Author Topic: OT: Shadowbane revival
Festus_Stundagin 
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Subject: OT: Shadowbane revival
Wasn't everyone's cup of tea, but I thoroughly enjoyed it until they pulled the lug and I know others did to. If you're interested in it still check out the link at the bottom.
posted:
We hope everyone had an enjoyable holiday weekend, and are pleased to present the very first State of the Bane of 2011! Because the first of the month was a holiday, as well as a weekend, we decided to post today instead. In the future it is likely that State of the Bane updates will be posted on the first weekday of the month, rather than the actual first day of the month.



Progress

As those of you who follow the SVN log here in the forums already know, there has been an incredible amount of progress on key aspects of gameplay over the past few weeks. All of the developers have been hard at work, and I know some (Rich for sure) even did a bit of coding on Christmas day. This work is all in preparation for the first monthly preview that is quickly approaching us. Major features that have been recently implemented include:


* Discipline runes have been implemented.

* Discipline trainers are working and have been placed on the map in the appropriate locations.

* Stat runes have also been implemented.

* Item enchantments and baked in stats are now functioning

* Buying and selling to NPC vendors has been added.

* The item lists for NPC vendors have been set up and SDR gear is now available.

* Runemasters are working.


While the team is always working on adding more functionality, we are also always working on fixes as well. Countless fixes have been made over the past few weeks, but here are several highlights from that list for those who are interested:


* The power effects stack order has been fixed, powers will dispel in the correct order now.

* Fixed movement synch issue in buildings (which includes the area around a Tree of Life) which removes the "You must come closer to me" spam.

* Improved cleanup of dead client connections (passive disconnect).

* Character creation resistance runes are now working, before they were not being taken into account on the server even though their effect was showing on the client.

* Nephilim horn color now works properly - the default color was being shown, regardless of what you picked on character creation.


Finally, another major database restructuring is in the works that will improve the way things are stored in the game database. This is a rather lengthy and involved process, but will help things go more smoothly down the road. All in all, this month has been an outstanding one as far as development goes, both in terms of new features and bug fixes.



First Monthly Preview

Because development is coming along so well, we are happy to announce that the first scheduled monthly preview will be taking place later this month, from January 14th-18th! Every successive monthly preview will be held at approximately the same time every month, the second full weekend, and be similar in duration. Several days before the preview a comprehensive list of new functionality for testing and any specific instructions from the team will be posted. Each of these announcements will likely single out several items for rigorous testing, and we will stronglyencourage people to report any bugs they encounter.



For this first preview you can expect most of the new functionality listed in the "Progress" section above to be available, at the very least. Because stat and discipline runes have been implemented, we do plan on having vendors in SDR where they can be acquired. For now that is about all we can give for details, look for the "pre-preview" announcement with more in less than two weeks!



New Team Members

Several new members have joined the Play to Crush team over the past month or so, including waymirec, Madmax, and coder1024 on the development team, as well as Euclid on the design team. Each of these individuals has already contributed a great deal to the project and has been very active since joining - the recent increase in productivity is, in part, due to them joining the team.



Wiki Editing

In an effort to ensure the accuracy of information in the Wiki we have decided that it would be best to increase the number of individuals with the ability to edit it. If you would like to edit the wiki, we ask that you PM either Starfish or RedOctober with the following information:


* Name

* General Shadowbane knowledge level? (low/moderate/high)

* Past experience with Wikis, and if so, what?

* Have you actively edited the Morloch Wiki in the past?

* Why would you like access to the Wiki?


We encourage all who are interested to apply; individuals will be granted the ability to edit the Wiki at the team's discretion. It goes without saying that any abuse of editing privileges will not be tolerated, the Wiki is a valuable resource for new players and veterans alike, so maintaining the accuracy of the information within it is important to nurturing the community.



Client Group

The client development group has been temporarily put on hold, and all developers previously working on it have diverted their efforts to the server development group instead. We still plan on developing a new client for Play to Crush, but have decided that finishing the server quickly is a higher priority at present. Once server development nears completion the client group will begin work on their original project again.

Discussion post on off. forums.


 

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Trigeminal 
Title: Drill, Fill, Bill
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Subject: OT: Shadowbane revival
Is Shadowbane still around? I loved that game.

 

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Elaok 
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Subject: OT: Shadowbane revival
holy crap really?!


mmm i want to play vamp mage again all of a sudden or aracoix scout


DAMMIT

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
Trigeminal posted:
Is Shadowbane still around? I loved that game.


They're in the process of bringing it back. It was still being worked on with a life support team not fully focused before the plug was pulled. They have a new dev core and are working hard now to get the server fixed up and then they'll be working on the client development again.

 

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Ferrydust 
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Subject: OT: Shadowbane revival
OMG!
Thanks for posting this!

 

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NightPath 
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Subject: OT: Shadowbane revival
Holy [ToS Profanity] Shadowbane was a great game, I can't believe that it's being brought back from the ashes!!

 

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PallyDog 
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Subject: OT: Shadowbane revival
Whoa, I thought it was jsut weird.

 

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Trigeminal 
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Subject: OT: Shadowbane revival
It is open world pvp without a single instance. I loved it.
It is cruel and unfair at times. I loved it.
There were not huge patches that changed how your class played month to month. I loved it.
PvE was something you did to level and get gear. It wasn't the focus of the game. I loved it.

I wonder if there will be a graphic overhaul. It is kinda dated.

 

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Pheace 
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Subject: OT: Shadowbane revival
Remember a lot of people quitting after waking up and finding their cities destroyed. Didn't it turn into a few massive groups ruling a server or something like that? Vague memories.

 

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Groooovechampion 
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Subject: OT: Shadowbane revival
Trigeminal posted:
It is open world pvp without a single instance. I loved it.
It is cruel and unfair at times. I loved it.
There were not huge patches that changed how your class played month to month. I loved it.
PvE was something you did to level and get gear. It wasn't the focus of the game. I loved it.

I wonder if there will be a graphic overhaul. It is kinda dated.


Mind if you (or anybody else happy ) can give us more detail on the game itself. I missed the chance of playing the game. Same goes with Asherons Call. Looks like those two games were epic at times, but I missed it due to playing Daoc mainly.

The last thing I heard about Shadowbane was something like "chinese players killed Shadowbane" for whatever reason °-°.

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
Groooovechampion posted:
Trigeminal posted:
It is open world pvp without a single instance. I loved it.
It is cruel and unfair at times. I loved it.
There were not huge patches that changed how your class played month to month. I loved it.
PvE was something you did to level and get gear. It wasn't the focus of the game. I loved it.

I wonder if there will be a graphic overhaul. It is kinda dated.


Mind if you (or anybody else happy ) can give us more detail on the game itself. I missed the chance of playing the game. Same goes with Asherons Call. Looks like those two games were epic at times, but I missed it due to playing Daoc mainly.

The last thing I heard about Shadowbane was something like "chinese players killed Shadowbane" for whatever reason °-°.




=D China Nation, lovingly referred to as CN in game effectively did ruin the game because they had far superior teamwork. Because gaming to them takes on a whole new level of business than it does with us, they are able for the most part to put aside their differences and work together to zerg everyone else off the map. When the rst of the server could put aside their differences and do CN vs rest of the server, the pvp battles were days long and epic as all hell.

It explains why they bought the IP from ubisoft and why the guys who are currently working on it have renamed it Play to Crush, which used to be part of the login to the game.

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
Pheace posted:
Remember a lot of people quitting after waking up and finding their cities destroyed. Didn't it turn into a few massive groups ruling a server or something like that? Vague memories.


Not sure at what point you played, that sounds like release when no one knew what banestones were/did. You had plenty of warning that your city was going to be sieged and you had the time of when to set the defense clock so people 'waking up to find their cities gone' is a bit extreme.

 

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heiromancerdrackus 
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Subject: OT: Shadowbane revival
Festus_Stundagin posted:
Groooovechampion posted:
Trigeminal posted:
It is open world pvp without a single instance. I loved it.
It is cruel and unfair at times. I loved it.
There were not huge patches that changed how your class played month to month. I loved it.
PvE was something you did to level and get gear. It wasn't the focus of the game. I loved it.

I wonder if there will be a graphic overhaul. It is kinda dated.


Mind if you (or anybody else happy ) can give us more detail on the game itself. I missed the chance of playing the game. Same goes with Asherons Call. Looks like those two games were epic at times, but I missed it due to playing Daoc mainly.

The last thing I heard about Shadowbane was something like "chinese players killed Shadowbane" for whatever reason °-°.




=D China Nation, lovingly referred to as CN in game effectively did ruin the game because they had far superior teamwork. Because gaming to them takes on a whole new level of business than it does with us, they are able for the most part to put aside their differences and work together to zerg everyone else off the map. When the rst of the server could put aside their differences and do CN vs rest of the server, the pvp battles were days long and epic as all hell.

It explains why they bought the IP from ubisoft and why the guys who are currently working on it have renamed it Play to Crush, which used to be part of the login to the game.


Uh, CN was a pain in the ass because their bane windows were always during our off hours for obvious reasons.

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
heiromancerdrackus posted:
[
Uh, CN was a pain in the ass because their bane windows were always during our off hours for obvious reasons.


Right... that has little to do with my statement though. Our bane windows were just as much an issue for them yet they still managed to get it done.

 

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heiromancerdrackus 
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Subject: OT: Shadowbane revival
Festus_Stundagin posted:
heiromancerdrackus posted:
[
Uh, CN was a pain in the ass because their bane windows were always during our off hours for obvious reasons.


Right... that has little to do with my statement though. Our bane windows were just as much an issue for them yet they still managed to get it done.


Maybe my memory is spotty but when they came to Corruption their timezone stuff resulted in a constant stalemate with limited asset destruction...Didn't play Wrath though, that might be why I don't remember their 'wins'.

 

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Pheace 
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Subject: OT: Shadowbane revival
Festus_Stundagin posted:
Pheace posted:
Remember a lot of people quitting after waking up and finding their cities destroyed. Didn't it turn into a few massive groups ruling a server or something like that? Vague memories.


Not sure at what point you played, that sounds like release when no one knew what banestones were/did. You had plenty of warning that your city was going to be sieged and you had the time of when to set the defense clock so people 'waking up to find their cities gone' is a bit extreme.



Could be. After getting into open beta I kind of joined the majority of people and left in disappointment when I realized it was a point and click MMO that had you get stuck on every tiny pebble on the way with far too frequent SB.EXE CTD's. It certainly had it's cool things, but it just wasn't at all what I wanted in a MMO at the time.

That was the time when I personally considered MMO's to be on a dead end track (SB was kind of the ray of hope till then but after the endless delays it just didn't feel up to snuff).

 

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Elaok 
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Subject: OT: Shadowbane revival
ahh so many good times with CN and Warinblaug or however its spelled



the chinese were so feraking dedicated it was nuts they really did rule the servers

 

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pattongb 
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Subject: OT: Shadowbane revival
I was in Beta for SB and I loved the game. However the whole time in Beta I was thinking "no way they are going into launch with a point and click system.."

Well come launch game was still point and click. I unsubscribed immediately and never went back.

That being said im so damn bored with WoW I will probably check it out again.

 

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Conceited 
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Subject: OT: Shadowbane revival
I loved Shadowbane for the first 6 months or so.

Tried going back when I heard it was free(over a year ago). Couldn't get back into it, just wasn't the same.

I played a stealing Thief first, then made a new Thief mainly specced for killing. Easier to steal from someone when they're dead.

Stealing all sorts of stuff from a grinding group was really fun, though.

 

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nookie989 
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Subject: OT: Shadowbane revival
I went back when it went F2P, but I just couldn't deal with the horrendous point and click controls anymore.

 

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Conceited 
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Subject: OT: Shadowbane revival
nookie989 posted:
I went back when it went F2P, but I just couldn't deal with the horrendous point and click controls anymore.


Your quote from Unforgiven?

If so, it's wrong! tongue

 

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Rezzinu 
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Subject: OT: Shadowbane revival
Trigeminal posted:
It is open world pvp without a single instance. I loved it.
It is cruel and unfair at times. I loved it.
There were not huge patches that changed how your class played month to month. I loved it.
PvE was something you did to level and get gear. It wasn't the focus of the game. I loved it.

I wonder if there will be a graphic overhaul. It is kinda dated.



This definitley has my interest spiked. Wonder what the odds are of the new dev team taking out the point and click?

Edit: Just youtubed some videos...yeah, this definitley needs a graphic overhaul!

 

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heiromancerdrackus 
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Subject: OT: Shadowbane revival
Rezzinu posted:
Trigeminal posted:
It is open world pvp without a single instance. I loved it.
It is cruel and unfair at times. I loved it.
There were not huge patches that changed how your class played month to month. I loved it.
PvE was something you did to level and get gear. It wasn't the focus of the game. I loved it.

I wonder if there will be a graphic overhaul. It is kinda dated.



This definitley has my interest spiked. Wonder what the odds are of the new dev team taking out the point and click?

Edit: Just youtubed some videos...yeah, this definitley needs a graphic overhaul!


Doubt it. The entire game was designed around Point and Click movement to reduce stress on the server. Gotta keep in mind how old this tech is.

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
The entire dev tam has been refocused to the server development currently. They are working on a brand new client but that has been put on hold for the time being as they work to get the server 100% functional. I highly doubt they'll take out PnC but it's a possibility. Personally I just adapted to the PnC playstyle and had fun regardless. I didn't like it at all when i started but after my first time getting ganked I really didn't care how i was moving =D All I could think was, I wanna do that!

Also, for those interested, there is an open preview of the game today (14th-18th) I believe. They're getting some free stress testing every so often. Your character as I understand it starts at lvl 10 and upon choosing your profession/class you become level 75. There is a runeshack to get the runes from instead of having to go farm the mobs that spawn that drop them to make the previews easier to gather info from.


How to create a Play To Crush account: posted:
Game Server and Account FAQ
There are several things you must do in order to successfully connect to the Play to Crush servers: obtain the fully patched (as of July 1st, 2009) Shadowbane client, properly configure the client to work with PTC, and create a PTC game account.

Obtaining the Client
Unfortunately, Play to Crush is unable to assist with obtaining the proper client. There are those who have been able to do so in the past, so it is possible and they may be willing to offer assistance on this matter.

Configuring the Client
Once you have obtained the client, you will need to edit the "ArcaneIP.cfg" file to contain the address of the PTC servers. Instructions for doing so are included below:

1. Navigate to your Shadowbane directory (E.g. C:\Program Files\Shadowbane)
2. Open the Config folder
3. Locate ArcaneIP.cfg
4. Right click on it, and select "Open with..." from the menu
5. Choose to open the file with Notepad
6. Edit the file so that the following is displayed:
Code:

SERVER= logon.playtocrush.com
PORT= 6000

7. Go to File and select Save
8. Close ArcaneIP.cfg


Creating a PTC Game Account
Once you have properly configured your client, the last step is creating your PTC game account, which will be used to login when prompted after launching the client. To create a game account:

1. On the forums, click on the "User CP" link in the upper left
2. Go to "Create Game Account" on the left
3. Follow the steps to create an account

Once you have completed the process, your account will be added to the database shortly and you will be able to login!

Launching the Client
It is important to note that you must use "sb.exe" to launch the client; the automatically created shortcut that many installers will create launches the patcher instead, which will not work properly. Again, many times you can find sb.exe located in C:\Program Files\Shadowbane. Creating a shortcut to this file on your desktop is perhaps the easiest way to launch the game:

1. Navigate to your Shadowbane directory (E.g. C:\Program Files\Shadowbane)
2. Locate and right click on sb.exe
3. Select "Send to"
4. Click on "Desktop (create shortcut)"

You should now notice a new shortcut on your desktop that looks something like "sb - Shortcut". Feel free to rename it as you see fit, and you may now launch the client simply by clicking on this shortcut.

Troubleshooting
If you encounter any difficulties installing and configuring your client, or with your game account, please feel free to make a post in the Troubleshooting forum. You might also try taking a look around there first, as someone may have encountered a similar problem in the past.

 

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Arcilite_I 
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Subject: OT: Shadowbane revival
PnC stopped me from ever bothering to try this game. It just isn't a suitable method of movement in MMO's.

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
Arcilite_I posted:
PnC stopped me from ever bothering to try this game. It just isn't a suitable method of movement in MMO's.


That's a con from starting with AC(I think i saw u say u started there before?) rather than UO in the MMO genre ;p I think UO conditioned a lot of folks to not really care about PnC

 

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Arcilite_I 
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Subject: OT: Shadowbane revival
I played UO first, that's how I found PnC wasn't for me hehe

 

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Festus_Stundagin 
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Subject: OT: Shadowbane revival
well then!

 

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siujoey 
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Subject: OT: Shadowbane revival
AC ruined any PnC game for me as well.

 

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