Author Topic: Weekly Guild Exp/Rep caps?
Old_Highlander 
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Subject: Weekly Guild Exp/Rep caps?
The interface for guild exp speaks only of daily exp caps, but some guilds are reporting seeing messages about reaching weekly caps. Anyone have a URL to a resource that explains guild exp as it stand in detail? All I can find is old info filled with speculation. Thanks!

 

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Arcilite_I 
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Subject: Weekly Guild Exp/Rep caps?
Ummm, a daily cap is a weekly cap, since days are smaller units of which weeks are created from.

 

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Old_Highlander 
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Subject: Weekly Guild Exp/Rep caps?
Yes, but I am hearing that Guild Achieves can get you beyond the daily cap.

 

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Liquid741 
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Subject: Weekly Guild Exp/Rep caps?
this might be a lazy question but i was curious about the rep given for quest turn in and such. created a lvl 1 worgen rogue and im getting 1 or 2 rep for a quest turn in for my guild. this seems low to me. does it get better? and are their other ways to earn rep for your guild other then questing?

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
Arcilite_I posted:
Ummm, a daily cap is a weekly cap, since days are smaller units of which weeks are created from.


applause

Old_Highlander posted:
Yes, but I am hearing that Guild Achieves can get you beyond the daily cap.


So people are somehow (trying to) jobbing the system and then complaining that there is still a hurdle in the way?

 

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Hornet_MT 
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Subject: Weekly Guild Exp/Rep caps?
I read there was a weekly cap, not a daily cap and yes I also read that you can hit your weekly cap and then turn in Guild achievements to increase your total weekly rep... in the article/post I read, the auther seeemed to be suggesting this as the optimal way of gaining guild XP.

How it works in practice - I have no clue.

In my mind a daily cap would be a lot tougher to acheive from a guild perspective as there is a higher probability that you will not always max your daily rep but on some days will have a surplus which wouldn't contribute on a given day but would if the rep is spread over a weekly period - I am sure Arc knows this and is just being silly

 

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TribuneLC 
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Subject: Weekly Guild Exp/Rep caps?
There appears to be a weekly reputation cap for individual characters in addition to the daily cap for guild experience. I have been rotating through alts so I have not hit it however many people in my guild have.

"So people are somehow (trying to) jobbing the system and then complaining that there is still a hurdle in the way?"

No - It was intended as two streams of guild experience: One from doing quests, levelling, instances etc this is capped per day and is potentially infinite without the cap (well being awake etc puts some real world interaction cap) The second stream was for completing the achievements - This was finite (ie there are only so many achievements and once done cannot be repeated) and was not capped per day.

Now Blizzard is apparently surprised that people put effort into the achievement stream and are trying to level their guilds faster and removed this system so there is only the daily capped guild xp. Personally I think this takes some of the fun and involvement away from the guild levelling system. Putting down 5000 feasts to level your guild gets wide support from within the guild. Placing 5000 feasts so we can say we placed 5000 feasts - look there on the armoury, it says so... does not get much support from within the guild.

 

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Talehon69 
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Subject: Weekly Guild Exp/Rep caps?
Now that Achievements won't give Xp, it's going to take something like 4 months to get Guild Rank 25. As for Rep, it seems you can only get ~2600 rep per week. It will take 15 weeks to get Exalted.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
Talehon69 posted:
Now that Achievements won't give Xp, it's going to take something like 4 months to get Guild Rank 25. As for Rep, it seems you can only get ~2600 rep per week. It will take 15 weeks to get Exalted.


I got 3500 rep last night before hitting cap. thinking

They need to raise guild level exp cap or something, now that I see what the OP is saying based on first hand experience.

Between two guildies we hit cap for the day(week?) in the first hour or so, which was 40% into rank 0. sad

 

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Ashmaele 
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Subject: Weekly Guild Exp/Rep caps?
Old_Highlander posted:
The interface for guild exp speaks only of daily exp caps, but some guilds are reporting seeing messages about reaching weekly caps. Anyone have a URL to a resource that explains guild exp as it stand in detail? All I can find is old info filled with speculation. Thanks!


I'd like to see screen shots of these messages before buying this. If there are daily caps then, by definition, there should be no way they could have reached a "weekly cap" already since the xpac just went live yesterday. Unless of course they've figured out an exploit. If that's the case I expect a hot fix soon to take care of it, in which case it won't matter either way.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
Ashmaele posted:
Old_Highlander posted:
The interface for guild exp speaks only of daily exp caps, but some guilds are reporting seeing messages about reaching weekly caps. Anyone have a URL to a resource that explains guild exp as it stand in detail? All I can find is old info filled with speculation. Thanks!


I'd like to see screen shots of these messages before buying this. If there are daily caps then, by definition, there should be no way they could have reached a "weekly cap" already since the xpac just went live yesterday. Unless of course they've figured out an exploit. If that's the case I expect a hot fix soon to take care of it, in which case it won't matter either way.


Well there's a tooltip when you hover over your guild exp bar that gives some details on it. Our guild definitely hit the daily cap with ease. The daily was something like 6300ish EXP iirc(may be wrong) and then there was a weekly cap listed along with it. The weekly cap had something along the lines of 16,000 EXP cap for the week, which is horrible if true.

This leaves less than three daily caps to reach weekly cap and the daily cap is a cakewalk to hit. plain

The odd part is despite reaching the daily cap, we had excess above the cap towards the weekly cap.

It read something like(just going off memory sorry if numbers are off)-

Daily: 6300/6300
Weekly: 6436/16000

So it's rather hard to discern what's going on with it, as nothing seems to add up properly. All I know is we hit 40% in guild rank 0 very quickly and then it never moved.

I also have no idea if EXP caps/requirements change based on guild size.

Maybe someone currently in-game can help shed some more light with what they see.

peace

 

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
Admittedly this may not be a popular stance, but who cares if it takes a few months to reach the guild level cap? There are 85s on all servers already. Guild leveling can be the slow road for all I care, because they are all just added perks, not required in any way to do anything else.

I want them, yes. I don't mind it taking effort over a period of time though.

What's the big deal?

--Sly

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
I don't take much issue with there being a lengthy time to reach guild cap, I want it to. The thing I don't like is this artificial cap that is in place.

My issue is that if you have two guildies capping out the experience in the first couple hours of everyday, it's kinda lame. Most of your guildies aren't contributing to the leveling of the guild in a situation like this.

After two people capped us out for the day, that just left the other 8+ guildies pissing away all that extra guild experience gained by questing and running instances together. This was accomplishing absolutely nothing to our guild and wasting potential experience we could have gained later, when uncapped.

If you want it to take long to reach GR 25, no problem. But at least remove the cap and significantly raise the amount of EXP per level so everyone can say they 'contributed'.

I understand this means they may want to keep guild rank progression in check and keep most guilds close in level, but the rest of the game is designed around: If you grind more, you will gain more. So why change that mentality now?

 

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jojo263 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:
I don't take much issue with there being a lengthy time to reach guild cap, I want it to. The thing I don't like is this artificial cap that is in place.

My issue is that if you have two guildies capping out the experience in the first couple hours of everyday, it's kinda lame. Most of your guildies aren't contributing to the leveling of the guild in a situation like this.

After two people capped us out for the day, that just left the other 8+ guildies pissing away all that extra guild experience gained by questing and running instances together. This was accomplishing absolutely nothing to our guild and wasting potential experience we could have gained later, when uncapped.

If you want it to take long to reach GR 25, no problem. But at least remove the cap and significantly raise the amount of EXP per level so everyone can say they 'contributed'.

I understand this means they may want to keep guild rank progression in check and keep most guilds close in level, but the rest of the game is designed around: If you grind more, you will gain more. So why change it for something that mentality now?





I agree this is the same problem my guild had it pretty much makes the idea pointless. I was thinking it would be a lot closer to eq2's leveling system but it's not even close.

 

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IvanDF 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:
I don't take much issue with there being a lengthy time to reach guild cap, I want it to. The thing I don't like is this artificial cap that is in place.

My issue is that if you have two guildies capping out the experience in the first couple hours of everyday, it's kinda lame. Most of your guildies aren't contributing to the leveling of the guild in a situation like this.

After two people capped us out for the day, that just left the other 8+ guildies pissing away all that extra guild experience gained by questing and running instances together. This was accomplishing absolutely nothing to our guild and wasting potential experience we could have gained later, when uncapped.

If you want it to take long to reach GR 25, no problem. But at least remove the cap and significantly raise the amount of EXP per level so everyone can say they 'contributed'.

I understand this means they may want to keep guild rank progression in check and keep most guilds close in level, but the rest of the game is designed around: If you grind more, you will gain more. So why change that mentality now?



I agree, if they want to keep it even, then make a formula where if you have more people in your guild you need more xp to level maybe? All I know is I do not like the idea of capping out before most of the people in the guild even log on.

 

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:

My issue is that if you have two guildies capping out the experience in the first couple hours of everyday, it's kinda lame. Most of your guildies aren't contributing to the leveling of the guild in a situation like this.

If you want it to take long to reach GR 25, no problem. But at least remove the cap and significantly raise the amount of EXP per level so everyone can say they 'contributed'.


I think the issue with your suggestion is that raising the cap so your 8 guildies can "contribute" means raising the cap so the other guild with 300 members can all contribute. That means that guilds without 300 members will never be able to level their guild.

The way it appears to be right now, small and large guilds alike can level up their guild at an expected pace. To me, that's simply much better than only large guilds can ever level up.

--Sly

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
slythetove posted:
Demorak posted:

My issue is that if you have two guildies capping out the experience in the first couple hours of everyday, it's kinda lame. Most of your guildies aren't contributing to the leveling of the guild in a situation like this.

If you want it to take long to reach GR 25, no problem. But at least remove the cap and significantly raise the amount of EXP per level so everyone can say they 'contributed'.


I think the issue with your suggestion is that raising the cap so your 8 guildies can "contribute" means raising the cap so the other guild with 300 members can all contribute. That means that guilds without 300 members will never be able to level their guild.

The way it appears to be right now, small and large guilds alike can level up their guild at an expected pace. To me, that's simply much better than only large guilds can ever level up.

--Sly


Nothing a little scaling based on guild size/activity or some sort of normalization can't fix.

If you look at the system in place, every guild will pretty much hit rank 25 at the same time. Without actual guild participation, just people doing their own thing. At that point they may as well just turn it into an individual perk system for how many days you've logged into the game.

If they want to keep the caps in place, they should turn the achievement exp change right back to how it was originally planned. This way, no matter what, each guild will level to 25 at some point. Even ones with only one or two active players.

Nothing about it's current implementation is 'guild leveling', that's the major problem. All because of some kneejerk change on release day.

/rantrantrant

 

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Malachi256 
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Subject: Weekly Guild Exp/Rep caps?
I'm interested to see how the progression is going in two weeks when most everyone is at or near 85.

Right now, the exp is flowing fast cause people are questing like crazy.


Nonetheless, the daily cap does seem a little low (or personal contribution is too high, however you want to look at it).

 

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:


Nothing a little scaling based on guild size/activity or some sort of normalization can't fix.



But you see that is extremely over engineering the issue. To be correct you'd have to consider is it characters in the guild or player accounts? Does it dynamically adjust daily because less or more people logged in? Those are just the tip of the iceberg. There's no reason to go to that level for something so simple that is just nice feature that could instead just accumulate in the background as folks play (the current system).

The contributions of more people will start to matter more significantly when the character leveling is done. Then you have to have groups of 80% guild members doing stuff like BGs, dungeons, and raids to advance the guild XP. Let the early stuff be easy so we can all enjoy some nice little perks. happy

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
slythetove posted:

The contributions of more people will start to matter more significantly when the character leveling is done. Then you have to have groups of 80% guild members doing stuff like BGs, dungeons, and raids to advance the guild XP. Let the early stuff be easy so we can all enjoy some nice little perks. happy

--Sly


Except that won't be the case. Instead it will just be easy for one guildy to hop on their alt, bang out a few quests and cap the entire guild out for the day.

You'll be off planning your 80% guild runs for the guild exp the next day and the guy who wasn't in on the conversation will be the one who accidentally logged on early and capped the guild on his own. Provided the current systems stays the way it is.

How is scaling exp needed on a per account basis difficult over-engineering?

 

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Malachi256 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:

Except that won't be the case. Instead it will just be easy for one guildy to hop on their alt, bang out a few quests and cap the entire guild out for the day.




You're overestimating what a lone person can do.

Perhaps a single guildy could quest on an alt for an entire day and do that, but it certainly won't be "a few quests"

I did "a few quests" this morning on several characters, and there's still a long waze to go for the day.


And this is also assuming that Bliz doesn't tweak things a bit - I could definitely see them reducing player contributions soon.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
Malachi256 posted:

You're overestimating what a lone person can do.

Perhaps a single guildy could quest on an alt for an entire day and do that, but it certainly won't be "a few quests"

I did "a few quests" this morning on several characters, and there's still a long waze to go for the day.


And this is also assuming that Bliz doesn't tweak things a bit - I could definitely see them reducing player contributions soon.


A 4 or 5 man 30 minute dungeon run can cap out for the entire day.

Were you doing old world quests or new Cata ones? There is a huge difference in rewards for them.

I'm not saying things can't/won't be tweaked. It's just that they are defeating the purpose of doing things as a guild, if doing things as guild isn't required.

I get to come home from work everyday and not contribute anything to my guild's level progression with this cap/achievement nerf. Call it butthurt QQ or w/e you will, it's just a bit of a guild demotivator(not a word) is all.

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:
How is scaling exp needed on a per account basis difficult over-engineering?


It's over engineering because it is more design, development, and moving parts than the problem deserves to be addressed with. It's the definition of over engineering. The way it works is perfectly fine, and much simpler to design, develop, and even to understand for the user.

There is a number, it is fixed, it does not change.

You don't need complex formula crunching based on variables like how many accounts are "active" (defined by what?) in a guild and how many account hours have been played in the current 24 hour period, etc etc. Good programmers don't try to find complex ways to solve simple questions.

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Spookysheep 
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Subject: Weekly Guild Exp/Rep caps?
I wonder what guild level you could reach if you made your own guild just for your toons.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
Spookysheep posted:
I wonder what guild level you could reach if you made your own guild just for your toons.


Most likely GR 25 the same day as everyone else if you hit the measly cap. tongue

 

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--Syrus-- 
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Subject: Weekly Guild Exp/Rep caps?
Don't forget there is still guild rep to be earned. That is not easily capped. I've done about 5 guild runs in 5 man dungeons so far and I am not friendly with my guild yet. That is part of this guild perk system that will still require guild involvment and doing things together. So it is not like there is not insentive to group with the guild even if you xp is capped for the day.

The guild ranking system was desinged in a way that any guild can reach GR 25. So yes, if your guild is at all active you are going to be capping every day, because for a casual guild whoes members may log in only once or twice a week is intended to be able to earn GR 25 too.

Now maybe it is not a perfect system yet, sure most guilds will reach it at the same time because of the current caps in place, IMO though it is better then already seeing guild at GR 25, which would have happend now if those capps were not there. People will bang that out just like they did the 80 to 85 grind. Blizzard is trying to prevent that.

We are all going to get there eventually anyway and then what, you arn't going to group with your guild anymore because you're already at GR 25? That is the same logic you are using now when you say there is no insentive to guild group once you are capped for the day.

You should have your own insentives for grouping with your guild, if you don't the problem isn't with the GR system, it is with you or your guild. The GR system is like a secondary skill, it is fun and some what useful, but it is not meant to be the sole insentive for guild involvment, that should already exist.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
--Syrus-- posted:
Don't forget there is still guild rep to be earned. That is not easily capped. I've done about 5 guild runs in 5 man dungeons so far and I am not friendly with my guild yet. That is part of this guild perk system that will still require guild involvment and doing things together. So it is not like there is not insentive to group with the guild even if you xp is capped for the day.

The guild ranking system was desinged in a way that any guild can reach GR 25. So yes, if your guild is at all active you are going to be capping every day, because for a casual guild whoes members may log in only once or twice a week is intended to be able to earn GR 25 too.

Now maybe it is not a perfect system yet, sure most guilds will reach it at the same time because of the current caps in place, IMO though it is better then already seeing guild at GR 25, which would have happend now if those capps were not there. People will bang that out just like they did the 80 to 85 grind. Blizzard is trying to prevent that.

We are all going to get there eventually anyway and then what, you arn't going to group with your guild anymore because you're already at GR 25? That is the same logic you are using now when you say there is no insentive to guild group once you are capped for the day.

You should have your own insentives for grouping with your guild, if you don't the problem isn't with the GR system, it is with you or your guild. The GR system is like a secondary skill, it is fun and some what useful, but it is not meant to be the sole insentive for guild involvment, that should already exist.



Or I just enjoyed the fact that there were bonuses and more reasons for doing things as guild? confused
What's wrong with having extra incentives, over just the basic? There's already plenty for an individual to gain.

Not sure why you aren't capped on weekly guild rep yet, pretty sure I was before even hitting 81. Guild rep isn't something I see an issue with though.

 

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--Syrus-- 
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Subject: Weekly Guild Exp/Rep caps?
Isentives are there now where previously none exsisted. I get that you just want more, but to be honest I'd be disapointed if my guild was half way or more through the guild ranks already, which is where they would be if there were no caps.

At that point you might as well not have an xp system at all. Just give us all the perks.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
--Syrus-- posted:

At that point you might as well not have an xp system at all. Just give us all the perks.


That's essentially what it is now, time unlocked perks. plain

 

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
--Syrus-- posted:
Don't forget there is still guild rep to be earned. That is not easily capped. I've done about 5 guild runs in 5 man dungeons so far and I am not friendly with my guild yet. That is part of this guild perk system that will still require guild involvment and doing things together. So it is not like there is not insentive to group with the guild even if you xp is capped for the day.

The guild ranking system was desinged in a way that any guild can reach GR 25. So yes, if your guild is at all active you are going to be capping every day, because for a casual guild whoes members may log in only once or twice a week is intended to be able to earn GR 25 too.

Now maybe it is not a perfect system yet, sure most guilds will reach it at the same time because of the current caps in place, IMO though it is better then already seeing guild at GR 25, which would have happend now if those capps were not there. People will bang that out just like they did the 80 to 85 grind. Blizzard is trying to prevent that.

We are all going to get there eventually anyway and then what, you arn't going to group with your guild anymore because you're already at GR 25? That is the same logic you are using now when you say there is no insentive to guild group once you are capped for the day.

You should have your own insentives for grouping with your guild, if you don't the problem isn't with the GR system, it is with you or your guild. The GR system is like a secondary skill, it is fun and some what useful, but it is not meant to be the sole insentive for guild involvment, that should already exist.


Bingo. Yahtzee. Etc.

--Sly

 

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Sprawl-zero1eye- 
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Subject: Weekly Guild Exp/Rep caps?
It doesn't feel like we have to try anymore with this system. Just play the game and let Blizzard reward us.

At least when we got XP for achievements, then we were working together towards a goal. Now we just run out, do quests, and profit like everyone else.

 

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Malachi256 
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Subject: Weekly Guild Exp/Rep caps?
I'm still not seeing the super-rapid, "one character - a few quests = max guild exp" gains that are described here. It takes several guild members questing for a number of hours, or doing sort sort of guild activity, to max the daily exp, and that's perfectly reasonable to me.

Yes, big and huge guilds will max it almost instantly, but there are certain achievements for those guilds that the small guilds will basically never accomplish (100,000 DEs anyone?).

I really like the system as is.

 

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--Syrus-- 
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Subject: Weekly Guild Exp/Rep caps?
Yeah I actually think that the achievement based way was better. I almost wish achievement took priority over just normal every day things. When I saw all those guild achieves that is what I thought were would be forced to do to earn these guild perks.

Guild PvP for example.

 

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Subject: Weekly Guild Exp/Rep caps?
Yeah everyone would gladly team up to do all kinds of achievement, but when there is no reward, it is harder to get the motivation "for the heck of it".

 

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Dhorje_RK 
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Subject: Weekly Guild Exp/Rep caps?
Do we know yet what the Guild XP per level is at higher levels for live servers? Maybe once you get to higher guild levels, the XP gets high enough that it does take a whole guild doing stuff to reach the daily cap.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
Dhorje_RK posted:
Do we know yet what the Guild XP per level is at higher levels for live servers? Maybe once you get to higher guild levels, the XP gets high enough that it does take a whole guild doing stuff to reach the daily cap.


http://irowiki.org/wiki/Guild_System#Guild_Experience_Chart - Guild EXP Chart per level

The EXP increases per level, but the daily cap from I've seen is still exactly the same.

I'm glad some understand what I'm saying about the whole achievement thing. grin

 

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
So there are reports that the contribution per quest has been lowered.

http://us.battle.net/wow/en/forum/topic/1406228152

People in small guilds are already reporting being unable to reach the daily cap guild xp.

For those that wanted more players in their guild to have to contribute - this move definitely puts you in that direction. So, are you happy now?

Now, larger guilds will cap out faster, and smaller guilds might not at all. Is this better for you?

Honestly, with all the advantages larger guilds already enjoy, I (as noted in this thread) actually liked that most guilds even the small ones were progressing at the same rate. I don't like this change.

--Sly

 

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chaddlock 
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Subject: Weekly Guild Exp/Rep caps?
I am pretty annoyed that Blizzard pussed out on this XP for guild achievements. I think its pretty gimp now that all (most) guilds will be getting guild level 25 about the same time, assuming 6.5mil XP output per day. Before they reset it all we had our guild up to guild level 5.

But on an interesting side my guild has some of the most guild achievement points then 99% of the other guilds out there.

Other notable things:

-26% complete with all guild achievements.
-Up to 35K of 50K critter kills so we will get our 'lil armadillos this week.
-Closing in on the 3rd quest completion 85K of 100K quests.
-Will have our 1st platter this week (from cooking 5k cata items).
-Will have our 10K fish platter next week (best)
-Will have our cauldron next week.
-Alliance slayer is complete and we have our guild page.
-Profit sharing is @ 80K of 100K
-20% of all PVP is done.

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
slythetove posted:
So there are reports that the contribution per quest has been lowered.

http://us.battle.net/wow/en/forum/topic/1406228152

People in small guilds are already reporting being unable to reach the daily cap guild xp.

For those that wanted more players in their guild to have to contribute - this move definitely puts you in that direction. So, are you happy now?

Now, larger guilds will cap out faster, and smaller guilds might not at all. Is this better for you?

Honestly, with all the advantages larger guilds already enjoy, I (as noted in this thread) actually liked that most guilds even the small ones were progressing at the same rate. I don't like this change.

--Sly


Or you missed the entire point. grin

 

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slythetove 
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Subject: Weekly Guild Exp/Rep caps?
Demorak posted:
slythetove posted:
So there are reports that the contribution per quest has been lowered.

http://us.battle.net/wow/en/forum/topic/1406228152

People in small guilds are already reporting being unable to reach the daily cap guild xp.

For those that wanted more players in their guild to have to contribute - this move definitely puts you in that direction. So, are you happy now?

Now, larger guilds will cap out faster, and smaller guilds might not at all. Is this better for you?

Honestly, with all the advantages larger guilds already enjoy, I (as noted in this thread) actually liked that most guilds even the small ones were progressing at the same rate. I don't like this change.

--Sly


Or you missed the entire point. grin


I appreciate your attempt at a snide comment, but I didn't miss the entire point. Folks in this thread complained because their guilds were capping every day. Now many guilds can't cap at all due to Blizzard's change. I don't like the change, and wanted to know if the people complaining liked it. I fail to see what point I missed.

--Sly

 

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Demorak 
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Subject: Weekly Guild Exp/Rep caps?
slythetove posted:

I appreciate your attempt at a snide comment, but I didn't miss the entire point. Folks in this thread complained because their guilds were capping every day. Now many guilds can't cap at all due to Blizzard's change. I don't like the change, and wanted to know if the people complaining liked it. I fail to see what point I missed.

--Sly


Your questions were just as snide. grin

It was never about small guilds not being able to cap out compared to large guilds being able. Every guild (aka one that is actually large enough to sign a damn creation charter, 2-3 man guilds aren't 'guilds') should have the potential to reach the daily cap.

I don't like the new change either. What I do like about it though, is that it nerfed the ability of one or two guild members being able to cap out the guild for the entire day with just basic non-guild activities in a very short timefame. In doing this though, they should have dramatically increased the gains for players doing things as a guild.(*cough*bring back guild achievement exp*cough*)

It's about acting together as a guild vs. playing the solo mindset in a guild; which is already running rampant in WoW, not small guilds vs. large guilds.

peace

 

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