Author Topic: Cataclysm?
Azure-TheBlueOne 
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Subject: Cataclysm?

 

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Quazimortal 
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Subject: Cataclysm?
Extreme let down. Only reason I'm still playing is to spend time with the friends I've made in the game.

 

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-Mithan- 
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Subject: Cataclysm?
It was good, but the content difficulty for the instances was tweaked too high and ultimately they didn't bring enough new to the table.

So good overall but unsubbed after a few months.

 

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GrimTempest 
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Subject: Cataclysm?
the revamp of the old world was good. the new 80+ stuff and all the other class changes just didn't do anything for me. i wasn't terribly thrilled with lich king either, BC was the only expansion that i thought improved the game.

 

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Nakal 
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Subject: Cataclysm?
It was a let down.  Which is sad, because there is some of Cata that I did like.  But the endgame was fubared, and the dev team with the wild swings with the nerf bats with lack of testing (through hotfixes instead of being tested properly) ...  just made me quit.It is sad too, because overall I think WoW is (was?) an excellent game and it hooked me for over 6 years.  It is just sad the direction Ghostcrawler decided to take with Cata endgame.  Admittedly I did like the revamped world to level in - I had fun with that. Made it to 60 with all the new content and was happy overall, but in the end, what did my toons have to look forward too at 85?

 

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LadyGodiva. 
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Subject: Cataclysm?
It's about the same, but I don't like the healing changes at all. I've lost interest in heroics/raiding and have been leveling alts.

It's a shame because had they kept difficulty about the same and had as much content as early WotLK, I think more people would be hooked. I saw a few friends I hadn't seen in nearly a year come back for Cata and then disappear again.

It was a mistake to revamp the old world at the same time as the 80+ expansion, imo. They should have focused more on the endgame even though I am enjoying the revamped world.

 

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Arcilite_I 
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Subject: Cataclysm?
What a let down, been unsubbed for a couple months.

 

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Zero_Washu 
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Subject: Cataclysm?
A let down, for the first time I have cancelled my subscriptions with no intent to return. Cataclysm is aptly named for what it did to the game, turned it upside down all to support a vision the majority did not subscribe too.

 

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Quazimortal 
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Subject: Cataclysm?
But hey, at least Ghostcrawler likes the game. Right?

 

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jojo263 
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Subject: Cataclysm?
let down and a slap in the face to all the WoW vets imo

 

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-Mithan- 
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Subject: Cataclysm?
Quazimortal posted:
But hey, at least Ghostcrawler likes the game. Right?

I dont know how much is Ghostcrawlers fault and how much isn't. Its hard to know the internal political dynamics of a company and who is really in charge of what.

 

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Isoke 
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Subject: Cataclysm?
Letdown.

The revamped 1-60 content is fantastic, and worth doing once on each faction. But...between the changes to healing mechanics and the way they implemented Heroic instances, the bottleneck they created for a fresh 85 before being able to access raid content took so much of the fun out of the game. The raid content itself is fine, IMO. But getting to it isn't.

Ironic that in WotLK they did a good job of encouraging and supporting PUG grouping as a way to make early raid gear accessible to more players...because they turned around and crushed that in Cataclysm. Even those of us who used to enjoy running friends from small guilds through Heroics to help them get geared just stick with guild groups now. And while I used to enjoy the occasional afternoon of "chaining" Heroics to get alts or friends geared up, I don't even want to do daily Heroics for gear on my main character now. Thank goodness I'm raid geared at this point and don't need to do Heroics at all, because I don't care if I never see another Cataclysm Heroic again.

On the PvP front, I was looking forward to rated BGs with genuine excitement. But to do them competitively you need to treat it almost like raiding, and the worst part is that you almost have to do arenas (ugh) every week for points in order to get epic gear in order to be adequately geared for rated BGs. I'm probably expecting too much, but I wanted a more flexible system that still allowed me to play BGs in a competitive way.

I used to enjoy getting an alt or two geared for PvP and raiding for a change of pace, but I have lost any desire to do either with my alts in Cataclysm. It just isn't fun to do that any more.

I have to laugh at myself...as a lifelong PvP-focused player, I actually learned to appreciate and enjoy raiding in Wrath. But if I had just started exploring the raiding aspect of the game in Cata, I think I would have canceled my subscription by now. I've mentioned before that I agree with Blizzard's desire to make raiding more challenging than in Wrath, but I think they over-corrected in Cataclysm. They just plain pushed things too far.

Edit: It's stupid to blame Ghostcrawler for frustrations with Cataclysm. He's the voice of the company, but is certainly not the only person making decisions. Blizzard wanted this.

 

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-Myk- 
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Subject: Cataclysm?
I started playing at release and played daily until Cataclysm. I haven't logged in for a few weeks and just unsubbed. The game just is not fun for me with the changes and it doesn't look like it is going to change

 

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Quazimortal 
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Subject: Cataclysm?
Ghostcrawler is more than the voice of the company, he's also the lead developer. That means he has the final word on how things are going to progress, therefore he is the perfect person to blame for the issues the game is having right now.

 

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_Taebo_ 
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Subject: Cataclysm?
Disappointed.

Flying in Azeroth was a really nice addition, forcing them to redo the zones that weren't flight friendly. There are some good things, but overall, I felt WotLK was more epic and Northend was really well done.

Unsubbed after about 2 months.

 

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PlieBrac 
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Subject: Cataclysm?
I've mentioned before that I agree with Blizzard's desire to make raiding more challenging than in Wrath, but I think they over-corrected in Cataclysm. They just plain pushed things too far


this

 

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Turumbar-HG 
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Subject: Cataclysm?
Overall, I think WoW is about the same, but I am still enjoying it.

I think Cataclysm was almost a paradigm shift, which has caused some angst for long time players having to re-learn how to do things they previously did without having to put much thought/effort into doing.

At first, I wasn't a big fan of the changes made to Discipline Priests (my main in WotLK), but I have changed my play style to be more in line with Blizz's changes and now feel more comfortable healing in 5 mans and raids. I've been leveling a Ele/Resto Shaman and have been having a lot of fun doing so.

The changes to the early leveling zones are fantastic. The streamlining of the quests and the flavor added have made leveling a new character more enjoyable for me. The speed you are able to level at now is possibly a negative (guild perks & BoA's make leveling too fast I think), as you only see a small part of the new world on your trip to 85.

 

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GutterSludge 
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Subject: Cataclysm?
I never saw the rehashed 1-60 ride..

The last thing I want to do with my time is level an 9th character, so that part of the expansion was lost on me.

 

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Tai-Daishar_MT 
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Subject: Cataclysm?
I give it a meh-. It surprised me to learn I actually liked WotLK better than I thought. Did not know that until Cat turned out to be a disappointment. Cancelled after a few months and doubt I will be coming back this time. All the other times I cancelled I knew I would be back once new content was released but this time, not so much.

 

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JaconKin 
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Subject: Cataclysm?
The let down began back before Catas release when the Path of the Titans was removed. With the removal of that its just more the same. I would have no issue with Blizzards and Team B's desire to go back to a BC Hardcore mindset, if they had implemented something new and fresh inserted into the End Game to fill in the time or to see my character advance in some fashion. To much time and effort was put into redoing the old world content, though needed that is for sure, that apparently nothing was left to focus on end game.

I haven't even played Rift and only read some posts about it and one of the intriguing things they have there are Puzzles in zones, completing the puzzles rewards you. Hell, even something as simple as that with new puzzle released every patch could have freshened up the gameplay of the end game of WoW.

I think that the major tragedy of WoW is that the developer of Blizzard are some the most talented, yet it seems that they are satisfied with the Status Quo and perhaps have stagnated on ideas. I mean with a world as large as WoW, why not go back and interject stuff in the old zones and keep them relevant even at end game when the max level goes up, make people still go back and re visit these zones in some fashion. Don't know at times it just seems that there is a lot of wasted space in the game.

 

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Kriegprojekt 
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Subject: Cataclysm?
Nakal posted:
It was a let down.  Which is sad, because there is some of Cata that I did like.  But the endgame was fubared, and the dev team with the wild swings with the nerf bats with lack of testing (through hotfixes instead of being tested properly) ...  just made me quit.It is sad too, because overall I think WoW is (was?) an excellent game and it hooked me for over 6 years.  It is just sad the direction Ghostcrawler decided to take with Cata endgame.  Admittedly I did like the revamped world to level in - I had fun with that. Made it to 60 with all the new content and was happy overall, but in the end, what did my toons have to look forward too at 85?


My thoughts exactly.

 

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Bremen_Gaheris 
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Subject: Cataclysm?
Azure-TheBlueOne posted:
I had such high hopes for Cataclysm. I actually hyped it a bit to friends, and was set on returning. It seemed like the expansion that would renew the game once again. I had left for quite awhile in WoTLK, but had just come back before the expansion (to get ready for it), and I was actually enjoying myself immensely. Then they released the expansion, and while I tried to enjoy it, leveling with the new Classic quests left a bad taste in my mouth after awhile because of the seemingly heavy handed use of phasing EVERYWHERE - the low level dungeons were more enjoyable to level through, but repetitive and bland still, and then they reduced xp in those. Classes received what seemed like incredibly arbitrary changes, and then again the week after. Huge overreactions by the developers, and in cases extreme corrections utilized rather than the incremental steps we used to see. Class Customization was made even more cookie cutter and reduced in scope. Changes that you would expect, like a fully customizable interface, left on the sidelines. End game dungeon queue times skyrocketed. For me, there was seemingly little to enjoy about the game, and lots that suddenly made me go, "wtf..."

It's the same game, sure, but it's a bit removed from what it was that I no longer find the game satisfying or enjoyable - even after a long break. I don't think I've ever hoped so hard for an expansion that actually chased me from the game entirely. I really hope they hotfix and patch the hell out of it while I'm away, and that the 'b' team can get a grip on the leash of the monster they have that currently seems to be dragging them behind it while they scramble to get on their feet. Too bad Ghostcrawler keeps verbally tripping them.



"What a let down"

Yeah, your experience mirrors my own. I hyped it up to my brother and my friends and I wasted my money on it. I canceled a week after it released and logged on once to clear my mail before my account went down two weeks later. I did that only because I had hope they would go "wtf, we better fix this back cause people aren't happy!" But of course that didn't happen due to their legendary hubris.

The hardcore raiders are happy and just adapted but most of the people that I know in real life that used to play aren't bothering anymore. Game isn't very fun as it currently runs.

 

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Auenwing 
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Subject: Cataclysm?
In one word, describe the reason you've cancelled 4 accounts and your guild has left to go another game, maybe permanently this time:

See: thread title.


With specific examples of just exactly what I did not like as a result of this expansion, that is the word the poor crying peon got.

 

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The_Korrigan 
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Subject: Cataclysm?
Still playing, still enjoying it.

And I think people complaining about the supposed difficulty of the heroic dungeons have long term memory problems, and don't remember how those dungeons were in TBC and even in WotLK when they started, wearing crappy quest gear, wiping in HoL, Occulus or UP. They got too used to the "easy mode" artificially created during WotLK by the careless distribution of epic gear which progressively turned 5 man dungeon a mindless faceroll.

I think that blaming Cataclysm, Blizzard or Ghostcrawler is only a placebo reason. Could the real reason simply be that after 6+ years of WoW, some people simply have enough of it? No game is eternal, I stopped Asheron's Call after 6 years because I've been there, done that, and the game was getting old, and also finally a good enough game, WoW, was released to replace it. If Rift had been any good (for me), with more content, a bigger landmass, several cities, more race specific lore, more starter areas, more replayability, I could possibly be playing Rift instead of WoW now. If SW:TOR is good enough, I may also stop playing WoW then when the time comes. I wouldn't mind something new, but for now, WoW still remains the best choice on the market with it's huge landmass, cities, rich racial and class lore, and quality challenging content. I understand though that people who happen to enjoy Rift, for whom Rift is "good enough", have stopped playing WoW after 6+ years of "the same".

 

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Rill_of_WE 
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Subject: Cataclysm?
Still playing, giving it a meh though. I loved vanilla, I loved BC, I loved WotLK. I don't hate Cataclysm, though I did at first for the idiotic difficulty that was Ret. But nothing in this expansion made me go "Awesome! Cool! That Rocks! I totally want to keep playing this game!" Expansions, up until Cataclysm, meant an immediate increase in power for your character. It meant learning new spells, getting more talent points and having something new added to the game that would let you customize your character even more. Cataclysm has felt like it's been the opposite. Most of my characters are doing the same DPS at 85 as they were at 80. Granted, they're not raid pre-geared yet but compared to the last expansions? My characters were significantly more powerful in quest gear at 70 and 80 than they were at 60 or 70. That pattern didn't hold true for Cataclysm. I want my characters to advance! I paid for the expansion so I could get more powerful not so that I could go backwards or not change at all.

I leveled a character through the 1-60 content and while the quests were entertaining and it was definitely streamlined....it lacked unique storytelling. That's something I enjoyed from wow at the very start. A good story with every quest that felt like it belonged there in that place in the world. But in Cataclysm it really felt like every other questline was based on some pop culture reference or other. I don't mind that kind of thing now and then but it was everywhere you turned! It really, really made me miss the uniqueness of the old quests even if they were scattered and complicated. I did like the uses of vehicles and other things to give some flavor here and there and a little twist on the same ol', same ol'.

 

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kyrv 
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Subject: Cataclysm?
I've played WoW off and on (mostly off) since late BC.

WoW is pretty easily the best, most well done, most polished MMORPG, I've ever played, and I've spent more hours playing WoW than any other game.

Loved vanilla, liked BC, really liked WotLK.

CATA? Hmm. The new leveling areas have lost some of the charm, but they are fun and streamlined, which is both good and bad. Overall good. I really really really dislike their (mis)use of phasing. Being literally a few game feet away from someone and not being able to see them, as they are out of phase, completely immersion and fun breaking. Unreal.

Arenas are still king, rated bg's, pfft, they either are not competent or continually lie to us about end game PvP. Hmm, which is it. Perhaps a touch of both, but they've definitely lied about arenas repeatedly.

Healing change I really super dislike.

I'm disappointed in CATA.


I do think Korrigan has a good point about the short memories. But at the same time, my own guess is that many players get tired after four years in the game, the bait and switch and you are a noob again who must wipe and 'earn your stripes'. I also feel Blizzard has helped set the expectation on ease of instances.

Now, if you make dungeons easy to just turned max levels, they are going to be pretty darn trivial once players get some gear and experience. So maybe it's a necessary evil, I don't know.

 

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Azure-TheBlueOne 
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Subject: Cataclysm?
The_Korrigan posted:
Still playing, still enjoying it.

And I think people complaining about the supposed difficulty of the heroic dungeons have long term memory problems, and don't remember how those dungeons were in TBC and even in WotLK when they started, wearing crappy quest gear, wiping in HoL, Occulus or UP. They got too used to the "easy mode" artificially created during WotLK by the careless distribution of epic gear which progressively turned 5 man dungeon a mindless faceroll.

I think that blaming Cataclysm, Blizzard or Ghostcrawler is only a placebo reason. Could the real reason simply be that after 6+ years of WoW, some people simply have enough of it?
Korr, come on now, you're lying to yourself, look around you. The expansion was bad. Most of us here WANTED to like the expansion. Most of us here WERE enjoying the game right before the expansion.

I've been playing MMOs long enough, and have been through plenty of them now. Hell, I've been bored and quit plenty of them by now. I know the difference between, wow, I'm bored of this game because I've played it too long and it's old. And, wow, I hate playing this game now. Most MMOs don't even hit the 2nd category for me, they just get older and the 1st category gets stronger. WoW used to be in the former category off and on, but with Cataclysm it has vaulted wholly into the latter. Also, you're the one with memory problems, as I've highlighted before by digging up past threads on similar time periods to this. Neither Raids nor Dungeons have been cried about so loudly for quite some time, looking back to threads at the release of WoTLK and just prior.

And I'll say something else here, since you bring up Rift - I wasn't even going to give that game a try. I hadn't looked at much information on it. Cataclysm had me hook, line and sinker and I was happy to enjoy it for quite some time - until I played it for longer than a week. Then, trying Rift didn't sound so bad. Cataclysm drove me there.

 

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Voqar 
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Subject: Cataclysm?
I like the difficulty of the instances but it's only difficult the first few times - once you master them it's just a painful grind.

I llike the difficulty of the raids too, personally, but it killed casual raiding and a lot of my guildies can't really handle it, which has hurt our guild, or what's left of it now since many have bailed for grass is greener and doing no better elsewhere.

I have mixed feelings about all the revamps. I didn't think anything was wrong with the game so gutting stats and the talent trees, while making speccing moron proof, took any thinking or variety out of speccing.

New low level content is ok - they redid it well but it's now so utterly generic, funneled, and streamlined that it's almost too formulaic.

Worst part for me though, is that they make so much of the game brain dead easy (leveling to 85, for ex) and grindy (grinding heroics, grinding JP, grinding VP). The faction and "emblem" grinds are an exact repeat of northrend with no twists and they're already talking about revamping/bumping emblems to extend/repeat the existing hell grinds. The total lack of twist, change, or innovation here and the carrying on of the northrend grind, slap you in the face, redo the exact same gring, thing just isn't fun.

I log on to raid but even that's misery lately since our progression is stymied - a lot of my WoW friends aren't elite raiders and just can't execute or deal with the pressure of what I consider to be easy content.

 

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kyrv 
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Subject: Cataclysm?
Azure-TheBlueOne posted:
The_Korrigan posted:
Still playing, still enjoying it.

And I think people complaining about the supposed difficulty of the heroic dungeons have long term memory problems, and don't remember how those dungeons were in TBC and even in WotLK when they started, wearing crappy quest gear, wiping in HoL, Occulus or UP. They got too used to the "easy mode" artificially created during WotLK by the careless distribution of epic gear which progressively turned 5 man dungeon a mindless faceroll.

I think that blaming Cataclysm, Blizzard or Ghostcrawler is only a placebo reason. Could the real reason simply be that after 6+ years of WoW, some people simply have enough of it?
Korr, come on now, you're lying to yourself, look around you. The expansion was bad. Most of us here WANTED to like the expansion. Most of us here WERE enjoying the game right before the expansion.

I've been playing MMOs long enough, and have been through plenty of them now. Hell, I've been bored and quit plenty of them by now. I know the difference between, wow, I'm bored of this game because I've played it too long and it's old. And, wow, I hate playing this game now. Most MMOs don't even hit the 2nd category for me, they just get older and the 1st category gets stronger. WoW used to be in the former category off and on, but with Cataclysm it has vaulted wholly into the latter. Also, you're the one with memory problems, as I've highlighted before by digging up past threads on similar time periods to this. Dungeons have not been cried about so loudly for quite some time, looking back to threads at the release of WoTLK and just prior.

And I'll say something else here, since you bring up Rift - I wasn't even going to give that game a try. I hadn't looked at much information on it. Cataclysm had me hook, line and sinker and I was happy to enjoy it for quite some time - until I played it for longer than a week. Then, trying Rift didn't sound so bad. Cataclysm drove me there.



I do think Blizz also gave a sense of entitlement with wotlk and I also think there is a limit to players having fun being noob wipees again. That's just my impressions.

 

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-Peo- 
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Korrigan is Ghostcrawler. The way he tells people what they really think, it is obvious.

 

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Boone-Eldar 
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I have been unsubbed for a month or so now, but wasn't really playing much for a couple months before that. I would still be playing if the dungeon and raid content played more like WotLK did. I did the whole "hardcore" thing during vanilla and BC, but I actually enjoyed the game the most and had healthy playing habits during WoTLK once I got over the whole people weren't earning their "welfare epics" like the hardcore types did mentality and just enjoyed the game for what it was rather than some epeen contest.

 

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Azure-TheBlueOne 
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Subject: Cataclysm?
Boone-Eldar posted:
I have been unsubbed for a month or so now, but wasn't really playing much for a couple months before that. I would still be playing if the dungeon and raid content played more like WotLK did. I did the whole "hardcore" thing during vanilla and BC, but I actually enjoyed the game the most and had healthy playing habits during WoTLK once I got over the whole people weren't earning their "welfare epics" like the hardcore types did mentality and just enjoyed the game for what it was rather than some epeen contest.
Holy crap Boone... did someone hack your VN? thinking You were one of the loudest voices about what a mistake casual epics and WoTLK would be during that Death and Taxes thread and a few others in that same time period.

Hell, you've been about hardcore raiding and how it's good for these games ever since ToA that I can remember, and we argued way back then about how bad that expansion was for that game.

 

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Boone-Eldar 
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Azure-TheBlueOne posted:
Holy crap Boone... did someone hack your VN? thinking You were one of the loudest voices about what a mistake casual epics and WoTLK would be during that Death and Taxes thread and a few others in that same time period.


lol I don't think I was necessarily wrong at the time, but once Blizzard went down that road (one I subsequently ended up enjoying) there was no turning back.

 

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Azure-TheBlueOne 
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Boone-Eldar posted:
lol I don't think I was necessarily wrong at the time, but once Blizzard went down that road (one I subsequently ended up enjoying) there was no turning back.
I still believe you were wrong. grin Come on now, I think it's obvious that WoTLK didn't hurt subscription numbers, which both you and Broken claimed back then remained to be seen. Hardcore raiding isn't some form of gaming that should be placed on a pedestal, and I still say that, taking my exact words from the Death and Taxes thread, "Either plenty of people see these games as a high form of competition and developers will continue creating an inaccessible end-game that only a few people can or will slog through for some sense of accomplishment, or more people see it my way and want accessible end-game content along with comparable rewards and developers will acquiesce."

Most people would agree that they wholly acquiesced with WoTLK and it was welcomed by the majority. We will see now if I'm wrong, as they've obviously stepped away from where they were going w/ WoTLK, maybe content accessibility or inaccessibility really doesn't mean as much as I think and argue constantly with you guys here. Maybe the end game always needs to be a competition, with smaller guilds always months behind the better and stronger ones, with just a few at the pinnacle. We'll see if they ever release subscription numbers that have gone up again (hint: They kept going up during WoTLK). I highly doubt it at this point, unless their overall development direction drastically changes. But we'll see.

 

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Boone-Eldar 
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Azure-TheBlueOne posted:
I still believe you were wrong. grin Come on now, I think it's obvious that WoTLK didn't hurt subscription numbers, which both you and Broken claimed back then remained to be seen. Hardcore raiding isn't some form of gaming that should be placed on a pedestal, and I still say that, taking my exact words from the Death and Taxes thread, "Either plenty of people see these games as a high form of competition and developers will continue creating an inaccessible end-game that only a few people can or will slog through for some sense of accomplishment, or more people see it my way and want accessible end-game content along with comparable rewards and developers will acquiesce."

We will see now if I'm wrong, maybe content accessibility or inaccessibility really doesn't mean as much as I think. Maybe the end game always needs to be a competition, with smaller guilds always months behind the better and stronger ones, with just a few at the pinnacle. We'll see if they ever release subscription numbers that have gone up. I highly doubt it at this point, unless their development changes. But we'll see.


We will never know how things would have played out subscription wise had they kept dungeons and raiding the same as it was during most of BC for WotLK. One thing I am confident of is that the problems they are currently having in Cata with player expectations would not be happening had they not changed things. Now whether WoW would still be having the same subscriber success now that they had during BC without changing things? Again not a question that can be really answered.

I will not argue that Blizzard made a huge mistake in trying to go back to how things were in Vanilla/BC after the changes they made in WotLK. Nor will I argue that the changes made in WotLK were popular. They obviously were popular (although I never argued they wouldn't be) and I have already admitted that I ended up enjoying them myself. Sure I ended up playing less and my involvement in my guild's activities nosedived, but I also met and played with a whole lot more people than I ever did previous to the changes.

Frankly I think Blizzard needs to realize that just like social programs, once you start giving people something you can't just take it away without pissing most of them off. In the case of a consumer product it will end up killing your sales numbers.

 

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kyrv 
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Boone I applaud you for both your change in philosophy and your willingness to discuss it.

That's awesome. happy


I kind of see it as - I've proven I can do 'hard' content, now I just want to have fun. Maybe that's too simplistic.

 

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Stormyblade 
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The_Korrigan posted:
Still playing, still enjoying it.

And I think people complaining about the supposed difficulty of the heroic dungeons have long term memory problems, and don't remember how those dungeons were in TBC and even in WotLK when they started, wearing crappy quest gear, wiping in HoL, Occulus or UP. They got too used to the "easy mode" artificially created during WotLK by the careless distribution of epic gear which progressively turned 5 man dungeon a mindless faceroll.

I think that blaming Cataclysm, Blizzard or Ghostcrawler is only a placebo reason. Could the real reason simply be that after 6+ years of WoW, some people simply have enough of it? No game is eternal, I stopped Asheron's Call after 6 years because I've been there, done that, and the game was getting old, and also finally a good enough game, WoW, was released to replace it. If Rift had been any good (for me), with more content, a bigger landmass, several cities, more race specific lore, more starter areas, more replayability, I could possibly be playing Rift instead of WoW now. If SW:TOR is good enough, I may also stop playing WoW then when the time comes. I wouldn't mind something new, but for now, WoW still remains the best choice on the market with it's huge landmass, cities, rich racial and class lore, and quality challenging content. I understand though that people who happen to enjoy Rift, for whom Rift is "good enough", have stopped playing WoW after 6+ years of "the same".



No, at least not for me. While going from around 35hp to over 100k in hp was a nice boost, it appears that only the hp was scaled up and not everything else along with it. There are many other items that made the game much less enjoyable for both me and my wife -- we used to both enjoy logging on but now if we spend more than 2 hours a week playing that's quite a bit for us. Neither of us have unsubbed, but I just can't see us continuing to pay for a game that just doesn't have much left going for it in the attraction side of things.

 

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GrimTempest 
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personally i like harder content. so that wasn't my complaint at all but i know alot of people didn't like the change. my biggest issues was the story and the content post 80 just wasn't interesting to me and of course all the crazy changes that seemed like random try this/try that stuff that seemed to have no real direction or thought behind them.

i'm actually pretty surprised at how this poll went, i knew alot of people weren't happy with the expansion but i hadn't realized it was quite this bad. i've unsubbed from wow myself. i've got a rift subscription going but i'm not sure if i'll keep it open or not. i'm really half tempted to resub to asherons call for a while.

 

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GrimTempest posted:
personally i like harder content. so that wasn't my complaint at all but i know alot of people didn't like the change. my biggest issues was the story and the content post 80 just wasn't interesting to me and of course all the crazy changes that seemed like random try this/try that stuff that seemed to have no real direction or thought behind them.

i'm actually pretty surprised at how this poll went, i knew alot of people weren't happy with the expansion but i hadn't realized it was quite this bad. i've unsubbed from wow myself. i've got a rift subscription going but i'm not sure if i'll keep it open or not. i'm really half tempted to resub to asherons call for a while.


Becuz any form of negativity is suppressed on the official forums. People working at Activision, the ones who matter, are so incredibly out of touch it is ridiculous at this point. It is a punchline now. You had no idea people were this unhappy becuz except for small forums like this one, there is no outlet for disapproval. You can only unsub and no is going to report subscription losses, least of all Blizzard who will continue to think everything is going along smoothly. They don't even realize that many people play in hopes that the game will offer some of the enjoyment it has in the past. If leveling wasn't enjoyable to me, I would not be subbed. The game gets lame and not fun in the slightest when you reach max level. In a way, they have regressed to Vanilla and BC in the fact that endgame, WoW just flat out sucks. You can be a fanboy and claim that everything is going as smoothly as Blizzard would like you to think, but time will tell. I see sweeping changes spread out over a long period of time so the douche GC doesn't have to admit he was wrong, or the game will just peter out as they start to hemorrhage more and more subscribers.

 

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kyrv 
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GrimTempest posted:
personally i like harder content. so that wasn't my complaint at all but i know alot of people didn't like the change. my biggest issues was the story and the content post 80 just wasn't interesting to me and of course all the crazy changes that seemed like random try this/try that stuff that seemed to have no real direction or thought behind them.

i'm actually pretty surprised at how this poll went, i knew alot of people weren't happy with the expansion but i hadn't realized it was quite this bad. i've unsubbed from wow myself. i've got a rift subscription going but i'm not sure if i'll keep it open or not. i'm really half tempted to resub to asherons call for a while.


I'll see your pretty surprised and raise you to stunned.

I know people were calling out the expansion here super early, and I was saying, dudes, slow your roll, and while it's not horrible or anything I'm disappointed. Like for wotlk I did look forward to coming back and finishing leveling but the phasing stuff is just not fun to me.

 

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Turumbar-HG 
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I'm not surprised at the poll results. Once some of the power-posters here on the boards voiced their opinions on how they felt Cata ruined the game, the sheep started to follow along.

 

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Azure-TheBlueOne 
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Because we always agree so often and so wholly here on the VN's... thinking

 

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Turumbar-HG posted:
I'm not surprised at the poll results. Once some of the power-posters here on the boards voiced their opinions on how they felt Cata ruined the game, the sheep started to follow along.




You may want to watch who you call sheep, most of the fanbois have full wool coats and bleat quite a lot.

 

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Azure-TheBlueOne posted:
Because we always agree so often and so wholly here on the VN's... thinking


I chuckled. laugh

 

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kyrv posted:
Boone I applaud you for both your change in philosophy and your willingness to discuss it.

That's awesome. happy


I kind of see it as - I've proven I can do 'hard' content, now I just want to have fun. Maybe that's too simplistic.


lol not really a change in philosophy as more of an acceptance of the direction Blizzard took. The changes were going to happen regardless of whether I agreed with them or not. It wasn't a big enough deal as to dissuade me from getting WotLK and I found that the changes actually fit my busy lifestyle better than the old one did so it ended up working for me. I was able to see most of the content by the time the next expansion came around, while playing a portion of the time it took in previous expansions.

I was not concerned about the changes in Cata, as I had seen plenty of change in WoW having played it since release. However after having tried it out I found that I did not enjoy the game enough to keep playing. I had become accustomed to being able to playing a casual play style where I was able to pug whatever I wanted, pretty much whenever I wanted and it could be done in a reasonable period of time.

Not really a big deal though. I have been playing MMOs since UO released and frankly I have become a bit bored with them in general. Maybe I am getting old but I just don't have anything in common with the people/kids playing MMOs these days. I have found that if I want competitive online play I will play a FPS and if I want to play a RPG I will play something like Dragon Age.

 

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TruthyID 
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The_Korrigan posted:
I think people complaining about the supposed difficulty of the heroic dungeons have long term memory problems, and don't remember how those dungeons were in TBC and even in WotLK when they started, wearing crappy quest gear, wiping in HoL, Occulus or UP. They got too used to the "easy mode" artificially created during WotLK by the careless distribution of epic gear which progressively turned 5 man dungeon a mindless faceroll.


This is patently false. In fact, you can still finds threads over at MMO-Champion from as far back as the WotLK beta in which people were concerned that heroics were too easy even in early stages of beta with only blue quality gear.

What happened with Cataclysm went well beyond a simple gear reset, they intentionally made the dungeons harder and more time consuming. For me it wasn't the difficulty that was the problem as much as it was the time investment. Waiting 40 minutes to get into a 2 hour dungeon is just ridiculous.

WoW stopped being something that I could do for 45 minutes or an hour after a long day to relax so I've taken my money elsewhere, as have all of my family and friends that played.

 

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Turumbar-HG posted:
I'm not surprised at the poll results. Once some of the power-posters here on the boards voiced their opinions on how they felt Cata ruined the game, the sheep started to follow along.




Hard to believe someone that has been here so long actually believes this mischief

 

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wicked_impulse2k3 
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TruthyID posted:
The_Korrigan posted:
I think people complaining about the supposed difficulty of the heroic dungeons have long term memory problems, and don't remember how those dungeons were in TBC and even in WotLK when they started, wearing crappy quest gear, wiping in HoL, Occulus or UP. They got too used to the "easy mode" artificially created during WotLK by the careless distribution of epic gear which progressively turned 5 man dungeon a mindless faceroll.


This is patently false. In fact, you can still finds threads over at MMO-Champion from as far back as the WotLK beta in which people were concerned that heroics were too easy even in early stages of beta with only blue quality gear.

What happened with Cataclysm went well beyond a simple gear reset, they intentionally made the dungeons harder and more time consuming. For me it wasn't the difficulty that was the problem as much as it was the time investment. Waiting 40 minutes to get into a 2 hour dungeon is just ridiculous.

WoW stopped being something that I could do for 45 minutes or an hour after a long day to relax so I've taken my money elsewhere, as have all of my family and friends that played.


That's why most of the people I know and myself quit playing. It came down to time sink vs reward. It's not like end game content drastically changed over the years.

 

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Elmador_MoK 
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Let down, but not as bad as some paint it. Small changes would have made all the difference, I think. I have been unsubbed for awhile, but did enjoy Cata for a few months and the new content (like zones) / old world.

Blizzard should have learned from the popularity of Wrath, not listened to the complaints of the hardcore. Just keep throwing them uber/extreme/wickedly difficult hard-modes with like a .01% droprate spaceship mount so they will happily waste their lives in mom's basement, and make all the content accessible to the casual crowd. Make rated battlegrounds open to solo queue; it is going to be a cluster of bads, but hasn't pvp always been? I know content not being challenging enough isn't perfect, but at least it worked (and worked well) for 2 years. Instead, behold the exodus.

 

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I like the heroic raid content, the difficulty is right where it needs to be to provide a challenge for my guild and I.

Nefarion was fun before we were all decked out, too.

That's all I play the game for, when we're not raiding I'm either not logged on or dealing with guild issues while I mindlessly fly around Org. I don't do any dailies and heroics now that I've gotten the reps I need.

 

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Spookysheep 
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Even the official forums are completely rampant with droves of disappointment (with now only the occasional blind fanboi pretending to be the designated blizzard apologist).

It is a complete 180 from the forums back in WOTLK.

Cataclysm destroyed WoW, period. I actually enjoyed taking my DK through the 5 new zones, but once those were over (which took all of two weeks), there was nothing left in the game.

I got all my heroic gear via tanking and it was a chore, not a minute of the new crappy ass heroics were "fun." DPS got more retarded, the healing changes destroyed even some good healers ability to do their jobs.

I tried to give it a go on my priest and said screw this, WoW is over.


Leveling through Rift now and it is a breath of fresh air. Rift is not a long term solution by any means, because they are already showing their true colors with massive nerfs/class changes (and dumb enough to release them a few days BEFORE people had to decide whether or not to resub LOL).

But if they can get their act together quickly, it could remain the WoW replacement. Time will tell.

I think like most MMO players, I'm hoping for GW2 or SWTOR.

Its funny too, I was in a restaurant the other day and heard this table of kids talking about this very topic, (by kids I mean early 20's grin ).

They were saying the EXACT same things, WoW sucks now, cata ruined it. Rift is pretty good but I can't wait for star wars and GW2!


Why blizzard destroyed their mega success is one of the biggest mysteries the business industry will ever experience. One day, there will probably be an actual documentary made about it: "How A Gaming Empire Fell, The Behind The Scenes Story"!

 

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Liquid741 
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not playing anymore...doubt ill go back, unless something dramatic happens with their endgame of some sort.

 

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kyrv 
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Not sure WoW is 'ruined'. They still have millions of subs.

They can make the end game better.

The next expansion will obliterate this end game.

Can being the operative word, with the now famous B team in charge. :o

 

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They "can", but they are not going to grin

 

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kyrv 
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Spookysheep posted:
They "can", but they are not going to grin


That's very possible. Blizz is about the cash, of course, I guess my question before can WoW turn it around, is do you think they will replace the B team?

I would think they would if things go south a bit? Maybe it depends on what Blizz feels should be the down slide rate, and when that should start.

I'd have to guess GC shouldn't have much job security today? Key word being "shouldn't" of course.

 

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Boone-Eldar 
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It was never going to last forever. When it is all said and done is there going to be any other way than to look at WoW as one of the most if not the most successful/influential MMOs of all time?

 

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HunterTalon 
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Subject: Cataclysm?
Boone-Eldar posted:
It was never going to last forever. When it is all said and done is there going to be any other way than to look at WoW as one of the most if not the most successful/influential MMOs of all time?


Of all time is a pretty bold statement, but it is certainly the most influential and successful MMO that we have ever seen to date.

Personally I hope that something even more fun and engaging comes along that really will topple WoW. Nothing lasts forever, but Rift, the new Star Wars game, and GW2 combined are no threat to the WoW Empire. That's not fanboism, that is just the truth.

I am still enjoying WoW at the moment, but when it becomes tedious or no longer fun I will be out the door. shock

 

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Ugh_Lancelot 
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Subject: Cataclysm?
kyrv posted:
Spookysheep posted:
They "can", but they are not going to grin


That's very possible. Blizz is about the cash, of course, I guess my question before can WoW turn it around, is do you think they will replace the B team?

I would think they would if things go south a bit? Maybe it depends on what Blizz feels should be the down slide rate, and when that should start.

I'd have to guess GC shouldn't have much job security today? Key word being "shouldn't" of course.


Were I Activision, I would be very nervous about a team that was proactively accelerating the otherwise normal decline of my highest revenue title.

 

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kyrv 
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Subject: Cataclysm?
Ugh_Lancelot posted:
kyrv posted:
Spookysheep posted:
They "can", but they are not going to grin


That's very possible. Blizz is about the cash, of course, I guess my question before can WoW turn it around, is do you think they will replace the B team?

I would think they would if things go south a bit? Maybe it depends on what Blizz feels should be the down slide rate, and when that should start.

I'd have to guess GC shouldn't have much job security today? Key word being "shouldn't" of course.


Were I Activision, I would be very nervous about a team that was proactively accelerating the otherwise normal decline of my highest revenue title.


That's what I am thinking also, it's going to cost them millions, which needn't be costed. ;p Or something like that in English.

Nobody will topple WoW, but Rift is out now and a couple titles coming up, there's no real need or reason for Activision to accept making less money than they should be making. And would be, were it not for incompetence.

 

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Long_Ranger 
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Subject: Cataclysm?
The game is rotting from the inside.

Hardcore players are the first to go.
Casual players don't have the support of hardcores to help them through dungeons.
Casuals start leaving.
Blizzard game easier.
Casuals finish dungeons, get bored, the rest leave.

 

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Boone-Eldar 
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Subject: Cataclysm?
Long_Ranger posted:
The game is rotting from the inside.

Hardcore players are the first to go.
Casual players don't have the support of hardcores to help them through dungeons.
Casuals start leaving.
Blizzard game easier.
Casuals finish dungeons, get bored, the rest leave.


I would probably play again if content was nerfed to the ease of WotLK where I could pug through most of it aside from Hardcores, which I don't care about anyways.

 

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Bremen_Gaheris 
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Subject: Cataclysm?
Boone-Eldar posted:
Long_Ranger posted:
The game is rotting from the inside.

Hardcore players are the first to go.
Casual players don't have the support of hardcores to help them through dungeons.
Casuals start leaving.
Blizzard game easier.
Casuals finish dungeons, get bored, the rest leave.


I would probably play again if content was nerfed to the ease of WotLK where I could pug through most of it aside from Hardcores, which I don't care about anyways.



Yeah, always wondered about why WOTLK design was so wrong from a difficulty point of view. Why make heroics in Cataclysm take inordinate amounts of time and effort for all but the uber-geared and leet guild crowd when those leet crowds aren't going to run them much anyway once they start raiding? And especially when they start raiding hardcore raids...

WOTLK was win in the difficulty department in my opinion. Easy heroics for fast gearing and casual love fests. Easy enough raids that hardcores facerolled them and PUGs were able to do them. And hardmode raids that could be tuned ultra hard for the hardcores so they didn't get bored and had something to lord over casuals. Why was that the wrong way to do it?

 

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Long_Ranger 
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Subject: Cataclysm?
Bremen_Gaheris posted:
Boone-Eldar posted:
Long_Ranger posted:
The game is rotting from the inside.

Hardcore players are the first to go.
Casual players don't have the support of hardcores to help them through dungeons.
Casuals start leaving.
Blizzard game easier.
Casuals finish dungeons, get bored, the rest leave.


I would probably play again if content was nerfed to the ease of WotLK where I could pug through most of it aside from Hardcores, which I don't care about anyways.



Yeah, always wondered about why WOTLK design was so wrong from a difficulty point of view. Why make heroics in Cataclysm take inordinate amounts of time and effort for all but the uber-geared and leet guild crowd when those leet crowds aren't going to run them much anyway once they start raiding? And especially when they start raiding hardcore raids...

WOTLK was win in the difficulty department in my opinion. Easy heroics for fast gearing and casual love fests. Easy enough raids that hardcores facerolled them and PUGs were able to do them. And hardmode raids that could be tuned ultra hard for the hardcores so they didn't get bored and had something to lord over casuals. Why was that the wrong way to do it?



I think the two of you have misinterpreted my feelings. I am merely putting forth a potential scenario.

My own feelings are in complete agreement with what you're saying. I loved Lich King because of its difficulty settings - I was a Kingslayer who got to see all the content, and that made me very happy. In Cataclysm, my guild's hardcore guys leveled up too quick, and because the casuals were having difficulty gearing up, they all left. Leaving behind the casuals who couldn't progress, and they all left the game. Blizzard hasn't set the game's difficulty level right.

If they did, the casuals would be able to progress and go the distance.

My final line doesn't really articulate the point I should have made - Casuals leave because there's not enough new content in the game. That, and the game's difficulty setting is what I think is killing the game atm.

 

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Bremen_Gaheris 
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Subject: Cataclysm?
Long_Ranger posted:
Bremen_Gaheris posted:

Yeah, always wondered about why WOTLK design was so wrong from a difficulty point of view. Why make heroics in Cataclysm take inordinate amounts of time and effort for all but the uber-geared and leet guild crowd when those leet crowds aren't going to run them much anyway once they start raiding? And especially when they start raiding hardcore raids...

WOTLK was win in the difficulty department in my opinion. Easy heroics for fast gearing and casual love fests. Easy enough raids that hardcores facerolled them and PUGs were able to do them. And hardmode raids that could be tuned ultra hard for the hardcores so they didn't get bored and had something to lord over casuals. Why was that the wrong way to do it?



I think the two of you have misinterpreted my feelings. I am merely putting forth a potential scenario.

My own feelings are in complete agreement with what you're saying. I loved Lich King because of its difficulty settings - I was a Kingslayer who got to see all the content, and that made me very happy. In Cataclysm, my guild's hardcore guys leveled up too quick, and because the casuals were having difficulty gearing up, they all left. Leaving behind the casuals who couldn't progress, and they all left the game. Blizzard hasn't set the game's difficulty level right.

If they did, the casuals would be able to progress and go the distance.

My final line doesn't really articulate the point I should have made - Casuals leave because there's not enough new content in the game. That, and the game's difficulty setting is what I think is killing the game atm.



Oh, I wasn't busting on you really. I am just irritated that they took such a great concept as "inclusionary" content and turned it back into "need to be this .... tall to ride the ride." Just sucks cause I loved the game and had really started having a lot more fun with it in WOTLK. I got several real life friends into it but they have no interest in the hardcore playstyle brought back with Cataclysm and the time involved in getting/staying there.

Edit: Took out some of the extraneous quotes.

 

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Auenwing 
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Subject: Cataclysm?
Sorry to interrupt what was an incredible discussion here, but I want to be very clear about this:

Nothing regarding heroics drove me or my guild from WoW.

There was so much else that Blizzard arbitrarily changed in this expansion that clearly demonstrated somebody there was out of touch with their customers' experience. More than usual. Or that someone there had decided that WoW's age was going to attrit older subscribers and concluded that changing the game to attract new customers was the correct business model.

So many things that were negative for us had nothing to do with heroics. Start with changing the world, rail-cart leveling, unmitigated overuse of phasing (affecting grouping and ability to complete quests, etc), trite lore, dry zones (e.g. not immersive) with lesser quality graphics (obviously different artists which was jarring), I could pull up multiple threads with concerns, feedback, regarding all this.

I wanted to like Cata. Go back and read my posts, I was excited about the changes coming. Looking forward to getting back to "harder" instances, and 5-man "raiding.


Something is wrong when someone like me, who has for over a decade, rolled 3-4 accounts of characters per game, gets into an MMO (Rift) that has 2 starter zones, has gone through those zones at least 45+ times total (between testing et al), and still finds that more enjoyable than the "wider" offerings of 10 starter zones in WoW.

In the end, as Azure said, many of us know the difference between "tired" or "burnt out" and not having fun. The expansion felt poorly cobbled together, claustrophobic (zones squeezed in), annoying, and just fell flat. And sadly, I and my guild walked away from endgame with a bad taste in our mouths. That's the only way I can really describe it. From someone who has always said, "fun in an MMO is what you make", I'm shaking my head and going, "where is it?"


Is Blizzard losing "significant" enough subscriptions to even think about paying attention to the feedback they are getting from people as they leave? Who knows. If they do pay attention, will they choose to make changes, assuming they are able? Will they swing it back to WotLK's gameplay, large-open continent, meatier-lore, graphics, less directed questing and minor use of phasing? Will they want to? Can they?

Will they ever get the balance right between "hardcore" and "casual"? Or will they assume they can continue to swing that gameplay every 6 months to 2 years?

I'm interested in reading a Harvard Business Review on this someday.

 

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GutterSludge 
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Subject: Cataclysm?
Auenwing posted:


Is Blizzard losing "significant" enough subscriptions to even think about paying attention to the feedback they are getting from people as they leave?


I always just choose "Will Of The Forsaken nerf"....

Why you might ask?

Tit for tat I say, as I put as much thought into my response as they put into formulating the options to choose from.


I would, however, resub solely for the opportunity to choose "Ghostcrawler is a moron." if they ever added that option.

 

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Quazimortal 
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Subject: Cataclysm?
Is there not an 'other' option you can use to type out your own personal reason?

 

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Spookysheep 
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Subject: Cataclysm?
Quazimortal posted:
Is there not an 'other' option you can use to type out your own personal reason?



There is. I typed "Ghostcrawler is an arrogant asshat who has completely lost touch with what players want. Fire him and I will re-subscribe."


No joke, that is exactly what I typed.

 

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GutterSludge 
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Subject: Cataclysm?
Yes Quasi, but if Blizzard really wanted viable feedback, they would have a realistic list to choose from, not things like a 5 year old nerf..

 

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-Abysmal- 
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Subject: Cataclysm?
i've seen defunct guild boards with more action than this board and somehow 81 people voted for this?

 

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Quazimortal 
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Subject: Cataclysm?
GutterSludge posted:
Yes Quasi, but if Blizzard really wanted viable feedback, they would have a realistic list to choose from, not things like a 5 year old nerf..




I've never seen a realistic list on reasons for cancelation for any MMO.

 

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Bremen_Gaheris 
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Subject: Cataclysm?
Auenwing posted:
Sorry to interrupt what was an incredible discussion here, but I want to be very clear about this:

Nothing regarding heroics drove me or my guild from WoW.

There was so much else that Blizzard arbitrarily changed in this expansion that clearly demonstrated somebody there was out of touch with their customers' experience. More than usual. Or that someone there had decided that WoW's age was going to attrit older subscribers and concluded that changing the game to attract new customers was the correct business model.

*snip*





I agree, it was more than the difficulty increase. It was the ridiculous amount of phasing, the totally linear questing on rails, the severe mudflation of hitpoints for no discernible reason, massive nerfs/buffs slinging classes back and forth, daily (if not hourly) hotfixes, ridiculous hateful behavior in dungeon groups due to dungeon difficulty changes coupled with massive redesign/gutting of healers, etc, etc. And it only took me a week to get sick of it.

If I had to pick one though it would be healer "redesign" though. They single-handedly turned a role into complete trash overnight. There was so much vitriol toward healers it was sick. It was that more than anything that made dungeons harder, not the stupid, regurgitated mechanics and over the top damage.

 

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Auenwing 
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Subject: Cataclysm?
Quazimortal posted:
GutterSludge posted:
Yes Quasi, but if Blizzard really wanted viable feedback, they would have a realistic list to choose from, not things like a 5 year old nerf..




I've never seen a realistic list on reasons for cancelation for any MMO.



What we found amusing was the fact that they shortened the number of characters you could input when entering your own reason. Definitely smaller than after TBC.


Bremen_Gaheris posted:
If I had to pick one though it would be healer "redesign" though. They single-handedly turned a role into complete trash overnight. There was so much vitriol toward healers it was sick. It was that more than anything that made dungeons harder, not the stupid, regurgitated mechanics and over the top damage.


My husband played a priest as his main. He is an incredibly level-headed, objective scientist. He saw the stories and the posts out here on the boards, and had to "observe" for himself, never trusting anything he could not replicate. His testing complete, I've never seen him so disgusted over a game developer's design decision before. That's the thing that really broke the game for him.

 

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Bremen_Gaheris 
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Subject: Cataclysm?
Auenwing posted:
Bremen_Gaheris posted:
If I had to pick one though it would be healer "redesign" though. They single-handedly turned a role into complete trash overnight. There was so much vitriol toward healers it was sick. It was that more than anything that made dungeons harder, not the stupid, regurgitated mechanics and over the top damage.


My husband played a priest as his main. He is an incredibly level-headed, objective scientist. He saw the stories and the posts out here on the boards, and had to "observe" for himself, never trusting anything he could not replicate. His testing complete, I've never seen him so disgusted over a game developer's design decision before. That's the thing that really broke the game for him.




Exactly what I did. I didn't have any pre-conceived notions except I assumed more of the same awesome-sauce from WTOLK and Blizzard. I had no idea how Cata would play. I just jumped in and after a week I was so digusted I logged in one more time to clear mailboxes and didn't log in again for the rest of the 2 weeks on my account.

 

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The_Korrigan 
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Subject: Cataclysm?
-Abysmal- posted:
i've seen defunct guild boards with more action than this board and somehow 81 people voted for this?
Yeah, strange isn't it?

laugh rolling_eyes

 

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Crafty_ac2 
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Subject: Cataclysm?
what a let down.

 

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Bremen_Gaheris 
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Subject: Cataclysm?
The_Korrigan posted:
-Abysmal- posted:
i've seen defunct guild boards with more action than this board and somehow 81 people voted for this?
Yeah, strange isn't it?

laugh rolling_eyes



I guarantee there are a lot of people that read these boards, have an account but just lurk. I know I post only in spurts when it fancies me. I mostly lurk for the nuggets of good info in between the trolling and baiting. This board has a MUCH higher signal to noise ratio though than Official forums for the games I am interested in.

This poll could have been answered by lurkers who are interested but don't want to get flamed by the old schoolers here who treat this like their own personal Free for all PVP server, flaming new people off the boards before they even have a chance to attempt to join the community (so to speak).

 

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-Peo- 
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Subject: Cataclysm?
Bremen_Gaheris posted:


This poll could have been answered by lurkers who are interested but don't want to get flamed by the old schoolers here who treat this like their own personal Free for all PVP server, flaming new people off the boards before they even have a chance to attempt to join the community (so to speak).


So true. This board used to be decent, too.

 

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kuide 
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Subject: Cataclysm?
I never had a problem healing in Cata, that is maybe because I never healed much in WoTLK.When someone got low (20%) I would just chuck a Hot and heal.

And a good job too, because in Cata that's all you could do, before you went OOM.

My gripe was, even when I got the other 4 players to the end, the reward was so bad, even if it was for me, it would make so little difference it was pointless going there.

The other problem (major) was class balance.. nerf /buff/nerf/buff ^$^^ that %%^$.

 

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Xorcha 
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I'm still subbed, but probably not for long. Found out last night that I am actually finding Toontown more enjoyable. TOONTOWN. If I start playing Pixie Hollow too, just shoot me.

 

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Dums 
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Subject: Cataclysm?
-Peo- posted:
So true. This board used to be decent, too.


I bet some people out there think it's decent.

Only when it doesn't subscribe to your specific belief of 'decent', is it not decent. Try not to act like it's ever been different tongue

 

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-Peo- 
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Dums posted:


I bet some people out there think it's decent.




All 4 of you.

Dums posted:


Try not to act like it's ever been different tongue



It used to be different. There is no acting involved.

 

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Dums 
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-Peo- posted:

It used to be different. There is no acting involved.



Rose colored glasses, sir.

 

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-Peo- 
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Dums posted:
-Peo- posted:

It used to be different. There is no acting involved.



Rose colored glasses, sir.


Blind, sir.

26 posts spread over 3 threads today, smokin'. Yea, I can see the rose colored glasses comment is really appropos. There is a reason no one posts here anymore.

 

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Quazimortal 
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Subject: Cataclysm?
VN has been the same ever since I joined it, which was on another account on 10/10/2003. Not sure what VN you've been posting on, but if you think this one has changed then you are smoking some really good stuff and I must insist you share with the rest of us.

 

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GutterSludge 
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The AC boards flew in their hay-day, and it was hard to even keep a post bumped to the first page...but we have to remember also that most of that traffic was item trading.

 

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Subject: Cataclysm?
Leveling was boring. There were just tiny camps everywhere and the quest objectives were 2 feet away. Wash, rinse and repeat for 5 levels. It felt way too streamlined and repetitive.

Dungeons are a pain. I was excited hearing they are difficult again, but I don't play that much anymore and don't have a close group of friends to play with. In vanilla/BC I loved the hard stuff because I always played with the same group. WOTLK made pugs easier which was nice since I was only playing casually. In Cata playing with PUGS is just frustrating.

 

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Riktor_before_IGN 
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Subject: Cataclysm?
As to the original topic, while I enjoyed leveling a worgen up through the new old world areas, I spent more time in rnadom dungeon groups then doing the new quests. I did not find them significantly improved over the old, just less time consuming with less pointless traveling back and forth. I was initially interested in seeing how they would put the WAR back in Warcraft, but with a few exceptions have been pretty underwhelmed. The phased storylines are interesting, the 1st time you see them, but man if you gotta repeat the same areas with multiple characters it really feels like work and too firmly fixed on rails. In fact, thats my basic gripe with Cata and recent MMO releases in general, everything is firmly plugged into a narrow path you must follow to advance, whether its plot, linked missions, grinding out tokens etc, makes me nostalgic for more open world games like the original ones.

I still find BGs to be mostly fun, although the outcome is usually pretty predictable depending on whether I queue with guild members or not. Heroics however have long since become extremely tedious and raiding just takes so long now that I rarely have the time. I basically log in, get my daily valors, do a few BGs and am done with WoW. Queued for random this afternoon and upon entering Deadmines was immeditately informed all 3 dps had never been there. We never wiped, but at least for the majority of 2 bosses it was just me and the healer grinding it out. One guy died 4 times in the electric trap portion, so basically your average day in instance random groups.

As to this discussion board, as you can tell by my name which would not convert properly when it changed ownership yeah I found it looong ago. Mostly to discuss Everquest at the time (lasted through till the Planes of Power expansion), but I did try Asheron's Call with very mixed results. I still check up here, only usually while waiting for things at work.

As far as the fantasy RPG genre thing goes, I am finding DragonAge 2 or something more open world like Fallout to be a hell of alot more fun then any MMO currently.

 

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Broken_Kayfabe 
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Subject: Cataclysm?
Riktor_before_IGN posted:
As to this discussion board, as you can tell by my name which would not convert properly when it changed ownership yeah I found it looong ago. Mostly to discuss Everquest at the time (lasted through till the Planes of Power expansion)


Ironically EQ was the first mmorpg whose population ditched this place for the home boards. The EQ board here went catatonic while it was still at the height of its popularity.

I can't stand the home boards for EQ though; actually, there is something wrong with the EQ board population as a whole. Nest of fanboys, yeah, but beyond that, its the sort of fanboy that doesn't seem to understand the internet at all. Every message board is filled with people who don't like to have their opinions questioned, but in the EQ community the reaction is usually akin to what would happen if you took a newborn baby from its mother and slapped it silly in front of her.

I always derided the WoW community as idiotic arseholes, but I find myself, after returning to EQ after a long absence, that I prefer arseholes to passive-aggressive dorks. Heck, after EVE, I now expect the population to be asshats and wonder what is wrong when they aren't.

 

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sarnsereg 
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Subject: Cataclysm?
blizzard completely missed the mark IMO.


first they only did 5 levels and clearly there was enough areas/content to support 10 levels. you do your 5 levels and really only use like 2 or 2 and a half zones out of the 5 they added and the way they did quests means you had to follow the story line very specifically. i'm all for storylines but i think it shouldn't be so restrictive as they made it. they also went WAY WAY WAY WAY WAY WAY overboard on the phasing with cataclysm. they did some in WotLK and it worked but there were a few hints that it created problems (anyone remember trying to summon for raids when the first 7 people to the stone couldn't see eachother?). also, with mining/herbalism/archeolgy xp my friend literrally went from 80-81 with doing like 4 quests and just mining/archeolgy. i have an alt that did 80-81 by me logging in doing the JC/fishing/cooking dailys and never leaving SW.

they made the instances too hard. while i enjoy a challenge i much rather enjoyed the 10-15 minute queue time as dps from WotLK. hard modes are for the hardcore not heroics and normal raids and blizzard seems to have missed this. now they're nerfing everything after the fact to ease it up for players. they made tanking harder and they made healing harder and really for no reason. I've yet to find a single player to tell me they prefer the healing/tanking in cata than any previous version of the game and that's because it's not. for healing there's a fine line of making it too easy and too hard and blizzard took a sinlge step over the line towards too hard and they shouldn't have.

BG's are the same thing they've been since they were introduced. most people do it for the honor to purchase easy gear. sure there are those that play because they enjoy the pvp but not from my experience. in fact i only have 1 friend that plays that has ever told me he would quit if blizzard removed the pvp everyone else seems to ignore it and more often than not i am told by friends they can't stand the pvp and that it's just a waste of time.

archeolgy - this was awesome at first. the RNG has killed it for me and afterall.. it's just the remnant of the really good sounding path of the titans system which would have been a really good way to expand characters without levels... yet like all the other stuff i was originally excited about when cata announced it was all scrapped/changed beyond recognition.

guild levels was cool until half my guild quit because of cata content - they couldn't get gear fast enough because the content was too hard. we had 2 10 man groups and one finally just quit because they'd grinded everything they could other than the raids within a month of cata's release and the raids at the time with essentially all blues was too hard to make it more than halfway through any of the raids and people got bored.

storyline - this has been the weakest storyline.. wotlk was obviosuly the strongest as is brought the story that started with warcraft 3 to an end essentially. i mean, storyline wise wotlk was the end all be all of the story of wow.. cata feels like they're grasping at straws to give us a story arc and deathwing just isn't all that good. i like the idea of changing the world but it didn't turn out the way i had hoped i guess.


is deathwing still burning zones? i have friends that got killed by him and got the achievement and not me. i was in a zone once too where he struck and it didn't kill me.. not sure why. would be nice to have a way to get the achievment.

the new races... havent had a chance to start a goblin but worgen are really meh to me... no mount is dumb and i'm not sure if they did it for a "cool" factor or because they couldn't come up with a new mount idea.

all i see with cata is this expansion that COULD have been and is now what it is as oppsed to what it should have been. I have hopes for the patches that are coming but i'm not sure how much longer i'll be playing WOW if some things don't significantly improve for me.

 

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Spookysheep 
Title: Lieker of Cheese
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Subject: Cataclysm?
Dums posted:
-Peo- posted:

It used to be different. There is no acting involved.



Rose colored glasses, sir.



This.


The whole "this board used to be so great" thing that a a select few keep throwing out there is literally nothing more than the childish temper tantrum a toddler throws when he can't make little Johnny play the way he wants him to play.

For some reason though, instead of taking their ball and going home, they keep taking their ball and just constantly whine about it.

Its kind of fascinating from a sociological perspective if you think about it.

Someone should do one of those studies grin

 

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