Author Topic: Tol Barad: Honor = Nerfed
Jyiiga 
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Subject: Tol Barad: Honor = Nerfed
It now only gives 360 honor for an attacker that wins.

Now maybe they can get around to redesigning the whole laughable area.

 

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NightPath 
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Subject: Tol Barad: Honor = Nerfed
Was this hotfixed?

 

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Jyiiga 
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Subject: Tol Barad: Honor = Nerfed
NightPath posted:
Was this hotfixed?


Yes. Server side.

 

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Ardenwolfe 
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Subject: Tol Barad: Honor = Nerfed
Yeah, that was bit out of control. Hope those who took advantage got it while the getting was good.

 

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_Warlucky_ 
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Subject: Tol Barad: Honor = Nerfed
I wonder if the bridge exploit was fixed also?

 

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Elaok 
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Subject: Tol Barad: Honor = Nerfed
_Warlucky_ posted:
I wonder if the bridge exploit was fixed also?



they are working on it



WAS FUN WHILE IT LASTED








I seriously hope they do something to fix numbers though even before the buff to honor gain i rarily got in TB because so few alliance bother queuing for it cause it was so easy for them to defend

 

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vn_cuch 
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Subject: Tol Barad: Honor = Nerfed
Still needs a fix....

broken by design. honor band-aid or not.

 

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Flesh_Wound 
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Subject: Tol Barad: Honor = Nerfed
May as well just wipe pvp from the islands. It's better served as Quel Isle 2.0 anyway. Just give BH to everyone. Darkness Falls, it is not.

 

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Spookysheep 
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Subject: Tol Barad: Honor = Nerfed
LOL, glad I got all my pvp gear already.

Its going to be fun hammering people in BG's as an overgeared DK grin


I can't imagine any way to actually fix TB. They need to just make it into a quest hub and funnel everyone back into WG until the B-team is fired and replaced.

 

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sarnsereg 
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Subject: Tol Barad: Honor = Nerfed
figures i was never able to get into a TB when we were attacking so i never got the free honor out of it, but could always get in on a defense and get my quick 75 honor for a loss.... so stupid that some people were able to get in every time and triple max out their honor and have all the items and i couldn't get anything.


guess it's just going to go back the way it was before the 1800 honor hotfix where 1 side dominates the area that is practically unwinnable when attacking.

 

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sarnsereg 
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Subject: Tol Barad: Honor = Nerfed
it's so easy to fix TB it's stupid.

1. having all 3 towers is an instant win.
2. having 2 towers is a win when time runs if you have destroyed all the towers.
3. winning with 3 towers gives more honor/marks than 2 towers and having the time run out.

pretty simple fix. blizz just give me some credit for it and take this strat(doubt they read these forums lol).

anyways.. pretty simple if you cap 3 towers you win and get 3 marks and 360 honor. towers still extend time as you still "want" to win by getting all 3 nodes and to win with 2 towers you still have to destroy all 3. if time runs out and you destroyed all 3 towers and were unable to control all 3 but you control 2 you get 1 mark and 180 honor. seems pretty fair to me.

this does a few things - it makes the defenders try to actually defend the towers and also makes it so they can't just zerg attack 1 place for defense to stop a team from winning since they need to hold 2... essentially when time runs out whoever hold 2 (or for defense 1.5) towers will win. and attackers will hopefully be encouraged to really try and cap all 3 so that they get more reward out of it.

i'm not seeing how this isn't an easy fix.

 

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Sociop 
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Subject: Tol Barad: Honor = Nerfed
Elaok posted:
_Warlucky_ posted:
I wonder if the bridge exploit was fixed also?



they are working on it



WAS FUN WHILE IT LASTED








I seriously hope they do something to fix numbers though even before the buff to honor gain i rarily got in TB because so few alliance bother queuing for it cause it was so easy for them to defend


Same with mine, as soon as everyone learned the nerf was in affect they stopped queing for it again.

 

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Sociop 
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Subject: Tol Barad: Honor = Nerfed
sarnsereg posted:
it's so easy to fix TB it's stupid.

1. having all 3 towers is an instant win.
2. having 2 towers is a win when time runs if you have destroyed all the towers.
3. winning with 3 towers gives more honor/marks than 2 towers and having the time run out.

pretty simple fix. blizz just give me some credit for it and take this strat(doubt they read these forums lol).

anyways.. pretty simple if you cap 3 towers you win and get 3 marks and 360 honor. towers still extend time as you still "want" to win by getting all 3 nodes and to win with 2 towers you still have to destroy all 3. if time runs out and you destroyed all 3 towers and were unable to control all 3 but you control 2 you get 1 mark and 180 honor. seems pretty fair to me.

this does a few things - it makes the defenders try to actually defend the towers and also makes it so they can't just zerg attack 1 place for defense to stop a team from winning since they need to hold 2... essentially when time runs out whoever hold 2 (or for defense 1.5) towers will win. and attackers will hopefully be encouraged to really try and cap all 3 so that they get more reward out of it.

i'm not seeing how this isn't an easy fix.


Not simple at all, most of the time you can only ever hold one and not for very long, then you cap another , they take it and so on, it is basically a tower to tower chase, the entire design is flawed.

 

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formerly_addicted 
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Subject: Tol Barad: Honor = Nerfed
^^^ this! blizz, dump this broken round_robin_tower_zerg!!!

 

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vn_cuch 
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Subject: Tol Barad: Honor = Nerfed
pretty easy fix should make it "playable"

1. One time capture per tower or
2. Tower capture by attacker = "locked" for 3 mins. Then it is open again to be re-captured by defender (no lock from defender). or
3. Add flag at centre base -> 2 towers + flag returned to owned base = win.

This is perfectly fixable, current design is wrong wrong and wrong.

 

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DragonKeeperofThi 
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Subject: Tol Barad: Honor = Nerfed
i'm 5/5, relic and trinket. was fun while it lasted.

 

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st0rmie 
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Subject: Tol Barad: Honor = Nerfed
Flesh_Wound posted:
May as well just wipe pvp from the islands. It's better served as Quel Isle 2.0 anyway.

The ironic thing, imho, is that while the actual Tol Barad PvP zone has been one of the most laughable fails in the history of WoW, the dailies on the peninsula have led to some of the most entertaining world PvP I have encountered. Take large numbers of players from both factions, give them incentives to do a bunch of dailies in a relatively small area, add boss mob spawns to get impatient over, and watch the hilarity ensue. I've been having a wonderful time.

 

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Shenron_ 
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Subject: Tol Barad: Honor = Nerfed
isle of quel was BETTER pvp for me than tol barad is (both the bg area and the non-bg one). the problem with tol barad pvp during non-battle times is the spirit rezzer. people just run in and charge at anyone knowing they can rez a few seconds later without having to corpse run. makes for a really lame fast food pvp experience. too similar to bgs.

 

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Sociop 
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Subject: Tol Barad: Honor = Nerfed
vn_cuch posted:
pretty easy fix should make it "playable"

1. One time capture per tower or
2. Tower capture by attacker = "locked" for 3 mins. Then it is open again to be re-captured by defender (no lock from defender). or
3. Add flag at centre base -> 2 towers + flag returned to owned base = win.

This is perfectly fixable, current design is wrong wrong and wrong.



There would have to be only one tower that could be caped at a time or else you would have the reverse of what is going on now, with the offense traveling in one pack and the defense spread out between three towers incapable of stopping a such a large onslaught at any one of them.

 

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