Author Topic: It's Not Dead Yet!
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Subject: It's Not Dead Yet!


How goes the progression for your guild's raiding, if you raid? Are you doing 10 mans or 25 mans and what made you decide to go with one or the other? Do you like the Cataclysm style of raiding? Have you been working on hard modes? Are you all done until the next patch or just barely getting started?



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Rill_of_WE 
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Subject: It's Not Dead Yet!
I'm in a slow and steady guild. We're just going to start raiding this month. We raid to see content and interesting bosses and to have fun together. Loot is icing on the cake but we don't really care that much since it's going to be replaced next patch anyhow. We do 10 mans because they are easier to organize and coordinate. Our guild is family friendly and casual so there's a lot of dancing schedules to work around so it's just plain easier to coordinate 10 schedules than it is to coordinate 25. We have enough people to do 25 mans but no one's schedule ever matches up that well!

I'm hoping the curve into raiding isn't as steep as it was into heroics. Sure, heroics got easier once we had heroic gear, but starting them out with our 85 blues was brutal. That kind of brutality will kill a casual guild's desire to raid at the start. Yeah we want to have a challenge but we don't want that challenge to look like an impassable mountain. I like challenges that are deeper in the instance. So I'm hoping the first bosses or two are relatively easy, then I'm happy to hit a wall/gear check boss 3 doors in.

 

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Voqar 
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Subject: It's Not Dead Yet!
My guild can't push progression too fast due to limited raid times. Our guild has shrunk since WOTLK/ICC days when we kept enough people around to do 25-man (and ran tons of 10's to keep everyone busy outside of 25).

We do blackwing on tues (3 of 6 now) and bastion on weds (3 of 4) and haven't even touched throne (hopefully start hitting that on sundays soon). So far we're not extending since I want our people doing clean kills on (and getting gear from) the earlier bosses.

Due to scheduling conflicts and such we're only doing 2 days of raiding split between 2 instances, with slightly different lineups. So, it *feels* like it's going slowly, but I'd say our progressions isn't too bad for *us*. Our guild is also somewhat casual (ie, not ultra elite raiders although some of our folks are pretty capable). The majority of our raiders were kingslayers from icc days with a decent amount of heroic modes done, and decent ICC25 depth.

As a raid leader, the raids feel harder. The fights are generally more involved execution-wise, comprable to 2nd half of ICC, and it seems like the more casual raider types who got used to being able to do first half of ICC10 relatively easily would be kinda hosed. I would definitely not compare the first cata raids to naxx from WOTLK - not even close. Naxx bosses are less complex than cata heroic bosses.

Overall, I'm enjoying it, I just personally wish my guild had more raid days so we could progress quicker and get more people and alts involved. Most of us wanted a challenge in 10 and 5 man, and got it, although the 5-man is already feeling too easy with nefs and gear - you can already faceroll northrend style a lot of the time if you want to.

 

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chaddlock 
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Subject: It's Not Dead Yet!
9/12 w/ one 10man, 8/12 w/ another 10man group. The content is a bit more challenging this time around possibly but also I am not playing WoW as much as I used to. Not to show my ego too much but when I tank or DPS, raid groups win.

 

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Turumbar-HG 
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Subject: It's Not Dead Yet!
Contrary to what I thought would happen, my guild has actually gotten stronger since Cata.

While we have lost people to another guild, they weren't people that raided with us in WotLK, and people that didn't raid in WotLK are now raiding.

This is a guild that has never been on the cutting edge of content, we got our Nef kill in BWL the week before the TBC pre-patch and never set foot in AQ or Naxx. We cleared Kara, never finished SSC, TK or ZA and never stepped into Hyjal, BT or Sunwell. We cleared Naxx, ToC and ICC (a week or so before the 4.0 Patch), never finished Ulduar and RS, and I don't think we ever attempted EoE.

We didn't start raiding in Cata until February and we have now downed 6 bosses (4/6 in BWD and 2/4 in BoT).

Not much compared to others, but considering one of our regular raiders is 10, I don't think we've done too bad lol.

 

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Elaok 
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Subject: It's Not Dead Yet!
12/12 then we did our first Hard Mode attempts and we did not have the best raid make up but people were already bored before we wanted to start Hard Modes and 4 of our 10 people quit

 

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st0rmie 
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Subject: It's Not Dead Yet!
Elaok posted:
12/12 then we did our first Hard Mode attempts and we did not have the best raid make up but people were already bored before we wanted to start Hard Modes and 4 of our 10 people quit

Similar story here. 12/12, then we did get Halfus on hardmode, but basically enough people aren't really interested in doing the same content a second time except brutally more difficult. Can't muster a balanced raid that are enthusiastic to do so - and I have to say I'm not particular enthusiastic myself.

But I will say, normal-mode Cataclysm, imho, is the best balanced tier of raiding that Blizzard have ever produced. The difficulty ramped up smoothly, with several clearly divided steps of difficulty, and no bosses that were incorrectly tuned easier than earlier bosses. From Halfus and Magmaw to Nefarian took my guild precisely eight weeks of raiding, every week upping the challenge and imho nothing until Nefarian shook our confidence.

Just great stuff. Even the bosses that I hated at first grew on me (like Chimaeron).

 

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Dums 
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Subject: It's Not Dead Yet!
1/13 heroic. Meh.

 

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The_Korrigan 
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Subject: It's Not Dead Yet!
12/12. We had some people who had to stop playing or reduce raiding because of time constrains so we needed to recruit a few new members, and since we don't take just the random kiddie in trade chat, that takes some time, or we would definitely have at least 2 heroics down, Halfus and Chimaeron. Wiping on Chimaeron heroic at 3%... bleh - he'll die next time! tongue

And I have to agree with Stormie, while heroics are challenging, it's still just more of the same in the same places. For now, I'm having fun trying to beat them, but I don't see myself still farming BoT and BWD in 4 months, so I hope the new raids won't take too long to be released.

st0rmie posted:
... and no bosses that were incorrectly tuned easier than earlier bosses.
I think there's one exception to this. We found the Council to be significantly more difficult than Cho'Gall. We do them in 25 man mode though.

 

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steveC91 
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Subject: It's Not Dead Yet!
0/12 and we have just started our wipe nights

3 nights on Magmaw could not even get him chained down properly and our kiter needs lessons in moving.

So all we need is 3 people who can do these key jobs and we have cracked it.

Lets hope with better gear we will be able to do it before the next tier comes out.

 

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The_Korrigan 
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Subject: It's Not Dead Yet!
steveC91 posted:
... our kiter needs lessons in moving.
If you have difficulties with the add kiting, use a frost DPS DK with "Chilblains 2/2" talent, but make him play in blood presence for increased threat generation. We did the encounter several times without it, but it makes it way easier, since the kiter both agros all the adds with Howling Blast+Blood Presence, and slows them down thanks to that talent.

Make all melees make one group near the worm to DPS him, and all ranged stand approx. in the middle of the room, also grouped. The kiter DK will stand with the melee near the worm. When the Pillar of Flames (add spawn) comes, the ranged have to hurry away from the spawn spot (it will always spawn on the ranged group), and the kiting DK has to drop Death and Decays on the spawn spot (the "lava geyser"), and then just spam howling blast to keep agro while the ranged AOE them down. Ranged must then regroup in a hurry before the next Pillar of Flames comes.

 

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Quazimortal 
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Subject: It's Not Dead Yet!
steveC91 posted:
0/12 and we have just started our wipe nights

3 nights on Magmaw could not even get him chained down properly and our kiter needs lessons in moving.

So all we need is 3 people who can do these key jobs and we have cracked it.

Lets hope with better gear we will be able to do it before the next tier comes out.


Better gear isn't going to help people kite better or attach the chain any faster.

 

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The_Korrigan 
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Subject: It's Not Dead Yet!
Quazimortal posted:
Better gear isn't going to help people kite better or attach the chain any faster.
Aye, Quazi is right. Gear may help DPS the adds down faster, but nothing more.
Do what I said above, and you may even end killing him and get [Parasite Evening] ! happy

EDIT: There's a guy in the comments of the achievement on WoWhead who describes exactly the same tactic than ours happy

 

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steveC91 
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Subject: It's Not Dead Yet!
Oh we tried a frost DK too he was crap also, though unfortunately we had to keep the hunter at ranged as well and the maggots ate him .

Like I said in my original post we need 3 people who don’t have fluff for brains to do these key jobs.


 

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PallyDog 
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Subject: It's Not Dead Yet!
Progession sucks. We haven't downed more than two bosses in any raid. Can't get a solid 10 man together for more then one week.

 

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Yorptunes 
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Well it is sort of comforting to know it is not just my guild, as well as myself that seems to suck with Magmaw and the other current raid content. I will pass on the strategies noted above to the guild. We do have a competent DK so maybe it will work.

 

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st0rmie 
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Subject: It's Not Dead Yet!
The_Korrigan posted:
st0rmie posted:
... and no bosses that were incorrectly tuned easier than earlier bosses.
I think there's one exception to this. We found the Council to be significantly more difficult than Cho'Gall. We do them in 25 man mode though.

Fair enough, we were doing 10-man, and while the Council were certainly significantly harder than anything we did before them, I think Cho'gall was harder still in 10's.

But I guess it's always the "spread out, group up, spread out" fights that work out harder in 25's, and the Council has that in spades!! Also precise balancing of dps between two targets is, I'm sure, a lot harder with 16 or so dps than 5. happy

 

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Dums 
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Subject: It's Not Dead Yet!
We do 25's also, and I would agree that council seemed more difficult than Cho'gall

 

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The_Korrigan 
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Subject: It's Not Dead Yet!
Chimaeron heroic down grin

EDIT: and Halfus down too in heroic =) so 2/12 heroic here!

 

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chaddlock 
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Subject: It's Not Dead Yet!
chaddlock posted:
9/12 w/ one 10man, 8/12 w/ another 10man group. The content is a bit more challenging this time around possibly but also I am not playing WoW as much as I used to. Not to show my ego too much but when I tank or DPS, raid groups win.


Up to 11/12 as a 25man and we have 2 10s doing 11/12. I am back to playing a bit more and the 25s are back on. Pew pew!

 

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The_Korrigan 
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We are wiping on Maloriak heroic now... well, Chimaeron and Halfus are really the two "easy" heroics.
That one's a really different league. But we'll get him! (25 man of course)

 

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