Author Topic: What Wrath players need to know to not suck at Cata!
Unstruck 
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Subject: What Wrath players need to know to not suck at Cata!
http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata!

This is a nice article "Daetur" created over on the MMO-Champ forums. I am not Daetur, just linking it because I found it rather useful and informative, especially for people who might not be aware of all the coming changes.

Granted, the difficulty of Cataclysm may be nerfed to cater to players who vocalize their frustration loudest. Just in case that doesn't happen, or until it does happen, this is still a great post.

Enjoy!

 

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Flesh_Wound 
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Subject: What Wrath players need to know to not suck at Cata!
The first coupla weeks of Cata dungeon pugs are going to be atrocious. If you have, in the last few months, ever sat back and said "sweet candied jebus these pug members SUCK at this game!" you haven't even begun to experience the frustration, nerdrage, and keyboard compression you will experience after your first five trips into a cata dungeon with people who's most extreme teething was running WOTLK heroics with i232s.

It's gunna be fun!

 

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_Warlucky_ 
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Subject: What Wrath players need to know to not suck at Cata!
I normally don't like preachy posts but that came across as very constructive.

 

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-Spacelord- 
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Subject: What Wrath players need to know to not suck at Cata!
Nice read, nothing new but still good.

 

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Jyiiga 
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Subject: What Wrath players need to know to not suck at Cata!
I think I will level my Worgen and then just PVP for a momth and get that gear. ^.^

 

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Malachi256 
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Subject: What Wrath players need to know to not suck at Cata!
What bothers me at least a little bit is that Bliz has how many thousands of quests in the game... and yet none of them seem to be designed to train someone to play their class properly in a 5-man setting. It's arguably the first moderately difficult thing to do in the game (the only remotely hard part of leveling is soloing group content, that sort of thing...) and they just let people dive right into the deep end. I guess they expect the playerbase to do the training, which is a trial by fire at best.

Simple class specific quests like forcing a mage to keep one super-mob sheeped (who, if not sheeped, will approach the mage and eat him alive) while killing a stream of weaker adds. Generic "tank" quests available to any of the tank classes that involve using taunts in a proper fashion, switching targets, when to AE and when not to, etc.

Obviously, many people didn't have much trouble figuring out how to use all their class abilities effectively... but it can definitely be said that many people HAVE had trouble figuring these things out. Quests that focused on broadening people's abilities with their class could be fun and productive. I guess it's easier said than done.

 

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IndridCole 
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Subject: What Wrath players need to know to not suck at Cata!
Very good I'm sharing this with my guild.

 

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Iarwin 
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Subject: What Wrath players need to know to not suck at Cata!
What I don't understand is how did everyone get so awful at this game? It's not a hard game. You really almost have to try to suck at it.

Did people just regress after WOTLK came out? I missed the whole expansion as it just didn't appeal to me and I've only been back for a month. The first thing I noticed was how ridiculously easy the heroics where and how easy it was to gear up for raiding (which no one is really doing anymore). The second thing I noticed, was how bad most people are. Did all the people that knew what they were doing get bored and quit? Are all these people using the DF all newly minted 80's that slug through 80 levels solo? How can they suck this bad?

 

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RF_YWG 
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Subject: What Wrath players need to know to not suck at Cata!

Iarwin posted:
Are all these people using the DF all newly minted 80's that slug through 80 levels solo? How can they suck this bad?


No, they suck throughout all levels using the DF. And they suck quite well.

I'm not super awesome by any means, but sometimes I just stare open-mouthed at my screen thinking "OMFG WTF are they doing?"

Blizzard should make Daetur's post part of the login screen. happy

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
Other solution: be in a good guild and avoid PUGs like the plague.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
I just hope the crying is as intense on /1 and /2 as it is here.







 

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slythetove 
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Subject: What Wrath players need to know to not suck at Cata!
Here are the cliff notes:

Play your class. Open your eyes. Engage your brain.



The fact is a very large number of WoW players are not capable of this. I will miss being able to pug using the dungeon finder tool to get a group and simply have a fun dungeon run when I want.

--Sly

 

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siujoey 
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Subject: What Wrath players need to know to not suck at Cata!
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".

My girlfriend plays her warlock, her only toon, sparingly. She prefers quests, mostly because of people that expect everyone to know their class inside and out and play accordingly. She just doesn't care. Hell, sometimes she just spams immo because she likes the animation. It's fun for her to run around and kill things and complete quests or see a new dungeon, etc. Will she ever top a dps chart? Certainly not.

The point is: not everyone plays to be the best (insert class here). Some people play because it is fun and gives them a break for a little while. The elitist attitude is the primary reason WOW has such a pathetic community.

Next time you are in a group with someone who is terrible, maybe give them a constructive tip. If they take it and run with it, maybe give a couple more. If they blow it off and don't improve- it may just be that they realize it is a game and are doing what is fun for them. The sun will still rise tomorrow.... I promise.

 

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huldu 
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Subject: What Wrath players need to know to not suck at Cata!
The problem is with the players in WoW, ie you. Once a month or two has passed it should be easier.

 

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siujoey 
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Subject: What Wrath players need to know to not suck at Cata!
huldu posted:
The problem is with the players in WoW, ie you. Once a month or two has passed it should be easier.


Exactly, non-min/maxers should not be allowed to play. Let's devise a plan to force them out; I would suggest stooping to pre-pubescent maturity levels by belittling those players until they give up.

 

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Arunne 
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Subject: What Wrath players need to know to not suck at Cata!
Well Blizzard keeps promising that they are going to blow our minds.

Maybe our minds will be blown at the epic failures that PUGs will have trying to do these new instances that requires time, patience, and a little planning.


I don't think the world is ready for that.


Thank god I will be learning these instances with guildies. I probably wont be pugging for a while, well at least till they "retune" them for the masses.

 

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Fedup23 
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Subject: What Wrath players need to know to not suck at Cata!
I am pretty mediocre at all of the classes I play. I mean SOMEONE has to be in the middle somewhere right? tongue

It seems that everyone that posts here is the best of the best! I am glad I have you guys to carry me! hugs

Look at it this way.. without me, you would be having to compare your play with the REALLY good players. worried

peace

 

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-Mithan- 
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Subject: What Wrath players need to know to not suck at Cata!
I don't care how people play alone but when they come into a Group Situation, their performance has a direct impact on the group and all members of the group.  Likewise, the attitude of the experienced players matters as well, sometimes much more than one weak player.

People don't need to be the best player in the world in order to Group, however out of respect and common courtesy for the other people in the group, they should at a minimum, come prepared to learn/improve their skills. 

Obviously, the more experienced people in the group should recipricate and not be assholes and offer that help in as kindly a way as possible. 



I have no issue with somebody learning. 
I have issues with the people who have no idea what they are doing and who instantly dig in and refuse all help and in the process hurt the group.
I also have issues with joe-superstar that thinks the group should be going Mach10 and acts like a retard in his attempts to "quicken the group".

For the former, I have no problem going slower and taking double or triple the time to do an instance and wiping a dozen times.
For the two laters, I just dont have the patients anymore and either leave or kick them.

 

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o-0-Core-0-o 
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Subject: What Wrath players need to know to not suck at Cata!
Iarwin posted:
What I don't understand is how did everyone get so awful at this game? It's not a hard game. You really almost have to try to suck at it.



I have been saying this since black temple got easy pre WOTLK

 

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Foojo 
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Subject: What Wrath players need to know to not suck at Cata!
People take this game too seriously.

 

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portablehospital 
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Subject: What Wrath players need to know to not suck at Cata!
Im better at a video game then you.

 

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Arcilite_I 
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Subject: What Wrath players need to know to not suck at Cata!
siujoey posted:
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".




My advice for those people:

Unsub, go back to single player games, where easy mode is the only friend needed

If you insist on playing a multiplayer game, at least have the courtesy of not queueing or grouping for anything ever

Thanks

 

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Subject: What Wrath players need to know to not suck at Cata!
siujoey posted:
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".

My girlfriend plays her warlock, her only toon, sparingly. She prefers quests, mostly because of people that expect everyone to know their class inside and out and play accordingly. She just doesn't care. Hell, sometimes she just spams immo because she likes the animation. It's fun for her to run around and kill things and complete quests or see a new dungeon, etc. Will she ever top a dps chart? Certainly not.

The point is: not everyone plays to be the best (insert class here). Some people play because it is fun and gives them a break for a little while. The elitist attitude is the primary reason WOW has such a pathetic community.

Next time you are in a group with someone who is terrible, maybe give them a constructive tip. If they take it and run with it, maybe give a couple more. If they blow it off and don't improve- it may just be that they realize it is a game and are doing what is fun for them. The sun will still rise tomorrow.... I promise.


I would say that the casual level at which your girlfriend plays represents a small small small fraction of the player base. I don't wrong her for it, but if you just want to run around hitting the jump button as often as your hot keys and spamming shaowbolt all the power to you, but if you really and truly do not care to expand your skills with in your class beyond that as Arc says, you shouldn't be playing a game where other player relay on you to succeed. If you do, please do not be surprised when you recieve some feed back.

You mention throwing a constructive tip at a terrible player? I think I player that only spams one spell for the animiation is a little beyond a constructive tip. Apart from that we have had multiple threads on just how well recieved even a constructive tip is recieved from most players. Players quickly become rude and defensive at the smallest critique to thier playstyle.

In a 5 man group, I am not going to analyse your rotation, but if you are a class that we need to CC a mob for the pull and you can't do that well then there is a problem. If you can't get it around your head that if you damage the sheep it breaks the CC, there is a problem.

I don't think anyone is suggesting that a casual player who runs 5 mans should min/max and perfect their rotation and gear.

However, as you move up in the content, from 5 man to 10 man to 25 man, you begin to play with players that are going to expect more from you, and for good reason. To put it simply, if you don't pull your wieght, you risk the whole raid failing, so if you can't or simply don't care to. Please stick to your solo questing and 5 man dungeons and we won't have any problems.

 

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Spookysheep 
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Subject: What Wrath players need to know to not suck at Cata!
Arcilite_I posted:
siujoey posted:
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".




My advice for those people:

Unsub, go back to single player games, where easy mode is the only friend needed

If you insist on playing a multiplayer game, at least have the courtesy of not queueing or grouping for anything ever

Thanks




^^

This.


If someone wishes to be a delicate, unique little snowflake and "play how they want", then they at least should be group with others and ruin everyone elses game experience with their badness. They can suck at single player games without disturbing the rest of us.

 

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_Warlucky_ 
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Subject: What Wrath players need to know to not suck at Cata!
-Mithan- posted:
I don't care how people play alone but when they come into a Group Situation, their performance has a direct impact on the group and all members of the group.  Likewise, the attitude of the experienced players matters as well, sometimes much more than one weak player.

People don't need to be the best player in the world in order to Group, however out of respect and common courtesy for the other people in the group, they should at a minimum, come prepared to learn/improve their skills. 

Obviously, the more experienced people in the group should recipricate and not be assholes and offer that help in as kindly a way as possible. 



I have no issue with somebody learning. 
I have issues with the people who have no idea what they are doing and who instantly dig in and refuse all help and in the process hurt the group.
I also have issues with joe-superstar that thinks the group should be going Mach10 and acts like a retard in his attempts to "quicken the group".

For the former, I have no problem going slower and taking double or triple the time to do an instance and wiping a dozen times.
For the two laters, I just dont have the patients anymore and either leave or kick them. 


There is no I in Team or Group for that matter.

 

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_Kewk_ 
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Subject: What Wrath players need to know to not suck at Cata!
_Warlucky_ posted:

There is no I in Team or Group for that matter.




I am a member of a team.
I am a member of a group.
I just pulled aggro.
I just broke CC.
I just wiped my group.

There are plenty of I's in team and group.

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
Spookysheep posted:
Arcilite_I posted:
siujoey posted:
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".




My advice for those people:

Unsub, go back to single player games, where easy mode is the only friend needed

If you insist on playing a multiplayer game, at least have the courtesy of not queueing or grouping for anything ever

Thanks




^^

This.


If someone wishes to be a delicate, unique little snowflake and "play how they want", then they at least should be group with others and ruin everyone elses game experience with their badness. They can suck at single player games without disturbing the rest of us.


While I think Arc and Spooky are probably trolling, I actually agree with what they typed sort of.

If you're grouping and you don't care how you play, then you are asking others to carry you/put up with your antics.

Grouping in an MMO is (or should be) a collaborative, cooperative effort. This does not necessarily mean you have to put epic gems in your level 61 greens as you run the Underbog, but you should at least have some consideration for your fellow gamers (who are strangers, yes) that you group with. It's just common courtesy if you're going to group that you try to pull your own weight.

Nobody cares if you want to be terrible as you solo quest all day and all night. It's when you start grouping that you're basically now obligated by tacit social contract to at least TRY to not suck.

 

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Subject: What Wrath players need to know to not suck at Cata!
_Warlucky_ posted:
There is no I in Team or Group for that matter.


But there is a U in group, and if U break CC and U wipe the group because U could care less if U are a good player or not, then it is U I will be vote kicking. Thank U.

 

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IvanDF 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
_Warlucky_ posted:
There is no I in Team or Group for that matter.


But there is a U in group, and if U break CC and U wipe the group because U could care less if U are a good player or not, then it is U I will be vote kicking. Thank U.

Couldn't agree more. If you just want to play you're own way, stay out of dungeon finder. When you group you're playing with other people that want to get the job done. You say you pay your $15, well so do the other 4.

 

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-Peo- 
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Subject: What Wrath players need to know to not suck at Cata!
Iarwin posted:
What I don't understand is how did everyone get so awful at this game? It's not a hard game. You really almost have to try to suck at it.

Did people just regress after WOTLK came out? I missed the whole expansion as it just didn't appeal to me and I've only been back for a month. The first thing I noticed was how ridiculously easy the heroics where and how easy it was to gear up for raiding (which no one is really doing anymore). The second thing I noticed, was how bad most people are. Did all the people that knew what they were doing get bored and quit? Are all these people using the DF all newly minted 80's that slug through 80 levels solo? How can they suck this bad?


It is very simple. With the way vote kicking and leaving dungeons early works, you are FORCED to play with terribly bad players. The people who suck badly get all the perks in the world, they aren't punished for their bad play. You can kick one, then you kick timer shoots to 30 minutes and you cannot boot the next retard you get in your group. You can leave a bad group, but then you get a 30 minute debuff where you cannot queue again. Blizzard rewards bad players by forcing the good ones to put up with bullshit. If you SUCK at your class, you SHOULD be removed from the group until you learn to fricking play your class. If you don't like it, don't queue and ruin 4 other peoples day. If you don't like it, stop being so bad.

 

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Subject: What Wrath players need to know to not suck at Cata!
-Peo- posted:
Iarwin posted:
What I don't understand is how did everyone get so awful at this game? It's not a hard game. You really almost have to try to suck at it.

Did people just regress after WOTLK came out? I missed the whole expansion as it just didn't appeal to me and I've only been back for a month. The first thing I noticed was how ridiculously easy the heroics where and how easy it was to gear up for raiding (which no one is really doing anymore). The second thing I noticed, was how bad most people are. Did all the people that knew what they were doing get bored and quit? Are all these people using the DF all newly minted 80's that slug through 80 levels solo? How can they suck this bad?


It is very simple. With the way vote kicking and leaving dungeons early works, you are FORCED to play with terribly bad players. The people who suck badly get all the perks in the world, they aren't punished for their bad play. You can kick one, then you kick timer shoots to 30 minutes and you cannot boot the next retard you get in your group. You can leave a bad group, but then you get a 30 minute debuff where you cannot queue again. Blizzard rewards bad players by forcing the good ones to put up with bullshit. If you SUCK at your class, you SHOULD be removed from the group until you learn to fricking play your class. If you don't like it, don't queue and ruin 4 other peoples day. If you don't like it, stop being so bad.


And keep in mind that outside a 25 man raid which I would only do with my guild anyway, we are not asking you to study EJ and be pro. We are just asking you to put in some effort and give a damn. At the very least, if someone asks you to stop doing a certain thing, pulling a certain way, casting a certain spell, don't throw a tantrum and do it that much more, co-operate!

 

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Subject: What Wrath players need to know to not suck at Cata!
If the RDF is soooooooo friggin bad...

make your own "pro" 5-man groups, and walk to the dungeon....




Of course, you get no bonus points for this. So, the way you can look at it, is that you have to put up with "regular/possibly bad players" to receive the bonus points....


Deal with it, or don't, I couldn't care less...

but I do sincerely enjoy the crying about this subject...so whatever you all do please keep that up.

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
I read this thread, its responses, and a word I haven't heard in years popped into my head: elitest.

Let's keep it real, gentlemen. Blizzard doesn't care about your group, guild, or skill at gameplay.

They care about the greenback.

And as long as that speaks loudest, you'll see the game cator to that section of gamer.

It's World of Warcraft . . . not Cyber Olympics. No one is praising anyone's skill here or anywhere else besides you.

If players suck that badly, remove them from the group and don't group with them again.

Life will carry on.

 

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--Syrus-- 
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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
I read this thread, its responses, and a word I haven't heard in years popped into my head: elitest.

Let's keep it real, gentlemen. Blizzard doesn't care about your group, guild, or skill at gameplay.

They care about the greenback.

And as long as that speaks loudest, you'll see the game cator to that section of gamer.

It's World of Warcraft . . . not Cyber Olympics. No one is praising anyone's skill here or anywhere else besides you.

If players suck that badly, remove them from the group and don't group with them again.

Life will carry on.


Well if you just read my very last post you'd see I had the very opposite attitude. I don't expect pro players in 5 mans, I mean everyone knows how PuG's are. If you are terrible you will vote kicked anyway, not by the elitist, but just by the regular players that don't want to wipe.

But if you plan to advance beyond 5 mans, you should be willing to learn how to play your class.

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
Please point out where I mention you directly. Seriously, do I need to preface my responses with 'overall'? If you're not guilty, quit being so defensive about all my posts.

Jesus.

 

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--Syrus-- 
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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
Please point out where I mention you directly. Seriously, do I need to preface my responses with 'overall'? If you're not guilty, quit being so defensive about all my posts.

Jesus.


Well stop getting so defensive about me getting defensive! Since you did mention Jesus directly in your post, what does he have to do with it?

 

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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
If the RDF is soooooooo friggin bad...

make your own "pro" 5-man groups, and walk to the dungeon....
Actually, you don't even need to walk or lose bonus points. Just create your "pro" group, have the leader random queue as group and voila: instant dungeons as fast as you can clear 'em.

 

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siujoey 
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Subject: What Wrath players need to know to not suck at Cata!
Cawlin posted:
Spookysheep posted:
Arcilite_I posted:
[quote=siujoey]This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".




My advice for those people:

Unsub, go back to single player games, where easy mode is the only friend needed

If you insist on playing a multiplayer game, at least have the courtesy of not queueing or grouping for anything ever

Thanks




^^

This.


If someone wishes to be a delicate, unique little snowflake and "play how they want", then they at least should be group with others and ruin everyone elses game experience with their badness. They can suck at single player games without disturbing the rest of us.


While I think Arc and Spooky are probably trolling, I actually agree with what they typed sort of.

If you're grouping and you don't care how you play, then you are asking others to carry you/put up with your antics.

Grouping in an MMO is (or should be) a collaborative, cooperative effort. This does not necessarily mean you have to put epic gems in your level 61 greens as you run the Underbog, but you should at least have some consideration for your fellow gamers (who are strangers, yes) that you group with. It's just common courtesy if you're going to group that you try to pull your own weight.

Nobody cares if you want to be terrible as you solo quest all day and all night. It's when you start grouping that you're basically now obligated by tacit social contract to at least TRY to not suck.[/quote]

I should have clarified, she likes to spam immo when we are running around questing. As far as dungeons, I am referring to most people that don't care whther they do 6k or really get into the ins and outs of their class and push it to 8k on Toravon. As long as we finish the dungeon, I really don't care what you do or how you do it....

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
If the RDF is soooooooo friggin bad...

make your own "pro" 5-man groups, and walk to the dungeon....

Of course, you get no bonus points for this.
Sometimes I really wonder if you play this game.
Of course you get the bonuses. Make a 5 man pre-made group, and join the dungeon queue. It works EXACTLY like if you were joining alone to join a PUG, and you get the same rewards. And your queue time is instantaneous.

And I agree with Mithan and all those saying that if you want to play "like you want", and suck at it, do it alone. If you want to group, make an effort and do your best, out of respect for the 4 other people in your group. THAT is the source of most problems in PUGs. And the best solution remains to only run pre-made guild/friend groups with people you know and who are trying to do their best.

 

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JzeroVN 
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Subject: What Wrath players need to know to not suck at Cata!
Yeah, well all that crap cuts both ways. If all you serious players would quit queuing up with dungeon finder us lazy/crazy bastards could just have fun! They made it for us crappy players, ie the masses, not you guys. You don't need that extra help, we do!!! tongue

 

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_Warlucky_ 
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Subject: What Wrath players need to know to not suck at Cata!
U should have a Happy Holiday
U should not let a childrens game concern you so much.
U should consider the ramifications of who you voted for.
U should recognize a troll post when you C it.
U shld not use txt speak @ a ful keybrd.

Happy Holidays and may God be with you all even if you don't see him.

 

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Wolfpaw_We 
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Subject: What Wrath players need to know to not suck at Cata!
I don't bother reading up on instances beforehand, nor to read guides like this. I learn as I go, which does mean that on the first go I'll probably do something stupid if no one warns me about it. If you queued for a PUG, you get to deal with it - I definitely don't care enough to play the way you want me to play.

This thread makes me sort of want to resub, just to annoy [people].

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
And the best solution remains to only run pre-made guild/friend groups with people you know and who are trying to do their best.



THIS is one of the biggest problems with WOW, PERIOD.

You admit that you will put up with mistakes from guildies because "you know them, and they are trying to do their best".....

So, when a mistake happens in a PUG, you are saying that YOUR LACK OF KNOWLEDGE that the party is "trying to do its best" is the problem, and I agree 100%.
You don't KNOW these people, so you automatically label them as "bad", when it was probably just a simple mistake to begin with...except this person will not be available to stroke your e-peen in the wee hours of the morning like your guildies do, so you turn YOUR lack of knowledge into the blame game that echoes throughout this thread.


So you see, Korrigan, the problem when you are in a PUG is YOU..


I have run hundreds upon hundred of PUGs. Very rarely is there even an issue, and I laugh at all of you who think that the majority will not be able to sheep, sap, trap, chain, or otherwise use CC to make it through a 5 man.

WOW is not hard, and never will be. Stop acting like it was hard in BC to use CC. Stop acting like it will be hard to use it in Cata.


 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
Nice way to completely ignore my point (let's just cut one part of a sentence out of the whole post so we change its meaning, typical gutter trolling), along with another great "do what I say, not what I do" example, but coming from gutter, I'm not surprised.

In your post, YOU are culprit of exactly what you accuse me of... since YOU don't know me, at all. So you basically critic yourself in that post... since you seem very quick at making broad assumptions about people you never met in game.

But WE, although, know your attitude towards grouping since a long time, since it's yourself who brag about your antisocial behavior in this game regularly here. We don't invent a thing, it's not assumptions, it's you bragging that you behave like an antisocial person in game, and being proud about that behavior. So when you try to lecture people, don't wonder when they don't take you seriously.

But your trolling doesn't impress me, gutter - please keep on displaying your ignorance and your hypocrisy so I can keep laughing happy

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
Let's consider the number of people in PuGs who are terrible at this game or don't have a clue about their class, the dungeon strategies, group dynamics, or whatever.

I am not making any judgement about numbers of competent vs. incompetent group players right now but I AM going to make a judgement about peoples' willingness to take instruction/advice/constructive criticism. That willingness is nearly universally ZERO.

I find that the WORSE a player the person is, the more sure they are that everyone ELSE is terrible and they're the only one playing correctly, which of course means that they are that much LESS willing to take any instruction.

The bottom line is that you run into a fair number of people in the PuG world who could benefit from advice, and the vast majority of them are completely unwilling to take that advice, but are completely willing to be carried.

Most competent veteran players who are used to guilds of competent players are just unwilling to sort through the masses for the folks who will be willing to listen to instruction about how to be better. It's just not worth the effort or time for something that's supposed to be fun.

It's fun helping someone out with advice or instruction and watching them "get it" and all of a sudden start playing better and being a real asset (or at least pulling their weight) in a group. It's not fun compensating for people who aren't willing to take instruction or listening to their inanity.

I suspect Cata will be a lot like BC in the 5-man world and I look forward to it. Running heroics in early BC to get keyed for the various raid dungeons was actually challenging in the gear we were doing it in at the time. Most of you around here have little or no idea about that since you didn't start doing those things (if at all) until you had gear well beyond what those dungeons were tuned for.

There will be a learning curve and bads everywhere will whine and I hope that Blizzard sticks to their guns and for at least the first part of Cata, keeps things tuned to actually require thought, strategy, and a reasonable level of competence.

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
That's so true it's more sad than funny, Cawlin. I'm gonna add that it takes only one of those idiots to ruin the fun of a group. That's why people who have good competent and mature guilds will always prefer guild groups than to risk having their run ruined by some antisocial kiddie, even more in Cata if the dungeons are harder and therefore the runs last longer. I'm sorry, I prefer spending one hour having fun with polite and mature guildies with whom I know I can exchange ideas about what went wrong without them going into an egotistical temper tantrum, than an hour where half of it was spent having 4 out of 5 people trying to explain the last member not to do stupid things, yet the guy refusing to change, screwing up repeatedly and causing wipe after wipe, to finally still kick the idiot and have to wait for replacement.

But I'm afraid Blizzard will quickly give in to the whining and cater to the vast amount of facerolling players who are used to AOE down dungeons with no effort in easily earned epics at the end of WotLK.

 

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Voqar 
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Subject: What Wrath players need to know to not suck at Cata!
Not a bad thread but it could be summarized into:

Learn dungeoning 101 (from EQlive days if not earlier) and have some common sense.

Sadly, most WoW players lack both.

Reading that made me glad that I'll be doing tons of instances with guildies that I've been leading thru raids and heroics all thru WOTLK and most of us are in vent all the time. Our DPSers aren't catching on the whole manage your threat thing despite numerous reminders and some of our hunters seem bound to perpetuate the huntard legend...but it'll be vastly better than pugs where you can do a full clear without one word of chat and rage quits any time anything remotely bad happens. In PUGs (on alts, I never wipe at 80 anymore) seeing a group stay together after a wipe is pretty rare.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
Nice way to completely ignore my point (let's just cut one part of a sentence out of the whole post so we change its meaning, typical gutter trolling), along with another great "do what I say, not what I do" example, but coming from gutter, I'm not surprised.

In your post, YOU are culprit of exactly what you accuse me of... since YOU don't know me, at all. So you basically critic yourself in that post... since you seem very quick at making broad assumptions about people you never met in game.

But WE, although, know your attitude towards grouping since a long time, since it's yourself who brag about your antisocial behavior in this game regularly here. We don't invent a thing, it's not assumptions, it's you bragging that you behave like an antisocial person in game, and being proud about that behavior. So when you try to lecture people, don't wonder when they don't take you seriously.

But your trolling doesn't impress me, gutter - please keep on displaying your ignorance and your hypocrisy so I can keep laughing happy



Yah, Korrigan..keep on thinking that you are the only person to ever see any dungeon content, participate in a 5 man, and that your way is the only way.

Keep on thinking that WOW is hard, and that you are the only person who can do it.

Keep on thinking that players who don't do exactly what you expect them to do are less of a player than you.

Keep on making yourself look like an arse every time you post with your elitist, holier then thou attitude...and keep hiding inside your precious guild...refusing to expose yourself to outside players...which is more anti-social than I have ever been.

... the rest of us will just keep on laughing at you, and your total lack of comprehension to what really goes on in this game.

 

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NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Yah, Korrigan..keep on thinking that you are the only person to ever see any dungeon content, participate in a 5 man, and that your way is the only way.

Keep on thinking that WOW is hard, and that you are the only person who can do it.

Keep on thinking that players who don't do exactly what you expect them to do are less of a player than you.

Keep on making yourself look like an arse every time you post with your elitist, holier then thou attitude...and keep hiding inside your precious guild...refusing to expose yourself to outside players...which is more anti-social than I have ever been.

... the rest of us will just keep on laughing at you, and your total lack of comprehension to what really goes on in this game.


That's a lot of assumptions. Incorrect ones at that. But, let's be fair. Point out where he says any of the things you mention.

That's fair, right?

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Read the relevant post history..its all there..repeatedly..


What is really going to burn Korrigan up is when pugs are doing just as well as his guild...and this entire thread is a moot point.

 

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Guttersludge
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NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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steveC91 
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Subject: What Wrath players need to know to not suck at Cata!
Arcilite_I posted:
siujoey posted:
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".




My advice for those people:

Unsub, go back to single player games, where easy mode is the only friend needed

If you insist on playing a multiplayer game, at least have the courtesy of not queueing or grouping for anything ever

Thanks


For those of us who play for fun we relish having someone like you in our group and we get worse on purpose laugh
But usualy I find some friends just as bad and we have fun wiping a lot whistling

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Read the relevant post history..its all there..repeatedly..

What is really going to burn Korrigan up is when pugs are doing just as well as his guild...and this entire thread is a moot point.


Again assumptions.

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
What is really going to burn Korrigan up is when pugs are doing just as well as his guild...and this entire thread is a moot point.
Didn't happen in "vanilla WoW", didn't happen in TBC, didn't happen in WotLK and won't happen in Cat either.
We still wait for links to characters which achievements showing that you do as well or better than organized guilds while being guildless, by the way. But I know we will wait forever for that. All mouth, no acts, as usual.

I won't answer to the assumptions you made (once again) about me, Ardenwolf did that just fine. You should be careful with post histories though when trying to look "badass", specially when yours is often a blatant display of your ignorance about very basic elements of this game, the latest example of it being in this very thread.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Again, Korrigan, more with your anti-social, elitist behavior. Again, with your "WOW is hard, and only guilds can do it"....

Lmfao.

No one but your guild can do anything. We know. (chuckle)

Who is more anti-social? People in PUG's, meeting people from all kinds of different servers? Or someone such as yourself, who hides in his/her own little world, ignorant to the other 11,999,900 people that play this game?


Time will prove you wrong, and I will be there to laugh AT you.


 

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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:

I won't answer to the assumptions you made (once again) about me,



You really don't have to answer to the truth. We all know that you are the only person able to do anything in WOW that posts here, as you have stated many many times in the past.


This requires no response from you.

 

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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
GutterSludge posted:
Read the relevant post history..its all there..repeatedly..

What is really going to burn Korrigan up is when pugs are doing just as well as his guild...and this entire thread is a moot point.


Again assumptions.


No different than the assumptions that PUGs will fail in Cata, because only Korrigan knows how to cast "sheep"...


Thank you for making my point for me.

 

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Guttersludge
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:

... when pugs are doing just as well as his guild...and this entire thread is a moot point.


If that were only the case.

Do you actually believe that? If so, have you pugged using the random dungeon finder? I wish I shared your optimism.

Sadly, I think all this will actually result in is that I no longer use the dungeon finder until the population somehow outgears the content significantly, because I don't want to pull my hair out and smash my monitor daily.

--Sly

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
slythetove posted:
GutterSludge posted:

... when pugs are doing just as well as his guild...and this entire thread is a moot point.


If that were only the case.

Do you actually believe that? If so, have you pugged using the random dungeon finder? I wish I shared your optimism.

Sadly, I think all this will actually result in is that I no longer use the dungeon finder until the population somehow outgears the content significantly, because I don't want to pull my hair out and smash my monitor daily.

--Sly


This.

Unfortunately, a lot of people seem to forget how it was to run things when you were geared at the level appropriate for the content.

It's not that it was "hard", or even that it took "a guild" to do it, but because you didn't overgear the sh*t out of the content, party members had to actually play... like a group. You couldn't just beast everything with the only risk being hurting your arm patting yourself on the back for chain pulling.

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Again, with your "WOW is hard, and only guilds can do it"....
Again, something I never said. But does an organized group which members who know each other and often play together do better than a group of random people who may even never meet again and have never met before? Definitely. Only a fool or a troll would pretend otherwise.

GutterSludge posted:
No one but your guild can do anything. We know. (chuckle)
Again, something I never said. Definitely not. We are complete amateurs compared to the real "hardcore elite" guilds. But we still do better than any PUG, and so do any semi-decent guild made of people who aren't total idiots.

GutterSludge posted:
Who is more anti-social? People in PUG's, meeting people from all kinds of different servers? Or someone such as yourself, who hides in his/her own little world, ignorant to the other 11,999,900 people that play this game?
More assumptions, more stuff I've never said. Did I say I never do PUGs? Nope, never, and I'm waiting for a link to a post where I said that (don't search, it doesn't exist). What I said is that I favor guild groups, that they are generally way better experience, specially at the beginning of a new expansion, where the average PUG moron is so used to easy mode that problems (and subsequent whining) will inevitably occur.

GutterSludge posted:
Time will prove you wrong, and I will be there to laugh AT you.
Sure, I'll be waiting for the link to one of your chars with the Deathwing kill achievement. Still waiting for the one with ICC achievements, by the way. The wait is gonna be long, for the simple reason that if you link your chars, everybody will see that everything you say is just loud words and no facts... you are full of hot air, a big mouth, nothing else. And your regular mistakes and ignorance on very basic game mechanics prove it even more.

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
Cawlin posted:
slythetove posted:
GutterSludge posted:

... when pugs are doing just as well as his guild...and this entire thread is a moot point.


If that were only the case.

Do you actually believe that? If so, have you pugged using the random dungeon finder? I wish I shared your optimism.

Sadly, I think all this will actually result in is that I no longer use the dungeon finder until the population somehow outgears the content significantly, because I don't want to pull my hair out and smash my monitor daily.

--Sly


This.

Unfortunately, a lot of people seem to forget how it was to run things when you were geared at the level appropriate for the content.

It's not that it was "hard", or even that it took "a guild" to do it, but because you didn't overgear the sh*t out of the content, party members had to actually play... like a group. You couldn't just beast everything with the only risk being hurting your arm patting yourself on the back for chain pulling.
Thanks to you two for giving the example of people who know what they are talking about. It's exactly that what's gonna happen.

 

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Elkabong08 
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Subject: What Wrath players need to know to not suck at Cata!
Malachi256 posted:
What bothers me at least a little bit is that Bliz has how many thousands of quests in the game... and yet none of them seem to be designed to train someone to play their class properly in a 5-man setting. It's arguably the first moderately difficult thing to do in the game (the only remotely hard part of leveling is soloing group content, that sort of thing...) and they just let people dive right into the deep end. I guess they expect the playerbase to do the training, which is a trial by fire at best.

Simple class specific quests like forcing a mage to keep one super-mob sheeped (who, if not sheeped, will approach the mage and eat him alive) while killing a stream of weaker adds. Generic "tank" quests available to any of the tank classes that involve using taunts in a proper fashion, switching targets, when to AE and when not to, etc.

Obviously, many people didn't have much trouble figuring out how to use all their class abilities effectively... but it can definitely be said that many people HAVE had trouble figuring these things out. Quests that focused on broadening people's abilities with their class could be fun and productive. I guess it's easier said than done.


I skipped WotLK and the above statement is the major difference I noticed in the game upon my return. My buddy and I are facerolling 5 man (non instance) bosses with relative ease, decked out primarily in old BC badge gear and WotLK quest blues. Seriously easymode. I remember my old casual guild (which had some decent "serious" players) busting our humps in early BC to clear Karazhan, now one Shaman and a Rogue can blow through 5 man quests. Wowza.....

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
It's exactly that what's gonna happen.


More assumptions, based on a very skewed point of view.

Disregarded.

 

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Subject: What Wrath players need to know to not suck at Cata!
Cawlin posted:
Unfortunately, a lot of people seem to forget how it was to run things when you were geared at the level appropriate for the content.


This, this, definitely this!!!!

I run into many people that their only experience in 5 man heroics came late in the game when most of the folks are geared at an avg ilvl of 245+. They got carried repeatedly through heroics by folks that were basically farming frosties/jp/rep and got the impression that these heroics just are not that difficult. Even worse, some of them are tanks/healers that never had to run a dungeon with a full group of level appropriate gear so they actually think they are playing correctly when in fact everyone else was so overgeared they brute-force finished the dungeon and went about their way without ever telling these folks their mistakes.

My guild brought in a few new folks last week and we took them on a 10 man ICC alt run. They performed absolutely horribly and were flabbergasted at how hard they found the fights to be. They simply could not imagine how they did so well in 5 man heroics only to get destroyed in 10 man ICC. As we spoke with them, turns out they fell into the category I mentioned above. Late comers to 80, carried through heroics by overgeared folks, and just were not ready for the coordination required in "harder" content. We are working with them and they will get better, but these guys are just typical for the majority out there. I knew they were not ready for primetime just looking at their gem/enchant/reforge choices and their inability to explain them. They are cool folks though and willing to learn so it's all good in the end.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Cawlin posted:
slythetove posted:
GutterSludge posted:

... when pugs are doing just as well as his guild...and this entire thread is a moot point.


If that were only the case.

Do you actually believe that? If so, have you pugged using the random dungeon finder? I wish I shared your optimism.

Sadly, I think all this will actually result in is that I no longer use the dungeon finder until the population somehow outgears the content significantly, because I don't want to pull my hair out and smash my monitor daily.

--Sly


This.

Unfortunately, a lot of people seem to forget how it was to run things when you were geared at the level appropriate for the content.

It's not that it was "hard", or even that it took "a guild" to do it, but because you didn't overgear the sh*t out of the content, party members had to actually play... like a group. You couldn't just beast everything with the only risk being hurting your arm patting yourself on the back for chain pulling.


I haven't forgotten, Cawlin. It's actually FUN when you don't outgear the content. Steamrolling 5 mans is very very boring, and is just a means to an end(some extra badge loot) for most in the latter stages of any expansion.

I do however find it ridiculous that "pugs will fail", and all the other "doomsaying" that this thread contains. It is just simply not true, any more than guilds or premade groups failing.

More people than ever utilize dungeons. Exponentially more then ever saw Vanilla content. This is why Korrigan wants to slams pugs. Seeing content is not exclusive to elitist asshats anymore, and it bugs the elite crowd to no end.






 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Thank you for making my point for me.


If one could possible get through your vitriol, may I ask what point you're attempting to make other than oneupmanship with Korrigan?

What you have is a differing of opinions.

It's not a mortal sin, you know.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
You are almost caught up,


You will eventually realize that Korrigan's opinion is the only one that matters, and everyone who might say different is a tool, troll, and cannot possibly know what they are talking about.


Hang in there..it is quite humorous.


 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
You are almost caught up,

You will eventually realize that Korrigan's opinion is the only one that matters, and everyone who might say different is a tool, troll, and cannot possibly know what they are talking about.

Hang in there..it is quite humorous.


You know, everything you just said I could apply to you from your responses to include this one.

If his opinion is so acidic to you, perhaps you would be best served to ignore it.

For example, I asked a simple question and I get a snotty response like, "You are almost caught up. Hang in there . . . it's quite humorous."

That's not persuasive. In fact, quite the opposite. It's insulting.

Let's say I disagree with Korrigan for the sake of example.

Korrigan, perhaps instead of labeling those players in PuGs, you could take a few under your guild's wing and school them on their various classes. While I'll grant that not all players can be taught, I'm willing to bet that some will shine. In fact, I will bet money some will even become a benefit to your guild and the community if given the chance.

While patience is required, selective patience, I'll also bet no one here is as good with their class today as they were six years prior.

That's the learning curve, and now Catacylsm gives us the chance to rethink our various roles in the game.

Why not give it a chance?

And this ends the example.

Again, you can disagree. But, if you're just going to throw names and insults around, well, you're going to get what you give.

 

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BeowulfEP 
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Subject: What Wrath players need to know to not suck at Cata!
I win this thread.

I do not play WOW, so I am worse than all the people who do. I played for a week, about two years ago. I am not even sure if I could master the login screen at this point, with all the expansions, etc.

However, I never experience the e-rage which causes people to have vindictive superiority complexes and never wish to smash my monitor.

I like MMA and saw the Cataclysm ads during the last UFC fight. I'll be damned if I'd join this community, though. WOW has everything I never liked about DAOC and none of the DAOC.

Wasn't even going to post, except I saw one guy with David Gemmell in his quotes. David Gemmell is one of my favorite authors. The Troy series is an extremely satisfying read. Prop for knowing who he is.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Arden,

You are almost caught up.


Give it time, and you will understand that Korrigan and I are from opposite ends of the spectrum.

Korrigan's world: Only guilds matter... and everyone else is a second class player who should just unsub...Only E-peens, achievements, and armory links matter..(but ONLY if you disagree!!!)


My world, play however you have the most fun, and eff anyone who tells you different.


Hang around the board long enough, and you will see for yourself.

Like I said, you are almost caught up.

It isn't an insult, its just the truth.


PUGs will dominate Cata, and I will think of this thread and giggle.

 

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Auenwing 
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Subject: What Wrath players need to know to not suck at Cata!
/wades in

Do you know that I have found something to agree with in almost every post here?


For me, it comes down to flexibility and tolerance. And acceptance.


Yes, my guild plays min/max hardcore. We push things to the limit in instances. We love doing them at level (not overgeared). We have in the past, and will probably continue in the future doing instances with less than a full group/raid. We work together as a team and that's the best part. We screw up, we hone, we refine. We come back and attempt again until we succeed. I LOVE playing this way.

If we end up grouped with someone who is new to the game/class/dungeon and they are willing to learn we will bend over backwards to include them and help them along without (hopefully) acting elite. All of us have been there at some point. Nobody rolled a character starting out as an expert, even if they were in beta.


If I'm in a PuG, I expect the worst and am grateful for the best. It's a mixed bag. I willingly signed up for it. I do my best with my group-of-the-moment, carrying over my min/max abilites and group-teamwork ethic and do the best I can so the group can be successful. Their success is mine. Even temporarily. That holds true for PvP as well. And yes, I have been absolutely irritated at some that act like know-it-alls (when it's obvious nobody is), and those that go AFK (or might as well have) and are "carried through". I chose to sign up for it. I get to deal with it. Sometimes I learn from it. Do I wish it was near-perfect everytime? Hell yes! It's more efficient that way. I'm really happy when it is. I can't expect that from a PuG, though; that's unrealistic, just from a sheer numbers perspective.

I also understand and accept those players that are "casual", that are not elite, that are here for the fun or the journey or just flower-picking. I have had wonderful interactions with them, they have reminded me there are other ways of having fun, and have stopped and grouped with them, when they are genuinely attempting an encounter that requires grouping. Those times are the closest to old-school MMO grouping that I have found in WoW. I think I get more out of those encounters than they do from the little (helping hand) I'm giving.

And I know I will never be an "expert" at anything. There are classes I play better than others. There are players that are both worse and better than me. That is life.


The game promotes elite behavior and allows flower-picking. I can get angry at both ends of the spectrum with people who are not "group-friendly", who are self-focused, self-centered or just plain self-entitled. They fall all across the entire spectrum (from hardcore to casual). This too is life.

I don't have to like it.

Do I wish it was different? Hell, damn, yes!

I am the first to complain about WoW's community. Or lack thereof. Those that don't play the way I would choose.

Blizzard figured out it could make more money with inclusive gameplay.

I have to accept it if I chose to play this game.

I can limit my choices or I can limit my responses. Or both.

And I can always come out here and complain, argue and commiserate.

Just like everybody else.


 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Hang around the board long enough, and you will see for yourself.

Like I said, you are almost caught up.

It isn't an insult, its just the truth.


1. I've been on VN longer than you.
2. I've known the people and the various posters here longer than you.
3. I can read between the lines better than you.

You need to catch up, son.

Opinion does not make it truth. No matter how you shake, stretch, swirl, or twirl it, your opinion and your e-peen doesn't make it bigger or more truthful.

It just makes it your perception.

Don't talk down to me. I'll embarrass you. I'm not nice like Auenwing.

 

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Fedup23 
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Subject: What Wrath players need to know to not suck at Cata!
I just got the chills! worried

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
GutterSludge posted:
Hang around the board long enough, and you will see for yourself.

Like I said, you are almost caught up.

It isn't an insult, its just the truth.


1. I've been on VN longer than you.
2. I've known the people and the various posters here longer than you.
3. I can read between the lines better than you.

You need to catch up, son.

Opinion does not make it truth. No matter how you shake, stretch, swirl, or twirl it, your opinion and your e-peen doesn't make it bigger or more truthful.

It just makes it your perception.

Don't talk down to me. I'll embarrass you. I'm not nice like Auenwing.




ROFL!!!

1. You "think" you've been on the VN longer than me..
2. You know nothing.
3. You obviously can't read at all.

Opinion does not make it truth. No matter how you shake, stretch, swirl, or twirl it, your opinion and your e-peen doesn't make it bigger or more truthful.


Which is your opinion, and as you state, means nothing.


I absolutely LOVE the "son" part...another feeble attempt by a nobody at "e-thugery"...

BLAHAAAAA thank you sooooo much for posting that crap, you made my night!!!


Edit: the ONLY thing you are "better" at than anyone on this board, appears to be blowing sugar up Korrigan's arse...good job! You win at that!!

 

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NeMeFieD said:"Yea I Ucmed for 12 days straight.."
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Subject: What Wrath players need to know to not suck at Cata!
A wiser man than you once said on these very boards, "When a poster needs to display laughter and/or LOLs as a response, it means his position in a debate is so weak, he has no other options," or words to that effect.

Probably one of the most honest and valid statements ever made here.

Since you've been around, and know how to read between the lines, you'll know who said this.

But, let me spell it out for you.

I offered you a chance to validate your position. Instead, you chose to repeat your diatribe.

Again, I offered you a chance to clarify in a more professional manner. I even offered an example on how to do it. And what did you do? You repeated yourself and decided to talk down to me.

And now, here we are with the lols and personal insults.

You have no position. In fact, you don't even have a clue. You're here to get into a pissing contest with Korrigan.

Fact.

Now, you can call me all the colorful names you like, but the truth is--and this is the truth--you've got nothing to back up your opposing opinion.

You can try to laugh it off. No doubt. But this display is nothing more than you thrashing about like a child.

So, please, back up your opinion or kindly be quiet.

Your choice.

 

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Subject: What Wrath players need to know to not suck at Cata!
Pugs will dominate Cata.

 

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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
A wiser man than you once said on these very boards, "When a poster needs to display laughter and/or LOLs as a response, it means his position in a debate is so weak, he has no other options," or words to that effect.


Or, on rare occasions, the post was so ridiculous that it actually made the person laugh, out loud, IRL..which is the case here..


Ardenwolfe posted:
But, let me spell it out for you.

I offered you a chance to validate your position. Instead, you chose to repeat your diatribe.

Again, I offered you a chance to clarify in a more professional manner. I even offered an example on how to do it. And what did you do? You repeated yourself and decided to talk down to me.

And now, here we are with the lols and personal insults.


Your "son" comment was hilarious, and I have yet to personally insult you. If you consider thrashing your opinion a "personal insult", then you need thicker skin, son.

Ardenwolfe posted:

You have no position. In fact, you don't even have a clue. You're here to get into a pissing contest with Korrigan.

Fact.


No. Korrigan and I have been doing this for about a year...if you had been here, as you claim, you would know this..
Nice job outing yourself as a non participant.

Ardenwolfe posted:

Now, you can call me all the colorful names you like,


I have yet to call you any name. I don't have to stoop so low..


Ardenwolfe posted:

You can try to laugh it off. No doubt. But this display is nothing more than you thrashing about like a child.

So, please, back up your opinion or kindly be quiet.

Your choice.


Believe me, it is insanely easy to laugh you off. There is no "try" to it. You have been officially "laughed off"..Choke on it wink


Pugs will dominate in Cata.
WOW is not hard. It wasn't hard in Vanilla, BC, Wrath, nor will it be in Cata.

More people than ever will rip up the new content, since we are starting an expansion with the RDF operational.

Elitists will continue to cry, and remember the good ole days of drudging up to the dungeon in the snow, with bare feet, uphill, both ways...and scream that the game has been dumbed down for the casuals in the same breath that they say pugs will fail because of the need for CC.






 

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JaredKorry 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Pugs will dominate Cata.


What makes you say that? Were you in the beta? From what bits of hearsay I've read, it seems that the dungeons will be harder, more like they were in BC, requiring CC and such.


I do have to disagree with the "Wow is not hard comment". Instances were indeed harder, imo, in BC, with people needing to CC (I even remember, as a hunter, needing to chain trap mobs and groups looking for a specific type of CC like sap or sheep) and follow a kill order. As opposed to Wrath where CC is practically non existent, hardly anyone even bothers marking targets, and AOE rules the day.

 

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Subject: What Wrath players need to know to not suck at Cata!
You're not very good at this. If you want to contradict a point, you need to make sure you're not talking out your rear.

GutterSludge posted:
Edit: the ONLY thing you are "better" at than anyone on this board, appears to be blowing sugar up Korrigan's arse...good job! You win at that!!


This is an insult. A personal, and implied, insult. An incorrect one, but that's another topic for another thread.

If you cherry-pick a point, all the way laughing at your own self-proclaimed wittiness, you better be sure you come correct.

And you don't.

At all.

So, now we've switched from a pissing contest with Korrigan to a pissing contest with me. While I'm flattered, that's not the point of the thread either.

Pick-up groups will dominate Cataclysm.

And?

This doesn't mean all PuGs lack skill. It just means you cannot connect the dots. The topic is 'skilled' and 'unskilled' players.

Do you need me to hold your hand any further than this?

 

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--Syrus-- 
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Subject: What Wrath players need to know to not suck at Cata!
Just a little story to add to the thread here, I have not been following these recent arguments, but earlier we mentioned what we expect out of our PuG's and so on and it was suggested rather then treat bad players poorly or kick them from our groups to just give them tips here and there to help make them better players.

It was also pointed out to us that some players just don't care to be better players at all.

I mentioned as well that even the smallest "tip" given to most players results in belligerent rudeness. Here is a prime example.

I was tanking Wailing Caverns with my new pally. I had a rogue in the group who obviously did not understand the concept of a tank in a group, after each pull he would just run forward into the next group and start attacking.

For the most part I could keep up with him, so I just threw my avengers shield in there as he was running up each time and made sure to take aggro from him. At this point I had decided not to bother saying anything, what he was doing was making the healers job a little harder, but I didn't think it would result in a wipe so I left it alone.

At one point the rogue ran off in the opposite direction not paying attention to where the group was headed and started attacking his own mob. Well because the rest of the group followed me including the healer he died. At this point I felt bad for the guy so I decided to take the advice given to me here and give this guy a friendly tip.

I said "Hey man, it would make it easier on you if you just let me tank the mobs."

He responded "Meaning?"
At this point I gave him the benefit of the doubt and actually thought he didn't know what I meant by me tanking.

"Let me take all the damage, that's my job, just attack the mobs that I'm attacking and you won't take any damage."

"You don't do shit. Shut up. Just go."

See what I mean? These are the types we are talking about. Why group with people if you don't care to be part of a team at all? His play style didn't change at all, I had to make sure and keep up with him and continue to pull mobs off of him that he would go after on his own.

At the point in Wailing Caverns where you have to jump that small small little gap.. he fell down took him a good 5 minutes to find his way back to the group.

I'm trying to take the advice of some of the people on this forum and not boot these players lest I be labeled "elistest" but I really don't think these players will learn either way.

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
Unfortunately, as I said in an example and as demonstrated with liberal excess, some people just have to be right all the time no matter how flawed their thinking or argument stands.

As some preachers will have you believe, "Not everyone can be saved."

While I commend you for your attempt, just bear in mind not everyone will be as open-minded. It takes a mature person to see someone's opposing view and consider a change in judgement or action.

But those people must be willing to take the first step.

Offer the hand, but if they refuse, you can't say you didn't offer.

That's all anyone can ask.

 

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Auenwing 
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Subject: What Wrath players need to know to not suck at Cata!
Syrus, the key there is balance.

Sounds like you did everything you could as a tank (short of talking with him when he first started running ahead.)

1)Being group-friendly does not mean being a doormat. Or being a charity. (No implied anything here, just trying to set a marker for a "healthy boundary".)

2)Balancing one person's actions against the needs of the group has to be factored in.

3)The other key is the one person's willingness to be part of the group, to help it, not hurt it.


Sounds like this guy's pulls weren't necessarily going to wipe the group (you were keeping up, but it may have been straining the healer), but definitely wasn't adding to it other than his DPS. And he appeared to be self-focused. And inflexible.

It's a judgement call at that point. Do you grit your teeth and keep going? Do you think he could potentially overload the healer or tank and wipe the group? Do you continue to attempt to talk with him in sends while still tanking (so as not to slow the group down), or will doing that put the group at a disadvantage? Do you think, after the initial interaction with him, that he is (a) griefing (b) incompetent (c) unsure and defensive (d) open to dialogue (e) temporarily willing to adjust for the group's needs?

Those are just a few (not all) options depending on the group's desired speed/temperament for going through the instance.


You can use an easy template and just vote to kick if the player is OBVIOUSLY and BLATANTLY putting the group at risk.

You can take time to communicate with a "bad player" in a constructive manner, and see if it temporarily helps the group.

Or you have to use your judgement about whether you actually can help, IF the player is open to it and willing to modify their behavior for group success.



Wow, that sounds very carebear psycho-babble preachy. tongue


Go back to statements about the key is balance: healthy boundary, balancing the group's need, and the willingness of the player to momentarily adapt. Yeah, that's a judgement call.


And like life, in any given situation, you just do the best you can.

 

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Broken_Kayfabe 
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Subject: What Wrath players need to know to not suck at Cata!
This thread needs more

...doh, pwned by the hotlinking...

So it needs even MOAR

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
You're not very good at this. If you want to contradict a point, you need to make sure you're not talking out your rear.

GutterSludge posted:
Edit: the ONLY thing you are "better" at than anyone on this board, appears to be blowing sugar up Korrigan's arse...good job! You win at that!!


This is an insult. A personal, and implied, insult. An incorrect one, but that's another topic for another thread.





Read the post immediately prior to when I said that.

That was not an insult. It was a response to an attempted insult, spewed by you.


BTW I don't have to connect the dots, since you admittedly are so apt at reading between the lines..


Kepp trying though, in a year or two you might be able to hang with me...but I seriously doubt it.








 

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Guttersludge
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NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
Just a little story to add to the thread here, I have not been following these recent arguments, but earlier we mentioned what we expect out of our PuG's and so on and it was suggested rather then treat bad players poorly or kick them from our groups to just give them tips here and there to help make them better players.

It was also pointed out to us that some players just don't care to be better players at all.

I mentioned as well that even the smallest "tip" given to most players results in belligerent rudeness. Here is a prime example.

I was tanking Wailing Caverns with my new pally. I had a rogue in the group who obviously did not understand the concept of a tank in a group, after each pull he would just run forward into the next group and start attacking.

For the most part I could keep up with him, so I just threw my avengers shield in there as he was running up each time and made sure to take aggro from him. At this point I had decided not to bother saying anything, what he was doing was making the healers job a little harder, but I didn't think it would result in a wipe so I left it alone.

At one point the rogue ran off in the opposite direction not paying attention to where the group was headed and started attacking his own mob. Well because the rest of the group followed me including the healer he died. At this point I felt bad for the guy so I decided to take the advice given to me here and give this guy a friendly tip.

I said "Hey man, it would make it easier on you if you just let me tank the mobs."

He responded "Meaning?"
At this point I gave him the benefit of the doubt and actually thought he didn't know what I meant by me tanking.

"Let me take all the damage, that's my job, just attack the mobs that I'm attacking and you won't take any damage."

"You don't do shit. Shut up. Just go."

See what I mean? These are the types we are talking about. Why group with people if you don't care to be part of a team at all? His play style didn't change at all, I had to make sure and keep up with him and continue to pull mobs off of him that he would go after on his own.

At the point in Wailing Caverns where you have to jump that small small little gap.. he fell down took him a good 5 minutes to find his way back to the group.

I'm trying to take the advice of some of the people on this forum and not boot these players lest I be labeled "elistest" but I really don't think these players will learn either way.




Syrus, seriously...

how many pugs total, before you get one person like this?

10?
20?
50?
100?


Honest answer now..and I fully realize that some days are better than others...

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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_Warlucky_ 
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Subject: What Wrath players need to know to not suck at Cata!
steveC91 posted:
Arcilite_I posted:
siujoey posted:
This seems like it might come as a surprise to all of you judging by the responses so far, but..... there are LOTS and LOTS of players that couldn't possibly care less if they are "good".




My advice for those people:

Unsub, go back to single player games, where easy mode is the only friend needed

If you insist on playing a multiplayer game, at least have the courtesy of not queueing or grouping for anything ever

Thanks


For those of us who play for fun we relish having someone like you in our group and we get worse on purpose laugh
But usualy I find some friends just as bad and we have fun wiping a lot whistling


There should be an achievement for wiping a lot on a boss. That way it would be ok to waste every-bodies time because you are pursuing the game and it would be the rest of the group not holding up their end by doing badly.



 

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Grimlik 
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Subject: What Wrath players need to know to not suck at Cata!
This post could have been made back in WoW vanilla as well.

I expect there will be some adjustments needing to be made. Generally though my experience with the DF has been positive. Of the last 50 or so runs I have made only 2 have been bad.

I think it will be very interesting to see how the current player base handles the back to old school system.

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Syrus, seriously...

how many pugs total, before you get one person like this?

10?
20?
50?
100?


Honest answer now..and I fully realize that some days are better than others...


I gotta back up Syrus here on this Gutter. The "extreme" nature of his experience is 1 group in 5 in my experience (and I am being honest here, seriously). I will see a worse experience in maybe 1 in 10, and less extreme experiences than his in about every third LFD run.

Primarily I've been doing LFD with either of my 3 tanks, or either of my priests, but also with a couple hunters. Also in the past several months I've leveled probably a half dozen or more characters through the LFD where the "leveling" experiences like Syrus are pretty much every other group, if not 2 out of 3.

 

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--Syrus-- 
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Subject: What Wrath players need to know to not suck at Cata!
The player was a bit worse then normal, his attitude though wasn't. As stated above it wouldn't be a stretch to say 1 and 5. It may be less common for you because you just suck it up and don't say anything to these people. All the power to ya.

In this case I wasn't even saying anything to scold the guy, but I knew for sure the next PuG he is in it going to tear him a new one so I thought I would take a stab at it.

I ran two BFD's last night, in both instances I had healers who were more focused on DPS then they were on healing me. They would wait until I was at around 30% health to even through a renew or bubble. I was mostly in charge of healing myself through holy power and only if I couldn't keep up that way would I start seeing heals.

I died on the murloc boss because of this because he DPS's like a mofo.

I didn't even bother saying anything to these healers but If I did I am 90% sure what kind of response I'd get.

 

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Grimlik 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:


I didn't even bother saying anything to these healers but If I did I am 90% sure what kind of response I'd get.


Speaks volumes as to the general playerbase that inhabits WoW. I would feel bad as a healer that you died to a boss mob. There is really almost no excuse for this if you are unmolested as the healer.

Expecting a negative reply from a healer in this scenario is just sad.

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:


Read the post immediately prior to when I said that.

That was not an insult. It was a response to an attempted insult, spewed by you.


BTW I don't have to connect the dots, since you admittedly are so apt at reading between the lines..


Kepp trying though, in a year or two you might be able to hang with me...but I seriously doubt it.


You don't think before you respond to anything, do you? Because almost everything you say lacks common sense and attempts to disguise your lack thereof.

Hang with you?

This is like watching a one-legged man in a butt-kicking contest.

Let me tell you something: If I insult you, you'll know. You'll be so damn sure you won't even have to ask the question.

In order to 'hang with you', I'd have to step down to the basement. I'll freely admit, I know I make more than a few posters uncomfortable, perhaps even annoy them, but I'll guess not one of them can say you articulate a point or discussion better than me.

You can't counterpoint in a debate. You can't remove your ego from the discussion. And, hell, you can't even pretend to try.

So, ask yourself, was it worth this embarrassment to be called out like this?

By the way, that's rhetorical.

Look it up.

 

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-Peo- 
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Subject: What Wrath players need to know to not suck at Cata!
Why bother, Arden. Just ignore the idiots, life is sweeter without them. It takes a bit of willpower, but it can be done.

Btw, I agree with Cawlin. Bad players with no respect for anyone else or just clueless oblivion is becoming more and more frequent. DF caters to griefers and retards.

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
True.

 

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Broken_Kayfabe 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
Just a little story to add to the thread here, I have not been following these recent arguments, but earlier we mentioned what we expect out of our PuG's and so on and it was suggested rather then treat bad players poorly or kick them from our groups to just give them tips here and there to help make them better players.

It was also pointed out to us that some players just don't care to be better players at all.


Why care if you're rewarded either way?

Add to that, you need to have a bare minimum of competency to even recognize deficiencies (this is part of the Dunning-Kruger effect). If the game's lack of encouragement and negative feedback is so poor that you don't even learn a comprehension of what you are doing wrong, you don't get to this level and you have a huge population of of players who are so bad they aren't even capable of seeing WHY they are bad (and therefore won't get better and react poorly/aggressively to the suggestion they need to).

And they'll all be at 85 before you know it.

grin

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
The player was a bit worse then normal, his attitude though wasn't. As stated above it wouldn't be a stretch to say 1 and 5. It may be less common for you because you just suck it up and don't say anything to these people. All the power to ya.

In this case I wasn't even saying anything to scold the guy, but I knew for sure the next PuG he is in it going to tear him a new one so I thought I would take a stab at it.

I ran two BFD's last night, in both instances I had healers who were more focused on DPS then they were on healing me. They would wait until I was at around 30% health to even through a renew or bubble. I was mostly in charge of healing myself through holy power and only if I couldn't keep up that way would I start seeing heals.

I died on the murloc boss because of this because he DPS's like a mofo.

I didn't even bother saying anything to these healers but If I did I am 90% sure what kind of response I'd get.



I hear yah. This is also much more prevalent at the lower levels, when the mobs usually aren't powerful enough to one shot anyone wearing heirlooms..

I know for the entire stretch of Wrath with the DF available, I ran all 6 of my 80's at least through one random a day, every day. Whichever one I felt like running more I would, and that varied from day to day, but at minumum 6 per day.

In that entire time span, I only came across ONE player (at 80) like the one you described who just showed his ass to the point that we booted him. Were there poor players in groups? of course. Undergeared? Of course. Mentally deficient? Probably a few..But only one booted for pure attitude. (I NEVER vote to kick someone for poor DPS, or any other reason for that matter)


On the flipside, this behavior was very common recently when leveling another warrior tank, again especially at the low levels. Funny coincidence that in my experiences, it was almost always rogues ...so I just let them tank it if they pulled it, and I would go pull a different mob, or set. Funny how the healer usually makes the right choice on "which tank to heal"...followed by the death of said rogue.

Just roll with it, have fun, and don't let that ONE guy overshadow the other 29 players that you have had no problem with that day...

This happens way to much on these boards, as people only focus on the one "less than optimal" experience, and forget the 1,000 that were incident free.

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Grimlik posted:
This post could have been made back in WoW vanilla as well.

I expect there will be some adjustments needing to be made. Generally though my experience with the DF has been positive. Of the last 50 or so runs I have made only 2 have been bad.

I think it will be very interesting to see how the current player base handles the back to old school system.



applause

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Ardenwolfe posted:
GutterSludge posted:


Read the post immediately prior to when I said that.

That was not an insult. It was a response to an attempted insult, spewed by you.


BTW I don't have to connect the dots, since you admittedly are so apt at reading between the lines..


Kepp trying though, in a year or two you might be able to hang with me...but I seriously doubt it.


You don't think before you respond to anything, do you? Because almost everything you say lacks common sense and attempts to disguise your lack thereof.

Hang with you?

This is like watching a one-legged man in a butt-kicking contest.

Let me tell you something: If I insult you, you'll know. You'll be so damn sure you won't even have to ask the question.

In order to 'hang with you', I'd have to step down to the basement. I'll freely admit, I know I make more than a few posters uncomfortable, perhaps even annoy them, but I'll guess not one of them can say you articulate a point or discussion better than me.

You can't counterpoint in a debate. You can't remove your ego from the discussion. And, hell, you can't even pretend to try.

So, ask yourself, was it worth this embarrasment to be called out like this?

By the way, that's rhetorical.

Look it up.


So much for your ability to read between the lines. That statement was obviously a lie.

So much for your attempted "internet tough guy act"..It failed miserably.

So much for your side of the discussion, which is what again? Oh that's right, you don't even have an opinion on this matter..all you have done is feebly attempt to get a rise out of me, and that failed miserably as well.

Stick to what you know, which has to do with sugar, and Korrigan's arse....This is the only thing that you have "proven" yourself to be good at in all of your ramblings.

That was NOT rhetorical..but if you want to look something up..try the proper spelling of "embarrassment"..

Thus endeth the lesson. You may pay on your way out.

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"Yea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
--Syrus-- posted:
The player was a bit worse then normal, his attitude though wasn't. As stated above it wouldn't be a stretch to say 1 and 5. It may be less common for you because you just suck it up and don't say anything to these people. All the power to ya.

In this case I wasn't even saying anything to scold the guy, but I knew for sure the next PuG he is in it going to tear him a new one so I thought I would take a stab at it.

I ran two BFD's last night, in both instances I had healers who were more focused on DPS then they were on healing me. They would wait until I was at around 30% health to even through a renew or bubble. I was mostly in charge of healing myself through holy power and only if I couldn't keep up that way would I start seeing heals.

I died on the murloc boss because of this because he DPS's like a mofo.

I didn't even bother saying anything to these healers but If I did I am 90% sure what kind of response I'd get.



I hear yah. This is also much more prevalent at the lower levels, when the mobs usually aren't powerful enough to one shot anyone wearing heirlooms..

I know for the entire stretch of Wrath with the DF available, I ran all 6 of my 80's at least through one random a day, every day. Whichever one I felt like running more I would, and that varied from day to day, but at minumum 6 per day.

In that entire time span, I only came across ONE player (at 80) like the one you described who just showed his ass to the point that we booted him. Were there poor players in groups? of course. Undergeared? Of course. Mentally deficient? Probably a few..But only one booted for pure attitude. (I NEVER vote to kick someone for poor DPS, or any other reason for that matter)


On the flipside, this behavior was very common recently when leveling another warrior tank, again especially at the low levels. Funny coincidence that in my experiences, it was almost always rogues ...so I just let them tank it if they pulled it, and I would go pull a different mob, or set. Funny how the healer usually makes the right choice on "which tank to heal"...followed by the death of said rogue.

Just roll with it, have fun, and don't let that ONE guy overshadow the other 29 players that you have had no problem with that day...

This happens way to much on these boards, as people only focus on the one "less than optimal" experience, and forget the 1,000 that were incident free.


Fair enough, I have played with some better then average players recently as well. I had a mage who would actually polymorph and extra mob as well as silence a casting mob I didn't manage to hit with my Shield. I did make a point to compliment him on both of these good habits.

As far as this behavior being less common at 80, I will agree with that some what as well. I think I only vote kicked two people from 70 to 80 and I did run a fair amount of random dungeons, at least one a day.

The only time I will vote kick someone is if their behavior is risking a wipe. I don't even have an add on that measures healing or dps, as long as I don't think you're going to kill us you're alright.

The one person I kicked was a hunter whoes pet was always running off to a differt group that we were not yet attacking, before we were done with the first group, or even just as we pulled it resulting in a double pull.

 

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Ardenwolfe 
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Subject: What Wrath players need to know to not suck at Cata!
Gutter, if I was trying to get a rise out of you, mission accomplished. Pretty obvious at this point. Also, yes, I spelled 'embarrassment' wrong.

You spelled 'keep' wrong earlier.

You really want to play editor with me now?

Like I've said before, if you want to call someone out on something, you better make damn sure your house is straight.

Otherwise, yeah, you'll get called out on it too.

Next, if I agree with a fellow poster on a valid issue, it's not 'ass-kissing' or whatever you like to imply. It means, literally, I agree and support his argument. In the debating world, we call that 'seconding' an agreement or point-of-view.

Finally, while I find your attempt to 'dismiss' me amusing with holier-than-thou antics, you really haven't displayed even a hint of articulation in an argument.

While, how say I say, cute, it's like watching your child dress in your clothes and attempt to play authority figure.

I'm starting to see Peo's point more and more.

That said, the point of this thread, since I need to address it again, is 'skilled' versus 'unskilled' players. Your attempted counterpoint with PuGs offers no substance.

I've hinted, stated, used as an example to Syrus, even used metaphor, that it makes no difference. The difference being that those players--willing to listen--can be be aided to help learn their class better.

If willing to listen.

But, like you, if they are not willing to listen, and just want to be confrontational as with Syrus's story, they are idiots not worth the time as Peo succinctly states.

And that, friend, is reading between the lines.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Sorry, did you say something?

I wasn't listening..


/chuckle








 

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JaredKorry 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Sorry, did you say something?

I wasn't listening..


/chuckle



Why yes, Gutter, I did say something. tongue You said that pugs will dominate Cata and I asked what makes you say that? Were you in the beta? From what bits of hearsay I've read, it seems that the dungeons will be harder, more like they were in BC, requiring CC and such.


I do have to disagree with the "Wow is not hard comment". Instances were indeed harder, imo, in BC, with people needing to CC (I even remember, as a hunter, needing to chain trap mobs and groups looking for a specific type of CC like sap or sheep) and follow a kill order. As opposed to Wrath where CC is practically non existent, hardly anyone even bothers marking targets, and AOE rules the day.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Just look at the situation with this expac, compared to others..

We are starting this expac with the RDF in full swing..yes we had it in wrath, but only later..NOT at the release of Wrath.

This means the day Cata launches, people are going to smash "random Cata dungeon" like no tomorrow. The populace as a whole will be "learning" the new content, and I think we can all agree that out of the total number of 5 mans and raids that happen every day, the VAST majority are PUGs.

We also have Experience from PVP, which we have never had at the launch of an Expac...while this has little to do with PUGS, it does mean that players will be hitting maxlevel faster than they ever have in the past, which in turn, leads to more of them hitting the maxlevel PVE content as well.



If 2 million players ( and this is being VERY,VERY,VERY generous) belong to "raiding" guilds, that leaves 10 million players burning up the PUG scene, starting on day one, hour one, minute one, second one.


PUG's will dominate CATA.

 

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JaredKorry 
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Subject: What Wrath players need to know to not suck at Cata!
Good point. I didn't think of it like that. I do think that the majority of pugs are in for a rude awakening if what I've been hearing is true. Pugs have gotten in the habit of being lazy. No CC, no marking targets, no following a kill order and DPS have even gotten into the habit of being tank wannabes, not waiting for the tank to pull or get aggro. We will all need to adjust and adapt to the learning curve.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Keep in mind also Jared, that right now, we have overgeared players, running through dungeons they have run 600 times.


They didn't become overgeared by just showing up to the RDF once a week, and add to that the fact that they are still running dungeons after 600 trips..


They played, learned, and mastered the content.


I think the rude awakening is going to be reserved for those who think and assume that these same players are incapable of doing it all over again.

 

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JaredKorry 
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Subject: What Wrath players need to know to not suck at Cata!
Oh I agree with you 100% that the PUGs can and will master the dungeons. I just don't think, again based on what I've been hearing, that the Cata dungeons will be as easy starting out as the Wrath dungeons were. I'm sure we can all agree on how lazy or laid back we have all gotten running dungeons over the last year or 3. I can't even remember the last time CC was needed in an instance. I'm looking forward to the return of CC and other tatics being needed for instances as opposed to the "AOE mow everything down" tactic that is used 99% of the time currently. It will take some time to make the adjustments but I'm sure even (most) random PUGs will be able to learn and adapt.

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Keep in mind also Jared, that right now, we have overgeared players, running through dungeons they have run 600 times.


They didn't become overgeared by just showing up to the RDF once a week, and add to that the fact that they are still running dungeons after 600 trips..


They played, learned, and mastered the content.


I think the rude awakening is going to be reserved for those who think and assume that these same players are incapable of doing it all over again.


I still think you are being optimistic.

Think back to BC and think of Shattered Halls and Shadow Labyrinth, hell think back to Botanica and Arcatraz.

I don't know if you ran them then but when you first hit 70 with your quested greens and blues, those dungeons were beastly - in my opinion they were truly "heroic" (where current heroic content for WOTLK is merely "brave").

Those dungeons required 5 people to cooperate, communicate, and often sacrifice some of their own "free will" and even some of their own personal DPS shock to get through them.

In early BC PuGs (and even some guild groups) would insist on exact compositions (- two tanks - two mages - two priests- what-have-you) to tackle some content, not because those compositions were mandatory but because those compositions made it easy.

Now, eventually, and as easily acquired gear becomes the norm as it will in Cata, sure, PuGs will "dominate" that "heroic" content, but the organized players who can count on each other to cooperate and work together as a team will have long since mastered it, with less gear and less frustration.

Oh and for the record, when you use the term "dominate" do you mean simply numbers of people who participate in it? If so, I guess you're right, but what most people playing WoW think of when they hear "dominate" used in this context with respect to PvE content is overcoming it quickly/faster than others and with less trouble and less gear.

In early Cata, the average guild groups will "dominate" that PvE content long before it's a cakewalk for the average PuGs and that's a fact propagated on the fact that guild groups will work together more seamlessly and more effectively than PuGs with random people who may or may not actually even be trying.

 

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Subject: What Wrath players need to know to not suck at Cata!
Time will tell, Cawlin.

And when I say Dominate, I mean punch through the new content starting day one, like only guilds have in the past. And yes, since there are exponentially more people doing it this way, PUG's will dominate Cata.

Just watch.










 

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Ashmaele 
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Subject: What Wrath players need to know to not suck at Cata!
siujoey posted:
The elitist attitude is the primary reason WOW has such a pathetic community.



I agree 100% with this statement. If anyone does not agree, I urge you (if you dare) to activate Trade chat in any major city the next time you log on, preferably during peak hours, and just read the tripe you see there.

I love the game and I love my guild, but I abhor the lack of community in the game, and I do blame the elitist turds for making it that way. There is no excuse for it, given the size of the player base.

Cawlin posted:
The bottom line is that you run into a fair number of people in the PuG world who could benefit from advice, and the vast majority of them are completely unwilling to take that advice, but are completely willing to be carried.

...

It's fun helping someone out with advice or instruction and watching them "get it" and all of a sudden start playing better and being a real asset (or at least pulling their weight) in a group. It's not fun compensating for people who aren't willing to take instruction or listening to their inanity.



I haven't read most of the thread so my apologies if this has been covered. I agree with what you're saying here. That said, there's a flip-side to it. I've been in many PUGs since I resubbed back in June and for every one case like you mentioned above, I've seen at least 10 instances where elitist jerkoffs weren't interested in offering anything but bile to those who "screw up." They aren't trying to "help." They're being jerks because they think they know the game better than everyone and anyone who isn't as experienced as they are is simply a dumbass.

Ultimately I fault Blizzard for this state of affairs. It's been said already but it bears repeating: Pre-Wrath you had to know wtf you were doing in a dungeon or your group wasn't likely to be successful. They made it easy mode, which did nothing but encourage laziness. Now they've seen the error of their ways and they're pulling back, which is a positive thing IMO, but it's going to be a bumpy (frustrating) ride for many.

 

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Boone-Eldar 
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Subject: What Wrath players need to know to not suck at Cata!
I have been pugging almost exclusively since WotLK came out and will continue to do so in Cata. I have achieved a Kingslayer title and collected a full set of 251/264 gear during that time. I have run every single Heroic 5 man countless times in pugs and logged hundreds of hours doing so.

Frankly I think a lot of what is being stated here in this thread is gross exaggeration.

I very, very rarely run into completely incompetent players. Most are average and do what they are supposed to do. I can count on 1 hand how many times in the hundreds of hours I have spent pugging that I have not been able to finish an instance due to a Tank or Healer being so bad that we could not finish. Have there been a few DPS who were not very good? Sure but who cares. I helped carry them through an instance. Big deal.

I now am leveling a Tank and it is even easier. I can carry pretty much the rest of the group as long as I get a couple heals here and there. Heck I did 63% of the total damage done yesterday in one pug. Big deal. We finished. I got the quests done I wanted and moved on.

Some of you people need to get over yourselves. You aren't in some world first guild pushing Heroic raid content. You are an above average player at best most likely. I guess putting down people who are more casual than you are makes you feel better about yourself.

 

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JaredKorry 
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Subject: What Wrath players need to know to not suck at Cata!
Ok I'll have to cordially disagree with you then, Gutter. I don't think PUGs will punch through the dungeons on day 1. I don't even believe guilds will punch through the dungeons on day 1. I have no doubt that PUGs can and will learn the new content, but I honestly think that those groups used to working together as a team will be able to make the adjustment quicker and easier then random PUGs with members who often don't give a rat's behind about their group mates. Given enough time, a few weeks at the least, yes PUGs will be able to run the dungeons as easily as guilds. But from day 1? I find that hard to agree with.

 

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GutterSludge 
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Subject: What Wrath players need to know to not suck at Cata!
Jared, I said they will START on day one, because of the RDF...

In every other expansion, everyone quested on day one, and very very few actually hit a dungeon.


The times they are a changin'

 

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Subject: What Wrath players need to know to not suck at Cata!
Boone-Eldar posted:
I have been pugging almost exclusively since WotLK came out and will continue to do so in Cata. I have achieved a Kingslayer title and collected a full set of 251/264 gear during that time. I have run every single Heroic 5 man countless times in pugs and logged hundreds of hours doing so.

Frankly I think a lot of what is being stated here in this thread is gross exaggeration.

I very, very rarely run into completely incompetent players. Most are average and do what they are supposed to do. I can count on 1 hand how many times in the hundreds of hours I have spent pugging that I have not been able to finish an instance due to a Tank or Healer being so bad that we could not finish. Have there been a few DPS who were not very good? Sure but who cares. I helped carry them through an instance. Big deal.

I now am leveling a Tank and it is even easier. I can carry pretty much the rest of the group as long as I get a couple heals here and there. Heck I did 63% of the total damage done yesterday in one pug. Big deal. We finished. I got the quests done I wanted and moved on.

Some of you people need to get over yourselves. You aren't in some world first guild pushing Heroic raid content. You are an above average player at best most likely. I guess putting down people who are more casual than you are makes you feel better about yourself.



applause

 

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Subject: What Wrath players need to know to not suck at Cata!
GutterSludge posted:
Jared, I said they will START on day one, because of the RDF...

In every other expansion, everyone quested on day one, and very very few actually hit a dungeon.


The times they are a changin'


Ah ok. I took the comment "And when I say Dominate, I mean punch through the new content starting day one, like only guilds have in the past" to mean that you were saying PUGs would be running through the instances easily starting day 1. I guess it was the phrase "punch through". I agree that PUGs will be running, or at least trying to run, the instances on day 1.

 

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Subject: What Wrath players need to know to not suck at Cata!
Boone-Eldar posted:
I have achieved a Kingslayer title and collected a full set of 251/264 gear during that time.
If you pretend you got kingslayer with a random PUG raid made of random people you never played with before, I mean, you were just like "let's make a PUG today, get totally random people, some of which don't even know the tactics of most ICC bosses, and kill the Lich King", then I'm gonna be forced to call you a liar.

Now if you pretend you geared up several chars by facerolling easy 5 man dungeons with PUGs, then I believe you.

 

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Subject: What Wrath players need to know to not suck at Cata!
You see Korrigan?

You simply cannot accept that any pug can defeat content, even though you say the game is dumbed down, is easy mode, and that right now everyone over gears the content.


If you honestly believe that no pug has ever defeated ICC, then you really are out of touch with the current game. It happens all the time.








 

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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
Boone-Eldar posted:
I have achieved a Kingslayer title and collected a full set of 251/264 gear during that time.
If you pretend you got kingslayer with a random PUG raid made of random people you never played with before, I mean, you were just like "let's make a PUG today, get totally random people, some of which don't even know the tactics of most ICC bosses, and kill the Lich King", then I'm gonna be forced to call you a liar.

Now if you pretend you geared up several chars by facerolling easy 5 man dungeons with PUGs, then I believe you.



Korrigan, do you have blacksmithing trained on all your characters? I mean, you have to make your own stuff right? I have a hard time believing there are standard helmets in this game that fit your giant head. It's a frickin' video game, get over yourself already.

 

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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
Boone-Eldar posted:
I have achieved a Kingslayer title and collected a full set of 251/264 gear during that time.
If you pretend you got kingslayer with a random PUG raid made of random people you never played with before, I mean, you were just like "let's make a PUG today, get totally random people, some of which don't even know the tactics of most ICC bosses, and kill the Lich King", then I'm gonna be forced to call you a liar.

Now if you pretend you geared up several chars by facerolling easy 5 man dungeons with PUGs, then I believe you.


I pugged everything up to LK and killed LK in a half pug. The only bosses I haven't killed is Halion and a few of the Ulduar bosses (I did not care for Ulduar). I used to pug ICC 10 and 25 every single week and pugged ToC 25 every week until I got a DV, which took a long time. No I was not pugging Heroic content, although I did pug a few Heroic bosses outside of the given lootship (Lady Deathwhisper and Rotface).

Call me a liar if you wish, but that is what I did and I stand by my statement about the quality of the players that I come across day in and day out in pugs.

 

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Subject: What Wrath players need to know to not suck at Cata!
There are more and more ICC PUGs coming out. Right now there are a lot of raiding guilds who have just stopped raiding with Cata so close. Those raiders are Pugging with other players. So I mean it isn't a PuG in the sense that the first 25 people that send a tell go on the raid, but they put the PuG together just as if they were putting it together in their guild.

It is still more challenging because you don't know these players or their play styles, you may wipe a few more times then usual but you can get it done.

 

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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
There are more and more ICC PUGs coming out. Right now there are a lot of raiding guilds who have just stopped raiding with Cata so close. Those raiders are Pugging with other players. So I mean it isn't a PuG in the sense that the first 25 people that send a tell go on the raid, but they put the PuG together just as if they were putting it together in their guild.

It is still more challenging because you don't know these players or their play styles, you may wipe a few more times then usual but you can get it done.


There have been ICC pugs since it came out, on my server at least. Sure many of them didn't go past 4/12, but many also got to at least 6/12 and a few went farther. I got into almost all of those pugs using the raid finder which the leader simply went by gear score to determine if you could join or not.

 

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slythetove 
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Subject: What Wrath players need to know to not suck at Cata!
For no other reason than boredom let me see if I can state this again in a way that people can understand.

1. WoW PvE is not objectively hard. It has never been hard. It will never be hard. I've been here since release and the hardest thing about vanilla was enduring the mind numbing boredom of the time it took to form a group or raid. The content was not hard. Ever. It's DESIGNED to be beaten.

2. The discussion is not (or should not be) about difficulty in an objective sense.

3. There is a very large portion of the huge player base of WoW that for whatever reason is simply unwilling to, or incapable of, playing above a whack a mole level. This means CC, kill orders, don't stand in the stuff that's KILLING you, use your abilities beyond smashy one key - are for whatever reason difficult concepts for them. I see them 95% of the time I PuG. It's so rare to have all 4 other members not be mouth breathers that I actually notice when it happens.

4. In WoTLK number 3 was never an issue because it was never needed. I did Heroics in quest blues and greens from the very beginning of Wrath and even then - there was no CC, and people died, just as they still do, to slow killing ground effects (as few as there are). The instances were able to be finished anyway because that's how they were tuned.

5. As far as I can tell from all anecdotal evidence, Cataclysm dungeons will require CC, kill orders, and have ground (and possibly other) effects that will kill you faster. Basically they will be tuned for a higher level of play (NOTE: I did not say high level). The instances will not be able to be finished without playing above the foam helmet level.

6. This will not magically result in bad players becoming good players and crushing or dominating content.

7. It is very likely that what will in fact happen is frustration, and less people doing PvE content than in WoTLK. It's what happened in BC heroics. There is no reason to believe it won't happen here. When it's not fun it's not going to be done.

8. This is bad. It is better to have a game that is fun and accessible to many and too easy for a few than to have it annoying / inaccessible to many and "fun" for a few.

9. Killing the ability for PuGs to faceroll PvE will reduce the ability for people to solo queue up random dungeons and get them done. This is what sucks.

I do not remember Vanilla with fond longing because I literally don't care that others have access to gear, nor do I define my worth by how many pixels I have that someone else doesn't have. I remember it as frustrating because nothing could be done without a group, it took forever to form one, and the content caused issues for foam helmet players which then meant it wasn't fun for me because they couldn't complete it.

I have no problem doing any PvE content. If I had 5 of myself I wouldn't even know the average WoW Pugger existed. However, I'm required to rely on others, and as such I'd rather it be easy enough for those others to complete than for it to be "challenging" for them to the point that I can't reliably complete a PuG heroic run until the content is outgeared significantly, because I can't do it unless THEY (random average players) can do it.

I hope I'm wrong - I really do - because if I am WRONG I will enjoy Cata, but if I am right it's going to suck for many months.

--Sly

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
In fairytales, when you kiss a frog, it becomes a beautiful princess/prince.
But only in fairytales.

 

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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
In fairytales, when you kiss a frog, it becomes a beautiful princess/prince.
But only in fairytales.


Ohh I get it now. You are one of those guys who thinks because he did some heroic raid content in WotLK that you are one of the "elite" players.

Hint: WotLK raid content is a joke. Even casual progression guilds got to 10/12 Heroic ICC before they stopped caring, none of which would have finished SSC or TK, much less Hyjal or BT in TBC and wouldn't have gotten through BWL, much less sniffed the first boss of AQ or Naxx in Vanilla.

I doubt you have your Hand of Adal title and you probably did not enter AQ or Naxx in Vanilla. IE you are not the elite player you think you are.

 

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slythetove 
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Subject: What Wrath players need to know to not suck at Cata!
Here's just one example of what happens when the content in LFD groups isn't as easy as someone wants it to be:

http://us.battle.net/wow/en/forum/topic/1207761285

For the record many of us tanked heroics with those kind of health pools, and healers with far less gear than the one who cried and refused to heal a "noob tank".

Notice how the challenge of healing a tank that isn't massively overgeared isn't welcomed and accepted? That's because the pally healer is really just an overgeared poor player. That's the average WoW player right now. Soon they will just be a poor player without gear again. They will not enjoy it, and they will not magically improve. It will either get changed or they will abstain.

--Sly

 

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Malachi256 
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Subject: What Wrath players need to know to not suck at Cata!
/sigh

The problem is this:

Heroics were originally created to be challenging 5-man content. Something for people who couldn't or wouldn't raid, but still liked playing more difficult content with a small group of friends.

Then somewhere along the way, through the constant nerfs during BC and then the entire paradigm shift of WotLK, heroics became the new normals (and basically a required stepping stone for raiding, assuming the rest of your guild wasn't already geared up and carrying you), and normals became for leveling only. WotLK heroics are even easier than vanilla normals were, although this is as much because of gear inflation as anything.

So we've lost the original intent of the heroic.

If Cataclysm continues to treat heroics as normals, and a required stepping stone to get into raiding, then there will likely be problems. People will feel forced to do these heroics even if they, or the random people they are grouped up with, can't really handle the content. Normals will continue to go largely unused at end-game.

As someone who hardly ever raids, but loves 5-man content, this is very disappointing. I wish the people who just wanted to gear up for raiding could do so in normals, and heroics could be seen as a tangential path for people who like "hard mode" 5-mans. Perhaps this is possible in Cataclysm, I don't know - I haven't looked at the gear reqs for entry level raids at all. Nonetheless, I know what the mindset of people going into Cataclysm will be.

 

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The_Korrigan 
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Subject: What Wrath players need to know to not suck at Cata!
Boone-Eldar posted:
Ohh I get it now. You are one of those guys who thinks because he did some heroic raid content in WotLK that you are one of the "elite" players.

Hint: WotLK raid content is a joke. Even casual progression guilds got to 10/12 Heroic ICC before they stopped caring, none of which would have finished SSC or TK, much less Hyjal or BT in TBC and wouldn't have gotten through BWL, much less sniffed the first boss of AQ or Naxx in Vanilla.

I doubt you have your Hand of Adal title and you probably did not enter AQ or Naxx in Vanilla. IE you are not the elite player you think you are.
If you ever spot a DK with a "Hand of Adal" title, please ring me. Because I want to see it too, and possibly take a screenshot.

This said, you are so wrong it's not even funny anymore.

I've stopped raiding in vanilla after clearing AQ40 because of real life and time constraints (moving and changing job, making my own company). That's also why I barely raided in TBC, real life was always >>> WoW for me. During TBC, I was mostly doing PUGs, but unlike you, I've never pretended doing better than organized guilds. I've cleared Kara, ZA, and the easier 40 man, but long after the guilds cleared it, because I was invited by friends as a casual player. I know PERFECTLY how PUGs behave when facing harder content, like the TBC content, because I was on their side back then.

I've also chosen to come back to raiding but focus only on 25 man content in WotLK for the same reasons. Difficulty and being casual has nothing to do with it - it's all about being with a good guild. When you were still wiping on Putricide, we were clearing 11/12 heroic (up to sindragosa) in one evening, starting 20:30 and ending midnight. Yet we aren't elite, I agree - we didn't get the heroic LK 25, and our casual status indeed came into the way for that, notably the summer and its load of AFK people.

But you're welcome to spew more nonsense, toad princess. Difference between you and me - for me, you can check what I did in my signature, and I don't brag about doing things I've never done, or facerolling ICC with a PUG - for you, gutter, and others, it's only words in the wind. If I was thinking I'm as "elite" as you pretend, I would just do like you guys, remove my armory from my signature and pretend doing things I've never done.

Yeah, "partial" PUGs (started by a raiding guild, and then filled with randoms) kill the Lich King now, with top notch gear and +30% buff. Sure. And it's a good thing, everybody should be able to see all the content he pays for. But pretending PUGs do just as fine as organized guilds which members play together each week and know each other well, that is complete nonsense. A guild will clear content and have it on farm status a PUG will start dropping several months later, if not more. Stop telling us fairytales, be realistic.

 

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Boone-Eldar 
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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
If you ever spot a DK with a "Hand of Adal" title, please ring me. Because I want to see it too, and possibly take a screenshot.


I doubt you have it on any of your characters. Obviously I am not a new player to WoW and understand a DK would not have the title.

The_Korrigan posted:
I've stopped raiding in vanilla after clearing AQ40 because of real life and time constraints (moving and changing job, making my own company).


Really you were in one of the handful of guilds to kill Cthun before TBC came out? Impressive.

The_Korrigan posted:
That's also why I barely raided in TBC, real life was always >>> WoW for me.

I've also chosen to come back to raiding but focus only on 25 man content in WotLK for the same reasons. Difficulty and being casual has nothing to do with it - it's all about being with a good guild. When you were still wiping on Putricide, we were clearing 11/12 heroic (up to sindragosa) in one evening, starting 20:30 and ending midnight. Yet we aren't elite, I agree - we didn't get the heroic LK 25, and our casual status indeed came into the way for that, notably the summer and its load of AFK people.


/golfclap

The_Korrigan posted:
But you're welcome to spew more nonsense, toad princess. Difference between you and me - for me, you can check what I did in my signature, and I don't brag about doing things I've never done, or facerolling ICC with a PUG - for you, gutter, and others, it's only words in the wind.


Hmm it seems that you do brag about things you have never done, IE killing Cthun. And FYI what I was stating was not bragging, it was merely pretext to show that my opinion on the quality of pug players is backed up with extensive experience.

You can choose to believe me or not. I don't really care.

The_Korrigan posted:
But pretending PUGs do just as fine as organized guilds which members play together each week and know each other well, that is complete nonsense. A guild will clear content and have it on farm status a PUG will start dropping several months later, if not more. Stop telling us fairytales, be realistic.


Where did I say anything about pugs doing as well as an organized guild would? They obviously do not. Nor did I state how quickly pug players clear content. Obviously organized guilds will do that faster as well.

That has nothing to do with the quality of players in pugs and the assertion in this thread that pug players are generally horrible at playing this game and that there will be issues in the expansion due to that.

If your expectation is that when you join a pug it will do as well as your organized guild does, then it you that has the problem not the pug you are joining.

 

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The_Korrigan 
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You possibly confuse AQ40 with vanilla Naxxramas. You also nicely (troll method) skipped the parts of my post that are annoying for you, like the part where I explain I've been doing PUGs during whole TBC, so I'm gonna borrow that emote of yours: /golfclap for that.

For the rest, you actually pretty much agree with me. Thanks for that.

I'll be waiting for the link to the achievement showing your PUG Deathwing kill in Cataclysm wink

 

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Boone-Eldar 
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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
You possibly confuse AQ40 with vanilla Naxxramas.

For the rest, you actually pretty much agree with me. Thanks for that.


The Eye of Cthun was the last boss in AQ40, the raid instance before Naxx 40. It was essentially unkillable for most of Vanilla.

The_Korrigan posted:
You also nicely (troll method) skipped the parts of my post that are annoying for you, like the part where I explain I've been doing PUGs during whole TBC


I don't care why you don't have your Hand of Adal title or why you were never in Naxx 40 so why would I quote and reply about it? It's not annoying to me in the least lol.

 

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Subject: What Wrath players need to know to not suck at Cata!
Boone-Eldar posted:
The Eye of Cthun was the last boss in AQ40, the raid instance before Naxx 40. It was essentially unkillable for most of Vanilla.
You have to revisit your info then. My guild (Rapture on Runetotem EU back then) killed it. And if you want to know why I left, the leader had to stop because of "real life", and the guild changed then. Being guild leader is also a talent not everybody has (just like raid leader).

Boone-Eldar posted:
I don't care why you don't have your Hand of Adal title or why you were never in Naxx 40 so why would I quote and reply about it? It's not annoying to me in the least lol.
Ah, you missed the point then. My bad, I assumed you were smarter. The point was, you're not the only one with PUG experience, and PUG experience in environments way harder than WotLK. That's the point me and a few (smart) others are trying to make. PUGs are gonna whine and cry if Cataclysm goes back to TBC difficulty for 5 man. Facerolling is over.

 

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Subject: What Wrath players need to know to not suck at Cata!
For no other reason than boredom let me see if I can state this again in a way that people can understand.

1. WoW PvE is not objectively hard. It has never been hard. It will never be hard. I've been here since release and the hardest thing about vanilla was enduring the mind numbing boredom of the time it took to form a group or raid. The content was not hard. Ever. It's DESIGNED to be beaten.

I guess this is a really objective and opinion based statement. I have found many encounters that while I would not describe them as hard, I would describe them as just challenging enough to remain fun. There is stuff to do with in the ecounter, places to move, other things to kill, whatever it may be. As WoW grows they introduce more and more mechanics, I can only see more fun things to do with in the encounter to make them more engaging. More fun.
2. The discussion is not (or should not be) about difficulty in an objective sense.

3. There is a very large portion of the huge player base of WoW that for whatever reason is simply unwilling to, or incapable of, playing above a whack a mole level. This means CC, kill orders, don't stand in the stuff that's KILLING you, use your abilities beyond smashy one key - are for whatever reason difficult concepts for them. I see them 95% of the time I PuG. It's so rare to have all 4 other members not be mouth breathers that I actually notice when it happens.

If you are talking about 5 mans, for the most part there isn't even a challenge factor. I think the goal in desinging these instances should just be to engage, give us stuff to do, fun little gimmicks to complete. The new Deadmines is a great example. Stuff to blow up, cannons I can jump in. Good players or not 5 mans were never meant to be challenging. If anything a bad player or two inserts a challenge the devs could never hope to dream up. As a recent tank I am actually enjoying making up for my team mates stupidity.

4. In WoTLK number 3 was never an issue because it was never needed. I did Heroics in quest blues and greens from the very beginning of Wrath and even then - there was no CC, and people died, just as they still do, to slow killing ground effects (as few as there are). The instances were able to be finished anyway because that's how they were tuned.

5. As far as I can tell from all anecdotal evidence, Cataclysm dungeons will require CC, kill orders, and have ground (and possibly other) effects that will kill you faster. Basically they will be tuned for a higher level of play (NOTE: I did not say high level). The instances will not be able to be finished without playing above the foam helmet level.

6. This will not magically result in bad players becoming good players and crushing or dominating content.

Not magically no. There will always be bad players, can some players learn to use CC? Absolutley. Back in the day when UBRS was one of the main instances, CC was a must. You couldn't finish with out it. Players learned, once and a while you'd get that one guy that would DoT the sheep or whatever but even that was rare. Players have gotton worse since vanilla, so I believe they can get better.

7. It is very likely that what will in fact happen is frustration, and less people doing PvE content than in WoTLK. It's what happened in BC heroics. There is no reason to believe it won't happen here. When it's not fun it's not going to be done.

8. This is bad. It is better to have a game that is fun and accessible to many and too easy for a few than to have it annoying / inaccessible to many and "fun" for a few.

I disagree this is a bad change. You are assuming they are going to be upping the curve so much that these instances will be super hard and tedious? That would be bad, yes. All they are doing is making sure we have to use the abilities given to us. The simple change of making CC manditory again is not earth shattering. It is learning to use one extra spell and learning how not to break CC. Even the average PuGger can do this.

9. Killing the ability for PuGs to faceroll PvE will reduce the ability for people to solo queue up random dungeons and get them done. This is what sucks.

Bad players will not stop joining the queue. They joined groups in Vanilla, they join queues now and they will continue to join the queue in Cata. These bad players rely on us to get them through the dungeon, if they are truly bad players and can't complete the content as it is anyway, making it a little bit harder changes nothing for them.

I do not remember Vanilla with fond longing because I literally don't care that others have access to gear, nor do I define my worth by how many pixels I have that someone else doesn't have. I remember it as frustrating because nothing could be done without a group, it took forever to form one, and the content caused issues for foam helmet players which then meant it wasn't fun for me because they couldn't complete it.

If you are such a good player, why are you playing with all these baddies? If you were trying to PuG 40 man raids in Vanilla no wonder you don't remember it with fondess. If you are a good player you should be able to get in a good raiding guild to complete the content.

Again if you are talking about 5 man's, you should still be able to complete the content even if there are a few bad players in your group.


I have no problem doing any PvE content. If I had 5 of myself I wouldn't even know the average WoW Pugger existed. However, I'm required to rely on others, and as such I'd rather it be easy enough for those others to complete than for it to be "challenging" for them to the point that I can't reliably complete a PuG heroic run until the content is outgeared significantly, because I can't do it unless THEY (random average players) can do it.

You sound like a very anti social player, playing a very social game. If you want to play a game where you don't depend on anyone, stick to the solo content, or play a single player game. Or again, join a good guild. Bad players don't plauge me. I litterally ran more then 10 5 mans last night, all of the runs had a least one bad player. I went through a instance where I was both tanking and healing myself. Wasn't a great expirience, but we still got it done.

A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.

For all the boasting you do about your individual skill it sounds to me like you don't enjoy a challenge. For me facerolling a dungeon is not fun. I've actually nodded off while healing some dungeons with my Shammy.


I hope I'm wrong - I really do - because if I am WRONG I will enjoy Cata, but if I am right it's going to suck for many months.

As many people have predicted it, it will start off hard like BC, people will complain and they'll tone it down. Personally any challenge they can add to the game is a good change. I'm not worried about upsetting the really bad players, we'll just carry them through the dungeons like we always have. The moderate players I think will catch on enough to get through it.

 

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Auenwing 
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Subject: What Wrath players need to know to not suck at Cata!
Malachi256 posted:
/sigh

The problem is this:

Heroics were originally created to be challenging 5-man content. Something for people who couldn't or wouldn't raid, but still liked playing more difficult content with a small group of friends.

Then somewhere along the way, through the constant nerfs during BC and then the entire paradigm shift of WotLK, heroics became the new normals (and basically a required stepping stone for raiding, assuming the rest of your guild wasn't already geared up and carrying you), and normals became for leveling only. WotLK heroics are even easier than vanilla normals were, although this is as much because of gear inflation as anything.

So we've lost the original intent of the heroic.

If Cataclysm continues to treat heroics as normals, and a required stepping stone to get into raiding, then there will likely be problems. People will feel forced to do these heroics even if they, or the random people they are grouped up with, can't really handle the content. Normals will continue to go largely unused at end-game.

As someone who hardly ever raids, but loves 5-man content, this is very disappointing. I wish the people who just wanted to gear up for raiding could do so in normals, and heroics could be seen as a tangential path for people who like "hard mode" 5-mans. Perhaps this is possible in Cataclysm, I don't know - I haven't looked at the gear reqs for entry level raids at all. Nonetheless, I know what the mindset of people going into Cataclysm will be.



I hear that. Except I'm not sure (now) what the original intent of 5-mans was supposed to be.

And I'm still not sure that Blizzard sees 5-man as a legit separate playstyle.

I think Blizz just sees them as a means to an end to get more players into raiding. (They'll LIKE raiding, if they would just TRY it!) I think the fact that there is a portion of the player base that prefers 5-man is incidental to Blizz's long-term goal. And those players are making it their endgame in spite of Blizz's intent.

(On the other hand, I've had less than 2 hours sleep, so I could totally be blowing smoke here. I'm willing to take my lumps if my thinking's not clear. wink )

I'm not sure that I can go back and definitively say that 5-mans were put into the game by intent to be an end-game for those that couldn't / wouldn't raid. I think Blizzard was probably surprised by the success of Dire Maul at a time when "Raid or Die" was Kaplan's agenda. I think they've always been seen as the progression-hook to raiding.

So in TBC, they put in more (which were definitely challenging walking in with greens/blues). Once again, demonstrating that the instances themselves were not particularly hard, it was the glass-wall created by lack of gear. Once properly geared, those instances were moderately easy, leading to the model of AoE-style fests we see in LK. Blizz found however, that a lot of the player base was not doing them (putting in the faction-key barrier was a great speed bump idea on paper, and not smart in the end.) However, they did provide a progression path to places like Kara, once again, it seems, with the thought of herding the playerbase into what they considered the only true end-game: raiding. 5-mans were the place players spent a long time grinding to get into, then grinding through for gear (speedbumps), before moving on the real target: Kara and beyond.

(Do note, however, that in TBC, Blizz got the 5-man and 10-man gearchecks "backwards". As originally released, some of the 5-man heroics required Kara gear which is what made them feel like endgame.) They corrected that progression in LK, by "oversteering" the other way.

So, realizing that players WOULD grind through 5-mans as a way to gear up, Blizz then swung the pendulum the other way in LK, making it incredibly easy to walk through the regulars as a leveling playground, and, as you said, turning the Heroics into a way to easily obtain gear to be able to progress toward 10-man raiding, and hopefully drawing more and more players in, sheparding them towards raiding. In LK, it became incredibly efficient for guilds to send players through to get their gear without having to run individuals through themselves. (Yay for DF). 5-mans were once again, a means to an end.

For all that I've said Blizz has been inclusive about the diversity of playstyle out here, it sure seems that they are still focused on getting more players into raiding. Only this time, instead of berating them (a la Kaplan in Vanilla), they may still be assuming that it is lack of proper gear, not incentive, that keeps players out of raiding. So they've consistently lowered the barriers to acquiring gear to the point that heroics have become an easy-regular-feel AoE-fun-run in LK.

The fact that the DF makes it eaiser and more players are actually enjoying them is probably, again, incidental. And yes, there are more ICC-10 and 25 PuGs which would only validate Blizz's perspective that everybody wants to raid. So they are providing more paths to get there easier.


So, yes, I hear you and your concerns. I love 5-mans as a playstyle as well.

BLizz has heard is that 5-mans are too easy now and are swinging the pendulum the other way, at least temporarily. And will probably, as many have cautioned, be adjusted down to allow more cattle, er players, through the gear-chute on the way to raiding.

Because in the end, that's their focus. 5-mans, I think, will always been seen as a stepping stone, now more than ever, because of how successful they were in LK.


 

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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.
You can actually, as a tank (paladin and DK at least), solo most heroics except the 3 latest LK ones, and even some of those have apparently been soloed. I facerolled HoL not too long ago, out of boredom. A good indication of the difficulty of WotLK 5 man dungeon...

 

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Subject: What Wrath players need to know to not suck at Cata!
Auenwing posted:

Because in the end, that's their focus. 5-mans, I think, will always been seen as a stepping stone, now more than ever, because of how successful they were in LK.



Before I'm off to work, just wanted to throw out something - I appreciate the well thought out post =)

I think the original "dungeon 2" set is good evidence that, at least at some point, Bliz thought of 5-man content as end-game content for at least some of their playerbase. The dungeon 2 set was a rather complex series of quests involving lots of 5-man content that resulted in a very nice 8-piece set (half epic, half blue, if I remember correctly). I never heard of anyone who talked about it being required to get into raiding - most of the vanilla raids had already been chugging along for quite a while when it was implemented. It was entirely to appease people who just loved 5 mans or couldn't get into raiding.

There's no doubt, though, that Bliz would love for everyone to get into raiding. Raiding provides the social hook that keeps people playing for a long time, and the gear reward rate (combined with the limited number of runs per subscription month), is their end-game cash-cow for sure.

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
Well, I got Hand of Adal on my main, maybe another character or two as well back in BC before WOTLK came out.

I also killed C'Thun back in vanilla well before BC came out - well before the 2.0.1 patch was released in fact - we ran out of raid weeks to finish Naxx though because my guild didn't raid that many days per week back then.

Do I get a cookie?

There was only really one "unkillable" boss back in Vanilla - that was an optional boss in AQ40, Viscidous (sp?) and that boss was only really "unkillable" for Alliance - Horde could kill it relatively easily due to poison cleansing totems which were not available at that time to Alliance. For Alliance it was nearly (but not truly) unkillable, it just took an inordinate number of healers who could cleanse poison (paladins and druids) to do the encounter which called into question the ability of the reduced number of DPS players to DPS fast enough to get it done - basically you had to double the number of healers and have the best of the best DPS to complete the encounter. It was always messy and annoying and the handful of Ally guilds who killed it did so usually only once, just to say they did it.

Anyway, all that is nonsense and doesn't matter sh*t, and shouldn't have been part of this discussion to begin with.

The truth of the matter is that for a while the majority of the PuG experience will be exactly like the thread linked by Slythetove above. If PuGgers want to do 5-mans, they will likely start forming "PuGs" with other "PuGgers" on their servers who actually give a crap and then they will be doing "pre-made" 5-mans until such time as the true "PuGgers who are just hoping to get carried to sum moar purplz yo!" are able to be carried by the few PuGgers who get enough gear in their "Premade/semiPuGs".

The sad part is, it's not really hard actually to do PvE content (glitchy fights - and indeed C'Thun was initially TRULY unkillable but was patched to remove the glitch pretty quickly - and fights like Viscidous notwithstanding).

Here's what people have to learn to do to manage pretty much all WoW content as it is and as it will ever be:

Go read the OP of this thread and follow that happy

Yes it's that simple. Yes it will be that hard for a large percentage of the game's population.

 

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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
--Syrus-- posted:
A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.
You can actually, as a tank (paladin and DK at least), solo most heroics except the 3 latest LK ones, and even some of those have apparently been soloed. I facerolled HoL not too long ago, out of boredom. A good indication of the difficulty of WotLK 5 man dungeon...


Yup. Solo, or 1 player 2-boxing can do almost all of them (except the 3 ICCs/ToC). A real good group can 4 man dungeons at level any where in WoW (been that way from vanilla.) And yes, you can 4-man HoR (whoopiedodah)

Gearcheck =/= difficulty.

It's a gearcheck.


 

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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:

If you are such a good player, why are you playing with all these baddies? If you were trying to PuG 40 man raids in Vanilla no wonder you don't remember it with fondess. If you are a good player you should be able to get in a good raiding guild to complete the content.

Again if you are talking about 5 man's, you should still be able to complete the content even if there are a few bad players in your group.


You sound like a very anti social player, playing a very social game. If you want to play a game where you don't depend on anyone, stick to the solo content, or play a single player game. Or again, join a good guild. Bad players don't plauge me. I litterally ran more then 10 5 mans last night, all of the runs had a least one bad player. I went through a instance where I was both tanking and healing myself. Wasn't a great expirience, but we still got it done.

A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.

For all the boasting you do about your individual skill it sounds to me like you don't enjoy a challenge. For me facerolling a dungeon is not fun. I've actually nodded off while healing some dungeons with my Shammy.



I'm just going to touch on these because the rest are just differing opinions and I enjoyed reading them for the perspective.

These are just off base, so I'll attempt to clarify.

Being a good player has nothing to with whether or not I want to be in a guild or a raiding guild. For the record I am the GM of a small guild of real life friends and a few in game friends.

I am a good player. I am the guy everyone comes to to ask the questions, and I'm the guy always asked when someone wants to be taught how to improve DPS, healing, tanking, or PvP. I'm the guy who builds peoples' specs and explains to them why they should spec or do X over Y. I've raided. I've led raids. I don't really like large raids. They burn me out rapidly but not because of the content.

I just don't like larger raids. I don't even like 25 man raids. I can about stomach 10 man raids. It's not because they are hard, but they are annoying to me. Annoying because as the number of people goes up - the distractions and AFKs tends to go up as well.

I don't need WoW for social fulfillment, and that is a key difference for some of us. I have a full social life with plenty of friends and loved ones. WoW is a video game for me.

*** PLEASE NOTE: This does not make me better or worse as a human than anyone else. It's just the truth for me. ***

I realize that lots of people like WoW because it's social and they like large raids / guild for the social aspect. There's nothing wrong with that. It's just not me.

As for challenge, I'd enjoy it just fine if I wasn't reliant on OTHERS to progress. I challenge myself in game by coming up with new and interesting things to do, attacking fights in a different way, CCing sometimes even when not needed, DPSing and healing simultaneously when I can, and playing many many classes (for the variety and challenge of being good at all of them), and teaching / helping others.

However, in this game gear = character development at level cap and meaningful gear progression requires groups. Since that is the case I would much rather have those groups be successful when grouped with the average PuG player.

Don't equate the fact that I would prefer to be able to log in for short periods of time and progress my character without long periods of standing around doing nothing with being afraid of challenge.

--Sly

 

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Subject: What Wrath players need to know to not suck at Cata!
Auenwing posted:
The_Korrigan posted:
--Syrus-- posted:
A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.
You can actually, as a tank (paladin and DK at least), solo most heroics except the 3 latest LK ones, and even some of those have apparently been soloed. I facerolled HoL not too long ago, out of boredom. A good indication of the difficulty of WotLK 5 man dungeon...


Yup. Solo, or 1 player 2-boxing can do almost all of them (except the 3 ICCs/ToC). A real good group can 4 man dungeons at level any where in WoW (been that way from vanilla.) And yes, you can 4-man HoR (whoopiedodah)

Gearcheck =/= difficulty.

It's a gearcheck.
It's a check of both.

I agree for the soloing part, it's mostly a gear check (and knowing how to spec/play your spec, of course). But for the other parts, "skilled" players (as in, players "attuned" with their characters, and playing together as a team) will clear the content when random chaotic players will wipe thinking it's impossible.

 

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Subject: What Wrath players need to know to not suck at Cata!
Malachi256 posted:
Auenwing posted:

Because in the end, that's their focus. 5-mans, I think, will always been seen as a stepping stone, now more than ever, because of how successful they were in LK.



Before I'm off to work, just wanted to throw out something - I appreciate the well thought out post =)

I think the original "dungeon 2" set is good evidence that, at least at some point, Bliz thought of 5-man content as end-game content for at least some of their playerbase. The dungeon 2 set was a rather complex series of quests involving lots of 5-man content that resulted in a very nice 8-piece set (half epic, half blue, if I remember correctly). I never heard of anyone who talked about it being required to get into raiding - most of the vanilla raids had already been chugging along for quite a while when it was implemented. It was entirely to appease people who just loved 5 mans or couldn't get into raiding.

There's no doubt, though, that Bliz would love for everyone to get into raiding. Raiding provides the social hook that keeps people playing for a long time, and the gear reward rate (combined with the limited number of runs per subscription month), is their end-game cash-cow for sure.




Thanks for the post back, good discussion and Good Point regarding the gear set! I'd forgotten that.

 

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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:

Bad players don't plauge me. I litterally ran more then 10 5 mans last night, all of the runs had a least one bad player. I went through a instance where I was both tanking and healing myself. Wasn't a great expirience, but we still got it done.

A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.


I should have picked this out separately. It kind of makes my point even though you intended it to refute my point.

You admit that you had bad players in ever group. Yes, currently you can still finish the content. We agree so far. I 2 manned a boss in H HoR in a fight lasting over 15 minutes while 3 dead party members watched and cheered for us. It was fun.

My whole point is, I fear from what I have heard that in Cata that one bad player will cause you to be unable to complete the content. That's what worries me.

--Sly

 

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Subject: What Wrath players need to know to not suck at Cata!
Auenwing posted:

I hear that. Except I'm not sure (now) what the original intent of 5-mans was supposed to be.

And I'm still not sure that Blizzard sees 5-man as a legit separate playstyle.

I think Blizz just sees them as a means to an end to get more players into raiding. (They'll LIKE raiding, if they would just TRY it!) I think the fact that there is a portion of the player base that prefers 5-man is incidental to Blizz's long-term goal. And those players are making it their endgame in spite of Blizz's intent.

(On the other hand, I've had less than 2 hours sleep, so I could totally be blowing smoke here. I'm willing to take my lumps if my thinking's not clear. wink )

I'm not sure that I can go back and definitively say that 5-mans were put into the game by intent to be an end-game for those that couldn't / wouldn't raid. I think Blizzard was probably surprised by the success of Dire Maul at a time when "Raid or Die" was Kaplan's agenda. I think they've always been seen as the progression-hook to raiding.

So in TBC, they put in more (which were definitely challenging walking in with greens/blues). Once again, demonstrating that the instances themselves were not particularly hard, it was the glass-wall created by lack of gear. Once properly geared, those instances were moderately easy, leading to the model of AoE-style fests we see in LK. Blizz found however, that a lot of the player base was not doing them (putting in the faction-key barrier was a great speed bump idea on paper, and not smart in the end.) However, they did provide a progression path to places like Kara, once again, it seems, with the thought of herding the playerbase into what they considered the only true end-game: raiding. 5-mans were the place players spent a long time grinding to get into, then grinding through for gear (speedbumps), before moving on the real target: Kara and beyond.

(Do note, however, that in TBC, Blizz got the 5-man and 10-man gearchecks "backwards". As originally released, some of the 5-man heroics required Kara gear which is what made them feel like endgame.) They corrected that progression in LK, by "oversteering" the other way.

So, realizing that players WOULD grind through 5-mans as a way to gear up, Blizz then swung the pendulum the other way in LK, making it incredibly easy to walk through the regulars as a leveling playground, and, as you said, turning the Heroics into a way to easily obtain gear to be able to progress toward 10-man raiding, and hopefully drawing more and more players in, sheparding them towards raiding. In LK, it became incredibly efficient for guilds to send players through to get their gear without having to run individuals through themselves. (Yay for DF). 5-mans were once again, a means to an end.

For all that I've said Blizz has been inclusive about the diversity of playstyle out here, it sure seems that they are still focused on getting more players into raiding. Only this time, instead of berating them (a la Kaplan in Vanilla), they may still be assuming that it is lack of proper gear, not incentive, that keeps players out of raiding. So they've consistently lowered the barriers to acquiring gear to the point that heroics have become an easy-regular-feel AoE-fun-run in LK.

The fact that the DF makes it eaiser and more players are actually enjoying them is probably, again, incidental. And yes, there are more ICC-10 and 25 PuGs which would only validate Blizz's perspective that everybody wants to raid. So they are providing more paths to get there easier.


So, yes, I hear you and your concerns. I love 5-mans as a playstyle as well.

BLizz has heard is that 5-mans are too easy now and are swinging the pendulum the other way, at least temporarily. And will probably, as many have cautioned, be adjusted down to allow more cattle, er players, through the gear-chute on the way to raiding.

Because in the end, that's their focus. 5-mans, I think, will always been seen as a stepping stone, now more than ever, because of how successful they were in LK.




Absolutely spot on Auen. Exactly.

--Sly

 

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Cawlin 
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Subject: What Wrath players need to know to not suck at Cata!
Because you understand paper and pencil RPGs Auenwing (AD&D at least if I recall), I will respond to your post with this analogy:

I believe that 5-mans were intended at least in part, to be like little stepping stones in the STORY too (not just the gearing and L2P progression). I believe this is like the way the old AD&D campaigns were designed to some extent with modules (individual adventures tuned for a certain number of players in a given level band) which then progress towards a story and "ultimate" confrontation type of climax e.g. Keep on the Borderlands - to Against the Giants series - to the Drow and Demonweb Pits series - culminating with battle against Lolth the Spider God.

Granted the analogy is not clean and there are divergences in the game but at least in my mind, I see the 5-mans as also telling the story at least partway. Not all 5-mans are part of the story, some are story arcs of their own, but I like them as part of the story anyway - yes they're gear providers now too, but I believe the original intention was to provide true content in terms of the story, not just in terms of "content to have something to do".

Meh, that's my "deep thought" for the day I guess lol.

 

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Subject: What Wrath players need to know to not suck at Cata!
The_Korrigan posted:
It's a check of both.

I agree for the soloing part, it's mostly a gear check (and knowing how to spec/play your spec, of course). But for the other parts, "skilled" players (as in, players "attuned" with their characters, and playing together as a team) will clear the content when random chaotic players will wipe thinking it's impossible.



Here's the thing, I think a large majority of PuG players are not random chaotic players. They are players who have been in guilds before, are in guilds, or have been through dungeons enough (both TBC and LK) to have an understanding of the kinds of "gimmicks" (tactics, strategy, etc.) that Blizz has used in the past. Will a fresh group of random players new to the game in Cata be as successful as a well-oiled group of players that have lived with the same toon (fine-tuning both group play and their class for years)? Of course not. (see * note below on why).

Are there players out there that aren't "skilled" (what the heck IS that in WoW anyways?), that are part of PuGs? Yes. Are they part of guilds? Probably.


Will both wipe at the beginning of Cata? Probably.

Everybody will be on a learning curve starting at the same time. It's just a matter of how fast (and how often they have the chance) to refine in order to avoid wipes.

* And the fact that in a guild group, there will be "group-think" where people are sharing info about what happened and why, which does not often occur in PuGs (at least in WoW.) And yes there is a lot to be said for familiarity. (My son and I have tanked/off-tanked/healed for each other for over a decade. Thrown into a random or new instance, I will know what he is going to pull before he pulls it.)

Wipes = opportunity to experiment / learn. Except for those idiotic Leeroy moments where someone just screws up. Thing is, a guild has an opportunity to go back and discuss it, to analyize it. And learn from it. PuGs don't. Unless you have a rare one that is made up folks who are willing to give it a shot again after figuring out why.


I know you probably won't agree. And that's ok. Been in a lot of PuGs for over a decade, both participating and raid-leading. If people know what to expect and when, they do just fine. Been in the same guild with the same folks for over 12 years, we still screw up. And some of them are spectacular.

 

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Subject: What Wrath players need to know to not suck at Cata!
Cawlin posted:

Here's what people have to learn to do to manage pretty much all WoW content as it is and as it will ever be:

Go read the OP of this thread and follow that happy

Yes it's that simple. Yes it will be that hard for a large percentage of the game's population.


You know it's true when BOTH Cawlin and I agree on something. happy

We couldn't be much more different in our perspectives regarding WoW (you can see that by any post where we discuss raiding, soloing, PvP, Hunters, pretty much anything), but the truth is simply the truth.

--Sly

 

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Subject: What Wrath players need to know to not suck at Cata!
Cawlin posted:
Because you understand paper and pencil RPGs Auenwing (AD&D at least if I recall), I will respond to your post with this analogy:

I believe that 5-mans were intended at least in part, to be like little stepping stones in the STORY too (not just the gearing and L2P progression). I believe this is like the way the old AD&D campaigns were designed to some extent with modules (individual adventures tuned for a certain number of players in a given level band) which then progress towards a story and "ultimate" confrontation type of climax e.g. Keep on the Borderlands - to Against the Giants series - to the Drow and Demonweb Pits series - culminating with battle against Lolth the Spider God.

Granted the analogy is not clean and there are divergences in the game but at least in my mind, I see the 5-mans as also telling the story at least partway. Not all 5-mans are part of the story, some are story arcs of their own, but I like them as part of the story anyway - yes they're gear providers now too, but I believe the original intention was to provide true content in terms of the story, not just in terms of "content to have something to do".

Meh, that's my "deep thought" for the day I guess lol.



Interesting perspective I had not considered, thank you!

 

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Subject: What Wrath players need to know to not suck at Cata!
Auenwing posted:
Cawlin posted:
Because you understand paper and pencil RPGs Auenwing (AD&D at least if I recall), I will respond to your post with this analogy:

I believe that 5-mans were intended at least in part, to be like little stepping stones in the STORY too (not just the gearing and L2P progression). I believe this is like the way the old AD&D campaigns were designed to some extent with modules (individual adventures tuned for a certain number of players in a given level band) which then progress towards a story and "ultimate" confrontation type of climax e.g. Keep on the Borderlands - to Against the Giants series - to the Drow and Demonweb Pits series - culminating with battle against Lolth the Spider God.

Granted the analogy is not clean and there are divergences in the game but at least in my mind, I see the 5-mans as also telling the story at least partway. Not all 5-mans are part of the story, some are story arcs of their own, but I like them as part of the story anyway - yes they're gear providers now too, but I believe the original intention was to provide true content in terms of the story, not just in terms of "content to have something to do".

Meh, that's my "deep thought" for the day I guess lol.





Interesting perspective I had not considered, thank you!


Since I have largely given up on raiding and playing "seriously" the game has become more about story and immersion for me, like it was in the very beginning of retail...

 

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Subject: What Wrath players need to know to not suck at Cata!
slythetove posted:
--Syrus-- posted:

Bad players don't plauge me. I litterally ran more then 10 5 mans last night, all of the runs had a least one bad player. I went through a instance where I was both tanking and healing myself. Wasn't a great expirience, but we still got it done.

A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.


I should have picked this out separately. It kind of makes my point even though you intended it to refute my point.

You admit that you had bad players in ever group. Yes, currently you can still finish the content. We agree so far. I 2 manned a boss in H HoR in a fight lasting over 15 minutes while 3 dead party members watched and cheered for us. It was fun.

My whole point is, I fear from what I have heard that in Cata that one bad player will cause you to be unable to complete the content. That's what worries me.

--Sly




Ah I see. ( I did read both posts just didn't quote it.)

This makes a lot of sense, I was reading your post from my game perspective and didn't realise how different yours was. I see where you are coming from now.

It still sounds to me though that it is the players that are most of your problem and not the content.

As for your worry that one bad player will cause a dungeon fail, I just don't see that happening. I don't thinkt he change wil be that drastic. They are saying they are going to bring some challenge back to the game, less AoE more CC, ect. They are not saying WoW will be harder then ever before.

I think it is going to be more like when we ran 10 and 15 man UBRS. Where you around back then? I mean it wasn't impossible but if you broke CC you got taken down pretty quick, wouldn't always mean a wipe, but it wasn't as forgiving as dungeons are now.

 

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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
slythetove posted:
--Syrus-- posted:

Bad players don't plauge me. I litterally ran more then 10 5 mans last night, all of the runs had a least one bad player. I went through a instance where I was both tanking and healing myself. Wasn't a great expirience, but we still got it done.

A real good group can 4 man any 5 man dungeon. Exception players with decent gear can even 3 man. Fights take a lot longer but it can be done.


I should have picked this out separately. It kind of makes my point even though you intended it to refute my point.

You admit that you had bad players in ever group. Yes, currently you can still finish the content. We agree so far. I 2 manned a boss in H HoR in a fight lasting over 15 minutes while 3 dead party members watched and cheered for us. It was fun.

My whole point is, I fear from what I have heard that in Cata that one bad player will cause you to be unable to complete the content. That's what worries me.

--Sly




Ah I see. ( I did read both posts just didn't quote it.)

This makes a lot of sense, I was reading your post from my game perspective and didn't realise how different yours was. I see where you are coming from now.

It still sounds to me though that it is the players that are most of your problem and not the content.

As for your worry that one bad player will cause a dungeon fail, I just don't see that happening. I don't thinkt he change wil be that drastic. They are saying they are going to bring some challenge back to the game, less AoE more CC, ect. They are not saying WoW will be harder then ever before.

I think it is going to be more like when we ran 10 and 15 man UBRS. Where you around back then? I mean it wasn't impossible but if you broke CC you got taken down pretty quick, wouldn't always mean a wipe, but it wasn't as forgiving as dungeons are now.


Yep, started at release, so I definitely understand your reference there. That skill level I'm just unsure of whether it's generally available in the playerbase now or not. I really can't say.

Honestly, I've just really enjoyed being able to jump into dungeons whenever I want using the LFD tool. It's so convenient! Given my play style it is possibly the best addition to the game in a very long time. I just don't want that to end.

Like I've said, I truly hope to be surprised and find PuGs still succeeding. I want to heal dungeons as I level! It's fun for me to break up the questing.

--Sly

 

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I agree. I started leveling my pally via questing and then when I realised the true power of the tank insta queue I noticed myself quickly outleveling the zones I am in. Right now I am still sitting in the Inn in Westland at level 34..

 

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Subject: What Wrath players need to know to not suck at Cata!
slythetove posted:
I truly hope to be surprised and find PuGs still succeeding.

I bet the biggest problem with pugs will be impatience rather than lack of skill or excess of difficulty. Too many people used to faceroll without any need for tactics or kill orders.

On the upside, hopefully when people get a good pug they will congratulate each other and stick together for a few runs, rather than the current style of silent run and quick disband.

 

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Article describes how we used to play dungeons like SM when we were in our 30s way back when.

 

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Shenron_ 
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Subject: What Wrath players need to know to not suck at Cata!
who cares about that crap. i like to go into dungeons and play unprepared. i don't sit at ready position and put forth my best effort or whatever i just slouch down drink my soda and click shit. it's a game i don't care if i bring down the group thats what dungeon finder is for.

 

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Auenwing 
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Subject: What Wrath players need to know to not suck at Cata!
Shenron_ posted:
who cares about that crap. i like to go into dungeons and play unprepared. i don't sit at ready position and put forth my best effort or whatever i just slouch down drink my soda and click shit. it's a game i don't care if i bring down the group thats what dungeon finder is for.



/tilts head

Doesn't that get messy?


Oh, and you forgot to add: "yo" and "wurd" to your post.

 

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Ansithe 
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Subject: What Wrath players need to know to not suck at Cata!
What a joke. Like running heroics or instances since Vanilla Wow is some hard mode that is so hard to grasp that groups will wipe out over and over. Pulease. People learn and adapt. Give wow players some credit. They're not that retarded and Cataclysm doesn't require an iq of over 50 to play. People will be fine in heroics. Some of you guys act as if it takes so much effort just to do an instance. Get over yourselves. This game is easy mode no matter how you cut it.

 

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Blisteringballs 
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Subject: What Wrath players need to know to not suck at Cata!
This content is going to set a new worlds record for being nerfed.

 

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Pacorra 
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Subject: What Wrath players need to know to not suck at Cata!
Ansithe posted:
Like running heroics or instances since Vanilla Wow is some hard mode that is so hard to grasp that groups will wipe out over and over.

PUGs wiped over and over back in Vanilla. I never finished the original 5-man LBRS, Strat or Scholo with a PUG.

 

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--Syrus-- 
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Subject: What Wrath players need to know to not suck at Cata!
Pacorra posted:
Ansithe posted:
Like running heroics or instances since Vanilla Wow is some hard mode that is so hard to grasp that groups will wipe out over and over.

PUGs wiped over and over back in Vanilla. I never finished the original 5-man LBRS, Strat or Scholo with a PUG.



Pug's did wipe a lot. A lot more then is deemed acceptable today. To whipe twice in UBRS or Strat was no big deal, now a days people leave group after two wipes with out hesitation.

It is a little extreme to say you've not finished those dungeons though, you gave up to quickly from the sounds of it.

I lead "raids" for 15 Man UBRS runs all day long, it was my favorite and I had a blast doing it. If we wiped once or twice during the run it was no big deal, you had your soulstones and such and you kept on going.

 

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Malachi256 
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Subject: What Wrath players need to know to not suck at Cata!
Blisteringballs posted:
This content is going to set a new worlds record for being nerfed.


This is generally what happens in every expansion... it's going to be very interesting to see what happens this time.

 

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Pacorra 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
It is a little extreme to say you've not finished those dungeons though, you gave up to quickly from the sounds of it.

Oh, I did them often with guild groups - I even had two characters with the UBRS key! But with a 5-man PUG, never (until the massive nerfing).

 

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Darcry 
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Subject: What Wrath players need to know to not suck at Cata!
--Syrus-- posted:
Just a little story to add to the thread here, I have not been following these recent arguments, but earlier we mentioned what we expect out of our PuG's and so on and it was suggested rather then treat bad players poorly or kick them from our groups to just give them tips here and there to help make them better players.

It was also pointed out to us that some players just don't care to be better players at all.

I mentioned as well that even the smallest "tip" given to most players results in belligerent rudeness. Here is a prime example.

I was tanking Wailing Caverns with my new pally. I had a rogue in the group who obviously did not understand the concept of a tank in a group, after each pull he would just run forward into the next group and start attacking.

For the most part I could keep up with him, so I just threw my avengers shield in there as he was running up each time and made sure to take aggro from him. At this point I had decided not to bother saying anything, what he was doing was making the healers job a little harder, but I didn't think it would result in a wipe so I left it alone.

At one point the rogue ran off in the opposite direction not paying attention to where the group was headed and started attacking his own mob. Well because the rest of the group followed me including the healer he died. At this point I felt bad for the guy so I decided to take the advice given to me here and give this guy a friendly tip.

I said "Hey man, it would make it easier on you if you just let me tank the mobs."

He responded "Meaning?"
At this point I gave him the benefit of the doubt and actually thought he didn't know what I meant by me tanking.

"Let me take all the damage, that's my job, just attack the mobs that I'm attacking and you won't take any damage."

"You don't do shit. Shut up. Just go."

See what I mean? These are the types we are talking about. Why group with people if you don't care to be part of a team at all? His play style didn't change at all, I had to make sure and keep up with him and continue to pull mobs off of him that he would go after on his own.

At the point in Wailing Caverns where you have to jump that small small little gap.. he fell down took him a good 5 minutes to find his way back to the group.

I'm trying to take the advice of some of the people on this forum and not boot these players lest I be labeled "elistest" but I really don't think these players will learn either way.


I was honestly going to read through the entire thread before commenting but this one got me. Firstly, I'm not the best at this game. I may be able to think out what flow should happen but its tought to keep up with the action sometimes (blame the pain meds.) I don't know my characters in and out (probably partly because I jump from alt to alt so much.) I'm also a very slow leveler. I enjoy the environment I'm in and take the time to keep my crafting up with my levels on all characters, so I end up doing a lot of farming for materials. So, I tend to be very leniant on people in pugs.

On to the part of why I quoted this post. I've been leveling w/ my friend while we still had the raf bonus. Multiple times in pugs we would get hunters that did exactly what the rogue did. After running 2 previous pugs and having the hunters not wait for my friend to get agro (or even wait for pulls while we're still fighting others) we ran across the worst one. We were in Scarlet Armory and this guy would fire multishot as soon as my friend would even start in a group of mobs direction. We asked that he please wait for the tank to get agro before attacking. He said only "tank better", whatever that was supposed to mean since he was doing just fine. So, after 2 more times of him not even waiting for the pull, the rest of the group just stood there and watched him die. I hated to do it but, fair warning was given. We weren't rude about it either, being sure to ask please even. However, this guy just didn't want to listen. Sometimes it happens.

 

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Pacorra 
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Subject: What Wrath players need to know to not suck at Cata!
Darcry posted:
So, after 2 more times of him not even waiting for the pull, the rest of the group just stood there and watched him die. I hated to do it but, fair warning was given. We weren't rude about it either, being sure to ask please even. However, this guy just didn't want to listen. Sometimes it happens.

Do not hate it. If anything, do it earlier and more often - it's better in the long run.

 

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