Author Topic: Arena and RBG Conquest Change
Vault_News 
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Subject: Arena and RBG Conquest Change
Bashiok posted:
In patch 4.1 the amount of Conquest earned for both Arenas and Rated Battlegrounds has been changed to a flat amount regardless of team rating, to 135 and 335 respectively. This change should of course have been in the patch 4.1 notes, but due to a fairly straight forward error, was not included.

The current reward now in 4.1 for winning an Arena match is 135 Conquest Points, and for Rated Battlegrounds it's 335 Conquest Points. We're currently evaluating these amounts as we believe they are potentially lower than they need to be, and we'll of course let you know if they need to be changed.


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Deionnara 
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Subject: Arena and RBG Conquest Change
Why I don't even ....



angry angry angry angry angry

 

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Arcilite_I 
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Subject: Arena and RBG Conquest Change
lol is really all I can say to this

 

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Demorak 
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Subject: Arena and RBG Conquest Change
laugh

 

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Spookysheep 
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Subject: Arena and RBG Conquest Change
Arcilite_I posted:
lol is really all I can say to this



^

 

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Ugh_Lancelot 
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Subject: Arena and RBG Conquest Change
Considering the latest patch notes, someone needs to stamp the word "homogenize" into the face of a 2-pound (0.90718474kg for you base-10 weenies) maul and go beat them in the forehead with it until they realize what it means.

[edit] lols aside, what were the previous values assuming, say, an 1800ish rated team?

 

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TruthyID 
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Subject: Arena and RBG Conquest Change
Used to be 5 wins/week to get capped. Now, depending on your rating, it can be upwards of 20 wins/week.

Just another way to discourage casuals from playing by increasing the time commitment.

 

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Azure-TheBlueOne 
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Subject: Arena and RBG Conquest Change
TruthyID posted:
Used to be 5 wins/week to get capped. Now, depending on your rating , it can be upwards of 20 wins/week.

I'm confused, the change says it's disregarding rating entirely... confused

I also didn't get the 'homogenize' maul bit, but then I haven't really been keeping up with WoW patch notes lately.

 

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TruthyID 
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Subject: Arena and RBG Conquest Change
Azure-TheBlueOne posted:
TruthyID posted:
Used to be 5 wins/week to get capped. Now, depending on your rating , it can be upwards of 20 wins/week.

I'm confused, the change says it's disregarding rating entirely... confused

I also didn't get the 'homogenize' maul bit, but then I haven't really been keeping up with WoW patch notes lately.


Right, you get a flat rate for a win, but the amount of conquest points you can get in a week is tied to your personal rating.

From http://us.battle.net/wow/en/blog/2182385


Blue Post posted:

If you want to be able to earn more than 1,343 Conquest Points in a single week, then you'll need to increase your personal rating above 1,500 by participating in Rated Arenas or Rated Battlegrounds. Only your best personal rating counts, and as you improve and bring your rating over 1,500, your weekly point cap will rise as well -- and if you manage to achieve a very high rating, your weekly cap could approach 3,000. Here are some sample ratings and corresponding point caps:

Rating Weekly Points Cap
1500 1343
1800 1940
2100 2533
2400 2849
2700 2964
3000 3000

 

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Shenron_ 
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Subject: Arena and RBG Conquest Change
isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.

 

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TruthyID 
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Subject: Arena and RBG Conquest Change
Shenron_ posted:
isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.


How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?

 

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Ferrydust 
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Subject: Arena and RBG Conquest Change
As someone who JUST PVPs... this sucks. HOWEVER it was a needed change and imo should have been that way all along. There is no way I should have been gearing all of my alts this easily. (My main has been fully geared forever now)

Soooo I hate the change but it makes sense. The part that makes me mad though is that rated BG's give out more. They are hellbent on trying to make people do rated BG's. AZt the hours I play and on an rp server there is no way I could do rated BG's with any team.


 

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GutterSludge 
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Subject: Arena and RBG Conquest Change
I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug

 

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Shenron_ 
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Subject: Arena and RBG Conquest Change
TruthyID posted:
Shenron_ posted:
isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.


How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?


is the time required quadrupled for people with the lowest ranking/points cap as well? if its just for the higher ranked players, then its good for low ranked casuals since it means enemies won't be able to outgear them as quickly.

 

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Groooovechampion 
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Subject: Arena and RBG Conquest Change
sounds like a typical "disimprovement" grin
Like a swing of that normalization bat. BAM!

 

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Arcilite_I 
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Subject: Arena and RBG Conquest Change
It's called 'balance' you noobs and only Blizzard will ever attain it.

 

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Demorak 
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Subject: Arena and RBG Conquest Change
Shenron_ posted:
TruthyID posted:
Shenron_ posted:
isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.


How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?


is the time required quadrupled for people with the lowest ranking/points cap as well? if its just for the higher ranked players, then its good for low ranked casuals since it means enemies won't be able to outgear them as quickly.


It is doubling the time necessary for the bottom of ranking players. It is now 10 games to reach the 1343 cap instead of 5.(Mind you, the old system use to be 10 games to get points anyway)

If you have a rating above 2400, you are now required to win 21+ games to reach the game. This is a tad more than double to reach cap.

Overall they are just doubling the amount of games needed to win per week to reach cap. This hurts everyone of course, some may see it as a good change due to how easy it was to gear out a character though.

Bottom barrel players now have to suck less to reach the cap if they need to win 10 games a week. Top ranking players now have more of a threat on losing rank, due to the need of playing many more games.

peace

EDIT: This is more or less them patching it back to the old system for the amount of games needed to play, except with different currency.

 

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Voqar 
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Subject: Arena and RBG Conquest Change
GutterSludge posted:
I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug


Yeah, who would ever want to do social things like group, guild, or team in a massively multiplayer game! Everything should be solo ez-mode like leveling and dailies - truly dazzling stuff that keeps your interest forever.

 

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kyrv 
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Subject: Arena and RBG Conquest Change
Voqar posted:
GutterSludge posted:
I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug


Yeah, who would ever want to do social things like group, guild, or team in a massively multiplayer game! Everything should be solo ez-mode like leveling and dailies - truly dazzling stuff that keeps your interest forever.


I think you are missing his point, your reply has nothing to do with his post.

Rather than getting rid of bots/AFKers, they are screwing the people further who don't have 5 to 9 other people that are on call for whenever they can get online and play.

It is great for those that can do rated BGs, there should be few to no bots/AFKers.

But the hard core/you best join a guild mentality is not how WoW made its onions originally.

 

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TruthyID 
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Subject: Arena and RBG Conquest Change
Shenron_ posted:
TruthyID posted:
Shenron_ posted:
isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.


How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?


is the time required quadrupled for people with the lowest ranking/points cap as well? if its just for the higher ranked players, then its good for low ranked casuals since it means enemies won't be able to outgear them as quickly.


Again, how do you figure this is an improvement over the previous system?

Under the previous system casuals could keep up because they could cap their points every week just like those with more time to invest, regardless of their skill level and rating. After the change they're actually more likely to be outgeared quickly since they may not be able to invest 10-20 hours a week every week to cap their points.

More and more I get the impression that Blizzard is giving people an ultimatum to either treat WoW like a part time job or gtfo.

 

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GutterSludge 
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Subject: Arena and RBG Conquest Change
Voqar posted:
GutterSludge posted:
I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug


Yeah, who would ever want to do social things like group, guild, or team in a massively multiplayer game! Everything should be solo ez-mode like leveling and dailies - truly dazzling stuff that keeps your interest forever.



I don't require a group to go 1 on 4 when people attack our lowbie towns, yet that rewards nothing.

Whereas making a team and "wintrading"/pillar humping with your own faction gives you the best of the best.

I will not participate in such a bastardized system, and it has nothing to do with being "social".

Massively multiplayer means targets to me. It does not automatically mean "forced grouping" like so many lemmings such as yourself have come to believe.

 

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Arcilite_I 
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Subject: Arena and RBG Conquest Change
GutterSludge posted:
Voqar posted:
GutterSludge posted:
I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug


Yeah, who would ever want to do social things like group, guild, or team in a massively multiplayer game! Everything should be solo ez-mode like leveling and dailies - truly dazzling stuff that keeps your interest forever.



I don't require a group to go 1 on 4 when people attack our lowbie towns, yet that rewards nothing.

Whereas making a team and "wintrading"/pillar humping with your own faction gives you the best of the best.

I will not participate in such a bastardized system, and it has nothing to do with being "social".

Massively multiplayer means targets to me. It does not automatically mean "forced grouping" like so many lemmings such as yourself have come to believe.




 

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Groooovechampion 
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Subject: Arena and RBG Conquest Change
Good point(s). Another crappy example:
Ever since AV was all about bypassing pvp and rushing to "who kills boss npc"... ugh - I stop right here grin
And it was not even because of the player. Blizzard changed it, not the players. Just because it was more rewarding to do speed kills than actually do warcraft. rolling_eyes

 

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