Author Topic: Good solution to recover Asheron's Call's Health/Community!
Kain_Dale 
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Subject: Good solution to recover Asheron's Call's Health/Community!
Ok first of all, remove decal at all cost. Let me finish before you say something fierce!

1. Remove/Block Decal

2. Turbine could make thier own program to auto make arrows,show directions, buffbots, and more. However, cant have UCM in order to gain exp in any form... So you have to kill things to level up manually.

3. Or could make AC3 with better graphic and could make those kind of program to make stuff for you but NOT KILLING/GAIN EXP FOR YOU!

I think this is the best solution to cure the Asheron's Call's health and community!!! I wanted to post this in AC suggestion forum... I hope someone that still plays the game and can copy and paste this in ac suggestion box! Thanks!!

Regards~

 

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Zero_Washu 
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Subject: Good solution to recover Asheron's Call's Health/Community!
Not even close.

I recently tried AC for a month again and there is one simple barrier between AC and success. Turbine.

Since we can't fix that, what can be done to make AC a viable game to play for those who have not done it.

1) Highlight NPCs with quests. Yeah I know, but it will dumb down the game. Well guess what, not being helpful to your playerbase is the real dumbing down.

2) Contracts, ie Quests. Nice idea, rotten implementation. Coordinates? Your kidding right? Instead of being smart and having contracts provide the player with a general locale they gave coordinates. Well, unless you write down the coordinates of each city you have no idea where X,Y is. So, name the nearest city/housing complex. Besides being helpful it makes the NPCs feel more part of the world.

3) All vendors buy all things. None of this having to find someone to buy your shit. I can't tell you how aggravating it is to a returning player, I can only imagine what its like to new players.

4) No item on drop on death below level 100. An old mechanic better suited for PvP than PvE. Worse its pointless because of DIs. Hell the Developers made an out for it, why not just remove it.

5) Better in game map. Would be even nicer if you could display portal routes on it. Please don't tell me that you lose something by adding these things, your in a magical world, and you run faster than most people in mounts could ever hope to in other games.

6) Did I mention highlighting NPCs who have appropriate things for people to do at specific levels? I think I did. As to what to put above their heads? The Aerlinthe symbol :P

 

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Kain_Dale 
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Subject: Good solution to recover Asheron's Call's Health/Community!
Zero_Washu posted:
Not even close.

1) Highlight NPCs with quests. Yeah I know, but it will dumb down the game. Well guess what, not being helpful to your playerbase is the real dumbing down.

A big NO. Player will just look for icon above thier head.(Realistic? LOL) And not bothering to read it and click to accept. The old style has no icon makes you talk to everyone... Its by your action if u wanna know whats up, not them luring you by thier worthless ICON.

2) Contracts, ie Quests. Nice idea, rotten implementation. Coordinates? Your kidding right? Instead of being smart and having contracts provide the player with a general locale they gave coordinates. Well, unless you write down the coordinates of each city you have no idea where X,Y is. So, name the nearest city/housing complex. Besides being helpful it makes the NPCs feel more part of the world.

Whatever.

3) All vendors buy all things. None of this having to find someone to buy your shit. I can't tell you how aggravating it is to a returning player, I can only imagine what its like to new players.

You kidding? This isn't the problem!

4) No item on drop on death below level 100. An old mechanic better suited for PvP than PvE. Worse its pointless because of DIs. Hell the Developers made an out for it, why not just remove it.

Just No, LOL

5) Better in game map. Would be even nicer if you could display portal routes on it. Please don't tell me that you lose something by adding these things, your in a magical world, and you run faster than most people in mounts could ever hope to in other games.

Actually, this is 1 of the best thing about the game, NO Clumsy and stupid mount. This is what make the game unique as well!

6) Did I mention highlighting NPCs who have appropriate things for people to do at specific levels? I think I did. As to what to put above their heads? The Aerlinthe symbol :P

Big NO once again... Its like holding hand and guide through.... thats what kill MMORPG nowadays... Its all about freedom!

 

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-Spacelord- 
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Subject: Good solution to recover Asheron's Call's Health/Community!
Make it f2p. that's it.

 

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AC4LifeXxX 
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Subject: Good solution to recover Asheron's Call's Health/Community!
The coordinate system really isn't hard to figure out. AC requires a little effort/learning/exploring which is exactly why so many people love the game after 11 years. It ISN'T holding your hand, highlighting NPCs, telling you exactly where to go and what to do at every level in the game. That is exactly what people WANT in AC.

When people play a game as awful, as easy, and as uninteresting as WoW and then try to turn other games into that same terrible idea it is always sad.

 

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Daernwyn 
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Subject: Good solution to recover Asheron's Call's Health/Community!
-Spacelord- posted:
Make it f2p. that's it.


YYYEEEESSSSSS!!!!!!!!!

Except this will probably hasten the game's demise.

 

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Daernwyn 
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Subject: Good solution to recover Asheron's Call's Health/Community!
And I still can't believe that people are confused by coordinates.

 

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Daernwyn 
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Subject: Good solution to recover Asheron's Call's Health/Community!
And for the record, I would be all for removing decal entirely with no further additions to the game. Y'all suck if you can't play AC vanilla anymore. I play on Darktide without Decal.

 

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Eternal_Midnight 
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Subject: Good solution to recover Asheron's Call's Health/Community!
You cannot 'fix' Asheron's Call, or bring new life to it's community. The time for this game has passed. It's as simple as that. There will always be a tiny niche of people, including myself, that will return to AC1 over and over again, if only to sample the new and remember the old.

However, it benefits the entire MMO community to keep the game alive because AC is still one of the truly innovative games on the market. It's almost at 12 years of monthly content updates, and it's simply the most massive, deep fantasy MMO yet created. There is simply no way for one character to ever experience everything this game has to offer, and no other fantasy world has had a 12 year running history playing out every month.

____________

I wonder if there is some unspoken game of chicken going on between the original 3 big MMO's, as to which will be the first to fall.

 

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e320 
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Subject: Good solution to recover Asheron's Call's Health/Community!
Seriously after reading everyone's post word for word, it made me cry inside that I'm personally not alone in this situation. Does anyone remember when you had to figure out which powder/potion/scarab/color candle, etc to learn 1 level x spell was? that was hard as F, but I thought it was what brought me into the game, magic was amazing back then. Then they tied the account to your MSN nickname and boom all the combinations for each spell at each level was revealed.

About a month ago I oveheard a song playing on the english radio station where I am currently (Shanghai), at first it didn't hit me but once the lyrics popped in, a surge of memories and images came into my head while driving, It was the same song I use to run from Eastham to Arwic on the beach killing azure gromnies up and down with people I never met before,

AC has been watered down a bit, some for the good, some for the worse. AC is on its last legs for sure. AC2, well lets not get into that. IF, IF, IF, a game developer did decide to own the rights or create an mmo that is similar to AC1 with a bit of AC2 or current gfx engine, it would make all the difference to get the AC1 community from 1999 to sub in. But honestly nowadays alot of mmo's either go f2p after a few months, or are just flavors of the month and die out. Also note, better gfx doesn't essentially mean a better MMO, personally I would rather have lower gfx with better connection/less lag if it was due to the world and high demand for gfx. Ultima Online had a very good run at that. Its obivous with the low population of 1-300 on most servers minus DT topping 400 daily the servers are not what they use to be.

To justify everything, the world economy specifically the US economy at its state now, Turbine management, Turbine staff, and their plan for the future of their titles they hold, AC1 and LOTRO, is all up in the air, AC1 could end next week.

Personally I'd like to write more about my opinions but as I do I tend to drag off point. So to end my post, as a player who started in 99-left in 03, back in 03-left in 05, and back again 1 month in, I do believe if there is a stable MMO that has or will be released similar to the mechanics of pre ToD or DM AC1, with some jazzy gfx, the player base will move there. I must add that Eve-Online is still by far one of my favorite MMO's besides AC1 that is on my top 5.

I bid you all adieu and wish everyone the best, I will most likely be here (@DT/MT) till the end of AC1 or Turbine, whichever comes first. Please don't forget MS to thank for AC1 before it was sold to Turdbine.

 

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AC4LifeXxX 
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Subject: Good solution to recover Asheron's Call's Health/Community!
e320 posted:
Seriously after reading everyone's post word for word, it made me cry inside that I'm personally not alone in this situation. Does anyone remember when you had to figure out which powder/potion/scarab/color candle, etc to learn 1 level x spell was? that was hard as F, but I thought it was what brought me into the game, magic was amazing back then. Then they tied the account to your MSN nickname and boom all the combinations for each spell at each level was revealed.

About a month ago I oveheard a song playing on the english radio station where I am currently (Shanghai), at first it didn't hit me but once the lyrics popped in, a surge of memories and images came into my head while driving, It was the same song I use to run from Eastham to Arwic on the beach killing azure gromnies up and down with people I never met before,

AC has been watered down a bit, some for the good, some for the worse. AC is on its last legs for sure. AC2, well lets not get into that. IF, IF, IF, a game developer did decide to own the rights or create an mmo that is similar to AC1 with a bit of AC2 or current gfx engine, it would make all the difference to get the AC1 community from 1999 to sub in. But honestly nowadays alot of mmo's either go f2p after a few months, or are just flavors of the month and die out. Also note, better gfx doesn't essentially mean a better MMO, personally I would rather have lower gfx with better connection/less lag if it was due to the world and high demand for gfx. Ultima Online had a very good run at that. Its obivous with the low population of 1-300 on most servers minus DT topping 400 daily the servers are not what they use to be.

To justify everything, the world economy specifically the US economy at its state now, Turbine management, Turbine staff, and their plan for the future of their titles they hold, AC1 and LOTRO, is all up in the air, AC1 could end next week.

Personally I'd like to write more about my opinions but as I do I tend to drag off point. So to end my post, as a player who started in 99-left in 03, back in 03-left in 05, and back again 1 month in, I do believe if there is a stable MMO that has or will be released similar to the mechanics of pre ToD or DM AC1, with some jazzy gfx, the player base will move there. I must add that Eve-Online is still by far one of my favorite MMO's besides AC1 that is on my top 5.

I bid you all adieu and wish everyone the best, I will most likely be here (@DT/MT) till the end of AC1 or Turbine, whichever comes first. Please don't forget MS to thank for AC1 before it was sold to Turdbine.



Every single time someone returns to the game they talk about how the game is on its last legs. They did it 8 years ago, 5 years ago, 3 years ago, and they still do it today. By now it should be clear it isn't the case. The game has had the same steady population for several years now. Clearly that population is enough to keep going so it will keep going.

The only thing that ever changed from character to character for the spell system was the color taper you had to use, the rest of the formula was universal. Which color taper you had to use was based off of your character name, always was. Once players figured that out they made a program which told everyone what color tapers they had to use. That type of system was obviously hugely flawed so they took it out once the secret had been figure out. People tend to have fond memories of the good old days without actually remembering the truth of it back then.


The game is in a better state now than it has been since ToD. A lot of quality stuff is being done and accessibility is being addressed. Sure you can think back and say "Back in the day it was fun to grind 24/7 and not gain any levels" but in modern times people wouldn't stick around in a game that did that. They've made necessary changes and they continue with monthly updates to this day. The game is doing fine and will continue to do fine and continue to be around. One thing that will never change is someone coming back to the game after a long long break and making a post about how the game is on its last legs, just like all the people before that person have said for a decade now.

 

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Hypnozz 
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Lol some funny posts here. Bottom line is that what will get people back here? Gameplay. Graphics. Word of mouth.

 

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-Fullbuster- 
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Removal of Decal seems like a bad idea. Makes crafting and some other chores annoying and give carpal tunnel

 

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voltaro 
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JUST PUT THE GAME ON STEAM!!

throw in a free demo, people will see it and click on it for the heck of it and give it a go

 

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V_the_Warder 
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I think you'd get a lot more players back if the game wasn't $13ish a month. I'd resub and I know of quite a few more that would also. Hell I'd probably get 2 accounts and get the wife to play....as is, no way.

 

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Sgian_Dubh 
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Subject: Good solution to recover Asheron's Call's Health/Community!
V_the_Warder posted:
I think you'd get a lot more players back if the game wasn't $13ish a month. I'd resub and I know of quite a few more that would also. Hell I'd probably get 2 accounts and get the wife to play....as is, no way.



If the game went back to $9.99/month I'd resub, and have permission from the accountant to resub at least 5 of my previously active 9 accounts.

The $13+/month is the reason I stopped playing in the first place.

 

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Abadab 
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Your name is so familiar ^

 

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einherjar_LC 
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I like the Steam demo idea.

I also agree with the sub reduction. This is a great game but a new gamer isn't going to pay $2 less than what a new AAA MMO sub is going for. Drop it back to $9.99.

Turbine needs to once and for all resolve the network issues some players have with the antiquated network code used for AC. I cannot, no matter what, get past the blue vials filling up. The game hangs then disconnects from server. I have actually had the supervisor for my ISP over to my house and do everything at his end in an attempt to get me connected to AC without success. We're talking weeks we worked on this and it boiled down to AC using such an old network protocol that communication through my ISP was not possible(due to newer tech and protocols).

Lastly, AC3. Same game, same mechanics, newer graphics. Add some of the functionality that decal brought to the game to rid it of the things some players consider mundane(i.e. making arrows-which I personally liked to do manually). Do not mess with the basic game beyond that or you'll just screw it up ala AC2.

 

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Sgian_Dubh 
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einherjar_LC posted:
I like the Steam demo idea.

I also agree with the sub reduction. This is a great game but a new gamer isn't going to pay $2 less than what a new AAA MMO sub is going for. Drop it back to $9.99.

Turbine needs to once and for all resolve the network issues some players have with the antiquated network code used for AC. I cannot, no matter what, get past the blue vials filling up. The game hangs then disconnects from server. I have actually had the supervisor for my ISP over to my house and do everything at his end in an attempt to get me connected to AC without success. We're talking weeks we worked on this and it boiled down to AC using such an old network protocol that communication through my ISP was not possible(due to newer tech and protocols).

Lastly, AC3. Same game, same mechanics, newer graphics. Add some of the functionality that decal brought to the game to rid it of the things some players consider mundane(i.e. making arrows-which I personally liked to do manually). Do not mess with the basic game beyond that or you'll just screw it up ala AC2.



I think my wife and I would both go nuts for an updated AC.

I am tired of playing the same MMO over and over and over.

Same class archetypes, same skills (diff animations...whoopee) and the same tired PvP based on either who hits first or who has the most stuns.

I really miss AC, but I just can't justify the cost at this point.

 

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einherjar_LC 
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Sgian_Dubh posted:


I think my wife and I would both go nuts for an updated AC.

I am tired of playing the same MMO over and over and over.

Same class archetypes, same skills (diff animations...whoopee) and the same tired PvP based on either who hits first or who has the most stuns.

I really miss AC, but I just can't justify the cost at this point.



I think quite a few people would to be honest although realistically by today's standards, the game would be niche. Unfortunately, studios are not trying to design for the niche crowd, but as you eloquently put it in another thread the lowest profitable common denominator. Studios want the homerun every time and this is the biggest reason why we sadly will probably never see an AC3.

I miss AC as well and would love to see it come out again to re-establish itself as one of the predominate titles from the big 3 days. Gamers are dying for something new IMO. It shows in how many people hop from game to game after the initial 30 days because they realize it's just more of the same in a different wrapper.

Another tell tale sign for me is how many indie developers are trying to get away from the themepark design and trend more towards sandbox design with games like Darkfall, Fallen Earth, and Mortal Online. Those games, despite not being AAA titles and very rough around the edges(Mortal Online) have loyal followings.

The opportunity is there and the genre is ripe for a AAA studio to make a sandbox game. Whether a AAA studio will step away from the norm and take the risk remains to be seen.

 

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-Spacelord- 
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The xp chains and macroing killed the game and word of mouth keeps it dead.

 

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Daernwyn 
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Turbine needs to make an AC3 that is practically a mirror of AC1 but incorporates the aspects of Decal that the idiots who play this game "need." Return to original comp spell research system, but put SplitPea ingame in the form of Spellbooks which you can either use at a mage's shop after doing quests for them or (eventually) own yourself. Allow buff/trade bots by allowing accounts x number of "NPC's" per server that you unlock by leveling x number of PC's. Keep every other aspect of AC the same.

The people who ruined this game are the ones who need Decal, the ones who only play the shitty high end "content" that Turbine has been putting in for the last 5+ years. Everything that went wrong with this game had to do with Decal. After the Feb patch this game is going to be a shell of its former self.

I for one won't be unsubbing before then, though, because I am going to playing my poor little heart out until then. This is your last chance, people. Reroll.

 

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Subject: Good solution to recover Asheron's Call's Health/Community!
What will happen with February's update?

 

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lamentingone 
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Subject: Good solution to recover Asheron's Call's Health/Community!
I miss the sandbox thing most of all. Thats the main reason i play Rift. Sure, there is plenty of WoW/EQ funneling, but its the first time in years i have been able to sign into an mmo and do some random stuff and actually find a reward

AC is king of that. I used to own real estate in AC. I would love to again

 

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Daernwyn 
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Better yet, incorporate buff/tradebot NPC's into owning villa's/mansions and make them require upkeep the same way housing does.

 

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-Spacelord- posted:
What will happen with February's update?


Removing melee weapon types, instead putting in Heavy and Light melee skills and shield skill, with like Recklessness skill and thief/backstab skill. Or something?

Fuck Turbine's forums. Fuck Severlin. Fuck everything that has happened to AC.

Edit: They could have done so much with AC. Why not add new dimensions/overworld continents you could portal to and actually add new PLACES instead of just completely trashing the game?? If you are reading this, Severlin: FUCK. YOU.

Edit #2: Olthoi homeworld, anyone??? Severlin doesn't deserve AC.

 

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Sounds like they want to do it the Blizzard way with cataclysm. WoW can loose customers but not AC.

 

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einherjar_LC 
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-Spacelord- posted:
Sounds like they want to do it the Blizzard way with cataclysm. WoW can loose customers but not AC.


When I read about the Feb update, the CU/NGE for SWG came to mind instantly.

Severlins biggest reasoning behind all of the changes seems to be to make the lesser melee skills on par with, or at least competitive with the main skills, i.e. dagger feasible as a main weapon compared to sword, staff comparable to mace. Heavy weapons training will allow you to use all heavy weapons, i.e. sword, mace, spear. Light weapons will contain UA, staff, dagger. You cannot train a specific weapon now but the skill which allows you access to several weapons. You can specialize a specific weapon by the use of an augment. You can only augment one weapon which will be akin to specializing before the changes. It's a mess and I cannot believe anyone is really behind this in the community, but they are.

I read the notes and the long thread at the official forums and hope they scrap the whole idea.

I agree with the poster above me, I think their time would be better spent designing new content/land masses rather than trying to redesign the core elements of the game 12 years in...

 

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