Author Topic: Daily Dungeon Changes in 4.1
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Subject: Daily Dungeon Changes in 4.1
Lylirra posted:
Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you'll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you'll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul'Aman and Zul'Gurub instances) you complete in the week, too. Collectively, you'll be able to earn up to 980 VP max exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.

By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we'll be able to give players more control and flexibility over how they can earn VP -- which is cool! -- but this also means that we've a lot more bookkeeping to do in terms of where those points are coming from. To help with that, we're adding a "Valor Point bar" (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.

We're going to be writing up a pretty big blog about that system since it's somewhat complicated, but here's what you can take away right now:
  • In 4.1, running random Heroic dungeons for VP is now something you can do on your own schedule. Feel like spending your entire Saturday queuing up as random? No problem!
  • The first seven random Rise of the Zandalari Heroics you run for the week will award 140 VP each. This is double the VP that you?ll receive from your first seven random "tier 1" Cataclysm Heroics, since the dungeons are considered a "step up" in difficulty.
  • You'll be able to randomly queue for the Rise of the Zandalari Heroics separately from the tier 1 Cataclysm Heroic dungeons.
  • Each week you can earn up to 980 VP just by running random Heroic dungeons. If you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.

This isn't yet on the PTR for testing. We'll let you know when it is, though, and will continue to provide more information as the development of 4.1 progresses.

(...) [Logging in every day vs Weekend Warrioring] We hear you, and we agree that asking players log in every day (or night) just to keep pace with their VP is a bit unreasonable and can sometimes lead to World of Warcraft feeling less like a game and more like a job. That's ultimately why we're making these changes. We want you to log in because you enjoy raiding, or questing, or -- in this case -- running dungeons, not because you feel like you need to complete a specific chore every day in order to stay viable/competitive.

(...) [Hitting the Cap] Nah, you won't. You'll only be able to earn up to 980 VP per week from running random Heroics, not 1470 VP (we're purposefully placing a soft cap on VP from Heroics). If you want to reach the 1250 weekly cap, you'll still need to run raid content.

Again, I know it's a bit complicated, so let me give you some examples:

Example 1:

Player A has a blast on a Friday with his friends and runs seven Rise of the Zandalari Heroics, earning 980 VP (7 x 140 VP). The next day, he helps a friend with a random tier 1 Cataclysm Heroic -- let's say Heroic Deadmines. Because player A has already earned 980 VP from random Heroics, he won't receive any VP from the Saturday's Deadmines run.

Example 2:

Player B kills 25-man Argaloth, Council of Wind, and Halfus Wyrmbreaker, earning 270 VP on Tuesday night. She then runs three random tier 1 Cataclysm Heroics during the workweek for 210 VP. Come Saturday, player B wants to kill LOTS of trolls and decides to chain-run a few random Rise of the Zandalari Heroics. At this point, player B has 770 VP available to be earned from Heroic dungeons (980 VP - 210 VP). This means she can run six of those dungeons -- for the first five, she'll get 140 VP; for the sixth, only 70 VP.

Example 3:

Player C raids a lot of bosses, killing 10 of them with 24 of his peers on Tuesday/Wednesday, earning 900 VP. He can still earn 350 VP before hitting the weekly cap. The 980 VP Heroic dungeon cap won't affect him at this point. He can do five tier 1 Heroics -- or three Rise of the Zandalari Heroics, or two Rise of the Zandalari Heroic + one tier 1 Heroic -- to earn those 350 VP.

This is all much easier to understand with pictures (which we'll be sure include in spades in the blog post), but I hope the above makes sense for now.

(...) [Clarification] This is similar to what another player posted, but to reiterate (in 4.1):
  • You can earn up to 980 VP per week from random Heroic dungeons.
  • Of that 980 VP, only 490 VP can be earned from tier 1 Cataclysm Heroics. The remaining 490 VP must be earned by running Rise of the Zandalari Heroics (tier 2).
  • Alternatively, you can reach the 980 VP cap exclusively by running tier 2 Heroics.
  • The 980 VP you can earn from running tier 1 and tier 2 random Heroic dungeons will count towards your weekly overall cap of 1250 VP.
  • And, as stated before, if you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.

This means if you run seven Rise of the Zandalari Heroics right away, you'll quickly reach your Heroic VP cap of 980, and you won't receive anymore VP from random Heroic dungeons that week.

This also means that the answer to your question is "yes." If you wanted, you could run seven tier 1 Cataclysm Heroics for 490 VP and then run another four Rise of the Zandalari Heroics to reach the 980 VP cap. You'd only receive 70 VP for the last Rise of the Zandalari Heroic, however, due to a small amount of overlap.


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Spookysheep 
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Subject: Daily Dungeon Changes in 4.1
ZOMG blizzard is SOOOOOO creative!

Let's get excited about running the same few dungeons 14 times per week. Week after week after week.

But hey, now we get to do it daily, or all in one day each week if we want to!!

Man I love choices. Blizzard is the bestestest.

 

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Alpha_Swift 
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Subject: Daily Dungeon Changes in 4.1
"Feel like spending your entire Saturday queuing up as random? No problem!"

Irony meter is wayyyyy up here.

Fine with the change but for the love of all things holy, do something about the DPS DF wait times!!!!!!

 

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Arcilite_I 
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Subject: Daily Dungeon Changes in 4.1
But Spooky, they added a bar that tracks your weekly progress bro.

 

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Bremen_Gaheris 
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Subject: Daily Dungeon Changes in 4.1
Do the randoms with PUGs still take an hour to two hours to complete? If so, fun....

And does this mean that after you hit your "cap" each week that you get nothing except gear/shards from doing Heroics? Or do the bosses give token thingies every kill regardless of the cap?

 

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The_Korrigan 
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Subject: Daily Dungeon Changes in 4.1
A good change for everybody, and even more for the casuals who only play at specific hours and on specific days.
Instead of losing days of valor reward because you just can't play, you can now play your heart out when you can and still be rewarded with valor for it. Anyone not seeing the benefit for the most casual players needs to revisit his maths.

Bremen_Gaheris: I did Stonecore (arguably one of the most PUG-unfriendly heroic along with Deadmines) this morning with my non-raid geared shaman alt with one guild mate and the rest random PUGs. I was the highest DPS, my guild mate who was also the druid tank was second, so nothing special, your usual slack random PUG with 6k dps (something most were doing almost naked in WotLK), and you doing the double of that, . Yet we completed the dungeon in half an hour.

 

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Quazimortal 
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Subject: Daily Dungeon Changes in 4.1
Alpha_Swift posted:
"Feel like spending your entire Saturday queuing up as random? No problem!"

Irony meter is wayyyyy up here.

Fine with the change but for the love of all things holy, do something about the DPS DF wait times!!!!!!


Well obviously it will be fixed if they give more reasons for people to queue in, right? laugh

 

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jojo263 
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Subject: Daily Dungeon Changes in 4.1
lol so everyone will run stuff the day after it resets then ques will be even longer the rest of the week. Go blizzard...

 

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steveC91 
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Subject: Daily Dungeon Changes in 4.1
Would be nice if they did this with all the dailys cooking rep grind etc

 

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The_Korrigan 
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Subject: Daily Dungeon Changes in 4.1
jojo263 posted:
lol so everyone will run stuff the day after it resets then ques will be even longer the rest of the week. Go blizzard...
The ones with too much time on their hands will do that. The majority, aka the people playing a couple of hours a few days a week will enjoy it, since they will be able to optimize they playing time.

 

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Bremen_Gaheris 
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Subject: Daily Dungeon Changes in 4.1
The_Korrigan posted:
A good change for everybody, and even more for the casuals who only play at specific hours and on specific days.
Instead of losing days of valor reward because you just can't play, you can now play your heart out when you can and still be rewarded with valor for it. Anyone not seeing the benefit for the most casual players needs to revisit his maths.

Bremen_Gaheris: I did Stonecore (arguably one of the most PUG-unfriendly heroic along with Deadmines) this morning with my non-raid geared shaman alt with one guild mate and the rest random PUGs. I was the highest DPS, my guild mate who was also the druid tank was second, so nothing special, your usual slack random PUG with 6k dps (something most were doing almost naked in WotLK), and you doing the double of that, . Yet we completed the dungeon in half an hour.



Very cool, good to hear. I know it was brutal at first for folks or at least they claimed in that it was taking 2 hours sometimes to complete heroics. That is flat out way too long for a dungeon to take. 30-45 minutes is a much better time investment. Thanks for the info Korrigan.

 

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jojo263 
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Subject: Daily Dungeon Changes in 4.1
The_Korrigan posted:
jojo263 posted:
lol so everyone will run stuff the day after it resets then ques will be even longer the rest of the week. Go blizzard...
The ones with too much time on their hands will do that. The majority, aka the people playing a couple of hours a few days a week will enjoy it, since they will be able to optimize they playing time.


Yeah lets see how it works out... lots of people claim to play only a couple hours.

 

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Quazimortal 
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Subject: Daily Dungeon Changes in 4.1
jojo263 posted:
The_Korrigan posted:
jojo263 posted:
lol so everyone will run stuff the day after it resets then ques will be even longer the rest of the week. Go blizzard...
The ones with too much time on their hands will do that. The majority, aka the people playing a couple of hours a few days a week will enjoy it, since they will be able to optimize they playing time.


Yeah lets see how it works out... lots of people claim to play only a couple hours.


There is no possible way the dungeon finder is going to go faster for DPS once patch 4.1 comes along, and there's nothing to suggest it will even stay the same. That leaves only a single way to go, worse.

 

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Quazimortal 
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Subject: Daily Dungeon Changes in 4.1
double post

 

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Spookysheep 
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Subject: Daily Dungeon Changes in 4.1
Quazimortal posted:
[quote=jojo263]

There is no possible way the dungeon finder is going to go faster for DPS once patch 4.1 comes along, and there's nothing to suggest it will even stay the same. That leaves only a single way to go, worse.



This. And everyone is already talking about it IN GAME. Tanks and Healers will easily run their 14 heroics in two days, leaving the rest of the week with literally almost ZERO tanks and healers queuing.

 

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Zero_Washu 
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Subject: Daily Dungeon Changes in 4.1
Spookysheep posted:
Quazimortal posted:
[quote=jojo263]

There is no possible way the dungeon finder is going to go faster for DPS once patch 4.1 comes along, and there's nothing to suggest it will even stay the same. That leaves only a single way to go, worse.



This. And everyone is already talking about it IN GAME. Tanks and Healers will easily run their 14 heroics in two days, leaving the rest of the week with literally almost ZERO tanks and healers queuing.


That much is true. It certainly would behoove people to do as many as they can before Thursday's out.

 

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