Author Topic: Ask the Devs #6 - Guild Advancement
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Subject: Ask the Devs #6 - Guild Advancement
Draztal:
The answers are in from our last installment of Ask the Devs. Please keep in mind that each edition of Ask the Devs is focused on a specific topic, as noted in the thread title

The guild perks system makes it unnaturally hard to start a new guild, since a guild without all perks is at an obvious disadvantage in recruitment. In addition, it rewards just recruiting random people (who might only care about the perks) to get guild XP. What are your thoughts on this? Will it be addressed? ? Lolisa [Europe, English], Mith [North America]
We knew when we decided to add guild features for Cataclysm that this was one of the risks. If the guild perks and rewards aren't interesting, then there is no motivation to join a guild or work to improve your guild. On the other hand if they are too powerful, then you feel shackled to your old guild, even if it's not a healthy relationship for you. We were careful to only choose perks that didn't contribute to player power, and we let you keep any rewards you earn if you ever have to leave your guild. The perks are nice, no doubt, but you're going to have less fun in an established guild of jerks than you would starting your own guild with fewer perks.

We don't think recruiting random people is healthy for a guild. Rewards are never going to be a substitute for strong social ties. We really encourage as many people as possible to seek out guilds (and we hope the new Guild Finder will help with that), but joining a guild at random will likely end in tears.

On the other hand, there may be some benefit to having less churn on starting guilds. Before Cataclysm, some guilds would get started halfheartedly and then crumble again after a few weeks or months. Maintaining an active guild asks a lot of the guild master and leading officers. If you join an established guild in Cataclysm, hopefully it will continue to be around for awhile. But because of reputation, even brand new guilds may seem like a more serious option than they were before Cataclysm, since the founders of the guild know that anyone interested is likely looking for a long-term home and are not just hopping from guild to guild.

Leveling guild speed varies depending on the amount of players. Have you considered tweaking the system so that guilds with fewer members get more experience per player and bigger guilds get less to even it out? Are there plans to allow smaller guilds to level their guild faster? ? 信蜂 火星小喵喵 [Taiwan], Sergan [Latin America], Jardar [Europe, German], Паладиа [Europe, Russian], Amasisa [Europe, Spanish], Shory, 부너맨/노대현혹, Meltdown, 치킨아고마워/유진님 [Korea]
Guild Challenges coming in patch 4.1 are designed to help address this issue. Obviously we already enforce a cap on the amount of XP that can be gained per day to keep the disparity from being too large, but it?s clear that smaller guilds still need some help. We'll monitor the impact of Guild Challenges and see if any further changes need to be made.

Are you planning to address the issue of Guild Leaders mass kicking members, once the guild reaches level 25? ? Bloodbliss [North America], Юхани [Europe, Russian]
We don't really have any interest in controlling who a guild leader chooses to kick, or when. Guilds are fairly transparent and simple player-run groups, and we have to be extremely careful about what systems we implement that impact how people can operate their guilds. We could absolutely make it more difficult for guild leaders to kick their members, and that might help very slightly with these situations, but the result would actually be that guild leaders would just be much less likely to invite new members. We want people to be in guilds, as opposed to making guild masters afraid that if they invite someone they may never be able to kick them if they don't work out.

Allowing players to keep some level of guild reputation is an option we can look into to help with this situation, though.

Is there any way to recover a guild which is deliberately disbanded by evil account hacker or lunatic guild leader? ? 哇靠不是吧 [Taiwan]
The best way to deal with this situation is to immediately contact a World of Warcraft Game Master.

Are we going to see guild houses someday so we could finally get a special gather place for the guild, to meet and interact easily? ? Ellidryl[Europe, French], Греланд[Europe, Russian], Ledieri [Europe, Spanish], Bodywreck?r [North America]
Guild housing is something we have discussed many times. It would be neat to have a place for people to hang out, but every time it has come up as a possibility we don't think that is worth the amount of time and resources it would take to implement (and do it right). This is one of those features where if we ever decided to do it, the benefit would have to outweigh other content we could be working on. Also, we don't feel that we need any new ways for players to hide themselves away. If possible we at least like people to be hanging around in the cities, if not out in the world. We know that many guilds, despite lack of official guild housing, have designated meeting locations throughout the world, which we think is really cool. If you don't have one yet it might be something to explore.

Why is guild experience capped daily instead of weekly? ? Omegal [North America], Nuckels [Europe, English]
We implemented a daily cap so that more players get a chance to contribute every day. A weekly cap would make this more difficult since a guild might hit the cap the first day, leaving no experience for the other members to gain over the remaining 6 days of the week. If you could only login on Thursday, and the cap was always already hit before you could log in, you might not be as interested in this whole guild progression thing.

However, we will be reducing the impact of the cap as we move though the Cataclysm patches. We will most likely start by increasing the daily cap, and removing it from more of the higher levels.

Why isn't guild XP from quests a factor of character level, quest difficulty, and intended quest level, instead of being derived directly from XP gained? Why is guild reputation so hard to gain before level 70? It feels as though it's harder to gain reputation with your guild at the beginning and easier as you gain levels; shouldn't it be the other way around? ? Atun [North America], Threshold [Europe, English], Hel?ana [Latin America]
The experience gained from a quest is directly related to all of these factors, which is why we use it as a basis to reward guild experience. Clearly this value is much smaller at lower levels and we know that this does not feel great with the current tuning. We're going to tune the XP multiplier for doing lower level quests so it doesn't feel like such a waste. Guild reputation suffers from this same multiplier issue too, and when we tune the experience the rep gain will be improved as well. Rep gain will also be much improved though in patch 4.1 with the introduction of the new guild tabards, and increased values on clearing dungeons, raids and winning arenas and battlegrounds.

It seems that the new guild system is killing off the Pick Up Group culture in KR. In KR, raids were generally done through PUG and players did not care what kind of guilds they joined for raids. Can we expect more localized guild features to support the unique raid culture of the Korean region? ?밥상의달인, Jeran, 블러드베인 [Korea]
We will continue to pay close attention to and work to protect the various in-game cultures in each region. However, we don't have plans to change the structure of the system at this time.

Are there any plans to allow for easier alt access to the same guild rewards as someone's main character? Perhaps some kind of +rep item that is BoA and can only be bought by an exalted character? ? Serule [North America], Xheevas [Europe, French]
This is one of the main reasons 4.1 has new guild tabards with 50/100% bonus to rep. We made sure to place these at friendly and honored so they would be easy to obtain by alts. We are considering adding an even larger bonus to an exalted, BOA version as well. Great minds think alike!

Will there be additional levels of rewards for those guilds that have reached the cap in future patches? Are you going to add levels beyond 25? ? Sergan [Latin America], Carnes?r [Europe, German], Zippi [Europe, English], Gab?n [Europe, Spanish]
Yes, we will continue to add rewards to the system as necessary. A great example is the guild reward we intend to add in patch 4.2 for guilds that obtain the new legendary staff. Guilds at level 25 also get the benefit of large gold deposits for completing Guild Challenges. Capping the guild system at level 25 felt right for the amount of content we wanted to provide in Cataclysm. We designed the system with expansions in mind, so raising the cap is something players will most likely see down the road.


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GutterSludge 
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Subject: Ask the Devs #6 - Guild Advancement
"We really encourage as many people as possible to seek out guilds...

We want people to be in guilds.....

blah blah..you might not be as interested in this whole guild progression thing.
"


If my toons got autoleveld to 105 and fitted in the best gear possible instantly, I still wouldn't join a guild...


Blizz just doesn't get it.




 

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Quazimortal 
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Subject: Ask the Devs #6 - Guild Advancement
Gutter you are very much in the minority with your refusal to join a guild.

 

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kyrv 
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Subject: Ask the Devs #6 - Guild Advancement
GutterSludge posted:
"We really encourage as many people as possible to seek out guilds...

We want people to be in guilds.....

blah blah..you might not be as interested in this whole guild progression thing.
"


If my toons got autoleveld to 105 and fitted in the best gear possible instantly, I still wouldn't join a guild...


Blizz just doesn't get it.




Yes but they are not only telling you how to play, but how to run your guild:

"We don't think recruiting random people is healthy for a guild. Rewards are never going to be a substitute for strong social ties. We really encourage as many people as possible to seek out guilds (and we hope the new Guild Finder will help with that), but joining a guild at random will likely end in tears."


Amazing.

Quazimortal - hundreds of thousands of people (well probably 7 digits) aren't in guilds. For a wide variety of reasons.

 

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GutterSludge 
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Subject: Ask the Devs #6 - Guild Advancement
Quazimortal posted:
Gutter you are very much in the minority with your refusal to join a guild.



I know..it's sad that so many fail to see the light.

 

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kyrv 
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Subject: Ask the Devs #6 - Guild Advancement
GutterSludge posted:
Quazimortal posted:
Gutter you are very much in the minority with your refusal to join a guild.



I know..it's sad that so many fail to see the light.




Many people aren't in guilds, although now that Blizz has shown the light on how we should play, more should join now!

Blizz doesn't like random invites. Umm...ya...Blizz...people do that. A lot. Clues available for purchase in the main lobby.

People choose social interaction over advancement? In WoW? Really Blizz? Is that your final answer?

 

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-Peo- 
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Subject: Ask the Devs #6 - Guild Advancement
GutterSludge posted:
Quazimortal posted:
Gutter you are very much in the minority with your refusal to join a guild.



I know..it's sad that so many fail to see the light.




The irony is staggering.

Your way is your way, and not ncessarily the right way.

 

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Quazimortal 
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Subject: Ask the Devs #6 - Guild Advancement
kyrv posted:
Quazimortal - hundreds of thousands of people (well probably 7 digits) aren't in guilds. For a wide variety of reasons.


Assuming your numbers are accurate, which is an impossibility to prove, my statement still hold true. What was your point again?

 

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kyrv 
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Subject: Ask the Devs #6 - Guild Advancement
Quazimortal posted:
kyrv posted:
Quazimortal - hundreds of thousands of people (well probably 7 digits) aren't in guilds. For a wide variety of reasons.


Assuming your numbers are accurate, which is an impossibility to prove, my statement still hold true. What was your point again?


Fair question.

Doesn't matter if he's in the minority or not. A large amount of subscribers aren't in guilds, and this will always be the case.

 

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GutterSludge 
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Subject: Ask the Devs #6 - Guild Advancement
-Peo- posted:
GutterSludge posted:
Quazimortal posted:
Gutter you are very much in the minority with your refusal to join a guild.



I know..it's sad that so many fail to see the light.




The irony is staggering.

Your way is your way, and not ncessarily the right way.



It's the right way for me...if everyone else wants to be a lemming, well that is just sad.

 

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-Peo- 
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Subject: Ask the Devs #6 - Guild Advancement
GutterSludge posted:
-Peo- posted:
GutterSludge posted:
[quote=Quazimortal]Gutter you are very much in the minority with your refusal to join a guild.



I know..it's sad that so many fail to see the light.




The irony is staggering.

Your way is your way, and not ncessarily the right way.



It's the right way for me...if everyone else wants to be a lemming, well that is just sad.[/quote]

rolling_eyes

 

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Ashmaele 
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Subject: Ask the Devs #6 - Guild Advancement
kyrv posted:
GutterSludge posted:
"We really encourage as many people as possible to seek out guilds...

We want people to be in guilds.....

blah blah..you might not be as interested in this whole guild progression thing.
"


If my toons got autoleveld to 105 and fitted in the best gear possible instantly, I still wouldn't join a guild...


Blizz just doesn't get it.




Yes but they are not only telling you how to play, but how to run your guild:

"We don't think recruiting random people is healthy for a guild. Rewards are never going to be a substitute for strong social ties. We really encourage as many people as possible to seek out guilds (and we hope the new Guild Finder will help with that), but joining a guild at random will likely end in tears."


Amazing.



Mythic err Blizzard posted:
Are we going to see guild houses someday so we could finally get a special gather place for the guild, to meet and interact easily?

Guild housing is something we have discussed many times. It would be neat to have a place for people to hang out, but every time it has come up as a possibility we don't think that is worth the amount of time and resources it would take to implement (and do it right). This is one of those features where if we ever decided to do it, the benefit would have to outweigh other content we could be working on. Also, we don't feel that we need any new ways for players to hide themselves away. If possible we at least like people to be hanging around in the cities, if not out in the world.


They really typed a lot of words to say "no," didn't they?

This is my favorite part:


Mythic err Blizzard posted:
We know that many guilds, despite lack of official guild housing, have designated meeting locations throughout the world, which we think is really cool. If you don't have one yet it might be something to explore.


"We think it's really cool that guilds are meeting behind such and such a tree in that zone there so we don't see a need for guild housing!" laugh



 

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Subject: Ask the Devs #6 - Guild Advancement
GutterSludge posted:
-Peo- posted:
GutterSludge posted:
[quote=Quazimortal]Gutter you are very much in the minority with your refusal to join a guild.



I know..it's sad that so many fail to see the light.




The irony is staggering.

Your way is your way, and not ncessarily the right way.



It's the right way for me...if everyone else wants to be a lemming, well that is just sad.[/quote]

What has running of the edge of a cliff got to do with joining a Guild ?
Have you ever been in a Guild ?

 

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GutterSludge 
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Subject: Ask the Devs #6 - Guild Advancement
In WOW?

Hell no.

In other MMO's and computer games over the almost 30 years of existence of home computers? Absolutely...

Which is why the answer to the first question is "Hell no".

Savvy?

 

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JaredKorry 
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Subject: Ask the Devs #6 - Guild Advancement
If he is happier playing the game solo and not joining a guild, good for him. I just don't understand why he seems to think he is better then others who do join guilds.

 

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GutterSludge 
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Subject: Ask the Devs #6 - Guild Advancement
I just think there are better MMO models than the "forced grouping" approach that Blizzard takes, but many players that have only been exposed to WOW have no clue that other models have ever existed.


I wasn't required to be in a group, or need a guild to play text based games of the 80's.

I wasn't required to be in a group, or need a guild to play the original NWN on AOL.

I wasn't required to be in a group, or need a guild to play Meridian.

I wasn't required to be in a group, or need a guild to play UO.

I wasn't required to be in a group, or need a guild to play AC.

I wasn't required to be in a group, or need a guild to play Diablo.

I wasn't required to be in a group, or need a guild to play Starcraft.

Etc. Etc. Etc.

Now, while I was in MANY guilds during those times, NEVER was it "required". Never were "groups" required either.

I also put up with enough "drama" from those guilds over that time to fill a small planet. My choice to "abstain" from this is mine, and I do not force it on anyone.

The argument I have is with people who say, "It's an MMO, your supposed to be in a guild (or group)", as I just cannot let this ignorance go without speaking up, and I honestly find it sad that people are under this impression.









 

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Guttersludge
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Subject: Ask the Devs #6 - Guild Advancement
My viewpoint used to be, and to a lesser degree still is, "It's an MMO, you are SUPPOSED to be social and interact with other players." Sadly, the community aspect of MMORPGs is suffering badly in WoW.

 

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Spookysheep 
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Subject: Ask the Devs #6 - Guild Advancement
Ultima Online was far, far more social than WoW, and there was nothing in that game that required a group.

People who equate "social" with forced grouping are simply ignorant to past games (as Gutter pointed out).

 

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JaredKorry 
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Subject: Ask the Devs #6 - Guild Advancement
I never played UO so I don't know much about it. But yeah, I agree, forced grouping sucks.

 

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