Author Topic: Patch 4.2 Preview Videos & Blue Posts
Vault_News 
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Subject: Patch 4.2 Preview Videos & Blue Posts




(Zarhym) [Dungeon/Encounter Journal] If you're speaking at all about boss encounters, I think you'll dig the Dungeon Journal (formerly referred to as Encounter Journal) coming in patch 4.2. Once we're able to catalog more of our dungeons in this journal, you'll get a lot of essential information for each boss fight. It's not going to tell you how to beat the fight, but it's going to tell you what kind of abilities the boss will be using against you. You'll just have to figure out with your party or raid how to deal with those abilities when they're used. Dungeon Journal will also help you find the loot you're looking for from each boss ahead of time, so you have items in mind you hope to get before even setting foot in the dungeon.

(Bashiok) [Raid Size] Yes, Firelands is the raid in 4.2, and 7 is the total number of bosses.

We think 7 is our current ideal for number of bosses in a raid. (We launched Cataclysm with two full raids of 4-6 bosses each.) We're also spending a lot of time making the Firelands bosses as awesome as possible - - creating unique models, animations, effects, sounds, etc. etc. Previously a lot of bosses were larger versions of existing models, which was fine, but that tradeoff is made somewhere. We shift to making fewer but more epic boss fights and there's a tradeoff somewhere. We're concentrating our efforts into a smaller number of fights so that each fight is bigger and better, they're still obviously going to be extremely challenging, but once it is on farm you're not having to spend two, three, maybe four nights just to clear it because the raid is so huge.

Our ideal situation would, of course, be to launch as many raids as possible with this current ideal number of around 7 bosses, but that's not something we're ever going to promise. We'd love to be able to produce unlimited amounts of content anywhere, not just raids, for that matter. We think one raid per patch with around 7 bosses is a super solid experience, though, especially with how much effort is going into Firelands. We don't think anyone is going to be disappointed.

On a side note, the whole daily quest thing hasn't sparked much excitement yet, but with the preview going live here in a few hours (and BlizzCast 16) hopefully we can impress how awesome that's going to be, too.

Again, there's a pretty aggressive development cycle for 4.2, so it's not going to be very long before we're on the PTR, and not very long (comparatively) before release.

(...) Yeah, I mean that's a tough situation because our feeling is simply that people shouldn't be forced to play the game more than a couple nights a week to keep up on progression. We realize though that some people legitimately like playing every night, and having real reasons to be in the game and playing with raid groups and such. There's obviously things like alts, professions, achievements, PvP, to keep people busy, but it's ultimately something we'd like to get a better handle on. Having content that isn't forcing people to log in every night, but still offering something that's meaningful for those that do. Understand though that by definition those types of things can't lead to player power or else everyone will be back to having to log on every single night to keep pace. Anyway, it's something we very much want to get a better handle on, but it's not something we're going to solve easily.

(...) I think the thing to probably take away from this is that content is not infinite, and so we have to look at everyone who plays the game and try to be smart about where we focus this finite pool of development resources we have.

As someone else very astutely mentioned earlier, Sunwell had 6 bosses, and I remember people being outraged that they were gated to unlock over time to stretch out that content. Firelands has 7 bosses and they aren't gated. We hope people enjoy them as much, and will be able to look back as fondly on it as they do on Sunwell.

(Bashiok) [New Dailies] Well, someone doing the dailies every day will certainly achieve the rewards faster than someone who doesn't... But there's no comparison between coordinating 10 or 25 people to put all their concentration into the game for many hours a night, multiple nights, and someone choosing to log in and do a few quests by themselves every day.

(Bashiok) ["B Team" Comments] No, it's used a lot because it's a convenient excuse for why someone doesn't like something. If it wasn't the B Team phoning it in it would be Activision controlling us, or Tigole hating casuals, or Chilton hating hardcore, or Horde bias, or whatever. They're scapegoats. Which is fine, people need easy excuses and labels to explain things they can't articulate or just don't understand. The great thing is that the posts that contain those types of conclusions rarely, if ever, contain actual productive or useful feedback. We make B Team jokes almost every week. They're ridiculous, we know it's ridiculous, it doesn't matter to what we're doing if people believe it or not. We'll keep doing what we think is right for the game and they can label that as a product of whatever they want.

(Bashiok) [Patch Development Length] Patch development length isn't based around # of bosses. Patches contain a great many more things than boss encounter design and balance. Certainly they're one part of some patches, but I would argue the patch history timeline proves that boss development time has little bearing on the length of time between patch releases. Which goes back to my point of finite development resources.

(Bashiok) [Quality over Quantity] Well, I appreciate your continued inquisitiveness, it really makes the back and forth of a conversation that much more inviting. I do like talking to you guys when I'm able.

I think you're right, though. We've trended toward choosing quality over quantity with some of our content creation, and while that isn't usually a bad thing, it's rarely a good thing from a perception point of view. I think that's something we realize but - - and this is sort of a difficult concept to get across sometimes - - is that the game is... really big, and by the laws of physics really big things don't change direction very quickly. Depending on which part of the development team or individual developers you're talking about, they could be working on content we won't even announce until six months later. Maybe longer. That's just the necessity of our development to ensure we're getting patches and expansions out. So these types of evaluations of what direction the game is in and any changes or general philosophy we want to alter, we may begin making a course correction, but we're just not able to hit that new heading until the entire ship finishes turning. It's also not too rare that in the middle of altering our direction, we change our minds.

Anyway, I don't want that to be discouraging because it's not true of all things, but it is generally true of things like planning patch content which takes many, many months of development. And even then, like I said, things can change midway, but that's not always a bad thing.

(Bashiok) [Stop working on nice but non-essential UI Improvements] As much as we would love for every employee to be a master artist, programmer, modeler, animator, composer, etc. etc. individual people have individual crafts. While potentially hilarious, you wouldn't want the UI designers to be crafting raid bosses.


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GutterSludge 
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Subject: Patch 4.2 Preview Videos & Blue Posts

(Bashiok) ["B Team" Comments] .... The great thing is that the posts that contain those types of conclusions rarely, if ever, contain actual productive or useful feedback. We make B Team jokes almost every week. They're ridiculous, we know it's ridiculous, it doesn't matter to what we're doing if people believe it or not. We'll keep doing what we think is right for the game and they can label that as a product of whatever they want.


Yup, we call this the "B-team mentality", and you just summed up why.

Label well deserved.

 

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Quazimortal 
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Subject: Patch 4.2 Preview Videos & Blue Posts
B-team is too complimentary. This is definite C-team material.

 

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Ugh_Lancelot 
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Subject: Patch 4.2 Preview Videos & Blue Posts
Bashiok posted:
["B Team" Comments] No, it's used a lot because it's a convenient excuse
for why someone doesn't like something. If it wasn't the B Team phoning
it in it would be Activision controlling us, or Tigole hating casuals,
or Chilton hating hardcore, or Horde bias, or whatever. They're
scapegoats. Which is fine, people need easy excuses and labels to
explain things they can't articulate or just don't understand. The great
thing is that the posts that contain those types of conclusions rarely,
if ever, contain actual productive or useful feedback.
We make B Team
jokes almost every week. They're ridiculous, we know it's ridiculous, it
doesn't matter to what we're doing if people believe it or not. We'll
keep doing what we think is right for the game and they can label that
as a product of whatever they want.

Sending useful feedback and having it fall on deaf ears results in "B Team" posts, which then causes them to say we don't provide useful feedback? Anyone else think this guy sucks at circular logic? Maybe instead of complaining about people complaining about the game, they might, you know, try to do something that addresses the cause of the complaints? It's almost like they're of the mindset that "we have more than 2 million subs, which is enough to maintain infrastructure/personnel overhead, so we don't care anymore at this point since WoW is in legacy/sustaining mode anyway until Titan/Diablo 3 comes out and becomes the new cash cow."

 

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Quazimortal 
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Subject: Patch 4.2 Preview Videos & Blue Posts
Ugh_Lancelot posted:
Anyone else think this guy sucks at circular logic?


I would argue that he is awesome at it actually.

 

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Spookysheep 
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Subject: Patch 4.2 Preview Videos & Blue Posts
LMAO, its funny to see them so continually defensive about the B-team comments.

Truth hurts, obviously.

 

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