Author Topic: Any updates on the decal website?
Saloben_ign 
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Subject: Any updates on the decal website?
Is the website gone for good? The site has been down for a year now?

Also, while I'm thinking about this... is there a dev team anymore that is capable of working on a new decal or is the source and developers gone? All I have seen since the ToD release are memloc updates. ToD was released in 2005?

 

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yaroz_vn 
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Subject: Any updates on the decal website?
the main site has been down for about 3 or 4 months.. not a year. The mirror site has a link to download decal. The forums for the site are still up and running. And no, I don't believe any of the original decal devs are still around. Though there are still a few of us creating plugins.

 

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Saloben_ign 
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Subject: Any updates on the decal website?
Any idea when the server will be back and if there ever will be another decal release? Eventually, Turbine is going to put out a patch that breaks decal and we will have to learn to make arrows and trade manually!!! happy

 

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Virindi-Inquisitor 
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Subject: Any updates on the decal website?
Decal has not been updated because Decal works just fine, and any major update could break existing plugins which nobody would be around to fix.

So instead of adding to Decal itself, it makes more sense just to work on plugins and services which are not part of the core Decal installation. And, people have been doing this.

For instance, Decal Views work poorly. Guess what? A replacement for them already exists, and people are using it right now ( http://www.virindi.net/wiki/index.php/Virindi_Views ). Or maybe you think it would be nice if Decal had a service to let you draw on the radar...well, that exists too ( http://www.flynn1179.net/ac/?radaraddon ). These are things which could have been builtin to Decal, but instead were simply released as additional components. That fact certainly does not mean that development is over.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Saloben_ign 
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Subject: Any updates on the decal website?
I have been messing around with para's craftbot trying to get my bot working better but I do not see any way to get skill information for gearcrafting using decal. Is that something that will never be available like other skills?

 

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Virindi-Inquisitor 
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Subject: Any updates on the decal website?
You have to use the CharacterFilter underlying object. One example of how this is done can be found in the VTClassic requirement CharacterSkillGE ( http://www.virindi.net/repos/virindi_public/trunk/VirindiTankLootPlugins/VTClassic%20Shared/LootRules.cs ). Here is an excerpt:


public override bool Match(GameItemInfo id)
{
//Need to use interop CharStats to fetch skill effective value,
//otherwise Gearcraft and Two Handed won't work
Decal.Interop.Filters.SkillInfo skillinfo = null;
try
{
skillinfo = Decal.Adapter.CoreManager.Current.CharacterFilter.Underlying.get_Skill((Decal.Interop.Filters.eSkillID)(int)vk);
return (skillinfo.Buffed >= keyval);
}
finally
{
if (skillinfo != null)
System.Runtime.InteropServices.Marshal.ReleaseComObject(skillinfo);
}
}

 

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Decal Core Dev - http://www.decaldev.com
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yaroz_vn 
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Subject: Any updates on the decal website?
there is a post on the decaldev forums about getting the gearcrafting skill as well. All you need to do is figure out the GC skill ID.

 

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