Author Topic: Coming in 4.2: the Dungeon Journal
Vault_News 
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Subject: Coming in 4.2: the Dungeon Journal
Kaivax posted:
With 4.2, we?re introducing the new World of Warcraft Dungeon Journal. The feature is currently deep in development, so while we don't have anything to show off just yet, we?ve put together a FAQ with a bit of information. Please enjoy!

Q: What is the Dungeon Journal?

A: The Dungeon Journal is a new piece of UI in World of Warcraft that players can use to find out more about specific dungeons, and the bosses within those dungeons, including what abilities they have and the rewards they offer.

Q: How will I access it?

A: While in a dungeon, hitting "M" (the default key for Map) will open the Dungeon Journal. A new button will also be available in the navigation tray. The Dungeon Journal can be accessed from anywhere - in a dungeon, in a raid, on a boat, etc.

Q: Will I have to experience a dungeon or encounter in order to see the associated Dungeon Journal content?

A: There won?t be any "gating" or limitations placed on what content a player can see in the Dungeon Journal. All boss/dungeon/raid information will be available to all players regardless of level, gear, or content experience.

Q: What will it show me?

A: The dungeon/raid map will display the locations of each boss in their respective locations, marked by unique icons.
Players can access boss information by clicking on boss icons on the map, or by clicking on the boss? name in the associated tab of the dungeon/raid map page.

General loot information for the dungeon/raid can also be accessed from the dungeon/raid main page by clicking on the Loot tab. This will show all loot dropped - from bosses and trash - in the instance, of a certain quality.

Boss abilities will be available via the boss? page, either by clicking on the map or by going through the Dungeon tab. The Dungeon tab on the boss? page will list out all major spells, abilities, and phases for that fight.

Q: Are the descriptions going to be simplified or detailed?

A: Descriptions will be verbose and complete. Our goal is to give a lot of context to the abilities in terms of how they?ll play out; however, we will not be giving any strategy tips in the Dungeon Journal. For example, while the Dungeon Journal might say something like "This ability will cause all players in the affected area to take damage," it won?t say anything explicit like "All players except the tank should stand behind the boss during his Shield phase."

Q: Will this include adds?
A: Yes. If a boss has adds, like Ascendant Council or Erudaxx, their abilities will be listed, too.

Q: What bosses will be included in 4.2?

A: That's still being determined. We want to include as many as possible and add more as we go along. We'll provide additional information on availability as we progress through the Public Test Realm process.

We'll provide a more comprehensive look at the Dungeon Journal, including the interface and examples of the information it provides, as we move closer to the release of 4.2. Have fun storming the castle!

(...) You mistake this implementation as a walk-through. While you will be told the items and abilities the boss will employ, it will not tell you when, how much damage, where to stand etc. This is merely an extra in-game tool to help players get into the encounters, understand them a little better, and enjoy them. The ability to take down the boss is still soundly within player hands and abilities.

(...) We're planning to include a little bit of flavor lore associated with each boss.


Posted from WoW Vault

 

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HunterTalon 
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Subject: Coming in 4.2: the Dungeon Journal
Well I for one think this is a good change. I know there is the argument that the game is too easy already, but let's face it I already have all of this information gathered from various websites.

Anything that means less alt-tabbing while I am trying to play is a good thing!

 

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Spookysheep 
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Subject: Coming in 4.2: the Dungeon Journal
But don't you worry mister, soon some self proclaimed WoW god will come here and talk about how the game is being "dumbed down" and how glad they are that they completed all content when it was still a "challenge".


Then they will get frustrated that no one else thinks they are awesome so they will log in an alt to agree with themselves, and this thread will go nowhere good, and fast.

Fast I tell ya!

 

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Stormyblade 
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Subject: Coming in 4.2: the Dungeon Journal
Spookysheep posted:
But don't you worry mister, soon some self proclaimed WoW god will come here and talk about how the game is being "dumbed down" and how glad they are that they completed all content when it was still a "challenge".


Then they will get frustrated that no one else thinks they are awesome so they will log in an alt to agree with themselves, and this thread will go nowhere good, and fast.

Fast I tell ya!



Seriously...do people really need that much affirmation they are right that they create alts to do this? I have my one posting persona on ALL the boards - this one here - and would never think of doing something like this. What's the point?

 

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HunterTalon 
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Subject: Coming in 4.2: the Dungeon Journal
I don't have a problem agreeing with myself using my own login... anything else would be uncivilized.

 

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Elaok 
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Subject: Coming in 4.2: the Dungeon Journal
This is actually pretty good stuff (really) now we'll know the abilities name instead of a raid leader calling it "that green stuff just run away from him when he does it"



lol

 

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kyrv 
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Subject: Coming in 4.2: the Dungeon Journal
Spookysheep posted:
But don't you worry mister, soon some self proclaimed WoW god will come here and talk about how the game is being "dumbed down" and how glad they are that they completed all content when it was still a "challenge".


Then they will get frustrated that no one else thinks they are awesome so they will log in an alt to agree with themselves, and this thread will go nowhere good, and fast.

Fast I tell ya!


At the risk of stating the obvious, *you* derailed the thread and sent it nowhere good, and fast. Not some other silly person.

You.

 

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Riktor_before_IGN 
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Subject: Coming in 4.2: the Dungeon Journal
When I was you kids age, we ran up, shoeless, through the 2 color white and blue snow textures and attacked that 20 polygon dragon and died over and over until we got it right. Usually by figuring exactly how many bodies we gotta throw into the pile and by damn we liked it that way.

You kids and your internets and google today don't know how easy you got it. Sure, read Blizzard's pretty paint-by-the-numbers guide, use <insert any of the dozens of WoWinfo websites here> elaborate strategeries, dance around all the stuff on the ground like a bunch of pansies. I will just enjoy telling the guys at the home how real men (and the women played by men) used to do it. By losing a couple level's worth of xp killing that SoB of course! That's how you knew you earned it.

 

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Spookysheep 
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Subject: Coming in 4.2: the Dungeon Journal
kyrv posted:
Spookysheep posted:
But don't you worry mister, soon some self proclaimed WoW god will come here and talk about how the game is being "dumbed down" and how glad they are that they completed all content when it was still a "challenge".


Then they will get frustrated that no one else thinks they are awesome so they will log in an alt to agree with themselves, and this thread will go nowhere good, and fast.

Fast I tell ya!


At the risk of stating the obvious, *you* derailed the thread and sent it nowhere good, and fast. Not some other silly person.

You.



My arms are wide open. Do you need to hug that *#$* out bro?

 

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Blisteringballs 
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Subject: Coming in 4.2: the Dungeon Journal
Saves a trip to wowhead or wherever. Good idea.

 

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Spookysheep 
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Subject: Coming in 4.2: the Dungeon Journal
Anything that decreases the add-ons we have to update each patch is a good addition.

 

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Quazimortal 
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Subject: Coming in 4.2: the Dungeon Journal
Riktor_before_IGN posted:
When I was you kids age, we ran up, shoeless, through the 2 color white and blue snow textures and attacked that 20 polygon dragon and died over and over until we got it right. Usually by figuring exactly how many bodies we gotta throw into the pile and by damn we liked it that way.

You kids and your internets and google today don't know how easy you got it. Sure, read Blizzard's pretty paint-by-the-numbers guide, use <insert any of the dozens of WoWinfo websites here> elaborate strategeries, dance around all the stuff on the ground like a bunch of pansies. I will just enjoy telling the guys at the home how real men (and the women played by men) used to do it. By losing a couple level's worth of xp killing that SoB of course! That's how you knew you earned it.


I have to admit, I laughed.

 

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Kirkulees 
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Subject: Coming in 4.2: the Dungeon Journal
This makes the game harder, you smart folks will expect more from dumbasses like me. WTF where's the video guide?

 

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Arcilite_I 
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Subject: Coming in 4.2: the Dungeon Journal
Kirkulees posted:
This makes the game harder, you smart folks will expect more from dumbasses like me. WTF where's the video guide?


4.3

 

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Kriegprojekt 
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Subject: Coming in 4.2: the Dungeon Journal
Not a bad idea to include this in game since there are multiple addons available to do the same thing.

 

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CowboyPhil 
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Subject: Coming in 4.2: the Dungeon Journal
Soooooo they are adding Atlas & Atlas Loot in game? Why not just say that.

 

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