Author Topic: Explanation of 4.2 Balance Changes: Paladins
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Subject: Explanation of 4.2 Balance Changes: Paladins
Bashiok posted:
Here are developer thoughts on a few Holy paladin-related issues from this and related threads:

Mana -- we still think the 4.2 changes are necessary. Many of you disagree. We're not sure we can resolve the disagreement without all of us (players and developers) sitting around a table going over a lot of raid parses, which obviously isn't very realistic. We don't want to shut down the conversation completely, but at the same time, this is a topic we have spent a lot of time on internally, and we still like the 4.2 changes. If you're right and we overcompensated, then we'll admit we were wrong and make changes. We don't think that will happen though. We think Holy paladins will remain awesome healers.

Beacon of Light -- Ideally the way we want it to play out is that you are healing non-Beacon targets (i.e. using the transfer) most of the time. However, sometimes that 50% healing transfer isn't sufficient and you have to actually heal the Beacon target directly. Yes that is less efficient, but there is no point worrying about efficiency when your tank is dead. (If you can't sometimes heal your Beacon target directly without having severe mana problems, then you probably need to gear up more for the content you're attempting.) Tower of Radiance was designed as consolation for healing the Beacon target. It was a better talent when it affected Holy Light, but unfortunately it was so good that the default behavior became only healing the Beacon target. That's not what we want either.

Light of Dawn -- like many AE spells, Light of Dawn doesn't scale well from 5-player dungeons (or even 3-player Arena teams) up to 25-player raids. Maybe the solution in the future is to somehow have the spells themselves scale with group size, but in the mean time we made 4.2 changes to get players in larger raids to use Word of Glory a little more often. Light of Dawn will still gets tons of use in big raids, and we're fine with that.

Holy Radiance -- this spells hasn't played out as we hoped. The initial design was that the paladin would heal targets around him, perhaps relying on the Speed of Light sprint to get to clumped, wounded targets, or even try healing in melee on occasion. We solved initial usability problems by just buffing the heal over and over, especially the range, such that the position of the paladin in the group is almost irrelevant now. Yet because it maintains an instant cast, there isn't a lot of interesting gameplay around Holy Radiance. It would probably work better as a cast time heal with no cooldown, so that you had the choice of using it or a single-target heal in the same way a shaman chooses Chain Heal when appropriate. Ultimately this might allow paladins to feel like they could be assigned to AE healing. That's a big redesign, but something we're considering.


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Quazimortal 
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Subject: Explanation of 4.2 Balance Changes: Paladins
Mana - Wouldn't it make more sense to bring the other healer's mana capabilities up to the level paladins are at instead of nerfing the hell out of the paladins?

Beacon of Light - The 50% heal from the beacon is almost NEVER enough to keep the tank alive. I find the vast majority of my heals going to my beacon in order to pump my holy power.

"(If you can't sometimes heal your Beacon target directly without having severe mana problems, then you probably need to gear up more for the content you're attempting.)"

Oh yeah, cause full raid gear with every single item having full spirit except my weapon isn't enough, right? How ignorant...

Light of Dawn - Worthless spell that I only ever find myself using on a couple of fights effectively. They need to completely redesign how it works in order to make it worth using over WoG.

Holy Radiance - When I find myself using this almost exclusively for the run speed you know it's not very useful.

 

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Ferrydust 
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Subject: Explanation of 4.2 Balance Changes: Paladins
PVP builds don't even take Light of Dawn because it's so worthless. So all thru Cata our top tier spell isn't even taken by us.



 

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Spookysheep 
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Subject: Explanation of 4.2 Balance Changes: Paladins
What a surprise, another blizzard post stating what THEY are happy with, what THEY think, and how THEY want players to play.


All the while very likely losing another 600,000 subscribers....


 

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Kriegprojekt 
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Subject: Explanation of 4.2 Balance Changes: Paladins
I just dont understand this company. Do they really believe they are to big to fail? Such stupid changes, over and over.

 

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JaredKorry 
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Subject: Explanation of 4.2 Balance Changes: Paladins
Good God GC, stop gang raping the poor paladins. We get it, you hate paladins. Knock it off already. You've already screwed them up so badly I have barely touched mine in the 6 months since Cata came out. How much further do you want to bury them?

 

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Groooovechampion 
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Subject: Explanation of 4.2 Balance Changes: Paladins
Kriegprojekt posted:
I just dont understand this company. Do they really believe they are to big to fail? Such stupid changes, over and over.


Well, they already have the bruce allmighty syndrome - when I think about the scene with Bruce (Jim Carrey) trying to take care of so many wishful prayers from the entire earth population.

then again, I, too, think there is a note of godmode going on in their heads sometimes. And as soon as I bitch about it, they will say things like how hard it is to design a class -- but still manage to revamp and rape it over and over again within an addon's cycle grin

 

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Spookysheep 
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Subject: Explanation of 4.2 Balance Changes: Paladins
JaredKorry posted:
Good God GC, stop gang raping the poor paladins. We get it, you hate paladins. Knock it off already. You've already screwed them up so badly I have barely touched mine in the 6 months since Cata came out. How much further do you want to bury them?



I think the really important point here is that you now have the greatest ICon EVER!

 

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JaredKorry 
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Subject: Explanation of 4.2 Balance Changes: Paladins
So yer a X&G fan too huh?

 

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hostagecat 
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Subject: Explanation of 4.2 Balance Changes: Paladins
JaredKorry posted:
So yer a X&G fan too huh?


So like who isn't!!!!!!!!

 

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Zero_Washu 
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Subject: Explanation of 4.2 Balance Changes: Paladins
JaredKorry posted:
Good God GC, stop gang raping the poor paladins. We get it, you hate paladins. Knock it off already. You've already screwed them up so badly I have barely touched mine in the 6 months since Cata came out. How much further do you want to bury them?


They do not hate paladins, they hate healers.

 

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Quazimortal 
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Subject: Explanation of 4.2 Balance Changes: Paladins
Zero_Washu posted:
JaredKorry posted:
Good God GC, stop gang raping the poor paladins. We get it, you hate paladins. Knock it off already. You've already screwed them up so badly I have barely touched mine in the 6 months since Cata came out. How much further do you want to bury them?


They do not hate paladins, they hate healers.


They just hate paladin healers a bit more than the rest. wink

 

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