Author Topic: Using phasing to generate new content
Urk_VN 
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Subject: Using phasing to generate new content
I posted this on the general board at wow's website, but due to the influx of peeps posting there, I have a feeling it'll get drowned out in the sea of posts. So I figured I'll copy/paste it here too, and get your opinion on it.

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TLDR version: Blizzard should add some content from time to time which utilizes phasing to help game from being too static.

So as I approach the level cap with some of my toons, I decided to take a small break and work on some lower level alts which I never bothered to level in the old world because questing wasn't very fun. And man, I must say, I really enjoy the new lower level content, which I fear won't get seen by most people because they won't want to level a new toon or lowbie, but for those who do, it's really neat to see how streamlined questing is now.

As I quested in various zones such as the Plaguelands, burning steppes, badlands (lol omg I love the quest where you get to punch deathwing in the face according to a dwarf, probably drunk), feralas, winterspring, etc, I noticed that they utilize phasing a lot. While reactions are mixed on it, I like that Blizzard can use the same zone to tell different stories based on what quest you're on at the time.

So my suggestion is that Blizzard add some content from time to time in which one of Deathwing's baddies, or even a local problem (such as the Defias in Westfall) becomes emboldened and they attack multiple areas, which requires players to defeat the mobs and push them back.

For instance, say you're browsing the auction house in Stormwind when one of the guards yells that Westfall, Duskwood, and Elwynn Forest are all being invaded by the Defias remnants and supporters, and needs players to help retake the areas. So as to avoid high level mobs from actually taking it over, players will have to take a quest (probably from the hero board), and upon accepting it, they enter a phased area where lots of defias are running around killing innocent people and the guards are heavily outnumbered by them. The purpose of the quest is to give players a reward for helping out, and also to prevent people who don't want to take part from having to enter an area where they could get 1-shotted. And to keep players from simply rushing to goldshire, have there be minions that have to be killed off before the bosses show up, and then have them appear in multiple areas (Vanessa Vancleef must surely have some lieutenants that she can rely on to attack such a huge area), and have trash mobs drop something that can be turned in so as to discourage peeps from simply waiting while others do the dirty work and then have them swoop down to kill the boss (and maybe the boss just drops 5 of the medals or something, and maybe a blue).

Given the revamping they've done with the quests, I think it would fit the lore well, and would give players something to do besides run a heroic dungeon for the 17th time in a row. After all, Deathwing seems more menacing than most of the previous big bads, so lets let him cause trouble.

Blizzard could probably change the content from time to time so that it's not always the Defias attacking, but it could be one of Deathwing's minions. Kind of strange that he'd land on Stormwind's towers, but then just fly away without doing anything else to it. Especially when you consider he sees the Alliance prouding displaying the head of his daughter Onyxia. He's probably really ticked off about that, and sends minions to show us that he means business, and wants to take the fight to us, rather than sit around waiting for us to come to him, unlike the Lich King who was content with taunting us and waiting for us to show up to him.

As far as a PvP aspect, well, Gilneas is sitting kind of empty in the regular game, and the worgen starting levels pretty much states that the Forsaken are trying to take over and ultimately seem to succeed. Alliance forces talk about retaking it, so why not turn the regular zone into a PvP battlefield similar to Wintergrasp, but keep it going so that as players capture certain points, they get benefits. What if Horde controlled one side of the city, and Alliance controlled the other side? The fighting from street to street would be pretty brutal, and ultimately one side will either begin to retreat, or a stalemate occurs until a secondary force hits the enemy from behind in a pincer attack. Throw the airships in there so that it gives players another area to fight in. After all, Horde/Alliance relations have gone down the tube ever since Grand Apothecary Putress kind of screwed up the attack on the Lich King in Dragonblight. And Deathwing's reappearance isn't making it any easier to hold off on the truce.

So while some heroes attempt to stop Deathwing and his minions, others try to retake areas lost to them by the other side. I think the game lore would make this work.

So what do you think? Does it sound like an interesting concept? Or is it a waste of time because you want to run Heroic Halls of Origination for the 26th time?

 

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Arcilite_I 
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Subject: Using phasing to generate new content
I'm tired of seeing herbs and flight paths that disappear because I haven't done the quests in that area.
I'm tired of not being able to help players/friends/guildies because they're in a different phase than me.
I'm tired of losing PvP kills to Alliance who 'disappear' across phase borders.



So, no.

 

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Auenwing 
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Subject: Using phasing to generate new content
Arcilite_I posted:
I'm tired of seeing herbs and flight paths that disappear because I haven't done the quests in that area.
I'm tired of not being able to help players/friends/guildies because they're in a different phase than me.
I'm tired of losing PvP kills to Alliance who 'disappear' across phase borders.



So, no.



Used in moderation, phasing has it's place. (DK starter zone, Worgen starter zone, for example).

Gratuitous use of cut scenes and phasing to advance a story line when a one or two sentance explanation from an NPC would suffice, has become annoying.

I'm also tired of the constant /follow disconnects and seeing a guildmate erroneously "phased" when going over phasing boundaries.

The constant breaking of immersion is (for me) ruining one of the big-sellers (again, FOR ME) about this game. I feel like I'm in a badly done old-style RPG (from about a decade ago).

And I'm tired of feeling like I'm playing in a diorama inside a tiny, cramped shoebox. Having just spent the last 3 hours experiencing most of the above in one tiny compact zone, yes, I'm cranky. tongue


I'm all for immersive lore and a dynamic world (that players impact).

I don't believe that phasing is the only way to accomplish that.

 

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vn_cuch 
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Subject: Using phasing to generate new content
Too much phasing...

Cutscenes...I like. But again in moderation. But I do think it helps with pulling you into the story...

first LK kill, I LOVED the cinematic. We all did.
Uldum, a tad too much....so somewhere in the middle wink

 

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Sprawl-zero1eye- 
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Subject: Using phasing to generate new content
Yep, they went so over the top I don't feel like I'm playing in an online world anymore when I go to these zones to "quest". On the flip side, I do enjoy the storylines, but it really seems like I'm playing a single player RPG with a chat room at times.

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
Personally, I like your idea. It has potential. I wouldn't mind seeing something like this for dailies or the like. Perhaps, even something like this for endgame as opposed to the endless raiding you hint.

Again, good idea.

 

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The_Korrigan 
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Subject: Using phasing to generate new content
"Dynamic phasing" looks definitely like the next step for that technology. But I think Blizzard also worries a lot about giving every player the same experience, and not only those who don't have a life and are online 24/7.
The actual phasing delivers that. Everybody is equal and can enjoy all the content at his own rhythm.
If they start to add phased events that only happen once at specific places, you will have the "elite guilds" and other no lifers who will monopolize those, and the vast majority will never see them.

Dynamic content is definitely the next step for MMORPGs in my opinion. But for WoW? Not sure about that. The game isn't designed for such dynamic content. That kind of content seems more appropriate for the next generation sandbox MMORPG many here are waiting for, but not for a level/quest/instance/achievement based MMORPG like WoW.

 

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Maxximus17 
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Subject: Using phasing to generate new content
The_Korrigan posted:
"Dynamic phasing" looks definitely like the next step for that technology. But I think Blizzard also worries a lot about giving every player the same experience, and not only those who don't have a life and are online 24/7.
The actual phasing delivers that. Everybody is equal and can enjoy all the content at his own rhythm.
If they start to add phased events that only happen once at specific places, you will have the "elite guilds" and other no lifers who will monopolize those, and the vast majority will never see them.

Dynamic content is definitely the next step for MMORPGs in my opinion. But for WoW? Not sure about that. The game isn't designed for such dynamic content. That kind of content seems more appropriate for the next generation sandbox MMORPG many here are waiting for, but not for a level/quest/instance/achievement based MMORPG like WoW.



reminds me of the AQ gate opening

 

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Unstruck 
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Subject: Using phasing to generate new content
Sprawl-zero1eye- posted:
Yep, they went so over the top I don't feel like I'm playing in an online world anymore when I go to these zones to "quest". On the flip side, I do enjoy the storylines, but it really seems like I'm playing a single player RPG with a chat room at times.


^^ Yep! Started a new paladin, shut off all chat, and just questing the crap out of him. My new version of a single player RPG, and for that specific purpose, I love it.

Kind of bored with the rest of WoW, but at least I'm getting my money's worth.

 

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The_Korrigan 
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Subject: Using phasing to generate new content
Maxximus17 posted:
reminds me of the AQ gate opening
Which was sounding good on the paper but an awful and useless lag fest in game.

 

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_Taebo_ 
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Subject: Using phasing to generate new content
WoW has become World of PhasingCraft

It's used well, but it's a bit much....

 

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kyrv 
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Subject: Using phasing to generate new content
Sprawl-zero1eye- posted:
Yep, they went so over the top I don't feel like I'm playing in an online world anymore when I go to these zones to "quest". On the flip side, I do enjoy the storylines, but it really seems like I'm playing a single player RPG with a chat room at times.


I've noticed now if I'm questing in a phased area I hurry to complete it, because I feel stuck and would like to get to the real game world. I doubt that was their intent.

Being out of phase with a groupmate who is a couple feet away with the exact quests you have is a major step backwards. Really poorly done. And I do mean a couple in game feet, people on follow as Aun mentioned stop. Quite a bit.

Gamers have asked to have an effect on the game world, to change it. Is this what they meant? Maybe some. Everyone does the same thing for the same effect. Like Auen, I love it in the special areas. In the big world, again agreeing with Auen, I find it takes away from what this makes special and what the dolts copying WoW don't seem to get - big massive openly connected worlds are awesome.

 

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IndridCole 
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Subject: Using phasing to generate new content
Questing in a group?

So...you...quest..with other people to obtain the same goal...interesting.

 

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Flesh_Wound 
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Subject: Using phasing to generate new content
I guess I'm just old [school], but I don't need a phased process in which the river I just revitalized turns from brown to green. I got the loot, read the text, and I'm gtg. The rest is just fluff, like voiced content. *shrug*

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
Unstruck posted:
^^ Yep! Started a new paladin, shut off all chat, and just questing the crap out of him. My new version of a single player RPG, and for that specific purpose, I love it.

Kind of bored with the rest of WoW, but at least I'm getting my money's worth.


I also agree with this. While I'm fully aware that WoW's a MMO, turning off trade chat and general often makes the experience better.

So, I'll enjoy the solo ride until I'm forced to group at the end.

Feels win/win to me.

 

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Arcilite_I 
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Subject: Using phasing to generate new content
Ardenwolfe posted:
Unstruck posted:
^^ Yep! Started a new paladin, shut off all chat, and just questing the crap out of him. My new version of a single player RPG, and for that specific purpose, I love it.

Kind of bored with the rest of WoW, but at least I'm getting my money's worth.


I also agree with this. While I'm fully aware that WoW's a MMO, turning off trade chat and general often makes the experience better.

So, I'll enjoy the solo ride until I'm forced to group at the end.

Feels win/win to me.




Why am I not UTTERLY surprised that you play an MMO solo. laugh

 

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Subject: Using phasing to generate new content
IndridCole posted:
Questing in a group?

So...you...quest..with other people to obtain the same goal...interesting.

Well yeah, the significant other...

 

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Festus_Stundagin 
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Subject: Using phasing to generate new content
the phasing crap was over the top in wotlk as far as I was concerned. People who leveled up alts for guild raids and were at various phase points in icecrown... we'd spend 20 mins trying to figure out who had what quests done to get the person summoned since they all needed to be in the same phase. Was a complete and utter chore. We eventually just forced everyone to log their alts out at the stone on the off chance we needed summons done and we never had a warlock so bindstone was the only way to get the drama taken care of relatively quickly.

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
World of Warcraft is built around solo play until the end game or until certain dungeons. This aspect targets the casual player with limited time due to job, kids, and/or school.

The phasing part of this game targets that audience to allow them to see updated content and 'mini' movies originally left for only raiders within high-level content.

So, no, it should be no surprise I enjoy solo content because the majority of casual players also enjoy it due to the reasons above.

The casual market is Blizzard's main source of income.

The phasing idea presented would work for that audience.

Again, it's an excellent idea.

 

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Arcilite_I 
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Subject: Using phasing to generate new content
Ardenwolfe posted:
World of Warcraft is built around solo play until the end game or until certain dungeons.



By 'certain dungeons' do you mean every single dungeon in the game? You know, starting at lvl 8 with Ragefire Chasm?

Keep insisting this game is meant to be played solo, if it makes you feel better about your lonely self.

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
No, after a certain level, players can solo dungeons as well. The game is set up to again reflect this solo and ease aspect.

For example, all the dungeon quests, save the sending you to the dungeon itself, have their quest givers in the entrance. A higher level character can solo most of this content until a certain point which is end game or extreme raiding content.

Also, the dungeon quests are no longer reflective of a questline ending in most zones. Again, for example, you don't need to complete say Blackfathom Depths to complete the storyline in the Ashenvale area as you once needed in Vanilla and Burning Crusade.

As far as having no life . . . well, you are attempting to bait me into another argument on a discussion about phasing content. Instead of focusing on the actual discussion, you attempt to question my social and/or real life.

We call that trolling.

Please stay focused on the discussion and not me personally. I don't desire your continued attentions.

Thank you.

 

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Auenwing 
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Subject: Using phasing to generate new content
IndridCole posted:
Questing in a group?

So...you...quest..with other people to obtain the same goal...interesting.



laugh I know. Foreign concept these days. wink



The thing I like about WoW is that solo is an option. It was one of the few games 6 years ago that did not demand group play to level. At least until endgame. It has become a double-edged sword; sometimes it results in players that excel soloing and struggle to adapt to group play. It also fosters the atrocious lack of community that has become one of WoW's defining attributes.

It is one of the diverse playstyles they had at launch. Certainly not the only one. Nor the only intended one. Over the years, however, Blizzard has figured out it brings in more $$.


........

I have guildmates that only log on to play in a guild groups. Even though it means doing quests aren't (necessarily) efficient (collect quests for example), their enjoyment as a group outweighs their need to level faster.

Partying while playing ... and having fun.... what a thought!


PS: The neat part about group questing is: it leads to the quests for dungeons where groups are required at level! That's where the REAL fun is for us...

 

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Subject: Using phasing to generate new content
Ardenwolfe posted:
No, after a certain level, players can solo dungeons as well. The game is set up to again reflect this solo and ease aspect.

For example, all the dungeon quests, save the sending you to the dungeon itself, have their quest givers in the entrance. A higher level character can solo most of this content until a certain point which is end game or extreme raiding content.

Also, the dungeon quests are no longer reflective of a questline ending in most zones. Again, for example, you don't need to complete say Blackfathom Depths to complete the storyline in the Ashenvale area as you once needed in Vanilla and Burning Crusade.

As far as having no life . . . well, you are attempting to bait me into another argument on a discussion about phasing content. Instead of focusing on the actual discussion, you attempt to question my social and/or real life.

We call that trolling.

Please stay focused on the discussion and not me personally. I don't desire your continued attentions.

Thank you.


Wow man, freudian slip much. He never said you had no life at one point that I see. You definitely read in to something though and ran with it. self hate much?

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
Lonely life, no life, any life. The topic isn't about semantics, or me, it's about the phasing idea offered from Urk VN.

Would you like to offer your opinion about that? If so, please do.

Thank you.

Auenwing posted:
The thing I like about WoW is that solo is an option. It was one of the few games 6 years ago that did not demand group play to level. At least until endgame. It has become a double-edged sword; sometimes it results in players that excel soloing and struggle to adapt to group play. It also fosters the atrocious lack of community that has become one of WoW's defining attributes.


Agreed, but I wonder if the cart is before the horse on this. Personally, I probably would rely and play with groups more often, if at all, if the community wasn't so ugly . . . and often stupid. We read enough here, and experience enough in game, to know it's sometimes better to do it yourself.

And alone.

However, even from the beginning, the community was pretty bad even beforehand. That may be the nature of people in general, but the phasing idea gives more content to enjoy for groups, solo, or otherwise.

 

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Festus_Stundagin 
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Subject: Using phasing to generate new content
Ardenwolfe posted:
Lonely life, no life, any life. The topic isn't about semantics, or me, it's about the phasing idea offered from Urk VN.

Would you like to offer your opinion about that? If so, please do.

Thank you.

I already did. Arc summed my thought about your post very well. You're delusional if you think your WoW is 'built around solo gameplay'.

edit: lonely life means no life now? he made a direct assumption given the comments you have made in this threads. Everything points to a loner given what you type.

 

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Arcilite_I 
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Subject: Using phasing to generate new content
Festus_Stundagin posted:
Ardenwolfe posted:
Lonely life, no life, any life. The topic isn't about semantics, or me, it's about the phasing idea offered from Urk VN.

Would you like to offer your opinion about that? If so, please do.

Thank you.

I already did. Arc summed my thought about your post very well. You're delusional if you think your WoW is 'built around solo gameplay'.

edit: lonely life means no life now? he made a direct assumption given the comments you have made in this threads. Everything points to a loner given what you type.


Thank you.

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
It's pretty much a given that World of Warcraft builds players into solo-style gameplay from level one. In Vanilla, it was a statement that the game trained players to solo until level 60.

Then, the game switched gears into raid-heavy content.

This sudden switch caused more grief between the raiding 'haves' and the casual 'have-nots' until Blizzard ramped up more solo play.

Anyone who does not see the radical changes toward the casual 'solo' play from the ground up in Cataclysm is entitled to their opinion.

But, to call this effect 'delusional', is quite shortsighted.

As far as being a loner? In game?

What part of me stating I like to solo content all the way to the end game did you miss? Of course I'm a loner. I enjoy relying on me more than the player who may or may not be able to play their class correctly. On top of that, the rewards benefit the solo player more due to the game's structure in experience and speed.

The idea offered is solid toward both casual and group-minded play. While some may feel the phasing idea is overdone, I enjoy it immensely.

To me, it's all about update.

And it makes sense.

Seeing the same NPC trapped under a rock makes no sense if you just saved him from that circumstance a few minutes ago.

Now, again, please focus on the thread's topic. It's not necessary for every, single thread to get derailed by a selective few members who insist on turning every discussion into a flame war.

Thank you.

 

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Subject: Using phasing to generate new content
Forgive me for coming into this thread and only commenting on the last post, but that is what I'm doing so take my post in the proper context.

I actually like phasing in this light as well. I know this an MMO and it is suppose to promote group play, but I would have to agree that the questing game is usually more fun when done solo and the changes that Blizzard has made over the years have supported that.

There are very very few quests that can not be done solo. Back in the day there used to be elite quests and even small elite questing zones that forced group play. As an example take that big Troll temple in the Hinterlands.

Most of the elite quests and mobs have been toned down to non-elite. Even the quests that suggest you take more then 1 player to complete them rarely require that. When I leveled my Shaman from 1 to 80 I might have ran into 5 quests at the most out of about 1000 that I could not complete solo.

If I do group for a quest it is only to be nice, If I am clearing a named mob so that the person does not have to wait for the respawn and the group is disbanded right after. Grouping with a friend to go through a whole zone would be fun and viable but I really don't find it economical to group with a random to do quests. The chances that you are at the same spot progression wise on any number of quests is slim.

This fact is only now made obvious by phasing, however before the same problem existed.

"I'm doing this quest."
"Have you killed so and so yet."
"No."
"Well you have to do that first."

Forcing the more advanced player to wait for the other, or repeat the earlier part of the quest before you were both on the same page. The only difference now is that you will not run into players that are not on the same page as you, at least if you do see a player in a phased zone, chances are you can be of aid to each other.

 

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Rhapsedy 
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Subject: Using phasing to generate new content

The game defiantly is more on a solo level now than ever before. Before Cata you got horrible xp when you were in a group with any one while trying to level. From 1 to 80 the best way to level was solo.

From 1-60 in vanilla we all saw this. It was solo everything then "bam" learn how to play your class in a group for the instances and raids. Yes there was some area's and quests that you needed to group on or have some higher guildies/friends to help you with and 9 times out of 10 you got a higher level person to just rush you through it.

When BC came out they made leveling from 1-40 much faster. Slowed it down a tad from 40-60 then slowed it to a normal pace from 60-70. Still most of it was to be soloed. There were very few quests in each zone that I recall needed help on. Yes they had the big elite's that you had to kill which required groups but when you needed to do those there were plenty of people around that needed them or guildies/friends that didn't mind coming to help you. Then you had to once again learn how to play your class in a raid with your new found powers.

When WotLK came out levels 1-60 went fast. You slowed down again from 60-70 then went back to a normal leveling pace from 70-80.

With Cata, levels 1-80 are super fast. And the mobs are super easy. As a moonkin I was in Northrend just spaming moonfire on a camp of mobs, pulling all of them with no concern of dying. The game is easy mode until you get to the Cata zones.

Now in WotLK they started giving us sneak previews at phase questing. I like the phase questing. However the phase questing once again makes it so that you solo through most of it or find a dedicated friend that will wait for you or you wait for them when questing. Why? Because if you are not on that part of the quest that the other person is on, one of you is waiting. Which is why most of the game is for solo play. Otherwise your going to going to get frustrated and not want to play. Which is why blizz made it easy in that aspect. Yes you can get a group of friends together and burn through the quest and levels. But that is usually the raiders that do that.

I prefer to solo myself, because I can take my time reading the quests. Going off doing what I want if I get distracted. Not sharing loot drops or gathering nodes. Yes in the end you have to group. You have to group to raid. And yes you will have to group to do some quests but I guarantee you that most people will solo through the game until its time to raid.

Peace out! Be nice to one another! grin

 

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Urk_VN 
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Subject: Using phasing to generate new content
Interesting comments, and you guys for the most part detail them well.

However, keep in mind I also said that this phasing part would be optional, so that only players who really wanted to take part could, hence the taking the quest at the hero board. Again, the purpose of this is to avoid phasing people in and out unless they were all on the same step. Which in this case would consist of one quest, kill all the mobs in this area with other players. Those who don't have the quest and don't want to take part will just run into the normal zone.

I hated icecrown too because the vast majority of it was heavily phased. One only has to look at the beginning when the Argent Crusade is first trying to establish a foothold and has you killing Scourge there. Someone who's done the quests already won't see players there. I even ran into problems either getting help, or trying to help someone, and oftentimes we couldn't see each other due to this. Storm Peaks did this a lot too, but you didn't require as much help there for the most part.

Again, this idea would need more refinement and heavy testing on Blizzard's part, but done well, I think that it would enhance the game experience for many players. And it's not meant to force players to phase into a new zone in which they have no choice but to take part, but rather it would help them feel like they're contributing to something to their realm, and since it's dynamic in nature, you never know what might happen the next time Deathwing sends some minions to attack the zone.

 

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--Syrus-- 
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Subject: Using phasing to generate new content
There is another side of the coin to this 'solo' debate. I will confess that on my Pally, from level 1 to 50 so far I've leveled the whole way through dungeons, I've not completed a full zone except Westfall. Now I think that is truly only viable with a tank 'insta' queue ability, but in this case I certainly did not level solo.

This type of leveling however has nothing to do with phasing, so not quite as relevant.

 

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Ugh_Lancelot 
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Subject: Using phasing to generate new content
I'm with Arc on this one. I prefer to have my friends in the same phase so if I've completed some phase-shift "breadcrumb" quest, it doesn't completely prevent me from grouping with them.

 

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kyrv 
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Subject: Using phasing to generate new content
Ardenwolfe posted:
It's pretty much a given that World of Warcraft builds players into solo-style gameplay from level one. In Vanilla, it was a statement that the game trained players to solo until level 60.

Then, the game switched gears into raid-heavy content.

This sudden switch caused more grief between the raiding 'haves' and the casual 'have-nots' until Blizzard ramped up more solo play.

Anyone who does not see the radical changes toward the casual 'solo' play from the ground up in Cataclysm is entitled to their opinion.

But, to call this effect 'delusional', is quite shortsighted.

As far as being a loner? In game?

What part of me stating I like to solo content all the way to the end game did you miss? Of course I'm a loner. I enjoy relying on me more than the player who may or may not be able to play their class correctly. On top of that, the rewards benefit the solo player more due to the game's structure in experience and speed.

The idea offered is solid toward both casual and group-minded play. While some may feel the phasing idea is overdone, I enjoy it immensely.

To me, it's all about update.

And it makes sense.

Seeing the same NPC trapped under a rock makes no sense if you just saved him from that circumstance a few minutes ago.

Now, again, please focus on the thread's topic. It's not necessary for every, single thread to get derailed by a selective few members who insist on turning every discussion into a flame war.

Thank you.


Good thoughts. I think the experience for the pure soloer would have to be much different, and much better.

There are good things to phasing, and with a few very notable exceptions, like bad phase borders, Blizzard does it well - the stories and quests.

I guess for myself I feel like I am in an instnce, not the realm game world, which isn't good.

Now being that the world upheavel was such a part of this expansion, maybe there will be less phasing for the next expansion. Les Phasing was my radio name in college by the way.

 

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--Syrus-- 
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Subject: Using phasing to generate new content
What is phasing was an option you could turn off and on?

That way you could see your friends if you wanted.

You could switch phasing off to chase that Horde/Alliance through phase barriers.

ect, ect...

 

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Auenwing 
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Subject: Using phasing to generate new content
--Syrus-- posted:
What is phasing was an option you could turn off and on?

That way you could see your friends if you wanted.

You could switch phasing off to chase that Horde/Alliance through phase barriers.

ect, ect...



I think the problem with that is inherent in the new design. They are reusing the same area multiple times.

Which "phase" do you revert back to?

There needs to be a consistent, persistent world to return to and the new phase is only something that exists as long
as the quest is in your journal. Which means you'd have to have the quest origination and completion exist somewhere out of the
zone (see: shadow vault, return to air ship, or DK starter zone.)


Mentoring or a command to /aid <playername> or a /join phase <groupmate name> or /join phase <raidmate> (IF you have already done the quest) would fix some of this.


It's complicated enough that there are no "easy" solutions to the complex system they just installed (because they didn't stick
with the basic ground rules of a how a world "works" in an MMO...no social restrictions about being able to 'see' friends you are playing with.... see first statement about reuse multiple times.)

edit: (trying to keep this simple )

 

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--Syrus-- 
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Subject: Using phasing to generate new content
I appriciate what they tried to do with it. On paper I think phasing looks great. I have always said that I wish I could see the results of my quest complete. The guy saved, the fire put out, the bridge built. Sounded like a great idea. Now we see it in action and how complex of a request that really was...

..would we just rather go back to imagining the guy we just freed is free and not still in his cell, ect..

 

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Ardenwolfe 
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Subject: Using phasing to generate new content
For me?

No, I'd rather see it. It creates the illusion that the character or player effects the game world.

Players have often spoken to Blizzard about wanting to see those quest-changing effects on the world.

Cataclysm is all about the update.

We see entire areas in Vanilla updated and changed to reflect: new houses, old NPCs dead, new NPCs moving up the ladder, old places conquered or destroyed, new bosses taking the place of the old, etc.

Again, it creates the illusion of a living and breathing world.

For an MMO that's a very good thing.

 

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--Syrus-- 
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Subject: Using phasing to generate new content
I agree, I like this as well. As you mentioned, this has been something long asked for by the MMO community and it is really the first large scale attempt in trying to impliment it. As this point we need to be willing to work around the minor inconviences it causes. I have faith that Blizzard will get better in implimenting such a thing in the future.

 

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Arcilite_I 
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Subject: Using phasing to generate new content
Ardenwolfe posted:
For me?

No, I'd rather see it. It creates the illusion that the character or player effects the game world.

Players have often spoken to Blizzard about wanting to see those quest-changing effects on the world.

Cataclysm is all about the update.

We see entire areas in Vanilla updated and changed to reflect: new houses, old NPCs dead, new NPCs moving up the ladder, old places conquered or destroyed, new bosses taking the place of the old, etc.

Again, it creates the illusion of a living and breathing world.

For an MMO that's a very good thing.


I agree with that, except for it not only separates people in a tremendous fashion based on where in the questlines they are but it FORCES EVERYONE to do ALL THE QUESTS to be in the same 'world'.

Personally, I would rather eat both of my sons without ketchup than do EVERY SINGLE quest in this game just to be absolutely sure there wouldn't be any phasing problems.

 

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--Syrus-- 
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Subject: Using phasing to generate new content
right but not all quests result in phasing right? I do agree that some will force participation in order to remain in the same world, but I am not sure it is as wide spread as you suggest.

 

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Arcilite_I 
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Subject: Using phasing to generate new content
--Syrus-- posted:
right but not all quests result in phasing right? I do agree that some will force participation in order to remain in the same world, but I am not sure it is as wide spread as you suggest.


It's abundant enough to be a problem. It's also not readily apparent that you're in a phase most of the time, so you would have to do all the quests to be sure you are no longer in a phase.

It's similar to the totems in Inception, so they knew they were in the real world and not a dream. A world without quests is the totem.

 

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Subject: Using phasing to generate new content
Arcilite_I posted:
--Syrus-- posted:
right but not all quests result in phasing right? I do agree that some will force participation in order to remain in the same world, but I am not sure it is as wide spread as you suggest.


It's abundant enough to be a problem. It's also not readily apparent that you're in a phase most of the time, so you would have to do all the quests to be sure you are no longer in a phase.

It's similar to the totems in Inception, so they knew they were in the real world and not a dream. A world without quests is the totem.


Rofl, that is a great reference. WHICH PHASE AM I IN? IS THIS REAL OR NOT!?

 

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Arcilite_I 
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Subject: Using phasing to generate new content
--Syrus-- posted:
Arcilite_I posted:
--Syrus-- posted:
right but not all quests result in phasing right? I do agree that some will force participation in order to remain in the same world, but I am not sure it is as wide spread as you suggest.


It's abundant enough to be a problem. It's also not readily apparent that you're in a phase most of the time, so you would have to do all the quests to be sure you are no longer in a phase.

It's similar to the totems in Inception, so they knew they were in the real world and not a dream. A world without quests is the totem.


Rofl, that is a great reference. WHICH PHASE AM I IN? IS THIS REAL OR NOT!?


Idk man, have you done every quest in the game?!?!

 

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--Syrus-- 
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Subject: Using phasing to generate new content
I don't know.. I can't remember, what if some of the quests I thought I did I didn't really do or I wasn't really there... or.. what if my totem wasn't really a totem after all.. what if that was part of the quest?? The phased quest, that wasn't even real.. yes I'm sure of it now, the totem is a quest item...I'm trapped never to see the real Azeroth again, wandering from one phase to the next seeing only glimpses.. no .. shadows.. of my friends just out of reach.. I can hear them.. calling for me.. I run and I run and I run, but I never get any closer...

 

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Arcilite_I 
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Subject: Using phasing to generate new content
--Syrus-- posted:
I don't know.. I can't remember, what if some of the quests I thought I did I didn't really do or I wasn't really there... or.. what if my totem wasn't really a totem after all.. what if that was part of the quest?? The phased quest, that wasn't even real.. yes I'm sure of it now, the totem is a quest item...I'm trapped never to see the real Azeroth again, wandering from one phase to the next seeing only glimpses.. no .. shadows.. of my friends just out of reach.. I can hear them.. calling for me.. I run and I run and I run, but I never get any closer...


Dude, I'm standing right next to you on the radar....wtf!

 

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