Author Topic: Decal + Anti-Aliasing
FallenStar1982 
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Subject: Decal + Anti-Aliasing
I read on the Decal website that it doesn't work well with Anti-Aliasing. Is that still true? If so, why? Just wondering. happy

-N.

 

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Virindi-Inquisitor 
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Subject: Decal + Anti-Aliasing
Decal uses a type of drawing in DX that is old and inefficient. This is also why Decal Views cause such a huge framerate hit.

If you really want FSAA you can disable Decal View drawing: http://www.virindi.net/wiki/index.php/Virindi_Views#Advanced_tweaking

Doing that will cause you to lose access to normal Decal plugin UIs. Decal HUDs (and VVS views) will be unaffected.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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FallenStar1982 
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Subject: Decal + Anti-Aliasing
Thanks for the info VI. happy As to the DX mode utilized, other than digging through the code, do you have any information regarding it? I'm interested from a programming perspective.

Thanks,

-N.

 

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Virindi-Inquisitor 
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Subject: Decal + Anti-Aliasing
Decal sets D3DPRESENTFLAG_LOCKABLE_BACKBUFFER and then locks the buffer to draw to it.

Decal HUDs (DecalRender Service) and VVS both use D3DXSprite.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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FallenStar1982 
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Subject: Decal + Anti-Aliasing
Thanks again for the info VI. happy

-N.

 

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