Author Topic: 1/14 PTR Updates
Vault_News 
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 43,785
Registered: Oct 18, '05
Extended Info (if available)
Real Post Cnt: 42,467
User ID: 1,086,234
Subject: 1/14 PTR Updates
Zarhym posted:
Guilds
  • Once a guild hits level 23, the daily cap on experience gained is removed.

Races
  • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.

Druids
  • Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
  • Moonkin Form now grants 15% damage reduction instead of increased armor.
  • Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
  • Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.

Hunters
  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.

Paladins
  • Divine Storm weapon damage percent increased from 80% to 100%.
  • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.

Priests
  • Mind Blast damage has been significantly increased. It should be roughly 50% greater than Mind Spike.
  • Grace is no longer limited to one target at a time.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
  • Vampiric Embrace now lasts until canceled.

Rogues
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).

Shaman
  • Spiritwalker's Grace duration has been increased to 15 seconds, up from 10.

Warlocks
  • Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
  • Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.

Warriors
  • Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.
  • In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%.

Professions
  • The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
  • Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.

Items
  • The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
  • Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
  • The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.
  • PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.

Quests & Creatures
  • Chief Engineer Scooty, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom'gol in Northern Stranglethorn to better accommodate his Horde customers.


Posted from WoW Vault

 

-----signature-----
(none)
Link to this post
Trigeminal 
Title: Drill, Fill, Bill
Posts: 11,233
Registered: Mar 17, '02
Extended Info (if available)
Real Post Cnt: 11,153
User ID: 658,468
Subject: 1/14 PTR Updates
"Warriors

•Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.
•In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
•Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%."

Translation:
Nobody is using slam. I don't like that playstyle. I'll make all warriors change from pvp to pve by nerfing charge/intercept. Once they are all pveing, we'll force them to use a spec that uses slam. I'll then be happy. Since I'm happy, I'd assume that all warriors are happy as well.

 

-----signature-----
PvPing since 1975
Link to this post
_Taebo_ 
Posts: 18,672
Registered: Feb 28, '01
Extended Info (if available)
Real Post Cnt: 18,201
User ID: 70,868
Subject: 1/14 PTR Updates
Didn't they nerf Divine Storm with 4.x.x and now they are raising it again?

These guys are clueless.

 

-----signature-----
May the best MMORPG win.
VNBoards: Where user speculation and opinion are always facts.
Link to this post
Cawlin 
Posts: 20,754
Registered: Feb 22, '05
Extended Info (if available)
Real Post Cnt: 20,667
User ID: 1,030,445
Subject: 1/14 PTR Updates
Trigeminal posted:
"Warriors

•Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.
•In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
•Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%."

Translation:
Nobody is using slam. I don't like that playstyle. I'll make all warriors change from pvp to pve by nerfing charge/intercept. Once they are all pveing, we'll force them to use a spec that uses slam. I'll then be happy. Since I'm happy, I'd assume that all warriors are happy as well.



Same thing happens to all classes. Speaking from the hunter perspective that's EXACTLY what's happened to the class since day one. The only problem is that the guy who writes the list of what hunters are supposed to be doing changes every few months sad

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Link to this post
Arunne 
Title: The Anonymous
Posts: 2,548
Registered: Nov 3, '03
Extended Info (if available)
Real Post Cnt: 2,526
User ID: 852,899
Subject: 1/14 PTR Updates
_Taebo_ posted:
Didn't they nerf Divine Storm with 4.x.x and now they are raising it again?

These guys are clueless.




Well they changed it from being a Holy Power ability, to an insta cast ability that shares a cool down with crusader strike. I think that was supposed to buff pally damage, but it really was a waste when your doing CC in a heroic. I guess they figure if they increase the damage then it will make pallys running without CC do more DPS.

 

-----signature-----
"Let's agree to respect each others views, no matter how wrong yours may be"
"I may not agree with what you say, but I respect your right to be punished for it."
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP