Author Topic: PTR Notes Updated 1/12
Vault_News 
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Subject: PTR Notes Updated 1/12
Blizzard updated the PTR notes again.
General
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

Guilds
  • We have redefined the definition of a Guild Group for 5-player dungeons.
  • If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
  • If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
  • If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
  • Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

Dungeons & Raids
  • Blackwing Descent
    • The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
    • Atramedes will now go berserk after 10 minutes in Heroic difficulty.
  • Deadmines
    • Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
    • While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger a little easier to see.
    • The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
    • The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.
  • Shadowfang Keep
    • Lord Godfrey should now face a random target when casting Pistol Barrage.
  • The Stonecore
    • Ozruk
      • He now does more melee damage.
  • Throne of the Tides
    • Commander Ulthok now does more melee damage.
    • Gilgoblin Poisoned Spear impact damage has been reduced slightly.

PvP
  • Tol Barad
    • The weekly PvP quest "Victory in Tol Barad" now awards 200 Honor Points and 3 Tol Barad Commendations.
    • Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

Classes
  • Death Knight
    • Death Coil damage has been reduced by roughly 10%.
    • Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
    • Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
    • Dark Transformation now increases pet damage by 80%, down from 100%.
    • The ratio of runic power return from Magic Suppression has been reduced by roughly one third.
    • Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
    • Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
    • Glyph of Dark Succor (new glyph) raises the minimum healing done by Death Strike from 7% to 15% of maximum health, but only while in Unholy or Frost Presence.
  • Druid
    • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
    • Typhoon mana cost has been reduced by 50%.
    • Tree of Life Polymorph immunity change reverted
  • Hunter
    • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
    • Arcane Shot damage has been increased by 15%.
    • Hunters can now use Auto Shot while moving.
    • Cobra Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
    • Steady Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
    • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
    • Chimera Shot's overall damage has been increased by roughly 50%.
    • Black Arrow damage has been reduced by 15%. (down from 25%)
    • Explosive Shot damage has been reduced by 15%. (down from 25%)
    • Serpent Spread change reverted
  • Mage
    • Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
    • Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
  • Paladin
    • Seals of Command will no longer trigger twice on each swing with Seal of Truth.
  • Priest
    • Improved Power Word: Shield change reverted
    • Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
  • Rogue
    • Garrote now costs 45 Energy, down from 50.
    • Blade Flurry is now a toggle that can be turned off by pressing the button again.
    • Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.
    • Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.
  • Shaman
    • Flametongue Weapon procs now deal roughly 20% less damage.
    • The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.
    • Lava Burst's damage has been increased by roughly 10%.
    • Earth Shield can no longer be dispelled.
    • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
    • Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.
  • Warrior
    • Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
    • Slam change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Professions
  • Enchanting
    • Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
    • Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.
  • Engineering
    • The Heat-Treated Spinning Lure buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
    • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.
  • Tailoring
    • Illusionary Bag now has 26 slots.

Items
  • Daybreaker Helm stats have been reallocated, lowering Strength and increasing parry rating.



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Demorak 
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Subject: PTR Notes Updated 1/12
I'm pretty sure Blizzard has no idea what they are doing with class balancing at the moment.

The reverting of half the Hunter changes alone should show that, after the s**tstorm it started causing on the forums.

At least I finally get to auto-shoot on the run making Aspect of the Fox useful in PvP now.

 

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chaddlock 
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Subject: PTR Notes Updated 1/12
My neck hurts from the whiplash back and fourth!

 

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Slors 
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Subject: PTR Notes Updated 1/12
Look guys they cant afford a decent balance/test team. Leave Blizzard alone!!!

 

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Urk_VN 
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Subject: PTR Notes Updated 1/12
Slors posted:
Look guys they cant afford a decent balance/test team. Leave Blizzard alone!!!

/Watches as GhostCrawler swims around in a big pool of money ala Scrooge McDuck.

money_eyes

 

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Malachi256 
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Subject: PTR Notes Updated 1/12
The druid nuke (calling it a nerf doesn't do it justice) is infuriating. Makes me want to punch someone at Bliz in the face. Obviously ferals are a bit OP at the moment, but that is not a fix. That's just breaking a class. The collateral damage to moonkins is just sad.

And for reference my main, especially in pvp, is a mage - the class most countered by ferals. I was a feral druid for all of vanilla and the beginning of BC, though, so I know how the class works.


If this goes live... /rage. Yes, imad.

 

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GrimTempest 
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Subject: PTR Notes Updated 1/12
to be fair the hunter changes were pretty damn extreme. 25% from the two main sources of damage? that was a heavy nerf and i'm glad they realized they went a bit overboard on it. the serpent spread reversion is sort of moot, its only useful for burning down trash so even when they nerfed it i didn't blink much at it. they can nerf it or not and it won't matter to me. 25% off explosive shot and black arrow though...that was nasty. glad they revised that because it was overkill.

sometimes i think they do things like this so people will accept the nerfs.

"were nerfing this skill by 25%!"
*players flip out*
"after some testing the nerf will only be 15%!"
*players are satisfied even though they just got nerfed* tongue

 

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HunterTalon 
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Subject: PTR Notes Updated 1/12
Am I missing something? What exactly did they do to Druids that is so game-breaking?

 

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GrimTempest 
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Subject: PTR Notes Updated 1/12
HunterTalon posted:
Am I missing something? What exactly did they do to Druids that is so game-breaking?


its a pvp change. druids have always been able to break root effects by shifting forms. they no longer will be able to. i think its sort of sad since that was one of the defining features of the class in pvp but i guess i can see why they're moving that way with the other changes to crowd control. i think they should have found a better way to work it though, taking that away from druids changes something that defines the way the class works and it just seems like they took the easy way (for them) out rather than finding a better way to deal with it.

 

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Subject: PTR Notes Updated 1/12


GrimTempest posted:
"were nerfing this skill by 25%!"
*players flip out*
"after some testing the nerf will only be 15%!"
*players are satisfied even though they just got nerfed* tongue

http://en.wikipedia.org/wiki/Overton_window

 

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GrimTempest 
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Subject: PTR Notes Updated 1/12
yeah, familiar with it tongue

 

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Deionnara 
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Subject: PTR Notes Updated 1/12
Druids deserve any nerf they get. No other class comes close to survivability (both through healing and escape mechanisms).

If you enter a BG and half of the players are druids, you know that something's wrong.

 

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Sociop 
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Subject: PTR Notes Updated 1/12
Demorak posted:
I'm pretty sure Blizzard has no idea what they are doing with class balancing at the moment.

The reverting of half the Hunter changes alone should show that, after the s**tstorm it started causing on the forums.

At least I finally get to auto-shoot on the run making Aspect of the Fox useful in PvP now.



I am extremely ticked hat the Hunter nerfs, they are completely uncalled for! After the major change to the hunter class with the release of Cata having to adapt to these changes, basically re-learn the class and rotations, then have the idiots turn around and start nerfing is unacceptable.

You are right Blizzard has no idea what they are doing with class balancing, but not just at the moment, it is been an on going clusterblank since BC was released.

I think what really irks me the most is being at theses jackasses mercy if I want to continue to play this game. A friend of mine has suggested going to see a Bokor and have them put an honest to goodness curse on Greg Street aka Ghostcrawler. You know what I am seriously thinking about doing it,I know it might be some hocus pocus mumbo jumbo but just the sense of of getting some revenge for all the frustration and anger he has caused over the years would be worth the money.

 

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Renegade. 
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Subject: PTR Notes Updated 1/12
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

Time for them to get a new team time when they start changing core mechanics like this. Or try buffing other classes or something.

Every expansion since BC druids have been hit hard with nerfs. It's almost like they completely ignore the druid during their test phase.

 

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Groooovechampion 
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Subject: PTR Notes Updated 1/12
The Lord giveth

Godzzard posted:
Garrote now costs 45 Energy, down from 50.



the Lord taketh away


Godzzard posted:
Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.


I suppose Garrote plus imp. kick 2/2 spam was too much for silence?

 

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NonOffensiveName 
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Subject: PTR Notes Updated 1/12
GrimTempest posted:
HunterTalon posted:
Am I missing something? What exactly did they do to Druids that is so game-breaking?


its a pvp change. druids have always been able to break root effects by shifting forms. they no longer will be able to. i think its sort of sad since that was one of the defining features of the class in pvp but i guess i can see why they're moving that way with the other changes to crowd control. i think they should have found a better way to work it though, taking that away from druids changes something that defines the way the class works and it just seems like they took the easy way (for them) out rather than finding a better way to deal with it.

its obvious they just want to make frost mages even more powerful in pvp...druids were one of the few classes that could still kill a mage because of that, now really non will except maybe warriors?(ret pallies too if they ever get their damage back up)

thats going to have some pve reprecussions too, like the last boss in vortex pinnacle, I could shapeshift out of his lightning root but wont be able to now.

 

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Talehon69 
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Subject: PTR Notes Updated 1/12
Sociop posted:
Demorak posted:
I'm pretty sure Blizzard has no idea what they are doing with class balancing at the moment.

The reverting of half the Hunter changes alone should show that, after the s**tstorm it started causing on the forums.

At least I finally get to auto-shoot on the run making Aspect of the Fox useful in PvP now.



I am extremely ticked hat the Hunter nerfs, they are completely uncalled for! After the major change to the hunter class with the release of Cata having to adapt to these changes, basically re-learn the class and rotations, then have the idiots turn around and start nerfing is unacceptable.

You are right Blizzard has no idea what they are doing with class balancing, but not just at the moment, it is been an on going clusterblank since BC was released.

I think what really irks me the most is being at theses jackasses mercy if I want to continue to play this game. A friend of mine has suggested going to see a Bokor and have them put an honest to goodness curse on Greg Street aka Ghostcrawler. You know what I am seriously thinking about doing it,I know it might be some hocus pocus mumbo jumbo but just the sense of of getting some revenge for all the frustration and anger he has caused over the years would be worth the money.



Hunter's are leaps and bounds beyond any other DPS. They needed to fix it.

 

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Kriegprojekt 
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Subject: PTR Notes Updated 1/12
?Hunters can now use Auto Shot while moving.




*scratches head*

 

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Groooovechampion 
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Subject: PTR Notes Updated 1/12
Good news for hunter hehe.
Should help vs frost mage too... or does that frost armor proc slow on autoshot too?

I'm asking this because my buddy who playes paladin was rooted by a frost armor mage just because he used improved judgement on him. What a wtf moment. Ranged magic attack proc´ed it grin

 

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heiromancerdrackus 
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Subject: PTR Notes Updated 1/12
Groooovechampion posted:
Good news for hunter hehe.
Should help vs frost mage too... or does that frost armor proc slow on autoshot too?

I'm asking this because my buddy who playes paladin was rooted by a frost armor mage just because he used improved judgement on him. What a wtf moment. Ranged magic attack proc´ed it grin


IIRC Frost Armor can proc on any damage.

 

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Demorak 
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Subject: PTR Notes Updated 1/12
Talehon69 posted:

Hunter's are leaps and bounds beyond any other DPS. They needed to fix it.


2k DPS on a few raid bosses is not 'leaps and bounds'. They needed minor toning down in PvE, that much I will admit. This only goes for ONE spec though, as the other two specs are bottom of the barrel trash for DPS. Even then, nobody is even remotely geared to compare DPS in a practical manner. Hunters scale very well early on with gear, but slow down dramatically.

The shot reductions(survival) originally proposed were horrible from a PVP standpoint, being that they are already subpar in PvP. Hunters don't even spec for their 31 point talent, due to it being so bad and dispelled with a simple button click.

Not only that. Blizzard posted that haste would now affect their two main focus generation shots...........which are already affected by haste. This was the main reason for the nerf. They give us a use for haste, but lower some of our damage. They proceeded to PR spin it after they got called on their screw-up and said they were going to make the haste calculations work like Slam for warriors. Yet if you notice now, the Slam change is reverted also. silly

@Grim

If they decided to nerf Serpent Spread, it would have a HUGE affect on the ability for a hunter to do some important AoE jobs in raids. The worms on Magmar fight being a prime example.

 

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_Taebo_ 
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Subject: PTR Notes Updated 1/12
Hmm.

I'm levelling my Druid right now, taking my time and she's 82.

My Hunter, who's been 85 since a week out of launch, is Survival and BM. I levelled with BM to 85 using a tenacity pet. I started off with Survival and with the crazy spawns early on it was rough. I saw those friendly bears in Hyjal and grabbed one right away. Switched to BM and it worked well. The AOE/Tenacity combo helped with the tougher mobs in Cataclysm.

For groups, it's been survival and now it's been nerfed big time. I was survival only in WotLK. I didn't even bother with the dual spec.

It seems like they can't make up their minds.

I can honestly say that I liked my characters/end game during WotLK more than now. I used to queue for dungeons, all types, in 10-15 minutes. Now it's 45-60 minutes.

I think they need to get Kaplan back....as much as I hate to admit it. If you noticed, he didn't work on Cataclysm.

http://en.wikipedia.org/wiki/Jeffrey_Kaplan_(game_designer)

 

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Sociop 
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Subject: PTR Notes Updated 1/12
Talehon69 posted:
Sociop posted:
Demorak posted:
I'm pretty sure Blizzard has no idea what they are doing with class balancing at the moment.

The reverting of half the Hunter changes alone should show that, after the s**tstorm it started causing on the forums.

At least I finally get to auto-shoot on the run making Aspect of the Fox useful in PvP now.



I am extremely ticked hat the Hunter nerfs, they are completely uncalled for! After the major change to the hunter class with the release of Cata having to adapt to these changes, basically re-learn the class and rotations, then have the idiots turn around and start nerfing is unacceptable.

You are right Blizzard has no idea what they are doing with class balancing, but not just at the moment, it is been an on going clusterblank since BC was released.

I think what really irks me the most is being at theses jackasses mercy if I want to continue to play this game. A friend of mine has suggested going to see a Bokor and have them put an honest to goodness curse on Greg Street aka Ghostcrawler. You know what I am seriously thinking about doing it,I know it might be some hocus pocus mumbo jumbo but just the sense of of getting some revenge for all the frustration and anger he has caused over the years would be worth the money.



Hunter's are leaps and bounds beyond any other DPS. They needed to fix it.



If anything SV Hunters are finally average, I have about a 7500 gearscore, most all of my gear including weapons are 346 or better and I average a tad over 7k in heroics which is really only 1k higher than I did in WotLK raids in frost and raid gear.

7k-8k is exactly what most other DPS classes are doing in Heroics at least the ones that I have been grouped with, though I have seen some rogues and mages hitting the 12k mark.

Then you have to remember most all new end game Heroic’s and other boss encounters require a lot of movement which unlike most all other classes is a real dps killer for Hunters. So if anything they need to hit a lot harder than other classes to make up for that loss due to excessive movement and still do their fare share of the DPS.

 

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