Author Topic: Cataclysm One-Month Sales Top 4.7 Million
Vault_News 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Blizzard posted:
Thanks to the amazing support of our community of players, World of Warcraft: Cataclysm has sold more than 4.7 million copies as of its first month of release, setting a new record for monthly PC-game sales. Don't all stand in the fire at once! Check out the press release for all the details, and thanks again for playing!

Press Release
IRVINE, Calif. -- January 10, 2011 -- Blizzard Entertainment, Inc. today announced that World of Warcraft?: Cataclysm?, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), has sold through more than 4.7 million copies as of its first month of release, setting a new record for monthly PC-game sales.*

World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. With day-one sales topping 3.3 million copies,* World of Warcraft: Cataclysm became the fastest-selling PC game of all time, shattering the previous record, which was held by the second World of Warcraft expansion, Wrath of the Lich King?.

"We created thousands of new quests, introduced new lands to explore, and extensively revamped the game world for World of Warcraft: Cataclysm, making it our biggest and most ambitious expansion yet," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We?ve been floored by the community's response so far, and we'd like to thank them for their continued passion and support for World of Warcraft, and for helping Cataclysm reach this incredible milestone."

Prior to the launch of Cataclysm, World of Warcraft's subscriber population had grown to more than 12 million players globally, further strengthening the game's position as the world's most popular subscription-based MMORPG. More information about the new expansion can be found at the official World of Warcraft: Cataclysm website: http://www.blizzard.com/games/cataclysm/ .


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-Spacelord- 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
money_eyes

 

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The_Korrigan 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
- Expansions sets a new record in PC games sales.
- A few "nobodies" say the game is doomed on some random fan forum.

I wonder who is wrong... thinking

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
A nice 188 million right to the bank.

 

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Groooovechampion 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
There is no fail on the outside. Blizzard wins in the end, especially the cash game.

But there are flaws inside. No doubt.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
The_Korrigan posted:
- Expansions sets a new record in PC games sales.
- A few "nobodies" say the game is doomed on some random fan forum.

I wonder who is wrong... thinking


Well I don't remember and poster claiming that WoW was actually doomed as a result of releasing this expansion. At least not in the short term. If you are refering to Arc's thread. His prediction was that there would be a decline is subs before the 2 year mark after release before the next xpac is released.

The first month in box sales is not indicative to the longevity the content will provide the player base.

 

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GutterSludge 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
So, 4.7 million boxes, sold to 12 million subscribers....


Less than half of the sub holders bought the expac??


Why does that look more like fail than success?


 

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Broken_Kayfabe 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Yes, I mentioned that before. Who are all these people who are supposedly subscribed but didn't buy the expansion?

The "12m" number suddenly looks a lot more suspect than it did before.

Korrigan's fanboy spiel was entirely predictable, of course, but the truth is anyone doubting the success of this expansion was referring to retention, not initial sales. Talk to us in a year.

grin

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
So, 4.7 million boxes, sold to 12 million subscribers....


Less than half of the sub holders bought the expac??


Why does that look more like fail than success?





I'm not sure how the subs work out and is the expansion out in the far east yet? Also not everyone will necessarily buy it immediately.

Just throwing stuff out, it is a valid question. That is a lot of sales though. Much money.

 

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GutterSludge 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
I dunno..

If only 39% of your intended target audience purchases your product, it most not be all that great.


Yes the sheer number is impressive, compared to OTHER MMO's, but it falls terribly short when compared to WOW itself.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
kyrv posted:
GutterSludge posted:
So, 4.7 million boxes, sold to 12 million subscribers....


Less than half of the sub holders bought the expac??


Why does that look more like fail than success?





I'm not sure how the subs work out and is the expansion out in the far east yet? Also not everyone will necessarily buy it immediately.

Just throwing stuff out, it is a valid question. That is a lot of sales though. Much money.


From the post above:

World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9.

 

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Eternal_Midnight 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
So, 4.7 million boxes, sold to 12 million subscribers....


Less than half of the sub holders bought the expac??


Why does that look more like fail than success?





Because like most people you don't actually know what that 12 million number actually means. Every time Blizzard has used this number, they say "12 million people HAVE PLAYED WoW" or something to that effect. This means that over it's 6+ year life, they've had that many people create an account.

This does not mean that 12 million people are playing right now.

At no point has blizzard ever stated that they have 12 million concurrent subscribers, even 10 million.

 

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GutterSludge 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
WORLD OF WARCRAFT® SUBSCRIBER BASE REACHES 12 MILLION WORLDWIDE

PARIS, France – October 7, 2010 – Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft’s second expansion, Wrath of the Lich King®, and also as global anticipation continues to mount for the December 7 release of the game's third expansion, Cataclysmâ„¢.

“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.*

World of Warcraft is currently available in eight languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at eu.blizzard.com/en-gb/company/careers/.

For further information on World of Warcraft, The Burning Crusade, Wrath of the Lich King, and Cataclysm, please visit the official website at www.wow-europe.com.

World of Warcraft’s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.


http://eu.blizzard.com/en-gb/company/press/pressreleases.html?101007

You don't read much do you?

 

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-Spacelord- 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Owned.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Damn you Gutter you beat me to it.

I went through all that trouble of googling the press release, reading through it to make sure that I was correct, finding that copying the definition of subscriber;

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

took me all of.. 4 minutes, but you were still quicker. If only everyone would actually check the 'facts' they decide to share with the community before just posting false information, like you and I. happy

 

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Eternal_Midnight 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
I would note that in that press release it DOES NOT say that they have 12 million subscribers. It says they have a "subscriber base of over 12 million".

If they had 12 million subscribers, why not say that directly? It's legal speak and their hoping people like you will make the assumption they currently have 12 million or so people playing.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
WORLD OF WARCRAFT® SUBSCRIBER BASE REACHES 12 MILLION WORLDWIDE

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.

Guess the title was too much for you, Spacelord?

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
WORLD OF WARCRAFT® SUBSCRIBER BASE REACHES 12 MILLION WORLDWIDE

PARIS, France – October 7, 2010 – Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft’s second expansion, Wrath of the Lich King®, and also as global anticipation continues to mount for the December 7 release of the game's third expansion, Cataclysmâ„¢.

“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.*

World of Warcraft is currently available in eight languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at eu.blizzard.com/en-gb/company/careers/.

For further information on World of Warcraft, The Burning Crusade, Wrath of the Lich King, and Cataclysm, please visit the official website at www.wow-europe.com.

World of Warcraft’s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.


http://eu.blizzard.com/en-gb/company/press/pressreleases.html?101007

You don't read much do you?


They say multiple times before saying 'players' that they are refering to the subcriber base which would fall under the definition of subscriber. Nice try though.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Now, back to the topic,

Since only 39% of the "subscribers" purchased the expac...I really do not see it as an overwhelming success.

Specifically since these were already Blizzard customers.



Perhaps the numbers will double next month...perhaps they won't. All I am saying is that 39% is bleh, at best.

Edit: If the other 61% do not upgrade, will they quit? Time will tell that as well.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
I did a ninja edit up above after thinking a little more...


I would note that in that press release it DOES NOT say that they have 12 million subscribers. It says they have a "subscriber base of over 12 million".

If they had 12 million subscribers, why not say that directly? It's legal speak and their hoping people like you will make the assumption they currently have 12 million or so people playing.

This is how Blizzard has been consistently able to report increasing subscribers over the years, because they are not counting concurrent players, but rather unique games sold and accounts created.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
If Cataclysm is doing better in sales than WoTLK or TBC, I'm not really sure how that's falling short. Or fail.

Call it what you want, I'm sure Blizzard doesn't mind. money_eyes

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
I would note that in that press release it DOES NOT say that they have 12 million subscribers. It says they have a "subscriber base of over 12 million".

If they had 12 million subscribers, why not say that directly? It's legal speak and their hoping people like you will make the assumption they currently have 12 million or so people playing.



In any given day, some quit, new people start(or resub).

The happy medium, (active - unsub + resub/new) would be the "Subscriber Base"...

Since you can only pay a sub once on your account (per month), and this number only uses active subs (ans cafe users logging in within the last 30 days, as described), then 12 million active ACCOUNTS is what you have, as a base, and each account owner is a "Subscriber".


Subscriber (account owner) Base (happy medium between active, new/resubs and unsubs) reaches 12 million.

Thus endeth the lesson.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Azure-TheBlueOne posted:
If Cataclysm is doing better in sales than WoTLK or TBC, I'm not really sure how that's falling short. Or fail.

Call it what you want, I'm sure Blizzard doesn't mind. money_eyes
For the local failtrolls, everything is a failure. Do you read this forum regularly?

wink

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Korrigan, I am not saying anything, I am just reflecting on the current data.

39% is crap. Period.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
How does it work for those that access WoW through a game room though? Do they have to buy the game and all its xpacs to access the content the same as we do?

Even so, for those that are doubting the 12 million subscription base, it really is a moot point. I mean even if you knock 2 million off that number, it is still less than half that bought the xpac.

Furthermore like we said, its great that Blizzard sold so many boxes, sure they are doing great. This isn't Blizzard is doomed thread, but this also doesn't prove the success of the content contained in the xpac anymore then opening box office ticket sales proof how good a movie is.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Fine.

Here's Blizzard's most recent financial statement: http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564

I will give you the benefit of the doubt and assume that you know how to read that.

You tell me how the math works out that they can only have subscription, licensing, and other revenues of $348 million if we assume 11 million people paying an average $12.99 a month for 3 months.

If what you are saying is true, then they earned AT LEAST $428 million from WoW alone, and they misreported it here in this document. They also clearly didn't have any other sources of monthly income other than WoW (I'm not sure if they do or not, but I would assume they do.)

Or you are wrong, and I'm right.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
Fine.

Here's Blizzard's most recent financial statement: http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564

I will give you the benefit of the doubt and assume that you know how to read that.

You tell me how the math works out that they can only have subscription, licensing, and other revenues of $348 million if we assume 11 million people paying an average $12.99 a month for 3 months.

If what you are saying is true, then they earned AT LEAST $428 million from WoW alone, and they misreported it here in this document. They also clearly didn't have any other sources of monthly income other than WoW (I'm not sure if they do or not, but I would assume they do.)

Or you are wrong, and I'm right.


Because we are not assuming that 11 million pay $12.99. Subscription rates and methods of payment are much different outside canada and the US.

Subscribers = number of people playing

Not number of people paying a monthly subscription of 12.99 a month.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
--Syrus-- posted:


Because we are not assuming that 11 million pay $12.99. Subscription rates and methods of payment are much different outside canada and the US.

Subscribers = number of people playing

Not number of people paying a monthly subscription of 12.99 a month.


Indeed. The rate for 1 month is $14.99. For 6 months is drops to $12.99. I'm fairly certain that at least a majority of their subscribers go month to month, but I was giving you and your team the benefit of the doubt. I also reduced the # of subscribers, since the press release you both so handily referred us to is Oct 7, 2010, shortly after these three months in question.

If it was 12 million people paying $14.99 a month they you are even more wrong.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
Here's Blizzard's most recent financial statement: http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564

I will give you the benefit of the doubt and assume that you know how to read that.
The problem is that YOU don't know how to read that.

And if you were really that informed, you'd know that Activision/Blizzard NA and Activision/Blizzard EU are different entities. At least on my stock information software, they are clearly separated. So you're only looking at the US part of the iceberg... not so bad.

 

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Osito_de_Felpa 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
Korrigan, I am not saying anything, I am just reflecting on the current data.

39% is crap. Period.


I'm certainly not here to defend "The Korrigan", but is 39% crap? For example, do you know what the equivalent percentage was for TBC or WOTLK? Judging from your post higher up, I guess you might well do :-)

I'd like to know whether Blizzard think the figure is crap. I don't mean the press releases, they're obviously not going to say it's crap in those. But internally, within Blizzard, are they disappointed in how it's gone compared to their market expectations?

I think it's quite diffficult to assess from the outside, because on the face of it I agree 39% does not look that high. But it's still a hell of a lot of money, and more importantly there are an awful lot of factors which can affect the way the sales of this product are made.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
--Syrus-- posted:


Because we are not assuming that 11 million pay $12.99. Subscription rates and methods of payment are much different outside canada and the US.

Subscribers = number of people playing

Not number of people paying a monthly subscription of 12.99 a month.


Indeed. The rate for 1 month is $14.99. For 6 months is drops to $12.99. I'm fairly certain that at least a majority of their subscribers go month to month, but I was giving you and your team the benefit of the doubt. I also reduced the # of subscribers, since the press release you both so handily referred us to is Oct 7, 2010, shortly after these three months in question.

If it was 12 million people paying $14.99 a month they you are even more wrong.


You're missing the point. You're fairly certain that the majority of subscribers pay month to at a rate of 12.99 USD? Re-check that fact and get back to us. You come here assuming all these things and you're so far of base.

Come back when you know what the average subscriber in China pays.

 

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Fedup23 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
Fine.

Here's Blizzard's most recent financial statement: http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564

I will give you the benefit of the doubt and assume that you know how to read that.

You tell me how the math works out that they can only have subscription, licensing, and other revenues of $348 million if we assume 11 million people paying an average $12.99 a month for 3 months.

If what you are saying is true, then they earned AT LEAST $428 million from WoW alone, and they misreported it here in this document. They also clearly didn't have any other sources of monthly income other than WoW (I'm not sure if they do or not, but I would assume they do.)

Or you are wrong, and I'm right.


I think in Asia there is a different type of billing system in place for internet cafe time and all of that, I think they pay 6 cents a minute instead of a monthly fee. You have 6 million people that dont buy the box.. yet "subscribe" to the game in China. Im not arguing anything posted above, just clearing up some of the subscription # vs monthly income discrepancies.

Edit. Link to some info. http://seekingalpha.com/article/193148-blizzard-s-world-of-warcraft-the-china-growth-story

 

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Eternal_Midnight 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
The_Korrigan posted:
The problem is that YOU don't know how to read that.


I'm sure I'm wasting my time arguing with you, since you clearly have nothing else to offer, but whatever...

On page 5 (ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS) for the 3 months ended September 30, 2010 (note here that this is a quarterly report, not a monthly report) under Net revenues, Subscription, licensing, and other revenues $348 (reported in millions)

Please entertain me now with your reply.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
Fine.

Here's Blizzard's most recent financial statement: http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564

I will give you the benefit of the doubt and assume that you know how to read that.

You tell me how the math works out that they can only have subscription, licensing, and other revenues of $348 million if we assume 11 million people paying an average $12.99 a month for 3 months.

If what you are saying is true, then they earned AT LEAST $428 million from WoW alone, and they misreported it here in this document. They also clearly didn't have any other sources of monthly income other than WoW (I'm not sure if they do or not, but I would assume they do.)

Or you are wrong, and I'm right.


Your problem is not your math, your problem is knowing the difference between Net revenue, and Gross revenue.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
Korrigan, I am not saying anything, I am just reflecting on the current data.

39% is crap. Period.
So if it's crap, then I'm assuming you know of games with much better initial month expansion sales stats?

 

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No, but seriously...

I just have a hard time believing that Blizz designed an expansion, and the "best" they hoped for was 39% sales to their current customers.

Did they expect 100%? doubtful. Will they make money at 39%? Sure.

Did they set the initial bar higher than 39% as a target? Of Course.

Will they reach it?

Time will tell.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Azure-TheBlueOne posted:
GutterSludge posted:
Korrigan, I am not saying anything, I am just reflecting on the current data.

39% is crap. Period.
So if it's crap, then I'm assuming you know of games with much better initial month expansion sales stats?


Stats as in a percentage of players to buy the expansion? I don't have any off hand but it could be interesting to find some.

What percentage of players that bought Mass Effect, bought Mass Effect 2?

What percentage of players that bought Assasins Creed 2 bought number 3?

Blizzard wins for number of boxes sold to be sure, but it the % of their player base continuing with the franchise? *shrug*

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
China just got WotLk like 5 months ago, pretty sure Cataclysm isn't out there yet.

 

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Gutter, it seems like you're completely discounting that they apparently beat out both of their previous expansion's records. I'm sure doing better in sales faster than they previously did was about where they put the bar, and it looks like they met (and are exceeding) exactly that.

You seem to be making a lot of assumptions on just a couple data points, and discounting previous sales data for this game and others, just to jump to the (imo) very illogical and erroneous judgment you're arriving at.

 

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Talehon69 posted:
China just got WotLk like 5 months ago, pretty sure Cataclysm isn't out there yet.


another that did not read the OP.

doh!

 

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Azure-TheBlueOne posted:
^ It seems like you're completely discounting that they apparently beat out both of their previous expansion's records. I'm sure doing better in sales than they previously did was about where they put the bar, and it looks like they did exactly that.

You're making a lot of assumptions on just a couple data points, and discounting a lot of previous sales for this game and others, just to jump to the (imo) very illogical and erroneous judgment you're arriving at.



Those "sales records" are dollar amounts, and boxes sold.. not percentages of boxes sold in relation to the number of current account holders( which is larger now than ever).




 

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If only the Net revenue was higher, because then WoW would really rock! plain

 

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GutterSludge posted:
Azure-TheBlueOne posted:
^ It seems like you're completely discounting that they apparently beat out both of their previous expansion's records. I'm sure doing better in sales than they previously did was about where they put the bar, and it looks like they did exactly that.

You're making a lot of assumptions on just a couple data points, and discounting a lot of previous sales for this game and others, just to jump to the (imo) very illogical and erroneous judgment you're arriving at.



Those "sales records" are dollar amounts, and boxes sold.. not percentages of boxes sold in relation to the number of current account holders( which is larger now than ever).

Obviously, but the differences in sub pop numbers between expansions wasn't so great that it would create that big of a swing in the percentages you're discussing if Blizzard beat previous initial month sales this time around. But then, I think you just want to argue. I'll let someone else take over from here, because this discussion is pretty nonsensical and pointless to me given the info we have. Clearly WoW is still breaking records, and still failing by doing so. Par for VN.

 

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Azure-TheBlueOne posted:
GutterSludge posted:
Azure-TheBlueOne posted:
^ It seems like you're completely discounting that they apparently beat out both of their previous expansion's records. I'm sure doing better in sales than they previously did was about where they put the bar, and it looks like they did exactly that.

You're making a lot of assumptions on just a couple data points, and discounting a lot of previous sales for this game and others, just to jump to the (imo) very illogical and erroneous judgment you're arriving at.



Those "sales records" are dollar amounts, and boxes sold.. not percentages of boxes sold in relation to the number of current account holders( which is larger now than ever).

Obviously, but the differences in sub pop numbers between expansions wasn't so great that it would create much of a swing in the percentages between expansions if Blizzard beat previous initial month sales this time around. But then, I think you just want to argue. I'll let someone else take over from here, because this discussion is pretty nonsensical and pointless to me given the info we have.


Apology accepted.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
Talehon69 posted:
China just got WotLk like 5 months ago, pretty sure Cataclysm isn't out there yet.


another that did not read the OP.

doh!


You're pretty terrible at Geography then. It's not out in China yet, and won't be for quite awhile.

 

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Talehon69 posted:
GutterSludge posted:
Talehon69 posted:
China just got WotLk like 5 months ago, pretty sure Cataclysm isn't out there yet.


another that did not read the OP.

doh!


You're pretty terrible at Geography then. It's not out in China yet, and won't be for quite awhile.


World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9.

Damn, all this time I thought Hong Kong was in China..

 

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It is, and it isn't. Go look it up.

 

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Hong Kong is part of Taiwanese servers.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
The_Korrigan posted:
For the local failtrolls, everything is a failure. Do you read this forum regularly?

wink
I see. Speculation in a discussion relevant to the board's topic is now trolling.



 

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Talehon69 posted:
Hong Kong is part of Taiwanese servers.
If we're being overly literal, Taiwan IS China according to mainland Chinese.

 

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nerd This thread is fun!

coffee



 

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Ugh_Lancelot posted:
Talehon69 posted:
Hong Kong is part of Taiwanese servers.
If we're being overly literal, Taiwan IS China according to mainland Chinese.




Yes, but they're on the Taiwanese servers. They have very different laws there, and it's not under direct control of China's government in all aspects. Cataclysm is not released for China yet, and China makes up a very large playerbase.

 

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I think many (if not all) would agree that the 12 million number is at least SLIGHTLY inflated.

Even so, if you told Blizzard that 39% of their existing players would buy the expansion pack within the first 30 days of it's release, they would have been celebrating.

39% buying the new expansion in the first month? Blizz will take that every single time. That is a win.

 

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siujoey posted:
I think many (if not all) would agree that the 12 million number is at least SLIGHTLY inflated.

Even so, if you told Blizzard that 39% of their existing players would buy the expansion pack within the first 30 days of it's release, they would have been celebrating.

39% buying the new expansion in the first month? Blizz will take that every single time. That is a win.


Because they are a super power yes. If 39% means 4.7 million boxes, sure that is a win. However by that logic compared to most other MMO sales, if 10% of their player base bought the expansion that would have still be a win sales wise.

Would that ratio hold true on a much smaller scale? This is an actual question I don't know too much about video game marketing. If Rift were to release an expansion, would they concider 39% of their player base buying it a worthy investment?

 

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39% of 12million people bought it. It was only available to 40%-50% of the 12million people.

 

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Burning Crusade sold 3.5M in it's first month. WotLK sold "over 4 million" in it's first month, which broke the record held by BC. Cataclysm sold 4.7M plus in it's first month breaking the record held by WotLK.

By the way they worded the WotLK sales in the first month- "over 4M", I would guess the actual number is between 4 and 4.1M. If that is true, there was a bigger sales increase from WotLK to Cata, than there was from BC to WotLK.

Any way you want to look at it, those are some ridiculously impressive growth numbers for a what- 6 year old game? 6 year old games in this industry are the exception, not the norm. 6 year old games posting those kind of numbers aren't even the exception, they're unheard of.

 

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Talehon69 posted:
39% of 12million people bought it. It was only available to 40%-50% of the 12million people.


You have no actual data to support what you're saying. First we are speculated on how real a number 12 million even is, and now you claim to know that only 40-50% of those people had Cata available to them.

Any more stats you want to invent?

 

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siujoey posted:
Burning Crusade sold 3.5M in it's first month. WotLK sold "over 4 million" in it's first month, which broke the record held by BC. Cataclysm sold 4.7M plus in it's first month breaking the record held by WotLK.

By the way they worded the WotLK sales in the first month- "over 4M", I would guess the actual number is between 4 and 4.1M. If that is true, there was a bigger sales increase from WotLK to Cata, than there was from BC to WotLK.

Any way you want to look at it, those are some ridiculously impressive growth numbers for a what- 6 year old game? 6 year old games in this industry are the exception, not the norm. 6 year old games posting those kind of numbers aren't even the exception, they're unheard of.


Agreed, those are some impressive numbers no matter how you look at it. At least as far as volume.

 

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Talehon69 posted:
39% of 12million people bought it. It was only available to 40%-50% of the 12million people.


huh?

And yes, Syrus, I think any game company would consider 39% of their quoted subscriber base buying the expansion pack *in the first 30 days* a win. That's almost half your quoted subscriber base upgrading inside of one billing cycle!

 

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siujoey posted:
Talehon69 posted:
39% of 12million people bought it. It was only available to 40%-50% of the 12million people.


huh?

And yes, Syrus, I think any game company would consider 39% of their quoted subscriber base buying the expansion pack *in the first 30 days* a win. That's almost half your quoted subscriber base upgrading inside of one billing cycle!


Right I guess we need to keep in mind too the whole one month fact. This isn't 39% bought the expansion and that is it. It is 39% bought the expansion in just one month.

Personally I know a few people who came back to the game for cata but didn't have to buy the xpac yet because they were starting out new characters and didn't need it quite yet.

 

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They don't do subscription numbers based on Region anymore, but when they did China was over 1/3rd the subscription base alone.

 

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im not quite certain why that dude was using the word "concurrent" as opposed to the word, "current"

 

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Rill_of_WE posted:
nerd This thread is fun!

coffee







laugh

The only thing I'm going to comment on in this thread is the awesomeness of Colbert!

/epic

Thanks for that! hugs

 

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For comparison, I believe WoW was around 10m when tBC released (35%), and was around 11m before WoTLK (36%).

 

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Bremen_Gaheris 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Grats to Blizzard and their investors!

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
GutterSludge posted:
kyrv posted:
GutterSludge posted:
So, 4.7 million boxes, sold to 12 million subscribers....


Less than half of the sub holders bought the expac??


Why does that look more like fail than success?





I'm not sure how the subs work out and is the expansion out in the far east yet? Also not everyone will necessarily buy it immediately.

Just throwing stuff out, it is a valid question. That is a lot of sales though. Much money.


From the post above:

World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9.


Gracias - so this excludes China, probably? They have the largest subs or maybe second to USA?

Also people that use game rooms are counted and they don't have to spend $15 I know people like to multiply WoW subs by 15.

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
siujoey posted:
Burning Crusade sold 3.5M in it's first month. WotLK sold "over 4 million" in it's first month, which broke the record held by BC. Cataclysm sold 4.7M plus in it's first month breaking the record held by WotLK.

By the way they worded the WotLK sales in the first month- "over 4M", I would guess the actual number is between 4 and 4.1M. If that is true, there was a bigger sales increase from WotLK to Cata, than there was from BC to WotLK.

Any way you want to look at it, those are some ridiculously impressive growth numbers for a what- 6 year old game? 6 year old games in this industry are the exception, not the norm. 6 year old games posting those kind of numbers aren't even the exception, they're unheard of.


Yes it is amazing they appear to be growing, just holding steady would be excellent for a six year old game.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
kyrv posted:
Yes it is amazing they appear to be growing, just holding steady would be excellent for a six year old game.


Initial box sales isn't a growth indicator, only overall box sales and retention rates. All initial box sales means is higher number of pre-orders than before.

Subscription numbers indicated WoW was in decline prior to releasing its expansion, and I will bet dollars to donuts will resume that decline once the shiny is become a little more worn, just as it did with WotLK, which in the end was a much better expansion in the first place.

grin

Indeed, with the way WotLK ended, with everyone being handed all the goodies on a silver platter and with everyone having multiple L80s, how can anyone be surprised that Cata outsold WotLK off the start? Everyone was sitting around this time with nothing to do for months.

Context is everything. But some people are easily impressed.

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Broken_Kayfabe posted:
kyrv posted:
Yes it is amazing they appear to be growing, just holding steady would be excellent for a six year old game.


Initial box sales isn't a growth indicator, only overall box sales and retention rates. All initial box sales means is higher number of pre-orders than before.

Subscription numbers indicated WoW was in decline prior to releasing its expansion, and I will bet dollars to donuts will resume that decline once the shiny is become a little more worn, just as it did with WotLK, which in the end was a much better expansion in the first place.

grin

Indeed, with the way WotLK ended, with everyone being handed all the goodies on a silver platter and with everyone having multiple L80s, how can anyone be surprised that Cata outsold WotLK off the start? Everyone was sitting around this time with nothing to do for months.

Context is everything. But some people are easily impressed.



They went from 10 to 11 to 12 million. Where are you getting the decline?

Yes CAT outsold wotlk, they set a record. Nobody has sold more. Setting this record with the decline in subs you mention is impressive.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Well not to argue the point but there are a million subs between 11 million and 12 million.

Wasn't 12 million announced after cata release?

So if they went from 11.7 million to 11.5 million, that is still a decrease in 200,000 subs, then Cata is released and it jumps up again.

 

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Gr0uch0Marx 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
I've posted this before...

Another thought I have is that you have to also remember that the subscriber base of WoW today is not just the one we had when we launched. There's a whole bunch of people who tuned out of WoW two years ago or four years ago, but who really enjoyed it, and when another MMO comes out that tickles their fancy, they'll jump into it. I don't know what the exact number is off-hand, but the total number of subscribers we've had is easily more than double - maybe closer to triple - the current subscriber base.

From http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo.2

That was in November 2009. So the number of subscriptions in the past was double to triple than it was on November 2009. Now I don't know how to reconcile that fact with the posted numbers that show growth from 5 million players in 2004 to 12 million today. The only thing I can think of is that since he was talking to a US audience, he was quoting the US subscriber rate and not the overall subscription rate?

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Rill_of_WE posted:
nerd This thread is fun!

coffee







this thread is all about measuring each other's epeen.

 

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Blisteringballs 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Blizzard should just make monthly press releases reminding everyone that their jeeps always be bouncing in the New York streets. Maybe a Youtube video of their top brass on a yacht flashing bling and drinking Cristal.

 

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Foojo 
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So has everyone finally reached the common realization that 4.7 million is the last nail in WoW's coffin?

 

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Broken_Kayfabe 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
kyrv posted:
They went from 10 to 11 to 12 million. Where are you getting the decline?

Yes CAT outsold wotlk, they set a record. Nobody has sold more. Setting this record with the decline in subs you mention is impressive.


I got the decline from when they dropped off from that high. They were in fact in a more than year long decline prior to cata. They don't announce when the numbers drop down.

In any event I am quite sure they are propped right back up. After all, you can't know something is crap until it's been tried, right?

And honestly, it's the total subscription numbers that are impressive, not this "record". Since you effectively would not play WoW *without* the expansion, it stands to reason everyone who wants to play WoW will get it as early as possible, as opposed to other games where there is no drawback to waiting. In terms of this record, therefore, WoW was more or less competing only with itself. Online upgrading probably had more to do with the number than anything.

No matter. Let the fanboys have something to hang their hat on to excuse every decision their hero Ghostcrawler makes once again. We'll talk about this again when we have retention numbers, and we'll see if they go as quiet again as they did when it came out WoW stopped growing and began shrinking more or less exactly the moment Ghostcrawler took control.

grin

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Gr0uch0Marx posted:
That was in November 2009. So the number of subscriptions in the past was double to triple than it was on November 2009. Now I don't know how to reconcile that fact with the posted numbers that show growth from 5 million players in 2004 to 12 million today. The only thing I can think of is that since he was talking to a US audience, he was quoting the US subscriber rate and not the overall subscription rate?


It's actually quite simple. The total box sales for WoW is far higher than the 5m or whatever western subscriber rates topped out at. However, most of those people have quit (according to who you were quoting). He wasn't saying total number of subscriptions in the past were double to triple ALL AT THE SAME TIME. WoW has been out quite a while now. There are always people coming into the game and leaving the game. The subscriber numbers - for western audiences at least - are total at any one time, not total number who have ever subscribed ever. God only knows how many people subscribed for a month and never came back too.

 

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rolling_eyes

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Liquid741 posted:



this thread is all about measuring each other's epeen.


That's what makes it fun!




....to watch.

 

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So from a woman's point of view... who won? wink

 

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I didn't read this whole thread, but I read the people bitching about how only ~30% got the expansion.

CHINA DOES NOT HAVE THE EXPANSION YET. Many of the people I go to school with are from China and still play on their servers and they don't even have ICC yet. They are VERY behind over there.


So that is why the numbers are 100%. You are welcome.

 

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As a ATVI shareholder, I am pleased.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
ATVI stock hasn't even move much in the recent months.

On the other hand... Apple is yummy.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Exodus_The_Mage posted:
ATVI stock hasn't even move much in the recent months.

On the other hand... Apple is yummy.


ATVI hasn't moved much in a year or so lol

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
SunnyDelight posted:


I didn't read this whole thread, but I read the people bitching about how only ~30% got the expansion.

CHINA DOES NOT HAVE THE EXPANSION YET. Many of the people I go to school with are from China and still play on their servers and they don't even have ICC yet. They are VERY behind over there.


So that is why the numbers are 100%. You are welcome.



Said that like 8 times in here Sunny, they just don't listen.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Broken_Kayfabe posted:
No matter. Let the fanboys have something to hang their hat on to excuse every decision their hero Ghostcrawler makes once again. We'll talk about this again when we have retention numbers, and we'll see if they go as quiet again as they did when it came out WoW stopped growing and began shrinking more or less exactly the moment Ghostcrawler took control.
Yep, that's certainly why the game gained several more million customers since Ghostcrawler took "control". He definitely failed. Oh wait, or is it just the regular forum background noise, with people whining the game isn't vanilla/TBC anymore and saying they quit... and months later, you still see the SAME people posting the same crap, meaning they still have an active account since that official forum is account restricted.

But yeah, in your fantasy, the game is failing, shrinking, whatever else. I expect you to still be here in 5 years, or even 10 years, no matter how long WoW will still last, to tell us "told you so 10 years ago that WOW would fail! I was right!"

laugh

 

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Sociop 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
That sure is a lot of sales for something that was roughly half the size of Wrath, with half the new dungeons and factions of Wrath, much of which was robbed from existing areas, re-hatched, re-done, and or transplanted from elsewhere in the game, (otherwise the very least they could do and call it an expansion).

In reality these sales numbers have proven less sells thus the player population can now expect even less next expansion.

 

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Sociop posted:
In reality these sales numbers have proven less sells thus the player population can now expect even less next expansion.
Care to explain your logic here?
So they have sold MORE, yet you pretend it proves they sold LESS?

I'm confused.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Broken_Kayfabe posted:
kyrv posted:
Yes it is amazing they appear to be growing, just holding steady would be excellent for a six year old game.


Initial box sales isn't a growth indicator, only overall box sales and retention rates. All initial box sales means is higher number of pre-orders than before.

Subscription numbers indicated WoW was in decline prior to releasing its expansion, and I will bet dollars to donuts will resume that decline once the shiny is become a little more worn, just as it did with WotLK, which in the end was a much better expansion in the first place.

grin

Indeed, with the way WotLK ended, with everyone being handed all the goodies on a silver platter and with everyone having multiple L80s, how can anyone be surprised that Cata outsold WotLK off the start? Everyone was sitting around this time with nothing to do for months.

Context is everything. But some people are easily impressed.




Yeah, the 3rd expansion of a 6 year old game breaking the record set by the second expansion, which broke the record held by the first expansion impresses me. The fact that it was an MMO that posted those sales also impresses me. If that means I am easily impressed, so be it.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
I would be more interested in seeing how many of those 4.7m are still subbed after the first two months.

 

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Me too, but I would be surprised if they publicize retention numbers in any formal way. Do they?

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
The_Korrigan posted:
Sociop posted:
In reality these sales numbers have proven less sells thus the player population can now expect even less next expansion.
Care to explain your logic here?
So they have sold MORE, yet you pretend it proves they sold LESS?

I'm confused.


I think he is saying that they have proven that an expansion with less content still sells well. The only flaw with that is that there is 80-85 content in addition to revamping all the lower level stuff. Just the ability to fly in the old world would have taken a MASSIVE amount of work. It's an easy argument to make when you don't know what you are talking about.....

Is the content too easy? Maybe. Should they have put in more high level content at the expense of some of the lower level stuff? Maybe. Concentrated more on PVP? Maybe. Is the expansion just basically a $40 patch? Certainly not. You have many arguments you can make against Cata, but the one you chose is ridiculous.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Ok, so only 39% of subscribers bought the xpac so far.

What are the other 61% of subscribers doing you think?


I wonder how many of the 4.7 million will still be subscribed in February since even the most casual among them will have completed all the "new" content by then.

I wonder if there will ever be a caffeine free diet version of vanilla coke?


Its these nagging life altering questions that keep me up at night.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Billarious posted:
Exodus_The_Mage posted:
ATVI stock hasn't even move much in the recent months.

On the other hand... Apple is yummy.


ATVI hasn't moved much in a year or so lol


I bought shares this past summer thinking the expansion might push the price up by Christmas.

Unfortunately that really didn't materialize. Last I checked it was sitting at $11.94. I bought at $11.42. sad Not a loss but not the big gain I expected.

Still, the average target price I'm seeing is around $15 so I'm hopeful it will get there.

Nvidia, on the other hand, has more than doubled in that same time period dancing

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Broken_Kayfabe posted:
kyrv posted:
They went from 10 to 11 to 12 million. Where are you getting the decline?

Yes CAT outsold wotlk, they set a record. Nobody has sold more. Setting this record with the decline in subs you mention is impressive.


I got the decline from when they dropped off from that high. They were in fact in a more than year long decline prior to cata. They don't announce when the numbers drop down.

In any event I am quite sure they are propped right back up. After all, you can't know something is crap until it's been tried, right?

And honestly, it's the total subscription numbers that are impressive, not this "record". Since you effectively would not play WoW *without* the expansion, it stands to reason everyone who wants to play WoW will get it as early as possible, as opposed to other games where there is no drawback to waiting. In terms of this record, therefore, WoW was more or less competing only with itself. Online upgrading probably had more to do with the number than anything.

No matter. Let the fanboys have something to hang their hat on to excuse every decision their hero Ghostcrawler makes once again. We'll talk about this again when we have retention numbers, and we'll see if they go as quiet again as they did when it came out WoW stopped growing and began shrinking more or less exactly the moment Ghostcrawler took control.

grin



Hmm you are working very hard to avoid admitting the obvious.

"Since you effectively would not play WoW *without* the expansion, "

Wrong, they redid the leveling, you can have a blast now without any of the expansions.

"No matter. Let the fanboys have something to hang their hat on to excuse every decision their hero Ghostcrawler makes once again."

Ah, you don't like GC. I don't like him either. Not really anything to do with the subject though.

"WoW was more or less competing only with itself."

WoW is competing with every other game out there, and every other way to spend time and money. Good grief what a silly statement. Come on now. Do you think WoW is that good that they truly have NO competition in making a good game?

"We'll talk about this again when we have retention numbers, and we'll see if they go as quiet again as they did when it came out WoW stopped growing and began shrinking"

Yes WoW will start declining, I've read that since the game released. Hey, it will be true eventually. And since we all know this, yes, we all told us so.

 

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And Pirates are STILL better then Ninjas.

 

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===
Ok, so only 39% of subscribers bought the xpac so far.

What are the other 61% of subscribers doing you think?

===

Playing in areas the expansion isn't available as has been stated a couple times. tongue

 

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Boone-Eldar 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Spookysheep posted:
Ok, so only 39% of subscribers bought the xpac so far.

What are the other 61% of subscribers doing you think?


I wonder how many of the 4.7 million will still be subscribed in February since even the most casual among them will have completed all the "new" content by then.

I wonder if there will ever be a caffeine free diet version of vanilla coke?


Its these nagging life altering questions that keep me up at night.


Around 7 million of the subs are in China, which as has already been stated do not have the expansion yet.

The number of subscribers outside of China is in the 5 million range, which means that the percentage is more in the 95% range, not 39%.

You already knew all this Spooky and I know your post was yet another bait post so I decided to correct your post before more of the lemmings latch on to the "only 39% of the subscriber base bought the expansion! Fail! Fail!".

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Spookysheep posted:
Ok, so only 39% of subscribers bought the xpac so far.

What are the other 61% of subscribers doing you think?





Those were, what, December numbers? Do you suppose they will sell any this year?

 

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Spookysheep 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Isn't it funny how people pick out parts of posts and conveniently ignore the rest when it doesn't suit their assertions.


We're talking about Caffeine Free Diet Vanilla Coke here.


If you're not talking about Caffeine Free Diet Vanilla Coke, then you all epic failed.

 

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-Kruugar- 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
ITT: Fanboys and Hateboys get aroused.

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Spookysheep posted:
Isn't it funny how people pick out parts of posts and conveniently ignore the rest when it doesn't suit their assertions.


We're talking about Caffeine Free Diet Vanilla Coke here.


If you're not talking about Caffeine Free Diet Vanilla Coke, then you all epic failed.


It's also funny when people avoid simple questions.

I'll ask again, do you suppose some of those 61% will buy the expansion this year? Well it's not 61% the game isn't out in China, but whatever the number is - do you think they will sell some in 2011? A couple? A lot?

What do *you* think the sub numbers will be in February? My wild guess is that they will be really big. Like they have been for six years.

 

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Broken_Kayfabe 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
The_Korrigan posted:
Yep, that's certainly why the game gained several more million customers since Ghostcrawler took "control".


You mean the population increased that only happened because of expansion into China, while population was slowly declining everywhere else?

You forgot about that, didn't you?

Man, Korrigan, you're just a walking heap of failure. Have you ever NOT been a fanboy?

grin

 

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Broken_Kayfabe 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
kyrv posted:
"Since you effectively would not play WoW *without* the expansion, "

Wrong, they redid the leveling, you can have a blast now without any of the expansions.


Have you run into a SINGLE person in the game who is playing without the expansion? Be honest.

kyrv posted:
"WoW was more or less competing only with itself."

WoW is competing with every other game out there, and every other way to spend time and money. Good grief what a silly statement. Come on now. Do you think WoW is that good that they truly have NO competition in making a good game?


Equivocation. I was talking about competition for the supposed "record". No other mmorpg has the subscribers, non-mmorpgs don't have the "must have it this instant" effect. Who else is there that qualifies for both? No one.

kyrv posted:
Yes WoW will start declining, I've read that since the game released. Hey, it will be true eventually. And since we all know this, yes, we all told us so.


Oh there's no need for that. It's already been true for almost two years, despite frantic efforts to pretend otherwise. Temporary expansion bubbles don't change overall trends.

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
"Have you run into a SINGLE person in the game who is playing without the expansion? Be honest."

Haven't asked anyone, don't really care. Are you saying people are not playing without the expansion? Are you saying the 39% is actually 100% (non-China)?


When WoW does start to decline, are you going to say it's not because it's <x> years old but rather because of GC? Well you seem to be already saying that. On what basis are you saying this, and yes many of us hate GC but what percentage of people quitting WoW do you suppose attribute that to GC? One? Two? Again while I really dislike GC, many of the *main* issues I have with the game, to be fair, he inherited.

 

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siujoey 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
I personally pay for 2 other accounts for people that I haven't upgraded since they aren't even close to 80 quite yet. So...... yeah, I've run into someone that isn't playing the expansion yet. Honest.

Edit: I have 2 other friends that haven't upgraded yet because they have been on an extended business trip to South America. So let's see, adding in my account, that would be 1 Cata account and 4 LK accounts. Believe it or not, not every single person with a WoW account made sure they had a copy of the expansion the day it launched.

 

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Spookysheep 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Apparently 61% did not make sure to have a copy a month after it launched either. o.0

 

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pattongb 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Im no fanboi anyone will tell you that, but 39% is amazing.

Taking into account:

- WoW has a player base of at least 1 million subscribers who are under the age of 18. These subscribers will be slower to buy the box for obvious reasons.

- Since this is the 3rd expansion many long term players have learned not to buy the game for a month or so after expansions release. The thought is this avoids log jams, ques, and server issues. Although that has not been the case with this expac.

- As said before, this expac is not in China yet. That leaves 4-6 million subscribers yet to have the opportunity to buy it.


So lets say the top instance adds 5% more over the next 6 months, the 2nd adds 10% more to that, and the 3rd adds 15% to that total.

Thats a total of 69% minimum. Thats pretty amazing.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
pattongb posted:
Im no fanboi anyone will tell you that, but 39% is amazing.

Taking into account:

- WoW has a player base of at least 1 million subscribers who are under the age of 18. These subscribers will be slower to buy the box for obvious reasons.

- Since this is the 3rd expansion many long term players have learned not to buy the game for a month or so after expansions release. The thought is this avoids log jams, ques, and server issues. Although that has not been the case with this expac.

- As said before, this expac is not in China yet. That leaves 4-6 million subscribers yet to have the opportunity to buy it.


So lets say the top instance adds 5% more over the next 6 months, the 2nd adds 10% more to that, and the 3rd adds 15% to that total.

Thats a total of 69% minimum. Thats pretty amazing.




Fanboi

 

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pattongb 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
--Syrus-- posted:
pattongb posted:
Im no fanboi anyone will tell you that, but 39% is amazing.

Taking into account:

- WoW has a player base of at least 1 million subscribers who are under the age of 18. These subscribers will be slower to buy the box for obvious reasons.

- Since this is the 3rd expansion many long term players have learned not to buy the game for a month or so after expansions release. The thought is this avoids log jams, ques, and server issues. Although that has not been the case with this expac.

- As said before, this expac is not in China yet. That leaves 4-6 million subscribers yet to have the opportunity to buy it.


So lets say the top instance adds 5% more over the next 6 months, the 2nd adds 10% more to that, and the 3rd adds 15% to that total.

Thats a total of 69% minimum. Thats pretty amazing.




Fanboi


LOL and there it is!

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
pattongb posted:
--Syrus-- posted:
pattongb posted:
Im no fanboi anyone will tell you that, but 39% is amazing.

Taking into account:

- WoW has a player base of at least 1 million subscribers who are under the age of 18. These subscribers will be slower to buy the box for obvious reasons.

- Since this is the 3rd expansion many long term players have learned not to buy the game for a month or so after expansions release. The thought is this avoids log jams, ques, and server issues. Although that has not been the case with this expac.

- As said before, this expac is not in China yet. That leaves 4-6 million subscribers yet to have the opportunity to buy it.


So lets say the top instance adds 5% more over the next 6 months, the 2nd adds 10% more to that, and the 3rd adds 15% to that total.

Thats a total of 69% minimum. Thats pretty amazing.




Fanboi


LOL and there it is!


Troll

 

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Boone-Eldar 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
pattongb posted:
Im no fanboi anyone will tell you that, but 39% is amazing.

Taking into account:

- WoW has a player base of at least 1 million subscribers who are under the age of 18. These subscribers will be slower to buy the box for obvious reasons.

- Since this is the 3rd expansion many long term players have learned not to buy the game for a month or so after expansions release. The thought is this avoids log jams, ques, and server issues. Although that has not been the case with this expac.

- As said before, this expac is not in China yet. That leaves 4-6 million subscribers yet to have the opportunity to buy it.


So lets say the top instance adds 5% more over the next 6 months, the 2nd adds 10% more to that, and the 3rd adds 15% to that total.

Thats a total of 69% minimum. Thats pretty amazing.




Good grief it is NOT 39%. It is more like 90%+.

 

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Foojo 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Only VN (or mmorpg) could find gloom in selling 4.7 mil copies laugh

 

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Soulja_of_War 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Using xpac box sales in relation to total subscription numbers isn't necessarily a sound way to judge the success of the Xpac. If half or more of those subs are Chinese, most not in Hong Kong, and without access to the Xpac altogether, why even include them with judging the sales success of the Xpac? Even if they if they did have the xpac available there, are we really going to say that chinese subs carry the same weight in terms of money, when they don't follow the same payment methods as other regions? Also, do people subbing at internet cafes there all have to upgrade or buy the xpac box to play the xpac? We assume yes but my money is that it's different in China. In fact, anything coming out of China kind of seems like a voodoo black hole where things don't always add up...

To assess the success of the xpac sales, assuming that mainland China is without access to it, I think it would be more reasonable to slash 12 million to around 6 million subs(world wide). This would more likely be the amount of subscribers with actual access to the xpac... with more or less what we think of as tradition payment methods (buy game, buy xpac, pay a monthly subscription, etc). So that takes us to 4.7 million xpac sales of 6 million subs with actual access to the xpac..Not bad?

 

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Spookysheep 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
If the xpac is so great, why aren't all subscribers playing it? o.0

 

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--Syrus-- 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Soulja_of_War posted:
Using xpac box sales in relation to total subscription numbers isn't necessarily a sound way to judge the success of the Xpac. If half or more of those subs are Chinese, most not in Hong Kong, and without access to the Xpac altogether, why even include them with judging the sales success of the Xpac? Even if they if they did have the xpac available there, are we really going to say that chinese subs carry the same weight in terms of money, when they don't follow the same payment methods as other regions? Also, do people subbing at internet cafes there all have to upgrade or buy the xpac box to play the xpac? We assume yes but my money is that it's different in China. In fact, anything coming out of China kind of seems like a voodoo black hole where things don't always add up...

To assess the success of the xpac sales, assuming that mainland China is without access to it, I think it would be more reasonable to slash 12 million to around 6 million subs(world wide). This would more likely be the amount of subscribers with actual access to the xpac... with more or less what we think of as tradition payment methods (buy game, buy xpac, pay a monthly subscription, etc). So that takes us to 4.7 million xpac sales of 6 million subs with actual access to the xpac..Not bad?



Well since we are nothing using any hard facts at all by your logic and freedom to manipulate the numbers why not bring that number right down to 4.7 million out of 4.7 million bought it and call it a day.

 

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JaredKorry 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
It's not at all unreasonable to presume that China has at least as many subscribers as the US does. I would not be the least bit surprised if they had more then we do, considering how mainstream it is there and how hardcore the Chinese are about gaming.

 

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Widdarr 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Spookysheep posted:
If the xpac is so great, why aren't all subscribers playing it? o.0


Because it isn't free.

Better bait, imo. Too easy.

 

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st0rmie 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
JaredKorry posted:
It's not at all unreasonable to presume that China has at least as many subscribers as the US does. I would not be the least bit surprised if they had more then we do, considering how mainstream it is there and how hardcore the Chinese are about gaming.

It has been a long time since Blizzard published the breakdown by territory, but last time they did, China had more than the US and European territories combined. And the forum haters have always assumed that the reason they don't talk about the breakdown any more is that it's even more China-dominated now than it used to be.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Broken_Kayfabe posted:
kyrv posted:
"Since you effectively would not play WoW *without* the expansion, "

Wrong, they redid the leveling, you can have a blast now without any of the expansions.


Have you run into a SINGLE person in the game who is playing without the expansion? Be honest.


When I was on the trial, yes, actually - plenty. It was the norm rather than the exception. A lot of players are not feeling this expansion. Just my anecdotal observation.

 

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Spookysheep 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Widdarr posted:
Spookysheep posted:
If the xpac is so great, why aren't all subscribers playing it? o.0


Because it isn't free.

Better bait, imo. Too easy.



ah yeah, that's it. Sixty-one percent of the players can't afford $40 even after month.


Maybe they should get jobs instead of sitting around playing WoW all day. o.0

 

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_Warlucky_ 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Eternal_Midnight posted:
Fine.

Here's Blizzard's most recent financial statement: [link=http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564 http://investor.activision.com/secfiling.cfm?filingID=1104659-10-56564 [/l ink]

I will give you the benefit of the doubt and assume that you know how to read that.

You tell me how the math works out that they can only have subscription, licensing, and other revenues of $348 million if we assume 11 million people paying an average $12.99 a month for 3 months.

If what you are saying is true, then they earned AT LEAST $428 million from WoW alone, and they misreported it here in this document. They also clearly didn't have any other sources of monthly income other than WoW (I'm not sure if they do or not, but I would assume they do.)

Or you are wrong, and I'm right.

You don't think the asian crowd is paying the same subscription that Europe and US do? Also most likely those internet cafes have a different pricing model.

 

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Fedup23 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Honestly though.. why are you dorks fighting about how much $$ Blizzard printed this time. What pony do you have in this race? confused

 

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Foojo 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Fedup23 posted:
Honestly though.. why are you dorks fighting about how much $$ Blizzard printed this time. What pony do you have in this race? confused


Because some of them need to think that WoW is failing. Just sit back and enjoy the stupidity.

 

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st0rmie 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Foojo posted:
Because some of them need to think that WoW is failing. Just sit back and enjoy the stupidity.

This. They feel that it validates their self-worth if black is white, up is down, and a game they dislike breaking sales records is somehow a failure.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Blah blah blah

The PC gaming and console gaming market expand. WoW will forever be the most successful MMO. No other game period will touch it.

Gone are the days that people are herded like cattle to a limited number of gaming choices.

So 39 percent bought the expansion. Thats still 4.7 million copies. Not even Rift will come close to a qtr of that number.

 

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kyrv 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Foojo posted:
Only VN (or mmorpg) could find gloom in selling 4.7 mil copies laugh


You're not wrong. happy

----------------------------

I don't like GC, seems like a good candidate to be an arse if you knew him in real life.

But I can't really say that WoW is worse than it was when he took over. It's probably better. Should it be even better yet? Sure. Every game out there should be better than it is.

So what has changed? ME. Played the game for years.

If GC is presiding over a game that is six years old, is king of the mountains, and is only slowly losing subs (if we pretend this is true), that's a positive for GC to me.

Note from Mister States-The-Obvious: Crediting GC for reductions but not increases is seemingly not the most objective angle.

Who was the other guy? Tigole? GC is much better *from what little I can tell* than Tigole. Faint praise, sure.

And again I don't like GC, but then again we as fans don't normally like the voices of companies, especially when they tell us 'no'.

 

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Riftstar 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Grimlik posted:
Blah blah blah

So 39 percent bought the expansion. Thats still 4.7 million copies. Not even Rift will come close to a qtr of that number.





If Rift has even a quarter of that number, it will be a success.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Spookysheep posted:
Widdarr posted:
Spookysheep posted:
If the xpac is so great, why aren't all subscribers playing it? o.0


Because it isn't free.

Better bait, imo. Too easy.



ah yeah, that's it. Sixty-one percent of the players can't afford $40 even after month.


Maybe they should get jobs instead of sitting around playing WoW all day. o.0


Perhaps they should. Or perhaps they will just wait until their social security checks or child support from their mothers clear.

Time will tell, won't it?

Nt nt.

 

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Subject: Cataclysm One-Month Sales Top 4.7 Million
Most of their 12 million customers are in China, and they won't be getting the expansion for a long time. So you're just looking at the Americas, Europe, South Korea, and Oceania (am I missing any?). I'm guessing that of the markets Cataclysm is available in, it probably had a saturation rate of more like 70%.

 

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Boone-Eldar 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Blisteringballs posted:
Most of their 12 million customers are in China, and they won't be getting the expansion for a long time. So you're just looking at the Americas, Europe, South Korea, and Oceania (am I missing any?). I'm guessing that of the markets Cataclysm is available in, it probably had a saturation rate of more like 70%.


Do you people even read the posts in a thread before posting?

Non China (US, EU, Latin America, etc) subscribers made up around 5 million of the 12 million the last time a breakdown was released. A fact that some of the very same people who are using the 39% have used to support their anti WoW rhetoric and trolling efforts in the past.

Again, that is around 95%.

 

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Grimlik 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Riftstar posted:
Grimlik posted:
Blah blah blah

So 39 percent bought the expansion. Thats still 4.7 million copies. Not even Rift will come close to a qtr of that number.





If Rift has even a quarter of that number, it will be a success.


Yet by that same token 4.7 million copies of Cata sold is a failure according to the logic here.

Rift will do well, but it won't touch WoW as far as sub numbers go.

 

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Boone-Eldar 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Grimlik posted:
Riftstar posted:
Grimlik posted:
Blah blah blah

So 39 percent bought the expansion. Thats still 4.7 million copies. Not even Rift will come close to a qtr of that number.





If Rift has even a quarter of that number, it will be a success.


Yet by that same token 4.7 million copies of Cata sold is a failure according to the logic here.

Rift will do well, but it won't touch WoW as far as sub numbers go.


Rift will be Free to Play in 12 months.

 

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Blisteringballs 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Boone-Eldar posted:
Blisteringballs posted:
Most of their 12 million customers are in China, and they won't be getting the expansion for a long time. So you're just looking at the Americas, Europe, South Korea, and Oceania (am I missing any?). I'm guessing that of the markets Cataclysm is available in, it probably had a saturation rate of more like 70%.


Do you people even read the posts in a thread before posting?

Non China (US, EU, Latin America, etc) subscribers made up around 5 million of the 12 million the last time a breakdown was released. A fact that some of the very same people who are using the 39% have used to support their anti WoW rhetoric and trolling efforts in the past.

Again, that is around 95%.


No, I did not. And why are you so emotional? That time of the month sweety?

 

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siujoey 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Blisteringballs posted:
Boone-Eldar posted:
Blisteringballs posted:
Most of their 12 million customers are in China, and they won't be getting the expansion for a long time. So you're just looking at the Americas, Europe, South Korea, and Oceania (am I missing any?). I'm guessing that of the markets Cataclysm is available in, it probably had a saturation rate of more like 70%.


Do you people even read the posts in a thread before posting?

Non China (US, EU, Latin America, etc) subscribers made up around 5 million of the 12 million the last time a breakdown was released. A fact that some of the very same people who are using the 39% have used to support their anti WoW rhetoric and trolling efforts in the past.

Again, that is around 95%.


No, I did not. And why are you so emotional? That time of the month sweety?



It helps if you do that first, honey.

 

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Blisteringballs 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
siujoey posted:
Blisteringballs posted:
Boone-Eldar posted:
[quote=Blisteringballs]Most of their 12 million customers are in China, and they won't be getting the expansion for a long time. So you're just looking at the Americas, Europe, South Korea, and Oceania (am I missing any?). I'm guessing that of the markets Cataclysm is available in, it probably had a saturation rate of more like 70%.


Do you people even read the posts in a thread before posting?

Non China (US, EU, Latin America, etc) subscribers made up around 5 million of the 12 million the last time a breakdown was released. A fact that some of the very same people who are using the 39% have used to support their anti WoW rhetoric and trolling efforts in the past.

Again, that is around 95%.


No, I did not. And why are you so emotional? That time of the month sweety?



It helps if you do that first, honey.[/quote]

Here's some cranberry juice, lets sit you down....

 

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Soulja_of_War 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
--Syrus-- posted:

Well since we are nothing using any hard facts at all by your logic and freedom to manipulate the numbers why not bring that number right down to 4.7 million out of 4.7 million bought it and call it a day.


Yeah, didn't feel like looking for any hard numbers but I remember seeing them and doing a search will show that mainland China constitutes half, if not more of the subscriptions advertised in the 12 million figure. My assertion of 6 million subscriptions from China is probably an understament, it's probably more, but hey the exact figure wasn't important if roughly half of the subsciptions out there didn't buy the xpac because they couldn't? Whether it was 6 million or 7 million subs from China, all that means is that most non China Wow subscribers went ahead and bought the Xpac, therefore making the xpac a decent success... Pretty straight forward?


 

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siujoey 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
Blisteringballs posted:

Here's some cranberry juice, lets sit you down....


Just an FYI- cranberry juice is for urinary tract infections. Urinary tract infection =/ "that time of the month". (Well at least not for most people.) When you talk down to people, stick to familiar subjects.

Edit: NM, it does have Vitamin C I guess! Should have thought of that earlier, my life would be so much easier...

 

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Trigeminal 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
3 of my 4 accounts did not buy the expansion. Why? Because my wife and kids are not high enough in levels to need the expansion yet. I'd imagine something similar could account for some of the numbers.

 

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huldu 
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Subject: Cataclysm One-Month Sales Top 4.7 Million
That would mean BC and wotlk was an even bigger fail considering even fewer people out of the total population got them.

 

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