Author Topic: I wish BGs gave NO rewards/honor/etc if you lose.
Jyiiga 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Doing BGs is about the only thing I feel like doing as of late. Problem is (like always) it is heavily populated with people looking for an easy buck. People that want gear but, do not want to work for it.

Maybe, just maybe.. if it was a little more hardcore people would try. -shrug-

Two cents rant of the day!

 

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-Myk- 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
work and game do not go together

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
-Myk- posted:
work and game do not go together


And the dumb-it-down, give me everything whether I win or lose, special snowflake generation checks in.

OP is absolutely right. Far too late for that now, though.

shock

 

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-Myk- 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
-Myk- posted:
work and game do not go together


And the dumb-it-down, give me everything whether I win or lose, special snowflake generation checks in.

OP is absolutely right. Far too late for that now, though.

shock



you're a moron.

I work in real life and have for 24ish years, I play a game to have fun and relax. You're just part of the my pixel is better than you're pixel epeen generation. I bet you think tedious = difficult as well.

 

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sarnsereg 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Then you run into the problem of 20 hour queue times to play with the 15 people that actually enjoy this games pvp. Not only would people stop doing it just because there are no rewards once you were behind you would be behind forever due to the gear scaling and those people would stop playing too because they could never catch up.

It's obvious that people that want easy and free gear is a problem with wow but no rewards doesn't solve anything and only makes them worse. would you rather have a 2 minute queue and get something for losing or a 2 hour queue just to lose and get nothing?

 

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jojo263 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
WoW is just a reflection of what we got going on today in the United states everyone's a winner you can't get a F in school even if you do nothing at all you still pass and if you play football and your team gets beat 60-8 both teams still win...

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
-Myk- posted:
you're a moron.

I work in real life and have for 24ish years, I play a game to have fun and relax.


Yeah yeah, we've all heard this before. The fact you have a job in real life has somehow convinced you you are entitled to everything in the game whether you earn it or not. Nothing new there.

-Myk- posted:
You're just part of the my pixel is better than you're pixel epeen generation. I bet you think tedious = difficult as well.


Wrong on both counts, you special little snowflake you!

grin

"Games shouldn't take effort" people like Myk are responsible for every bit of dumbing down of every form of entertainment in the entire world. As I've said before, the absolute worst plague of self centered cancers on the mmorpg scene are the over-entitled casuals. They are the worst thing to ever happen to fun games.

 

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Groooovechampion 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
The dumb-down version of alterac valley kind of annoyed me. Before, it had that Warcraft 3 feeling. Then some day, this stupid race thing happened where nobody really is out for nobody but just rushing to the boss NPCs.

But yeah. "It`s too late".

That pvp warcraft effect is just gone. Any idea of improvement would require us to be working at Blizztard :/

I leave it as it is as we (or at least me) would end up in that "dead horse" syndrome.


 

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Dums 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Old school AV was the most fun I've ever had in pvp since daoc. They ruined it.

As for the guy who blabla's about work and being casual or whatever, well, clearly the only mmo you'll ever succeed in is wow or some mirror image of it. If you took that attitude to any of the older mmo's you'd be that rr2 I would kill inside of a stun. You'd eventually get tired of dying so much because you only had like 30 seconds a day to advance your toon and quit, making the community way better for the rest of us who feel like effort should equal reward, and no effort should equal no reward.

 

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steveC91 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Thought arena was for the pro pvp players ?
BGs are for scrubs n casuals.
Oh yes and the good old days when every part of a game was a time sink and you had to dedicate half your life to achieve anything lol.
Tbh all you get from sitting on your arse all day behind a computer screen is fat and maybe rsi.
So working hard to an early grave is a fitting reward.

 

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The_Korrigan 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Jyiiga posted:
Maybe, just maybe.. if it was a little more hardcore people would try. -shrug-
The real question is: would they indeed try harder - or would they simply just not play BGs at all, therefore increasing your own queue time to astronomical numbers?

 

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Liquid741 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
try hard and WoW dont mix....

 

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darren_cameron 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Even before that, my first hope would've been for Blizz to BAN or CANCEL the accounts of chronic afkers and the bots/autofollows. Sure every once in a while, ppl get DCd, emergency phone call etc, but I'm talking about accounts/players that time and time again got reported for afk'ing. F*cking cancel their accounts, or at a minimum ban them from any and all PvP. Blizz has gotten so greedy though, they'll never do it.

These days, a good 25-30% of the players in the BGs I've been in are either afk or otherwise botting or using that f-ing auto-follow script (where they just target random nearby players and auto-follow).

I've actually let my account expire, just using up my final few weeks. So tired of being p*ssed off when I play, b/c there's so many a*shats in WoW these days, especially in PvP. If it's not the afk'ers then it's the d*ckheads who don't try to win, they just run around like headless chickens attacking any nearby enemy, ignoring all match objectives for a given BG.

Now with Rift coming, and Guild Wars II out in a year, I'm done with WoW. The 'community' has deteriorated so badly, and the quality of play gone so downhill, it's time to hang it up.

And Cata became a big yawn for me after about 2-3 weeks, same sh*t, different zones.

 

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Ayadread 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Jyiiga posted:
Doing BGs is about the only thing I feel like doing as of late. Problem is (like always) it is heavily populated with people looking for an easy buck. People that want gear but, do not want to work for it.

Maybe, just maybe.. if it was a little more hardcore people would try. -shrug-

Two cents rant of the day!




If you want competition in WoW's pvp it's called arena. But if you were good at it you wouldn't be here complaining about bg's.

 

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_Warlucky_ 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
This is just the new twinks conversation. If they really did remove rewards there wouldn't be enough people to even form a que. Just because today you think you would enjoy that play style today doesn't mean that others would.



 

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Zero_Washu 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
-Myk- posted:
work and game do not go together


And the dumb-it-down, give me everything whether I win or lose, special snowflake generation checks in.

OP is absolutely right. Far too late for that now, though.

shock



Warning Warning : Water Cooler PvP Masta detected.

Yeah, it must suck that not everyone is up to your standards, after all having to win a BG by yourself gets so old.

LOL - PvP in a MMORPG... this generations gimp display spectacular.

I would suggest if you need PvP up to your standards then create a guild, recruit friends and those who think like you, and queue as a whole. Oh wait, just try to find people who think like you because people with such attitudes rarely have friends.

 

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The_Korrigan 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
The other problem is - should the honest players be screwed up because of the cheaters/botters/afkers?

Think about it... those honest players just spent time in a queue, plus time in a battleground, fighting as hard as they could... don't they deserve a minor reward for that invested time? Or shall they be screwed because some lazy asshats abuse this?

You guys always stand up in defense of the casuals on this forum... removing rewards for lost BGs would screw up those casuals, or those who have only time for a few matches per day but enjoy it a lot. Remember, gear in PvP, aka resilience, is quite important in this game. All those honest casuals can still slowly progress towards being competitive gear wise if they get a little reward when losing... if they didn't, the progression would be even slower for them.

 

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Ayadread 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
BG's are fine the way they are. If people want actual competition there are both arenas and rated bg's. Both of which provide a greater reward assuming you can raise your ratings. Higher ratings = higher point cap per week.

 

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Sociop 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Jyiiga posted:
Doing BGs is about the only thing I feel like doing as of late. Problem is (like always) it is heavily populated with people looking for an easy buck. People that want gear but, do not want to work for it.

Maybe, just maybe.. if it was a little more hardcore people would try. -shrug-

Two cents rant of the day!



That would take care of the AFKers, but server like mine where Ali is out numbered and lose 8 out of 10 we would never get geared as we would constantly be facing a superior geared opponents, we would just end up losing more and more.

 

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Arunne 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
The problem is that wow is reward based and not pride based.

If people start losing in WOW, they do not rally together to beat the other guy. They get frustrated, discouraged and quit. Plus with cross server BGs there is no way to rally your side to win.


Back in the DAOC days, if your realm was getting hammered, people would rally together and make a push to fight back against the strong guy. You could tip the scales in your favor. Sure there were rewards but it was about a whole hell of a lot more then a few tokens to buy the uber sword of slaying.

 

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-Myk- 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:


Wrong on both counts, you special little snowflake you!

grin

"Games shouldn't take effort" people like Myk are responsible for every bit of dumbing down of every form of entertainment in the entire world. As I've said before, the absolute worst plague of self centered cancers on the mmorpg scene are the over-entitled casuals. They are the worst thing to ever happen to fun games.



You sure are full of yourself. People like you who think tedious equals fun and difficult have no idea what fun really is. All you really want is to say you have a pixel someone else doesn't because you "worked" for it. One day when you grow up and know when real work and life are about then just maybe you will see are wrong you are. Playing a game is about having fun and relaxing, not turning into the rat-race that is real life. You get that fun from the play of the game not the shiny pixels.

 

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Quazimortal 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
-Myk- posted:
Playing a game is about having fun and relaxing, not turning into the rat-race that is real life. You get that fun from the play of the game not the shiny pixels.


What the hell, are you stupid or trolling? A game is about whatever the hell the individual playing it wants to make out of it.

 

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Diskent 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Whats amazing about this thread is that it is the same thread that has been written about PvP in WoW since PvP started in WoW.



 

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Diskent 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Dums posted:
Old school AV was the most fun I've ever had in pvp since daoc. They ruined it.

As for the guy who blabla's about work and being casual or whatever, well, clearly the only mmo you'll ever succeed in is wow or some mirror image of it. If you took that attitude to any of the older mmo's you'd be that rr2 I would kill inside of a stun. You'd eventually get tired of dying so much because you only had like 30 seconds a day to advance your toon and quit, making the community way better for the rest of us who feel like effort should equal reward, and no effort should equal no reward.



That would be those MMOs that you are playing now?

 

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The_Korrigan 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Dums posted:
As for the guy who blabla's about work and being casual or whatever, well, clearly the only mmo you'll ever succeed in is wow or some mirror image of it.
I'm gonna forget I played UO and AC1 then...

Dums posted:
If you took that attitude to any of the older mmo's you'd be that rr2 I would kill inside of a stun. You'd eventually get tired of dying so much because you only had like 30 seconds a day to advance your toon and quit, making the community way better for the rest of us who feel like effort should equal reward, and no effort should equal no reward.
Hehe that's the "strong guy" attitude of ex DAoC players... they kill undergeared lower realm rank players in a stun spamfest. Man, can I have your autograph? I suppose that "making the community better" also contributed to kill that game when all rr2 people you "stun farmed" without them having a chance to fight back had quit, making the game a ghost town. Congratulations!

Question... do you imply that a guy in a BG, on the losing side, but who fought like a madman till the end, doing his best both for him and for the team, did made no effort? If yes, then I invite you to visit "dictionary.com" and lookup for the real definition of the word "effort". "Effort" doesn't always equal winning. But "trying hard" always involves effort, though, even when you lose.

 

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Arcilite_I 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
The_Korrigan posted:
Dums posted:
As for the guy who blabla's about work and being casual or whatever, well, clearly the only mmo you'll ever succeed in is wow or some mirror image of it.
I'm gonna forget I played UO and AC1 then...

Dums posted:
If you took that attitude to any of the older mmo's you'd be that rr2 I would kill inside of a stun. You'd eventually get tired of dying so much because you only had like 30 seconds a day to advance your toon and quit, making the community way better for the rest of us who feel like effort should equal reward, and no effort should equal no reward.
Hehe that's the "strong guy" attitude of ex DAoC players... they kill undergeared lower realm rank players in a stun spamfest. Man, can I have your autograph? I suppose that "making the community better" also contributed to kill that game when all rr2 people you "stun farmed" without them having a chance to fight back had quit, making the game a ghost town. Congratulations!

Question... do you imply that a guy in a BG, on the losing side, but who fought like a madman till the end, doing his best both for him and for the team, did made no effort? If yes, then I invite you to visit "dictionary.com" and lookup for the real definition of the word "effort". "Effort" doesn't always equal winning. But "trying hard" always involves effort, though, even when you lose.


The only difference between you and Dums is he goes to enemy territory to slaughter noobs and make them quit, you stand in your safe PvE protected major city being condescending and making people quit. At least he's honest about who he is.

To get back on topic, I agree losing in PvP should give no rewards. Players don't get loot if a boss doesn't die, players shouldn't get anything if they don't win a PvP match/fight.

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Look, the unique snowflake is still talking.

-Myk- posted:
You sure are full of yourself. People like you who think tedious equals fun and difficult have no idea what fun really is.


Congratulations, that is the dumbest thing ever said on VNBoards. Maybe you ARE special!

Fun is 100% subjective. I can tell you I do not find tedious fun, but I do find being rewarded for overcoming obstacles that are actually obstacles fun.

You find everything being handed to you on a silver platter fun. You probably play games in god mode whenever you can. Because that is "relaxing!" Well guess what, mmorpgs don't have god modes. In fact, no multiplayer game has god modes. There's a reason for that, you proto-simian mongoloid.

grin

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Sociop posted:
That would take care of the AFKers, but server like mine where Ali is out numbered and lose 8 out of 10 we would never get geared as we would constantly be facing a superior geared opponents, we would just end up losing more and more.


Nice theory but it has never worked that way in practice, when the BG system actually worked and didn't start games horribly unbalanced.

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Arcilite_I posted:


To get back on topic, I agree losing in PvP should give no rewards. Players don't get loot if a boss doesn't die, players shouldn't get anything if they don't win a PvP match/fight.



I'm not going to get into a long, drawn out debate arguing. However, comparing pve encounters to pvp is just down right dumb. One is a scripted encounter which is the same each and every time you do it. The other is based entirely on chance and continuously changes.

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
The_Korrigan posted:
The real question is: would they indeed try harder - or would they simply just not play BGs at all, therefore increasing your own queue time to astronomical numbers?


With all servers linked there will always be more than the criticial mass needed to keep BGs going, especially if they were IMPROVED by removing the afk leeches and bots by reducing their ability to get rewarded because their team always LOSES. Might actually be MORE people in the random BGs.

But no. Blizzard is too stupid to figure out how to fix things without upsetting their special snowflake overentitled casuals who are used to being rewarded for participation, not for success, much like kindergarteners (and Myk).

I find your opposition amusing, considering if Blizzard gave away raid loot for simply attempting a boss, not for killing it, you've be having conniptions.

grin

 

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Arcilite_I 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Ayadread posted:
Arcilite_I posted:


To get back on topic, I agree losing in PvP should give no rewards. Players don't get loot if a boss doesn't die, players shouldn't get anything if they don't win a PvP match/fight.



I'm not going to get into a long, drawn out debate arguing. However, comparing pve encounters to pvp is just down right dumb. One is a scripted encounter which is the same each and every time you do it. The other is based entirely on chance and continuously changes.


I was going to get into that, but like you I didn't want to get into a long, drawn out argument. I'll just say that the only thing dumb is you thinking a player is more difficult to kill than a mob.

 

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Ayadread 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
I was unaware that players do the same exact thing each and every time you fight one? Maybe at the level of bad at which you pvp at. Then again, you did complain about having a hard time beating a mage with a feral druid...



You have to be trolling because even I cannot believe you're that dumb.

 

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Arcilite_I 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
The only difference between a player and a mob is the number of abilities available for them to utilize at any given time. Once you know these abilities and are able to mentally track their cooldowns, players become as predictable as mobs 99% of the time.

Try not to be so obtuse in your thinking, not everything is as you perceive it.

 

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Ayadread 
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Obtuse....again, because like a pve boss, players will use the same moves, in the same order, at the same times, each and every time. We're not talking about the bads you are playing against in random no rating bg's. Try and fight someone who actually knows what they're doing, and not bad pally #75678676876 who opens each fight with hammer of justice. No wonder you're bad at pvp.

 

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Arcilite_I 
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I didn't say they do the same thing every time, I said they become predictable. If you're going to insist on trying to argue with me at least read what I type.

 

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Ayadread 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Arcilite_I posted:
I didn't say they do the same thing every time, I said they become predictable. If you're going to insist on trying to argue with me at least read what I type.



Please enlighten me as to how they are predictable. Since, you know, you aren't fighting the same people but an entirely different group from bg to bg. I'll try to better read what you write when you actually stop to think before you write.

 

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The_Korrigan 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
I find your opposition amusing, considering if Blizzard gave away raid loot for simply attempting a boss, not for killing it, you've be having conniptions.
Assumptions make you... you know what you are anyway.

I couldn't care less. What I enjoy is killing the bosses, beating the odds, I couldn't care less about what some random player without skill standing on the IF mailbox to impress the noobs wears. If it makes them feel better, so be it, please give them some loot for spending an evening wiping, it may actually reduce the whining of the scrubs. I've always defended the DIFFICULTY of dungeon/raid encounters, difficulty needed to keep them interesting - I really couldn't care less how people get their gear. All I want is that the scrubs don't get bosses nerfed into oblivion to compensate their lack of skill, gear doesn't matter.

Thing is, gear in PvP also affects OTHER people - those you kill or who get killed without a chance to fight back because they are undergeared. That's why even the losing side must get paid for the effort they made fighting. What you wear in PvP directly affects the opponent, it's different from PvE.

Arcilite_I posted:
The only difference between you and Dums is he goes to enemy territory to slaughter noobs and make them quit, you stand in your safe PvE protected major city being condescending and making people quit.
I wasn't aware I had that power. Not to mention those standing in major cities being condescending are usually the scrubs with welfare epics, the raiders have better things to do.
But if I made a couple of nuisances like you quit, the community can only be better. I'm still impressed I'm able to do that, you guys must really be weak minded to worry so much about what other people just standing there do that you quit the game. Don't let the door hit you where it hurts, and good riddance.

 

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siujoey 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
The_Korrigan posted:
The real question is: would they indeed try harder - or would they simply just not play BGs at all, therefore increasing your own queue time to astronomical numbers?


With all servers linked there will always be more than the criticial mass needed to keep BGs going, especially if they were IMPROVED by removing the afk leeches and bots by reducing their ability to get rewarded because their team always LOSES. Might actually be MORE people in the random BGs.

But no. Blizzard is too stupid to figure out how to fix things without upsetting their special snowflake overentitled casuals who are used to being rewarded for participation, not for success, much like kindergarteners (and Myk).

I find your opposition amusing, considering if Blizzard gave away raid loot for simply attempting a boss, not for killing it, you've be having conniptions.

grin



This board is so much easier to understand when I just remember that people who have WoW "skills" and take the time to master such a delicate and complex game should be rewarded for putting in so much effort.....

Sorry, I couldn't keep a straight face any more.

Ironic that the ones calling people "special snowflakes" are the ones that are getting bent out of shape because others can obtain the same gear by (gasp!) not putting in as much time. So you will be a little *less* special snowflake? Awwwww. Maybe we can somehow fit your character with an actual E-peen representation that can grow with every kill. That way, everyone can see how much better you are than everyone else with just a glance. Problem solved!

If a casual plays 25% as much as a "hardcore" player, he will earn 25% as much honor (all else being equal). He will take 4 times longer to get the gear. I don't understand the problem here. You're being rewarded proportionally for the time you put in.

 

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Voqar 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
There are too many factors involved to say loser deserves nothing, but I do think the ratio of spoils for winning vs losing should be more extreme to encouraging winning.

The problem is, it wouldn't encourage people to do things differently at all, because there are just too many "who gives a crap" players in WoW.

I'll add to this rant by saying, I wish PvP gear didn't have itm lvls in regards PvE content. I'm really tired of seeing nublets in full PvP sets doing 4k in heroics - wrong gear, and no clue how to play. Makes me wonder how they can possibly be anything other than fodder on whatever PvP server they accidentally rolled on.

 

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Arcilite_I 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Ayadread posted:
Arcilite_I posted:
I didn't say they do the same thing every time, I said they become predictable. If you're going to insist on trying to argue with me at least read what I type.



Please enlighten me as to how they are predictable. Since, you know, you aren't fighting the same people but an entirely different group from bg to bg. I'll try to better read what you write when you actually stop to think before you write.


Arcilite_I posted:
The only difference between a player and a mob is the number of abilities available for them to utilize at any given time. Once you know these abilities and are able to mentally track their cooldowns, players become as predictable as mobs 99% of the time.

Try not to be so obtuse in your thinking, not everything is as you perceive it.




and lol @ Korrigan

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Dums posted:
Old school AV was the most fun I've ever had in pvp since daoc. They ruined it.




I remember when it used to go for hours if not days, and you did turn-ins, summon the bosses, did the Griffin bombing etc... and it was not uncommon to have over 1000 hks in a single round. Those epic battles were a lot of fun but those days are gone it is now it is nothing more than race.

 

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Cawlin 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
If there were no reward for losing in PvP, the number of people participating would be DRAMATICALLY reduced. This argument has been had around here a dozen times it seems in the past.

WoW is all about the path of least resistance for many many players. Maybe a small handful of people would still PvP, but no, generally speaking, few people would bother if there wasn't some guaranteed consolation prize even if you lost.

Look, most people can't even be bothered to put together a 2, 3, or 5 man arena team and go lose 10 games a week (or whatever it requires now to get base level points), do you think they could be bothered to put together a premade PvP team if that were what it required to not lose? Right now most PvPers are happy with not putting forth the effort and getting AT LEAST their losers points. If you remove those losers points, you will lose better than 80% of BG PvPers, if not 90%.

 

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Ugh_Lancelot 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
WoW is not a PVP game. If you want hardcore, your options are 10/25 hard mode PVE raids.

Until they add something to the game that fosters a feeling of the _need_ to defend the "homeland" as it were, or provides a notable incentive* to do so, you'll never see the kind of "competitive" PVP some of y'all seem to be after.


* Titles, mounts and other fluff are not an incentive to be competitive -- they are an incentive to learn how to game the system so you get the most reward for the least amount of work. Everyone else seems to know this, from the lowly "scrubs" that lose their 10 games a week and spaz around BGs on weekends to the "pros"(lol) that wait until 3am to win-trade/queue-dodge their way to 2500+. If Wintergrasp, Halaa, Zangar towers, Hellfire towers, EPL towers and the Bone Wastes towers(lol) are the best they've been able to come up with for PVP incentives so far, there isn't much hope they'll be able to come up with something that really puts the war back in Warcraft. And considering 90% of the people arguing FOR PVP stuff are arguing for 1v1 PVP buffs to the detriment of team-based buffs, your own team is backstabbing you. And you wonder why people consider WoW PVP such a joke.

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Cawlin posted:
If there were no reward for losing in PvP, the number of people participating would be DRAMATICALLY reduced.


Reduced by the number of people who just want to easymode their way to epics?

And this is a drawback... how?

siujoey posted:
Ironic that the ones calling people "special snowflakes" are the ones that are getting bent out of shape because others can obtain the same gear by (gasp!) not putting in as much time. So you will be a little *less* special snowflake? Awwwww. Maybe we can somehow fit your character with an actual E-peen representation that can grow with every kill. That way, everyone can see how much better you are than everyone else with just a glance. Problem solved!

If a casual plays 25% as much as a "hardcore" player, he will earn 25% as much honor (all else being equal). He will take 4 times longer to get the gear. I don't understand the problem here. You're being rewarded proportionally for the time you put in.


Someday you'll learn that there might be other considerations to whether or not you deserve to be rewarded besides how much time you put into it.

Or maybe you won't.

The_Korrigan posted:
Thing is, gear in PvP also affects OTHER people - those you kill or who get killed without a chance to fight back because they are undergeared. That's why even the losing side must get paid for the effort they made fighting.


Aww, poor beebee casual, can't get his gear because the big meanies on the other side keep winning.



Clearly, CLEARLY the best option is therefore to utterly wreck the BGs with afkers and bots. That is a MUCH better alternative, yes. Because this is WoW, and in WoW, EVERYONE's a winner!



grin

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
Cawlin posted:
If there were no reward for losing in PvP, the number of people participating would be DRAMATICALLY reduced.


Reduced by the number of people who just want to easymode their way to epics?

And this is a drawback... how?


Clearly it's not a drawback if you're interested in PvP for actual fun.

However, for most people, especially the casuals, that would quickly become not fun. If 80% or more of the casual PvPers stopped logging in, many would cancel and subscriptions would start to fall. Blizzard would respond by either providing another path of gear acquisition, or by reorganizing the existing paths. Considering that the "points even if you lose" model has been hugely successful for them (overall), they would likely rescind the "no points for losing" decision and go back to "the worst of the slackers can still AFK their way to epix" mode.

I have no idea, but how is the rated BG thing going in terms of participants?

 

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Ayadread 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Arcilite_I posted:


[quote=Arcilite_I]The only difference between a player and a mob is the number of abilities available for them to utilize at any given time. Once you know these abilities and are able to mentally track their cooldowns, players become as predictable as mobs 99% of the time.

Try not to be so obtuse in your thinking, not everything is as you perceive it.




Maybe you should brush up on some reading and learn what predictable means. It means knowing what they're going to do, or PREDICT , before they do it, not being able to track the cooldown after it's already been used. I'm beginning to understand why you never figured out how to beat a frost mage with a feral.

 

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Foojo 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
So if people get gear from losing, why does it matter to you?

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Foojo posted:
So if people get gear from losing, why does it matter to you?
To be fair to the OP, the original question was (if I may paraphrase) that free swag just for showing up makes WoW PVP much like your last open house party with free beer: sure you get your friends there but you also end up with That Guy(tm) that just showed up for the free beer. And the rest of the idjits that nobody would invite to a normal party.

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Ayadread posted:
Arcilite_I posted:


[quote=Arcilite_I]The only difference between a player and a mob is the number of abilities available for them to utilize at any given time. Once you know these abilities and are able to mentally track their cooldowns, players become as predictable as mobs 99% of the time.

Try not to be so obtuse in your thinking, not everything is as you perceive it.




Maybe you should brush up on some reading and learn what predictable means. It means knowing what they're going to do, or PREDICT , before they do it, not being able to track the cooldown after it's already been used. I'm beginning to understand why you never figured out how to beat a frost mage with a feral.


wtf are you talking about beating a frost mage with a feral for lol...

 

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TinMan52 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Ayadread posted:
BG's are fine the way they are. If people want actual competition there are both arenas and rated bg's. Both of which provide a greater reward assuming you can raise your ratings. Higher ratings = higher point cap per week.


That's the crux of the problem. People in MMOs don't do anything if they're not rewarded with something that unbalances the game and makes their character stronger than the competitor. It's a bogus design and was botched during the initial implementation when Blizzard decided that PvP = PvE.

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Jyiiga posted:
Doing BGs is about the only thing I feel like doing as of late. Problem is (like always) it is heavily populated with people looking for an easy buck. People that want gear but, do not want to work for it.

Maybe, just maybe.. if it was a little more hardcore people would try. -shrug-

Two cents rant of the day!


People would still bot it so now you would be even MORE angry at botters.

darren_cameron posted:
Even before that, my first hope would've been for Blizz to BAN or CANCEL the accounts of chronic afkers and the bots/autofollows. Sure every once in a while, ppl get DCd, emergency phone call etc, but I'm talking about accounts/players that time and time again got reported for afk'ing. F*cking cancel their accounts, or at a minimum ban them from any and all PvP. Blizz has gotten so greedy though, they'll never do it.

These days, a good 25-30% of the players in the BGs I've been in are either afk or otherwise botting or using that f-ing auto-follow script (where they just target random nearby players and auto-follow).



Yeah, the bot situation is horrible. It is unacceptable. I remember when Wow was first out and people on these boards were all bitter about AC bots... which was legal. I think it was Korrigan (sp) who said something to the effect of, "Blizzard bans people first and asks questions later. They would never permit that to happen to their game." And it was true! Blizzard was a banning machine (general speed hacks) and we loved it! Unfortunately they stopped with the mass bannings and now they are in a terrible place. Losing subs because of Cata would be a bad time to start banning. And it might be too late to save their rep. I mean it's been 3 years (?) since they did the mass bannings.

Sociop posted:



That would take care of the AFKers, but server like mine where Ali is out numbered and lose 8 out of 10 we would never get geared as we would constantly be facing a superior geared opponents, we would just end up losing more and more.


There are no 'servers' or battlegroups anymore. We all play together, I played my alliance all weekend with a friend and was at about a 90% win ratio.




 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Diskent posted:
Whats amazing about this thread is that it is the same thread that has been written about PvP in WoW since PvP started in WoW.

Well, not really. When PvP first started in WoW, nobody got rewards, neither winners nor losers.

Then we got the original honour system, where to get a worthwhile reward, you not only had to win, but keep on winning for many, many hours every week (and never take a week off or else you'd go sliding back down).

It has only been since TBC that the system has been anything like its current form.

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
sarnsereg posted:
Then you run into the problem of 20 hour queue times to play with the 15 people that actually enjoy this games pvp. Not only would people stop doing it just because there are no rewards once you were behind you would be behind forever due to the gear scaling and those people would stop playing too because they could never catch up.

It's obvious that people that want easy and free gear is a problem with wow but no rewards doesn't solve anything and only makes them worse. would you rather have a 2 minute queue and get something for losing or a 2 hour queue just to lose and get nothing?


Good point.

But if we are to dig up old school times, let us not forget about all the tons of things you could do during the wait. Yes, the wait was pretty long but there were items to fight for. Losing, afaik at that time, was not rewarded with welfare honor (or was it? I'm getting rusty with my memory grin ).

The motivational thing back then was getting AV faction rep for phat items, which also involved chopping the other player to pieces. Getting specific items was a motive for me too, duh hehe, but the greater one was pvp'ing and as I said before, the warcraft 3 effect of AV.

A bit of a redundant comment, but the game was simply different back then. Same for the mindset.


The game did not have the zone-wise pvp certain Daoc-peeps always wanted but there was a moderate level of realm pride for a while. Imo, it is somewhat gone (and yet again, ymmv).

Off Topic about AV;
I just remembered... that Horde NPC reinforcement zerg you could get with mines and captured loot - they had 2h, while the Ally ones had sword and board. The ally version somehow always sucked ^^

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
siujoey posted:
Ironic that the ones calling people "special snowflakes" are the ones that are getting bent out of shape because others can obtain the same gear by (gasp!) not putting in as much time. So you will be a little *less* special snowflake? Awwwww. Maybe we can somehow fit your character with an actual E-peen representation that can grow with every kill. That way, everyone can see how much better you are than everyone else with just a glance. Problem solved!

If a casual plays 25% as much as a "hardcore" player, he will earn 25% as much honor (all else being equal). He will take 4 times longer to get the gear. I don't understand the problem here. You're being rewarded proportionally for the time you put in.


Someday you'll learn that there might be other considerations to whether or not you deserve to be rewarded besides how much time you put into it.

Or maybe you won't.


You're right! If only there was another set of PvP activities where winning would mean something! You know, give you a "rating" of some sort. Then, that rating could go up or down depending on your performance. It would be even cooler if you had to have a certain rating before you could use the highest level PvP gear! Also- I believe you should be able to earn more points with a higher rating than those with a lower rating can.

Ah, but these are all pipe dreams......

 

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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Is 50-75 honor for a loss; when items cost 1200+, really a big deal?

I hate afkers/botters/mouthbreathers in BG's just as much as the next guy. But even I, who loves PvP, would not do them if there was nothing to gain when my team fails. Or when the other team brings a group of five from the same server and dominates a bunch of puggers.

If you want competition where nobody gains anything for a loss, do what Ayadread said (lolrhyme):
Queue up for Arena or Rated BG's. They come with the best rewards and the harshest loss penalties.

 

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Diskent 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
st0rmie posted:
Diskent posted:
Whats amazing about this thread is that it is the same thread that has been written about PvP in WoW since PvP started in WoW.

Well, not really. When PvP first started in WoW, nobody got rewards, neither winners nor losers.

Then we got the original honour system, where to get a worthwhile reward, you not only had to win, but keep on winning for many, many hours every week (and never take a week off or else you'd go sliding back down).

It has only been since TBC that the system has been anything like its current form.


hmmm, I remember rewards for PvP ladders really soon after they opened the BGs, but I really wasn't talking about the Honor system and niether is the OP.

The OP was whining (QQing to use the boards venacular) about how lame his faction is at PvP. I was talking about PvPers have been bitching about the incompitence of their faction's fellow PvPers since the first BG openned. And nothing laid out on this thread has not bee suggested thousands of times on this board alone.

Finally the greatest myth that "hardcore" PvPers like to espouse is that they want to compete against other hardcore PvPers. It is a complete LIE! PvPers want to fight those that are not as good as they are. It is an easy win. PvP is all about being opportunistic and gaining advantage.

 

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vn_jurojin 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
I think the problem here is the difference between challenge and tedious.

 

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Cawlin 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
vn_jurojin posted:
I think the problem here is the difference between challenge and tedious.


You may be right, but the difference there is HUGELY subjective and no two people will have the same definitions of those terms.

Example: It used to be very entertaining for me to research the math and mechanics behind function in a game. I really loved picking all the details apart and optimizing them and attempting to optimize my characters. To me, that was the challenge. To others, that is unbearable tedium.

 

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Malachi256 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
As long as you are not guaranteed to be in a relatively fair match-up, then there has to be a reward just for "sticking it out."

And I've been pvping since vanilla, and my biggest, most consistent complaint is the lack of relatively fair match-ups.

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Demorak posted:
Is 50-75 honor for a loss; when items cost 1200+, really a big deal?


If it is giving incentive to come in and afk or bot the game, then yes it is.

With all servers linked queue time is a non-issue too.

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
siujoey posted:
You're right! If only there was another set of PvP activities where winning would mean something! You know, give you a "rating" of some sort. Then, that rating could go up or down depending on your performance. It would be even cooler if you had to have a certain rating before you could use the highest level PvP gear! Also- I believe you should be able to earn more points with a higher rating than those with a lower rating can.

Ah, but these are all pipe dreams......


So if you want BG PvP in WoW without afkers and botters you need to always have nine or fourteen friends willing to queue with you.

Brilliant solution!

 

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Zero_Washu 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
siujoey posted:
You're right! If only there was another set of PvP activities where winning would mean something! You know, give you a "rating" of some sort. Then, that rating could go up or down depending on your performance. It would be even cooler if you had to have a certain rating before you could use the highest level PvP gear! Also- I believe you should be able to earn more points with a higher rating than those with a lower rating can.

Ah, but these are all pipe dreams......


So if you want BG PvP in WoW without afkers and botters you need to always have nine or fourteen friends willing to queue with you.

Brilliant solution!



Well back in BC days it was very common to see people trying to assemble premades to queue with. That is one thing I haven't seen spam for at all since Cata dropped.

 

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Ugh_Lancelot 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Malachi256 posted:
As long as you are not guaranteed to be in a relatively fair match-up, then there has to be a reward just for "sticking it out."

And I've been pvping since vanilla, and my biggest, most consistent complaint is the lack of relatively fair match-ups.
Very true. In an unbalanced game, there always has to be fodder for the "pros" to fill out the queues. Hmm...didn't I read somewhere that PVP queues were longer than ever in this expansion, in spite of greater-than-ever aggregation of the PVP playerbase?

 

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MikeyJCL 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Why? So the gear disparity can increase and the lowbies get brutalized time and again by your EPIC SKILLZ?? Or was that epic gear, I forget? Go arena without any gear and see where it gets you. Actually I'll save you the trouble of finding out the "hardcore" way. You will lose...over and over and over until you smash your head against the monitor and die of an acute cranial hemorrhage. Let the poor schmucks get their welfare blues and have a chance in rated BG's/Arenas but lose the it's always my teams fault attitude.

 

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siujoey 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Broken_Kayfabe posted:
siujoey posted:
You're right! If only there was another set of PvP activities where winning would mean something! You know, give you a "rating" of some sort. Then, that rating could go up or down depending on your performance. It would be even cooler if you had to have a certain rating before you could use the highest level PvP gear! Also- I believe you should be able to earn more points with a higher rating than those with a lower rating can.

Ah, but these are all pipe dreams......


So if you want BG PvP in WoW without afkers and botters you need to always have nine or fourteen friends willing to queue with you.

Brilliant solution!




Why not? Apparently you need to have nine or fourteen friends to raid with.....
Hence the reason for the boards overflowing with pug horror stories. This just in: pugs are not always made up of the most serious players. Either A) Make your own team, or B) Don't bitch about the players randomly selected for you because you could/would not make your own.

 

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Ferrydust 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Ugh_Lancelot posted:
Malachi256 posted:
As long as you are not guaranteed to be in a relatively fair match-up, then there has to be a reward just for "sticking it out."

And I've been pvping since vanilla, and my biggest, most consistent complaint is the lack of relatively fair match-ups.
Very true. In an unbalanced game, there always has to be fodder for the "pros" to fill out the queues. Hmm...didn't I read somewhere that PVP queues were longer than ever in this expansion, in spite of greater-than-ever aggregation of the PVP playerbase?


Yes, horde BG queue's average around 20 minutes. Sometimes it's much longer. It always has the 'average wait time' listed as 7 minutes or so though... which is almost always a lie.

Alliance queue times are still almost instant.

 

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Broken_Kayfabe 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
siujoey posted:
Broken_Kayfabe posted:
siujoey posted:
You're right! If only there was another set of PvP activities where winning would mean something! You know, give you a "rating" of some sort. Then, that rating could go up or down depending on your performance. It would be even cooler if you had to have a certain rating before you could use the highest level PvP gear! Also- I believe you should be able to earn more points with a higher rating than those with a lower rating can.

Ah, but these are all pipe dreams......


So if you want BG PvP in WoW without afkers and botters you need to always have nine or fourteen friends willing to queue with you.

Brilliant solution!



Why not? Apparently you need to have nine or fourteen friends to raid with.....


And if they afk or go on autofollow you wipe and don't get the rewards.

In fact, as I recall before most the people quit the bg system in disgust, there were actually premades made to lose as fast as possible.

One should not have to always have nine or fourteen people on call just to be allowed to pvp without cheaters. BGs compare far better with random dungeon groups where it was trivial to get rid of griefers and they generally got no rewards whatsoever for showing up. Not so for BGs.

 

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st0rmie 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Diskent posted:
hmmm, I remember rewards for PvP ladders really soon after they opened the BGs, but I really wasn't talking about the Honor system and niether is the OP.

The OP was whining (QQing to use the boards venacular) about how lame his faction is at PvP. I was talking about PvPers have been bitching about the incompitence of their faction's fellow PvPers since the first BG openned. And nothing laid out on this thread has not bee suggested thousands of times on this board alone.

Ah, OK, well that is certainly true, I've heard that whine forever.

Certainly deranged, too. I know for a fact that there are days when my faction simply cannot win a BG, not if I play all day. And then there are other days when we win everything so easily I wonder what's happening.

Selective memory is a wonderful thing.

The remarkable thing is how successfully Blizzard have monetized it with paid faction changes.

 

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Bowdi 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
dont we all pay the same 14.99 or whatever???

Still think the ladder system that DAoC had was the best for pvp. you buy stuff with the points you get from killing people.

Also the free form BG's DAoC had was a zillion times better then all the bg's we have in WoW. Why....why cant we have both, is it that hard to have a center fort/keep to fight over??? without timers, without goals. Just something to focus on as you roam around looking for fights.

 

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Groooovechampion 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Bowdi posted:
Also the free form BG's DAoC had was a zillion times better then all the bg's we have in WoW. Why....why cant we have both, is it that hard to have a center fort/keep to fight over??? without timers, without goals. Just something to focus on as you roam around looking for fights.


That is probably the largest mystery in mmo history.

The first step Blizz could do is temporarily remove that stupid farm-timer from Tol Barad. TB is a long wait for some action that only lasts a few minutes - since the zerg nations will only come out of the hole once it is time. That`t pretty much the same like waiting for an old school BG (dramatized).


Although I recall BC's Halaa (Nagrand) and Classic's Tower-capturing in Eastern Plaguelands being "UBERAWESOME OPEN PVP GO!" - which turned out to be utter crap, at least on the two servers I played on.

In that case, an instanced (queue'able) and portable zone would be better. Only that it has no timer and you just join to JOIN THE FREAKIN INSTANT FRAY grin . Just a center keep, craploads of stuff to farm etc.
But then again, Daoc had style. Waiting for the Gothis (Mid), all the class galore and the vanilla pvp that was not just some faceroll ability spamming was the best.


But back to BG.
There are a lot of clones or games that mimic pvp gameply but they just can't seem to get that piece of epicness done - unless there is some uber copyright tagged to it.


Yet that doesn`t explain how come we see Rift cloning the many known subjects from WoW, Warhammer Online and other games (and ironically doing it somewhat right and for the greater good °_°). Rift won't kill wow, but at least they are taking what is there and do something with it ._.

 

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Shenron_ 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
would die out so fast with no losing rewards. if theres no rewards for losing there should be none for winning either. many wins are based on non-"skill" factors like uneven matchups or afkers or organized vs pug, etc. WoW is the first game i played where winning feels just as shallow as losing most of the time....all time based rewards.

 

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Blisteringballs 
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Subject: I wish BGs gave NO rewards/honor/etc if you lose.
Jyiiga posted:
Doing BGs is about the only thing I feel like doing as of late. Problem is (like always) it is heavily populated with people looking for an easy buck. People that want gear but, do not want to work for it.

Maybe, just maybe.. if it was a little more hardcore people would try. -shrug-

Two cents rant of the day!


Making things less hardcore/living-with-mom-neckbeard is really the direction Blizzard should be going. Video game. Not a competitive sport or work.

 

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