Author Topic: Question about skill credits and specialization
azv4 
Posts: 10,585
Registered: Jul 14, '08
Extended Info (if available)
Real Post Cnt: 10,565
User ID: 1,309,146
Subject: Question about skill credits and specialization
What is the max number of Skill Credits that can be specialized at any given time?

Does this cap stay the say through all levels?

I have an undead character with lore(alternate racial), life magic, war magic specialized. I want to specialize MeleeD too.

I don't want to change my racial back because I have no interest in Alchemy, and then have to spend 4 credits again to train Lore.

My hope is that the number of credits able to have in specialize skills goes up as I level.

 

-----signature-----
(none)
Link to this post
xDeath-n-Decayx 
Posts: 627
Registered: Oct 27, '10
Extended Info (if available)
Real Post Cnt: 621
User ID: 1,405,571
Subject: Question about skill credits and specialization
you get a grand total of 98 credits ( to 275 ) and 64 of those are spec'able. the 64 include training & spec'ing. ex. life to train is 8, spec is 8 = 16 spec points. this number does not change.

 

-----signature-----
There are only 10 types of people in the world. Those who understand binary and those who don't.
Insanity: doing the same thing over and over again and expecting different results. -Albert Einstein
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP