Author Topic: Something is different this time...
_Taebo_ 
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Subject: Something is different this time...
I dunno what it is, maybe because it's a 3rd expansion for a 6 year old game, but I haven't had any queue's since Cataclysm launched. Everyone seems happy Cataclysm is here, but I don't see the enthusiasm as the last 2 or initial launch.

Today, it's hardly even crowded, I would assume everyone moved on to the other zones, but still, it almost feels like this a patch for WotLK. The quests are similar, some of the armor is similar in look, mobs are similar, etc.

What I don't like is, every single quest is a chain. You do one after the other, not taking a few and branching off. You can't get more quests without finishing the 1-2 that you have. I only had 1-2 quests active at any given time. It feels really bottlenecked instead of open.

Hyjal seems like it's just a bunch of little corralled pockets of quests then they send you to a NPC when you run out of quests. Every little area has a little boss that you kill with a NPC/ITEM/DEBUFF.

Maybe I have been playing this game too long. I kind of miss the open world expanse of Borean Tundra, Howling Fjord or even Hellfire from Outland.

I'm seeing a lot of cut and pasting from Northrend back to Azeroth. Lots of green grass areas with those yellow flowers just like that spot in Grizzly Hills. Burnt areas like old WoW Stonetalon or that area in Sholazar. I did this Joust quest in Hyjal and you had to grab a spear and mount a gryphon, the spear was the same one from the Argent Tournament, same logo on it. I dunno, maybe they've run out of ideas.

 

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Sprawl-zero1eye- 
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Subject: Something is different this time...
I agree. They have sacrificed some of the open world aspects to provide more dynamic story-driven quests. You are basically are on rails for each area, doing the exact same quests in the exact same order as everyone else.

I have fond memories about stumbling on a pirate ship on the backside of the highlands that I never knew was there. There is none of that anymore.

It is kinda like comparing the original final fantasy games with 7 and beyond. You used to be able to really explore and do things within an open sandbox world. Present day final fantasy games are merely really cool graphics and a really cool story disguised as a video game.

 

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TinMan52 
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Subject: Something is different this time...
Sprawl-zero1eye- posted:
Present day final fantasy games are merely really cool graphics and a really cool story disguised as a video game.


WoW has moved more towards telling a very scripted story. However, I think the quote above is an extreme that doesn't necessarily apply here.

 

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Eternal_Midnight 
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Subject: Something is different this time...
Consider it the pre-SWToR impact. This is how SWToR will be, except moreso.

'What I don't like is, every single quest is a chain. You do one after the other, not taking a few and branching off. You can't get more quests without finishing the 1-2 that you have. I only had 1-2 quests active at any given time. It feels really bottlenecked instead of open.'

I couldn't agree more. For a few minutes earlier today, I thought I didn't have any more quests at my current hub so I went wandering 'ahead' into unexplored areas in Vashj'ir, and found it largely empty. When I went back to my hub and found a missing quest, it opened up other quests and phases that populated and gave purpose to the areas I'd wandered into earlier.

I don't like this 'follow this quest path through this area' type of gameplay. It's like I'm playing a single player game progressing through a level. It's fundamentally altered the primary purpose a MMO - I go where I want, when I want. I might die going there, but at least there is content there. Now you can only access the content by following the one single pathway through it. They are basically telling us how to play their game.

 

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vn_vigilante66 
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Subject: Something is different this time...
I feel the same as well but I believe the zones so far have more quests then I can do before hitting 85. I like to jump into instances when I can and they give a huge chunk of exp. Back to the topic at hand though, I felt the same way when the game first came out compared to AC where you could go anywhere or do anything. They want to tell you a story and guide you towards something so you arent loss. I would like a combination of what they have now with guiding you but a few more hub areas that you could go to if your current one was camped.

 

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KittumsFTW 
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Subject: Something is different this time...
1200 queue for Mal'Ganis atm.

 

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Elmador_MoK 
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Subject: Something is different this time...
Ditto for Stormreaver

 

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Unstruck 
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Subject: Something is different this time...
Eternal_Midnight posted:
I don't like this 'follow this quest path through this area' type of gameplay. It's like I'm playing a single player game progressing through a level. It's fundamentally altered the primary purpose a MMO - I go where I want, when I want. I might die going there, but at least there is content there. Now you can only access the content by following the one single pathway through it. They are basically telling us how to play their game.


I agree entirely. LotRO did this as the storyline quests and you had your choice as to what you wanted to do. Play the main storyline, or do a bunch of little sidequests. All were fun, but the storyline quests were the most dynamic and interesting.

Just judging from Vash and Hyjal, it seems like each quest zone is main storyline from LotRO, only we don't have a choice to do other quests, as well. Putting that hidden boat behind the mountain with a few quests in there would of been fantastic, as Sprawl mentioned.

They went from completely open questing, to completely linear questing. I feel like a spoiled child saying it, but why couldn't we have both?

 

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-Mithan- 
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Subject: Something is different this time...
Icecrown, which was traditionally a nightmare, isn't that bad.

 

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DragonKeeperofThi 
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Subject: Something is different this time...
blizz ran out of idea's to steal.

 

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DragonKeeperofThi 
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Subject: Something is different this time...
remember how SWG failed? redoing everything, changing combat system etc. I can see WOW heading that direction. once something a bit better comes along everyone will hop on.

 

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kyrv 
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Subject: Something is different this time...
Eternal_Midnight posted:
Consider it the pre-SWToR impact. This is how SWToR will be, except moreso.

'What I don't like is, every single quest is a chain. You do one after the other, not taking a few and branching off. You can't get more quests without finishing the 1-2 that you have. I only had 1-2 quests active at any given time. It feels really bottlenecked instead of open.'

I couldn't agree more. For a few minutes earlier today, I thought I didn't have any more quests at my current hub so I went wandering 'ahead' into unexplored areas in Vashj'ir, and found it largely empty. When I went back to my hub and found a missing quest, it opened up other quests and phases that populated and gave purpose to the areas I'd wandered into earlier.

I don't like this 'follow this quest path through this area' type of gameplay. It's like I'm playing a single player game progressing through a level. It's fundamentally altered the primary purpose a MMO - I go where I want, when I want. I might die going there, but at least there is content there. Now you can only access the content by following the one single pathway through it. They are basically telling us how to play their game.


That doesn't sound great, but hopefully at least the quests are good?

 

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huldu 
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Subject: Something is different this time...
I was a bit surprise to barely see any noticeable change in the amount of players in lotro. I really expected the game to "crash and burn" with the cataclysm expansion release. In the end i guess people are easily fooled by the "f2p" trick. Lotro has one thing WoW does not have, a good community of players. The game sadly lacks and feels very unpolished and buggy. As for WoW, now that game is very polished and is great, however the community in WoW... just terrible.

 

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-Mithan- 
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Subject: Something is different this time...
I think what is happening is that the game is much more spread out again.

 

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-Peo- 
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Subject: Something is different this time...
Eternal_Midnight posted:
They are basically telling us how to play their game.


Lol, I have been saying this for a year. And just now some people are realizing. The entire game is being developed this way. Play our way, or don't play, period. Spec the way we want you to spec, kill things the way we want you to kill things, follow the quest progression the way we want you to...basically, play our game for us the way we would play it.

Oh and pay us.

 

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Sociop 
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Subject: Something is different this time...
TinMan52 posted:
Sprawl-zero1eye- posted:
Present day final fantasy games are merely really cool graphics and a really cool story disguised as a video game.


WoW has moved more towards telling a very scripted story. However, I think the quote above is an extreme that doesn't necessarily apply here.




There is no doubt WoW is becoming linear, there is very little thinking involved any more, everyone following the exact same quest lines, each class obtaining the same armors, weapons, using the same gems, enchants, specs, and builds like mindless zombies.

It is the complete opposite of Pre-BC WoW, and what made the game such a phenomenal hit is being slowly and systematically gutted which lends a lot of credence to the future consolzation of the game as that is the direction it seems to be headed in.

People keep saying the next big game will be the "WoW killer", I say no other game will do it, it will be Blizzard's greed, arrogance and ignorance in dumbing down this game so much that it can be played on a console that will kill it.

 

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azger 
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Subject: Something is different this time...
I kinda of like it myself and the one reason that I do is some of the zones like Hyjal if heavily phased, sometimes you don't even notice the little things that change when a quest will send you off a little and then back, things change, people disappear and such. They couldn't really do that if things were set up like the original game.

All and all it feels like I'm actually make a difference in the world. One other thing I noticed it seems some quests are actually phased. My wife and I were doing some escort quests we could see each other but not the guy we were escorting, or when you make the offering to the bird god person and she talks to you, even though we were in the same group we each had to do it but couldn't see the other actually doing it. To me it's all better like this, no more waiting in line to turn in a quest where the NPC wonders off to do something or other.

 

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Pacorra 
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Subject: Something is different this time...
Can't please everyone. People used to complain that quests sent you running all over the place, and that you had no impact in the world...

 

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--Syrus-- 
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Subject: Something is different this time...
I actually prefer the streamline questing. In the old world I couldn't do multiple zones at once I had to had to start deleting quests when my log was full which was very annoying. I really like the story driven quest lines, it feels a lot less like I am just the zones B---- running around delivering this note, doing groceries for this npc, picking up poop over here.

The quests I am doing advance a story line and with all the phasing it is as close to a dynamic world is I think we are going to get.

The exploration and discovering things like Mithan mentioned I do miss. However for me that feeling was short lived in WoW. Even in Vanilla compared to AC I felt the world was small and pretty rail roaded as it was. There was no deep dark cave to explore that I had to fight my way tooth and nail down for an hour to get to the bottom of, then call on my guildies to help me get back out of. You found a cave, reconized which cookie cutter cave lay out it was and instantly new where to go for the objectives.

So since I wasn't getting that aspect out of WoW anyway, I really like this type of quest chain. Since vanilla still contains zones with the old style questing format you can now expirience both ways as you level through the game from 1 to 85. I think this will really word as well.

As you start out you still get the 'chore' type quests, do this for that person and so on which is fitting for a new adventerer. However once you get into Northrend and then Cata your quests start to be more important in nature. I mean when I started the quest chain in Stormwind I was address as a Hero of Azeroth. I would have been insulted if he then asked me to do his laundry. happy

 

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_Warlucky_ 
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Subject: Something is different this time...
To think that people used to be derisive of the ant trail addons that guided from one quest to anouther. Now Blizz has come to that also.

I am liking it.

 

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slythetove 
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Subject: Something is different this time...
_Taebo_ posted:
I dunno what it is, maybe because it's a 3rd expansion for a 6 year old game, but I haven't had any queue's since Cataclysm launched. Everyone seems happy Cataclysm is here, but I don't see the enthusiasm as the last 2 or initial launch.


The queue to log in to my server on Tuesday night at 7PM CST was over 1600. It took more than an hour. That's the longest queue I've ever seen on my server, so I would say this statement could be very server dependent.

--Sly

 

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--Syrus-- 
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Subject: Something is different this time...
slythetove posted:
_Taebo_ posted:
I dunno what it is, maybe because it's a 3rd expansion for a 6 year old game, but I haven't had any queue's since Cataclysm launched. Everyone seems happy Cataclysm is here, but I don't see the enthusiasm as the last 2 or initial launch.


The queue to log in to my server on Tuesday night at 7PM CST was over 1600. It took more than an hour. That's the longest queue I've ever seen on my server, so I would say this statement could be very server dependent.

--Sly


Last night it took me about 45 minutes to log in. Previously since I started on Lightbringer I had not seen a queue. I'm ok with it. Gives me some time to do things I neglect when their is no queue.

 

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sarnsereg 
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Subject: Something is different this time...
Kel'Thuzad has had horrible queues, 2+ hours even. probably why they opened up free server transfers off..again... how many times have they done this now?

 

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Eternal_Midnight 
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Subject: Something is different this time...
--Syrus-- posted:
I actually prefer the streamline questing. In the old world I couldn't do multiple zones at once I had to had to start deleting quests when my log was full which was very annoying. I really like the story driven quest lines, it feels a lot less like I am just the zones B---- running around delivering this note, doing groceries for this npc, picking up poop over here.

The quests I am doing advance a story line and with all the phasing it is as close to a dynamic world is I think we are going to get.

The exploration and discovering things like Mithan mentioned I do miss. However for me that feeling was short lived in WoW. Even in Vanilla compared to AC I felt the world was small and pretty rail roaded as it was. There was no deep dark cave to explore that I had to fight my way tooth and nail down for an hour to get to the bottom of, then call on my guildies to help me get back out of. You found a cave, reconized which cookie cutter cave lay out it was and instantly new where to go for the objectives.



The problem I have with this is that, although I don't disagree with sentiment of feeling 'heroic', I wonder about how you'll feel the next time through the exact same content. Will you still feel like a hero knowing you've still got 50 or 80 quests to get through before your next level up? Will you champion the causes your character fights for as you go there, kill a bit of trash, collect a few items, then return to your current hub, then get passed on to the next link in the chain?

For me the problem here is that this type of linear gameplay in an MMO really goes against the things that are most appealing about the genre. I don't want to have to go through the content the same way as everyone else. I want to have choices on where I can go and when. I want to get lost, I want to mess up. When I die, or when I kill someone, I want it to mean something, either in reward for me, or pain for the person I kill.

There is constant interaction in the new zones between the two factions, and pvp fights seem to spring up at the drop of a hat. But what's the point of these fights? You die, you go the GY a few seconds away, swim back, resurrect, and you are either in the fight again or staying off to the side. You might earn a bit of honour.

None of it matters. You and every single other person will complete all of the same quests, will witness all of the same cutscenes, and will be called a hero by all of the same NPC's. You are as heroic and as unique as a blade of grass - strong and powerful in any environment, but exactly the same as every single other blade of grass.

 

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Sprawl-zero1eye- 
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Subject: Something is different this time...
Pacorra posted:
Can't please everyone. People used to complain that quests sent you running all over the place, and that you had no impact in the world...

The key is balance, although I don't disagree with your basic point.

 

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IndridCole 
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Subject: Something is different this time...
huldu posted:
I was a bit surprise to barely see any noticeable change in the amount of players in lotro. I really expected the game to "crash and burn" with the cataclysm expansion release. In the end i guess people are easily fooled by the "f2p" trick. Lotro has one thing WoW does not have, a good community of players. The game sadly lacks and feels very unpolished and buggy. As for WoW, now that game is very polished and is great, however the community in WoW... just terrible.
I take it you mean more than the trade chat?

 

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Sociop 
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Subject: Something is different this time...
Eternal_Midnight posted:
--Syrus-- posted:
I actually prefer the streamline questing. In the old world I couldn't do multiple zones at once I had to had to start deleting quests when my log was full which was very annoying. I really like the story driven quest lines, it feels a lot less like I am just the zones B---- running around delivering this note, doing groceries for this npc, picking up poop over here.

The quests I am doing advance a story line and with all the phasing it is as close to a dynamic world is I think we are going to get.

The exploration and discovering things like Mithan mentioned I do miss. However for me that feeling was short lived in WoW. Even in Vanilla compared to AC I felt the world was small and pretty rail roaded as it was. There was no deep dark cave to explore that I had to fight my way tooth and nail down for an hour to get to the bottom of, then call on my guildies to help me get back out of. You found a cave, reconized which cookie cutter cave lay out it was and instantly new where to go for the objectives.



The problem I have with this is that, although I don't disagree with sentiment of feeling 'heroic', I wonder about how you'll feel the next time through the exact same content. Will you still feel like a hero knowing you've still got 50 or 80 quests to get through before your next level up? Will you champion the causes your character fights for as you go there, kill a bit of trash, collect a few items, then return to your current hub, then get passed on to the next link in the chain?

For me the problem here is that this type of linear gameplay in an MMO really goes against the things that are most appealing about the genre. I don't want to have to go through the content the same way as everyone else. I want to have choices on where I can go and when. I want to get lost, I want to mess up. When I die, or when I kill someone, I want it to mean something, either in reward for me, or pain for the person I kill.

There is constant interaction in the new zones between the two factions, and pvp fights seem to spring up at the drop of a hat. But what's the point of these fights? You die, you go the GY a few seconds away, swim back, resurrect, and you are either in the fight again or staying off to the side. You might earn a bit of honour.

None of it matters. You and every single other person will complete all of the same quests, will witness all of the same cutscenes, and will be called a hero by all of the same NPC's. You are as heroic and as unique as a blade of grass - strong and powerful in any environment, but exactly the same as every single other blade of grass.




Exactly, in the past especially in pre-BC WoW leveling could take many paths, mutiple directions along those paths and you could start in many areas, now it’s more of a funnel affect, and everyone comes out basically a clone. In fact they should rename the game World of Clone Craft because that is what it is now.
I also bet most will be brain numb by the time they level their 3rd 85.
















 

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--Syrus-- 
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Subject: Something is different this time...
Well when I level up future characters I will have already expirienced the story. It is a great story. So far I have enjoyed all the quests chains and the instances, even with out the quests are a lot of fun. Throne of tides, where you have to get that giant squid out of the tunnels by activating the defence system, and then fight it at the end. That was a ton of fun.

Right now with my shammy I am doing the quest line that takes you into that big living shell. Pretty cool.

Second time through? Well I'll be looking for the most efficiant way through. When I leveled this Shaman because I had already done the BC content I did a few quests in Hellfire until I could move to Zanaga, cleared Zanaga hit Nagrand, cleared that and done.

I guess it would be cool if the game was built like a choose your own adventure novel and you could have a totally different leveling expirience each character you level, sure. I guess I am loosing some of my old roots to the old school MMO's and becomig more and more an MMO clone myself. I just don't look for story when leveling my alts. I have a blast leveling them, but I just try to get them up there as fast as I can and that is what makes it fun for me.

 

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Boone-Eldar 
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Subject: Something is different this time...
DragonKeeperofThi posted:
once something a bit better comes along everyone will hop on.


Hmm where have I heard this before?

 

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Broken_Kayfabe 
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Subject: Something is different this time...
Pacorra posted:
Can't please everyone. People used to complain that quests sent you running all over the place, and that you had no impact in the world...


This is NOT what people meant when they said they wanted to have an impact on the world. You have as little as before, you just impact what part of the world you yourself are allowed to see.

 

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Arunne 
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Subject: Something is different this time...
Everytime Blizzard tries to add something dynamic about the world it seems to be a huge flop. Remember all the stuff they added in Vanilla and TBC to add open world PVP that was a total bust.

The towers in EPL and the Towers in Hellfire. I remember in TBC, we did alot to secure the towers in Hellfire, and by the time we moved out of there, we all realized it was pointless and never bothered to do the PVP zone objectives.

I think this is why they have gone to the forced quest lines and phasing. It gives the idea that your having an effect on the world but doesnt allow people to avoid it. Because you know almost everybody would skip it if they could the 2nd time through.


Also, my server has had queues. Its gotten smaller each night. Last night when I logged on around 7 PM EST, it was like a 15 person queue and I was in the game in like 5 minutes.

 

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--Syrus-- 
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Subject: Something is different this time...
I have yet to encounter a 'huge flop' in Cata.

 

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Pacorra 
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Subject: Something is different this time...
Eternal_Midnight posted:
For me the problem here is that this type of linear gameplay in an MMO really goes against the things that are most appealing about the genre.

But WoW became the juggernaut of MMOs by going slightly against what you describe, focusing on the "game" aspects over the "world" aspects. Part of the problem is that virtual worlds sound more appealing than they really end up being in practice.

 

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Spookysheep 
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Subject: Something is different this time...
I can't understand why anyone is surprised. We already knew from beta that this xpac is literally nothing but recycle.

All they did was take northrend building/lanscape tiles and place them in azeroth to claim that azeroth is now "new".


Now everything just looks like northrend.

 

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Broken_Kayfabe 
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Subject: Something is different this time...
Pacorra posted:
But WoW became the juggernaut of MMOs by going slightly against what you describe, focusing on the "game" aspects over the "world" aspects. Part of the problem is that virtual worlds sound more appealing than they really end up being in practice.


I don't think that had much to do with it at all. I said it before WoW was released and its still just as true now - Blizzard could have released almost anything, as long as it was casual friendly, and results would have been much the same.

 

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Selannii 
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Subject: Something is different this time...
I typically hit about a 750 queue on Argent Dawn when I get home from work around 6ish.

 

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GutterSludge 
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Subject: Something is different this time...
Perhaps, and this is purely hypothetical...

The more linear direction is to keep people from missing something critical, that we don't know about yet...

Like keying for dungeons...how many people wanted to run (whatever),way back when, only to realize you had to go do some chain of quests just to get "keyed"..??


I dunno, just seems like eventually, we might realize there is "method to the madness", but right now we cannot see it.

Just throwing the idea out there..


 

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Pacorra 
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Subject: Something is different this time...
Broken_Kayfabe posted:
Blizzard could have released almost anything, as long as it was casual friendly, and results would have been much the same.

Well, yeah, but "casual friendly" is not just a label that you attach to any game; the game must be designed and built in a way that attracts and retains casual players. I would say the handholding, the constant feeling of progress, and the amount of focus on easy and quick single-player content are absolutely essential to WoW's casual-friendliness and success.

Perhaps there were/are other ways to make a casual-friendly, successful MMO, ways that include making a world rather than a theme park, but I don't know what they are.

 

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TruthyID 
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Subject: Something is different this time...
Pacorra posted:
Broken_Kayfabe posted:
Blizzard could have released almost anything, as long as it was casual friendly, and results would have been much the same.

Well, yeah, but "casual friendly" is not just a label that you attach to any game; the game must be designed and built in a way that attracts and retains casual players. I would say the handholding, the constant feeling of progress, and the amount of focus on easy and quick single-player content are absolutely essential to WoW's casual-friendliness and success.

Perhaps there were/are other ways to make a casual-friendly, successful MMO, ways that include making a world rather than a theme park, but I don't know what they are.


Anybody who thinks that this xpac is "casual friendly" has yet to step foot into a heroic dungeon. Nearly all of the heroic 5 man encounters that I've done so far are so tightly tuned that you have to play near flawlessly or it's a wipe. Healers' mana is really limited and heals aren't any larger than they were in WotLK so you absolutely have to avoid all avoidable damage. If things stay as they are right now the days of casuals (or anyone else for that matter) doing random heroics via the LFG tool is over.

Wouldn't be surprised to see a nerf to heroics or a buff to healers soon because casuals are going to hit a major wall when they start to hit 85 and queue for heroics.

 

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GutterSludge 
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Subject: Something is different this time...
Doubt they buff healers...

Ghostcrawler wants it that way.

 

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jojo263 
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Subject: Something is different this time...
Blizzard will do whatever it takes to make the que times as fast as possible. I already see lots of guilds in trade recruiting for bgs that's gonna be where all the action is.

 

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TruthyID 
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Subject: Something is different this time...
jojo263 posted:
Blizzard will do whatever it takes to make the que times as fast as possible. I already see lots of guilds in trade recruiting for bgs that's gonna be where all the action is.


They're talking about queues to get onto the server, not BG queues

 

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Spookysheep 
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Subject: Something is different this time...
The difficulty you see right now is nothing but an attempted road block for all the hard core no lifers who blizzard knew would hit 85 on launch day, to keep them from progressing through the raid content within the first week.


Once the no lifers progress to the raid content, blizzard will nerf heroics in a massive way, in a single patch.

They are not stupid (from a financial perspective) and they are not going to lose 70% of their subscribers by keeping heroics at the difficulty they are right now.

 

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jojo263 
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Subject: Something is different this time...
TruthyID posted:
jojo263 posted:
Blizzard will do whatever it takes to make the que times as fast as possible. I already see lots of guilds in trade recruiting for bgs that's gonna be where all the action is.


They're talking about queues to get onto the server, not BG queues


No there is people talking about the dungeon finder que's I should have been more clear in my reply but I was half way asleep..

 

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Ansithe 
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Subject: Something is different this time...
The stages of an expansion.
1. Make dungeons hard at launch
2. Satisfy loser raiders with no life to get their gear so they can stand in SW
3. Nerf difficulty and give easy mode epics to the masses
4. Everyone is happy
5. New expansion comes.
6. Someone comes on forum and whines

 

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Pacorra 
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Subject: Something is different this time...
Spookysheep posted:
Once the no lifers progress to the raid content, blizzard will nerf heroics in a massive way, in a single patch.
I remember a couple weeks after WotLK came out, some of the heroics were wipefests with tanks that barely scratched 25k health and dps that had a hard time hitting 1.5k dps. How's the gear improvements outside of heroics? (faction rewards, regular drops, justice gear) Will these help with the difficulty of heroics? I could see if Blizzard wanted to keep the regular instances more relevant than they were in WotLK.

 

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