Author Topic: archaeology guide
Shenron_ 
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Subject: archaeology guide
is there one? i have just been gathering fragments and clicking "solve" when i have enough to do so. getting all grey junk so far.

i read somewhere that i should have waited until 100 skill to start solving, since u stop getting gathering skill gains at that point. also read on a thread on this board about saving all your troll fragments til 450 skill to use to get that epic sword. why is that? i thought that the "solves" just go in a sequence...like you have to make all the crappy greys first then u start making better stuff.

what does your actual archaeology skill level do, other than determine what zones you can dig in?

and what are those green archaeology items you sometimes find, and can buy on the AH too?

i am confused.

 

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Talehon69 
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Subject: archaeology guide
There is no sequence on solves. It's based on your skill level what random items you get on the Solve. You save them because you can't get the epic sword till a certain skill level (450 I think?). So you save all your Troll fragments till you hit the right skill level, and then chain solve and you'll have a better chance at finding it than wasting them all on skill ups.

 

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JzeroVN 
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Subject: archaeology guide
I've just been solving as I go. I got the fossilized companion pet when I was only about level 60 which was titled as a rare artifact by the game I think instead of the usual grey stuff. So there is at least some stuff besides the greys as you go - but if you save until the end you probably have a shot at all of them anyway so that's probably still the best advice if you are a min/max person.

 

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vn_cuch 
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Subject: archaeology guide
Just a tip

DO NOT SOLVE ANYTHING until you hit at least 100 skill.
YES, that is slow from 70+ but
you do get skill ups from digging and finding.

If you solve before 100, you will end up hitting the "solve only" part....and then it goes much slower.

tip for 2H str melee. do not solve Troll fragments. get capped to 375. stockpile your solves until you have min 2K troll fragments and enough dorf/nelf and fossils. Then skill up to 525 on solves....and THEN do your troll fragments.

...if you are lucky, you can thank me later...

(to those who say you only need 450 for "you know what", fine....ok. But I prefer to power to 525 just to be sure there is no % difference between 450 and 525).

 

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chaddlock 
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Subject: archaeology guide
http://www.justin.tv/wowdotcom/b/275645818

67 minute video on the howtos of Archeology... enjoy

 

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Arcilite_I 
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Subject: archaeology guide
Yeah I can't listen to that chic talk for 67 minutes. I made it to when she started saying hi to people in the chat room and turned it off.

 

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Shenron_ 
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Subject: archaeology guide
good info all, thx. i wish i had waited til 100 to start solving...i started at like 50. things like that really bother me about the game...all that waste. i am after canopic jars in particular. i am an alchemist and i want that dragon recipe

 

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The_Korrigan 
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Subject: archaeology guide
vn_cuch posted:
tip for 2H str melee. do not solve Troll fragments. get capped to 375. stockpile your solves until you have min 2K troll fragments and enough dorf/nelf and fossils. Then skill up to 525 on solves....and THEN do your troll fragments.
Not 375. 450 minimum.

 

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Igthorn 
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Subject: archaeology guide
The_Korrigan posted:
vn_cuch posted:
tip for 2H str melee. do not solve Troll fragments. get capped to 375. stockpile your solves until you have min 2K troll fragments and enough dorf/nelf and fossils. Then skill up to 525 on solves....and THEN do your troll fragments.
Not 375. 450 minimum.


Staying at 375 prevents Vashj'ir and Twilight Highlands from having dig sites, which are a pain to dig and only slow you down if you're after troll frags. Vashj'ir's sites are big, really big. In TH, you have to dodge L84-85 mobs and the opposing faction (the sites are in questing/daily spots).

Though I think you could just stay at 445 and not open Vashj'ir and TH, but it's safer to stay at 375. Heh, no temptation to solve one or the possibility of a moment of inattentiveness causing a screwup.

 

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Eternal_Midnight 
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Subject: archaeology guide
I'm sitting around 410 skill atm.

I don't buy this 'save all your fragments until 450 skill' nonsense. Since it seems that the chance of a rare showing up in any race is fairly random, you basically have to grind through commons until you get lucky and a rare shows up. By saving your troll fragments, you are actually prolonging the skillup process (because you have to make more trips to digsites).

I say solve every artifact as soon as you get it. Save the special fragments for the rares.

I believe that if you are doing archaelogy only to get that one sword, you might find it more frustrating than you are willing to put up with. You will get all the items in time, it's simply a matter of how much time. happy

 

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-Mithan- 
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Subject: archaeology guide
http://mitarn.wordpress.com/2010/09/14/cataclysm-archaeology-guide-and-maps/

 

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The_Korrigan 
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Subject: archaeology guide
Eternal_Midnight posted:
I don't buy this 'save all your fragments until 450 skill' nonsense. Since it seems that the chance of a rare showing up in any race is fairly random, you basically have to grind through commons until you get lucky and a rare shows up. By saving your troll fragments, you are actually prolonging the skillup process (because you have to make more trips to digsites).
You didn't fully understand how it works then. You have ZERO chances to get e.g. the troll sword before 450 skill. Zero, nada, zilch. You just can NOT get it. So using troll frags before is basically a waste.
The different rares have different skill requirements. Level 85 rares/epics need 450+ skill to appear. Before you will not get them. So collecting a specific race fragments and saving them for when you hit 450 makes sense. Not to mention that once you hit 450, you will automatically be at 525 with the saved frags.

To make an analogy, using troll frags before 450 is like playing lottery without a hope to win. The sword is the only rare troll item. If you use troll frags, you may as well use them with at least a chance to get something. Not to mention it's way easier to get troll frags when you don't have twilight highlands and vashj'ir interfering.

 

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sarnsereg 
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Subject: archaeology guide
well something i was reading on the forums is if you want the best way to get the destroyer of worlds or the nightelf trinket, etc. don't solve anything.

the reasoning behind this is you can gather and gather fragments and they never cap out or go away. BUT... as you level up you open up more zones/areas to find fragments in. a lot of these are harder to get to/take more time to get to.(i had one in vashjir... horrible zone, absolutely worthless)

so by not solving any fragments you can farm thousands of troll/NE/dwarf ones fairly easily. once you have as many as you want start solving and you can save yourself some time.

esentially though you get 1 point of archeolgy every fragment you pick up until you hit 100. after that you get 5 points of skill for every common "solve" and not sure on rare solves now because they upped the amount of skill you get for them recently and i was already maxed.

as for finding items. each race has a certain number of commons/rares to solve. you will usually solve a common but occasionally a rare will show up as what you are solving for. if you don't have a rare all you can do is keep solving commons until it randomly pops up.

and as has been said, you have to have a certain skill level before some of the items even have a possability to sohw up. you can "grind" archeology essentially to find the items you want but there's really no saying how long it will take you.

 

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JzeroVN 
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Subject: archaeology guide
Are you unable to dig/solve after you hit 525 or can you just keep on going (like fishing and other secondary skills) which would mean you could get all the rares eventually?

 

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Trigeminal 
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Subject: archaeology guide
WTB archeology digsite travel gadget. Even with 310% speed flight this is a lot of travel.

 

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portablehospital 
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Subject: archaeology guide
sarnsereg posted:
well something i was reading on the forums is if you want the best way to get the destroyer of worlds or the nightelf trinket, etc. don't solve anything.

the reasoning behind this is you can gather and gather fragments and they never cap out or go away. BUT... as you level up you open up more zones/areas to find fragments in. a lot of these are harder to get to/take more time to get to.(i had one in vashjir... horrible zone, absolutely worthless)

so by not solving any fragments you can farm thousands of troll/NE/dwarf ones fairly easily. once you have as many as you want start solving and you can save yourself some time.

esentially though you get 1 point of archeolgy every fragment you pick up until you hit 100. after that you get 5 points of skill for every common "solve" and not sure on rare solves now because they upped the amount of skill you get for them recently and i was already maxed.

as for finding items. each race has a certain number of commons/rares to solve. you will usually solve a common but occasionally a rare will show up as what you are solving for. if you don't have a rare all you can do is keep solving commons until it randomly pops up.

and as has been said, you have to have a certain skill level before some of the items even have a possability to sohw up. you can "grind" archeology essentially to find the items you want but there's really no saying how long it will take you.


Try about 75.. I didnt gain a point past there for digging.

 

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Malachi256 
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Subject: archaeology guide
If you're doing archaeology for the experience, the fluff items, for fun, for achievements, etc... then just spend 10 minutes reading up on it on the profession forums and then dive in.

If you're doing archaeology specifically for one of the level 85 BoA epic weapons, either ratchet down your expectations (as in, "I'm probably not going to get this") or just do something else with your time.

 

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The_Korrigan 
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Subject: archaeology guide
portablehospital posted:
Try about 75.. I didnt gain a point past there for digging.
Mmhh did you forget to visit your trainer? tongue

 

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The_Korrigan 
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Subject: archaeology guide
Malachi256 posted:
If you're doing archaeology for the experience, the fluff items, for fun, for achievements, etc... then just spend 10 minutes reading up on it on the profession forums and then dive in.

If you're doing archaeology specifically for one of the level 85 BoA epic weapons, either ratchet down your expectations (as in, "I'm probably not going to get this") or just do something else with your time.
Doing something for experience, fluff and fun doesn't stop one from doing it smartly too... personally, playing the lottery without a chance to win isn't really fun. Playing with a chance to win, even if the chance is minimal and I will most likely not win, is more exciting.

 

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_Warlucky_ 
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Subject: archaeology guide
Trigeminal posted:
WTB archeology digsite travel gadget. Even with 310% speed flight this is a lot of travel.


There is an addon called Archy which is helpfull in that it gives you an arrow pointing to the nearest dig site. It also lists how close you are to a solve for each type.

 

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JzeroVN 
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Subject: archaeology guide
The_Korrigan posted:
portablehospital posted:
Try about 75.. I didnt gain a point past there for digging.
Mmhh did you forget to visit your trainer? tongue


No I noticed it yesterday an another character I started in archeology. I was capped at 150/journeyman but past 75 only a few sites gave me skillups for the digs. Maybe a particular dig or the zone it is in makes the difference past 75. I didn't bother with testing I just went ahead and switched to solving at 77 skill after a dozen digs in a row gave zip for increases.

 

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Shenron_ 
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Subject: archaeology guide
is there a "keystone" to solve things quicker for "fossil" category? i have seen some for dwarf/troll/night elf but not fossil. i am solving the fossil rare pet right now but i seem to only be finding digsites for the other types. wanna speed it up

 

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st0rmie 
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Subject: archaeology guide
Shenron_ posted:
is there a "keystone" to solve things quicker for "fossil" category?

No.

 

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