Author Topic: The Deathwing Raid: Interview with Scott Mercer
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Subject: The Deathwing Raid: Interview with Scott Mercer
Blizzard posted:
In World of Warcraft content patch 4.3, players will make their ultimate stand against Deathwing the Destroyer. Almost a year has passed since the corrupted Dragon Aspect burst forth from the Maelstorm to bring the Cataclysm down upon the mortal races. Now the determined survivors from the Horde and Alliance have rallied to unleash vengeance of their own.

To prepare for this earth-shattering battle, the Blizzard Insider recently discussed the upcoming Dragon Soul raid with Scott Mercer, lead encounter designer from the World of Warcraft team. Read on for all the epic details.

*** CAUTION: THIS INTERVIEW CONTAINS SPOILER INFORMATION ON THE CATACLYSM STORY AND THE FINAL BATTLE AGAINST DEATHWING. ***


Blizzard Insider: Before we dive into the details, can you tell us about Deathwing?s character arc to date?

Scott Mercer: Deathwing has changed the face of Azeroth probably more than any other villain in Warcraft?s history. He tore the Barrens in half. He caused tidal waves that transformed both continents. He even burned his claw marks into Stormwind Keep, leaving his personal signature on the Alliance capital. In many ways Deathwing embodies the Cataclysm itself, not just as the direct cause of it, but also as the thematic center of the expansion. His violent transformation from Earth-Warder to Destroyer ultimately led to all these changes across Azeroth, so in a very direct way, his character arc represents the force that set the entire expansion into motion.

That said, we?ve been building towards a showdown with Deathwing for some time. Players have been wrestling with his Twilight's Hammer minions since before Cataclysm, and we?ve already seen Deathwing defeat Alexstrasza in single combat. The powers that be in Azeroth know Deathwing presents a mortal threat, so in the wake of all the chaos and destruction, forces are finally rallying to oppose him. That?s how patch 4.3 begins, with the major players of Azeroth gathering to decide how they are going to tackle this seemingly unstoppable monster.



Insider: Can you tell us about the new 5-player dungeons that lead into the Deathwing raid?

Scott Mercer: The short version is that the players are sent on a series of quests to recover the Dragon Soul artifact so Thrall and the other dragonflights will have the firepower they need to confront Deathwing. The new 5-player dungeons involve the Caverns of Time and require the players to go forward in time to witness a future where Deathwing has destroyed the world. Then, from that bleak future, they must go back in time to the War of the Ancients to recover the Dragon Soul and bring it back to the present. We?ve discussed a lot more details on the new 5-player dungeons in other interviews. They're going to lead in directly to the patch 4.3 raid instance, which is called Dragon Soul. When the raid begins, the players have recovered the Dragon Soul artifact and arrive at Wyrmrest Temple to find it under siege by Deathwing?s forces.



Insider: Aside from a battle with Deathwing, what other encounters do you have planned for the Dragon Soul raid?

Scott Mercer: When players first arrive at Wyrmrest, they have to fight off a variety of Deathwing?s minions who are laying siege to the temple. There?s Morchok, a stone giant who is pounding the base of Wyrmrest, and Warlord Zon?ozz and Yor?sajh the Unsleeping, two servants of the Old Gods in league with Deathwing who are summoning more minions to sack the gates.

In addition to lifting the siege around Wyrmrest, the players also have to return to the Eye of Eternity to get the Focusing Iris so the Dragon Aspects can refocus their power into the Dragon Soul. We have some new gameplay elements in mind for these raids, including a mechanic where players are granted the ability to dodge a deadly attack from a twilight dragon by phasing away.



Insider: What details can you tell us about the Deathwing raid? How does it differ from other raids?

Scott Mercer: Dragon Soul is the most story-driven raid we?ve ever created. We?re even building several cut scenes to transition between the last three stages of the final encounter with Deathwing.

The first stage occurs as players are flying on an airship, chasing down Deathwing while his Twilight's Hammer drake riders are swooping in to harry the pursuit. In the second stage, players paratroop commando-style onto Deathwing?s back and start ripping up his armor, trying to pry a hole big enough to give Thrall a clean shot with the Dragon Soul. During this phase, players are actually riding on Deathwing as he?s swooping around and trying to knock the players off with barrel rolls and such. Players will have to hang on at key points in the fight to avoid falling while also tangling with all kinds of monstrosities that are rising out of Deathwing?s corrupted magma blood. Once the players get enough of Deathwing?s armor off, Thrall blasts Deathwing with the Dragon Soul and sends him crash-landing into the Maelstrom.



Insider: Very cool! And the final stage?

Scott Mercer: Well, the interesting thing about Deathwing?s armor is that it wasn?t really built to keep things out--he doesn?t have to worry about weapons like swords and arrows. Instead it was built to keep things in. His body is this incredibly volatile mixture of corruptive energy and burning magma, so without his armor to hold it all together, he starts to lose it and come apart in all kinds of crazy ways. The final stage of the raid begins when Deathwing?s deformed body rises out of the Maelstrom to face off against the players in the final showdown. I won?t go into too much detail about this final stage, but I will say that it?s going to be unbelievably epic. Even in his weakened state, Deathwing still presents a major threat, and bringing him down will require the combined efforts of the players, Thrall, and even the other Dragon Aspects.



Insider: What difficulties did you encounter while designing the Deathwing battle?

Scott Mercer: It took a lot of new technologies to set up the fight on Deathwing?s back. The artists in particular focused on selling the fantasy that you?re grappling with a giant dragon midflight. We?ve never done anything quite like that before. Overall, setting the right scope for an encounter like Deathwing required a lot of development disciplines working together--artists, coders, encounter designers, level designers, and animators. We built corrupted Deathwing as a giant set piece with a lot of moving parts--probably our most complicated character model to date--but we felt it was necessary to convey the epic scale and do justice to the final boss of Cataclysm.



Insider: Let?s talk loot. What rewards await players who are strong enough to tackle Deathwing the Destroyer?

Scott Mercer: There will be a new tier of armor sets, of course. We?re also adding a new legendary weapon--a pair of daggers for rogues--with a new quest chain involved in obtaining them. The artists and animators are working on a new mount, a drake from the red dragonflight that borrows many visual elements from the Alexstrasza character model. Players can get one version of the new mount as the reward for the meta achievement for completing all other Dragon Soul achievements. There will also be a second, rarer version of the mount, that?s obtainable as a single, guaranteed drop off Heroic corrupted Deathwing.



Insider: Thanks for your time. Is there anything else you?d like to share before you go?

Scott Mercer: Sure, there?s a lot going into the next content update besides just the Dragon Soul raid--Transmogrification, Void Storage, the new Darkmoon Faire, and more. The patch should have something for everyone.


Posted from WoW Vault

 

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Blisteringballs 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Such grand development to cap off a crap expansion that cost them a million-or-so customers. Dumb bastards. They need to devote that energy elsewhere, because the 1% of the playerbase left that will actually see that content isn't going to care how compelling it is. It's just formula to them. But the casual they lost and are losing - well, they would have loved to have seen that.

 

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NukeMage 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Blisteringballs posted:
Such grand development to cap off a crap expansion that cost them a million-or-so customers. Dumb bastards. They need to devote that energy elsewhere, because the 1% of players left that will actually see that content isn't going to care how compelling it is. It's just formula to them. But the casual they lost and are losing - well, they would have loved to have seen that.


From the sounds of it, the raid finder will have a relatively easy version of the raid . . not sure how it will work but maybe, just maybe, more folks can see this encounter sooner rather than later.

 

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Blisteringballs 
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Subject: The Deathwing Raid: Interview with Scott Mercer
NukeMage posted:
Blisteringballs posted:
Such grand development to cap off a crap expansion that cost them a million-or-so customers. Dumb bastards. They need to devote that energy elsewhere, because the 1% of players left that will actually see that content isn't going to care how compelling it is. It's just formula to them. But the casual they lost and are losing - well, they would have loved to have seen that.


From the sounds of it, the raid finder will have a relatively easy version of the raid . . not sure how it will work but maybe, just maybe, more folks can see this encounter sooner rather than later.


Yea, but I don't have high hopes that this will ultimately be the case. "Relatively easy" probably means something very different to the B-Team. But if it works out and they are changing for the better, sweet.

 

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Spookysheep 
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Subject: The Deathwing Raid: Interview with Scott Mercer
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?

 

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Talehon69 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Spookysheep posted:
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?



Do people really want to see raids that ANYONE at 85 can complete? That seems like it would be ridiculously boring if you have any competency. Mechanics in t12, and even t11 are quite simple and only 1 or 2 of the bosses have any complexity behind them at all.

 

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Quazimortal 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Talehon69 posted:
Spookysheep posted:
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?



Do people really want to see raids that ANYONE at 85 can complete? That seems like it would be ridiculously boring if you have any competency. Mechanics in t12, and even t11 are quite simple and only 1 or 2 of the bosses have any complexity behind them at all.


Are you dense or just being argumentative? Of course people really want raids that ANYONE at 85 can complete. They absolutely loved it in Wrath so what in the world would make you think it has changed in a year?

 

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Talehon69 
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Subject: The Deathwing Raid: Interview with Scott Mercer
You couldn't walk into ICC25 and do it in blues. And ICC pugs still failed, same for any raid. If you have bad people, you are going to fail. It's the same as it is now, you can do Firelands in a pug if you are properly geared and with people who aren't derp-derp retarded.


Why do people want to remove the challenge of the game? It's not fun waltzing into a raid and 1-shotting everything first try.

 

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Quazimortal 
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Subject: The Deathwing Raid: Interview with Scott Mercer
So is your answer dense?

 

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Subject: The Deathwing Raid: Interview with Scott Mercer
Quazimortal posted:
Talehon69 posted:
Spookysheep posted:
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?



Do people really want to see raids that ANYONE at 85 can complete? That seems like it would be ridiculously boring if you have any competency. Mechanics in t12, and even t11 are quite simple and only 1 or 2 of the bosses have any complexity behind them at all.


Are you dense or just being argumentative? Of course people really want raids that ANYONE at 85 can complete. They absolutely loved it in Wrath so what in the world would make you think it has changed in a year?


Tale is fully specced in downs syndrome, be nice.

 

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Talehon69 
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Subject: The Deathwing Raid: Interview with Scott Mercer
My answer is why do people want this game to be playable and complete raids by 7 year olds.


WoW is already the Fisher Price of MMO's, I just do NOT understand how people can seriously want to simplify it anymore than it already is.

 

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Spookysheep 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Reminds me of when women get all hormonal and seek validation, yet will not communicate exactly what they want us to validate.

 

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Talehon69 
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Subject: The Deathwing Raid: Interview with Scott Mercer
If it's people like you that are leaving the game en masse, I am okay with this.

 

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Spookysheep 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Talehon69 posted:
If it's people like you that are leaving the game en masse, I am okay with this.



The gaming world waits with bated breath to hear your opinions on who you do and do not like to play with.

Perhaps you should start a blog so as to keep us updated. Your thoughts on the subject are very valid and relevant.

 

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Quazimortal 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Talehon69 posted:
If it's people like you that are leaving the game en masse, I am okay with this.


I'd rather see douches like yourself, who literally get pissed off if a raid can get beat by everyone, leave the game.

 

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Quazimortal 
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Subject: The Deathwing Raid: Interview with Scott Mercer
And don't act like you aren't mad, cause bro...

UMAD!

 

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Blisteringballs 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Talehon69 posted:
Spookysheep posted:
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?



Do people really want to see raids that ANYONE at 85 can complete?


Yes. It's a video game. People want to have fun. If there are more challenging options, great. But you are GC's wetdream and therefore are so lost on why people are leaving WoW in droves.

 

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TruthyID 
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Subject: The Deathwing Raid: Interview with Scott Mercer
Talehon69 posted:
Spookysheep posted:
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?



Do people really want to see raids that ANYONE at 85 can complete? That seems like it would be ridiculously boring if you have any competency. Mechanics in t12, and even t11 are quite simple and only 1 or 2 of the bosses have any complexity behind them at all.


As long as there is a difficulty level that you enjoy and your gaming experience isn't affected, what the hell difference does it make if other people get to see content or get epics?

There seem to be a lot of insecure children that play this game and can't stand to be confronted with the reality that their in-game "accomplishments" are totally insignificant. It's like the only source of pride in their lives is having an e-dolly with better clothes than everybody else.

 

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Talehon69 
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Subject: The Deathwing Raid: Interview with Scott Mercer
TruthyID posted:
Talehon69 posted:
Spookysheep posted:
PUGS still wipe on the troll 5 mans, does anyone really think blizzard can possibly tune raids correctly and reverse the exodus?



Do people really want to see raids that ANYONE at 85 can complete? That seems like it would be ridiculously boring if you have any competency. Mechanics in t12, and even t11 are quite simple and only 1 or 2 of the bosses have any complexity behind them at all.


As long as there is a difficulty level that you enjoy and your gaming experience isn't affected, what the hell difference does it make if other people get to see content or get epics?

There seem to be a lot of insecure children that play this game and can't stand to be confronted with the reality that their in-game "accomplishments" are totally insignificant. It's like the only source of pride in their lives is having an e-dolly with better clothes than everybody else.





That was exactly what I said with the new Raid Finder, but people seem to think that isn't good enough because it's lower iLevel than Normal/Heroic.

 

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NukeMage 
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Subject: The Deathwing Raid: Interview with Scott Mercer
I am fine with Raid Finder being "derp derp" easy.

I am fine with the normal version of 4.3 being somewhat like what 4.2 is right now.

I am fine with Heroic versions being uber hard.


So there is a difficulty for everyone it seems . . now, let us see how well this is actually implemented.

 

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Subject: The Deathwing Raid: Interview with Scott Mercer
I think the funniest, or maybe tragically saddest, part of all this hype (on blizzard's part) is that they think making one raid easier will amount to a hill of beans. This is one raid, in one expansion. It doesn't matter how easy they make it. There are folks who (I'll type slowly to give others time to warm up those two brain cells) wouldn't raid even if it gave you max level epics and could be done in PVP blues. The rest of the 4.0+cataclysm changes mean that the other 98% of the game will still hemorrhage (heh, more rage?) players that were happy with WotLK (*PSST!* There wasn't a derp-level ICC raid! Hard to believe? IKNORITE?) and simply wanted some new venues with the same playstyles.

The concept of people not liking what they like must really make some peoples' heads asplode. laugh

 

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Subject: The Deathwing Raid: Interview with Scott Mercer
Ugh_Lancelot posted:
I think the funniest, or maybe tragically saddest, part of all this hype (on blizzard's part) is that they think making one raid easier will amount to a hill of beans. This is one raid, in one expansion. It doesn't matter how easy they make it. There are folks who (I'll type slowly to give others time to warm up those two brain cells) wouldn't raid even if it gave you max level epics and could be done in PVP blues. The rest of the 4.0+cataclysm changes mean that the other 98% of the game will still hemorrhage (heh, more rage?) players that were happy with WotLK (*PSST!* There wasn't a derp-level ICC raid! Hard to believe? IKNORITE?) and simply wanted some new venues with the same playstyles.

The concept of people not liking what they like must really make some peoples' heads asplode. laugh




I do not think that anyone on this thread was saying that this one thing was going to "fix" this expansion. At best this is one small step in a better direction than they have been going.

 

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Subject: The Deathwing Raid: Interview with Scott Mercer
NukeMage posted:

I do not think that anyone on this thread was saying that this one thing was going to "fix" this expansion. At best this is one small step in a better direction than they have been going.




No, Talehon really does think this is going to fix the expansion.


 

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Subject: The Deathwing Raid: Interview with Scott Mercer
TruthyID posted:
As long as there is a difficulty level that you enjoy and your gaming experience isn't affected, what the hell difference does it make if other people get to see content or get epics?

There seem to be a lot of insecure children that play this game and can't stand to be confronted with the reality that their in-game "accomplishments" are totally insignificant. It's like the only source of pride in their lives is having an e-dolly with better clothes than everybody else.





Quoted for truth. Why is anyone worried what anyone else is doing? I don't care what raiders are doing, I only want to experience all parts of the game that I paid for without quitting my job and becoming homeless. WOTLK had its issues but accessibility was ultra-high and that was what made it pure win, imo.

 

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Subject: The Deathwing Raid: Interview with Scott Mercer
NukeMage posted:
Ugh_Lancelot posted:
I think the funniest, or maybe tragically saddest, part of all this hype (on blizzard's part) is that they think making one raid easier will amount to a hill of beans. This is one raid, in one expansion. It doesn't matter how easy they make it. There are folks who (I'll type slowly to give others time to warm up those two brain cells) wouldn't raid even if it gave you max level epics and could be done in PVP blues. The rest of the 4.0+cataclysm changes mean that the other 98% of the game will still hemorrhage (heh, more rage?) players that were happy with WotLK (*PSST!* There wasn't a derp-level ICC raid! Hard to believe? IKNORITE?) and simply wanted some new venues with the same playstyles.

The concept of people not liking what they like must really make some peoples' heads asplode. laugh




I do not think that anyone on this thread was saying that this one thing was going to "fix" this expansion. At best this is one small step in a better direction than they have been going.

That wasn't targeted at you. wink And I probably could have made it a bit more clear that it was focused on how much pride there seems to be from Blizzard in how this new raid and the raid finder will be awesome and how much raiders apparently hate the idea of PUGs getting the same looking gear as them.

 

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