Author Topic: Expectations a tad "off " for most?
GutterSludge 
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Subject: Expectations a tad "off " for most?
Perhaps it's just me...


All the talk about healing, heroics, and content...and the expac is only 3 weeks old.


People honestly expected to have the "switch" flipped on for Cata, jump into heroics, and be roflstomping face after 23 days?


Ok, granted, some people play 19 hours a day, in a guild full of people that play 19 hours a day, and of course they will be "further" along than most..but all in all, from what I am reading, it seems the (stealing this from George Carlin) "microwave oven" mentality is at fault here. Players want it, and want it right NOW.


Vanilla...lets face it, level from 1-60 before endgame, and things were so very different then. It took a lot of time just to get to maxlevel, let alone gear up once you were there.

TBC....10 more levels to 70...this took a bit as well, then there were 500 keys to obtain, and rep grinds, but no one seemed to mind most of that, it was all just part of the gig.

Wrath...70-80 got a lot faster. By the end, we have heirlooms, EXP in battlegrounds, and the RDF. Obtaining maxlevel was insanely easy, with people skipping entire zones in the process. Run a few regular TOTC for some starter epics, and boom: flop into Heroics with 4 other people with 5-6k GS, and get it done. From there the timesink was grinding badges, running the same "heroic" dungeons 500 times over and over again, and popping out your raids every week.


Cata. 80-85 is a joke, measured in hours, not days or weeks as maxlevel has been in the past. (or months like in Vanilla).

Has anyone stopped to think that all Blizzard has done is change the method of the timesink? From spending hour upon hour questing and leveling,(vanilla, tbc) or spending hour upon hour grinding no brainer 5 mans (wrath).. to spending hour upon hour obtaining rep, running regulars, and crafting?? Instead of "grinding" heroics for badges as a fresh 80, actually spending time learning to complete the dungeons as an 85? Learning your character to a "tee" in order to survive in heroics? Spending your time actually playing the game, rather than spamming AOE through 6,000 heroics while watching re-runs of whatever show you like?


I am as casual a player as they come. But I have to admit I am somewhat amazed that 23 days into an expansion, that people expect to have already "won" the game, without putting in any time whatsoever. (in a relative sense, of course, to past time expenditures)


I say the timesink is still there, even though 80-85 can be attained over a single weekend, and that it is just presented to the players in a different manner. It is still the same old timesink, and 3 weeks in is just seems like hardly any time at all.



 

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JaredKorry 
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Subject: Expectations a tad "off " for most?
PUGs in general are just now getting used to the normal instances. I still quite often run with people who are new to a particular instance and it takes a few wipes to learn the ropes. IMO, heroics are not currently meant for random PUGs. It takes a lot of timing, teamwork and, someone, just plain luck to have a full heroic run. 99% of the PUGs I have run with, on my warrior and mage combined, have not fully cleared the instance we were in. After a fww wipes, people get discouraged and leave. I think I will just level alts and work on rep while running the normal instances for now.

 

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-MrBean- 
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Subject: Expectations a tad "off " for most?
For me it more the game mechanics than anything else. I am pissed with the way they have changed the healing pali play. I was enjoying it, and even adjusted to the holy power change. And then Cata hit and I got a big FU for being a casual. They changed the mechanics of the game so where I am no longer having fun healing on my pali. And that really sucks, because I have played off and on (mostly on) since classic beta, and I have alway healed on my pali.... even when it was considered not fun, nor the best healing choice.

but this.... this feels like effing work, and last I checked... I don't pay to work, I pay to play. Playing should be fun, period.

So if the current devs want to harken back to the days of the old EQ Raids, eff them to all hell. They can enjoy watching thier subscriptions leave. I believe they have a bigger casual base more than anything, which would make sense with the changes they made in WOTLK. If they seriously want to cater to a smaller minority, and say L2P to the majority of their base... so be it. I am currently leveling my mage to see if the fun can be had there end game for me... if not, I'll un-subscribe. I don't need pretentious pricks for devs telling me I'm not good cause I don't want to play to their vision, when their vision seems to be a 180 from where they took the game last.

 

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GutterSludge 
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Subject: Expectations a tad "off " for most?
Jared, having new people will get better with time, as it always does.

Bean, while I can relate on some level with your dilemma, we could also state that just about any aspect of this game could be construed as "work"...whether it be leveling, grinding badges, or gathering trade materials.

Or is it just time spent?


I love fishing IRL. I absolutely, 100% enjoy taking my son out and seeing what we can't hook. But I would be lying if every trip did not involve work of some type. Loading the gear, unloading the gear, getting from a to b, maintaining the boat, cleaning the fish, cleaning the equipment.....

Truth is, I bust my arse, but it is still fun.


WOW is the same way. Yes, sometimes it seems like you are busting arse..but if you have lost sight of the fun in that, there is no longer any reason to login.


 

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Broken_Kayfabe 
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Subject: Expectations a tad "off " for most?
GutterSludge posted:
People honestly expected to have the "switch" flipped on for Cata, jump into heroics, and be roflstomping face after 23 days?


That's the kind of player they've been carefully cultivating for the past couple years, and now they are surprised those players aren't too keen on things challenging up a bit?

Blizzard doesn't know their own playerbase very well.

 

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IndridCole 
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Subject: Expectations a tad "off " for most?
Broken_Kayfabe posted:
GutterSludge posted:
People honestly expected to have the "switch" flipped on for Cata, jump into heroics, and be roflstomping face after 23 days?


That's the kind of player they've been carefully cultivating for the past couple years, and now they are surprised those players aren't too keen on things challenging up a bit?

Blizzard doesn't know their own playerbase very well.

I wouldn't agree with that statement. Why? Because if you think back, what was one of the biggest complaints for players at the end of Wrath? That people were running through the same dungeons over and over in order to get frosties. The runs were fast and they got annoying. So they changed it. NOw you'll still dungeon crwawl, but it'll mean something. People even said it was made easier by the LFD option...okay. So now they've given you a ton of incentive to join a guild. And incentive not to use the LFD for PUGing dungeons.
I don't think using the LFD to run through wrath dungeons in 5 minutes was thier vision. LFD was a tool that has progressed over time to be what it is today. I remember, back in vanilla having ti spam chat to find a group to go to RFD. IT took an hour ot find a group then an hour to run the dungeon...I quit for a while and came back.
It blows my mind that people complain about it being 'too easy' then complain about it not being 'easy enough'. Instead of pulling a group of 10 now you pull 2 or 3. You don't like it..leave.
I have no problem taking 2 hours out of my SAturday evening to run a regular dungeon, if I had to work at it and it was fun.

 

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IndridCole 
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Subject: Expectations a tad "off " for most?
One other thing....

When I started playing years ago I was working on getting to 60 and I thought to myself 'at 60 that's it' My friend who introduced me to the game said 'no, at 60 you're just begining' I'm glad they are bringing this feeling back.

 

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Blisteringballs 
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Subject: Expectations a tad "off " for most?
Yea, the general consensus is that Blizzard made their customers grow accustomed to a more laid back and casual experience, only to replace it with a ramped up difficulty at the tail end of this expansion. I feel bad for healers most of all, it seems like they're always taxed and basically just cast one spell over and over and over and over. Such a drastic change from WotLK.

 

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GutterSludge 
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Subject: Expectations a tad "off " for most?
But it almost seems that people want the "end of wrath" gameplay, at the beginning of Cata, and none remember the "beginning of wrath" gameplay.

They want to overgear the content, without overgearing the content.


That is not Blizzard's fault.

Edit: Keep in mind, I'm not saying there are no issues with mechanincs. I'm not saying everything is perfect.

I'm just iterating that it's only been 23 days.












 

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Broken_Kayfabe 
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Subject: Expectations a tad "off " for most?
IndridCole posted:
I wouldn't agree with that statement. Why? Because if you think back, what was one of the biggest complaints for players at the end of Wrath? That people were running through the same dungeons over and over in order to get frosties. The runs were fast and they got annoying.


WHO were saying that? The bitter old vets on the boards? Yeah. The vast majority of the people in game? I don't think so. They liked it brainless, they wanted it easy, keep the purple pixels rolling was their motto.

IndridCole posted:
I don't think using the LFD to run through wrath dungeons in 5 minutes was thier vision.


Yeah but it's what they created. Now they are trying to force the playerbase that they themselves have created and are so proud of to a playing style that doesn't suit most of them ("play the way we want you to play, comrade!" being one of the B-team's most cherished ideals). They are the casual army that is responsible for Blizzard's adored subscription numbers and trying to turn them into challenge-loving rpgers isn't going to work.

They already had to nerf the heroics once, just before release, and its starting to sound like they'll need to do it again or face revolt.

IndridCole posted:
It blows my mind that people complain about it being 'too easy' then complain about it not being 'easy enough'.


It never occurred to you that it might be two distinct groups making each complaint?

IndridCole posted:
Instead of pulling a group of 10 now you pull 2 or 3. You don't like it..leave.
I have no problem taking 2 hours out of my SAturday evening to run a regular dungeon, if I had to work at it and it was fun.


Yeah but will the casual playerbase Blizzard is so proud of say the same?

We'll see.

 

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Blisteringballs 
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Subject: Expectations a tad "off " for most?
GutterSludge posted:
But it almost seems that people want the "end of wrath" gameplay, at the beginning of Cata, and none remember the "beginning of wrath" gameplay.



Well, not tying to be facetious, but why wouldn't they? They played the game x number of months in such a fashion, purchased the expansion, then get this in return. I can see why people would be upset.

But I think this discussion is ultimately meaningless: Blizzard will tune the game back to what it once was, make no mistake. Like I've said in other threads, I'm waiting for those changes before I even bother resubscribing. I've been listening to coworkers talk about the game ad nauseum, and tried the starter zones myself. I have no interest in enjoying a refined 1-60 experience just to grind through old TBC and WotLK content to arrive at frustrating Cataclysm heroics. Ugh.

 

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Sociop 
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Subject: Expectations a tad "off " for most?
Broken_Kayfabe posted:
GutterSludge posted:
People honestly expected to have the "switch" flipped on for Cata, jump into heroics, and be roflstomping face after 23 days?


That's the kind of player they've been carefully cultivating for the past couple years, and now they are surprised those players aren't too keen on things challenging up a bit?

Blizzard doesn't know their own playerbase very well.



It is overwhelmingly apparent Blizzard doesn't only not know their own player base very well, they don't care to, instead believe they are better at thinking for them.

 

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Grimlik 
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Subject: Expectations a tad "off " for most?
I think it boils down to those who have been playing WoW a long while. People are just getting tired of having to adapt to a new design vision. So it is probably time for these people to move on, or do as most do and take a break from WoW.

This expansion is a throw back to TBC dungeons where one had to think just a little bit more. No longer can a tank simply spam their AOE's and keep agro. No longer can a healer overheal by millions of HP and never have their mana deplete.

I come from the EQ days where as a cleric I looked a spell book most of the time. Healing has been made more eq'ish like and requires that you actually be looking at the screen etc. When I tanked in those days I needed to pull carefully and I had to tab through my targets to keep aggro on multi mob pulls.

Was this change a mistake? Perhaps. But they will change it again anyway. As to expectations for cata I had none really.

For now I am enjoying WoW... for how long? Who knows really. I have tried the RIFT beta and will probably play that for a bit. But it is WoW with a new wrapper. It plays exactly like warhammer as well. Have to give the devs credit they took what works from other MMO's and wrapped it up with some of their own elements. Still though, it won't provide much competition for wow. Probably just provide a temporary home for the burned out on WoW crowd.

 

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--Syrus-- 
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Subject: Expectations a tad "off " for most?
Well that is something else we kind of touched in the "leveling is too fast" thread. Because it is so easy now to level, it creates the mentality of instant gratification. So when you can go from 1 to 85 in no time flat and then people are hitting this wall where they have to grind normal dungeons, they are like.. wtf.

Personally I don't mind it, I like learning my character, I like PuG'ing and of corse guild runs and so far from what I have seen I like these new dungeons too.

Blizzard has fast tracked us to their end game content with all these leveling tools, for the first real time sink to be regular 5 man dungeons where the loot doesn't seem so phat well.. you are getting "I want it now" players all the more.

 

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Unstruck 
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Subject: Expectations a tad "off " for most?
Excellent perspective on the whole situation, Gutter. Inspirational, too. I fell into that mindset myself a little bit, once I saw how daunting it would be to gear up my priest.

My only remaining issue was priest healing, and the lack of fun involved with it. I've respecced to Holy and plan on experimenting with new methods of healing. If it works out, and I hope it does, then I look forward to the work involved with getting geared up with my guild mates.

I'm still going to avoid heroic pugs, however. tongue

Great thread.

EDIT: On account of the regular dungeon I just did, and the mage not CCing, DPS not killing marked targets, me talking to myself the whole time, and me having to heal 4 players who can't follow simple instructions (and thus going OOM on a trash pull that wiped), I won't be healing pugs anymore. Done.

Going shadow in pugs to gear up. I've had it.

 

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PlieBrac 
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Subject: Expectations a tad "off " for most?
Unstruck posted:
Excellent perspective on the whole situation, Gutter. Inspirational, too. I fell into that mindset myself a little bit, once I saw how daunting it would be to gear up my priest.

My only remaining issue was priest healing, and the lack of fun involved with it. I've respecced to Holy and plan on experimenting with new methods of healing. If it works out, and I hope it does, then I look forward to the work involved with getting geared up with my guild mates.

I'm still going to avoid heroic pugs, however. tongue

Great thread.

EDIT: On account of the regular dungeon I just did, and the mage not CCing, DPS not killing marked targets, me talking to myself the whole time, and me having to heal 4 players who can't follow simple instructions (and thus going OOM on a trash pull that wiped), I won't be healing pugs anymore. Done.

Going shadow in pugs to gear up. I've had it.



BOY can i feel this... angry

 

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GutterSludge 
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Subject: Expectations a tad "off " for most?
Unstruck, Sorry that you had a bad group.

But, hypothetically, if we had to level to 90, rather than 85, most would just now be getting there. (time wise)

Yes some faster, some slower...but that is kind of the point of all of this.


People hit 85 in a flash, and are just jumping into randoms using the RDF. They have to learn that this isn't Wrath anymore.



Instead of spending time getting those last 5 levels, as in previous expac's, it almost seems the Dev's have produced a design (whether intended or not) that requires us to spend that time "struggling" in 5 mans.


Give it time, and remember that perhaps up to 90% of the players don't read forums. They have to learn by doing, and its only been 3 weeks.

Time (or the proverbial "timesink") will solve this issue.

 

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--Syrus-- 
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Subject: Expectations a tad "off " for most?
Gutter you keep pointing out that it has only been 3 weeks since the xpac has been out and I keep doinga double take every single time.

I guess for us here on the VN because we discuss the xpac in debth well before release, we have had people telling us all about the beta for much longer and then once Cata hit we have all been discussing the xpac in debth some more it makes it seem like this xpac is much older then it truly is...

..three weeks really is not long enough to judge anything this complex fairly, especially when much of the expirience relies on players gaining more expirience themselves and adapting to these changes.

Even at three months I don't know that we'll have a complete view but at least by then the pool of more expirienced players would have grown some.

 

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Arcilite_I 
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Subject: Expectations a tad "off " for most?
There is absolutely no difference between running an easy dungeon 4 times at 15 minutes a pop and 1 hard dungeon at an hour long.

If you think there is, you probably believe America has a two party system too.

 

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Subject: Expectations a tad "off " for most?
Arcilite_I posted:
There is absolutely no difference between running an easy dungeon 4 times at 15 minutes a pop and 1 hard dungeon at an hour long.

If you think there is, you probably believe America has a two party system too.




Actually Arc I can point out a few differences. grin

4 dungeons requires you to queue for different times
-Yet it also provides you with 4 different chances for loot.

4 dungeons is much more repatative, rince and repeat style, then completing one hard dungeon.

Doing 4 easy things is not equal to doing 1 hard thing, even if the time to complete is the same. For example, if I had to walk up 4 small flights of stairs to reach my goal, or scale a wall to reach the same hieght, I can tell you I would feel very different after climbing that wall rather then walking up the stairs.

 

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Unstruck 
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Subject: Expectations a tad "off " for most?
Arcilite_I posted:
you probably believe America has a two party system too.


Hee hee, nice. applause

 

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kyrv 
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Subject: Expectations a tad "off " for most?
GutterSludge posted:
But it almost seems that people want the "end of wrath" gameplay, at the beginning of Cata, and none remember the "beginning of wrath" gameplay.

They want to overgear the content, without overgearing the content.


That is not Blizzard's fault.

Edit: Keep in mind, I'm not saying there are no issues with mechanincs. I'm not saying everything is perfect.

I'm just iterating that it's only been 23 days.



Good points. When a new game or expansion comes out, so many people turn into noobs it is frightening.

To Jared's comment, I think the best thing is not do PUG heroics for a while, they just sound too frustrating.

The healing changes were quite arbitrary and seemingly not well received and this is causing a ripple as people overall play fewer healers.

 

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PlieBrac 
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Subject: Expectations a tad "off " for most?
yea healing will hopefully get more doable.
i really liked the ability to heal through a really tough circumstance and save us all, like an aggro accident or the like. i really liked the feeling of making that contribution.
but now...gawd....

edit..what doesn't make it any better is the propensity for total strangers to criticize and berate.
i would almost pay someone to sit and hold my pathetic, feeble, old hands and show/tell me what to do now.
sad..

 

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Subject: Expectations a tad "off " for most?
I haven't been let down by Cata outside of Tol Barad. That shit needs to be fixed. I expected more triple A questing and lore, harder dungeons and new loot. That's what I got, in spades.

*shrug*

 

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Subject: Expectations a tad "off " for most?
heiromancerdrackus posted:
I haven't been let down by Cata outside of Tol Barad. That shit needs to be fixed. I expected more triple A questing and lore, harder dungeons and new loot. That's what I got, in spades.

*shrug*


Its just that most people prefer diamonds over spades.

 

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Subject: Expectations a tad "off " for most?
GutterSludge posted:
Has anyone stopped to think that all Blizzard has done is change the method of the timesink? From spending hour upon hour questing and leveling,(vanilla, tbc) or spending hour upon hour grinding no brainer 5 mans (wrath).. to spending hour upon hour obtaining rep, running regulars, and crafting?? Instead of "grinding" heroics for badges as a fresh 80, actually spending time learning to complete the dungeons as an 85? Learning your character to a "tee" in order to survive in heroics? Spending your time actually playing the game, rather than spamming AOE through 6,000 heroics while watching re-runs of whatever show you like?


I am as casual a player as they come. But I have to admit I am somewhat amazed that 23 days into an expansion, that people expect to have already "won" the game, without putting in any time whatsoever. (in a relative sense, of course, to past time expenditures)


I say the timesink is still there, even though 80-85 can be attained over a single weekend, and that it is just presented to the players in a different manner. It is still the same old timesink, and 3 weeks in is just seems like hardly any time at all.



I generally agree Gutter but my problem is that instead of being able to watch TV while playing the game and burning through fast and fun dungeon runs, now I WISH I was watching TV instead of playing WoW (I unsubbed so I really am now). And once you get the gear? You can kick back and watch reruns again because dungeon running is boring as it was for some in WOTLK.

I wasn't bored in WOTLK. I had a blast and I pushed myself to the limits. I loved getting into groups and out DPSing the DPSers as a healer when I had an awesome tank. And I loved playing the Hero and saving DPS who were retarded and stood in the bad stuff. Now it is just frustrating, weak, and boring play style-wise and once you get the gear it goes to snooze-fest again.

 

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Azure-TheBlueOne 
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Subject: Expectations a tad "off " for most?
The only expectation that seems seriously off right now is Blizzard's healing 'vision' versus a large majority of people who want to play the healing class. Which should rectify itself here in another month or so (as queue times continue to lag, because healers are quitting en masse).

 

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jioss 
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Subject: Expectations a tad "off " for most?
My original main was a holy priest from day one release.

I loved healing those impossible pulls, that completely go wrong but make it look easy... lets do that again.

but pull after pull after pull of ... them not getting how much work it really is, spam healing for an entire run (of bad pulls). I'll spam frost bolts, you can spam heal.


I really feel for healers if its as bad as everyone says it is now. My hands would ache after a long PUG, and make me never want to login again. Now dps spamming on my mage, I get a cramp every now and again in my pinky finger~ but that I can deal with.

 

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The_Korrigan 
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Subject: Expectations a tad "off " for most?
Azure-TheBlueOne posted:
The only expectation that seems seriously off right now is Blizzard's healing 'vision' versus a large majority of people who want to play the healing class. Which should rectify itself here in another month or so (as queue times continue to lag, because healers are quitting en masse).
A few people on the forums whined healing is too hard? Some PUG healer who were used to be able to go AFK while healing in WotLK complained?
Reminds me the "zomg how could Obama be elected, all my family and friends voted McCain" stuff.

All the healers in my guild enjoy the increased challenge. At least now they aren't heal pots with a bottomless mana pool, but they have to think before casting again. All those I talked to seem to think that having to THINK a bit while playing is a positive change compared to facerolling easy dungeons to just mindlessly gather purple colored trinkets.

That's my experience and feedback. I don't pretend it's universal, but the opposite isn't even remotely close to being universal either.

Oh, and I have a hard time understanding why "casuals" complain about this... they were asking for challenging "raid level" content for years now on this very forum. Blizzard gave them the challenge, now we have heroic bosses which are really interesting and take some thought to beat... and now it's too hard. No comment.

 

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Azure-TheBlueOne 
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Subject: Expectations a tad "off " for most?
Except that queue times, and more specifically healer queue times, have dramatically changed which is exactly what you would expect if the complaints were more than a small vocal minority from this forum.

 

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Subject: Expectations a tad "off " for most?
Azure-TheBlueOne posted:
Except that queue times, and more specifically healer queue times, have dramatically changed which is exactly what you would expect if the complaints were more than a small vocal minority from this forum.
Did it, really? Still takes less than 10s for my tank to get into a random PUG. Note that I didn't do it for at least a week since I mostly do guild groups. The times as DPS seem to be similar to the times in WotLK too.

So what did change? Healers still get in PUGs instantly. Tanks, same thing. DPS have to wait from 5 to 15 minutes, depending the time of the day and the realm.

What did change?

 

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st0rmie 
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Subject: Expectations a tad "off " for most?
The_Korrigan posted:
So what did change? Healers still get in PUGs instantly. Tanks, same thing. DPS have to wait from 5 to 15 minutes, depending the time of the day and the realm.

Tanks get in PUGs instantly. As a healer, I don't. Still always 5-10 minutes to get in. DPS claim it's more like 30-45 minutes. This is playing Australian primetime though, it's surely less busy that US primetime.

 

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The_Korrigan 
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Subject: Expectations a tad "off " for most?
st0rmie posted:
The_Korrigan posted:
So what did change? Healers still get in PUGs instantly. Tanks, same thing. DPS have to wait from 5 to 15 minutes, depending the time of the day and the realm.

Tanks get in PUGs instantly. As a healer, I don't. Still always 5-10 minutes to get in. DPS claim it's more like 30-45 minutes. This is playing Australian primetime though, it's surely less busy that US primetime.
Well, it's a different experience than on my server, but you're one of the rare person I trust here so that's even better. Doesn't that mean there are TOO MANY healers right now?
Why must DPS wait? because they have a ton of competition. If healers have to wait more... doesn't that mean there are more healers compared to the demand?

If healers where almost extinct, queue times would be instantaneous.

 

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Azure-TheBlueOne 
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Subject: Expectations a tad "off " for most?
Well, for starters, tanks used to be instant and now aren't - although only 2-3 minute waits at most. Healers used to wait 5-10 minutes on my server and are now instant. DPS used to be 15-20 minutes at most, and now it's crawling upwards of 45minutes. Those are changes in queue times in my experience.

I'd just add that the only random healers that appear to be enjoying themselves atm are Shaman. Well, and apparently raid healers. But raiding has always been a job, so I'm not surprised those healers enjoy the game as is.

 

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The_Korrigan 
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Subject: Expectations a tad "off " for most?
Azure-TheBlueOne posted:
Well, for starters, tanks used to be instant and now aren't - although only 2-3 minute waits at most.
Based on what experience? If I join a random heroic queue, I get in immediately, with zero waiting time.

Azure-TheBlueOne posted:
Healers used to wait 5-10 minutes on my server and are now instant.
Was never that way on my server. Healers get instant joining just like tanks, and this since the early days of the random dungeon tool.

Azure-TheBlueOne posted:
DPS used to be 15-20 minutes at most, and now it's crawling upwards of 45minutes. Those are changes in queue times in my experience.
In YOUR experience, maybe. How many factors can influence this? What time do you play? What kind of server are you on population wise? I'm pretty sure that if I log in at 4am with my tank I'll have a short wait time indeed. Or maybe even not.

Azure-TheBlueOne posted:
I'd just add that the only random healers that appear to be enjoying themselves atm are Shaman. Well, and apparently raid healers. But raiding has always been a job, so I'm not surprised those healers enjoy the game as is.
Paladins in my guild are having a blast. They were worried about the level 80 4.0 paladin healer status, and it indeed solved itself at level 85 with the new talents and skills. Priests have no problems, doing their job, like paladins they can't just faceroll the keyboard anymore though, they have to think a bit. Same for druids.

I have yet to hear a healer who has a major problem with the expansion, except the normal and announced increase of difficulty all classes and roles are experiencing. The worse complain I've heard for now is that people of all roles have to pay attention to their screen again even in 5 man, instead of tatooing "QWERTY" on their foreheads while playing their characters.

Yeah go figure. I may have to pop a cooldown or two during a TRASH pull in a 5 man heroic dungeon now. And as a tank, I enjoy it. Way more fun than dropping death and decay and waiting until all mobs are dead.

 

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Conceited 
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Subject: Expectations a tad "off " for most?
I enjoyed the "keying" system prior to the changes during BC.

Access to the Heroic versions generally meant you at least knew the normal dungeon. Sometimes not, as you could quest to get the rep for the key.

I loved the Onyxia key chain. I was also one of the few that worked to get my UBRS key, on a couple of characters actually. The Molten Core chain was pretty cool too.

I miss the days where you actually had to put some effort into doing certain things.

 

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Subject: Expectations a tad "off " for most?
Conceited posted:
I enjoyed the "keying" system prior to the changes during BC.

Access to the Heroic versions generally meant you at least knew the normal dungeon. Sometimes not, as you could quest to get the rep for the key.

I loved the Onyxia key chain. I was also one of the few that worked to get my UBRS key, on a couple of characters actually. The Molten Core chain was pretty cool too.

I miss the days where you actually had to put some effort into doing certain things.
Yeah like Kara?
The most obvious bottom line is...NO ONE IS GOING TO BE COMPLETELY SATISFIED! On the other hand is it really THAT hard to relearn your class? The highest (before 4.0) I ot a Lock to was 55. NOw I'm starting over again with a Worgen. (Yes I got my XPAC in CE mode YIppee!)

The game is ever evolving and ever changing.

It's like the weather in Maine....don't like it?....WAIT!

 

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Subject: Expectations a tad "off " for most?
The_Korrigan posted:
Azure-TheBlueOne posted:
Except that queue times, and more specifically healer queue times, have dramatically changed which is exactly what you would expect if the complaints were more than a small vocal minority from this forum.
Did it, really? Still takes less than 10s for my tank to get into a random PUG. Note that I didn't do it for at least a week since I mostly do guild groups. The times as DPS seem to be similar to the times in WotLK too.

So what did change? Healers still get in PUGs instantly. Tanks, same thing. DPS have to wait from 5 to 15 minutes, depending the time of the day and the realm.

What did change?


This is a very skewed view of what's going on, you're completely wrong. Except for tanks having instant queues, that's the only thing you got right. But I guess that's because it's the only part you're actually speaking from experience.

 

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Subject: Expectations a tad "off " for most?
Conceited posted:
I enjoyed the "keying" system prior to the changes during BC.

 

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GutterSludge 
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Subject: Expectations a tad "off " for most?
So, Korrigan is basically saying Europe has always been short on both tanks and heals...and both are still getting instant queues. (and nothing has changed)??


Over here, across the pond, healer times are steadily getting closer to instant (from an average for me of about 2-7 minutes)...which is a big change, at least in my RFD group of servers.


This "double shortage" is increasing times for DPS...to over 30 minutes in most cases...at the end of wrath is was about 10-15..


Doubling is a substantial change.

 

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Subject: Expectations a tad "off " for most?
Arcilite_I posted:
There is absolutely no difference between running an easy dungeon 4 times at 15 minutes a pop and 1 hard dungeon at an hour long.

If you think there is, you probably believe America has a two party system too.




Well other than 4X shot at loot or whatever rewards are there to be had such as rep. But other than that fact which is at the heart of the why many people run instances, sure, no differences...

 

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Subject: Expectations a tad "off " for most?
I got exactly what I expected.

The problem is that I wanted something different.

 

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Subject: Expectations a tad "off " for most?
The_Korrigan posted:
I have a hard time understanding why "casuals" complain about this... they were asking for challenging "raid level" content for years now on this very forum. Blizzard gave them the challenge, now we have heroic bosses which are really interesting and take some thought to beat... and now it's too hard. No comment.

I like challenging content and I love wiping to learn it, I was very excited about this. But when I LFD, my experience is very little about being challenged, and mostly about being assaulted (directly or indirectly) by selfishness, greediness, impatience, fingerpointing. The alternative, running regulars, gets old really fast because they are very limited in number, not very exciting in terms of gear rewards, and still contains a fair amount of the above behaviour.

It's a pity, but that's my experience.

Edit:

The_Korrigan posted:
I have yet to hear a healer who has a major problem with the expansion

You can't have missed all the healers complaining that the new healing mechanics are significantly more boring now.

 

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Subject: Expectations a tad "off " for most?
Pacorra posted:
I like challenging content and I love wiping to learn it, I was very excited about this. But when I LFD, my experience is very little about being challenged, and mostly about being assaulted (directly or indirectly) by selfishness, greediness, impatience, fingerpointing. The alternative, running regulars, gets old really fast because they are very limited in number, not very exciting in terms of gear rewards, and still contains a fair amount of the above behaviour.

It's a pity, but that's my experience.
Your problem doesn't lie in the content then, but in the people you play with.
Newsflash: many people in PUGs are morons. True story. This is true since the old ages of UO, EQ or AC1. Don't believe me? Go read the "Imanewbie" comic that was made during the golden age of UO.

The best way to play a MMORPG was always to be member of a good, like minded guild. Then you are sure you won't be disappointed. But if you rely on random people, it's exactly the same as in any community, be it on the net or in real life. Yeah, you will meet some nice people, but you must also accept you're gonna meet a lot of stupid, immature and incompetent ones, or just people you don't go along with.

 

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Subject: Expectations a tad "off " for most?
The_Korrigan posted:
Pacorra posted:
I like challenging content and I love wiping to learn it, I was very excited about this. But when I LFD, my experience is very little about being challenged, and mostly about being assaulted (directly or indirectly) by selfishness, greediness, impatience, fingerpointing. The alternative, running regulars, gets old really fast because they are very limited in number, not very exciting in terms of gear rewards, and still contains a fair amount of the above behaviour.

It's a pity, but that's my experience.
Your problem doesn't lie in the content then, but in the people you play with.
Newsflash: many people in PUGs are morons. True story. This is true since the old ages of UO, EQ or AC1. Don't believe me? Go read the "Imanewbie" comic that was made during the golden age of UO.

The best way to play a MMORPG was always to be member of a good, like minded guild. Then you are sure you won't be disappointed. But if you rely on random people, it's exactly the same as in any community, be it on the net or in real life. Yeah, you will meet some nice people, but you must also accept you're gonna meet a lot of stupid, immature and incompetent ones, or just people you don't go along with.



So, it is the people's fault that people are unhappy now with a lot of the changes? Not Blizzard's fault for doing a switcheroo with game mechanics? During WOTLK, I met a lot of cool people and had no need to build some friendship just to run a dungeon with them. I don't want to meet my next best real life buddy in this video game. I just want to play a game with like minded people and have some fun.

I had great luck with the dungeon finder before. Now, not so much. Did the players all of a sudden contract raibies and go mad? Or did the game change to make people more confrontational and hateful?

 

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Subject: Expectations a tad "off " for most?
Bremen_Gaheris posted:
So, it is the people's fault that people are unhappy now with a lot of the changes? Not Blizzard's fault for doing a switcheroo with game mechanics? During WOTLK, I met a lot of cool people and had no need to build some friendship just to run a dungeon with them. I don't want to meet my next best real life buddy in this video game. I just want to play a game with like minded people and have some fun.

I had great luck with the dungeon finder before. Now, not so much. Did the players all of a sudden contract raibies and go mad? Or did the game change to make people more confrontational and hateful?
I must have misread this forum during WotLK then. I've seen the same people complain about the same behaviors in PUGs. People with crap gear doing crap damage, idiots not knowing their class but insisting on doing heroics, rude "I'm in a hurry GOGOGOGO!" behavior, you name it, it was mentioned here during WotLK.
The main difference is possibly that during WotLK, one idiot in a group wasn't game breaking because dungeons were easier, and also people were used to have at least half the group utterly overgearing heroics. Now the tune has changed, and the dancers must be more careful about their steps, making a single moron in your group sometimes game breaking if your group is already at the limit of the gear level for heroics.

You guys got too used to easy mode.

 

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Bremen_Gaheris 
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Subject: Expectations a tad "off " for most?
The_Korrigan posted:
Bremen_Gaheris posted:
So, it is the people's fault that people are unhappy now with a lot of the changes? Not Blizzard's fault for doing a switcheroo with game mechanics? During WOTLK, I met a lot of cool people and had no need to build some friendship just to run a dungeon with them. I don't want to meet my next best real life buddy in this video game. I just want to play a game with like minded people and have some fun.

I had great luck with the dungeon finder before. Now, not so much. Did the players all of a sudden contract raibies and go mad? Or did the game change to make people more confrontational and hateful?
I must have misread this forum during WotLK then. I've seen the same people complain about the same behaviors in PUGs. People with crap gear doing crap damage, idiots not knowing their class but insisting on doing heroics, rude "I'm in a hurry GOGOGOGO!" behavior, you name it, it was mentioned here during WotLK.
The main difference is possibly that during WotLK, one idiot in a group wasn't game breaking because dungeons were easier, and also people were used to have at least half the group utterly overgearing heroics. Now the tune has changed, and the dancers must be more careful about their steps, making a single moron in your group sometimes game breaking if your group is already at the limit of the gear level for heroics.

You guys got too used to easy mode.


WOTLK it was people talking about the exceptions. Cata, it is people talking about the new rule.

And the dungeons now are not hard. They have tricks just like WOTLK had and the tricks once learned or once outgeared make it easy. New dungeons are no different. How are they harder besides gimped healer mechanics, inflated damage, and people not outgearing them?

 

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Subject: Expectations a tad "off " for most?
Bremen_Gaheris posted:
WOTLK it was people talking about the exceptions. Cata, it is people talking about the new rule.

And the dungeons now are not hard. They have tricks just like WOTLK had and the tricks once learned or once outgeared make it easy. New dungeons are no different. How are they harder besides gimped healer mechanics, inflated damage, and people not outgearing them?
You quite well understood what I was saying then.
You guys are too used to easy mode heroics with overgeared characters.

The rest of the answer was addressed in the previous post. Nothing changed. Just people got so used to facerolling dungeons and get free epics that now that they have to do some effort to gain gear again because they are no longer overgearing the places, and also many bosses require more brain than those in WotLK, they whine like mules.

Healers can no longer just spam spells and have unlimited mana. Tanks need to use cooldowns and be careful. CC has to be used. And PUG people don't like it, because they got used to loot falling into their bags without making an effort.

 

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Subject: Expectations a tad "off " for most?
GutterSludge posted:
Has anyone stopped to think that all Blizzard has done is change the method of the timesink? From spending hour upon hour questing and leveling,(vanilla, tbc) or spending hour upon hour grinding no brainer 5 mans (wrath).. to spending hour upon hour obtaining rep, running regulars, and crafting?? Instead of "grinding" heroics for badges as a fresh 80, actually spending time learning to complete the dungeons as an 85? Learning your character to a "tee" in order to survive in heroics? Spending your time actually playing the game, rather than spamming AOE through 6,000 heroics while watching re-runs of whatever show you like?
Well, if we're talking about the complaints flying around that WoW has made the new instances more difficult than previous expansions while making healing a feast or famine proposition, I would submit that maybe there is a different perspective.

Consider the WoW 1.0 complaints. As I recall, two of the primary complaints were:

  • You need a holy trinity group to complete max-level instances.

  • Corrolary to the previous complaint: You need a cookie-cutter spec to be viable in your role.

  • You MUST have certain classes along for certain fights or it was nigh impossible to do with at-level gear.


We (meaning Blizzard) went through all this work to make hybrids viable (remember when prot warriors were the ONLY tank option for some content?) and to open up the possibilities for off-spec/split-spec folks. Raider alts everywhere rejoiced at the greatly expanded potential.

So have we come full circle? Are we back to "bring these specs and these classes or you're fooked unless you stupidly outgear the content?" What about groups that have very few interrupts? Unreliable/unfeasible or no CC that applies to the content being attempted?

I suspect many of the current complaints have more to do with people being used to playing what (what, not how...repeating for emphasis...obvious caveat about completely fubar specs applies) they enjoyed playing and being able to get by until they geared up, and then seeing that same playstyle not hold up well in Cataclysm content.

 

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Blisteringballs 
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Subject: Expectations a tad "off " for most?
Running four instances an hour instead of one equaled more reward and fun. More diversity, more badges, more feeling like you were doing different things in a game, etc.

And one run in a single hour now is being generous for most. It's more like two hours with half of it being consumed by corpse runs and prep. Not fun.

Oh and all you get is the single serving allotment of justice and maybe, god willing, a drop.

Two weeks of that monotonous crap and no wonder people are ready to leave.

 

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Spookysheep 
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Subject: Expectations a tad "off " for most?
Blisteringballs posted:
Running four instances an hour instead of one equaled more reward and fun. More diversity, more badges, more feeling like you were doing different things in a game, etc.

And one run in a single hour now is being generous for most. It's more like two hours with half of it being consumed by corpse runs and prep. Not fun.

Oh and all you get is the single serving allotment of justice and maybe, god willing, a drop.

Two weeks of that monotonous crap and no wonder people are ready to leave.



^^^^

And only a complete idiot would argue otherwise. TONS of the current subscribers feel this way and are expressing this sentiment loudly and clearly.

Wonder if there are any complete idiots who will actually come here and argue otherwise, thereby announcing their idiocy? happy

 

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Blisteringballs 
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Subject: Expectations a tad "off " for most?
Spookysheep posted:
Wonder if there are any complete idiots who will actually come here and argue otherwise, thereby announcing their idiocy? happy


There will be, along the usual elitist lines that miss the forest for the trees. They once CC'd a mob at a crucial time after several wipes, or got that last heal off before they ran out of mana, so for this minute they're convinced. Etc. Ignoring the fact that they sank several hours into the game to earn next to nathan in return, aside from bumbling frustration. Those same sad people will queue up for another instance while the rest of us just click cancel and move on.

 

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