Author Topic: Topic of the Week - Glyphs
Vault_News 
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Subject: Topic of the Week - Glyphs


Glyphs - Do they really allow for customization or will there still be best in slot?

You no longer need to purchase new glyphs each time you want to change them. Once you have a learned a glyph it stays in your abilities book. There are now prime glyphs as well major and minor. How much difference do glyphs make? Is there a cookie cutter glyph set for each class and spec? How viable is it to change glyphs to fit your play style instead of simply using the most common combination?



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-Peo- 
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Subject: Topic of the Week - Glyphs
Most of the glyphs now are very boring. Add 5% this, add 5% that. They added another glyph slot, but neutered the glyphs themselves. There is no longer customization is WoW. Everyone is the same. Imo, Cata is a huge step backwards in almost every way imaginable. I am sure this post won't win any prizes, but its the spot on truth.

 

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Spookysheep 
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Subject: Topic of the Week - Glyphs
-Peo- posted:
Most of the glyphs now are very boring. Add 5% this, add 5% that. They added another glyph slot, but neutered the glyphs themselves. There is no longer customization is WoW. Everyone is the same. Imo, Cata is a huge step backwards in almost every way imaginable. I am sure this post won't win any prizes, but its the spot on truth.



Sums it up quite well.

 

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Groooovechampion 
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Subject: Topic of the Week - Glyphs
-Peo- posted:
Most of the glyphs now are very boring. Add 5% this, add 5% that. They added another glyph slot, but neutered the glyphs themselves. There is no longer customization is WoW. Everyone is the same. Imo, Cata is a huge step backwards in almost every way imaginable. I am sure this post won't win any prizes, but its the spot on truth.


You just won prizes ^^.

Plus, there were frequent, unexplainable changes to glyphs ever since they were implemented.

But yeah. Cata is a huge step backwards indeed.

 

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Quazimortal 
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Subject: Topic of the Week - Glyphs
The only variation involved with glyph choice is if are you glyphing for PvE or PvP.

 

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sarnsereg 
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Subject: Topic of the Week - Glyphs
Glyphs are dumb. almost everyone uses the same ones because blizzard really only gave you the option to have certain ones work for each spec. half the glyphs i have learned on my characters are for specs i don't use and therefor completely useless as i odn't even have the skll. example is for rogues if you are sub why would you use mutilate glyph? you wouldn't.

i'd say each spec has 2-3 best in slot glyphs with MAYBE 1 being interchangable and minor glyphs are almost all wothless and doesn't matter if you have them or not.

 

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Exodus_The_Mage 
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Subject: Topic of the Week - Glyphs
I felt that the glyphs offer sufficient customization, but it will be nice if Blizzard can add more choice in the future.

Currently, for Prime Glyph slots (which benefit players the most), there are often only 4-5 glyphs to choose from -- and usually 2 of them being mandatory, and leaving with only 1 slot for customization.

For Major Glyph slots, there are more customization choice based on play styles and survivability. Minor Glyph slots are really just for convenience.

For casual players, glyph customization won't be very crucial -- in fact, they can even do without glyphing at all. However, for players doing progression raiding, being able to choose the right glyphs can make or break the encounter.

For example, my guild is currently working the Heroic Cho'gall. It has a rather strict DPS requirements before the raid gets overwhelmed by the slimes.

As a fire mage, the cookie-cutter prime glyphs for fire mage for most situations are Fireball, Pyroblast and Molten Armor. One of the mechanic in the fight allow Fire Mage to cast instant Pyroblast throughout the encounter. Hence, glyph of fireball is not useful. Instead, I replaced it with the Living Bomb glyph to provide the needed AOE dps boost.

Take another example, during our Heroic Nefarian encounter, our raid strategy requires a rogue to perform the "slow duty". The fight mechanic will mind control a number of players in the raid, and we needed the rogue to apply crippling poison and then Fan of Knives spam to slow these MC players. That's when Glyph of Crippling Poison (usually only use in PvP spec) and Glyph of Fan of Knives (a glyph that u hardly use on boss fight) come in very handy to perform this duty.

Overall, I think the glyph system is useful for players to customize their characters for the different kind of situations. Just need more choice of glyphs! (ok, I have to admit I am a scriber that make mad profit from selling glyphs)

 

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Demorak 
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Subject: Topic of the Week - Glyphs
^^

I bet those fights could be just as easily done without those glyphs.

That's not customization, it's just another case of min/maxing in a situation.

There's practically no personal preference involved with glyphing, you are stuck with cookie cutter glyphs based on your current spec in almost all cases.

That is not customization.

If they don't want to put any actual thought into glyph system, they should just add these perks to skills right into the natural character progression

 

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PallyDog 
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Subject: Topic of the Week - Glyphs
What I would like to see add or changed with some glyph is more of a proc style sort of like a trinket. "Avengers Shield now has the chance to increase your dodge by 200% for 10 seconds". That sort of thing. That's something that makes using a specific glyph for your gear or spec more meaningful.

A few hybrid glyphs would be nice. Like if you dps a lot but are sort of an off healer in raids, have a dps glyph that gives some healing benefits. Since they've made it impossible to go hybrid with talents, why not open it up a bit with glyphs?

And frankly it's of course come down to which glyphs you the 10% to what spell or ability. Yep, those are the ones you always use for that spec. Yadda yadda.

 

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-Peo- 
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Subject: Topic of the Week - Glyphs
PallyDog posted:
What I would like to see add or changed with some glyph is more of a proc style sort of like a trinket. "Avengers Shield now has the chance to increase your dodge by 200% for 10 seconds". That sort of thing. That's something that makes using a specific glyph for your gear or spec more meaningful.

A few hybrid glyphs would be nice. Like if you dps a lot but are sort of an off healer in raids, have a dps glyph that gives some healing benefits. Since they've made it impossible to go hybrid with talents, why not open it up a bit with glyphs?

And frankly it's of course come down to which glyphs you the 10% to what spell or ability. Yep, those are the ones you always use for that spec. Yadda yadda.



Not true. Back when I could, I would glyph for Death Grip, because I did a lot of dailies and what not on my DK and while it did not increase his effectiveness as a dps, refreshing the CD on Death Grip every time you killed a mob made chain killing awesome. Now, of course, the glyph doesn't do that, so it is useless. That is the kind of thing I am talking about, 90% of the glyphs are completely useless. The B team is just bad at character development. It is the same thing with the new play style they are forcing on us. Gone are nice tight rotations, with the proc to watch for thrown in. Now it is single abilities, mostly auto-attacking and watching for 18 different procs.

Example, while it was bashed for being faceroll, the WotLK Ret pally was a well crafted thing, all the CDs fit perfectly and you had a set pattern to work with and tweak, you judge, you CS, you DS, you CS, you judge...all the other bells and whistles were worked in around that basic formula. Ret pally is stupid now, CS and DS share a CD, Judge and CS CD's don't match up, you build combo points like a rogue and use TV and spend a WHOLE lot of time auto-attacking. And don't even get me started on how generic all the specs are...everyone within a spec is EXACTLY the same. Something they swore would not happen and they made changes to the talent system to prevent. Its like everything they say they are going to do, they do the exact opposite.

 

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Quazimortal 
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Subject: Topic of the Week - Glyphs
-Peo- posted:
PallyDog posted:
What I would like to see add or changed with some glyph is more of a proc style sort of like a trinket. "Avengers Shield now has the chance to increase your dodge by 200% for 10 seconds". That sort of thing. That's something that makes using a specific glyph for your gear or spec more meaningful.

A few hybrid glyphs would be nice. Like if you dps a lot but are sort of an off healer in raids, have a dps glyph that gives some healing benefits. Since they've made it impossible to go hybrid with talents, why not open it up a bit with glyphs?

And frankly it's of course come down to which glyphs you the 10% to what spell or ability. Yep, those are the ones you always use for that spec. Yadda yadda.



Not true.


What part of the post isn't true?

 

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Ugh_Lancelot 
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Subject: Topic of the Week - Glyphs
-Peo- posted:
The B team is just bad at character development. It is the same thing with the new play style they are forcing on us. Gone are nice tight rotations, with the proc to watch for thrown in. Now it is single abilities, mostly auto-attacking and watching for 18 different procs.

Example, while it was bashed for being faceroll, the WotLK Ret pally was a well crafted thing, all the CDs fit perfectly and you had a set pattern to work with and tweak, you judge, you CS, you DS, you CS, you judge...all the other bells and whistles were worked in around that basic formula. Ret pally is stupid now, CS and DS share a CD, Judge and CS CD's don't match up, you build combo points like a rogue and use TV and spend a WHOLE lot of time auto-attacking. And don't even get me started on how generic all the specs are...everyone within a spec is EXACTLY the same. Something they swore would not happen and they made changes to the talent system to prevent. Its like everything they say they are going to do, they do the exact opposite.


As someone who played ret paladins in LK, 100% agreed.

 

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-Peo- 
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Subject: Topic of the Week - Glyphs
Quazimortal posted:
-Peo- posted:
PallyDog posted:
And frankly it's of course come down to which glyphs you the 10% to what spell or ability. Yep, those are the ones you always use for that spec.


Not true.


What part of the post isn't true?


That part. It didn't always come down to the 10% to what spell or ability, glyphs used to do interesting things now and then. Now they are just addons and percentages.

 

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Quazimortal 
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Subject: Topic of the Week - Glyphs
That is exactly what was said, that it is now just a percentage to a skill. Trouble reading?

 

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-Peo- 
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Subject: Topic of the Week - Glyphs
You asked, I answered. Ja ne.

 

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Quazimortal 
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You answered, I pointed out your error. peace

 

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Voqar 
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Subject: Topic of the Week - Glyphs
"Glyphs - Do they really allow for customization or will there still be best in slot?"

What's there to discuss...

You're lucky if there's 3 glyphs per tier worth using. There surely is no margin for "customization" for any given spec. There *might* be a few glyphs for your spec that you would only use if you're confused or fail at WoW's new moron proof design for talents and glyphs.

 

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Demorak 
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Subject: Topic of the Week - Glyphs
Now that I think about it. Isn't part of the reason they removed the Path of the Titans alternate advancement because the new and improved Glyph System covered a lot of the customizability (not a word i dont think) that this was suppose to provide?

Instead we don't get anything extra in the way of customizing with this new system.

 

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Arcilite_I 
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Subject: Topic of the Week - Glyphs
Glyphs are nothing more than a direct equivalent to the 2-party system in America's gov't.

They're both there to provide the illusion of choice.

 

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Quazimortal 
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Subject: Topic of the Week - Glyphs
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Is the shoe business really so bad you need to advertise on a WoW forum? laugh

 

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