Author Topic: Patch 4.0.6 Now Available on Public Test Realms
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Subject: Patch 4.0.6 Now Available on Public Test Realms
Zarhym posted:
The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently discussed class balance changes, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Below you'll find the preliminary PTR patch notes. If you feel that we forgot certain overdue class buffs, can't find any Tol Barad updates, or are sad because Ghostcrawler promised you a pony... don't panic! This isn't the final version of the 4.0.6 patch notes and our development team is hard at work on bringing these updates and more to a realm near you.

Patch Notes can be found here.


Posted from WoW Vault

 

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siujoey 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
Yeah, it's been posted other places I know, but.......

Patch notes updated January 6, 8:00 PM PST

World of Warcraft PTR Patch 4.0.6
General

Many tooltips have been updated to reflect any changes made via recent hotfixes.
The guild reward Armadillo Pup now requires revered faction instead of exalted.
All guild banners now reward bonus reputation in addition to honor and experience.

Dungeons & Raids

Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add these lower-level dungeons into the rotation.
The Vortex Pinnacle

The wind direction and fun coefficient of the Cyclones that appear in Heroic difficulty during the Altairus encounter have improved clarity.



PvP

Arenas

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.


Battlegrounds

The Battle for Gilneas

The time it takes to capture a flag has been reduced to 5 seconds, down from 8.


Strand of the Ancients

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.





Races

The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
The night elf racial trait Shadowmeld can now be used while shapeshifted.
The tauren racial trait War Stomp can now be used while shapeshifted.
The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

Death Knights

Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
Necrotic Strike's absorption effect is now reduced by the target's resilience.
Talent Specializations

Blood

Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.


Frost

Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.


Unholy

Desecration is now also triggered by Necrotic Strike.
Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.




Glyphs

Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.



Druids

Barkskin is no longer dispellable.
Healing Touch is now trained at level 78, up from level 3.
Lacerate damage has been reduced by approximately 20%.
Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
Maul damage has been reduced by approximately 20%.
Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
Nourish is now trained at level 8, down from level 78.
Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
Rake damage has been reduced by 10%.
Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
Rip damage has been reduced by 10%.
Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
Talent Specializations

Balance

The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.


Feral

Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
Pulverize weapon damage percent has been reduced to 80%, down from 100%.


Restoration

Empowered Touch now also affects Regrowth.
Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.




Glyphs

Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.



Hunters

Aimed Shot! weapon damage has been increased to 200%.
Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
Kill Command's damage has been increased by 20%.
Kill Shot's attack power scaling has been increased by 50%.
Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
Talent Specializations

Marksmanship

Chimera Shot's attack power scaling has been increased by 20%.


Survival

Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.




Pets

Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
Shale Spiders now correctly have a special ability (Web Wrap).
Bad Manner (monkey) now properly breaks from damage.



Mages

Flame Orb now ignores critters.
The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
Bug Fixes

Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).



Paladins

The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Inquisition is no longer dispellable.
Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
Talent Specializations

Holy

Denounce now has a spell overlay.


Retribution

Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
Repentance is no longer broken from damage done by Censure (Seal of Truth).
The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
Zealotry is no longer dispellable.




Glyphs

Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.


Bug Fixes

Word of Glory will no longer reset the swing timer.



Priests

The duration of Levitate has been increased to 10 minutes, up from 2.
The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of Renew has been reduced by 24%.
The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
Talent Specializations

Discipline

Focused Will now procs when the priest is critically hit, in addition to its current effect.
Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
Pain Suppression is no longer dispellable.


Holy

Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
Chakra states now last 1 minute, up from 30 seconds.
Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
Lightwell's health has been increased by 50% (for PvP purposes).
Serendipity now has Spell Alert and Floating Combat Text feedback support.
Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.




Glyphs

Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.



Rogues

Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
Talent Specializations

Combat

Main Gauche (Mastery) now provides a chance to deal an attack for 75% of main-hand damage. This attack can trigger Combat Potency.
Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).





Warlocks

Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
Drain Mana has been removed from the game.
Talent Specializations

Affliction

Unstable Affliction's silence effect has been reduced to 3 seconds, down from 5.


Demonology

Demonic Rebirth now highlights summoning spells when active.
Inferno no longer increases the radius of Hellfire.


Destruction

Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.




Glyphs

Glyph of Soul Swap cooldown has been increased to 15 seconds, up from 10 seconds.



Warriors

Charge now shares diminishing returns with stun effects.
Cleave damage has been reduced by 20%.
Heroic Strike damage has been reduced by 20%.
Talent Specializations

Arms

Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.


Fury

Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.




Glyphs

Glyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.



Professions

Archaeology

Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.


Cooking

Multiple spawn locations now exist for the Confectioner's Sugar (daily quest item) in Stormwind.


Jewelcrafting

Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.



Items

Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.
The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.
Mandala of Stirring Patterns now grants Intellect instead of Mastery.
The PvP Priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.

User Interface

For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
Players can now individually remove raid world markers.
The Reputation Pane now saves which reputation categories are expanded or collapsed.
Character Info Window

The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.


Archaeology

There are now number displays on the summary page and dropdown menu.
Ready Flash has been added to the race icons.


Guild Interface

A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
Online members can now be sorted to the top of the View Crafters list.
The guild reputation cap is now displayed in the tooltip.


Real ID & Chat

Real ID login notifications now include character and game icons.
Players can now right-click close a chat window tab even if it's not the current tab.
There is now an option to auto-pop whispers into a new tab.
Popped out whisper windows now show online/offline status messages.


Unit Frames

Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.


Addon Changes

Canceling buffs are only restricted during combat.
The direction of spell flyouts are set via attribute.
Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.


Bug Fixes

Many bugs... handled them!



Quests & Creatures

Tol Barad Peninsula

A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
Crazed Guards now drop Rusty Rifles.
The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.
The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.
Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.



Bug Fixes

Worgen now work properly in the Barbershop.

 

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huldu 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
Link to the actual notes rather than paste them on VN. Its just a wall of text on this site...

 

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siujoey 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
huldu posted:
Link to the actual notes rather than paste them on VN. Its just a wall of text on this site...


Yes, but my work (and I assume others) blocks the source so I always appreciate when someone posts the actual notes.

 

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TepavCom 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
siujoey posted:
huldu posted:
Link to the actual notes rather than paste them on VN. Its just a wall of text on this site...


Yes, but my work (and I assume others) blocks the source so I always appreciate when someone posts the actual notes.


I also appreciate not having to go to yet another site to see the patch notes, so thanks. Wall of text? don't read the freaking post then, geez... some people are habitual complainers.

 

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Deionnara 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
<<<
Rebuke can now be trained by all paladins at level 54.
>>>


Whoa.

I missed that on the first read through. Tasty!

 

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TepavCom 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
"Warlocks

Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
Drain Mana has been removed from the game."


I have no idea why this would be removed. Obviously nobody ever used it? Or it was some game-breaking thing in PvP and whiners won? *boggle*

 

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siujoey 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
I can only imagine it was because of the new healing mechanics. Do healers run out of mana as easily in PvP? If so, drain mana would be WAAAAY OP. (And my warlock would have loved this spell!)

But yeah- I can't think of any other PvE use for it really. I don't even think my warlock has ever used it.

 

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slythetove 
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A smart warlock could really take advantage of mana drain the way it worked in PvP. I did. I could put up damage on someone that didn't require me to act (dots) and then also drain their mana! How fun!

It would go through objects too as long as you started the channel, and it had no cast time. The only reason it wasn't removed sooner is because not enough people exploited it's power.

As fights get longer it only becomes even more powerful.

With all the toys my lock has / had mana drain really could be powerful in PvP situations. I made good use of it, and honestly the lock class does not need it to be viable at all. It's kind of crazy how much self healing can be done at the moment on a lock, and then the ability to also drain an actual healing class all while self healing and doing huge damage to them (affliction) made it just that much more insane.

It's a good change. If they need / want locks to have a mana drain of some kind, give it a cast time and a shorter range (like mana burn) at least.

--Sly

 

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Liquid741 
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Subject: Patch 4.0.6 Now Available on Public Test Realms
Deionnara posted:
<<<
Rebuke can now be trained by all paladins at level 54.
>>>


Whoa.

I missed that on the first read through. Tasty!



i like that as well.

 

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