelligent" reactions was when one group mezzed 50 or so people all running stuck to one speed class or MOC-PBAOE bombed a pile of people at a keep door or something.

 

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AzureTyger 
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Subject: No MMO does casters like DAOC
Yukishiro1 posted:
Wow's mechanics are too complicated to work well in big group vs group fights. Once you get beyond about 5v5 in wow there is too much stuff going on for anyone to ever be able to keep track of it and react intelligently.


laugh That doesn't say anything good about WoW.

 

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Sin_of_Onin 
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Subject: No MMO does casters like DAOC
The worst part of both games is the fact that they are competitive but rely heavily on progression.

 

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4f5c30f4e4b04dc907 
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Subject: No MMO does casters like DAOC
fact is youre all beating around the bush the entire time lol, an imho no game did casters like daoc, while wow was fun to play with at first bc it was relaxing to finally not get interupted in one hit by something, it slowly became boringly easy, itd be a kite kite kite kite and now hes no where near me again and i can get one more spell off before he hit me again, it become stupidly easy in wow, with daoc was alot funner, the game just fit well with it, i had adreline rushes with daoc, not with wow, i was fine in wow, i never had a worry that i was a glass cannon was more like being a 5 inch thick fiberglass cannon instead of the glass used in your house (idk technical term) that is made up to be a giant laser supercannon, it actually created balance within itself, its like rock paper scissors, casters kill tanks, stealthers kill casters, and tanks kill stealthers, but in wow it was more who could max out their autoattack....that played a bigger role imo than button mashing....was no autoattack in daoc, so i mean while wow creates a nice atmosphere for a casters, it doesnt do casters right....thats why theyre called glass cannons, and if you TRUELY TRUELY TRUELY!! think that putting together the best combo for buttons to press overcomes raw talent by positioning yourself you are sadly mistaken....the wowers have continuely repeated the whole button pressing and timing thing of it, thats complete crap.....thats not skill at all.....compare it to martial arts of some sort, i myself did wrestling, it was never about what moves i knew in wrestling, it was good to know my moves it was more of positioning myself (the skill part which you can improve by becoming faster, stronger, and more nimble) to put them into the moves i needed to put them into, i went in with a small arsenal and positioned myself to dominate the other wrestler....and this is said in all other forms of martial arts, less of knowing your moves (button mashing) and more of positioning yourself (kiting strafting etc etc etc) while and while yes the wow form of combat is more indepth because there is soooo much more abilities to use, and while yes it takes skills to mash all of those buttons they have nifty macros which helped with mashing and it becomes quite difficult, but you can counter all the stupid button mashing with good kiting which imo makes you a better player, i was able to with my rogue use about 5 abilities but able to kite the shit out of everyone that i was able to dominate most players, so yea....i think that the kiting over rules the timing of your buttons and "predicting what the other player is gonna do" when in all reality you know what each class is gonna do, if youre any good you should know what the other classes abilities do and everything, you should be able to pick up theyre class and dominate them....and if you want videos of skill look up swoopkins the minst, an amazing minst in over half of the fights taking on 3+ players and winning easily, and theres alot of that button mashing you enjoy....so yea, think in the long run it does take more skill to play daoc, and i know youre going ti disagree out your butt, but when it comes down to it, truely think, is it harder to "guess" what the other persons gonna do and "counter it" or position yourself to take advantage over the other player....but back on subject casting in daoc was always so much more fun, and 1v1 was never boring in daoc....just wasing CONSTANT button mashing.....and fights didnt last 15 minutes, and should also check out dim vamps those suckers were nasty little things, they took some skill to play too, no claw or hot spamming...

heres swoopkins
http://www.youtube.com/watch?v=NVtbuWWv-9A

and couldnt find anything on a dim vamp guess they were too rare for ppl to post vids

but not gonna deny it takes some skill to play wow, its not pure smashing of your face into the keyboard but sorry learning how others gotta play a class and how youre gonna play youre class isnt hard.....and its not hard to figure out what a caster is about to cast either and knowing when to interupt.....positioning yourself while clicking your buttons is harder...

 

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thread confirmed HIV positive

 

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bstulic 
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OMG, almost half a year since that thread...are we in some
kind of time warp, or time just pass faster as you grow older

 

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monkey

 

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Ashmaele posted:
thread confirmed HIV positive

 

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tenkly 
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DAOC> wow only dumb noobs disagree

 

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Eternal_Midnight 
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Old thread is old.

 

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Bloody hell. I started reading this like it was a new thread. Saw my post and then clicked... I was thinking about posting the same thing...

5am flight has fried my brain

 

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I played a Dem Vamp but never made any vids. The one vid my Vamp is in it I totally noobed the fight with an Inf.

 

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DAoC's PVP mechanics have yet to be matched in any MMO imo. It trumps all other MMO's.

 

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Mastara posted:
DAoC's PVP mechanics have yet to be matched in any MMO imo. It trumps all other MMO's.


WAR came somewhat close, but had too much imbalances, and no 3rd realm...nothing else came close

 

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Mastara 
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WAR fell pretty short, but yes it was the closest but still a ways off. Hopefully GW2 is much closer.

 

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It is always fun to see how insightful and correct I was in the past.

 

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