Author Topic: Guild Challenges
Vault_News 
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Subject: Guild Challenges
Zarhym posted:
We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future.

(...) What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges? happy

Don't worry. I can read, I swear. I'm referring to experience and not rep.

(...) [What are Guild Challenges?] Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week.

Edit: More than one sentence... darn.

(...) [85 Only Challenges?] As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group.

(...) [Guild Only Quests?] We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds.

Was that ambiguous? I've never been ambiguous before, so I wouldn't know.



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PallyDog 
Title: WoW Vault Staff
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Subject: Guild Challenges
Whats the point? To give us another set of geek points to collect?


/studiously ignores the fact that she's an achievemtn junkie

 

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Beezamen 
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Subject: Guild Challenges
being in a guild, is usually challenging enough

 

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Quazimortal 
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Subject: Guild Challenges
Beezamen posted:
being in a guild, is usually challenging enough


Only if you don't like some or all of the members. My guild is awesome because every single member is a friend.

 

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Auenwing 
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Subject: Guild Challenges
Zarhym posted:
We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future. (...) What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges? happy Don't worry. I can read, I swear. I'm referring to experience and not rep. (...) [What are Guild Challenges?] Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week. Edit: More than one sentence... darn. (...) [85 Only Challenges?] As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group. (...) [Guild Only Quests?] We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds. Was that ambiguous? I've never been ambiguous before, so I wouldn't know.



Here's what's not ambiguous: our guild has already been doing this in Rift for weeks. And we don't have to be at endgame to do it. laugh

Oh, and we don't have to be a guild group either.

 

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