Author Topic: Guild Advancement and You
Vault_News 
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Subject: Guild Advancement and You

Blizzard posted:
Playing with others is at the core of the World of Warcraft experience. Whether it's simply coming across another player while questing and giving a /wave, joining a quick group to take down an elite, jumping into a dungeon, or running a raid, being in a world full of other players is what the game is all about. And there's no bigger or more coordinated player congregation than a guild.

Guilds have existed in World of Warcraft from day one, but we've always wanted players who were in guilds to have some progression to work toward with their friends and guildmates beyond simply downing bosses, as well as a way to better recognize their accomplishments and show them off. In Cataclysm we've added some features to support that goal in the form of a new guild UI, levels, perks, achievements, reputation, and rewards.

While playing the game with your guild you'll earn guild experience, level the guild up, earn perks, chase guild achievements, earn personal reputation with your guild, and unlock purchasable rewards, These are all part of the larger whole we call Guild Advancement.

Guild Experience and Perks

With the new Guild Advancement system, members can help contribute guild experience to level up their guild in a similar manner to how you'd level up a character. Through a number of personal or group actions that each guild member undertakes, the guild earns experience. The experience in turn goes toward raising the guild's level. Guild members can contribute experience to their guild level by completing quests, daily quests, killing dungeon and raid bosses with a group comprised of at least 80% guild members, and winning rated Battleground matches with a group comprised of at least 80% guild members.

An exception to the 80% rule is for five-person dungeons, which only require 3/5 people to be in the guild to earn guild experience and achievements.* The amount of experience gained scales, with 3/5 guild members granting 50% normal guild xp, 4/5 giving 100%, and 5/5 giving 125% guild xp. The amount gained from each boss scales with your level relative to the boss's level, with Heroic bosses worth even more (1.5x). It pays off to have a full group of guild members!

Another exception is when visiting the older 40-person raids, which only require 25% guild participation (10 members) to earn experience and achievements.

As your guild gains levels, you unlock unique powers called perks at a rate of one perk per guild level. Currently guilds can level up through 25 individual levels, each with its own perk. Perks affect every member of your guild, and grant a variety of useful benefits -- netting extra gold from mobs, earning more experience from your kills, increasing mount speed, a mass resurrection spell helping you bounce back from those inevitable raid wipes, and more. The perks currently affecting your character can be viewed in a new tab available on your spell book.

The rate of guild leveling is similar to an individual player's leveling curve -- in other words, earlier levels require less experience and are gained more quickly than later levels. However, there's a cap on how much guild experience can be accrued per day to help ensure guilds of smaller sizes can maintain some pace with the larger ones. This cap can be seen in the guild interface as a blue section of un-gained experience, and/or arrow pointing to the daily cap. Helpful if it's already been reached. The daily cap on guild experience, however, is removed at level 23, allowing each guild to progress at their own pace from that point to level 25.*

Guild Reputation and Rewards

While your guild as a whole unlocks perks with guild experience, your individual contributions also improve your personal standing within the guild, measured as guild reputation.

Guild reputation works like earning reputation with a faction -- your reputation with your guild starts at neutral and levels to exalted (though, unlike faction reputation, there's a weekly cap on how much guild reputation you can earn). The exact same activities that earn experience for your guild (completing quests, killing bosses, and winning rated Battleground matches), as well as earning guild achievements, will raise your reputation with your guild. Just like guild experience, you can see how much additional reputation you can earn each week with your guild as a blue section and arrow pointing to your weekly cap.*

Increasing your guild reputation grants a number of benefits in the form of guild rewards which are purchased from a guild vendor. Guild Vendors can be found at the Visitor's Center in all capital cities, right next to the Guild Master NPC. Most guild rewards require guild achievements or a specific guild level to unlock, and then a personal guild reputation requirement for each guild member to purchase them. Guild rewards differ from guild perks as they require personal reputation with the guild to access, require gold to purchase, and are generally physical rewards and not guild-wide passive bonuses like most guild perks.

Purchasable guild rewards come in many forms, including extra tabs for your guild bank, guild cloaks that customize your look and provide mechanical benefits, heirlooms, recipes, pets, unique guild mounts, and more.

It's important to note that if you leave your guild and join a new one your reputation with the previous guild is removed and your reputation with the new guild will be set to neutral. If you leave your guild and don't join a new one you have the ability to rejoin your previous guild and keep all of your previous reputation. Whether you rejoin or not you'll keep any rewards you purchased, but will of course lose the unlocked guild perks.

Guild UI

Along with the guild advancement features, the entire guild interface has been revamped and improved.

The main Guild tab (J) is there to bring much of the immediate information you'd want right to the front page. Displaying highlights of recent events, the guild level, perks, and your guild reputation. For more information on recent events you'll want to click on the News tab of the guild UI, which will show a history of guild activity including achievements, bosses downed, epic loots looted, and guild advancement progress.

An updated Roster tab allows guild members to easily browse and sort their guild members by a number of categories, including by their status, contribution to the guild's advancement, and (potentially the most useful) by profession. Sorting by profession allows anyone to easily browse for guild members that have a specific profession, what skill level they're at, and directly view their recipe collection. They don't have to be online, either!

Although there are a number of other nuances and improvements throughout the guild UI, you'll want to be sure to check your achievement interface (Y) as a new tab has appeared at the bottom. Achievements are part of unlocking a number of guild rewards; see where you can help out!

We plan to keep building on the guild features and advancement system and adding to it as times goes on. All you need to do is sound the recruiting call, gather your group, and set out to strengthen your guild. It's time for you and your guildmates to leave an even bigger footprint on the world of Azeroth!

* Available with patch 4.0.6


Posted from WoW Vault

 

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DrMarkS 
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Subject: Guild Advancement and You
and of course.. don't forget the 2,000 guld rep you lose too. So if you leave you are at 2k NEGATIVE. Happened to me.

 

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-Spacelord- 
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Subject: Guild Advancement and You
Problem is, if you have done all the quests available 80-85 ...you take that out as a way to earn guild rep with a new guild. Annoying.

 

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Zero_Washu 
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Subject: Guild Advancement and You
What I find insulting about guild rep, yeah I said insulting, is that low level players are not given similar credit for completing quests as higher level players. I haven't sat down and figured it out, but from what I have seen most barely get into Friendly doing quests from 1 to 60, some are in neutral still. Where is the incentive to new players or playing alts? I could cap my guild experience easily each week on my 80s, I never capped it on those below that.

 

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st0rmie 
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Subject: Guild Advancement and You
Zero_Washu posted:
What I find insulting about guild rep, yeah I said insulting, is that low level players are not given similar credit for completing quests as higher level players. I haven't sat down and figured it out, but from what I have seen most barely get into Friendly doing quests from 1 to 60, some are in neutral still.

Agreed. Normal reputation rewards for quests aren't really affected by level - you get 250 rep with this or that city for every second lowbie quest. But guild reputation is determined by guild xp which is determined by how much normal xp is awarded for a quest, and of course that is determined by level.

Really should be tuned such that a similar amount of activity is required per week to hit your personal guild rep cap, regardless of level. I don't see how this could unbalance anything - the cap is still such that it takes, what, six weeks to reach revered and months to reach exalted. No need to make it weeks/months at level 85.

 

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Spookysheep 
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Subject: Guild Advancement and You
I saw a thread on the dreaded official forums that brought something to light. Some moron guild leader could have a meltdown and literally erase months of hard work but hundreds of players in a guild by /gdisbanding. It is the equivalent of giving another player the ability to delete your toon at their whim.


I foresee this being a huge issue in the months to come.


Large guilds break up every day over the smallest things, and nearly all guilds break up eventually, but now, players will lose access to tangible benefits/items when it happens.

Its already listed on the survey as one of the issue when you unsubscribe, so obviously they've gotten plenty of negative feedback, and its only been a little over a month.

 

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Arcilite_I 
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Subject: Guild Advancement and You
You have gained 405 reputation with Stormwind!

You have gained 1 reputation with your guild!


Agreed about lower lvls, it's retarded to say the least plain

 

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IndridCole 
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Subject: Guild Advancement and You
-Spacelord- posted:
Problem is, if you have done all the quests available 80-85 ...you take that out as a way to earn guild rep with a new guild. Annoying.


Dailies.

 

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IndridCole 
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Subject: Guild Advancement and You
DrMarkS posted:
and of course.. don't forget the 2,000 guld rep you lose too. So if you leave you are at 2k NEGATIVE. Happened to me.
Al the more reason to not leave.

 

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IndridCole 
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Subject: Guild Advancement and You
Arcilite_I posted:
You have gained 405 reputation with Stormwind!

You have gained 1 reputation with your guild!


Agreed about lower lvls, it's retarded to say the least plain
But if your guild is level 4 then your rep gain is increased...or if you're human.

 

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Urk_VN 
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Subject: Guild Advancement and You
This really sucks for alts. I joined a guild with my 30ish worgen, ran a lot of dungeons and did a lot of quests, and I'm only halfway through neutral at around 67.

Meanwhile, my mage and paladin are both around honored just running quests in cata zones. It's going to be hard to get guild rep if I'm not running dailies non-stop or running high level dungeons with a guild only group.

Another thing, how come all guildmates of any standing can summon a guild vault box, but can only access it if they're friendly or above? That's kind of a retarded design imo.

I realize it's supposed to take a while, and not something you should get willy nilly. But it really does punish lower level players more, and good luck getting more once you're 85 and run out of non-daily quests in cata zones to do and don't/can't run guild dungeon groups.

 

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