Author Topic: Reason Healers are taking the pain of Cataclysm
slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
Classic WoW and Burning Crusade - CC was required, and when it wasn't there the penalty was death. It was swift. It was so fast nobody (ok almost nobody) turned and blamed the healer immediately. The reason is because it was so obvious to them that everything was wrong from the beginning because they were immediately DEAD.

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all.

In Cataclysm - The pull now requires CC, but they don't always know it. The pull happens, and I can tell you immediately we're going to die, because healers know the healing model does not allow them to output enough heals to keep the party alive with the damage that is coming; HOWEVER, the key difference is the tank and DPS do not recognize this! Since they live for sometimes 15 to 45 seconds they have time to watch their health slowly go down. They don't realize the healer is doing everything they can to save them because their bars never go up. They believe they've actually done their jobs, and died anyway.

Thus, they rage at the healer.

This is the current model. This is not good. This is not fun for a healer to have to explain CC and focus fire, and kill orders to people who don't to listen, and who don't understand why the healer is explaining it. Worst of all are the many times you get yelled at for trying to explain. They don't believe you. They just blame you.

This dawned on me last night when, after days of fighting uphill to heal and change, and adapt, and still not having any fun. It came to me after I did not even log in to play, because it's so not fun.

--Sly

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
Classic WoW and Burning Crusade - CC was required, and when it wasn't there the penalty was death. It was swift. It was so fast nobody (ok almost nobody) turned and blamed the healer immediately. The reason is because it was so obvious to them that everything was wrong from the beginning because they were immediately DEAD.

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all.

In Cataclysm - The pull now requires CC, but they don't always know it. The pull happens, and I can tell you immediately we're going to die, because healers know the healing model does not allow them to output enough heals to keep the party alive with the damage that is coming; HOWEVER, the key difference is the tank and DPS do not recognize this! Since they live for sometimes 15 to 45 seconds they have time to watch their health slowly go down. They don't realize the healer is doing everything they can to save them because their bars never go up. They believe they've actually done their jobs, and died anyway.

Thus, they rage at the healer.

This is the current model. This is not good. This is not fun for a healer to have to explain CC and focus fire, and kill orders to people who don't to listen, and who don't understand why the healer is explaining it. Worst of all are the many times you get yelled at for trying to explain. They don't believe you. They just blame you.

This dawned on me last night when, after days of fighting uphill to heal and change, and adapt, and still not having any fun. It came to me after I did not even log in to play, because it's so not fun.

--Sly


I've only skimmed what you posted but from what I gather, I agree wholeheartedly.

Healers are probably *decent* (as opposed to "fine"), it's the players who are freaking out over having to L2P again.

Honestly in my opinion, it's a good model. Unfortunately the healers will have to bear the brunt of it because of WOTLK habits that have to be unlearned, but otherwise it's a good model. Eventually people will L2P if only by virtue of the fact that healers will be even more scarce than tanks.

Stiff upper lip and all that Sly. Get some regular friends or guildies and run with them. CC EVERYTHING and gradually reduce CC until you find the point at which you can no longer heal the damage coming in. Seriously, this model will make everyone a better player.

 

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GutterSludge 
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Subject: Reason Healers are taking the pain of Cataclysm
Wouldn't marking targets for cc be easier than wiping and then explaining it later?

I tank, so I have these marks already hotkeyed, ctrl 1-4..and anyone can mark targets.


Make a macro that states all of this, that you spam when you enter the dungeon.

/macro

/say "If you are not going to CC, and stand in the fire, Do not blame your healer"...or something.


 

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siujoey 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.

 

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Sociop 
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Subject: Reason Healers are taking the pain of Cataclysm

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all. posted:



Only if they never raided, even the Heroic ICC 5-mans required it to an extent.

 

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Sociop 
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Subject: Reason Healers are taking the pain of Cataclysm
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.


The way it is now it is almost better to just give all classes sufficient self healing abilities and you are either a tank or DPS and eliminate the heal class altogether.

 

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Demorak 
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Subject: Reason Healers are taking the pain of Cataclysm
Sociop posted:

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all. posted:



Only if they never raided, even the Heroic ICC 5-mans required it to an extent.


hypnotized I've never seen CC used in there.

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.


Well everyone will define "fun" a different way. MOST people who have engaged in PvE content through WoW's history (not just through WOAOELK) do so because they find some level of coordination and teamwork "fun". If spamming shields and tabbing out to watch youtube is fun for you as a healer, OK I guess, but most would disagree with you.

What exactly do you find not fun about healing? Is it not fun that people die because they pull aggro? Is it not fun because the tank dies because people don't CC or the tank pulls too much? What SPECIFICALLY makes it not fun for you? (That's an honest question btw, I am not hiding a "gotcha" in there other than what I typed already.)

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
Demorak posted:
Sociop posted:

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all. posted:



Only if they never raided, even the Heroic ICC 5-mans required it to an extent.


hypnotized I've never seen CC used in there.


With undergeared characters, CC was a huge benefit to HoReflection for instance. I guess you just never ran them with anything but an overgeared group...

 

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Sociop 
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Subject: Reason Healers are taking the pain of Cataclysm
Demorak posted:
Sociop posted:

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all. posted:



Only if they never raided, even the Heroic ICC 5-mans required it to an extent.


hypnotized I've never seen CC used in there.


Sure, in HoR with the waves of NPCs for example they required all of the mentioned.

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:
slythetove posted:
Classic WoW and Burning Crusade - CC was required, and when it wasn't there the penalty was death. It was swift. It was so fast nobody (ok almost nobody) turned and blamed the healer immediately. The reason is because it was so obvious to them that everything was wrong from the beginning because they were immediately DEAD.

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all.

In Cataclysm - The pull now requires CC, but they don't always know it. The pull happens, and I can tell you immediately we're going to die, because healers know the healing model does not allow them to output enough heals to keep the party alive with the damage that is coming; HOWEVER, the key difference is the tank and DPS do not recognize this! Since they live for sometimes 15 to 45 seconds they have time to watch their health slowly go down. They don't realize the healer is doing everything they can to save them because their bars never go up. They believe they've actually done their jobs, and died anyway.

Thus, they rage at the healer.

This is the current model. This is not good. This is not fun for a healer to have to explain CC and focus fire, and kill orders to people who don't to listen, and who don't understand why the healer is explaining it. Worst of all are the many times you get yelled at for trying to explain. They don't believe you. They just blame you.

This dawned on me last night when, after days of fighting uphill to heal and change, and adapt, and still not having any fun. It came to me after I did not even log in to play, because it's so not fun.

--Sly


I've only skimmed what you posted but from what I gather, I agree wholeheartedly.

Healers are probably *decent* (as opposed to "fine"), it's the players who are freaking out over having to L2P again.

Honestly in my opinion, it's a good model. Unfortunately the healers will have to bear the brunt of it because of WOTLK habits that have to be unlearned, but otherwise it's a good model. Eventually people will L2P if only by virtue of the fact that healers will be even more scarce than tanks.

Stiff upper lip and all that Sly. Get some regular friends or guildies and run with them. CC EVERYTHING and gradually reduce CC until you find the point at which you can no longer heal the damage coming in. Seriously, this model will make everyone a better player.


I want to agree, I do. I was excited for the theoretical model. In practice it's not working out to the stated goal as currently implemented. The issue is healing throughput is reduced dramatically (as a function of health vs incoming damage) and healers are constricted to casting 95% or more of the time their single "efficient" healing spell. To do otherwise is to drain your mana bar in under 6 casts. It's very boring and un-fulfilling. Never before have I had less choice in what to do. The priest spell Heal takes 2.2 seconds to cast and does a trivial amount of healing per cast compared to health pools. This means you just have to spam cast it. If you vary from this spell for more than a couple of global cooldowns you are punished severely ie wipes / deaths. Incoming tank damage alone is tuned right now to require nearly constant casting of this spell on the tank (after setting up your renew and getting into your chakra), and if the DPS doesn't do their job you can't save them most of the time because the tank will die if you get 2 GCDs behind.

Healing has gotten even less dynamic and even more monotonous. The theoretical model was "we want healers to make choices", but the actual implementation is "healers have no choice except to cast this one spell 95% of the time or wipe".

In PvE mana efficiency tuning will probably allow things to work, but they may or may not be fun (it remains to be seen). In PvP mana efficiency tuning doesn't solve the problem of "I have no choice but to stand here casting long spells that any monkey with an IQ over 37 can interrupt."

With "we want pvp to last longer" philosophy which I am all for, what they actually did was make healing less effective and made damage higher. This theoretical actually just worked out to "PvP is somewhat longer, but the outcome was already decided before you started if you're a healing priest - and that outcome is you lose, but it took a little longer".

I've seen some hotfixes going in already for priests, and I'm going to check them out tonight.

--Sly

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
Wouldn't marking targets for cc be easier than wiping and then explaining it later?

I tank, so I have these marks already hotkeyed, ctrl 1-4..and anyone can mark targets.


Make a macro that states all of this, that you spam when you enter the dungeon.

/macro

/say "If you are not going to CC, and stand in the fire, Do not blame your healer"...or something.





Another great theory. If you don't think I've had marks on hotkeys since the ability was introduced years ago... well I do.

You can make a macro to state it, you can mark them, and I've done all that. The issue is I can't MAKE them listen or do what is required, and the way the gameplay is right now - they have no instant feedback DEATH to snap them to and make them listen. Instead as I said, they slowly die, they figure it's the healer who sucks (and the guy that keeps talking trying to tell them how to play instead of lololsmash in silence), and they blame the healer.

--Sly

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:

What exactly do you find not fun about healing? Is it not fun that people die because they pull aggro? Is it not fun because the tank dies because people don't CC or the tank pulls too much? What SPECIFICALLY makes it not fun for you? (That's an honest question btw, I am not hiding a "gotcha" in there other than what I typed already.)


For me:

The not fun is everyone else's character got stronger as they leveled and at 85 mine got weaker. I have no ability to be a difference maker by being a good player. I have only the ability to cast exactly what Blizzard wants me to (1 spell 95% of the time) or die. Couple that with the long cast time of the 1 spell and it is extremely uninspiring to play. It's so boring. There are no choices, and the only way that mostly works is horribly slow and tedious to play.

I heard someone describe it as "being a manual Renew" and that's exactly what it feels like. If I don't cast heal the "ticks" don't happen. My job is to cast Heal every 2.2 seconds so my heal can "tick". Boring.

--Sly

 

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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:


What exactly do you find not fun about healing? Is it not fun that people die because they pull aggro? Is it not fun because the tank dies because people don't CC or the tank pulls too much? What SPECIFICALLY makes it not fun for you? (That's an honest question btw, I am not hiding a "gotcha" in there other than what I typed already.)


Not being castrated and having the heals needed to finish a dungeon is fun for me. If the heals actually scaled for HPM versus mana, than yeah, it might be fun even though it's hectic.

Currently it's almost like healers are being set up to fail, and then to take the full brunt of the blame.

And it feels like the devs are doing this :

 

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_Kewk_ 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
Reason Healers are taking the pain of Cataclysm


It's no big secret. Everyone is aware of the reasons. In fact we all knew before the expansion came out. Redundant is redundant.

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
_Kewk_ posted:
slythetove posted:
Reason Healers are taking the pain of Cataclysm


It's no big secret. Everyone is aware of the reasons. In fact we all knew before the expansion came out. Redundant is redundant.


I'm sorry, was everyone that plays WoW in the beta? I realize that beta players knew it. I even realize now that beta players have been telling Blizzard about it. I wasn't a beta player. Most players weren't beta players. I'm sorry if I've offended you buy trying to understand and help others understand the problem with healing in WoW Cataclysm.

--Sly

 

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Talehon69 
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Subject: Reason Healers are taking the pain of Cataclysm
After tanking heroics for 3 days, they've only gotten easier. I use less and less CC on the same pulls I did when I first hit 85 and it's starting to become the mindless, AoE-fest it was back at Wrath. Sure some of the bigger pulls it might help, but I can just pop a CD or two and it's not a big deal.

 

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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
GutterSludge posted:
Wouldn't marking targets for cc be easier than wiping and then explaining it later?

I tank, so I have these marks already hotkeyed, ctrl 1-4..and anyone can mark targets.


Make a macro that states all of this, that you spam when you enter the dungeon.

/macro

/say "If you are not going to CC, and stand in the fire, Do not blame your healer"...or something.





Another great theory. If you don't think I've had marks on hotkeys since the ability was introduced years ago... well I do.

You can make a macro to state it, you can mark them, and I've done all that. The issue is I can't MAKE them listen or do what is required, and the way the gameplay is right now - they have no instant feedback DEATH to snap them to and make them listen. Instead as I said, they slowly die, they figure it's the healer who sucks (and the guy that keeps talking trying to tell them how to play instead of lololsmash in silence), and they blame the healer.

--Sly


I understand you cannot make them play correctly. Stating all of this up front absolves you from responsibility for their actions, and after that, to hell with them.

 

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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
Wouldn't marking targets for cc be easier than wiping and then explaining it later?

I tank, so I have these marks already hotkeyed, ctrl 1-4..and anyone can mark targets.


Make a macro that states all of this, that you spam when you enter the dungeon.

/macro

/say "If you are not going to CC, and stand in the fire, Do not blame your healer"...or something.





I have been having some issues on getting people to understand the need to CC while tanking. I even assign a symbol to a player and tell them you need to sheep, trap, sap etc XXX symbol for the run when it is marked. I don't leave a pug because the healer didn't keep me alive, but I will leave if the DPS won't take a second to CC and make everyone's job easier.

 

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Sociop 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:
Demorak posted:
Sociop posted:
[quote=Cawlin]
[quote=Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all.]


Only if they never raided, even the Heroic ICC 5-mans required it to an extent.


hypnotized I've never seen CC used in there.


With undergeared characters, CC was a huge benefit to HoReflection for instance. I guess you just never ran them with anything but an overgeared group... [/quote]

Come to think of it players had/have a lot of trouble with HoR particularly the first part and even today will leave if they get it via a random because of the wipe fest it can be, this should have been a big fat sign for Blizz not continue down that path.

 

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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
_Kewk_ posted:
slythetove posted:
Reason Healers are taking the pain of Cataclysm


It's no big secret. Everyone is aware of the reasons. In fact we all knew before the expansion came out. Redundant is redundant.


I'm sorry, was everyone that plays WoW in the beta? I realize that beta players knew it. I even realize now that beta players have been telling Blizzard about it. I wasn't a beta player. Most players weren't beta players. I'm sorry if I've offended you buy trying to understand and help others understand the problem with healing in WoW Cataclysm.

--Sly


You don't have to be in beta to have beta information. All of these issues were discussed before the expansion came out.

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
Sociop posted:
Cawlin posted:
With undergeared characters, CC was a huge benefit to HoReflection for instance. I guess you just never ran them with anything but an overgeared group...


Come to think of it players had/have a lot of trouble with HoR particularly the first part and even today will leave if they get it via a random because of the wipe fest it can be, this should have been a big fat sign for Blizz not continue down that path.


You're right, but I don't think you know the way in which you are correct.

The path that was not good to continue down was the one where people left the instance if they weren't overgeared enough to tackle it without CC. That path was the one they persisted with for too long during WOAOELK and the players' reaction to the dungeon not being easy mode unless you were well overgeared was the indication that the path had run its course.

 

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Subject: Reason Healers are taking the pain of Cataclysm
I think this thread is a prime example of the people/players that at least try to stay informed, and the masses that never check a board, forum, or any other site related to WOW.


I know we give each other a real hard time about a lot of different issues, playstyles, and general game attitude, but I can say without a doubt I would prefer anyone who posts and/or at least reads these boards in my group over just about anyone else.

We have known these changes were coming, discussed (and are still discussing) them, and at least attempt to adapt to them as time goes by.


What we (Sly for example) are running in to is the players that never do any of the above, who honestly do not have a clue as to what is going on.


Sly, this isn't your fault. You are just 4 steps ahead of the average mouth breather...and it is going to take some time for them to catch up.

 

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Subject: Reason Healers are taking the pain of Cataclysm
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.


IDK I take pride in my playstyle. I went back to tanking in Cataclysm because there was some challenge to it again. You don't find the challenge and conquer to be fun? A big reason that healers are not having fun right now is if you are running with dumb DPS. If the DPS are trying to play as if they are in WOLTK then yes you may be going OOM fast, spamming heals on everyone who is taking avoidable damage.

 

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chaddlock 
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Subject: Reason Healers are taking the pain of Cataclysm
From all the forums and feeds I read there is something that seems to be the same across all of them. Tanks or healer whining about healing. As I said above... when you realize that there will be enough mana there for the healer if he doesn't have to heal unneeded and totally avoidable damage that the DPS bring upon themselves you to will let out a sigh of relief. If you are a tank or healer you make the rules. "We will use CC. We will go at the speed I wish. You will not break CC. You will not stand in the fire. You will focus fire the skull I mark and follow it. You waited in a 30+ minute queue as a DPS, I was in a queue for 30 seconds. Play smart or get the boot. I will be in a new dungeon before you can QQ to your M&S friends."

 

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Trigeminal 
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Subject: Reason Healers are taking the pain of Cataclysm
Warrior CC is actually decent if you stick them on a caster. I was able to lockdown casters several times last night just using what I had (charge/intercept/pummel/throwdown/etc.) By the time my group got to the caster he never got a single spell off and was at 30% health. Weird way of looking at warriors as CC though :P If nothing else, we still have insane DPS.

 

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Spookysheep 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
I think this thread is a prime example of the people/players that at least try to stay informed, and the masses that never check a board, forum, or any other site related to WOW.


I know we give each other a real hard time about a lot of different issues, playstyles, and general game attitude, but I can say without a doubt I would prefer anyone who posts and/or at least reads these boards in my group over just about anyone else.

We have known these changes were coming, discussed (and are still discussing) them, and at least attempt to adapt to them as time goes by.


What we (Sly for example) are running in to is the players that never do any of the above, who honestly do not have a clue as to what is going on.


Sly, this isn't your fault. You are just 4 steps ahead of the average mouth breather...and it is going to take some time for them to catch up.




This.


Times eleventy.

 

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siujoey 
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Subject: Reason Healers are taking the pain of Cataclysm
chaddlock posted:
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.


IDK I take pride in my playstyle. I went back to tanking in Cataclysm because there was some challenge to it again. You don't find the challenge and conquer to be fun? A big reason that healers are not having fun right now is if you are running with dumb DPS. If the DPS are trying to play as if they are in WOLTK then yes you may be going OOM fast, spamming heals on everyone who is taking avoidable damage.


Yeah, that came out kind of wrong. What I meant was, ultimately my "skill" in WoW means nothing. Let's be honest, my resume doesn't mention my level or tier of gear. That's not to say I don't strive to be the best every time. But if being the best compromises fun (like if the cookie cutter build destroys my playstyle) I just won't do it. My DK has 2/2 "On a pale horse". It's not part of the cookie cutter spec and doesn't provide any dps gain, but dammit I am impatient and I want to get there 20% faster.

When I sit down to play a video game, I don't want to have to power through an un-fun dungeon by telling myself "no pain, no gain".

And for the record, HHoR is one of my all time favorites. :-)

 

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Trigeminal 
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Subject: Reason Healers are taking the pain of Cataclysm
Mouth-breathing is bad.

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
I think this thread is a prime example of the people/players that at least try to stay informed, and the masses that never check a board, forum, or any other site related to WOW.


I know we give each other a real hard time about a lot of different issues, playstyles, and general game attitude, but I can say without a doubt I would prefer anyone who posts and/or at least reads these boards in my group over just about anyone else.

We have known these changes were coming, discussed (and are still discussing) them, and at least attempt to adapt to them as time goes by.


What we (Sly for example) are running in to is the players that never do any of the above, who honestly do not have a clue as to what is going on.


Sly, this isn't your fault. You are just 4 steps ahead of the average mouth breather...and it is going to take some time for them to catch up.




You know, you're right. That's the root of the frustration for me. I find even one night away and I'm already feeling less stressed. It's beyond frustrating to try to help folks, then have them ignore you and yell at you when they die. A little time waiting for someone else to teach them is just what the doctor ordered. happy

--Sly

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
It's beyond frustrating to try to help folks, then have them ignore you and yell at you when they die.


Heh. Here you've re-discovered why many of the so-called "elitist pricks" don't PuG or why they join "choosy" guilds, and generally don't spend time playing with MOST of the wow playing community outside of their guild.

 

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chaddlock 
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Subject: Reason Healers are taking the pain of Cataclysm
People here do take the time to read at least about the game, in between the flaming happy

Believe it or not that is better then what 90% of the WoW population does. Try being on a high pop server, player capped guild and try not to gouge your eyes out over seeing the same question about 100 times in the same night... of which the information was available months ago. Blaaaa

My MOTD after 4.0.1 went live was:

Need an quick answer?! Go to MMO champ, tankspot, EJ, WoWhead for your simple question/simple answers!

 

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Arcilite_I 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
I think this thread is a prime example of the people/players that at least try to stay informed, and the masses that never check a board, forum, or any other site related to WOW.


I know we give each other a real hard time about a lot of different issues, playstyles, and general game attitude, but I can say without a doubt I would prefer anyone who posts and/or at least reads these boards in my group over just about anyone else.

We have known these changes were coming, discussed (and are still discussing) them, and at least attempt to adapt to them as time goes by.


What we (Sly for example) are running in to is the players that never do any of the above, who honestly do not have a clue as to what is going on.


Sly, this isn't your fault. You are just 4 steps ahead of the average mouth breather...and it is going to take some time for them to catch up.




Well said Gutter. Couldn't agree more.

 

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The_Korrigan 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:
slythetove posted:
It's beyond frustrating to try to help folks, then have them ignore you and yell at you when they die.


Heh. Here you've re-discovered why many of the so-called "elitist pricks" don't PuG or why they join "choosy" guilds, and generally don't spend time playing with MOST of the wow playing community outside of their guild.

'nuff said.

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
I know we give each other a real hard time about a lot of different issues, playstyles, and general game attitude, but I can say without a doubt I would prefer anyone who posts and/or at least reads these boards in my group over just about anyone else.


Does this mean you would even invite ME to your groups Gutter?

hugs

 

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The_Korrigan 
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Subject: Reason Healers are taking the pain of Cataclysm
I wouldn't invite him, for sure. Based ONLY on what I've read here about him that he told us himself, of course. He's the prototype of the worst PUG member.

 

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GutterSludge 
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Subject: Reason Healers are taking the pain of Cataclysm
Yah Cawlin, I would.

Korrigan, I expected that from you.

Funny thing is, If we were to group together, you would change your mind in a heartbeat. (Especially since you would have no clue it was me).


After a few runs, I would have to cordially decline your guild invite.









 

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hopkjam 
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Subject: Reason Healers are taking the pain of Cataclysm
I can share some sympathy for healers, I used to heal a little in wrath and am a tiny bit scared to heal in cata. It's true players have learned that dps is all that matters. In cata, its dps avoidance or lack of taking damage that is the more impressive stat. I have to agree though with the severe punishment to healers. It may not be fun but it makes healers earn their kudos as well. It's bad groups that always instinctively blame healers though or ones that forgot about their cc's.

In pve healers in wrath could easily outheal any and almost all heroic damage. This made heroics easy, tedious, and boring. Now that healers have to work the upside is cc becomes useful again. I don't believe I used a single Sap on my main rogue throughout the entirety of wrath in pve content. It also makes healer stats actually have to focus on mana regen. I'm sorry I was literally sick of seeing healers in wrath pull off 8-10k hps heals and not seeing their mana flinch.

The biggest reason I applaud this change is the fact that healers in pvp were godly. A healer and a tank took at least a party of 5 if not more. THAT IS NOT BALANCE. Not only that, but the fact healers alone could simply not learn how to die. Countless efforts on various toons with decent to good pvp/dps gear unloading all rage/energy on healers just to end up with the fight having them at 100% health and 99% mana. That's more than a little disgusting. The old way resilience aided people made healers even a worse terror on the bg. Let's help healers by reducing damage and at the same time kill off the dps's crit chance but not a healers(albeit perhaps pathetic). Of course I have a similar complaint with all mana users but at least the effects of a bar of rage/energy can be seen. I'm sorry but a geared person unloading a very slow small and limited resource(rage/energy) should at the very least make a dent in the person using a very sizeable resource bar if not in health than at least in mana.

Thanks to cataclysm healers are killable again and so are the targets they so desperately defend. In wrath battlegrounds were not won at all by the quality of dps but the domination of your healing classes. NO MORE!

 

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hopkjam 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
Cawlin posted:
slythetove posted:
Classic WoW and Burning Crusade - CC was required, and when it wasn't there the penalty was death. It was swift. It was so fast nobody (ok almost nobody) turned and blamed the healer immediately. The reason is because it was so obvious to them that everything was wrong from the beginning because they were immediately DEAD.

Wrath - Players learned to forget. They forgot CC, they forgot kill order, they forgot focus fire, and then ... well some just never knew these concepts at all.

In Cataclysm - The pull now requires CC, but they don't always know it. The pull happens, and I can tell you immediately we're going to die, because healers know the healing model does not allow them to output enough heals to keep the party alive with the damage that is coming; HOWEVER, the key difference is the tank and DPS do not recognize this! Since they live for sometimes 15 to 45 seconds they have time to watch their health slowly go down. They don't realize the healer is doing everything they can to save them because their bars never go up. They believe they've actually done their jobs, and died anyway.

Thus, they rage at the healer.

This is the current model. This is not good. This is not fun for a healer to have to explain CC and focus fire, and kill orders to people who don't to listen, and who don't understand why the healer is explaining it. Worst of all are the many times you get yelled at for trying to explain. They don't believe you. They just blame you.

This dawned on me last night when, after days of fighting uphill to heal and change, and adapt, and still not having any fun. It came to me after I did not even log in to play, because it's so not fun.

--Sly


I've only skimmed what you posted but from what I gather, I agree wholeheartedly.

Healers are probably *decent* (as opposed to "fine"), it's the players who are freaking out over having to L2P again.

Honestly in my opinion, it's a good model. Unfortunately the healers will have to bear the brunt of it because of WOTLK habits that have to be unlearned, but otherwise it's a good model. Eventually people will L2P if only by virtue of the fact that healers will be even more scarce than tanks.

Stiff upper lip and all that Sly. Get some regular friends or guildies and run with them. CC EVERYTHING and gradually reduce CC until you find the point at which you can no longer heal the damage coming in. Seriously, this model will make everyone a better player.


I want to agree, I do. I was excited for the theoretical model. In practice it's not working out to the stated goal as currently implemented. The issue is healing throughput is reduced dramatically (as a function of health vs incoming damage) and healers are constricted to casting 95% or more of the time their single "efficient" healing spell. To do otherwise is to drain your mana bar in under 6 casts. It's very boring and un-fulfilling. Never before have I had less choice in what to do. The priest spell Heal takes 2.2 seconds to cast and does a trivial amount of healing per cast compared to health pools. This means you just have to spam cast it. If you vary from this spell for more than a couple of global cooldowns you are punished severely ie wipes / deaths. Incoming tank damage alone is tuned right now to require nearly constant casting of this spell on the tank (after setting up your renew and getting into your chakra), and if the DPS doesn't do their job you can't save them most of the time because the tank will die if you get 2 GCDs behind.

Healing has gotten even less dynamic and even more monotonous. The theoretical model was "we want healers to make choices", but the actual implementation is "healers have no choice except to cast this one spell 95% of the time or wipe".

In PvE mana efficiency tuning will probably allow things to work, but they may or may not be fun (it remains to be seen). In PvP mana efficiency tuning doesn't solve the problem of "I have no choice but to stand here casting long spells that any monkey with an IQ over 37 can interrupt."

With "we want pvp to last longer" philosophy which I am all for, what they actually did was make healing less effective and made damage higher. This theoretical actually just worked out to "PvP is somewhat longer, but the outcome was already decided before you started if you're a healing priest - and that outcome is you lose, but it took a little longer".

I've seen some hotfixes going in already for priests, and I'm going to check them out tonight.

--Sly



I have to disagree, healing has a choice now. It's not .... everyones going to live while I spam aoe heals or tab renew anymore. The choice is simple and very clear. Let the dps who are messing up die and keep the good ones alive, try to heal everyone and expand too much mana, or don't. I'm a firm believer that there shouldn't always be a guarantee that all party members survive a fight. Sometimes death is an acceptable means if it means you save that extra 20% mana for the tank. That's the way it was done before wrath and I didn't see any problem with it. If people are going to keep blaming the healer... just stop healing that dps thats being dumb on a normal pull. When he/she and only he/she dies a few times they'll realize how hard stuff is hitting and hopefully start taking steps to avoid the bad juju.

 

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Boone-Eldar 
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Subject: Reason Healers are taking the pain of Cataclysm
Frankly healers need to go back to the method like we used to back in vanilla and BC. If DPS rips off the tank let them die. The mob almost always will return back to the tank and you can continue. They die a few times and they will learn. They complain and you respond "try assisting the tank next time and you won't die" or explain at the beginning of the fight that DPS shouldn't be expecting any heals so don't get all crazy. They drop the group, ohh well there are plenty of DPS in the queue who are eager to take their place.

I played a Holy Priest (well holy/disc in vanilla) all through Vanilla and BC. The only time I healed DPS in vanilla and BC was if there was some sort of aoe damage and that was only when I had time and they usually bandaged themselves or used a health pot before I did have time. My focus and main priority was almost always on keeping the tank alive. Period. Tank dies, we all die. It was their responsibility to avoid damage and if they took any, do their best to heal themselves through whatever means they could.

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
hopkjam posted:

I have to disagree, healing has a choice now. It's not .... everyones going to live while I spam aoe heals or tab renew anymore. The choice is simple and very clear. Let the dps who are messing up die and keep the good ones alive, try to heal everyone and expand too much mana, or don't. I'm a firm believer that there shouldn't always be a guarantee that all party members survive a fight. Sometimes death is an acceptable means if it means you save that extra 20% mana for the tank. That's the way it was done before wrath and I didn't see any problem with it. If people are going to keep blaming the healer... just stop healing that dps thats being dumb on a normal pull. When he/she and only he/she dies a few times they'll realize how hard stuff is hitting and hopefully start taking steps to avoid the bad juju.


You missed my point. I have no choice in what to cast. It's boring.

--Sly

 

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siujoey 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
After a few runs, I would have to cordially decline your guild invite.


This one cracked me up.

 

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Zero_Washu 
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Subject: Reason Healers are taking the pain of Cataclysm
I wish people would quit claiming that groups need to learn CC again because "ITS JUST LIKE BC" because its not.

Its not even close.

First LFD does not make sure you have the correct CC needed for the instance, if it did a lot of people would be left out


Healers are borked because GC and BlizzDevs decided that we WILL heal the way they want us too. We WILL comply. So they engineered a system which forces the issue.

Healers obviously were not enjoying the game based on Blizzard's definition, as such they needed to be forced into the new model.


Sorry, but it sucks. DPS queues will forever increase until enough healers bother to both PUG and gear beyond encounters, which will probably lead to Blizz corrections to force them back into the "correct" mode.

This is all the classic dick move by developers. They have decided what they want from the game and damn the players if they want anything different.

Edit: If you want a challenge then keep the challenge to the raids where the supposedly "elite" players congregate to compare dick sizes.

 

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Subject: Reason Healers are taking the pain of Cataclysm
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.



^^ Noone is forcing you to play a Healer. Im sure you could have plenty of fun being a Rogue, Warlock, Mage or Hunter.

Try one of those and leave the healing to those of us who want it to be somewhat skillfull so we can take pride in it.

Thanks.

 

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Subject: Reason Healers are taking the pain of Cataclysm
Funny how I don't heal anymore.

However. I think this is a good thing that should not be changed. Why? Because now there is difficulty. Now there is teamwork. It won't take long for people to 'figure it out'. After pugging enough they'll either 1) face cold hard facts 2)actually find a guild and run dungeons with them.

 

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pattongb 
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Subject: Reason Healers are taking the pain of Cataclysm
hopkjam posted:
I can share some sympathy for healers, I used to heal a little in wrath and am a tiny bit scared to heal in cata. It's true players have learned that dps is all that matters. In cata, its dps avoidance or lack of taking damage that is the more impressive stat. I have to agree though with the severe punishment to healers. It may not be fun but it makes healers earn their kudos as well. It's bad groups that always instinctively blame healers though or ones that forgot about their cc's.

In pve healers in wrath could easily outheal any and almost all heroic damage. This made heroics easy, tedious, and boring. Now that healers have to work the upside is cc becomes useful again. I don't believe I used a single Sap on my main rogue throughout the entirety of wrath in pve content. It also makes healer stats actually have to focus on mana regen. I'm sorry I was literally sick of seeing healers in wrath pull off 8-10k hps heals and not seeing their mana flinch.

The biggest reason I applaud this change is the fact that healers in pvp were godly. A healer and a tank took at least a party of 5 if not more. THAT IS NOT BALANCE. Not only that, but the fact healers alone could simply not learn how to die. Countless efforts on various toons with decent to good pvp/dps gear unloading all rage/energy on healers just to end up with the fight having them at 100% health and 99% mana. That's more than a little disgusting. The old way resilience aided people made healers even a worse terror on the bg. Let's help healers by reducing damage and at the same time kill off the dps's crit chance but not a healers(albeit perhaps pathetic). Of course I have a similar complaint with all mana users but at least the effects of a bar of rage/energy can be seen. I'm sorry but a geared person unloading a very slow small and limited resource(rage/energy) should at the very least make a dent in the person using a very sizeable resource bar if not in health than at least in mana.

Thanks to cataclysm healers are killable again and so are the targets they so desperately defend. In wrath battlegrounds were not won at all by the quality of dps but the domination of your healing classes. NO MORE!


^^ Excellent post. Absoltuely said everything I wanted to say.

 

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Ferrydust 
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Subject: Reason Healers are taking the pain of Cataclysm
pattongb posted:
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.



^^ Noone is forcing you to play a Healer. Im sure you could have plenty of fun being a Rogue, Warlock, Mage or Hunter.

Try one of those and leave the healing to those of us who want it to be somewhat skillfull so we can take pride in it.

Thanks.


There are very few healers having fun right now. It is not too much to ask for. Just because you are enjoying it, doesn't mean the rest of us should quit playing our class. The one that we have put so much time into.

One thing for sure, this is the closest I have ever come to just plain not wanting to log in anymore. If I didn't have guild responsibilities I am pretty sure I wouldn't. The anticipation of logging in when I got off work is now closer to dread.

If I were alone in this... fine. But I am not.





 

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Elkabong08 
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Subject: Reason Healers are taking the pain of Cataclysm
pattongb posted:
hopkjam posted:
I can share some sympathy for healers, I used to heal a little in wrath and am a tiny bit scared to heal in cata. It's true players have learned that dps is all that matters. In cata, its dps avoidance or lack of taking damage that is the more impressive stat. I have to agree though with the severe punishment to healers. It may not be fun but it makes healers earn their kudos as well. It's bad groups that always instinctively blame healers though or ones that forgot about their cc's.

In pve healers in wrath could easily outheal any and almost all heroic damage. This made heroics easy, tedious, and boring. Now that healers have to work the upside is cc becomes useful again. I don't believe I used a single Sap on my main rogue throughout the entirety of wrath in pve content. It also makes healer stats actually have to focus on mana regen. I'm sorry I was literally sick of seeing healers in wrath pull off 8-10k hps heals and not seeing their mana flinch.

The biggest reason I applaud this change is the fact that healers in pvp were godly. A healer and a tank took at least a party of 5 if not more. THAT IS NOT BALANCE. Not only that, but the fact healers alone could simply not learn how to die. Countless efforts on various toons with decent to good pvp/dps gear unloading all rage/energy on healers just to end up with the fight having them at 100% health and 99% mana. That's more than a little disgusting. The old way resilience aided people made healers even a worse terror on the bg. Let's help healers by reducing damage and at the same time kill off the dps's crit chance but not a healers(albeit perhaps pathetic). Of course I have a similar complaint with all mana users but at least the effects of a bar of rage/energy can be seen. I'm sorry but a geared person unloading a very slow small and limited resource(rage/energy) should at the very least make a dent in the person using a very sizeable resource bar if not in health than at least in mana.

Thanks to cataclysm healers are killable again and so are the targets they so desperately defend. In wrath battlegrounds were not won at all by the quality of dps but the domination of your healing classes. NO MORE!


^^ Excellent post. Absoltuely said everything I wanted to say.


Seems as if Blizzard can't balance both PvE and PvP. One of them has to take it in the shorts......

 

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IndridCole 
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Subject: Reason Healers are taking the pain of Cataclysm
GutterSludge posted:
Wouldn't marking targets for cc be easier than wiping and then explaining it later?

I tank, so I have these marks already hotkeyed, ctrl 1-4..and anyone can mark targets.


Make a macro that states all of this, that you spam when you enter the dungeon.

/macro

/say "If you are not going to CC, and stand in the fire, Do not blame your healer"...or something.



I have a macro for when I PUG that basically says the same thing. In fact I actually changed it while I was on a FP because I was reminded of this forum. So the future will hopefully go well for me.

 

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IndridCole 
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Subject: Reason Healers are taking the pain of Cataclysm
siujoey posted:
Cawlin posted:
Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.
Then don't heal.

 

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IndridCole 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
For me:

The not fun is everyone else's character got stronger as they leveled and at 85 mine got weaker. I have no ability to be a difference maker by being a good player. I have only the ability to cast exactly what Blizzard wants me to (1 spell 95% of the time) or die. Couple that with the long cast time of the 1 spell and it is extremely uninspiring to play. It's so boring. There are no choices, and the only way that mostly works is horribly slow and tedious to play.

I heard someone describe it as "being a manual Renew" and that's exactly what it feels like. If I don't cast heal the "ticks" don't happen. My job is to cast Heal every 2.2 seconds so my heal can "tick". Boring.

--Sly

This may sound stupid but (depending on the tank) are they using their heal abilities? IE. Frenzied regeneration? Or some of the DK Blood spec heals? Or how about slower pulls? I know these have been 'thought of' but just not mentioned. So I thought I'd throw it out.

 

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IndridCole 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
_Kewk_ posted:
slythetove posted:
Reason Healers are taking the pain of Cataclysm


It's no big secret. Everyone is aware of the reasons. In fact we all knew before the expansion came out. Redundant is redundant.


I'm sorry, was everyone that plays WoW in the beta? I realize that beta players knew it. I even realize now that beta players have been telling Blizzard about it. I wasn't a beta player. Most players weren't beta players. I'm sorry if I've offended you buy trying to understand and help others understand the problem with healing in WoW Cataclysm.

--Sly
Well shame on you. shame_on_you

 

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pattongb 
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Subject: Reason Healers are taking the pain of Cataclysm
Ferrydust posted:
pattongb posted:
siujoey posted:
[quote=Cawlin] Seriously, this model will make everyone a better player.



Yes, but who cares? I don't care at all whether I am "good" or not. Somehow, I care even less if other people think I am "good" or not. I play WoW for fun. And right now, healing is just not fun.

I don't pay the subscription fee on my accounts for Blizz to "make me a better player". I pay them to entertain me. I like the use of CC again, and I like that people will have to use some strategy besides roflstomping their way through instances. Having said that..... healing is currently not fun.



^^ Noone is forcing you to play a Healer. Im sure you could have plenty of fun being a Rogue, Warlock, Mage or Hunter.

Try one of those and leave the healing to those of us who want it to be somewhat skillfull so we can take pride in it.

Thanks.


There are very few healers having fun right now. It is not too much to ask for. Just because you are enjoying it, doesn't mean the rest of us should quit playing our class. The one that we have put so much time into.

One thing for sure, this is the closest I have ever come to just plain not wanting to log in anymore. If I didn't have guild responsibilities I am pretty sure I wouldn't. The anticipation of logging in when I got off work is now closer to dread.

If I were alone in this... fine. But I am not.





[/quote]

I agree theres something wrong if MOST healers are suffering. But we should all remember that there will be some kick back due to the changes. The question is, is it the norm or just the normal growing pains of a new expansion?

 

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Auenwing 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
hopkjam posted:

I have to disagree, healing has a choice now. It's not .... everyones going to live while I spam aoe heals or tab renew anymore. The choice is simple and very clear. Let the dps who are messing up die and keep the good ones alive, try to heal everyone and expand too much mana, or don't. I'm a firm believer that there shouldn't always be a guarantee that all party members survive a fight. Sometimes death is an acceptable means if it means you save that extra 20% mana for the tank. That's the way it was done before wrath and I didn't see any problem with it. If people are going to keep blaming the healer... just stop healing that dps thats being dumb on a normal pull. When he/she and only he/she dies a few times they'll realize how hard stuff is hitting and hopefully start taking steps to avoid the bad juju.


You missed my point. I have no choice in what to cast. It's boring.

--Sly




Objective: make the class more fun.

Avoid: one-spell-only button pushing.

Classic implementation: Any intuitive change to a complex system will inevitably leave that system worse off

 

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The_Korrigan 
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Subject: Reason Healers are taking the pain of Cataclysm
siujoey posted:
GutterSludge posted:
After a few runs, I would have to cordially decline your guild invite.


This one cracked me up.
Me too laugh

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
I just thought of some anecdotal comparisons from WOTLK to make regarding this concept of healing stress and so forth:

1) Remember Halls of Stone I think it was - the event with Bran Bronzebeard (name?) where he goes to the computer data banks and wave after wave of mobs keep coming? Yeah well I can distinctly remember running that in early WOTLK (long before Ulduar was released), playing a tank with under 25k hps or playing a DPS with under 16k hps, while a healer with only blues, some not even max level gear, some still level 70 gear having trouble keeping us all alive. I came to THIS forum specifically to ask for tips on how to advise the healer who could not keep us up. That encounter featured problems with AOE aggro management on the part of warrior tanks in particular, problems with tanks, DPS, and healers standing in the fire, and problems with mana consumption/replenishment.

2) Remember Halls of Lightning - the last encounter with Loken with the constant, unavoidable AOE damage along with the burst PBAOE lightning damage? Again, early WOTLK, sup 25k hp tank, sub 16k hp DPS, healer in blues at best, not all max level, this encounter was a pretty decent chock stone for groups that could not coordinate properly. I believe that the first half a dozen times I ran that instance either as a tank or DPS, the only way we completed that final encounter was with the tank and healer being the last ones standing.


In fact, in those early days I was definitely apprehensive about leveling my healer up and playing it in heroics. Seeing what I saw then in the days of not overgearing anything made me think healers had the hardest job going. Some of you corrected my thinking as you expressed your experiences as healers in the later stages of WOTLK as having a pretty easy road.

Thinking back to even early WOTLK there were times when encounters were VERY tough for people with the gear that was tuned for the dungeons. I honestly think that a fair amount of this distress is much of the same. The biggest difference is that now we've had 1.5 years of easy mode since those "difficult" times where before we had only the difficulty of BC heroics which were not easy mode by comparison. Granted there may be some relatively minor tweaks needed to healing classes' abilities, but I strongly doubt that an overhaul of healing is what's required.

Again I feel like I can't say this enough - the overhaul that is needed is on the part of tanks and DPS - tanks need to learn to be like they were in the old days of WoW - paying attention to healer mana, paying attention to the fact that they are in fact mortal not IMMORTAL like they were in the last 2/3rds of WOTLK.

DPS needs to become cognizant of the fact that they're DPS, not tanks, and need to not pull aggro, need to CC, need to get out of the fire, need to watch out for their own asses all before they consider DPSing.

A major paradigm shift is needed in the game and it is not with healing imo, it is a paradigm shift BACK to the basics that many of us learned this game with (and learned other games with in terms of group play from games like EQ, DAOC, etc.).


I feel like I want to come play my hunter and warrior tank on Sly's server with him healing and see if between the two of us we can't sort this stuff out... Obviously that's not an option for me since my characters aren't leveled lol. I guess I will get the chance eventually as I get leveled, to see what's going on with healers in my guild.

 

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slythetove 
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Subject: Reason Healers are taking the pain of Cataclysm
I really want you to play Cawlin. Even if we disagree I know you are putting in the effort to determine your opinion based on your experience, and I'd like to hear it.

Here's what has started to really nag me beyond the actual math problems, which they are already fire drilling to address. It's not any fun. Their whole Cataclysm concept for healing revolves around casing a 2.2+ second heal 90 to 95 percent of the time. The dynamic feel of WoW is gone. Other classes are banging away with the same speed and dynamic nature, and new toys. Healers have been thrown into... I don't even know... bad EQ version 1 on slow?

Healing in Classic wasn't like WoTLK but it was still fun.
Healing in BC wasn't like WoTLK but it was still fun.

If I played better than another healer it was noticeable, and difference making.

This new model is flat out the opposite of fun - to me. I feel impotent now. One week into an expansion and I have to convince myself to log in if I play. I have to think of other things to do than play the class I leveled to 85.

I has a sad. sad

--Sly

 

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Bremen_Gaheris 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin, excellent post sir. I agree with everything you said but I think you are missing the point of what "feels" wrong with healers right now. Sly in his post above me definitely sees it.

It is that healers "feel" (subjective, I know) weak as a kitten compared to other classes. They buffed hps to the stratosphere, they also increased mob damage so that the mobs do almost the same damage comparatively as they did in WOTLK and DPS is close to or higher than WOTLK but healer's heals are WEAKER than they were in WOTLK. Sorry for the long sentence, but does that make sense to you?

And they buffed mana regen but that is NOT the problem. Heck, I don't mind running out of mana and having to drink. I don't mind having to triage players, had to do that in WOTLK too sometimes depending on group and instance. What I do mind is feeling so weak I can't save my party and keep the tank alive at the same time.

I realize also that if the DPS learned to play and the tank was excellent the problem would be lessened. But that means you have to stop using the Dungeon Finder and frankly that is the best feature they have added to this game since release. Now it is useless if you want to play a healer class due to getting abused by other randomers.

That's my 2 cents. I canceled my account until they figure it out and overhaul healing. My hope is that they tune it so that there is a challenge but I don't feel like "filling 5 bathtubs with water using a thimble" anymore.

 

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Elkabong08 
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Subject: Reason Healers are taking the pain of Cataclysm
Bremen_Gaheris posted:

I realize also that if the DPS learned to play and the tank was excellent the problem would be lessened. But that means you have to stop using the Dungeon Finder and frankly that is the best feature they have added to this game since release. Now it is useless if you want to play a healer class due to getting abused by other randomers.




Bingo.

 

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Dhorje_RK 
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Subject: Reason Healers are taking the pain of Cataclysm
The silver lining: we're what? 10 days into Cata. You wouldn't expect someone new to the game to be the best player after only 10 days. While no one at 85 running heroics has only been playing for 10 days, there's two learning curves, one for the dungeon mechanics themselves, and one for the players to get used to having to play a certain way again.

The past few days I listen to the few 85 guildies who have gear scores that get them into heroics do nothing but QQ about the bad runs they're having. Funny thing is, they're pally, warrior, and shammy, all DPS and all complaining about fail tanks and healers. I want to tell them to try tanking or healing themselves but they'll just blame it on not having the gear.

Me, I'm in no rush to get into heroics. Hell, I was in a regular HoO group on my hunter only one of us had been in there before. Well, suffice to say we wiped on 3 of the 4 trash pulls, but we able to down the first boss. I wasn't able to make it past our wipe on the trash after the boss cause the reason we wiped was because the healer was standing next to the doorway while I watched the trash come walking up to the doorway. Tank was afk or not paying attention. As soon as that pull starting moving towards the healer I sent my pet in and started attacking to try to save the healer. Tank is like wtf, and tries to get aggro. Of course we wipe. I apologize and explain, but still get booted. I think they were jealous that on the 3 wipes I was either able to FD or take down the remaining mob or two just me and the wolf. Whatever, not a big deal.

But what I took from this is that if I don't want to spend forever in instances, I should be just as knowledgeable about the instance encounters, what to CC, how to pull, bosses, etc. as healer or tank. So I guess I have some reading up to do.

 

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Grimlik 
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Subject: Reason Healers are taking the pain of Cataclysm
As a reply to the original post...

I had a healer last night that basically came out and said

"If you play this like you all have in Wrath we are all going to die, learn to CC and mark targets"

Seems like a good disclaimer.

I play both DPS and a tank. As a tank I make it a point to tell people I am not going balls to the walls like I use to in Wrath. I know by now which areas will wipe if I do things incorrectly. Healers appreciate this, DPS seems to be taking a while to catch on.

So far I haven't seen anyone blame the healers. I must be lucky in that regard.

 

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Cryme 
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Subject: Reason Healers are taking the pain of Cataclysm
I love this thread, even if for no other reason than exposing me to the term "mouth-breather."

I find it both potently descriptive and hilarious.

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
Cryme posted:
I love this thread, even if for no other reason than exposing me to the term "mouth-breather."

I find it both potently descriptive and hilarious.


Welcome to the internet brah!

tongue


(In case you don't realize it, I'm just attempting to good-naturedly bust your chops with the above remark.)

 

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Cryme 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:
Cryme posted:
I love this thread, even if for no other reason than exposing me to the term "mouth-breather."

I find it both potently descriptive and hilarious.


Welcome to the internet brah!

tongue


(In case you don't realize it, I'm just attempting to good-naturedly bust your chops with the above remark.)
Oh we're good. I just hadn't come across that particular term before, and the image it projects is just so strikingly... accurate; I had to comment on it.

 

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Cawlin 
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Subject: Reason Healers are taking the pain of Cataclysm
Cryme posted:
Cawlin posted:
Cryme posted:
I love this thread, even if for no other reason than exposing me to the term "mouth-breather."

I find it both potently descriptive and hilarious.


Welcome to the internet brah!

tongue


(In case you don't realize it, I'm just attempting to good-naturedly bust your chops with the above remark.)
Oh we're good. I just hadn't come across that particular term before, and the image it projects is just so strikingly... accurate; I had to comment on it.


LOL internet memes that have staying power do indeed have that characteristic of being strikingly accurate - as this one indeed does.

 

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Bremen_Gaheris 
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Subject: Reason Healers are taking the pain of Cataclysm
Cawlin posted:
LOL internet memes that have staying power do indeed have that characteristic of being strikingly accurate - as this one indeed does.



Another one is "Neckbeard". Best reference is Kevin Smith's character in "Live Free or Die Hard". Now that was a neckbeard!

 

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siujoey 
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Subject: Reason Healers are taking the pain of Cataclysm
slythetove posted:
It's not any fun. Their whole Cataclysm concept for healing revolves around casing a 2.2+ second heal 90 to 95 percent of the time. The dynamic feel of WoW is gone.


That's the key. The mechanics just aren't fun right now.

 

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I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
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Ugh_Lancelot 
Title: Ooo...bouncy!
Posts: 5,492
Registered: Jun 17, '02
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User ID: 689,383
Subject: Reason Healers are taking the pain of Cataclysm
Zero_Washu posted:
Edit: If you want a challenge then keep the challenge to the raids where the supposedly "elite" players congregate to compare dick sizes.

laugh laugh laugh laugh laugh

 

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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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