Author Topic: Patch 4.3: Tier 13 Set Bonuses
Vault_News 
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Subject: Patch 4.3: Tier 13 Set Bonuses
Zarhym posted:
While we?ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com , we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre-PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.


Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.

  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.


Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.


Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.


Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.


Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.


Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.


Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.


Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.


Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.


Posted from WoW Vault

 

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Arcilite_I 
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Subject: Patch 4.3: Tier 13 Set Bonuses
The Ret ones are stupid. A 4pc set bonus that is up for 20 seconds every 2min?

As for Prot, protective bubble based off 30% of Judgement's damage? Really?

Obviously none of them play a Paladin

 

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Quazimortal 
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Subject: Patch 4.3: Tier 13 Set Bonuses
Arcilite_I posted:
The Ret ones are stupid. A 4pc set bonus that is up for 20 seconds every 2min?

As for Prot, protective bubble based off 30% of Judgement's damage? Really?

Obviously none of them play a Paladin



Hasn't that been obvious throughout Cata?

 

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Arcilite_I 
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Subject: Patch 4.3: Tier 13 Set Bonuses
Well, yeah, but...I mean....CMON WTF lol

 

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TruthyID 
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Subject: Patch 4.3: Tier 13 Set Bonuses
Hopefully they're intending to increase the amount of damage done by judgment since they're trying to force it into ret's rotation and a bubble for 30% of its current damage is pretty pointless.

 

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_Kewk_ 
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Subject: Patch 4.3: Tier 13 Set Bonuses
I want to make sweet love to my Shadow Priest set bonuses >_<

 

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Arcilite_I 
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Subject: Patch 4.3: Tier 13 Set Bonuses
_Kewk_ posted:
I want to make sweet love to my Shadow Priest set bonuses >_<



Yea they are pretty f'ing badass!

 

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TruthyID 
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Subject: Patch 4.3: Tier 13 Set Bonuses
_Kewk_ posted:
I want to make sweet love to my Shadow Priest set bonuses >_<


I'm right there with you provided the set doesn't break masochism.

 

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PallyDog 
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Subject: Patch 4.3: Tier 13 Set Bonuses
Aaaahh!! Lovely. Now this is something that is very happy making for me. A two set bonus for a prot pally that actually means something for my spec. /purrrrr And frankly I am LOVING (the thought of) the four set bonus.

 

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PallyDog 
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Subject: Patch 4.3: Tier 13 Set Bonuses
PallyDog posted:
Aaaahh!! Lovely. Now this is something that is very happy making for me. A two set bonus for a prot pally that actually means something for my spec. /purrrrr And frankly I am LOVING (the thought of) the four set bonus.


I quoted myself? bah. Anyways...Arc in comparison to the last couple 2p bonus from the last two tiers...that's a pretty good bonus imo. You consider if you judge every 8-10 seconds or so, and get ... dang...it looked good utnil I started crunching numbers. That's what 600 dmg absorb every 8-10 seconds? That's not even...a bandage worth. Although, it depends on what it's based off of in that is it the flat amount a judgement does or will it be based off of seal truth's censure? If tha's the case, those numbers will go up some. But not significantly. Just tested it out, takes a bit to build the 5 stacks, and then I was only hitting 3600 dmg tops. so that's what 1000 dmg absorb every 8 seconds? In a 5 minute boss fight that's 37500 absorbed. Eh....that's one or two heals....

 

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Sociop 
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Subject: Patch 4.3: Tier 13 Set Bonuses
Arcilite_I posted:
The Ret ones are stupid. A 4pc set bonus that is up for 20 seconds every 2min?

As for Prot, protective bubble based off 30% of Judgement's damage? Really?

Obviously none of them play a Paladin



The Devs have failed getting enough players to heal and tank in order to fix the problems they created they are just manipulating what was the most popular class the Paladin class by making the DPS tree so weak it forces them in to either heal or tank roles.

Of course all they have really done is drive players from playing that class altogether in droves.

 

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PallyDog 
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Subject: Patch 4.3: Tier 13 Set Bonuses
I love my pally, played her since vanilla. she's my main main with over 200 days played or something stupid like that....However, I get my warrior on tank and...think wow...pallies suck. I see my cousin pulling amazing dps out of his left ear while tanking on his DK while still being easy to heal. Healing on my pally is in indeed a challenge when I compare to my priest who's not even on the top of the killer heals list. And ret... /shudder.

/sigh Pallies are definately not fotm atm.

 

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