Author Topic: info needed to make plugins
Hard.Charger 
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Subject: info needed to make plugins
I have basic programing resources already at hand, and even own rights to a couple game engines, but have never done anything for ac. Sine Ac is bout the only game i play now a days i would like to try my skill at plugins.

Whats the best way to go about this, what tools/resoures do i need? Step by steps are always nice.

If you have a min or 2 let me know thanks.

 

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Virindi-Inquisitor 
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Subject: info needed to make plugins
Your options basically fit in two categories: COM or .NET. .NET is the easier route, and most plugins nowadays are written in C# or VB.NET (I suggest C#). COM is usually done in VB6, but can also be done in C++ if you are adventurous (you can also do .NET development with C++/CLI).

There are several open source plugins out there. SkunkWorks/SkunkVision (Sourceforge), all of Digero's plugins ( http://decal.acasylum.com/ ), and a few others are available.



I also have source on my site for interacting with my utilities ( http://www.virindi.net/repos/virindi_public/trunk/ ).

 

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yaroz_vn 
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Subject: info needed to make plugins
The first thing that I did was take a look at some of the source code for other programs (but don't blatently steal the code). Then I got the decal framework template and started up visual studio and loaded the template. From there, just play around with it. The intellisense in VS is decent, though quite a few of the hints are missing still. I would love to get a collection of snippets, since everyone codes differently.

 

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