Author Topic: My last two hours in WoW (endgame review?)
Trigeminal 
Title: Drill, Fill, Bill
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Subject: My last two hours in WoW (endgame review?)
- log in
- queue for random
- go upstairs for supper
- wait an additional 25 minutes for the queue to pop
- got into a group that lost a member right before Erudax
- kill the one boss left in Grim Batol
- requeue
- wait 40 minutes (I'm actually still waiting)

My suggestion to "add" to WoW endgame? Make peggle a base addition to the game and not a 3rd party addon and make sure TV programs more interesting shows so I have something to watch while I wait.

 

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Sprawl-zero1eye- 
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Subject: My last two hours in WoW (endgame review?)
We've always got the VN.

 

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-Spacelord- 
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Subject: My last two hours in WoW (endgame review?)
VN does the job, for queue and archeology.

 

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Rill_of_WE 
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Subject: My last two hours in WoW (endgame review?)
-Spacelord- posted:
VN does the job, for queue and archeology.


laugh

 

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Auenwing 
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Subject: My last two hours in WoW (endgame review?)
uh, comedycentral.com ?


love VN! Although not using flight master anymore has seriously cut down on my forum cruising time.

 

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Luryn 
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Subject: My last two hours in WoW (endgame review?)
Sprawl-zero1eye- posted:
We've always got the VN.


We always got VN happy We can steal cookies when mods are not looking.


But on a serious note, those queue sound painful thought sad

 

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_Swordz_ 
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Subject: My last two hours in WoW (endgame review?)
Option 1:

/g Anyone looking to run some random heriocs? LF (include DPS, heals, tank etc)

Fly to Org/Stormwind

/2 Looking for more random heriocs

Option 3:

queue

 

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SunnyDelight 
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Subject: My last two hours in WoW (endgame review?)


Are you complaining?

Because really you only have yourself to blame. Blizzard has no control of how many tanks or healers join the queue, and if you're just going to dps and complain about the queues you might as well just get us to it.


This is why the four classes that I've leveled to 80 (and my main 85) are all classes that can tank. makes it much more enjoyable.

 

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TinMan52 
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Subject: My last two hours in WoW (endgame review?)
Back in the day, queue for AV, run UD Strat 10 times with some guildies, fail to get into AV, log out.

I'm not impressed with the new breed of QQ players.

 

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Errtuu 
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Subject: My last two hours in WoW (endgame review?)
SunnyDelight posted:


Are you complaining?

Because really you only have yourself to blame. Blizzard has no control of how many tanks or healers join the queue, and if you're just going to dps and complain about the queues you might as well just get us to it.

This is why the four classes that I've leveled to 80 (and my main 85) are all classes that can tank. makes it much more enjoyable.


Blizzard is to blame. This is a valid complaint. Yeah, I'm taking troll-bait. For those who don't have fun healing or tanking, this is a real problem. Here's just a few ideas off the top of my head. Sure these aren't quick and easy changes, but there's no doubt Blizzard has the capacity to implement these types of measures.

Make healing/tanking more fun
Incentivize healers and tanks to pug
6 person (4 dps) group size paradigm
Allow DPS to do something more constructive while queued on their toon (e.g. queue for PVP/dungeon at same time--during BG or dungeon your queue position moves and when at the top holds a top spot when you exit your current dungeon or BG--OR allow players to be on one toon and queue for another toon--then when it pops it logs in that toon into the dungeon)

Fortunately I like to heal, but it's pretty clear that a lot of people are getting frustrated. This is compounded by the newly added difficulty of the content. While I personally welcome the challenge of the added difficulty, failed runs become disproportionately more painful when you factor in the wasted queue time before the run plus having to go right back to the end of the line.

 

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steveC91 
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Subject: My last two hours in WoW (endgame review?)
The problem with making things more fun in Blizzards eyes is making it more difficult
I Heal and Tank and don’t consider making the fights harder more fun just more frustrating.
Specially when you only have a few hours play time.
Shorter instances would be nice keeping the difficulty just reducing the time needed to complete.
\But no doubt in 6 months time everything will be easy again.

 

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_Taebo_ 
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Subject: My last two hours in WoW (endgame review?)
That sound exactly like my last DAY in WoW.

Cancelled.

 

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Sociop 
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Subject: My last two hours in WoW (endgame review?)
45 min ques for a 2 hour run is bad enough but because of their short ques many Tanks and Heals will leave at the first sign of trouble, thus a large percentage of those 45 min ques are wasted on fail and bails.

 

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Liquid741 
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Subject: My last two hours in WoW (endgame review?)
SunnyDelight posted:


Are you complaining?

Because really you only have yourself to blame. Blizzard has no control of how many tanks or healers join the queue, and if you're just going to dps and complain about the queues you might as well just get us to it.


This is why the four classes that I've leveled to 80 (and my main 85) are all classes that can tank. makes it much more enjoyable.



whatever...i guess i should quit the class i have fun with to play something i dont want too...ie, Rogue.

unless they bump up evasion and dodge and then i can start evasion tanking.

 

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-Kurasis- 
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Subject: My last two hours in WoW (endgame review?)
Errtuu posted:
SunnyDelight posted:


Are you complaining?

Because really you only have yourself to blame. Blizzard has no control of how many tanks or healers join the queue, and if you're just going to dps and complain about the queues you might as well just get us to it.

This is why the four classes that I've leveled to 80 (and my main 85) are all classes that can tank. makes it much more enjoyable.


Blizzard is to blame. This is a valid complaint. Yeah, I'm taking troll-bait. For those who don't have fun healing or tanking, this is a real problem. Here's just a few ideas off the top of my head. Sure these aren't quick and easy changes, but there's no doubt Blizzard has the capacity to implement these types of measures.

Make healing/tanking more fun it is fun
Incentivize healers and tanks to pug they do, we get instant queues
6 person (4 dps) group size paradigm as if bosses werent easy enough already.
Allow DPS to do something more constructive while queued on their toon (e.g. queue for PVP/dungeon at same time--during BG or dungeon your queue position moves and when at the top holds a top spot when you exit your current dungeon or BG--OR allow players to be on one toon and queue for another toon--then when it pops it logs in that toon into the dungeon)go farm herbs/ore or do achaelogy while you queue, problem solved

 

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Trigeminal 
Title: Drill, Fill, Bill
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Subject: My last two hours in WoW (endgame review?)
I have a tank. I don't play him because I find it boring. DPS is enjoyable. If I found work fun, I wouldn't have called in sick today. I appreciate that you enjoy tanking. Recruit more of your friends to "work" for us who want to "play."

Here is part two of the awesome DF experience that WoW has...
This morning I queue first thing, go for breakfast, come back and knock off most TB daily quests. This is where it gets exciting. I get an invite to a daily instance!!! Woohoo the 40 minute wait was worth it! I take the invite and as soon as I enter the instance I get a TB invite. I cancel TB because offense always loses anyway.

It was immediately obvious that this run was in progress. Some of the bosses are down already. No problem. We run to the last boss and wait to for the tank to get there... but he isn't coming??!! He is afk. No problem. I vote to kick. This player cannot be kicked for another 26 minutes. WTF?

Group falls apart. I missed both the instance and TB. I'm now back in the queue.

Sure "roll a tank" is the easy answer. Tanking is flat out not enjoyable for most people. The argument of "roll a tank" is like saying to some guy who is complaining about a shortage of decent women out there to "just be gay."

I'm not complaining about WoW. WoW is based upon finding groups and killing instanced bosses. If you don't fit into those groups (not a tank or sleeping with raid leader), you wait. I have a raiding guild. Guess what? We are swamped with DPS too.
/2 DPS LF raiding guild that is short on DPS. PST.

 

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Trigeminal 
Title: Drill, Fill, Bill
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Subject: My last two hours in WoW (endgame review?)
-Kurasis- posted:

Make healing/tanking more fun it is fun (FOR A MINORITY OF PLAYERS.)
Incentivize healers and tanks to pug they do, we get instant queues (YAY I GET TO GO TO WORK INSTANTLY. NOT FUN.)
6 person (4 dps) group size paradigm as if bosses werent easy enough already. (MAKE BOSSES HARDER?)
Allow DPS to do something more constructive while queued on their toon (e.g. queue for PVP/dungeon at same time--during BG or dungeon your queue position moves and when at the top holds a top spot when you exit your current dungeon or BG--OR allow players to be on one toon and queue for another toon--then when it pops it logs in that toon into the dungeon)go farm herbs/ore or do achaelogy while you queue, problem solved (RIDDLE OF THE DAY. WHICH IS MORE EXCITING? ARCHEOLOGY OR FISHING? /yawn)

 

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--Syrus-- 
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Subject: My last two hours in WoW (endgame review?)
I enjoy both healthing and tanking.

I enjoy the increased challenge and responsibility.

I enjoy the actual roles as well, I don't think Blizzard needs to make these roles more fun anymore then they need to make the dps classes more fun. If you don't like healing or tanking that is your personal preference, you are never going to change those roles in such a way that every single player is going to like them.

Making it possible for any class to heal or tank could be an idea. IMO DPS classes don't need 3 dps spec's if more of them had a heal or dps spec it might mitigate this problem a bit.

I could see a Warlock heal spec. Maybe even a Rogue tank spec. I know that it is not really a realistic request due to the amount of working and reworking of the entire game world this would take.

"Make tank and heal more fun." Isn't really a constructive idea IMO either though.

 

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Trigeminal 
Title: Drill, Fill, Bill
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Subject: My last two hours in WoW (endgame review?)
Those who tank don't see the problem.
Those who heal don't see the problem.
Those who only dps are in the middle of the problem.

Groups consist of:
1 tank
1 healer
3 DPS

The WoW population seems to be in the ratio of:
1 tank
2 healer
75 DPS

Once you run out of quests what can dps do? They can roll an alt (another DPS because most people don't enjoy tanking or healing), do crafting, fish or --> stand around in Orgrimmar. Even dailies eventually wear thin because money is not needed and reps are maxed.

I'd say at least let people queue for BGs while they wait. Sure you'd get someone mid BG who drops for an instance run but they'd get instantly replaced by another DPS in the BG queue. Blizzard throw us some sort of bone here.

 

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regulator_cracka 
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Subject: My last two hours in WoW (endgame review?)
AH, finally the truth appears.



Another dps entitlement thread. rolling_eyes



All dps only players must be only children.


Blizzard should really change the entire game to fit around your leeching off the people doing the real work.

 

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Liquid741 
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Subject: My last two hours in WoW (endgame review?)
regulator_cracka posted:
AH, finally the truth appears.



Another dps entitlement thread. rolling_eyes



All dps only players must be only children.


Blizzard should really change the entire game to fit around your leeching off the people doing the real work.



laugh whole post is laughable.

 

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dendizner 
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Subject: My last two hours in WoW (endgame review?)
Because I play primarily healers as mains. My last day of WoW I could insta queue, where as the tank that was in my guild took 15 minutes to queue. If that wasn't a sign that healing was stupid and pointless and I should only queue as dps; I don't know what was.

Glad I quit.

 

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Trigeminal 
Title: Drill, Fill, Bill
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I've been laughing at regulator_cracka's "logic" for years. Seeing how he doesn't feel dps contribute to groups is no different than arguments he's had in the past.

 

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--Syrus-- 
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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
Those who tank don't see the problem.
Those who heal don't see the problem.
Those who only dps are in the middle of the problem.

Groups consist of:
1 tank
1 healer
3 DPS

The WoW population seems to be in the ratio of:
1 tank
2 healer
75 DPS

Once you run out of quests what can dps do? They can roll an alt (another DPS because most people don't enjoy tanking or healing), do crafting, fish or --> stand around in Orgrimmar. Even dailies eventually wear thin because money is not needed and reps are maxed.

I'd say at least let people queue for BGs while they wait. Sure you'd get someone mid BG who drops for an instance run but they'd get instantly replaced by another DPS in the BG queue. Blizzard throw us some sort of bone here.


Those that only play DPS classes are the problem.

 

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regulator_cracka 
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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
I've been laughing at regulator_cracka's "logic" for years. Seeing how he doesn't feel dps contribute to groups is no different than arguments he's had in the past.



When did I say dps does not contribute? I said dps could not do it without the real meat of the group, tank and heal, which you said yourself.


You spoiled dps twits always cry about the same thing. I do not tank or heal, but the game should change for me. That was my "logic" and you qualify.



*How about a real game changer: All dps in a group get half the the xp, half the coin, and less chance at winning a roll over a tank or healer? shock Now that is a real game change we need. Then you get twice the fun.

 

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Subject: My last two hours in WoW (endgame review?)
--Syrus-- posted:



Those that only play DPS classes are the problem.

 

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Trigeminal 
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Subject: My last two hours in WoW (endgame review?)
regulator_cracka posted:
When did I say dps does not contribute?


regulator_cracka posted:
Blizzard should really change the entire game to fit around your leeching off the people doing the real work.


--------------------------------

--Syrus-- posted:
Those that only play DPS classes are the problem.


You hit the nail on the head. Unfortunate that the majority of WoW players favor the dps role. Oh well not my game. I'm just a player.

 

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yarfkat 
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Subject: My last two hours in WoW (endgame review?)
Here are my characters and their roles:

Priest - Shadow main, Holy off.
Hunter - Pure DPS
Druid1 - Bear/kitty
Mage - Pure DPS
Warlock - Pure DPS
Warrior - Prot

Those are the classes that I'm playing mainly, right now. In the oder of main, main alt, second alt, so on so forth. Yeah... I enjoy healing. Yeah, I enjoy tanking. My favorite class? I am REEEEALLY enjoying my fire mage. Like, a lot. Like more than my priest (*Covers Rill's eyes so she doesn't take away priest captain-ness*)

So because I choose to play a class I'm really enjoying and having fun playing, I am just SOL? Not everyone is like me. My husband HATES tanking. He doesn't mind healing, but he prefers dps, because it's more fun to him. I have a friend who only plays tanks because he absolutely LOVES tanking. Another friend only plays healers because she loves healing. in four people, myself included, I have found that one prefers a pure DPS class/role to tanking/healing, and only one prefers either healing or tanking. I am the odd one out that doesn't mind doing any of them.

So looking at that, I then look at the behind-the-scenes stuff.

In guild:
DPS logs on. DPS asks - "Anyone want to run a heroic?" crickets... except maybe some other DPS... POSSIBLY a tank or healer.
Tank logs on. DPS asks - "OMG! TANK THIS HEROIC FOR ME!!!!!!1234" Tank logs off, rolls an alt, and hides.
Healer logs on. DPS asks - "OMG! HEAL THIS HEROIC FOR ME!!!!!!1234" Healer logs off, rolls an alt, sends a realid msg to the tank, the two level together and hide from the guild.

In whisper:
Mage/Warlock/Rogue/Hunter logs on and goes about their day.
DK/Warrior logs on, someone they've never met whispers "Are you a tank?"
Paladin/Druid logs on, someone they've never met whispers "Are you a tank or healer?"
Priest/Shaman logs on, someone they've never met whispers "Are you a healer?"


So then, the TL:DR? Most tanks and healers are hiding from you because you DPS won't leave them alone. They log on and it does become work, because they feel OBLIGATED to run instances the whole time. Especially if you're a guild member and you're asking over guild chat, the tank or healer are then put in the spotlight. If they say no, they're rude and not helping the guild. If they say yes, they're roped into running instances when all they did was come on to do their dailies and they have a screaming child next to them that is sick and needs a diaper changed.

Ask a general question "Anyone want to run heroics? Need a tank, healer, couple dps." That way you're leaving it open for others to choose for themselves if they want to run an instance. That tank with the sick kid can afk and not have to worry about a group waiting on them.

Hope this touches all sides of the debate so that each side can get a better understanding of what the DPS is experiencing, as well as what the tanks/healers are experiencing.

 

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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
You hit the nail on the head. Unfortunate that the majority of WoW players favor the dps role. Oh well not my game. I'm just a player.


I am not sure that is true. Or at least not the only contributer to the problem. Most of the players I know, and in my guild play at least 1 healer or tank.

Part of the problem I think is that DPS is available on every class where as Tank or Healer is not. I won't argue that DPS is a less stressful and therefore possible more attractive role for most of the player base. To that though, I fault the player base not the game design.

I just don't really see how you can take the easier roll and not expect their to be any downside to that.

If you don't want the responsibility of driving a car and so choose to ride a bike instead, its going to take longer to get to where you are going.

 

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JaredKorry 
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Subject: My last two hours in WoW (endgame review?)
I have a pally healer and warrior tank. My healer has run/finished the majority of the heroics. My tank hasn't even finished 1 heroic. I will heal/tank a normal instance in a second, but you couldn't PAY me to put myself through the aggravation, stress, and frustration of tanking or healing a heroic in their current form. It's, plain and simple, not fun. I play this game for FUN.

If I'm not enjoying something, I won't keep doing it. Looks like many other tanks/healers feel the same way. Once the content has been "dumb downed", as some people like to disparagingly refer to it, I will be more then happy to start tanking/healing again. I'm not looking for a wrath lol faceroll. I agree, those instances were boring. I thoroughly enjoy the need to use strategy, kill order, cc, etc. I DON'T enjoy the "if anyone in the group makes the slightest mistake, you're screwed" format of our current heroics.

 

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regulator_cracka 
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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
You hit the nail on the head. Unfortunate that the majority of WoW players favor the dps role. Oh well not my game. I'm just the problem.



Fixt.


The type of player you are is the only true leech.

 

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The PvP MMO is NOT a "niche" market, Mythic is just a "niche" company.
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Trigeminal 
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Subject: My last two hours in WoW (endgame review?)
I'd argue that tanking is not harder. It does require better gear though. I can only speak from a warrior perspective but the actual gameplay as a tank is not hard. It requires more mental attention. After 8 hours at the dental clinic, I feel too mentally "spent" to have any desire to do that in a game.

I don't expect it to change. I'm not looking for change. I'm just venting my frustration on vnboards. People have been venting here for years. When I want a game that offers challenge yet doesn't radically change player's characters every month with odd patches... I just log onto EvE or shoot people in Black Ops. WoW is my "thoughtless" game.

 

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Grimlik 
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I feel the DPS pain. This is why I have a tank and healer now.

Still though this goes back to the holy trinity of MMO design

Tank-healer-dps

MMO's need to move away from this design. Its old and dated and no longer fits the desires of the MMO playerbase.

Now you add the difficulty factor in WoW. Now you have to fire off a few more neurons. The problem is the stress factor on tanks and healers. More to the point the whining that goes on when something doesn't go right. Who plays a game to be put under that stress?

 

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Trigeminal 
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Subject: My last two hours in WoW (endgame review?)
regulator_cracka posted:
Trigeminal posted:
You hit the nail on the head. Unfortunate that the majority of WoW players favor the dps role. Oh well not my game. I'm just the problem.



Fixt.


The type of player you are is the only true leech.


Oh noes!!! I think he's insulting me.

 

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--Syrus-- 
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Subject: My last two hours in WoW (endgame review?)
"In guild:
DPS logs on. DPS asks - "Anyone want to run a heroic?" crickets... except maybe some other DPS... POSSIBLY a tank or healer.
Tank logs on. DPS asks - "OMG! TANK THIS HEROIC FOR ME!!!!!!1234" Tank logs off, rolls an alt, and hides.
Healer logs on. DPS asks - "OMG! HEAL THIS HEROIC FOR ME!!!!!!1234" Healer logs off, rolls an alt, sends a realid msg to the tank, the two level together and hide from the guild.

In whisper:
Mage/Warlock/Rogue/Hunter logs on and goes about their day.
DK/Warrior logs on, someone they've never met whispers "Are you a tank?"
Paladin/Druid logs on, someone they've never met whispers "Are you a tank or healer?"
Priest/Shaman logs on, someone they've never met whispers "Are you a healer?"

----------

I have to say with all honesty I have never encountered this.

First of all, when my guild asks me to tank or heal an instance I am proud and happy to drop what I am doing to do that. After all that is why I am playing a tank or healer class. How can you be bothered to be asked to preform your role?

If you hate tanking or healing that much, please don't play the class just for the quick queues, you're not doing you or anyone else any favors.

As far as the whispers, I have never recieved one such whisper to randomly ask me to tank or heal anything.

 

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Nakal 
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Subject: My last two hours in WoW (endgame review?)
It isnt just WoW. EQ, DAOC, and other games people have preferred to play classes that can "Pew Pew Pew" over any other type. The advent of DPS meters in WoW only further feeds that need of topping the DPS charts.

Also, you have to think that there are 4 Tanks, 4 Healers, and 10 DPS. Add that with the mentality of all MMOs of players wanting to do damage over playing any other role, and that ratio above of 1 tank 2 heals per 75 dps isnt a far fetched idea.

You tell Blizzard to make Healing or Tanking more fun, but you yourself admit to never wanting to play that role in the first place. So no matter how "fun" they make it, you would never play it. I love to tank so "fun" is subjective. But I will admit, Blizzard has FUBAR'ed healing for the moment and no, it isnt as fun to play as it used to be. That I will agree with.

 

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Tanking isn't harder then DPS?

There are a few simple facts that disprove this.

This simple fact that you have to compensate for other player mistakes. (Pulling aggro), and not just worry about your own dps meter means its more difficult.

Second, boss fights. You have to know where to place the boss, turn the boss, move the boss, in some cases even while picking up adds and such. Its harder then staying out of the fire and spamming firebolts.

I could go on.

If you have never tanked and you truly feel that DPS and Tanking require the same amount of effort, then (and I am not trying to insult you here) it just shows how little you are paying attention to actual group mechanics during the encounter.

 

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regulator_cracka 
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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
regulator_cracka posted:
Trigeminal posted:
You hit the nail on the head. Unfortunate that the majority of WoW players favor the dps role. Oh well not my game. I'm just the problem.



Fixt.


The type of player you are is the only true leech.


Oh noes!!! I think he's insulting me.



Call it what you want. It is not the dps venting, it is not the I will not tank or heal attitude, it is both combined and then expecting the game to change for you. You are the problem you are venting about and obviously too self centered to see it or admit it.

 

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I will definitely agree that Tanking requires far far more awareness than DPS. Tanks are the "group leaders". They control the pace, they have to know what each class can do in a group, mark appropriately and of course all the things mentioned about boss fights.

 

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Trigeminal 
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--Syrus-- posted:
Tanking isn't harder then DPS?

There are a few simple facts that disprove this.

This simple fact that you have to compensate for other player mistakes. (Pulling aggro), and not just worry about your own dps meter means its more difficult.

Second, boss fights. You have to know where to place the boss, turn the boss, move the boss, in some cases even while picking up adds and such. Its harder then staying out of the fire and spamming firebolts.

I could go on.

If you have never tanked and you truly feel that DPS and Tanking require the same amount of effort, then (and I am not trying to insult you here) it just shows how little you are paying attention to actual group mechanics during the encounter.


You describe the stressful part of tanking perfectly.

As I see it, there are two parts to tanking:

1) The actual tanking --> This part requires no more skill than DPS and is the part to which I was referring. There are set rotation or priorities. Do this for single target threat and this for AE threat and this for damage mitigation. If someone feels this is harder than a DPS rotation or priority system then they really aren't playing their dps class to its full potential. They've probably never topped raid meters. People can whine about dps meters all they want. It is what keeps the bosses from enraging. They need to die and die fast.

2) The fixing of others' mistakes --> This is why I personally hate tanking. It takes a lot of mental awareness by the tank this is always put onto his shoulders. Blizzard tried to take some of this off the tanks shoulders but it never happens. Do hunters regularly in 5-man misdirect back onto the tank?, do rogues go out of their way to tricks mobs back on the tank?, how many mages ignore the caster in the back and refuse to silence the mob toward the tank? etc. It is WoW mentality that it is the tank's job. It is stressful. Fixing these mistakes is not fun [for me].

 

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There is more to it to that as well. As a DPS you don't really have to know too much about the dungeon you are entering in order to preform well. You don't need to know about the patrols, which mobs are ranged, spell casters, ect. You don't have to pay to much attention to the mechanics of the boss because it is the tanks job to protect you from that.

The tank most often is repsonsible for pulling each group. You have to know which mobs you need to line of sight, you need to inform you party to let this happen. You need to mark which mobs to burn first, which mobs need to be CC'ed ect.

You have to know the lay out of the dungeon far more then a DPS class would, you're going to have to lead your part through this, pulling each group and making sure each pull goes well.

Its not just about correcting mistakes, some bosses or mobs are prone to dumping aggro and going for who ever they want. Many mobs knock the tank back you have to be sure to position yourself so you can get back in there quickly and pick up your aggro.

----

I know to be a great DPS'er you have to manage your rotations, target specific mobs, stay out of the fire, CC something here and there. However if you mess up, you may die, you may not produce as much aggro ect ect.

Just to get by as a Tank you have to be pretty damn good, especially with the communities tolerance level over tanking "mistakes".

Mage gets aggro, you're a bad tank. What are the chances that the rest of the group is going to notice every little mistake the mage makes. If you Fireblast when you should firebolt or arcane missile, your over dps might be lower at the end of the dungeon.

If I make a mistake, someone dies.

 

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Slors 
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^^ Nothing about WoW is hard, difficult or challenging. I still find myself looking over at the tv or txting or tabbing out as if cata still had the wotlk ease to it. All they did was boost boss hp, theres still just one mechanic per boss that you have to do or avoid.. same game ppl.

Maybe i should say it can be understandably hard for all those ppl who are complete noobs(WoW is their very first game ever!)

 

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That being said, I don't really care if you don't want, or like to tank. However if you are unwilling to play the role that is in demand, you will wait in line until you are needed.

Just like the real work world. If you only have skills to offer that everyone else has you can expect to find a harder time finding a job.

In my area someone with a teaching degree can wait years to find a full time placement. Someone that is an engineer however has people begging him to work for them.

 

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Slors posted:
^^ Nothing about WoW is hard, difficult or challenging. I still find myself looking over at the tv or txting or tabbing out as if cata still had the wotlk ease to it. All they did was boost boss hp, theres still just one mechanic per boss that you have to do or avoid.. same game ppl.

Maybe i should say it can be understandably hard for all those ppl who are complete noobs(WoW is their very first game ever!)


I'm betting you're not healing heroics while watching The Biggest Loser. In fact, I'm betting you play a hunter. (No offense Ayla wink )

 

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regulator_cracka 
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Subject: My last two hours in WoW (endgame review?)
--Syrus-- posted:
Slors posted:
^^ Nothing about WoW is hard, difficult or challenging. I still find myself looking over at the tv or txting or tabbing out as if cata still had the wotlk ease to it. All they did was boost boss hp, theres still just one mechanic per boss that you have to do or avoid.. same game ppl.

Maybe i should say it can be understandably hard for all those ppl who are complete noobs(WoW is their very first game ever!)


I'm betting you're not healing heroics while watching The Biggest Loser. In fact, I'm betting you play a hunter *or some dps. (No offense Ayla wink )



 

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Auenwing 
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Gonna wade in here and probably get slaughtered.../shrug

I play tank, healer and DPS.


1) Please, for the love of gawd, do NOT tell someone who cannot get into a PuG to roll a tank or healer! Not aimed at any individual posting here: we do NOT need more players who only play those classes (poorly) in order to get into an instance.

2) I have in the past, and probably will in future go through PuGS specifically with my DPS classes because those are the ones I usually need help gearing up since I have already been doing runs for my guild as both tank and healer.


That is all.

/returns thread to them vs them vs us vs them

 

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Auenwing posted:
we do NOT need more players who only play those classes (poorly) in order to get into an instance.




This. For the love of gawd, this.

 

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Elkabong08 posted:
Auenwing posted:
we do NOT need more players who only play those classes (poorly) in order to get into an instance.




This. For the love of gawd, this.


I disagree! All hunters roll priests right now! This will solve the problem!

 

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Elkabong08 
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--Syrus-- posted:
Elkabong08 posted:
Auenwing posted:
we do NOT need more players who only play those classes (poorly) in order to get into an instance.




This. For the love of gawd, this.


I disagree! All hunters roll priests right now! This will solve the problem!


Priestards?

 

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Its a new beginning. A new age. A new world order! We WILL have more healers!

All hunters will reroll priest immidiately!

Furthmore! We need more tanks!

You.. Warlocks! You have been practicing tanking all a long and just didn't know it! Take what you have learned form having your void walker tank for you and roll a Warrior! Just pretend you are a voidwalker and your group are your masters whom you must protect at all costs!

Hunters are now Priests.

Warlocks are now Warriors.

Problem solved.

 

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GutterSludge 
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Been down this thread before.

If you count specs across my account, my dps specs outnumber tank specs 3 to 1

Same for heals. 3 to 1.

I do all three, but I only need so many tanks on my account, and so many healers. That leaves a lot of room for a lot of dps specs.


If I play them all equally, every day, I am spending 3x as much time on DPS toons as I am on tanks or heals.


And this is from someone who enjoys all three branches of the trinity.

 

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There's a WHOLE lot of self entitlement in this thread. Most of you, even the ones I like, need to pull your heads out of your asses and realize it's a f*cking game.

 

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Trigeminal 
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Arcilite_I posted:
it's a f*cking game.


How long until MMOs go this way? 18+

 

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Arcilite_I 
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Trigeminal posted:
Arcilite_I posted:
it's a f*cking game.


How long until MMOs go this way? 18+


Not soon enough!

 

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Arcilite_I posted:
There's a WHOLE lot of self entitlement in this thread. Most of you, even the ones I like, need to pull your heads out of your asses and realize it's a f*cking game.




How dare you!?

 

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I dare as I please sir, you know this by now tongue

 

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Arc calls 'em like he sees him. Same as Spooky.

/grabs the shampoo and a towel

 

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Giggity

 

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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
- log in
- queue for random
- go upstairs for supper
- wait an additional 25 minutes for the queue to pop
- got into a group that lost a member right before Erudax
- kill the one boss left in Grim Batol
- requeue
- wait 40 minutes (I'm actually still waiting)

My suggestion to "add" to WoW endgame? Make peggle a base addition to the game and not a 3rd party addon and make sure TV programs more interesting shows so I have something to watch while I wait.


I understand your pain.
I will not comment thoroughly about other people's posts but I thought I`d add in one solution. I play tankpally and I played a round of a normal instance run. When we were done with the instance, one of the DPS guys (from another server btw) kindly asked if he could stay in group with me, provided I`m interested in further random runs. So, I did and we actually found x-server grps fast.

Okay, I`m the tank, which is derp-easy considering finding instance groups, but the cool thing was that the DPS could ride on my wave. In other words, I can only suggest to find a tank (guild/FL buddy best buddy) from your server or at the end of instance runs.

Might want to try that out in some sense, too happy . Sorry if anybody suggested that already.

 

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I actually did some runs last night on my warrior. We had a pally healer that was extremely good. Even on boss fights he never went below 75% mana. I don't know how he did it. Noone died and it was smooth. If I could marry a healer like that, tanking would be fun. The DPS were non-retarded as well.

 

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the game is currently being directed at people being dependent on guilds for a comfortable level of ease of play.

Randoms are risky and often suck due to poor communication abilities and anyone that is new will make a 5 man difficult.

The solution is to run with guildies. That's how it will stand until enough people over gear the heroics to carry the scrubs and the newbies. It's the current state of the game.

 

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-Mythril- posted:
the game is currently being directed at people being dependent on guilds for a comfortable level of ease of play.

Randoms are risky and often suck due to poor communication abilities and anyone that is new will make a 5 man difficult.

The solution is to run with guildies. That's how it will stand until enough people over gear the heroics to carry the scrubs and the newbies. It's the current state of the game.


I am not sure what level bracket you are speaking at. If you are talking about just end game content you may be a little more correct, however I run randoms all time and most of my expiriences are good. Sure you get some nightmare groups that stand out, for the most part though random groups are fine.

 

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Blisteringballs 
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I think it's more about the raw consumption of time per session that the changes have wrought overall for the average PUG'er. How difficult the content is now is pretty subjective, though GC has stated that those complaining are essentially correct. All about perceptions and the actual tangible effects on playtime. I'd imagine the vast majority don't read the forums, or really engage the community at all beyond in-game, and whether they think it's too hard or not they're being affected by the long queue times, cut throat PUGs kicking undesirables, in progress and abandoned runs, etc.

 

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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
I actually did some runs last night on my warrior. We had a pally healer that was extremely good. Even on boss fights he never went below 75% mana. I don't know how he did it. Noone died and it was smooth. If I could marry a healer like that, tanking would be fun. The DPS were non-retarded as well.
This run surprised you I take it?

 

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formerly_addicted 
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Subject: My last two hours in WoW (endgame review?)
or just make friends and go with them to a dungeon or whatever.

still dont get it when ppl want to play a mmorpg like a single player game and complain on the other hand if they have to wait to get into groups with other "single-player"....

 

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Fedup23 
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Subject: My last two hours in WoW (endgame review?)
Arcilite_I posted:
There's a WHOLE lot of self entitlement in this thread. Most of you, even the ones I like, need to pull your heads out of your asses and realize it's a f*cking game.




Hail Hail.. I cant understand how some of you dorks (with love) get so proud/disgruntled/pissed/arrogant/red assed/purple faced/bent/twisted/nerd raged/ etc etc etc over a video game.

One thing is clear to me, this game holds WAY too much weight in some of your lives.

I bet the guy that invented MMOs is rolling over in his grave to see that his invention has been turned into an evil, drama filled vehicle for the socially impaired. *throws down mic and stomps off ala Syrus* laugh

 

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The_Korrigan 
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Subject: My last two hours in WoW (endgame review?)
formerly_addicted posted:
or just make friends and go with them to a dungeon or whatever.

still dont get it when ppl want to play a mmorpg like a single player game and complain on the other hand if they have to wait to get into groups with other "single-player"....
Stop trying to make sense - it's not popular around here...

wink

 

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Auenwing 
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Subject: My last two hours in WoW (endgame review?)
Fedup23 posted:
Arcilite_I posted:
There's a WHOLE lot of self entitlement in this thread. Most of you, even the ones I like, need to pull your heads out of your asses and realize it's a f*cking game.




Hail Hail.. I cant understand how some of you dorks (with love) get so proud/disgruntled/pissed/arrogant/red assed/purple faced/bent/twisted/nerd raged/ etc etc etc over a video game.

One thing is clear to me, this game holds WAY too much weight in some of your lives.

I bet the guy that invented MMOs is rolling over in his grave to see that his invention has been turned into an evil, drama filled vehicle for the socially impaired. *throws down mic and stomps off ala Syrus* laugh



...but...but... <sputter>.... without decent content, we gotta find our fun SOMEWHERE!... worried


As for that guy rolling over, he's rolling in laughter! He just PvP'd a whole generation of gamers and won! beatup

 

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Arcilite_I 
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Subject: My last two hours in WoW (endgame review?)
rofl

 

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Elkabong08 
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Subject: My last two hours in WoW (endgame review?)
Auenwing posted:
Fedup23 posted:
Arcilite_I posted:
There's a WHOLE lot of self entitlement in this thread. Most of you, even the ones I like, need to pull your heads out of your asses and realize it's a f*cking game.




Hail Hail.. I cant understand how some of you dorks (with love) get so proud/disgruntled/pissed/arrogant/red assed/purple faced/bent/twisted/nerd raged/ etc etc etc over a video game.

One thing is clear to me, this game holds WAY too much weight in some of your lives.

I bet the guy that invented MMOs is rolling over in his grave to see that his invention has been turned into an evil, drama filled vehicle for the socially impaired. *throws down mic and stomps off ala Syrus* laugh



...but...but... <sputter>.... without decent content, we gotta find our fun SOMEWHERE!... worried


As for that guy rolling over, he's rolling in laughter! He just PvP'd a whole generation of gamers and won! beatup



Well that guy is seriously OP'ed and should be nerfed in his grave. He's probably a damned Feral.

 

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JaredKorry 
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Subject: My last two hours in WoW (endgame review?)
This is a hobby, a game, that most people play for entertainment or fun. So expecting the game to be entertaining or fun is a reasonable expectation.


One thing is clear to me, this game holds WAY too much weight in some of your lives.

Do you say the same of sports fans who get all pumped up when their team wins or upset if their team loses? People invest a lot of time/money in this particular hobby. I'd be more worried if they WEREN'T expressing strong reactions/emotions about the game. Be it excitement from taming that rare hunter pet or finally getting that uber epic drop you have been farming for to disgust when their favorite toon gets nerfed or the game changes in drastic ways. There's nothing wrong with that.

 

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GutterSludge 
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Subject: My last two hours in WoW (endgame review?)
The_Korrigan posted:
formerly_addicted posted:
or just make friends and go with them to a dungeon or whatever.

still dont get it when ppl want to play a mmorpg like a single player game and complain on the other hand if they have to wait to get into groups with other "single-player"....
Stop trying to make sense - it's not popular around here...

wink


People who require other people to have fun, are of the weakest of minds.

What makes sense is that strong minded, independent individuals don't like the idea of "other people required" to move from A to B.


I enjoy grouping, when I feel like grouping. Not when someone else thinks I should group.

Savvy?

Were you required to group with 4 other people to subscribe to your account? Buy your box?

No, you were not.

 

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Elvionnor 
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Subject: My last two hours in WoW (endgame review?)
As a previous poster suggested, send the tank or healer a tell to see if they might be queueing again. I tank and if I'm going to queue again I will ask any average to above average players if they would like to queue with me.

What many of the pewpewQQ crowd do not realize is the tank or healer they waited for has been on a massive number of runs where they got blamed for everything that went wrong regardless of who actually screwed up. Due to the facts that they are probably going to get blamed for everything that goes wrong and they will get another random nearly instantly their tolerance for BS is almost non-existant. If you DPS and you know what you are doing, try coordinating the other DPS and critique their play (demand that they assist, CC etc.) with the goal of improving the chance for success. The tank and healer are usually to busy doing their job to notice who sucked, they just know someone screwed up and it was probably one of you non-assisting, non-ccing, cc breaking n00bs that like to blame them for everything. When they just leave and re-queue you are the one who faces the consequences, not them. Be proactive, the other good players will notice.

 

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Voqar 
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Subject: My last two hours in WoW (endgame review?)
Do something useful like tank or heal instead of being just another crappy, damage absorbing, no-interrupting dps.

Q times aren't so bad then.

 

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Trigeminal 
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Subject: My last two hours in WoW (endgame review?)
Through on some tank gear last night and did some runs with the guild. Easy and smooth as silk. I think I'll just avoid pugs. After 5+ years I'm still amazed at the general skill level of a pug player trying to run heroics. Making leveling so easy makes for some "interesting" level 85 characters.

So while I have insta-queues now, I won't be using them. PUGs = pain.

 

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Pacorra 
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Subject: My last two hours in WoW (endgame review?)
Trigeminal posted:
Making leveling so easy makes for some "interesting" level 85 characters.

So while I have insta-queues now, I won't be using them. PUGs = pain.

Yeah, part of the problem is that while leveling / questing / soloing you only dps. A friend of mine just joined the game, made a druid, and at 68 he hasn't even touched an instance, so despite being the most versatile class in the entire game, he has only soloed in cat form. It didn't make much sense for him to have to collect multiple sets of gear, learn the instances, etc. when he was quickly outleveling everything he was already doing. And the problem is of course that the longer it takes for him to try bear or tree, the harder it will be to learn the ropes, because he will have to face the impatient puggers.

 

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_Warlucky_ 
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Subject: My last two hours in WoW (endgame review?)
Pacorra posted:
Trigeminal posted:
Making leveling so easy makes for some "interesting" level 85 characters.

So while I have insta-queues now, I won't be using them. PUGs = pain.

Yeah, part of the problem is that while leveling / questing / soloing you only dps. A friend of mine just joined the game, made a druid, and at 68 he hasn't even touched an instance, so despite being the most versatile class in the entire game, he has only soloed in cat form. It didn't make much sense for him to have to collect multiple sets of gear, learn the instances, etc. when he was quickly outleveling everything he was already doing. And the problem is of course that the longer it takes for him to try bear or tree, the harder it will be to learn the ropes, because he will have to face the impatient puggers.



RDF works from 15-85, its his own fault he was too chicken to try tanking or healing at lower levels. I switched my playstyle and use RDF for almost everything and only quest for a change of pace.



 

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JaredKorry 
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Subject: My last two hours in WoW (endgame review?)
You boys really need to get over yourselves and let people play what classes/roles they find fun. Calling someone a "chicken" because they don't want to tank or heal is pure comedy gold. Please keep in mind this is a GAME, meant to be FUN, not a test of courage or nerve. So please, for the love of God, get off your high horses and stop trying to tell people what classes or roles they should play. Unless you are willing to pay their subs, back off and let them play the game in a way that's fun FOR THEM.

 

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Arcilite_I 
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Subject: My last two hours in WoW (endgame review?)
JaredKorry posted:
WoW VN Boards -Not the type of community I want to be a part of. Good luck everyone.

 

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