Author Topic: "...Expensive to produce"
heiromancerdrackus 
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Subject: "...Expensive to produce"
I really do detest Blizzard sometimes.


Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)

A: This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it's easy for casters to forget about them. It's definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations get expensive to produce.

Really? That is such a BS copout for them to write I can't even believe they did it. The hundreds of millions of dollars they take in every month is CLEARLY not enough to produce new animations.

 

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aon_mixed 
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Subject: "...Expensive to produce"
it could be expensive in terms of time, for all you know...

 

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heiromancerdrackus 
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Subject: "...Expensive to produce"
aon_mixed posted:
it could be expensive in terms of time, for all you know...


Which, of course, is not rectified by hiring another animator. God no. That would only make sense.

They act as if they are a skeleton crew working on a deathbed MMO sometimes and it genuinely irks me. Here's another gem from that collection of posts:

Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)

A: This is a technical issue that’s fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.

A short term solution that has been there since launch and still, to this day, looks retarded. Again, something else that simply reinvesting into their title with more talent could fix

 

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aon_mixed 
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Subject: "...Expensive to produce"
in principle i agree with you, im just throwing out there that the time expense could actually be derived from the hundreds of meetings that the upper staff would have to have in order to agree on what it should look like and the such.

 

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sarnsereg 
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Subject: "...Expensive to produce"
At first I was thinking the same thing. Sort of saying we make millions and millions and could probably pay 2 programmers 40k a year to develop this animation and they wouldn't take them more than a couple months to do it (my assumptions) yet that's too expensive.

Although being business minded it's a ROE issue(return on investment) is it really worth spending any money on something that won't bring new players in or help keep players? let's face it this is afeature that would be nice but we've done without for 7 years. and when it comes to business you try to make as much money as possible and while 100k or less seems like a drop in a bucket it makes a difference to your bottom line and a business won't make that kind of investment. If it was proven they'd make more money by making the change they'd do it so it seems to me they have looked it and decided it isn't worth their time and money for that feature.

No one is quitting the game over the issue of caster animations and making it probably won't retain anyone either as it's not content only fluff. so in the end expensive is relative to what you're looking at even when you have a billion dollar company trying to save what amounts to a few bucks for us.

 

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loztpassword 
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Subject: "...Expensive to produce"
Yes, we as players tend to look at these issues as a craftsmen would; lovingly wanting to make our creation as perfect as humanly possible.

Companies ask "Is it going to make me more money?" And if the answer is no, they move along.

They aren't wrong or evil for that.

 

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Spookysheep 
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Subject: "...Expensive to produce"
loztpassword posted:

They aren't wrong or evil for that.


Actually yes, yes they are grin

 

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Ugh_Lancelot 
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Subject: "...Expensive to produce"
heiromancerdrackus posted:
Really? That is such a BS copout for them to write I can't even believe they did it. The hundreds of millions of dollars they take in every month is CLEARLY not enough to produce new animations.
If you consider that WoW is in sustaining mode for the most part, then yes, it IS clearly too expensive to be doing animations. Changing stats (flipping bits) and reskinning models is cheap compared to all the tools required to do animations.

 

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Alpha_Swift 
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Subject: "...Expensive to produce"
Expensive may also mean the amount of processor cycles in the GPU or CPU. WoW has never been a game that is CPU or graphics bound and they likely want to keep it that way.

 

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heiromancerdrackus 
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Subject: "...Expensive to produce"
Alpha_Swift posted:
Expensive may also mean the amount of processor cycles in the GPU or CPU. WoW has never been a game that is CPU or graphics bound and they likely want to keep it that way.


Definitely possible, but I don't buy it.

 

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regulator_cracka 
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Subject: "...Expensive to produce"
What they are saying is since we have a skeleton crew in maintenance mode now, we would have to hire programmers or pull someone off a new bigger project to do it which would cost money.

 

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heiromancerdrackus 
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Subject: "...Expensive to produce"
regulator_cracka posted:
What they are saying is since we have a skeleton crew in maintenance mode now, we would have to hire programmers or pull someone off a new bigger project to do it which would cost money.


Pretty much my take as well. Corporate Greed is really hurting this game and, if history is any indication, there is no guarantee any future product will be a bigger whale than wow.

 

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Sociop 
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Subject: "...Expensive to produce"
Alpha_Swift posted:
Expensive may also mean the amount of processor cycles in the GPU or CPU. WoW has never been a game that is CPU or graphics bound and they likely want to keep it that way.


It is such and old game graphics wise by today's standards most would probably not even see a bump in fps.

The simple fact is starting with BC WoW development has been about what is easiest for the Development team over all else, this is merely an example of that.

 

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Hornet_MT 
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Subject: "...Expensive to produce"
Its a simple case of prioritisation...

Who gives a monkeys about tabards and spell animations - sure, it wouldn't take long to develop or implement and I am sure you could employ another person to do the job. But you assign your resource to the items which will generate the greatest benefit and if you employed another person they would be directed to the next item of greatest benefit.

Of course you could argue against arena development and for this... but you're not in charge of their dev cycle. From my own perspective, there are dozens of items which would come above a 'tabard fix'!


 

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heiromancerdrackus 
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Subject: "...Expensive to produce"
Hornet_MT posted:
Its a simple case of prioritisation...

Who gives a monkeys about tabards and spell animations - sure, it wouldn't take long to develop or implement and I am sure you could employ another person to do the job. But you assign your resource to the items which will generate the greatest benefit and if you employed another person they would be directed to the next item of greatest benefit.

Of course you could argue against arena development and for this... but you're not in charge of their dev cycle. From my own perspective, there are dozens of items which would come above a 'tabard fix'!





The point isn't the tabard fix itself, but the fact it is analogous to their entire development routine since BC.

 

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LadyGodiva. 
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Subject: "...Expensive to produce"
I don't see how it could be expensive to produce... I assume they already have someone that can do animations.

I was pretty disappointed that the mage night elf casting is exactly the same as balance druid. If they weren't going to add any new classes, they could have worked a little more on the new class/race combinations. These things may not seem like they matter, but they add to the game and keep it interesting.

 

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Spookysheep 
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Subject: "...Expensive to produce"
When you still have several million mouth breathers buying 100% recycled material, why on earth would you spend a penny to produce new material?

Business 101: Sell people's own crap back to them every chance you get, because it is all free money grin

 

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