Author Topic: Alinco3 and Rares
eatcarrotsnow 
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Subject: Alinco3 and Rares
Hi all,

I saw in the release notes that the rare bug when looting in VTank had been fixed, but Alinco keeps skipping over rares for me. Is there some kind of setting within Alinco I need to change or should it pick it up natively?

I appreciate the help.

 

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Endy_The_Unsane 
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Subject: Alinco3 and Rares
I tend to notice a delay in picking up rares with Alinco, so maybe when using vtank, vtank moves on before Alinco has a chance to pick up because of that delay?

 

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Cyberkiller1234 
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Subject: Alinco3 and Rares
Where did you read the release notes at?

 

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eatcarrotsnow 
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Subject: Alinco3 and Rares
From this thread: http://vnboards.ign.com/ac_utilities/b5432/112016597/p1/


TheLosado posted:
Fixed: bug on a new install where the GameData.xml is missing it crashed while trying to create one
Fixed: bug trying to salvage non salvagable items flagged for high value (manastone)
Fixed: rare items pickup with VT lootplugin

The quickslot hud is a fixed position hud and only visible in the 3 combat modes
The basic AC slots works for me in peace mode so haven't build one in the 3d area yet.

It looks like this:
http://www.rindi.nl/quickslots1.png

I haven't figure out the rest of the issues out but obviously something did fall over,
Last nite I did pick up 2 handed weapons that should not apply to the rules I did set.



 

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Ball-Cruncher 
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Subject: Alinco3 and Rares
If you go under the Trophy tab in Alinco and set new items as Crystal/Pearl (basically the generic term in each rare)and set them as not exact, it will loot rares. I went a few months before figuring this out.

 

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eatcarrotsnow 
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Subject: Alinco3 and Rares
That's what I did after I noticed the problem, but it will still miss them from time to time.

 

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