Author Topic: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Saw a good thread on MMO champion and noticed one poster summarized what I've been seeing all over the place about why so many players are leaving WoW so quickly now:


http://www.mmo-champion.com/threads/950734-WoW-Lost-300k-Subscribers-Patch-4.3-this-year-Blizzcon-2011-Tickets-Blue-Posts?p=12552758

It is BLIZZARD'S JOB to provide a game that the players want to play. In my case, as far as the game is concerned, I want to earn my gear in an environment I find fun...

In a way, you're right, I don't want to WORK for my gear. I want to PLAY the GAME, in a way I find FUN, and obtain gear as I do. I have fun in five-mans. I do not have fun in raids. I still want to have an armor set to work toward, a milestone to accomplish. This gives me incentive to play, and more importantly and more relevant, incentive to PAY blizzard.


....why in the [expletive] does that justify leaving the token requirements on the helm and shoulders of the old set? That isn't the best of the best anymore, its mediocre. It's old. But it's still locked. Similarly, they won't even make a dungeon set for 5-man players to collect. There's extra colors of the tier in the game files that goes unused; they could turn that into the "current tier 5 man dungeon set" but do they? nope. Not a single bit of incentive for the five man player.

At the end of the day, blizzard refuses to cater to the non-raider, and it's costing them in spades




It is the same argument since vanilla WoW. Most players do not like raiding but the 5 mans are universally popular. Blizzard has made it where you can only partially accomplish a new gear milestone in 5 mans, but to get helm and shoulders, they tried to force players to raid.

Players chose to cancel, probably at over 1 million now.


It is so extremely simple, how can the B team not grasp it? Players just like cool looking, matching armor sets, and they like 5 mans, but not raids.

Funny how even a monkey could take over Blizzard at this point and turn the subscription numbers around, but the current CEO can't (and still has a job).

 

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Gr0uch0Marx 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Argumentum ad nauseam? I think we been through this before. Face it: Cataclysm was a lazy attempt at an expansion. Not much different than Microsoft releasing Windows Vista too soon. I think we agree on that. The real question is: will they save themselves with the next expansion? I watch GW2 videos and I see the passion of Colin Johanson for the game. I don't really see that passion anymore from anyone at Blizzard. It's all about making money off of pets, mounts, name changes, server transfers and merchandise.

It's a shame really, because up until Cataclysm I think Blizzard was really raising the bar each expansion. Maybe they can do a 180 and get everyone back: I haven't written them off...yet.

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Which is what made the Wrath Model so successful. Even if a player wasn't raiding, they could work towards a raid set, not to mention working on gearing out alts.

 

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Rill_of_WE 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
Which is what made the Wrath Model so successful. Even if a player wasn't raiding, they could work towards a raid set, not to mention working on gearing out alts.


I liked this model. I happen to like raiding but it let me switch from my paladin to my priest or my warrior if I wanted to/needed to without being a hindrance to my fellow raiders because of my lowbie gear. They just tried to change too much too quickly with Cataclysm so they ran out of time on their timetable and ended up with a bunch of half-finished ideas they wrapped up in a shiny box.

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
It allowed me to gear out a tank, which helped my guild by doing runs for others to help them gear out alts, and even though I never got the chance to Raid with him, I did have a tank there if need be. It allowed me to focus on gearing up two characters instead of just my DPS Hunter. It was the primary reason I left a month after Cata release, I just didn't have the time and the patience to try to focus on my main while also trying gear out my tank.

Of course you have those who argue that it was just the giving away of epics, yet the simple fact is that Wrath kept players playing because of the philosophy guiding the system, accessibility, while Cata well 900,000 lost in subs since it has released speaks for itself.

 

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Sprawl-zero1eye- 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
Which is what made the Wrath Model so successful. Even if a player wasn't raiding, they could work towards a raid set, not to mention working on gearing out alts.

Yep, enjoyed it as well. Lost some players when they decided they could "be l33t" but for the most part it made raiding accessible to most.

 

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Bremen_Gaheris 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Some of those comments are hilarious. There are some serious neckbeards posting in there. Lots of talk of "earning" gear like they are earning a paycheck. And talk of casuals living in crappy 1 bed apartments, with crappy jobs, and crappy lives thereby implying that all hardcore raiders are self-made millionaires working 100+ hours per week while taking care of wife and kids, lol.

Good stuff Spooky, thanks for linking. Lots of lulz and butthurt in that thread.

 

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-Mithan- 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Cataclysm was a pain, so I quit it a month after its release. WotLK was perfect for balance and I even got several "wellfare" epics and had a cool, powerful character. I even joined a few PUG Raids in WotLK and had a blast.


Done.

 

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Bremen_Gaheris 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
-Mithan- posted:
I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Done.



So true. If I want an ultra hard challenge, I will ask to be reassigned to another task I haven't done before for the day at work. There are tons of jobs to learn at my worksites. Video games are for relaxing, not bashing my head against a wall just to play a video game.

 

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tantallous 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
My only issue with the way wrath made things easy is that there were so many awful players that thought they were awesome because they could go on a raid. But even that could be dealt with alright, mute buttons are there for a reason. It became a much bigger issue with cata though, because they had the wrath attitude, and in cata, their complete fail was not going to work for raids. ended up wasting so much time because people who were not remotely prepared went on raids

 

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The_Korrigan 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I agree keeping pieces of the old raid set inaccessible without raiding is silly.

Yeah, I really said that.

 

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Arunne 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Blizzard is telling you this is what you want, you just dont know it.

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
What I really do not understand is how a company starts losing tons of money and does not take steps to turn the situation around.

In WOTLK subscriptions went up, up, and up. So the few people complaining that the game was "too easy", or whatever, may have been complaining, but they obviously were not canceling their subs.

Now we see the reverse. Blizzard catered to the extreme minority of their player base and are losing, on average, 300,000 subscriptions PER QUARTER.

When did businesses stop cutting the heads of non-producing executives?


WOTLK was extremely successful mainly by letting non-raiders get the previous season raid sets by collecting points from 5 mans, while the raiders still got the latest and best by doing what they liked to do as well. It worked for everyone.

WTF made blizzard think it was a good idea to change that?

 

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Bremen_Gaheris 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
tantallous posted:
My only issue with the way wrath made things easy is that there were so many awful players that thought they were awesome because they could go on a raid. But even that could be dealt with alright, mute buttons are there for a reason. It became a much bigger issue with cata though, because they had the wrath attitude, and in cata, their complete fail was not going to work for raids. ended up wasting so much time because people who were not remotely prepared went on raids


Think about what you are saying. You are saying that Blizzard changed the game and it is 12 million...ooops, sorry, 11 million player's faults for not adapting. This is Blizzard's game, they made it not the players so saying all the players are terribad is bad business sense imo and 900 thousand or so other's as well.

 

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Bremen_Gaheris 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
What I really do not understand is how a company starts losing tons of money and does not take steps to turn the situation around.

In WOTLK subscriptions went up, up, and up. So the few people complaining that the game was "too easy", or whatever, may have been complaining, but they obviously were not canceling their subs.

Now we see the reverse. Blizzard catered to the extreme minority of their player base and are losing, on average, 300,000 subscriptions PER QUARTER.

When did businesses stop cutting the heads of non-producing executives?


WOTLK was extremely successful mainly by letting non-raiders get the previous season raid sets by collecting points from 5 mans, while the raiders still got the latest and best by doing what they liked to do as well. It worked for everyone.

WTF made blizzard think it was a good idea to change that?





Hubris and underling fear. The underlings are too scared to tell the big dogs that the ship is taking on water and they have to pull their heads out of their asses. And the big dogs are too proud to listen to underlings who want to tell them how to run a company (into the ground).

But I am going to go mainly with hubris, imo. They just don't want to admit they were wrong by changing their model back to the highly successful WOTLK model.

 

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Fedup23 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Blizzard catered to the overly vocal minority (remember, those that are happy wont be raiding message boards) that said WOTLK was too easy..welfare epics..baddies getting what I "earned" etc etc . So they eventually made things (end game) "harder" with the release of Cata. Now they have a whole new set of problems... people want WOTLK back. sad

Blizzards problem is that they have (intentional or not) the maneuverability of a cruise liner.. so it is going to take them 2 years to turn around and give you guys WOTLK back. Unfortunately when The Mists of Pandaria (?) comes out and its all 20 minute 5 mans with a full suit of last seasons EPICS avail.. people are going to bitch about it.

..and so..like sands through the hourglass, these are the days of our MMO lives. laugh

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
By the time that happens I will be playing the genre changing and superior Guild Wars 2 that won't have a subscription fee. Blizzard got the last of my money via a sub fee in January, and that goes for any MMO that charges a sub fee and is merely a clone of the 12 year old MMO Model and Mechanic. This includes even TOR, if I get the game, I will play my one free month, if it is offered, and then quit.

 

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Fedup23 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
By the time that happens I will be playing the genre changing and superior Guild Wars 2 that won't have a subscription fee.


I dont know about you (well, your statement pretty much gives you away).. but I have counted too many chickens before they have hatched. chicken

I have been excited for too many games that promised to "change the game".

One humiliating kick in the crotch (thank you Sting) too many for me. sick

 

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_Taebo_ 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I loved the Wotlk model, it took a while, but I could have fun in my 5 man heroics...I had a blast. I haven't had much fun since those days in WoW.

I ended up getting geared up to at least attempt the 10 man LK stuff, I never did finish it, but I did do some runs and it was fun.

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Fedup23 posted:
JaconKin posted:
By the time that happens I will be playing the genre changing and superior Guild Wars 2 that won't have a subscription fee.


I dont know about you (well, your statement pretty much gives you away).. but I have counted too many chickens before they have hatched. chicken

I have been excited for too many games that promised to "change the game".

One humiliating kick in the crotch (thank you Sting) too many for me. sick


As have I, yet, when all one has to do is watch videos of the game and realize that there is something special occurring with Guild Wars 2. You see a slick combat system, a quality of production that some games wish they had at release, and a complete overhaul to every mechanic that has become standard in MMOs since Everquest.

I was almost suckered in by WAR, thankfully I was able to avoid it due to a preorder of the CE that got me into the final stages of the BETA. Guild Wars 2 isn't even in BETA and looks better than most games in that stage. Watching videos of the games will tell you this much, once you begin investigating the game further and the passion that Arena Net has for the project and the goals they have for the game. They have stated that they aren't aiming for second best, the proof can be clearly seen.

I expect nothing less from the two remaining finding members of Arena Net who were basically responsible for making Blizzard a household name.

 

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Blisteringballs 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Wrath model = good game, grew their base by millions.

Neck beard Cat model = unfun game and they've lost nearly a million.

Eventually Blizzard will wake up. They have to.

 

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Sociop 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
They did not pay attention to all the complaints when they put in the ICC 5-mans and at least the last two were for the most part fail and bails, heck people were spawning and immediately leaving or it became a blame and bicker fest.

So instead of seeing the problems the difficulty made for the average pug they took that model,further increased the difficulty and used it in Cat. That really took the fun out of doing dungeons for me, I bet it has been four months at least since I have done one.

Pugs want a challenge not wipe mania and Catalyst delivered wipe mania.

 

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Ugh_Lancelot 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Random_Blizztard posted:
"Hey, I hear on the message boards that WotLK was easy if you don't stand in the fire, and WotLK was successful, so in Cata let's remember people must love not standing in the fire so let's add lots of fire all over the place so people have even MORE fun not standing in the fire. BRILLIANT!"


There will be blood over whoever went crazy in Cata with the just-drop-bad-[tos_profanity]-all-over-the-floor-all-the-time-so-people-constantly-have-to-run-around-like-headless-chickens model of instances.

 

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The_Korrigan 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
As have I, yet, when all one has to do is watch videos of the game and realize that there is something special occurring with Guild Wars 2. You see a slick combat system, a quality of production that some games wish they had at release, and a complete overhaul to every mechanic that has become standard in MMOs since Everquest.

I was almost suckered in by WAR, thankfully I was able to avoid it due to a preorder of the CE that got me into the final stages of the BETA. Guild Wars 2 isn't even in BETA and looks better than most games in that stage. Watching videos of the games will tell you this much, once you begin investigating the game further and the passion that Arena Net has for the project and the goals they have for the game. They have stated that they aren't aiming for second best, the proof can be clearly seen.

I expect nothing less from the two remaining finding members of Arena Net who were basically responsible for making Blizzard a household name.
Not to be harsh, and no offense meant, but this is quite naive coming from a MMO veteran.

Truth is we won't know if GW2 is good or not before we played it ourself. Making cool looking videos is easy for such a company, it doesn't mean the gameplay will be as cool. I, as a veteran, learned NOT to trust videos. I only trust my own eyes, my own hands on the keyboard and mouse. Then, yes, I will tell if a game is good or not. I think of those videos like a movie trailer. Yes, they make me want to try this game. But like all movie trailers, they could be just the few good parts of a total turd.

Same goes for SW:TOR. It's not a secret that I'm waiting for that game, but I haven't pre-ordered yet. I want to see it first hand before I do that.

 

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Talehon69 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Out of curiosity, why do people want to do the same 5mans, for new gear, when they could clearly already clear them before? I guess I just don't get the casual style of play. I don't give a crap about "earning" gear from raids, and I would rather the token system was removed, if not at least changed. (Sitting at 6 weeks now and no helm token off Rag for my class)

But even with that, why do people want to reclear the same dungeons, for outdated gear?

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
It's not that they want to, but it is an option to obtain a decent-but-not-the-best set of gear.

5 mans can be done with the RDF.
5 mans do not require a guild, pre-planning, or associating with elitist asshats.
5 mans can be done when the player feels like it, not according to a schedule.


I could keep going on and on. Blizzard wants EVERYONE to be in a guild, devote 3 to 4 nights a week RAIDING, and love every damned minute of it....


The only problem with this is that many many players refuse to do at least one of the 3 above.

Either they hate the "guild-for-gear" mentality..
or they refuse to schedule "fun"...
or could give a rats ass about the latest raid...

As long as you have posted here,. you still can't comprehend this?

Perhaps you should apply for a job with Blizz, because obviously they cannot either.

 

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Sociop 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Blisteringballs posted:
Wrath model = good game, grew their base by millions.

Neck beard Cat model = unfun game and they've lost nearly a million.

Eventually Blizzard will wake up. They have to.


According to posts on the main board the Hunter class is taking the biggest hit something like 300k in the last few months alone.

Instead of addressing the root cause for the mass Hunter exodus their response was to give them more pets to tame in the fireland area.

I don't think it is a matter of Blizzard waking up, they are a wake, they can't admit to their own failures.

 

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myxomatosis8 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Has anyone at all stopped to think that this is a 7-year-old game, and that it has reached a point of a significant turnover? Teens who started in vanilla and hung on, other people moving on to bigger, better, just different things?

 

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The_Korrigan 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
myxomatosis8 posted:
Has anyone at all stopped to think that this is a 7-year-old game, and that it has reached a point of a significant turnover? Teens who started in vanilla and hung on, other people moving on to bigger, better, just different things?
Of course this is true, but don't expect the local haters to acknowledge it.

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
myxomatosis8 posted:
Has anyone at all stopped to think that this is a 7-year-old game, and that it has reached a point of a significant turnover? Teens who started in vanilla and hung on, other people moving on to bigger, better, just different things?


This is a part of it for sure, but unless the number of people quitting were only people that played since vanilla was released, there's definitely more to the story.

With the changes from Badges to Points and the cap that you could get, Blizzard moved from dangling the loot carrot within reach of the majority of players, to placing the loot carrot only within reach of a small percentage of the players.

I think people could get over the other drastic changes to the way classes played (healers particularly), as long as they could still get their purples in a timely fashion.

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
myxomatosis8 posted:
Has anyone at all stopped to think that this is a 7-year-old game, and that it has reached a point of a significant turnover? Teens who started in vanilla and hung on, other people moving on to bigger, better, just different things?




You mean aside from the fact that this "old" game continually and exponentially grew every single year for its first 6 years, then had a cataclysmic, sudden drop of nearly 1 million at the beginning of its 7th year?


Wait, let me guess, you and the local fanbois think that 6 is the magic number for player retention, amirite? wink

 

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Arunne 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Well the fact that I have seen in the adds for Rage of the Firelands ads that one of their selling points is that there are PUG Friendly Raids. The first tier of Cataclysm raids are now more accessable!

They really dont get that people don't want it more accessable 8 months after it comes out, they want it more accessable out of the gate.

 

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Fedup23 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
myxomatosis8 posted:
Has anyone at all stopped to think that this is a 7-year-old game, and that it has reached a point of a significant turnover? Teens who started in vanilla and hung on, other people moving on to bigger, better, just different things?




You mean aside from the fact that this "old" game continually and exponentially grew every single year for its first 6 years, then had a cataclysmic, sudden drop of nearly 1 million at the beginning of its 7th year?


Wait, let me guess, you and the local fanbois think that 6 is the magic number for player retention, amirite? wink


Geezus.. haven't you ever heard of the "7 year itch".. come out from under your rock. wink

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I think they make an ointment for that now, though.

 

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Voqar 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
IMO, bliz is losing customers because cata too closely mimics WOTLK in terms of grinds (exact same rep grinds, emblem grinds - just different names), game mechanic changes/redesign for no good reason except some overly emo designer had a "feeling" (don't fix what isn't broken), casual raiding was slaughtered and after opening raiding up to the masses this was an ultra stupid move, and making all 5-mans require CC and more tedium is a failure (interesting at first, interesting sometimes, miserable when it's full time or you need to be raid geared to plow WOTLK style).

The story and everything for Cata is boring and less present too compared to WOTLK. Maybe if you roll a fresh alt from 1-85 you experience it more but there is very little to tie you in or remind you of what's going on at the high levels vs WOTLK where LK was interwoven all over the place.

Of course, I can't really enjoy the lower/mid redone content since bliz won't give us more slots, I'm not deleting a developed 80/85 to reroll, and why would I play on another server when all my BOAs and friends are on one server, and I sure as hell won't pay for a 2nd account.

I don't really agree with the MMO Champ bit and definitely don't agree that 5-mans should produce gear that matches raiding (sets or whatever). Simply put, you don't NEED such gear if you're just doing 5-mans since 5-mans get progressively easier and are content that doesn't progress in difficulty itself as new content is released (at a snail's pace that's painful). There is no point in getting amazing gear just to overpower and trivialize solo and 5-man content.

Secondly, I'm not sure that blizzard is hemorrhaging anything. Losing some customers, sure, but in any game like an MMORPG that's been around for so long it's going to happen. It also doesn't help that cata as a whole is not a very good expansion and that overall design decisions have been poor since GC and the stooges (aka, the b-team) took the helm.

I love 5 mans. The cata instances were fun at first...like mini raids due to gear vs content, CCing, slight difficulty of bosses, etc - but when it comes to grinding those instances to dust to get emblems, they are utter suck. Too long, too much trash, too much hassle.

I despise the emblem revamp things bliz does (ok, now valor are jp, but valor are new valor and there's new gear, and now you can go grind all those heroics you already hate SOME MORE...and this is what you get for your montly sub...we get your money, you get low quality garbage in return).

I love raiding more and IMO, thru WOTLK, way more people had a chance to raid, way more people enjoyed raiding, there was a lot of pug raiding going on, and they flushed all of that in cata by shifting away from normal vs heroic as a way to allow more people in (and instead normal being heroic and heroic being something for the extreme few, thus returning raiding to elitists and taking it away from the masses).

Most raids in WOLTK were longer so people could dig in a varying degrees, and normal vs heroic was more suited to being a difficulty switch so hardcores could still be challenged. The shorter raids in cata start off difficult, too difficult for many who got to do some raiding in WOTLK (maybe they only cleared a wing or two in ICC and had zero chance at downing LK, but they were IN and raiding - and in cata, they're lucky to crack the first boss anywhere).

More people would like raiding more if they could actually do something other than trash runs in BOT or FL. Trash runs are boring, and excess trash in raids just makes for a lot of miserable tedium. When I raid, I want to fight bosses, not 30-60 minutes worth of pointless trash (the trash has a point, to bliz, to slow you down and waste your time, but it serves no purpose in terms of raiding and boss progression).

 

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Fist_de_Yuma 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I'm having a blast with Cat. I love playing ranged DPS. Not so fun is melee DPS but it has it points. Tank in normal is fun but mostly because I'm overpowered. I'll see when I take the step to heroics and raids. Healing just sucks. If easy it is boring, if hard it is stressful, neither of which is fun. Other than that complaint I love Cat so far.

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
myxomatosis8 posted:
Has anyone at all stopped to think that this is a 7-year-old game, and that it has reached a point of a significant turnover? Teens who started in vanilla and hung on, other people moving on to bigger, better, just different things?



The only (and huge) flaw with this is that Cata is not 7 years old.

Add to that, the astounding success the game was seeing during its 6th year with Wrath, and your point is completely invalid.

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
The_Korrigan posted:
JaconKin posted:
As have I, yet, when all one has to do is watch videos of the game and realize that there is something special occurring with Guild Wars 2. You see a slick combat system, a quality of production that some games wish they had at release, and a complete overhaul to every mechanic that has become standard in MMOs since Everquest.

I was almost suckered in by WAR, thankfully I was able to avoid it due to a preorder of the CE that got me into the final stages of the BETA. Guild Wars 2 isn't even in BETA and looks better than most games in that stage. Watching videos of the games will tell you this much, once you begin investigating the game further and the passion that Arena Net has for the project and the goals they have for the game. They have stated that they aren't aiming for second best, the proof can be clearly seen.

I expect nothing less from the two remaining finding members of Arena Net who were basically responsible for making Blizzard a household name.
Not to be harsh, and no offense meant, but this is quite naive coming from a MMO veteran.

Truth is we won't know if GW2 is good or not before we played it ourself. Making cool looking videos is easy for such a company, it doesn't mean the gameplay will be as cool. I, as a veteran, learned NOT to trust videos. I only trust my own eyes, my own hands on the keyboard and mouse. Then, yes, I will tell if a game is good or not. I think of those videos like a movie trailer. Yes, they make me want to try this game. But like all movie trailers, they could be just the few good parts of a total turd.

Same goes for SW:TOR. It's not a secret that I'm waiting for that game, but I haven't pre-ordered yet. I want to see it first hand before I do that.


Well, you see that would be a good point if the only source of videos for gameplay was coming from only the Devs, like the majority of TOR videos and the way WAR was handled. This is one of the reasons like you I am hesitant on TOR. Yet, Arena Net isn't pulling the hide the game scenario from the public until 4 weeks before release when NDA is finally lifted, nor pulling down videos made by fans claiming copyright.

I will be surprised if there is even an NDA in place once the game goes to Beta.

A simple search of youtube and you'll see plenty of videos of just normal gamers playing the game, no Dev BS involved.

Here goes a player Video of the Shatterer Boss Event:

http://www.youtube.com/watch?v=XUVLclPDCBE&feature=player_embedded#at=14

Dev Video showing of the same thing:
http://www.youtube.com/watch?v=1P73V9n7jUY&feature=player_embedded

Here goes a Bioware Video of the first "flashpoint"/dungeon of the game. Spoilers of course.

http://www.youtube.com/watch?v=qT7lW7KAfHU

Video of Theif Gunplay from GW2:
http://www.youtube.com/watch?v=Wv6mCOo2k5k&feature=related

Out of those videos for the two games, which one looks more epic and exciting, and which one looks like its more ready to release?

Also, as far as video goes, yes you are quite correct, but also media and information is a big part of the gaming world. Which one of these two games does it look like is winning that battle right now?

EDIT:
Also from yesterday's blog about the Gamescom Demo, so there will be more player impressions and videos coming out this weekend.

Energy

Skills no longer cost energy. This means energy potions are also gone. (Sorry to everyone who so vehemently helped us defend their existence.) In place of the energy-potion button is a new dodge button. This allows players to use the mouse to dodge and lets players bind dodge to a single keystroke. If you are moving in a direction, the dodge will take that into account and dodge in that direction. If you are not moving, you will dodge backward. Dodging now also evades attacks, making it a more effective and understandable way to avoid big creature attacks or to get out of AoE spells. Dodging is limited by energy, which regenerates over time.

We have a new long-term replacement for the other benefits that energy potions provided to our system, but since it is not in the game yet, we aren’t talking about it.

By binding the dodge button to a single keystroke, unlike before were you had to double tap, this makes it even more akin to an action RPG, where in those you usually hold down a dodge button and then press in the direction you want to dodge.



 

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The-Sofa-King 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
GutterSludge posted:

I could keep going on and on. Blizzard wants EVERYONE to be in a guild, devote 3 to 4 nights a week RAIDING, and love every damned minute of it....



I raid 1 night a week with a guild that isn't even my own. We've cleared 5/7 in Firelands at the moment. Sure, it's been cleared before, by people raiding more than 1 night a week, but you can devote a single night a week to raiding and still be successful in the current raiding system.

 

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Zero_Washu 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:

It is the same argument since vanilla WoW. Most players do not like raiding but the 5 mans are universally popular. Blizzard has made it where you can only partially accomplish a new gear milestone in 5 mans, but to get helm and shoulders, they tried to force players to raid.




I hate raiding for one reason, any mob that takes more than a five minutes to kill is simply obnoxious.

 

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The_Korrigan 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
<big post removed to reduce size, see above>
Man, I've seen that kind of speech so many times it's not even remotely funny anymore. I've notably seen it for Age of Conan. New combat system, fantastic, innovative, etc... and great videos to support it, among which many made by beta "fanbois". We both know the result: a mediocre game with piss poor programming at release. Rift also got some great videos with rift bosses before release... result is a pathetic game struggling to survive.

Come on, you're too much a MMO vet to be hyped that way.

And no one more than me wishes to be proved wrong, since GW2 is indeed the most promising "near future" game, but I won't get hyped again on a game to be released in months and which I didn't try myself. I won't pre-order or buy anything before I played it myself and got sucked in, just like I got sucked into WoW in 2004 during beta.

 

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Talehon69 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I hate to break it to people, but if you're waiting for SWTOR to get away from WoW, you're in for a surprise.

 

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TruthyID 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
GutterSludge posted:
The only problem with this is that many many players refuse to do at least one of the 3 above.

Either they hate the "guild-for-gear" mentality..
or they refuse to schedule "fun"...
or could give a rats ass about the latest raid...


QFT

All 3 apply to me and were part of the reason I just canceled my sub the other day. Blizzard has made it pretty clear that the way I want to spend my time playing their game isn't acceptable.

The last straw for was been how completely screwed up the class balance is in PvP. It was my last bastion of casual play and now that's been ruined by how ridiculous frost mages, ferals, DKs, and resto shaman have gotten.

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
The_Korrigan posted:
JaconKin posted:
<big post removed to reduce size, see above>
Man, I've seen that kind of speech so many times it's not even remotely funny anymore. I've notably seen it for Age of Conan. New combat system, fantastic, innovative, etc... and great videos to support it, among which many made by beta "fanbois". We both know the result: a mediocre game with piss poor programming at release. Rift also got some great videos with rift bosses before release... result is a pathetic game struggling to survive.

Come on, you're too much a MMO vet to be hyped that way.

And no one more than me wishes to be proved wrong, since GW2 is indeed the most promising "near future" game, but I won't get hyped again on a game to be released in months and which I didn't try myself. I won't pre-order or buy anything before I played it myself and got sucked in, just like I got sucked into WoW in 2004 during beta.
]

I'm a video game Vet of 28 years, have followed the industry for many years across all genre types, have gotten hyped for many games during that time only to be let down, most notable among those were Fable and WAR. So, I'm all to aware of becoming jaded as a gamer by buying into the hype. Trust me, I have been burned before, and do my best to avoid the hype machine actually. As far as a MMO Vet, figuring I have only played 2 games, and part of a third, I'm not sure if that is a proper terminology.

Thankfully I guess I haven't been burned in the MMO market as much as some, and such am not as Jaded as some when you keep hearing well this will be the next big thing, time after time. I guess the main reason for this is two, first is the simple fact that as is always the case, most of these MMOs once you strip them down play like WoW, which is based off of Everquest. The other is the simple fact that the two games I have played, LOTRO and WoW, I know something of the Lore and is the main reason that attracted me to play those games. I know nothing of the GW 2 Lore, so it has to do something else to get me into its game, which it has. The same can be said of TOR, I know the Star Wars lore and it is the ONLY reason I have any interest in it, if it wasn't Star Wars and was Sci Fi MMO number 5 or any of these other Fantasy MMOs out there, there is no reason for me be interested in the game. Especially after watching videos of the game there is nothing besides it being Star Wars for me to be excited about, because it looks like it will play similar to all these other MMOs out there.

I'm also sure you are aware of how much I enjoy to analyze matters when it comes to games and gaming. Anyway, since I want to go out for a walk on this nice day, I'll cut this short. Yes, you bring up some fine examples of games that have done this previously, as have I. Yet, what it boils down to is that from my many years of watching and following the entire video game industry, with many various games in development, from what I have seen in the videos of players playing the game and what arena net has shown off as well, that very rarely have I seen many games that look the way Guild Wars 2 currently looks. With TOR now, if you said what you did, I would be right behind you, there is nothing in that game that impresses me, beyond it being Star Wars, nothing that excites me, I don't see it being the next big thing, similar to how previous WoW clones have claimed that title that you keeps getting brought up.

Could I be wrong and could you be right, most certainly, but right now I haven't seen anything otherwise through videos and what not that is showing me to expect a repeat of previous MMOs. We'll see won't we though down the line.

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
The-Sofa-King posted:
GutterSludge posted:

I could keep going on and on. Blizzard wants EVERYONE to be in a guild, devote 3 to 4 nights a week RAIDING, and love every damned minute of it....



I raid 1 night a week with a guild that isn't even my own. We've cleared 5/7 in Firelands at the moment. Sure, it's been cleared before, by people raiding more than 1 night a week, but you can devote a single night a week to raiding and still be successful in the current raiding system.




You still aren't playing the way Blizzard wants you to. I never said it was impossible, I just said that people won't.

Quote my entire post next time, so I won't have to point that out.

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
The-Sofa-King posted:


I raid 1 night a week with a guild that isn't even my own. We've cleared 5/7 in Firelands at the moment. Sure, it's been cleared before, by people raiding more than 1 night a week, but you can devote a single night a week to raiding and still be successful in the current raiding system.



But you do realize that by your own statement, you are being completely carried by someone else's guild, who did all the work before you got there, and therefore your experience in no way even remotely mimics about, oh, 99% of WoW players, right?

In the scenario you just described, you are not successful in the current raiding system, another guild is successful and they are handing you a free raid slot and free welfare epics grin

 

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Fedup23 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:


A simple search of youtube and you'll see plenty of videos of just normal gamers playing the game, no Dev BS involved.

Here goes a player Video of the Shatterer Boss Event:

http://www.youtube.com/watch?v=XUVLclPDCBE&feature=player_embedded#at=14

Dev Video showing of the same thing:
http://www.youtube.com/watch?v=1P73V9n7jUY&feature=player_embedded

Here goes a Bioware Video of the first "flashpoint"/dungeon of the game. Spoilers of course.

http://www.youtube.com/watch?v=qT7lW7KAfHU

Video of Theif Gunplay from GW2:
http://www.youtube.com/watch?v=Wv6mCOo2k5k&feature=related

Out of those videos for the two games, which one looks more epic and exciting, and which one looks like its more ready to release?




Sorry.. the Dragon fight looks just like anything out of any other raid boss fight in WoW or Rift.. long drawn out snooze fest. The Worgen Mage (yes, I said it) basically wandered around the boss and used the same 2 spells over and over (I know he used a couple of other skills..but really 95% were the same 2). Screams WOW mage to me. They added a [tos_profanity]-ton of pretty lights and cool sound effects (which will get as stale as 3 week old Mag'har Grainbread after a while).

Didnt watch the Star Wars video.. less than zero interest.

The thief "gunplay" video was evidence actually supporting the fact that this game looks like the same ole same ole to me. Shoot and walk backwards until your target dies.. wow.. riveting innovation!

Im sorry if you watched it and got something more out of it. I know that its just a couple of videos from a much larger game experience.. but I hope these videos werent pulled as evidence of the huge steps forward coming to the genre. They actually left me very disheartened. sad

PS. My disparaging comments pertained to what I perceived from the videos.. not your feelings in particular. peace

 

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Ugh_Lancelot 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
The-Sofa-King posted:


I raid 1 night a week with a guild that isn't even my own. We've cleared 5/7 in Firelands at the moment. Sure, it's been cleared before, by people raiding more than 1 night a week, but you can devote a single night a week to raiding and still be successful in the current raiding system.



But you do realize that by your own statement, you are being completely carried by someone else's guild, who did all the work before you got there, and therefore your experience in no way even remotely mimics about, oh, 99% of WoW players, right?

In the scenario you just described, you are not successful in the current raiding system, another guild is successful and they are handing you a free raid slot and free welfare epics grin

Ow, my sides. Had me chuckling hard on that one. tongue

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
The-Sofa-King posted:


I raid 1 night a week with a guild that isn't even my own. We've cleared 5/7 in Firelands at the moment. Sure, it's been cleared before, by people raiding more than 1 night a week, but you can devote a single night a week to raiding and still be successful in the current raiding system.



But you do realize that by your own statement, you are being completely carried by someone else's guild, who did all the work before you got there, and therefore your experience in no way even remotely mimics about, oh, 99% of WoW players, right?

In the scenario you just described, you are not successful in the current raiding system, another guild is successful and they are handing you a free raid slot and free welfare epics grin


Hehe, reminds me of how I got my first LK kill. Our guild was very small, we had 1 core progression raiding group, a second group of lower geared replacements, and then our alts. We had only managed to get past Sindy for the longest time. We had to have wiped on the LK dozens of times. We had a pinch-hit healer from another guild we did a lot of PvP with that ran with us on numerous of our attempts. One night when we were set to try and down the LK again, something came up that prevented several guildies from showing up so we scrubbed the run. I was locked to the LK and the reset was later that morning so I figured I was screwed when I got a whisper from the healer in the other guild. Said their SP had to bail so could I come help out on the LK. Showing up the next day with the Kingslayer title caused some very colorful guild chat devil

But I did have the decency to show up with all my flasks, made the feasts for the raid, knew the fight inside/out, had my own gear and passed on LK loot so as not to take anything from the other guilds work. I guess this would qualify me for getting a welfare title mischief

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Fedup23 posted:

Sorry.. the Dragon fight looks just like anything out of any other raid boss fight in WoW or Rift.. long drawn out snooze fest. The Worgen Mage (yes, I said it) basically wandered around the boss and used the same 2 spells over and over (I know he used a couple of other skills..but really 95% were the same 2). Screams WOW mage to me.

Actually that was a Elementalist.

Here goes a video of Elementalist Gameplay.
http://www.youtube.com/watch?v=vDbcR9Klc2U&feature=related

Some key features to understand about GW2, first is that the first 2 bars on your skills bar equals main hand weapons, the 3 skill is a combo main hand and off hand, the next two skills are off hand skills. The 6 skill is your self heal, all classes have a self heal, the next 3 buttons are utility skills and the last button is an Ultimate Skill of some type.

Now as an elementalist you actually get four different attunments that can be switched to on the fly, Fire, Earth, Water, and Air. These can be switched to at any time during combat, unlike WoW where if you spec down one tree you are set pretty much using Fire, Arcane, or Frost. Also, all skills can be used while on the move, there is no interrupts or standing around while waiting for a goofy bar to fill up. You can be as active as you want in combat, the Shatter video wasn't done to show off exact elements of gameplay, it was done to show of the quality you see in the game itself for the most part.



fedup posted:
[quote]They added a [tos_quoted violation]-ton of pretty lights and cool sound effects (which will get as stale as 3 week old Mag'har Grainbread after a while).
[/quote]


Umm, that wasn't a raid boss, that was an open world boss that takes place after a Dynamic Event Chain. I don't have the time nor the patience to go into the finer points of Dynamic events. Yet, basically, once you complete a Dynamic Event Chain to it conclusion, in this case injuring the Dragon you saw them fighting. I am not sure if that dragon actually gets killed or injured. Anyway, regardless of what happens there, once that event is done, it will not be a rinse and repeat. That event might take 1 week, 2 weeks, or a month before you see him come back. The world in GW2 changes constantly. This isn't some stupid trick done with phasing as well. An event will eventually reset, but its not going to reset everyday, or after so many hours.

So in the end, no it won't get stale after three weeks, because you might not see it again until three weeks later, or even three months.



fedup posted:
[quote]The thief "gunplay" video was evidence actually supporting the fact that this game looks like the same ole same ole to me. Shoot and walk backwards until your target dies.. wow.. riveting innovation!

Im sorry if you watched it and got something more out of it. I know that its just a couple of videos from a much larger game experience.. but I hope these videos werent pulled as evidence of the huge steps forward coming to the genre. They actually left me very disheartened. sad



Better thief Video, Showing Dodge Mechanic.
http://www.youtube.com/watch?v=eWm8dTrEyWM

What is important to note here is that almost all classes, except elementalists and perhaps engineers, have 2 different weapon sets, that when you switch to them, will allow for a different set of skills to open up, based upon the design of the skill bar they have implemented. So as a thief I can go in melee, dodge out of melee range, switch over to the double pistol and open up a barrage on the mob. You will not be playing wack a mole like in WoW and other MMOs. Combat is going to be very very active, because apparently if you stand there and play whack a mole, you will die, I have seen it in other videos. Every class gets the dodge ability, every class has a self heal, every class has support skills. There are no tank, no healer, no DPS. Unlike what WoW wanted to do with Wrath were it was about just bring the player, GW 2 is attempting to achieve this by having no defined class roles. It will be truly about, just bring the player.

Anyway, nere goes a very good interview done as far as how this dynamic of weapon swapping and changing main hand and offhand abilities relates to just one class, the necromancer.


Interview posted:
[quote]NecroBator: Speaking of combat roles, let’s talk about one of my new favorite subjects: necro tanking. What kind of build would you use to fulfill that role in combat as a necro?

Colin: So the real front lines guy, in my mind, is Axe and Warhorn. This is the true melee, holding down the front as a necromancer. You can do it with just about any of the weapon sets to be honest, but you get up there and get your bone minions rolling and your flesh wurm helping to hold the front line.

Then you’ve got your Wail of Doom and this just bleeds, dazes, poisons and weakens everybody around you. And then you’ve got Locust Swarm, and everybody around you, you’re stealing life from them also. Then you’ve got Unholy Feast that cripples and damages everybody around you.

So you run in and you pop your Unholy Feast and everybody is crippled and they’re not getting away from you, and then you can use the other two skills and just start draining life like crazy on everyone around you, and your minions are right in there tearing them apart.

All of the sudden you’re right up there on the front line. Then you go into Death Shroud and do Life Transfer and start stealing life from everybody around you again.

So it makes you a brutal front line character. Warhorn as the off-hand is kind of the key to that, and the axe is a great main hand weapon. You can kind of do it with anything, but the axe is nice because you’ve got Unholy Feast on skill 3, so you’ve got another point-blank AoE skill available to you.

And that’s just one of those situations where this class just plays completely differently with some different weapon sets. Even when it’s up close doing something it feels like a necromancer regardless because of all the life stealing and the pets you’ve got up there and everything.


Take a minute for that to settle in, and the many various options that opens up, as far as what you can do in combat, how that effects strategy and everything else involved with it. This doesn't take into consideration your ability to appoint 2 points of attributes each time you level up to either of these four categories:

Power — increases attack
Precision — increases critical hit chance
Toughness — increases defense
Vitality — increases maximum health

Instead of just being assigned what Blizzard, or some other MMO, decides to give you each level, you actually determine this. Which harkens back to actually how RPGs got started in the first place, whether that be Pen and Paper, or video game RPGs.

Last but not least is that Traits system that will see you being able to find and acquire 100 different traits, based solely on your class that require you actually explore and do class specific things that makes sense for your class to be doing.

A trait is an ability that can be equipped by a player to provide passive ongoing effects. Traits can be used to boost a character's attributes, reduce the effects of conditions, improve the effects of skills, and more. Traits are determined by profession as well as the weapon held. There are around 100 traits per profession.[1]

Each trait has a type: major, indicated by an eight-pointed star icon, or minor, indicated by a hexagonal icon. A trait also belongs to a trait line, or a profession-based grouping of traits. Each profession has several trait lines. There are two types of trait line: general trait lines and weapon trait lines. General traits boost attributes or particular skill types, while weapon traits boost or give additional abilities to weapon skills.

Here goes a Trait Screen for the Engineer Class:


Very similar to Glyphs, but very very different as well, I would put it more akin to the actual Path of Titans that got scrapped from Cata.

You actually determine how you build your character how you see fit, by weapon types, by your attribute point distribution, and by what traits you decide to equip. Everything once more, is about options and how you want to play, not being forced fed down a 31 point talent tree, or any talent tree for that matter.

This is just a few of the matters that GW 2 is doing different and why I'm excited for what they are trying to do with the genre. As I said, once you begin reading more and more, watching the videos were you see them showing these elements off so they aren't talking out of their butts. Unlike some, I have grown quite a thick skin, any disparaging comments about the game are welcomed, because it then allows me to do more of the above and talk about more aspects of the game that might not be known.
Edit: Damn IGN's Archaic Boards.

 

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The_Korrigan 
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JaconKin posted:
I'm a video game Vet of 28 years
So am I, for 30ish years. Started playing them when I was 12, I'm 43, do the maths.

JaconKin posted:
As far as a MMO Vet, figuring I have only played 2 games, and part of a third, I'm not sure if that is a proper terminology.
I've played them most if not all since UO, and muds before UO, and many here are like me. It has nothing to do with being "jaded". It's about experience, and learning not to blindly trust pretty videos and nice promises.
This works for everything in life, not only video games and MMORPGs. There are people who work for a thing named "marketing" who are there to make you believe so you buy. It's up to the customer to check their claims first so he doesn't get screwed by false promises and pretty pictures.

Don't go into a fan rage though please. I wish GW2 is "real" as much as you. Only difference is that I'm like St Thomas nowadays, I only trust what I can see and touch myself.

 

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Anyone else amused at how Korrigan is talking to JaconKin like he's some sort of idiot when JaconKin has argued his position with logic and facts while Korrigan has pretty much only said 'nuh uh' in every one of his posts?

laugh

 

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The_Korrigan 
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I wondered when one of the kids would interfere in our adult discussion with a pointless and rude message - didn't have to wait long.

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Quasi,

Opinions do not require facts, which is why they are opinions.

Jacon's opinion is that the game looks stellar.

Korrigan's is that he will reserve judgement until he can play the game.



Neither of these require "facts" to be legitimate.

Yes, Jacon has provided examples of why he holds the opinion he does, but it is still just an opinion, and no more (or less) valid than Korrigan's.


 

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Sociop 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
[quote=Fedup23]
Here goes a Trait Screen for the Engineer Class:


Very similar to Glyphs, but very very different as well, I would put it more akin to the actual Path of Titans that got scrapped from Cata.

You actually determine how you build your character how you see fit, by weapon types, by your attribute point distribution, and by what traits you decide to equip. Everything once more, is about options and how you want to play, not being forced fed down a 31 point talent tree, or any talent tree for that matter.



Back in Vanilla WoW the options were a lot more akin to that, you decided what weapons you wanted to train with, were not forced to have 31 point in one tree before putting them in another thus had lot of choices in making your own hybrid builds etc...

Then Ghostcrawler took over and the whole development philosophy changed, instead of what is best for the player and the game it became what is easiest for the developer and all those choices and options started going away in order for it to be easier for the developer to balance the game.

The real kicker is it was a lot more balanced then than it has ever been since!

 

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Quazimortal 
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GutterSludge posted:
Quasi,

Opinions do not require facts, which is why they are opinions.

Jacon's opinion is that the game looks stellar.

Korrigan's is that he will reserve judgement until he can play the game.



Neither of these require "facts" to be legitimate.

Yes, Jacon has provided examples of why he holds the opinion he does, but it is still just an opinion, and no more (or less) valid than Korrigan's.





I'm not talking about Jacon's opinion, I'm talking about how he is describing how ArenaNet is developing Guild Wars 2 with an entirely different model from what all the other MMOs are using. This fact means that Korrigan's opinion that a gaming veteran shouldn't get hyped over Guild Wars 2 is worthless because none of the other MMOs tried to change the model. This makes Korrigan's veiled insults quite laughable.

 

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The_Korrigan posted:
I wondered when one of the kids would interfere in our adult discussion with a pointless and rude message - didn't have to wait long.


Get back to me when you start conversing in an adult-like manner.

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
With today's announcement that blizzard is finally adding a gear appearance tab, I think their numbers will actually start to go up again.

Casuals can stay busy all the way until the next expansion just collecting all those old gear sets in order to play "dress up" grin

 

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JaconKin 
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Sociop posted:
JaconKin posted:
[quote=Fedup23]
Here goes a Trait Screen for the Engineer Class:


Very similar to Glyphs, but very very different as well, I would put it more akin to the actual Path of Titans that got scrapped from Cata.

You actually determine how you build your character how you see fit, by weapon types, by your attribute point distribution, and by what traits you decide to equip. Everything once more, is about options and how you want to play, not being forced fed down a 31 point talent tree, or any talent tree for that matter.



Back in Vanilla WoW the options were a lot more akin to that, you decided what weapons you wanted to train with, were not forced to have 31 point in one tree before putting them in another thus had lot of choices in making your own hybrid builds etc...

Then Ghostcrawler took over and the whole development philosophy changed, instead of what is best for the player and the game it became what is easiest for the developer and all those choices and options started going away in order for it to be easier for the developer to balance the game.

The real kicker is it was a lot more balanced then than it has ever been since!


Aye I started playing WoW well before the major overhauls that were brought forth in Cata, back during BC. I felt that the removal of some of them were beneficial though, such as the weapon skill matter, I never forget the many times I killed Rats in the Deeprun Tram to level up some weapon skill I never previously had due to an upgrade I acquired. Yet, even then weapons skills were just another grind, and actually beyond being how good you actually were able to hit a target and up your damage and crit chance with that weapon. Yet choosing what weapon you used, and what weapon you have currently, adds nothing to the gameplay in WoW. Weapons are just Stat Increasers, and with that being the case, there was no reason for the leveling of weapon skills in the first place.

This is entirely different than what we are seeing in GW, Weapon types and what weapon sets you use, actually determines what skills you actually have! This makes weapon choice an actual choice, not just well this one will give me +25 to Strength and Stamina over my current weapon, and increase my DPS by 15 pts.

GutterSludge posted:
Quasi,

Opinions do not require facts, which is why they are opinions.

Jacon's opinion is that the game looks stellar.

Korrigan's is that he will reserve judgement until he can play the game.

Neither of these require "facts" to be legitimate.

Yes, Jacon has provided examples of why he holds the opinion he does, but it is still just an opinion, and no more (or less) valid than Korrigan's.




Aye, and I have nothing wrong with that, I understand Korrigan's Opinion and understand the whole cautious approach. Hell, his opinion might turn out correct and GW 2 will be another long line of disappointments, I just hold the opposite opinion that I am seeing a quality product being made by Anet and provide some evidence to help back up my opinion.

Neither are right or wrong since they are opinions on a game that hasn't come out yet. I wish I could get to a Con that actually has the game, but since there are only two more cons after Gamescom and PAX Prime, that won't be happening so I have to hope to get into Beta.

Quazimortal posted:


I'm not talking about Jacon's opinion, I'm talking about how he is describing how ArenaNet is developing Guild Wars 2 with an entirely different model from what all the other MMOs are using. This fact means that Korrigan's opinion that a gaming veteran shouldn't get hyped over Guild Wars 2 is worthless because none of the other MMOs tried to change the model. This makes Korrigan's veiled insults quite laughable.


Aye, for the most part, I don't view Korrigan's opinion or why he arguing the way he is wrong. Trust me, I would otherwise do this if I found him using fallacious means of argument, which he hasn't.

Yet, you do bring up the reason I'm hyped for the game and why in many ways, I am trying to inform people to the best of my ability of the game. Some might be there like, oh GW 2, and think that it will play like the first one in some ways. This isn't the case, the actual case is that Anet is trying to change the genre that has grown stale. How well they succeed at this is to be determined due to the game not being released, once more though from what I have seen in Videos it looks like they will be able to achieve all that they intend, primarily shaky camera videos that aren't done by professionals.

For those interested they just revealed the structured/competitive PVP system, also important to note you get a different set of PVE and PVP skills.

http://www.guildwars2.com/en/the-game/pvp/pvp-overview/

http://www.arena.net/blog/the-battle-of-khylo-jonathan-sharp-on-pvp

There is still the WvWvW pvp system that needs to be fully unveiled, that sees 3 different servers fighting a 2 week Battle Royal on a Large map.

Here goes the latest Gamescom Trailer, I need to get the soundtrack to this game.

http://www.youtube.com/watch?v=4327600-KVA


 

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TheTrueObelus 
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Well I don't play WoW though I've tried it. A did have one friend who played it for a long time. He said he quit after the last expansion came out. Said it totally changed his class and made it less rewarding to play.

Totally unscientific but I'd say something in the last expansion made the game less fun...so people quit.

 

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Spookysheep posted:
With today's announcement that blizzard is finally adding a gear appearance tab, I think their numbers will actually start to go up again.

Casuals can stay busy all the way until the next expansion just collecting all those old gear sets in order to play "dress up" grin


Well something that should have been added long ago. Unfortunately still no dye option it seems. Here goes what you can do with Gear in GW2 with its dye options.



 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
Spookysheep posted:
With today's announcement that blizzard is finally adding a gear appearance tab, I think their numbers will actually start to go up again.

Casuals can stay busy all the way until the next expansion just collecting all those old gear sets in order to play "dress up" grin


Well something that should have been added long ago. Unfortunately still no dye option it seems. Here goes what you can do with Gear in GW2 with its dye options.







Hell, that gear even without dye looks way, way better than anything blizzard has ever designed in WoW grin

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
JaconKin posted:
Spookysheep posted:
With today's announcement that blizzard is finally adding a gear appearance tab, I think their numbers will actually start to go up again.

Casuals can stay busy all the way until the next expansion just collecting all those old gear sets in order to play "dress up" grin


Well something that should have been added long ago. Unfortunately still no dye option it seems. Here goes what you can do with Gear in GW2 with its dye options.







Hell, that gear even without dye looks way, way better than anything blizzard has ever designed in WoW grin


Indeed.

 

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PVP Video from GW2 from Gamescom.

http://www.youtube.com/watch?v=Cb42Kpnhpy4&feature=player_embedded#!

Sorry no sound, look at the map.

Also during GW 2 Character creation you can choose what dye colors you want to have your gear, this choice will then be applied to any new gear you get, so no more clown outfits. You can still manually change the dyes still in the character screen.


 

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JaconKin posted:
P

Also during GW 2 Character creation you can choose what dye colors you want to have your gear, this choice will then be applied to any new gear you get, so no more clown outfits. You can still manually change the dyes still in the character screen.






That's epic win right there.

Sounds like they learned a great lesson from city of heroes.

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
With today's announcement that blizzard is finally adding a gear appearance tab, I think their numbers will actually start to go up again.

Casuals can stay busy all the way until the next expansion just collecting all those old gear sets in order to play "dress up" grin


Excuse me? It is not playing "dress up".

It's playing "Barbies" .....

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I need to feel pretty.

For me.

I haven't met anyone else.

 

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Spookysheep posted:
JaconKin posted:
P

Also during GW 2 Character creation you can choose what dye colors you want to have your gear, this choice will then be applied to any new gear you get, so no more clown outfits. You can still manually change the dyes still in the character screen.






That's epic win right there.

Sounds like they learned a great lesson from city of heroes.


Also Total Biscuit just showed in his two videos he just did on GW 2, you also have a city dress tab. Hence you have another set of cosmetic clothing that you can wear while in the city and switch too if you don't want to run around in armor.

Add in the fact that you can use a transmutation that are bought by using Karma points, as well as other rewards, for participating in Dynamic events. Transmutation stones will allow you to take stats from one piece of gear and put it onto another if you prefer to keep the look you have going.

 

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Until it goes to beta at the very least, anything we see in a "video" or read is nothing but marketing hype. Until we actually can play the real game, what it will have or how it will work is an exercise in wishful thinking.

I hope it's all true, but I think we've all seen enough games that looked fantastic at this point. But that crashed and burned when they were actually released to not get too turned on too soon.

 

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Is all the GW2 PvP in canned maps with canned skills? They seem to be touting this 'you can jump in and out of maps at any time' business for their PvP, like it's some kind of innovation.

Where is all the PvP that ISN'T predictable?

 

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Eternal_Midnight posted:
Is all the GW2 PvP in canned maps with canned skills? They seem to be touting this 'you can jump in and out of maps at any time' business for their PvP, like it's some kind of innovation.

Where is all the PvP that ISN'T predictable?


Currently the only PVP that has been shown is what is called their competitive form of PVP, that has smaller maps and the like.

I think what you are referring to is WvWvW PVP, that hasn't been shown as of right now. This the from of PVP that will see you have 3 servers battling it out over a huge map during a two week period. This is were you can jump in and jump out of the PVP, level in the PVP and even get loot drops and the like while you are playing.

There is nothing predictable about a battle that will last for two weeks were the entire server population could join in the battle against two other servers.

Here goes a leaked map of the WvWvW map, about 1/3 of the maps actual size.



For scale purposes, it has been reported that Castle Baily in the Middle is about the same scale as Ironforge.

The one aspect about PVP that has me excited and might actually have me playing and enjoying PVP. It is based purely on skill. There is no special PVP gear nor X stat that makes the PVP game imbalanced. All players are equal in this regard, so it boils down to what PVP should be about, skill and strategy. Not, well I need X stat to actually be able to play and have a fighting chance.

 

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Ugh_Lancelot 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
Here goes a leaked map of the WvWvW map, about 1/3 of the maps actual size.



For scale purposes, it has been reported that Castle Baily in the Middle is about the same scale as Ironforge.
LFG Fins2, PST.

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Quazimortal posted:
GutterSludge posted:
Quasi,

Opinions do not require facts, which is why they are opinions.

Jacon's opinion is that the game looks stellar.

Korrigan's is that he will reserve judgement until he can play the game.



Neither of these require "facts" to be legitimate.

Yes, Jacon has provided examples of why he holds the opinion he does, but it is still just an opinion, and no more (or less) valid than Korrigan's.





I'm not talking about Jacon's opinion, I'm talking about how he is describing how ArenaNet is developing Guild Wars 2 with an entirely different model from what all the other MMOs are using. This fact means that Korrigan's opinion that a gaming veteran shouldn't get hyped over Guild Wars 2 is worthless because none of the other MMOs tried to change the model. This makes Korrigan's veiled insults quite laughable.



LOL "changing the model" or words to that effect are the favorite buzzword for for new games. I remember how War was being hailed as the "Next Big Thing" because it was going to "revolutionize", aka change the model of, how PVP was done.

I also remember how both Aion and Rift were both hailed as the "Next Big Thing" because of how they were going to revolutionize", aka change the model of questing, combat, world events, (fill in the blank).

I also think that, if the positions were reversed and it was Korrigan singing the praises of "The Next Big Thing", you would be all over making fun of him and taunting him for it.

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Nice job jumping in and getting it completely wrong Jared.


 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Thank you. dancing

 

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Quazimortal 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
GutterSludge posted:
Nice job jumping in and getting it completely wrong Jared.





It's what he is good at.

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
/still waiting for either one of you to explain *why* you think I'm wrong.

Oh wait, this is teh VN boardz and it is Gutter and Quasi posting. Tossing out vague, random insults and the ole "I'm right, you're wrong" tactic is your specialty.

Now, if either of you think you are capabale of having an adult conversation and explaining *why* you think I'm wrong, I'll be happy to chat with you. Until then, I'll be over ----->here, yawning with boredom.

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaredKorry posted:


I also think that, if the positions were reversed and it was Korrigan singing the praises of "The Next Big Thing", you would be all over making fun of him and taunting him for it.



Wrong, period.

Any other questions?

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
GutterSludge posted:
JaredKorry posted:


I also think that, if the positions were reversed and it was Korrigan singing the praises of "The Next Big Thing", you would be all over making fun of him and taunting him for it.



Wrong, period.

Any other questions?


Yeah, I have another question. Do you honestly expect me to believe that Quasi, the same Quasi that is constantly dogging Korrigan, would not be mocking and taunting him if Korrigan were the one proclaiming an upcoming game as the "next big thing"? laugh

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
It has nothing to do with who, it has to do with what.

I happen to agree with Korrigan on the matter discussed in this thread, which is why I defended his opinion when Quasi posted what he did.... (which you later quoted).

As a matter of fact there are many subjects that Korrigan and I agree on (especially with older MMO's, such as UO, and AC)..but when we disagree, we do so from opposite ends of the universe.



This is your problem. You are unable to weigh statements in each individual thread as you read them, (and most of the time I doubt you even read them fully) and come to an independent conclusion for yourself.

You look at the name, and already have your mind made up.


Perhaps you will grow out of this one day....perhaps.

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
/yawn

By the way, I always get a kick out of the classic VN logic. Quasi is well known for trolling and having a hard on for Korrigan, and yet, when I call him out on it, I'm the one in the wrong. Maybe one day, Gutter, you will grow out of the need to act like a jerk. One day... talk_hand

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Why did you have to mention Quasi and hard on in the same sentence?

You realize how bad I need to get that image out of my head now?


Anyone have a fork?

 

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JaredKorry 
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Sorry. sick

 

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Ugh_Lancelot 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
Anyone have a fork?

Sporks work better.

 

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GutterSludge 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaredKorry posted:
/yawn

By the way, I always get a kick out of the classic VN logic. Quasi is well known for trolling and having a hard on for Korrigan, and yet, when I call him out on it, I'm the one in the wrong. Maybe one day, Gutter, you will grow out of the need to act like a jerk. One day... talk_hand



As long as you post your drivel here, I will continue to point out that it is, in fact, drivel.

If this offends you, then it has served its purpose, particularly since you have proclaimed time and time again that you in no way want to be a part of this board community.

Given the above, your pathetic attempt at an insult is even all the more comical....as if anyone here actually gives a rat's arse what you think, or think of them.

By all means, carry on.








 

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Quazimortal 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I'm always amused at his pathetic attempts at insulting me. He must truly think I care what he says.

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
GutterSludge posted:
JaredKorry posted:
/yawn

By the way, I always get a kick out of the classic VN logic. Quasi is well known for trolling and having a hard on for Korrigan, and yet, when I call him out on it, I'm the one in the wrong. Maybe one day, Gutter, you will grow out of the need to act like a jerk. One day... talk_hand



As long as you post your drivel here, I will continue to point out that it is, in fact, drivel.

If this offends you, then it has served its purpose, particularly since you have proclaimed time and time again that you in no way want to be a part of this board community.

Given the above, your pathetic attempt at an insult is even all the more comical....as if anyone here actually gives a rat's arse what you think, or think of them.

By all means, carry on.


Your ego always provides much amusement to me. You constantly spout off about how you don't care what I say or think of you, yet you somehow have the impression that I am supposed to care what you say or think of me. Take everything you said, and apply it to yourself as well. But look on the bright side. We agree on something! Neither of us gives a rat's arse about the other. applause

Now, if/when you feel up to actually discussing what I said about the thread topic of trying to throw pathetic insults around, let me know. happy Don't think it isn't obvious that you are employing yet another class VN tactic. Ignore what was said and attack the poster. shame_on_you

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
It isn't an attack, it's just the truth.....which is really more than an non-member of the community deserves.


More drivel please.



 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
laugh Keep it coming! With such outstanding members of the "community" as yourself and Quazi, gee, I wonder why I don't want to be a part of that? confused


Now, if/when you feel up to actually discussing what I said about the thread topic of trying to throw pathetic insults around, let me know.

 

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Quazimortal 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Oh please, you aren't here to discuss a thing. At least those of us you claim are the trolls participate in discussions around here. Your only goal here is to sling poorly constructed insults and troll. Don't try to pretend you are here for anything but that.

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
"LOL "changing the model" or words to that effect are the favorite buzzword for for new games. I remember how War was being hailed as the "Next Big Thing" because it was going to "revolutionize", aka change the model of, how PVP was done.

I also remember how both Aion and Rift were both hailed as the "Next Big Thing" because of how they were going to revolutionize", aka change the model of questing, combat, world events, (fill in the blank).

I also think that, if the positions were reversed and it was Korrigan singing the praises of "The Next Big Thing", you would be all over making fun of him and taunting him for it."

Discuss what I said in reply to the thread topic or be laughed at and ignored. Your choice.

 

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Quazimortal 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
You said nothing worth discussing.

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
It doesn't get it.

 

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Spookysheep 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Time to put the lotion on its skin or get the hose!

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
laugh sleep

 

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Wolfpaw_We 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
Here goes what you can do with Gear in GW2 with its dye options.





And 5 hours after release, this is what you'll actually be seeing.

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaredKorry posted:
laugh sleep


Its still laughing! Hit it again!! angry

 

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JaredKorry 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Fedup23 posted:
JaredKorry posted:
laugh sleep


Its still laughing! Hit it again!! angry


Oh how clever Fed! You are truly most original with your childish attempts at insults. What shall we expect next? A "your mama" joke?

 

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Dei_Ray_HG 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
All this is about a a set of shoulders and a helm?

I have to think the players are far more shallow than WoW will ever be.

I mean, just recently I spent days trying to prefect my hunters DPS. Then I spent the better part of a week working on my priests enchanting. In between I've been working on leveling a few other alts. (I have every class at L60 or above). I have fun going back into old dungeons I haven't seen in years. Sometimes with appropriate level alts, sometimes with monster 85 just to wreck havoc. I still wonder bug eyed at some of the landscape in WoW and can spend time just looking while I mine or fish or whatever.

I can sit down and find all kinds of things to do in WoW for hours on end, then come back tomorrow and do something totally different.

Do I raid. Sometimes but honestly, I've spent hours with groups, wiping over and over just trying to learn a fight. It gets old after while. Yes, it can be a challenge and exhilarating when you finally down a boss but it can be tedious and frustrating as well. I know in the back of my mind that 3 months from now I can probably come back to the same fight and it will be a piece of cake for what ever reason.

Am I gonna rage quit because I can't get a piece of armor or two? Nope. Think not.

 

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Blisteringballs 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Entire thread is babies! /heavy

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaredKorry posted:
Fedup23 posted:
JaredKorry posted:
laugh sleep


Its still laughing! Hit it again!! angry


Oh how clever Fed! You are truly most original with your childish attempts at insults. What shall we expect next? A "your mama" joke?


I was just messin round..chill. happy

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Dei_Ray_HG posted:
All this is about a a set of shoulders and a helm?

I have to think the players are far more shallow than WoW will ever be.

I mean, just recently I spent days trying to prefect my hunters DPS. Then I spent the better part of a week working on my priests enchanting. In between I've been working on leveling a few other alts. (I have every class at L60 or above). I have fun going back into old dungeons I haven't seen in years. Sometimes with appropriate level alts, sometimes with monster 85 just to wreck havoc. I still wonder bug eyed at some of the landscape in WoW and can spend time just looking while I mine or fish or whatever.

I can sit down and find all kinds of things to do in WoW for hours on end, then come back tomorrow and do something totally different.

Do I raid. Sometimes but honestly, I've spent hours with groups, wiping over and over just trying to learn a fight. It gets old after while. Yes, it can be a challenge and exhilarating when you finally down a boss but it can be tedious and frustrating as well. I know in the back of my mind that 3 months from now I can probably come back to the same fight and it will be a piece of cake for what ever reason.

Am I gonna rage quit because I can't get a piece of armor or two? Nope. Think not.




Did you really fail to comprehend the point or are you just pretending to be obtuse so you can get this baby back on topic? grin

 

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Cedax 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
-Mithan- posted:
I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Cataclysm was a pain, so I quit it a month after its release. WotLK was perfect for balance and I even got several "wellfare" epics and had a cool, powerful character. I even joined a few PUG Raids in WotLK and had a blast.


Done.


Aye, I loved WotLK, it had a good story, it seemed like all classes were a blast. PvP zones were nice, gold was easily made if you farmed up stuff. Even the Nordic atmosphere was a blast, I love that stuff.

Now, they turned around and took most of that away, I still play, but it lacks the 'cool' factor it once had. Even the upper city zone you graduated to had a 'wow' factor. Arthas was bad ass, this goofy hinged jawed dragon however just doesn't inspire the dread or even the betrayal, for that matter anything, lol.

Ah well till Mythic decides buff bots are not good for daoc (something they will never do), I will continue for a bit longer. grin

 

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Dei_Ray_HG 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I thought the main topic was "blizzard refuses to cater to the non-raider" and that is why subscriptions are hemorrhaging.

From my point of view, probably 98% percent of the game is non-raid content and new "stuff" is added on a regular basis. I am constantly amazed at the dept and breadth of this game. If I started making a list of non-raid content and ways you can idle away hours pushing WoW pixels, this post would get way to long and the next thing on the agenda would be labeling me a "fan boy". So, I will leave it at that.

I will say that if a gamer can not find something that interests them in WoW then I think the vernacular is "GTFO" which, apparently, some are doing. Regardless, I'd be happy to own an on-line game that had a measly 1 million subscribers as long as I had a profit of a buck apiece/month.

 

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kyrv 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Spookysheep posted:
Saw a good thread on MMO champion and noticed one poster summarized what I've been seeing all over the place about why so many players are leaving WoW so quickly now:


http://www.mmo-champion.com/threads/950734-WoW-Lost-300k-Subscribers-Patch-4.3-this-year-Blizzcon-2011-Tickets-Blue-Posts?p=12552758

It is BLIZZARD'S JOB to provide a game that the players want to play. In my case, as far as the game is concerned, I want to earn my gear in an environment I find fun...

In a way, you're right, I don't want to WORK for my gear. I want to PLAY the GAME, in a way I find FUN, and obtain gear as I do. I have fun in five-mans. I do not have fun in raids. I still want to have an armor set to work toward, a milestone to accomplish. This gives me incentive to play, and more importantly and more relevant, incentive to PAY blizzard.


....why in the [expletive] does that justify leaving the token requirements on the helm and shoulders of the old set? That isn't the best of the best anymore, its mediocre. It's old. But it's still locked. Similarly, they won't even make a dungeon set for 5-man players to collect. There's extra colors of the tier in the game files that goes unused; they could turn that into the "current tier 5 man dungeon set" but do they? nope. Not a single bit of incentive for the five man player.

At the end of the day, blizzard refuses to cater to the non-raider, and it's costing them in spades




It is the same argument since vanilla WoW. Most players do not like raiding but the 5 mans are universally popular. Blizzard has made it where you can only partially accomplish a new gear milestone in 5 mans, but to get helm and shoulders, they tried to force players to raid.

Players chose to cancel, probably at over 1 million now.


It is so extremely simple, how can the B team not grasp it? Players just like cool looking, matching armor sets, and they like 5 mans, but not raids.

Funny how even a monkey could take over Blizzard at this point and turn the subscription numbers around, but the current CEO can't (and still has a job).




Well you WILL raid OR do arenas (a real player does both! on the same day!!) or you will pay a price.

Make it so. Because we said so.


But seriously, good find. Just one thing but a good example of what goes on for the idiot player that wants to play the game to have fun and is willing to put in the time and effort to advance. But no you can't do that. Do it OUR way dude.

 

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JaconKin 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Cedax posted:
-Mithan- posted:
I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Cataclysm was a pain, so I quit it a month after its release. WotLK was perfect for balance and I even got several "wellfare" epics and had a cool, powerful character. I even joined a few PUG Raids in WotLK and had a blast.


Done.


Aye, I loved WotLK, it had a good story, it seemed like all classes were a blast. PvP zones were nice, gold was easily made if you farmed up stuff. Even the Nordic atmosphere was a blast, I love that stuff.

Now, they turned around and took most of that away, I still play, but it lacks the 'cool' factor it once had. Even the upper city zone you graduated to had a 'wow' factor. Arthas was bad ass, this goofy hinged jawed dragon however just doesn't inspire the dread or even the betrayal, for that matter anything, lol.

Ah well till Mythic decides buff bots are not good for daoc (something they will never do), I will continue for a bit longer. grin


Well I think part of the issue also, was that after Wrath, that ended everything that was set down in Warcraft 3. Illidain had been taken care of in BC and now Arthas Wrath. So now all of a sudden they had to cook up a new "enemy".

To tell you honestly, after the next expansion, I would rather see WoW die and have them come out with a Warcraft 4 RTS and then follow that up with a WoW 2.

 

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kyrv 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
JaconKin posted:
Cedax posted:
-Mithan- posted:
I've said it a few times when all the retards were crying about how "easy" WotLK was:
People don't want super hard games.

Cataclysm was a pain, so I quit it a month after its release. WotLK was perfect for balance and I even got several "wellfare" epics and had a cool, powerful character. I even joined a few PUG Raids in WotLK and had a blast.


Done.


Aye, I loved WotLK, it had a good story, it seemed like all classes were a blast. PvP zones were nice, gold was easily made if you farmed up stuff. Even the Nordic atmosphere was a blast, I love that stuff.

Now, they turned around and took most of that away, I still play, but it lacks the 'cool' factor it once had. Even the upper city zone you graduated to had a 'wow' factor. Arthas was bad ass, this goofy hinged jawed dragon however just doesn't inspire the dread or even the betrayal, for that matter anything, lol.

Ah well till Mythic decides buff bots are not good for daoc (something they will never do), I will continue for a bit longer. grin


Well I think part of the issue also, was that after Wrath, that ended everything that was set down in Warcraft 3. Illidain had been taken care of in BC and now Arthas Wrath. So now all of a sudden they had to cook up a new "enemy".

To tell you honestly, after the next expansion, I would rather see WoW die and have them come out with a Warcraft 4 RTS and then follow that up with a WoW 2.


If WoW loses 80% of their subs they can still be quite profitable. Them coming back to Earth (a bit) and getting knocked down a peg are good things, they still pwn all other games and you may like to see WoW die but they are not anywhere near the front of that line.

 

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Wolfpaw_We posted:
JaconKin posted:
Here goes what you can do with Gear in GW2 with its dye options.





And 5 hours after release, this is what you'll actually be seeing.




"All 400 dye colors are completed and named as of last week :o #gw2pax" @NeoNugget (from GW2Guru)

I don't think so.

As far what you had to say Kyrv. I don't think the current WoW will ever truly die, you still have people playing Everquest and AC to this day. Yet, I think once Titan comes out the focus will be more on that. It isn't for any hate towards WoW that I think that the following needs to occur. Its actually for the benefit of the game and the actual World of Azeroth. With how Starcraft 2 turned out, another RTS Warcraft game would be a huge success. Taking a "break" from focusing on WoW and taking the game back to the RTS would allow fresh and new ideas to be infused for a WoW 2, as well as new story and lore elements.

I think too many gamers forget were Warcraft got its start and perhaps Blizzard has as well, being blinded by the success of WoW, and that returning the game back to where it got its start will benefit both blizzard and the player, for the next iteration of WoW.

 

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Orly?

 

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JaconKin posted:
The one aspect about PVP that has me excited and might actually have me playing and enjoying PVP. It is based purely on skill. There is no special PVP gear nor X stat that makes the PVP game imbalanced. All players are equal in this regard, so it boils down to what PVP should be about, skill and strategy. Not, well I need X stat to actually be able to play and have a fighting chance.



Are all characters bumped to the same level, with all the same skills, and identical armor for PvP?

Otherwise, this statement is simply untrue. I wish it weren't, but it's impossible unless every player who enters PvP is stripped of their gear and skills and given the identical gear and skills of every other player. There is no other way possible to absolutely balance PvP to be based solely on skill.

And frankly, that would be boring.

 

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Phexx posted:
JaconKin posted:
The one aspect about PVP that has me excited and might actually have me playing and enjoying PVP. It is based purely on skill. There is no special PVP gear nor X stat that makes the PVP game imbalanced. All players are equal in this regard, so it boils down to what PVP should be about, skill and strategy. Not, well I need X stat to actually be able to play and have a fighting chance.



Are all characters bumped to the same level, with all the same skills, and identical armor for PvP?

Otherwise, this statement is simply untrue. I wish it weren't, but it's impossible unless every player who enters PvP is stripped of their gear and skills and given the identical gear and skills of every other player. There is no other way possible to absolutely balance PvP to be based solely on skill.

And frankly, that would be boring.



Actually yes, all characters are bumped to max level automatically, all characters are given a set of weapons, and all armour is the same,.stats.are also like wise static. There is no statistical advantage. Skills are where skillful play comes in and choosing the right weapon set since your skills are based on what what weapon you use. They also havea different stat sets for PVP skills and PVE variations of those skills.

Every aspect of PVP will be based on how well you understand weapon sets.the set of skills these give you and how effective they are.against other players.

 

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Yum, fun PvP incoming.

 

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JaconKin posted:
Actually yes, all characters are bumped to max level automatically, all characters are given a set of weapons, and all armour is the same,.stats.are also like wise static.
That sounds boring, welcome to Clone Wars... sad

 

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Its so hilarious to see carebears call equalized pvp "boring".


About 50+ million console PVPers will completely disagree with you. wink

People who actually like PVP have been waiting for many years for an MMO that finally grasps how to do PVP.

 

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Spookysheep posted:
Its so hilarious to see carebears call equalized pvp "boring".


About 50+ million console PVPers will completely disagree with you. wink

People who actually like PVP have been waiting for many years for an MMO that finally grasps how to do PVP.



I'm actually looking forward to delving straight into the PvP day one of the game. I haven't wanted to do that on an MMO in ever.

 

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The major reason I have never got into PVP because of the imbalance due to the stat advantages of PVP gear and how stat and gear played a more pivotal role in PVP success than overall skill.,

Probably won't play competitive PVP but will play in WvWvW PvP.

 

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I kinda liked the old blue dungeon sets with the quests to upgrade them. Meh

 

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JaconKin posted:

Every aspect of PVP will be based on how well you understand weapon sets.the set of skills these give you and how effective they are.against other players.


which game are you talking about GW or SW?

 

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Zero_Washu posted:
JaconKin posted:

Every aspect of PVP will be based on how well you understand weapon sets.the set of skills these give you and how effective they are.against other players.


which game are you talking about GW or SW?


GW 2.

 

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I can't imagine how bad heads would roll if D3 was a flop. Add that on top of Plummeting accounts in WoW and yeah...

That being said, I hope D3 is full of greatness.

GW2 is gunna destroy everything on the market if it has a good release.

I hope future MMO's start changing things up like GW2 is trying.

 

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Borkenhatten?

 

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lol

 

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Spookysheep posted:
Its so hilarious to see carebears call equalized pvp "boring".


About 50+ million console PVPers will completely disagree with you. wink

People who actually like PVP have been waiting for many years for an MMO that finally grasps how to do PVP.



Are you referring to FPS players in your 50+ million console players? Totally different animal in my opinion, FPS and PvP in a MMORPG.

Actually that is what I was referring to. If everyone has the exact gear, stats and skills as everyone else, why PvP in a MMORPG and not just play a FPS? I'm all for the gear and stat balance, and if players are the same class, I'm in for the skill balance as well.

What I was saying was basically the only way for true balance is to make everyone an exact clone of everyone else, no matter the class you play, and that would be boring to me. The reason I play MMORPGs instead of an FPS is because I can play different classes.

So to clear up my original question, are there classes in PvP? If so, you will not have true balance. I'm not saying it will not be a great game or great PvP, simply the only way to get true balance will be to clone every player FPS style and that would be boring to me, as I like to play different classes.

 

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Bot necro + Engrish = double-fail.

Also, who knew that clothes could change the weather? /boggle

 

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Phexx posted:
Spookysheep posted:
Its so hilarious to see carebears call equalized pvp "boring".


About 50+ million console PVPers will completely disagree with you. wink

People who actually like PVP have been waiting for many years for an MMO that finally grasps how to do PVP.



Are you referring to FPS players in your 50+ million console players? Totally different animal in my opinion, FPS and PvP in a MMORPG.

Actually that is what I was referring to. If everyone has the exact gear, stats and skills as everyone else, why PvP in a MMORPG and not just play a FPS? I'm all for the gear and stat balance, and if players are the same class, I'm in for the skill balance as well.

What I was saying was basically the only way for true balance is to make everyone an exact clone of everyone else, no matter the class you play, and that would be boring to me. The reason I play MMORPGs instead of an FPS is because I can play different classes.

So to clear up my original question, are there classes in PvP? If so, you will not have true balance. I'm not saying it will not be a great game or great PvP, simply the only way to get true balance will be to clone every player FPS style and that would be boring to me, as I like to play different classes.




WTF? Are you stupid? Have you never played a team based FPS with a class system? You can in fact achieve balance in PvP with different classes, it's called designing around the team and not 1v1.

"why PvP in a MMORPG and not just play a FPS"

Because they are two entirely different kinds of games, duh? I'm starting to think I've figured out the answer to my 'Are you stupid?' question.

 

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Half life TFC is what you call balance,8 classes that can do different tasks.


As for wow ,when someone else tells me how I should be playing the game,I know they are wrong and im right.Why would another player care what items I have and where I got them from? I play to have a bit of fun and challenge and the weekly model to get an extra item each week is very dull.

 

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"why PvP in a MMORPG and not just play a FPS"


Because PVP STARTED in an MMORPG, called "Neverwinter Nights" on AOL....
And even before that, in all of the text based BBS games...

There was no endgame, only level to cap, and PVP over the hunting grounds that dropped the best loot.


All of this PVE endgame crap came much, much later.





 

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I don't get the big deal. It is a game I have never seen any game played daily that doesn't get old. I loved wow at release played multiple accounts for 5 years then just sort of dropped off in interest. I think most people would over time. I see new people starting and they are just like I was at the start.

 

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Quazimortal posted:
Phexx posted:
[quote=Spookysheep]Its so hilarious to see carebears call equalized pvp "boring".


About 50+ million console PVPers will completely disagree with you. wink

People who actually like PVP have been waiting for many years for an MMO that finally grasps how to do PVP.



Are you referring to FPS players in your 50+ million console players? Totally different animal in my opinion, FPS and PvP in a MMORPG.

Actually that is what I was referring to. If everyone has the exact gear, stats and skills as everyone else, why PvP in a MMORPG and not just play a FPS? I'm all for the gear and stat balance, and if players are the same class, I'm in for the skill balance as well.

What I was saying was basically the only way for true balance is to make everyone an exact clone of everyone else, no matter the class you play, and that would be boring to me. The reason I play MMORPGs instead of an FPS is because I can play different classes.

So to clear up my original question, are there classes in PvP? If so, you will not have true balance. I'm not saying it will not be a great game or great PvP, simply the only way to get true balance will be to clone every player FPS style and that would be boring to me, as I like to play different classes.




Quazimortal posted:


WTF? Are you stupid? Have you never played a team based FPS with a class system? You can in fact achieve balance in PvP with different classes, it's called designing around the team and not 1v1.


I was going to ignore this, because as usual Quazi can't converse about a topic without being a total douchebag...... but I'm bored.

No, I've never played a FPS with a class system. The last FPS I played was about 10(?) years ago? Where the only difference between anyone in the match was the weapon you decided to use.

Quazimortal posted:
"why PvP in a MMORPG and not just play a FPS"

Because they are two entirely different kinds of games, duh? I'm starting to think I've figured out the answer to my 'Are you stupid?' question.


Way to go captain obvious. That was the point I was making. PvP and FPS games are different. In PvP games, and in my case I am referring to MMORPGs, there are classes. Very different classes. I've no idea what "classes" there are in current FPS games since I don't play them. But in MMORPGs, as you should well know, classes are usually so different that true balance is near impossible. Not entirely I suppose, but I've never seen it in a single MMORPG since and including UO.

If GW2 can achieve that, great, I'll be looking forward to it. Until then, I prefer to base my opinion on experience rather than speculation.






 

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If you haven't played an FPS in that long why would you even bring it up in an argument? You argue points you know things about, not things you know jack about. Amazing...

And the fact STILL remains that balancing PvP with a class system is COMPLETELY possible which has been proven in several class based FPS games. So really your argument holds absolutely zero basis so perhaps you should exit this conversation before you make even more of a fool out of yourself.

 

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Phexx posted:
PvP and FPS games are different. In PvP games, and in my case I am referring to MMORPGs, there are classes. Very different classes. I've no idea what "classes" there are in current FPS games since I don't play them. But in MMORPGs, as you should well know, classes are usually so different that true balance is near impossible. Not entirely I suppose, but I've never seen it in a single MMORPG since and including UO.

If GW2 can achieve that, great, I'll be looking forward to it. Until then, I prefer to base my opinion on experience rather than speculation.


http://en.wikipedia.org/wiki/Team_Fortress_2#Classes

9 completely different and unique classes, which is only one less than WoW. Yeah, there aren't any talents but the point is that it is definitely a multiclass game where each class has one set of abilities and attributes that are drastically different than the other classes. "Twitch" skill is 80% of TF/TF2 as it is a FPS game (which Blizzard tried to do with WoW Arenas but failed miserably by not divorcing PVE mechanics from PVP mechanics), but if you don't pick a relatively even spread of classes, your team will get rolled by a balanced one. Much like any barely-competent MMO PVP. Furthermore, in TF/TF2, the class roles are VERY different. No healers DPSing (except lol DPS), DPS can't heal, two of the classes' primary abilities are stationary objects, etc.

Of course, the biggest difference between TF and MMOs is that in TF, you can switch classes at the drop of a hat. Not so in (most) MMOs. What remains to be seen is whether the commitment required to level, gear and spec a particular race/class in GW2 is going to wash with the desire to play something different after a bit of PVP. Purely balanced PVP means you won't get to "tweak" things via gear or talent points the way you do in current MMOs (or at least not that I've seen in the pressers on GW2).

 

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From what I understand GW2 will allow you to create any class and be 100% ready, after setup time, to PvP.

Edit: Which only makes sense because they perfected the practice in the original GW.

 

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There is a very large community of gamers who do not want to schedule their fun days in advance, and life responsibilities that makes doing so problematic. They do not want their video game to be a virtual time card they must punch, must be online right at 8pm, must be able to stay until 12:00am, make sure you log in early and farm components for flasks, sorry if your kid is sick, you let down the whole team... They just want some fun when they can log in, and they want there to be a way to progress on their own timeline. They would like some new content for their play style every once in a while (as opposed to a new raid every patch, and a new 5 man every 2 years).

Maybe one day a game company will decide to make a MMO where these people can find meaningful things to do/progress too.

 

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Quazimortal posted:
If you haven't played an FPS in that long why would you even bring it up in an argument? You argue points you know things about, not things you know jack about. Amazing...

And the fact STILL remains that balancing PvP with a class system is COMPLETELY possible which has been proven in several class based FPS games. So really your argument holds absolutely zero basis so perhaps you should exit this conversation before you make even more of a fool out of yourself.


I also pointed out that FPS and MMORPG PvP were different animals, something you chastised me for comparing in my previous post. So in 3 separate posts now I've stated I believe they are different animals, but you seemed to have missed that.

And now here you are, making correlations between FPS and MMORPG PvP, again, something you keep trying to accuse me of and I haven't done.

Just because they can balance FPS, does not necessarily mean they can balance MMORPG PvP. It doesn't mean they can't either. As I've said already, no MMORPG that I have seen since starting with UO and playing pretty much every new title since, has been able to achieve that true balance. If GW2 does it, great on them and great for us players. But until I actually see it, I'll hold judgement.

Quasi, perhaps you should read the whole thread.

The only reason I asked about FPS was because of Spooky's comments.

Spookysheep posted:
About 50+ million console PVPers will completely disagree with you.


To which I replied:

Phexx posted:
Are you referring to FPS players in your 50+ million console players? Totally different animal in my opinion, FPS and PvP in a MMORPG.


I made an assumption that Spooky was referring to FPS, because I was not aware of a huge MMORPG player base on consoles. So I asked him if that was what he was referring to.



Quazimortal posted:
why PvP in a MMORPG and not just play a FPS


First, lets put the whole sentence in there shall we? I said "If everyone has the exact gear, stats and skills as everyone else, why PvP in a MMORPG and not just play a FPS?

I was referring to what I guess are now old style FPS games (I wasn't aware they had changed to include classes), when there weren't classes, and everyone was a clone of each other. In context it makes a lot more sense.


I am truly not sure what it is you don't understand. Or why you are choosing not to understand.

 

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Quazimortal posted:
WTF? Are you stupid?


I think we have a resounding answer to this question since you've proven you can't keep up in a conversation at all. laugh

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Wow, way to ignore everything and basically say " No, you're stupid."


Kudos to you sir.

 

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Well I'm not going to discuss things I've already discussed all because you are too slow to keep up with the conversation. laugh

 

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Once again, you chose to ignore what is said and simply say "I'm right, you're wrong" without backing it up.

I think I get you now Quasi. Perhaps I've been away from this board for a long while and forgot, but the reminder is loud and clear. Thanks for that grin

 

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In fact I ignored nothing from any of your posts. You are the one whining about not understanding the conversation so perhaps you are the one ignoring my posts?

 

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In every post I've made, I stated FPS and MMORPG PvP are different, and made points as to how they are different. I was not comparing them as similar, but stating differences. You keep saying I'm treating them as similar. Wrong.

I explained to you how FPS got brought up in the first place. That I was asking if Spooky was referring to FPS in his comments. (He hasn't answered yet so the jury is still out on that one) Then I stated how they are not the same, and how they are different. Again you say I am comparing them as similar, which I am not.

When I said " why PvP in a MMORPG and not just play a FPS " you took it as a whole comment. I corrected that in my previous post. In the context in which I said it, it actually makes sense. In my experience with FPS games, there were no classes. You chose to ignore this, just like you chose to quote a very small portion of the original thought and ignored the rest of it.

Then you say " And the fact STILL remains that balancing PvP with a class system is COMPLETELY possible which has been proven in several class based FPS games. " How is this not contradictory? You keep lambasting me for making this kind of comparison between MMORPG and FPS, which I'm not, then you make this comparison? Please explain to me how creating balance in a FPS means balance in a MMORPG.

 

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I'm seriously amazed at how oblivious you are making yourself look here. It's as if you didn't read the conversation at all. Not only are you misreading things I said but you are also making up things about your side of the argument as well. Hilarious!

 

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Too funny.

I knew I should have just left it alone 2 posts ago once I remembered what you were like.

Oh well, my bad, lesson learned.

 

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Phexx posted:
Oh well, my bad, lesson learned.


You learned how to follow conversations properly? Good for you! applause

 

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Quazimortal posted:
Phexx posted:
Oh well, my bad, lesson learned.


You learned how to follow conversations properly? Good for you! applause


I wish I could follow the one in your head but I quit drugs long ago sad

 

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Dums 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Bring back dungeon sets. I bet that will make quite a bit of the customer base happy.

 

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hi
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miumiu20120220 
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??<a href="http://www.mbtmill.com">MBT ???</a> ?????<a href="http://www.timberlandmall.jp">timberland ??????</a> ????<a href="http://www.battugu.jp/categories/1322176302-2047.html">miu miu</a> ?????? <a href="http://www.rutuk.jp">? ?????</a> ????????<a href="http://www.footballshoes.jp/categories/1316804472-1847.html">??? ????</a>???????? <a href="http://www.e-buy.jp/categories/1318352265-582.html">??????? ?</a> ????????????<a href="http://www.e-buy.jp/categories/1318352265-585.html">??? ??? ???? </a> ???????????????

 

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??[url=http://www.mbtmill.com]MBT ???[/url] ?????[url=http://www.timberlandmall.jp]timberland ??????[/url] ????[url=http://www.battugu.jp/categories/1322176302-2047.html]miu miu[/url] ?????? [url=http://www.rutuk.jp]? ?????[/url] ????????[url=http://www.footballshoes.jp/categories/1316804472-1847.html]??? ????[/url]???????? [url=http://www.e-buy.jp/categories/1318352265-582.html]??????? ?[/url] ????????????[url=http://www.e-buy.jp/categories/1318352265-585.html]??? ??? ???? [/url] ???????????????

 

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Syrilrian 
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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
Mm, interesting theory. I was pretty disappointed with Cata myself; stopped playing last march. Finally caved and resub'd recently just to try things out again, before the next xpac.

 

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Subject: A Good Summary of Why Blizzard is Hemorrhaging Subscriptions
I havent quit WOW either, but im splitting my time with the lions share going to TOR.

Cataclysm was not a fun expansion for me, for alot of the reasons other folks have said. I did like the Wrath model alot, however i have alot of hope they change in around in MOP.

 

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I wish Northrend was the actual NORTHREND of WC3. It was a lot more "darker and deadlier".

 

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