Author Topic: Top 10 Most Exciting MMOs in Development
-Mithan- 
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Subject: Top 10 Most Exciting MMOs in Development
http://the247arcade.com/top-10-most-exciting-mmos-in-development/

SWTOR and Guild Wars 2 for me. Some of the others here look cool though.

 

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JaconKin 
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Subject: Top 10 Most Exciting MMOs in Development
Same I will play TOR as a Single Player game though, as none of the MMO aspects of the game actually interest me or seems to be more of the same. Will most likely wait a couple of months after release and hope to get it on sale and avoid the launch craziness.

GW 2 of course as you know is the MMO I'm looking forward to the most. Day 1 purchase from me.

 

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-Mithan- 
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Subject: Top 10 Most Exciting MMOs in Development
JaconKin posted:
Same I will play TOR as a Single Player game though, as none of the MMO aspects of the game actually interest me or seems to be more of the same. Will most likely wait a couple of months after release and hope to get it on sale and avoid the launch craziness.

GW 2 of course as you know is the MMO I'm looking forward to the most. Day 1 purchase from me.



Well TOR is said to be about 9 KOTOR games in one. That is what I am most excited about too. I couldn't care less about grouping, but I DO want to be in a multi-player world, just like I do in WoW.

 

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The_Korrigan 
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Subject: Top 10 Most Exciting MMOs in Development
Same approach for me towards SW:TOR. I plan to play it with a couple of real life friends (4 man groups) and not go into the whole endgame/raiding again, and I hope to enjoy the story on both sides, maybe with several classes. The rest is depending on how good the game REALLY is. And then there's GW2 of course, which I take with a HUGE grain of salt because I've learned that most of the time concerning MMORPGs, what sounds too good is too good, so I'll wait until I've tried the game myself before I praise/hype it.

 

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JaconKin 
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Subject: Top 10 Most Exciting MMOs in Development
-Mithan- posted:
JaconKin posted:
Same I will play TOR as a Single Player game though, as none of the MMO aspects of the game actually interest me or seems to be more of the same. Will most likely wait a couple of months after release and hope to get it on sale and avoid the launch craziness.

GW 2 of course as you know is the MMO I'm looking forward to the most. Day 1 purchase from me.



Well TOR is said to be about 9 KOTOR games in one. That is what I am most excited about too. I couldn't care less about grouping, but I DO want to be in a multi-player world, just like I do in WoW.


Aye, that is what I meant about the MMO aspects, I don't want to raid, dungeon run or be part of the whole competitive BS aspect that has destroyed WoWs sense of community. I enjoy the social aspects of the MMO and seeing everybody running around. Right now though, I'm just tired of the same old model and game mechanics, which is what TOR is following. It is one of the one of the reasons I see the game eventually not succeeding as well as Bioware/EA and others want it to succeed.

I'm just happy that it will take subs away from WoW. Not because of wanting to see WoW fail or die, but because of the competition that the genre needs to see it to finally move it forward.

 

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Tai-Daishar_MT 
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Subject: Top 10 Most Exciting MMOs in Development
The one I am truly interested in watching the development of is Copernicus. I am always interested in watching what new blood can do in this market as it is sorely needed. Curt has a long-standing interest in this genre as well as the ability to get financing and has attracted some interesting partners so I think this one will be fun to watch. An R. A. Salvatore designed game-world also sounds intriguing as well.

Note: No where above did I say the game will be good or bad, just interesting to watch in its development.

 

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The_Korrigan 
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Subject: Top 10 Most Exciting MMOs in Development
JaconKin posted:
I'm just happy that it will take subs away from WoW. Not because of wanting to see WoW fail or die, but because of the competition that the genre needs to see it to finally move it forward.
I agree, and I think most here do too. Thing is, I hope SW:TOR (by Bioware) will do better than the past failures which hoped to dent WoW's population. Blizzard needs a kick in the butt, not a slap on the hand.

 

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vn_vigilante66 
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Subject: Top 10 Most Exciting MMOs in Development
After watching a 20 min trailer for swtor I am not very excited about it. Seems too much like WoW and doenst appeal to me. The voice acting isnt as great as I expected either and I know I would get sick of it quickly.

GW2 on the other hand has lots of promise and really looking forward to that.

Here are the videos
GW 2 part 1 http://www.youtube.com/watch?v=4ttfOuxB6Gc
GW 2 part 2 http://www.youtube.com/watch?v=TnVGEYGE8hs
SWToR http://www.youtube.com/watch?v=ebUMuuS1AZs

 

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JaconKin 
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Subject: Top 10 Most Exciting MMOs in Development
The_Korrigan posted:
JaconKin posted:
I'm just happy that it will take subs away from WoW. Not because of wanting to see WoW fail or die, but because of the competition that the genre needs to see it to finally move it forward.
I agree, and I think most here do too. Thing is, I hope SW:TOR (by Bioware) will do better than the past failures which hoped to dent WoW's population. Blizzard needs a kick in the butt, not a slap on the hand.


Well, I think that it will be able to maintain eventually either 1-2 million subs, just from it being Star Wars and people wanting to work through all the class stories. A few of my concerns though is that since its overall basic design is the same to any other MMO, it won't be able to hang onto the MMO players who have gotten bored with the same game mechanics.

Not to mention I have heard that there will only be one raid at max level when the game launches. The fact that Bioware went with Voices, something great mind you, could also hinder Bioware being able to get content out quickly due to having to record voice work and program all the various choice mechanics that might take place during a raid or dungeon.

We all know what can happen to a MMO that doesn't have a good bit of end game content. I think it will do the job of having a good amount of subs, just not anywhere near what I have seen some say that it will end up with, 5 mill. silly

Then there is GW 2 looming in the shadows, that has begun to take away TOR's thunder so to speak, I have many posters whose excitement for TOR has diminished due to seeing what GW 2 is trying to achieve with its game.

Edit:
To add to Vigilate's post of videos here goes the dragon boss fight that is in this particular Demo. Note that this is a small Dragon.

http://www.youtube.com/watch?v=_1JfSbKjHHI&feature=player_embedded#!

 

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Trigeminal 
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Subject: Top 10 Most Exciting MMOs in Development
The boss battles are one of the few things to which I'm not looking forward. They all involve manning some turret and watching the movie until it dies. I'd rather swing or cast instead of turret. Other than that, the game looks decent.

 

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Arcilite_I 
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Subject: Top 10 Most Exciting MMOs in Development
That dragon fight video is awwwwwwwesome

 

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Blisteringballs 
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Subject: Top 10 Most Exciting MMOs in Development
I like the sounds of ArcheAge. After reading this article I looked into it, sounds right up my alley. Unfortunately with a Korean release aimed at 2012, probably won't hit here (if ever) until 2014. sad

 

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JaconKin 
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Subject: Top 10 Most Exciting MMOs in Development
A few things about the dragon fight encounter. I have heard that due to the demo and time lenghts they have tonned down these encounters so that they don't take as long. I am not sure how accurate that is though since I don't have a link/source.

As far as the fight goes, the linked video I believe was shot more for show than any thing else. Any way ther is alot of elements to the fight. First you have the dragon himself. Next you have the giant undead adds, that will blow up if not killed. The dragon will summon the bone walls to stop artillery from hitting it. Then you have the tendrils the he calls that will take players off the artillery and fling them to the dragon. Also ypu have the giant laser that will shoot at him that will stun him. There will be adds attacking this, you have to protect the people who are running the cannnon or revive them if they die.

Also as more people partake in any of these fights the tougher they get. Anyway basically you have a choice as far how you want to partake in the fight. Get up close and dirty, shoot artillary, or help with adds and protect the cannon. No matter what you do, you still credit and can open the big chest at the end.

Mithan any chance of getting a GW 2 Board eventually?

 

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Groooovechampion 
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Subject: Top 10 Most Exciting MMOs in Development
GW2 - for being a more truthful MMORPG to aim for than SWTOR.


I doubt this makes sense, but SWTOR still looks far too mediocre to me for it really "count" as a true MMORPG - there is far too much jedi this, jedi that and more crap. There are new ideas but it looks like a wow clone. One of those vids already revealed a capture the flag'ish Battleground... yeah, just what we need, more BG ^^.

And to be honest, Jedi Knight 2 and 3/Jedi Academy jedi sabre fights are BY FAR more dynamic and whack-ass funny and wilder than what we could see here.

Why can't these suckers clone Daoc RvR if not done already grin

Secret World looks promising too. For something new rather than your typical elves.

 

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kuide 
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Subject: Top 10 Most Exciting MMOs in Development
SWTOR Looks like a wow clone.

GW2 looks like the only game worth geting in the furute.

 

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The_Korrigan 
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Subject: Top 10 Most Exciting MMOs in Development
Groooovechampion posted:
Secret World looks promising too. For something new rather than your typical elves.
Sadly, it's done by Failcom, the guys who managed to screw up Conan, one of the best heroic fantasy franchise...

 

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Spookysheep 
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Subject: Top 10 Most Exciting MMOs in Development
I think there is probably an entire generation of MMO players (all us old schoolers) who will be done with MMO's forever unless GW2 or TOR delivers (and neither probably will).

 

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Elkabong08 
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Subject: Top 10 Most Exciting MMOs in Development
Spookysheep posted:
I think there is probably an entire generation of MMO players (all us old schoolers) who will be done with MMO's forever unless GW2 or TOR delivers (and neither probably will).


Count me in this camp. I have one foot out the door now, and the other sliding towards the exit. No current subs.

 

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Groooovechampion 
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Subject: Top 10 Most Exciting MMOs in Development
The_Korrigan posted:
Groooovechampion posted:
Secret World looks promising too. For something new rather than your typical elves.
Sadly, it's done by Failcom, the guys who managed to screw up Conan, one of the best heroic fantasy franchise...


I was told that they were just doing publishing. But a look on wiki should help here.

edit:
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuughhhhhh
okay, you got me there man.

failcom and EA publishing, funcom developer.

Hmpf, well it's always the 2nd chance thing to look at. After all, Gaute etc are not participating in this one, hopefully, but I guess I can scratch off my hopes. The game looks like a Left4Dead goes MMO thing too - or even like Hellgate London.

Anywho, eyes are on GW2, regarding fantasy stuff.


Strangely, Star Trek Online does have rare moments of fun, but escort ships right now are the shizniz(sp) as they are pretty much your typical WoW-release Rogue -- but imagine it with a lot more fotm, a working vanish and oneshot kills/dps spam.
I dearly hope the upcoming content stuff with fix that crap.

 

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Thericia 
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I'm already pretty much done with MMOs, the dragon fight nor the videos linked above it, got me excited about anything.Firefall is probably the next MMO I will play.I'm more excited about Torchlight 2, Diablo 3, NHL '12, and now Borderlands 2

 

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JaconKin 
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Subject: Top 10 Most Exciting MMOs in Development
Thericia posted:
I'm already pretty much done with MMOs, the dragon fight nor the videos linked above it, got me excited about anything.Firefall is probably the next MMO I will play.I'm more excited about Torchlight 2, Diablo 3, NHL '12, and now Borderlands 2


A prime example, as well as others above, that I think shows what has happened with the Genre without it evolving properly in the last 12 years due to WoWs success, like other Genres in games have over the years.

 

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Thericia 
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and 4 of the 5 games i'm "waiting" on should all be out this year!

All but, Borderlands 2, which is next summer, according to the rumors. happy

 

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Thericia posted:
and 4 of the 5 games i'm "waiting" on should all be out this year!

All but, Borderlands 2, which is next summer, according to the rumors. happy


Well I'm done with MMOs as well till GW 2. Going to be catching up on some other games for the most part.

Edit:

Here goes one of the matters I'm most excited about for GW 2, is actually imagine this PVP.

Ten Ton Hammer did an interview about with Eric Flannum of Anet about PVP. Some highlights.

http://www.tentonhammer.com/gw2/gamescom/2011/pvp-interview-with-eric-flannum

Interview posted:
Ten Ton Hammer: How extensive will the differences be between the PvE and PvP versions of skills? For example, if I have a great build I use in PvE, will I need to make any kind of major adjustments to keep it viable in structured PvP?

Eric: It’s probably possible to do that. We want to try to keep the skills as close as possible. So what we don’t want to do is like, this skill shoots a fireball and sets a guy on fire in PvE, and then this skill is like an AoE targeted lava pool in PvP.

But we do have the ability to balance everything separately for PvE and PvP. So what we do want to do is try to keep them so that they start with a place where they’re the same, and then if they need to veer off a little bit from each other then we can do that. By and large we don’t want to force people that want to jump back and forth between the two to have to totally learn a different game.

Ten Ton Hammer: It seems like a smart design decision to put players on a level playing field in structured PvP in terms of level, skills, and gear. But will PvP include any kind of reward or advancement system to make it more appealing to casual players who may not be interested in the more competitive tournament play?

Eric: For competitive PvP it’s not going to include any power advancement, it’s going to include cosmetic advancement. So you’ll earn Glory in PvP and then you’ll use that to buy super cool armor. All PvP players start out with the exact same, low-level looking armor. It’s all statistically the same, but then as you gain Glory you can be like, OK now I have this badass armor, and people will know that guy is really good because he has that super awesome armor.

The thing that we really wanted to do was make it so that you didn’t feel like someone had an advantage over you because they’ve played longer in this type of PvP. We wanted to make it so that you felt like, hey I have the exact same chance because it’s going to be skill-based. But we wanted to give people something that they could work towards, so that’s where we’ve got the cosmetic stuff, and there are titles or achievements that people can earn in PvP as well.


Even though skills might be named the same, they will be different fro PVE and PVP, no more nerfing PVE skills for the sake of PVP. This allows Anet to Balance matters better.

Also the fact that there is no special armor or X stat that is a requirement for players to grind to, to actually be "successful" at PVP. You actually show of your skill by the armor earning the cosmetic armor, not because you have a Stat Advantage.

What an amazing concept.


Eric Flannum posted:
The same thing goes for things like dungeons and personal story. We’ve talked a little bit about our endgame philosophy of we don’t think you should get to max level and then suddenly be forced to play a different game. So if you didn’t like doing dungeons, and you really, really liked just being in the open world and exploring, or crafting, we don’t want to force you into doing dungeons when you get to max level. Because then we’re kind of bait-and-switching you. We’d be saying hey you played this game, and did you enjoy it? Well guess what, now you have to play ‘this’ instead.



And thus the reason all of sudden you are beginning to see Subs drop in WoW.

 

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Slors 
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Subject: Top 10 Most Exciting MMOs in Development
^^ I like this. Anet has learned alot from gw1 and picked up alot from other MMO's failures. A system in place that will mimic what RPs were in DAoC and do much more is a win in my book. The skill set balance sounds great on paper, lets just hope it works out. Also, they seem to grasp what atleast I(hope others aswell) want from a game when it comes to leveling and endgame. Games that are just a leveling time sink and are a completely different game in the end are just things of the past.


On a side note: If GW2 fails then i have no hope for MMO's aswell. I've been playing for too long and have seen too much bad fill the market for the past half decade to see any game redeem developers at this point. However, past GW2 is 40k. The rp/lore factor alone is enough for me to sink my time into it without it needing to be very good.

 

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Slors posted:
^^ I like this. Anet has learned alot from gw1 and picked up alot from other MMO's failures. A system in place that will mimic what RPs were in DAoC and do much more is a win in my book. The skill set balance sounds great on paper, lets just hope it works out. Also, they seem to grasp what atleast I(hope others aswell) want from a game when it comes to leveling and endgame. Games that are just a leveling time sink and are a completely different game in the end are just things of the past.


On a side note: If GW2 fails then i have no hope for MMO's aswell. I've been playing for too long and have seen too much bad fill the market for the past half decade to see any game redeem developers at this point. However, past GW2 is 40k. The rp/lore factor alone is enough for me to sink my time into it without it needing to be very good.


Aye, I feel the same way when it comes to GW2 and the future of the genre as a whole. I am surprised it has lasted this long without the evolution a genred needs to keep moving it forward.

Even though Tera is an epic fail for the most part, hopefully a good dev can take its combat system and implement into a better game.

 

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Groooovechampion 
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username posted:
However, past GW2 is 40k. The rp/lore factor alone is enough for me to sink my time into it without it needing to be very good.


lol yeah. the 40k MMO is my lifeboat too, lol.
I also had in mind that I'd play it even if it gets too crappy. The trailer and the overall appearance just makes look fun to play without the need of MMO greatness.

 

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Demorak 
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Subject: Top 10 Most Exciting MMOs in Development
I can agree with most of the top 10. I haven't heard of 2 or 3 of them though, will look into them.

Prime should be up there! Only because it needs to be pimped out http://www.primeonline.com/ (3-faction SciFi PvP MMO) grin

 

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Spookysheep 
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Subject: Top 10 Most Exciting MMOs in Development
If GW actually delivers on those two major concepts:

1. all stats are the same so pvp is purely skill v skill, rewards are cosmetic only, AND,
2. NO bait and switch game play styles


Then they will single handedly destroy blizzard by doing the two primary things players have been asking for since WoW came out.


But as we all know, concepts are great, the proof is in the execution happy

 

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JaconKin 
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Well as Simon from Yogcast put it, WoW right now is staggering around like a dazed boxer, GW 2 will come along and give it a knee right to the balls, putting it down for the count.(if it delivers of course which all signs from those who have played it at cons seems to be the case).

I have sent a Private Message to Mithan to see if a GW 2 board can be created. I don't want to keep posting and doing stuff here in the WoW forums for various information.

For instance from the GW 2 Wiki:

A sidekick system is a one in which a character's level is modified to match the level of the other characters they are with or the area they are in. A low-level character wanting to play higher-level content will have their power scaled up to be more equal to the higher level characters they are with. Sidekicking also applies in reverse. A character wanting to play lower-level content will have their level scaled down so they do not overly disrupt lower level content but can still experience content they may have missed when they were a lower level.[1]

The sidekick system has been mentioned for characters entering World PvP and also for preventing griefing of low level PvE events by high-level players.
[edit] Going up levels

In PvE, a character wanting to play higher level content can be sidekicked by a higher-level character to increase their level. While in World PvP, any character will be sidekicked automatically to level 80 to fight against other worlds.[2]

When a character is sidekicked up they do not receive any new abilities, but are scaled up in power to be more equal to other players and to access the higher-level content. However, a character scaled from a lower level is weaker than one with a higher level even after being sidekicked. For example, level 1 sidekicked up to level 80 is worse than level 20 sidekicked up to level 80, which is worse than level 40 sidekicked up to level 80.[2]
[edit] Going down levels

Any high level character in a low level zone or dungeon will automatically have their power reduced to match the area they are in.[3] Scaling works in the scaled character's favor to ensure they're still more powerful than an unscaled character. For example, a high level character doing level five content might be scaled to level eight.

The scaling down will affect attributes and weapon strength.[4]

With the side kick system in place, the game is completely opened for any player at level one, no more the game starts once you hit max level.

 

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Slors 
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Subject: Top 10 Most Exciting MMOs in Development
Anyone who has played CoH/CoV can probably see the huge flaws in the Sidekick system though. Its really a love/hate mechanic in CoH. Love it because your friends dont really outlevel you, hate it because it didn't work at all in pvp zones. I hope GW2 keeps it as far away from pvp as possible. Otherwise it will be a balancing nightmare that they will most likely abandon. We'll see though.

 

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JaconKin 
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Subject: Top 10 Most Exciting MMOs in Development
Slors posted:
Anyone who has played CoH/CoV can probably see the huge flaws in the Sidekick system though. Its really a love/hate mechanic in CoH. Love it because your friends dont really outlevel you, hate it because it didn't work at all in pvp zones. I hope GW2 keeps it as far away from pvp as possible. Otherwise it will be a balancing nightmare that they will most likely abandon. We'll see though.


Figuring there is no open world PVP, and the only PVP in the game is either, Competitive form PVP or the WvWvW PVP, and everybody gets bumped up to level 80 for all forms of PVP. I don't see it being an issue, unless those games work similar were the PVP and PVE are separated.

 

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Trigeminal 
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Subject: Top 10 Most Exciting MMOs in Development
I'm pretty excited for the changes GW2 will bring. I'm sure there is some underlying problem with it somewhere but I hope I don't find them for at least few months after release. I want to enjoy an MMO again.

 

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