Author Topic: 4.2 PTR notes
Ferrydust 
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Subject: 4.2 PTR notes
http://us.battle.net/wow/en/blog/2723732

Classes: General

All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Buffs

All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.


Crowd Control

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.


Pets

The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.


Spell Interrupts


When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.



Death Knights

Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Talent Specializations

Frost

Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.


Unholy

Unholy Might now increases Strength by 10%, up from 5%.




Druids

Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.

Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.

Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.

Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%

Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.


Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.


Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.


Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.

Talent Specializations

Balance



Earth and Moon's duration has been increased to 15 seconds, up from 12.


Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.

Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).


Solar Beam has a new spell effect.


Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.



Restoration



Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs

Glyph of Berserk duration increase is now 10 seconds, up from 5.
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.



Hunters

Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.

Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.


Mages

Ring of Frost now has a 1.5-second cast time

Spellsteal now has a 6-second cooldown.


Paladins

Divine Light mana cost has been increased to 35% of base mana, up from 30%.

Flash of Light mana cost has been increased to 31% of base mana, up from 27%.

Holy Light mana cost has been increased to 12% of base mana, up from 10%.

Rebuke, Divine Shield and Divine Protection have new icons.

Talent Specializations

Holy

Beacon of Light can no longer be dispelled.

Holy Shock mana cost has been increased to 9% of base mana, up from 8%.

Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.


Protection

Ardent Defender has a new spell effect.

Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.

Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.





Priests

Priest Bug Fixes

Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.



Rogues

Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.

Stealth now once again begins its cooldown once the rogue leaves Stealth.


Shaman


Lightning Shield and Water Shield can no longer be dispelled.

Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.

Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Talent Specializations

Elemental

Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.

Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.


Restoration

Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).

Mana Tide now grants 200% of the caster's Spirit, down from 400%.



Glyphs

Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.



Warlocks


Soul Harvest has a new spell effect.

Warlock Bug Fixes
It is no longer possible to leave combat while channeling Drain Soul.


Warriors

Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).

Retaliation, Recklessness and Shield Wall no longer have stance requirements.


Dungeons & Raids

Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.

The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds

The daily guild experience cap has been increased by 25%.
The weekly guild reputation cap has been increased by 25%.
The guild experience cap is now removed at level 20, down from level 23.
The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

Items

Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
Set Bonuses

The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).



Professions

Skinning

Players can no longer skin corpses already being actively skinned or looted by other players.



PvP


Battlegrounds


Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.

War Games
Many improvements are being made to the War Games interface, though the changes are not yet fully functional.




Conquest Points

The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.



Quests & Creatures

There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface

Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.

The cast bar can now be moved to display below the Character frame.
Move Pad is a mouse-click interface for movement which is now built into the base interface.
Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).


 

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Quazimortal 
Title: The One and Only
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Subject: 4.2 PTR notes
If I wasn't already planning on quitting this game soon, this patch would be the last straw for me. The mana increase for holy paladins is incredibly ridiculous.

 

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GutterSludge 
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Subject: 4.2 PTR notes
But the "GC-vision" makes healing more fun wink

 

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Ferrydust 
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Subject: 4.2 PTR notes
Quazimortal posted:
If I wasn't already planning on quitting this game soon, this patch would be the last straw for me. The mana increase for holy paladins is incredibly ridiculous.


My main is a Holy Pally and I just PVP. With that in mind.. she is now dead to me. Holy Pallys are the worst healer in arenas at the moment due to lack of cc, cc breakers, and no shield type abilities to help save someone when we get cc'd. (Like Priests power word shield. RShamans earthshield, and of course Resto druids hots.)

People think that Pallies never go OOm.. well, we might go OOM if we were ever allowed to cast!

What's weird though is that according to Worldoflogs Holy pallies are not the best healer for PVE either. I was assuming this was a pve nerf.
http://www.worldoflogs.com/rankings/players/Bastion_of_Twilight/hps/
(Tabs show 25 normal, 10 heroic and 25 heroic)

edit: And another thing... They are making arena players do rated BG's to get the most points. Arena gives 2/3's the amount of rated BG's. Just because they made their rated BG's and not many people do them they are shoving it down the throat of people who just like to arena. No thanks.






 

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I, on the other hand, prefer a command-line system 'cause i'm so hardcore
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*[Avatar of Set] beheads [Peasant]*
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Quazimortal 
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Subject: 4.2 PTR notes
GutterSludge posted:
But the "GC-vision" makes healing more fun wink


If I ever met Ghostcrawler in person it would take every ounce of my willpower to not kick him in the dick.

 

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JaredKorry 
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Subject: 4.2 PTR notes
Quazimortal posted:
If I wasn't already planning on quitting this game soon, this patch would be the last straw for me. The mana increase for holy paladins is incredibly ridiculous.


I'm guessing GC has a hard on for pallys, the way he is making them take it up the bum.

 

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Quazimortal 
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Subject: 4.2 PTR notes
JaredKorry posted:
I'm guessing GC has a hard on for pallys, the way he is making them take it up the bum.


Sure feels that way...

*rubs his sore ass*

 

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Kriegprojekt 
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Subject: 4.2 PTR notes
GutterSludge posted:
But the "GC-vision" makes healing more fun wink





Haha! You guys will play the way he wants and like it!

 

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Voqar 
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Subject: 4.2 PTR notes
Holy paladins are considered idiotically overpowered for healing right now so a small adjustment to make the less ridiculous is probably a good idea. The can currently cast fast heals endlessly. The idea in cata is to have to think about healing, not just spam 1 spell endlessly.

Overall, again, it's like WTF with the changes. At least some of the percent changes to various classes are smaller than the usual sledgehammer approach.

 

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TruthyID 
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Subject: 4.2 PTR notes
Voqar posted:
Holy paladins are considered idiotically overpowered for healing right now so a small adjustment to make the less ridiculous is probably a good idea. The can currently cast fast heals endlessly. The idea in cata is to have to think about healing, not just spam 1 spell endlessly.

Overall, again, it's like WTF with the changes. At least some of the percent changes to various classes are smaller than the usual sledgehammer approach.


Are we playing the same game? I have a holy pally and I certainly can't do that, in pvp or pve.

 

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kyrv 
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Subject: 4.2 PTR notes
"Pets

The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds."


This is a pretty big change, especially for PvP. Wow.

Rest of changes, don't look great.

 

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Ugh_Lancelot 
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Subject: 4.2 PTR notes
kyrv posted:
"Pets

The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds."


This is a pretty big change, especially for PvP. Wow.


I just noticed this. I can't fathom what "exploitative behavior" would cause them to change this after 6 years.

 

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Acao 
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Subject: 4.2 PTR notes
Ugh_Lancelot posted:
kyrv posted:
"Pets

The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds."


This is a pretty big change, especially for PvP. Wow.


I just noticed this. I can't fathom what "exploitative behavior" would cause them to change this after 6 years.

Assist stance sounds pretty much like it duplicates Defensive. Aggressive was generally not of any use however, on the few occasions it was it was pretty much required.

As far as what "exploitative behavior" I think it is probably PvP realm griefing.

 

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Quazimortal 
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Subject: 4.2 PTR notes
TruthyID posted:
Voqar posted:
Holy paladins are considered idiotically overpowered for healing right now so a small adjustment to make the less ridiculous is probably a good idea. The can currently cast fast heals endlessly. The idea in cata is to have to think about healing, not just spam 1 spell endlessly.

Overall, again, it's like WTF with the changes. At least some of the percent changes to various classes are smaller than the usual sledgehammer approach.


Are we playing the same game? I have a holy pally and I certainly can't do that, in pvp or pve.


He obviously doesn't play a holy paladin.

 

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Ferrydust 
Title: Iron Chef Jennifer
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Subject: 4.2 PTR notes
Voqar posted:
Holy paladins are considered idiotically overpowered for healing right now so a small adjustment to make the less ridiculous is probably a good idea. The can currently cast fast heals endlessly. The idea in cata is to have to think about healing, not just spam 1 spell endlessly.

Overall, again, it's like WTF with the changes. At least some of the percent changes to various classes are smaller than the usual sledgehammer approach.


Ahahaha... in what universe? I assume you don't actually play anymore.

Would seriously love to see some data on that since my data shows otherwise. Also, are talking PVP or PVE or both?





 

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Quazimortal 
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Subject: 4.2 PTR notes
PvE or PvP, you can't spam your fast heal without running out of mana period. That guy is on crack.

 

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Arcilite_I 
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Subject: 4.2 PTR notes
lol so glad I quit this game months ago

 

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Ferrydust 
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Subject: 4.2 PTR notes
Additional notes posted 5/13/11

Paladins

Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
Holy Shock mana cost has been decreased increased to 7% 9% of base mana, down up from 8%.

Protection
Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.

Retribution
Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.


Priests


Devouring Plague damage done has been decreased by 12%.

Mind Blast damage done has been increased by 12%.

Shadow Word: Death damage done has been increased by 12%.

Shadow Word: Pain damage done has been decreased by 12%.


Shadow

Mind Flay damage done has been increased by 12%.
Vampiric Touch damage done has been decreased by 12%.


Warlocks

Drain Life's damage has been reduced by approximately 25%.


Dungeons & Raids

Deadmines
Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.


Items
The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.

Professions


Jewelcrafting
The shield block value bonus from Eternal Earthsiege Diamond has been increased to 3%, up from 1%.


 

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I, on the other hand, prefer a command-line system 'cause i'm so hardcore
/north /north *You encounter an [Avatar of the god Set]!*
/cast sheild *sheild spell unavailable*
/csat shield *csat: unknown command*
*[Avatar of Set] beheads [Peasant]*
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croaks35 
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Subject: 4.2 PTR notes
Priests

Devouring Plague damage done has been decreased by 12%.

Mind Blast damage done has been increased by 12%.

Shadow Word: Death damage done has been increased by 12%.

Shadow Word: Pain damage done has been decreased by 12%.


Not a fan of this tbh.Most of time in heroics all the time I have to do anything it drop those 2 dots I sure do not have time as a priest to sit and mind blast and sw death.

 

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Spookysheep 
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Subject: 4.2 PTR notes
Blizzard has actually invented new definitions of stupidity in the 21st century.

At least they will go down in history.

 

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HunterTalon 
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Subject: 4.2 PTR notes
Spookysheep posted:
Blizzard has actually invented new definitions of stupidity in the 21st century.

At least they will go down in history.


I assure you that Blizzard's place in history is quite safe from your pitiful little band of ACFers. An entire legion of my best gamers are still playing and enjoying World of Warcraft.

Oh, I'm afraid the servers will be quite operational when your friends arrive to cast more meaningless derision...

 

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Spookysheep 
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Subject: 4.2 PTR notes
HunterTalon posted:
Spookysheep posted:
Blizzard has actually invented new definitions of stupidity in the 21st century.

At least they will go down in history.


I assure you that Blizzard's place in history is quite safe from your pitiful little band of ACFers. An entire legion of my best gamers are still playing and enjoying World of Warcraft.

Oh, I'm afraid the servers will be quite operational when your friends arrive to cast more meaningless derision...




For some reason, every time you post I get the feeling it would sound just like Kenny from South Park.


But you do get a +1 for working a star wars reference into a wow post wink

 

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