Author Topic: The future of Crowd Controlling.
FakePlastickZombie 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: The future of Crowd Controlling.

 

-----signature-----
Link to this post
Auenwing 
Title: straightface
Posts: 8,837
Registered: Dec 27, '02
Extended Info (if available)
Real Post Cnt: 8,717
User ID: 752,779
Subject: The future of Crowd Controlling.
Hi. My name is Auenwing and I have a confession.

I still think "CC" even while AoEing in TBC and LK.


It's just that "built in" to how I play.

Just like keeping an eye on health bars of the group no matter what role I am.

And protecting healers (even if I'm DPSing.)

It's automatic.

Whether Blizz keeps CC as an important part of endgame or not, that part of my gaming brain is hard-wired.

And I will still be strategizing kill order before the pull just in case the AoE fails.

/sits back down

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Link to this post
Auenwing 
Title: straightface
Posts: 8,837
Registered: Dec 27, '02
Extended Info (if available)
Real Post Cnt: 8,717
User ID: 752,779
Subject: The future of Crowd Controlling.
And I know I'm not the only one.

/high fives the VN board

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Link to this post
Arcilite_I 
Title: VN's Most Wanted
Posts: 34,414
Registered: Jan 27, '02
Extended Info (if available)
Real Post Cnt: 33,674
User ID: 633,598
Subject: The future of Crowd Controlling.
Auenwing posted:
Hi. My name is Auenwing and I have a confession.

I still think "CC" even while AoEing in TBC and LK.


It's just that "built in" to how I play.

Just like keeping an eye on health bars of the group no matter what role I am.

And protecting healers (even if I'm DPSing.)

It's automatic.

Whether Blizz keeps CC as an important part of endgame or not, that part of my gaming brain is hard-wired.

And I will still be strategizing kill order before the pull just in case the AoE fails.

/sits back down




My name is Arcilite and ummm.....well....what she said!

 

-----signature-----


PvPing since 1977
Link to this post
Auenwing 
Title: straightface
Posts: 8,837
Registered: Dec 27, '02
Extended Info (if available)
Real Post Cnt: 8,717
User ID: 752,779
Subject: The future of Crowd Controlling.
Dedicated CC class in PvP?

Outrageous! Why, that's like having a beefy sorta viking melee class that uh is basically added to a swat group because for some reason it can throw AoE CC at the enemy that kinda well, looks like these giant hammers that come down and hit players over the head...and keeps 'em stunned like forever while er.. lightning strikes 'em ... um...



Hmmm.. I dunno. Anybody else wanna comment on that?


Or maybe the concept that EVERY class (healer, tank, DPS) can CC, which makes PvP,er PVE, yeah, PVE! even more interesting... oh.. wait...

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Link to this post
Auenwing 
Title: straightface
Posts: 8,837
Registered: Dec 27, '02
Extended Info (if available)
Real Post Cnt: 8,717
User ID: 752,779
Subject: The future of Crowd Controlling.
Thought I'd actually sorta answer the question....

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Link to this post
kyrv 
Title: Lord Logicus
Posts: 14,420
Registered: Jan 31, '02
Extended Info (if available)
Real Post Cnt: 14,357
User ID: 639,081
Subject: The future of Crowd Controlling.
Auenwing posted:
And I know I'm not the only one.

/high fives the VN board


You are not the only one.


Several people here (not me) did predict massive complaints on the 'new' CC stuff and that Blizz would cave. Will be interesting to follow this.

 

-----signature-----
CO, LOTRO, RoM, PWI, CoH
Dragon Age
Link to this post
Elmador_MoK 
Title: Voice of Mostly-Reason
Posts: 4,228
Registered: Jun 26, '02
Extended Info (if available)
Real Post Cnt: 4,137
User ID: 692,239
Subject: The future of Crowd Controlling.
I don't mind CC in Heroics, it even makes it more fun. My biggest complaint about heroics (at the moment; this could change with time) is just how long they take.

 

-----signature-----
He who laughs last thinks slowest.
http://www.browncoats.com/
Link to this post
Ursa_Major 
Title: The Key Masher!
Posts: 2,403
Registered: May 12, '02
Extended Info (if available)
Real Post Cnt: 2,394
User ID: 678,275
Subject: The future of Crowd Controlling.
I remember when

...hunters chain trapped
...druids used hibernate
...mages polymorphed
...priests shackled
...locks banished

CC brings more dynamics to fights and requires at least a minimal level of team work. Most players now have no clue what cc is for aside from maybe (read maybe) pvp'ers. I've met a lot of people that had no clue what abilities their classes had.

It's not just "dumb" dps either. Some level of blame belongs to tanks and healers, and I've seen some horrible, horrible examples of both lately. Of course, you can't correct them either because that's just blasphemy. monkey

 

-----signature-----
"There is an art to flying, or rather a knack. The knack lies in learning how to throw yourself at the ground and miss. Clearly, it is this second part, the missing, that provides the difficulties." - Hitchhiker's Guide to the Galaxy
Link to this post
Liquid741 
Title: VN Sensei
Posts: 5,106
Registered: Dec 16, '06
Extended Info (if available)
Real Post Cnt: 5,095
User ID: 1,191,724
Subject: The future of Crowd Controlling.
dont forget the Rogues Sap! had to get that in there for some of my class love.

 

-----signature-----
April 26th..the day the future will be known...NFL draft.
good_luck good_luck
I'd rather be kicked in the face then be a Patriots fan! angry
Link to this post
Liquid741 
Title: VN Sensei
Posts: 5,106
Registered: Dec 16, '06
Extended Info (if available)
Real Post Cnt: 5,095
User ID: 1,191,724
Subject: The future of Crowd Controlling.
oh and we dont need a CC class...we need a monk class, like the ones in SM. /kicktoface!

 

-----signature-----
April 26th..the day the future will be known...NFL draft.
good_luck good_luck
I'd rather be kicked in the face then be a Patriots fan! angry
Link to this post
Cawlin 
Posts: 20,754
Registered: Feb 22, '05
Extended Info (if available)
Real Post Cnt: 20,667
User ID: 1,030,445
Subject: The future of Crowd Controlling.
We don't need a CC class, we need classes to use their abilities.

I chain trapped as a hunter back when you had to be out of combat to place a trap. That meant that you had to place your trap well before the pull to get the cooldown rolling on it. It meant firing a high damage or distracting shot at your target mob to bring it to your trap (which had to be placed near your character - no flying ice traps back then). It also meant feigning death as your trap cooldown came up to drop combat and lay another trap, then as your mob got out of the trap, firing a distracting shot (which wasn't a taunt back then but merely a "high threat, zero damage attack") to keep the trapped mob from beelining the healer who would be the only one with any other passive aggro on that mob. Hopefully if you had your initial trap laid long enough before combat, with talents and/or set bonuses you could keep a mob trapped indefinitely that way, provided you didn't get a resist on your FD or your trap.

Chain trapping as a hunter now is not quite as difficult because you don't have to be out of combat to place a trap. It still involves several global cooldowns and impacts our DPS in a perfect situation by at least 5%, usually more on the order of 15 to 25% as we have to manage mobs that want to run around our traps.

*edit* and as I read about the way dungeons are working I am looking forward once again to speccing my hunter for 5-man proficiency with trap talents and the like. It will be much fun returning to this playstyle for me.

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Link to this post
chaddlock 
Posts: 2,655
Registered: May 22, '08
Extended Info (if available)
Real Post Cnt: 2,650
User ID: 1,299,657
Subject: The future of Crowd Controlling.
Seems like there are dome DPS classes out there now with very powerfull CCs. Types of CC include Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient and Stun. Crowd Control Abilities can be re-applied an unlimited number of times, and take a mob effectively out of combat as long as the CCer wants to:

* Mage - Polymorph (beasts, critters and humanoids only)
* Hunter - Freezing Trap (most types of mob, requires good skill to chain trap), Wyvern Sting (talent ability)
* Warlock - Banish (demons/elementals), Enslave Demon (demons only), Seduction (Pet ability, Humanoids only)
* Priest - Shackle Undead (undead only)
* Druid - Hibernate (beasts and dragonkin only), Entangling Roots (Usable indoor since Patch 3.0.2)
* Paladin - Repentance (humanoids, undead, dragonkin, giants and demons only)
* Shaman - Hex WotLK (humanoids and beasts only)

These Secondary CC Abilities can control a mob for some time, but either break easily, need frequent reapplication or have other restrictions which make their continued use impractical, and therefore cannot be generally used to take a mob out of combat indefinitely:

* Death Knight - Chains of Ice
* Druid - Cyclone, Soothe Animal, and some stuns
* Hunter - Pet's stun and various root/slow/stun shots
* Mage - Frost Nova and other frost spells
* Paladin - Turn Evil (undead and demons only), some stuns
* Priest - Mind Control (humanoids only), Psychic Scream, Mind Soothe
* Rogue - Sap (humanoids only rank 1-3, Humanoids, Beasts, Demons and Dragonkin rank 4, cannot be applied in combat), Blind, and various stuns and stun-lock tactics
* Warlock - Fear
* Warrior - various stuns

 

-----signature-----
"Shhhhh... do you smell that?"
So... Agent skully... funny running into you here wink
Link to this post
Auenwing 
Title: straightface
Posts: 8,837
Registered: Dec 27, '02
Extended Info (if available)
Real Post Cnt: 8,717
User ID: 752,779
Subject: The future of Crowd Controlling.
kyrv posted:
Auenwing posted:
And I know I'm not the only one.

/high fives the VN board


You are not the only one.


Several people here (not me) did predict massive complaints on the 'new' CC stuff and that Blizz would cave. Will be interesting to follow this.



Yup. As folks here posted, it's not a dedicated class we need, we need the classes that have it to use it, and the list of those is longer now than before. Spreading CC across multiple classes is the model that supposedly leads to better balance in PvP (if you're going to have it all), and doesn't create the "bring the class" issue in PvE we saw during Vanilla.

Will be interesting to see if Blizz spread the type of CC needed across mob types or if there is a need for "specific" type CC for different instances...which will lead to "best practice" group combos again.

-heads for coffee

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Link to this post
Cawlin 
Posts: 20,754
Registered: Feb 22, '05
Extended Info (if available)
Real Post Cnt: 20,667
User ID: 1,030,445
Subject: The future of Crowd Controlling.
Auenwing posted:
kyrv posted:
Auenwing posted:
And I know I'm not the only one.

/high fives the VN board


You are not the only one.


Several people here (not me) did predict massive complaints on the 'new' CC stuff and that Blizz would cave. Will be interesting to follow this.



Yup. As folks here posted, it's not a dedicated class we need, we need the classes that have it to use it, and the list of those is longer now than before. Spreading CC across multiple classes is the model that supposedly leads to better balance in PvP (if you're going to have it all), and doesn't create the "bring the class" issue in PvE we saw during Vanilla.

Will be interesting to see if Blizz spread the type of CC needed across mob types or if there is a need for "specific" type CC for different instances...which will lead to "best practice" group combos again.

-heads for coffee




This is a good and valid point. If Blizzard were really serious about "bring the player not the class", then things like banish, shackle, polymorph, sap, etc. would not have limitations on mob type (at least in PvE).

Of course that messes with arena stuff, but I couldn't give a rat's ass about arena anyway.

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Link to this post
GrimTempest 
Title: Board Manager
Anime Aikousha

Posts: 37,523
Registered: Dec 21, '01
Extended Info (if available)
Real Post Cnt: 36,478
User ID: 567,005
Subject: The future of Crowd Controlling.
i like it and i hope they keep at it. people will learn to play eventually and it will be good for the game overall to force people out of the steamroller mindset.

the way wow is set up though i'm not sure a CC spec/class would fit in very well. i think they've given us all the CC we need. don't get me wrong i'd love it if wow had elements of ffxi where classes like a bard were highly desired but i don't think its going to happen.

 

-----signature-----
MyAnimeList - http://myanimelist.net/profile/Grimtempest
- Chaotic Neutral -
El Psy Congroo
Link to this post
Malachi256 
Posts: 2,454
Registered: Nov 12, '02
Extended Info (if available)
Real Post Cnt: 2,433
User ID: 737,559
Subject: The future of Crowd Controlling.
So who here played an Enchanter in EQ and misses it?

 

-----signature-----
Explorer / Soloer+Small groups / Some PvP
MMOin' since UO beta, still waiting for UO 2.0 done right
Link to this post
Ashmaele 
Title: Pastor of Muppets
Posts: 19,662
Registered: Jan 15, '02
Extended Info (if available)
Real Post Cnt: 15,903
User ID: 612,352
Subject: The future of Crowd Controlling.
I ran another dungeon in Outland last night. Same thing as before, "Go Go Go!" no CC, half the group didn't even know what CC was. I was trying to show restraint with my pulls and got constant whining in response.

They're in for a rude awakening...

 

-----signature-----
I had a dream. It was an incredible dream. When I awoke, I had a huge mess to clean up.
hugs
Link to this post
Cryme 
Title: iMUD
Posts: 4,753
Registered: Jan 24, '02
Extended Info (if available)
Real Post Cnt: 4,704
User ID: 629,547
Subject: The future of Crowd Controlling.
Polymorph FTW.

Love my mage. Easily my favorite class so far.

EDIT: I voted no, because I don't think the future is dedicated CC classes, I think it's classes that already have CC need to learn to use them effectively again.

 

-----signature-----
thisismysignatureandnoyoucanthaveitgetyourown
Link to this post
--Syrus-- 
Posts: 7,711
Registered: Dec 2, '03
Extended Info (if available)
Real Post Cnt: 7,639
User ID: 863,847
Subject: The future of Crowd Controlling.
CC looks great on paper.. in practice.. ?

Personally I am for it, just not sure if most of the player base can handle it.

 

-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Link to this post
Phexx 
Posts: 2,944
Registered: Feb 26, '02
Extended Info (if available)
Real Post Cnt: 2,362
User ID: 650,687
Subject: The future of Crowd Controlling.
CC is great for PvE, adds tactics into an encounter instead of just clusterf$&% killing.

PvP is a different story. Nobody, and I mean NOBODY likes to stand there and watch thier toon die because they can't fight back or run etc.

Since WOW is a PvE game and PvP is silly in WoW, I say bring on the CC.

 

-----signature-----
meh
No matter what I said in my post, I actually do, according to VN policy, agree with everything anyone else has said in this thread.
QQing without highspeed internet.
Link to this post
GutterSludge 
Posts: 4,620
Registered: Nov 6, '05
Extended Info (if available)
Real Post Cnt: 4,545
User ID: 1,091,587
Subject: The future of Crowd Controlling.
Ashmaele posted:
I ran another dungeon in Outland last night. Same thing as before, "Go Go Go!" no CC, half the group didn't even know what CC was. I was trying to show restraint with my pulls and got constant whining in response.

They're in for a rude awakening...



Outland dungeons today are not what they were when they were released. Classes work completely differently than they did when BC came out. I have run them all on my warrior recently (as tank),(and a cupple runs through ramps with the gnome dk I made) and can keep aggro in all of them with very little issue.

Add to that, if your group is in heirlooms, it takes some pretty drastic crap to even have one person die, let alone wipe.

CC is not required in Outland 5 mans as they exist today.

 

-----signature-----
Guttersludge
People just can't handle the truth.
NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
Link to this post
TinMan52 
Posts: 2,830
Registered: Sep 13, '06
Extended Info (if available)
Real Post Cnt: 2,815
User ID: 1,170,748
Subject: The future of Crowd Controlling.
Liquid741 posted:
dont forget the Rogues Sap! had to get that in there for some of my class love.


People still used that after BRD and BRS? I thought that was taboo like expecting hunters to know how to chain trap.

 

-----signature-----
"Sometimes new is fun and fun is the point. Will it still be fun once it's not new? I hope so, but I honestly don't know."
"Shared danger is a crap load of fun."
"Your idea is compelling and I would like to subscribe to your newsletter."
Link to this post
pattongb 
Posts: 3,370
Registered: May 28, '02
Extended Info (if available)
Real Post Cnt: 3,305
User ID: 683,411
Subject: The future of Crowd Controlling.
Well lets face it, a CC Class is coming.

Not necessarily because we need it (as stated there are plenty of abilities already out there), but because there is no way Blizzard does another expansion without adding a new class or 2.

Its tough to do I know, but it has to be done. We have been stuck with the same classes for way to many years. Adding DK's was just a morsel to try to pacify us on the issue.

I know all the arguments:
Too many classes causes balance problems...
Other games with more classes just have cookie cutter classes with different names..

Etc etc.

But I think Blizzard knows that the for the long term health of the game (subscription wise), new classes are going to have to be added.

Say what you want about Cata's sales success, it will be the next 11 months of subscription levels that determine how big of a success it really is.

 

-----signature-----
Rift - Having fun
WoW - Just cant do it anymore...
"WAR and AoC also showed that a strong, nerd-attracting IP can only get you so far
before the cognitive dissonance starts to wear off" - bOrngamer
Link to this post
IndridCole 
Posts: 853
Registered: Jan 7, '09
Extended Info (if available)
Real Post Cnt: 853
User ID: 1,343,922
Subject: The future of Crowd Controlling.
As a tank I cannot wait to run these dungeons.

Either we're in for slow instances or Charlie Foxtrots.

 

-----signature-----
I found something else by accident.
It has become my new passion.
Link to this post
Blisteringballs 
Posts: 2,247
Registered: Aug 12, '09
Extended Info (if available)
Real Post Cnt: 2,247
User ID: 1,366,612
Subject: The future of Crowd Controlling.
In my opinion they should design 5-man encounters, normal and heroic, that make CC optional but very beneficial. It would merely speed things up for parties with appropriate level and gear, but make fights much easier for parties that are still leveling and gearing up. Maybe have one instance where it's an absolute requirement, to introduce new (or WotLK only players) the basics of CC.

Once you hit 10-man or greater raiding, sure, make CC more of a requirement for trash and boss fights.

I just feel like Blizzard is needlessly affecting the quality of the experience for casual players, and it's going to hurt more than help.

 

-----signature-----
Link to this post
Ansithe 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: The future of Crowd Controlling.
I love CC. I love orderin people what to cc. Okay you. sheep this. You sap this. Oh you don't wanna cc do you? VOTE KICK!

Ahhhhhh I love it. And healers love me for it.

For some reason the morons are the dk's who always go 'just get them all' *rolls eyes*' in heroic.


 

-----signature-----
Link to this post
sarnsereg 
Title: I HAS A TITLE?
Posts: 18,092
Registered: Jun 17, '01
Extended Info (if available)
Real Post Cnt: 17,296
User ID: 163,596
Subject: The future of Crowd Controlling.
The problem blizzard has created is certain classes were designed to do certain things. classes like the mage and warlock were your CC classes. They have since added a CC to most clsases, but not all.

and what's the trade off for a class that is main spec CC? do they not do as much damage? are they completely useless as as any other spec? let's take mage and say they give them a CC spec. will they be kicked out of a lot of groups if they're not CC spec?

and really, it's not needed. in terms of dungeons so long as you have 2 people with CC you should be fine.. and you have 3 dps slots that can fill that spot. 3 dps slots to give you sheep, sleep, hex, shackle, repentance, sap, fear, banish, etc. etc. etc.

They DO however need to relook at which dps they are putting into a group. the absolute worst is when you get a group with a warrior/dk tank druid healer and then druid/dk/war as your dps because then you have no CC at all on most mobs.



that and the "difficulty" is more or less the fact people can't get the idea of CC through their heads. any and all heroics in Cata are simplified and so easy it's laughable when you have 2 CC's. I healed heroic vortex pinnacle last night in apug that had a shaman and a lock as dps/cc for us.... do you know how easy that instance is? I went oom 2 times. once when we pulled 2 groups by mistake and the tank got knocked off the ledge and the other time on the dragon boss because i spammed heals for no reason other than to spam heals.. i didn't need to. otherwise i hardly needed to heal at all. on the other hand, if we'd had no cc on elementals i don't know that i could have healed it.

the bigger issue is no CC = next to impossible and with CC = a walk in the park.

 

-----signature-----
"...and they'll say "Hey, Look at him!, I'll never live that way". And that's ok they couldn't anyway..."
Link to this post
Cawlin 
Posts: 20,754
Registered: Feb 22, '05
Extended Info (if available)
Real Post Cnt: 20,667
User ID: 1,030,445
Subject: The future of Crowd Controlling.
If there was a class designed to be a "CC Class" it would be the hunter and the spec would be Survival.

Ice Trap
Range Snare (concussive shot)
Melee Snare (wing clip)
Scatter Shot
Wyvern Sting
AOE Snare Trap

And talents or glyphs (or both) to augment the effectiveness of all of them, the hunter SHOULD be the "CC King".

However, making use of all that CC for a hunter requires a significant number of abilities, talents, and glyphs, and seriously impacts DPS.

The sad thing is that mages are better at CC with one spell that needs no augmentation via talents OR glyphs - polymorph. Add in Frost Nova and Frost Snares and you find the mage is REALLY the CC king. Further the mage accomplishes it with far fewer abilities, talents, and glyphs devoted to it and does so with a much smaller impact on their DPS.

 

-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Link to this post
Arcilite_I 
Title: VN's Most Wanted
Posts: 34,414
Registered: Jan 27, '02
Extended Info (if available)
Real Post Cnt: 33,674
User ID: 633,598
Subject: The future of Crowd Controlling.
Phexx posted:
CC is great for PvE, adds tactics into an encounter instead of just clusterf$&% killing.

PvP is a different story. Nobody, and I mean NOBODY likes to stand there and watch thier toon die because they can't fight back or run etc.

Since WOW is a PvE game and PvP is silly in WoW, I say bring on the CC.


lol, wtf, have you even played WoW?

 

-----signature-----


PvPing since 1977
Link to this post
Ayadread 
Posts: 5,749
Registered: Mar 15, '06
Extended Info (if available)
Real Post Cnt: 4,988
User ID: 1,124,687
Subject: The future of Crowd Controlling.
I love the new dungeon difficulty. That said, I've sworn off pugging. Last time I tried I ended up with a hunter who had never laid an ice trap, didn't know what distracting shot was, and we won't even get into the trap launcher. Same run, a dk who didn't know you shouldn't stand in the big purple puddles of pure win.

 

-----signature-----
Daoc - Forever #1
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP