Author Topic: AgentZ Test Release
Zegeger 
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Subject: AgentZ Test Release
It's been awhile since the last update to AgentZ. After returning towards the beginning of the year I spent some time doing some minor fixes and then a few new features. With the latest patch, I felt I should release a new version to fix the new problems.

If you have used AgentZ before or would like to try it, please feel free to download this latest version. In particular I would like to make sure it works properly in Vista/Win7 and that previous installations upgrade properly.

You can download it here

Let me know if you find any problems or have any suggestions, either in this post or through PM.



<--Overview of AgentZ-->
XP tracking, spell tracking (including item spells), corpse tracking
HUD's (General, Item, Clock, Target, Status)
Chat Functions (Color Change, Chat sounds, Filtering, Alias', Misc Chat Features)
Misc Utilities (Auto use Mana-stones, Auto use bonus gems, Auto use Beers, etc.)

<---Version 1.1.0.0--->
Vista Compatibility. Settings are now stored in the Local Data folder.
The installer should attempt to move the files to the new location automatically. Keep in mind if you are upgrading, you must install to the same folder as the previous installation for the move script to work correctly.
If it fails for some reason, then you will need to manually move your settings and data folder to the new location.
XP: C:\Documents and Settings\All Users\Local Settings\Application Data\AgentZ
Vista/Win7: C:\ProgramData\AgentZ

New Features:
OneTouch
DHS hotkeys for one touch healing, health items, stamina items, and mana items.
Reference the new one touch tab for configuration options.
* For consumable items you will simply use the item that will restore the most vital with the least amount of waste.
* The healing algorithm has several stages. It first tries to find the kit with the best restoration bonus above the success threshold. If none is found then it will try to find the best success.
* If the smart healing is utilized then if the best success rate found is still below the fall back threshold, then a health item will be used instead (if you have any).
* Note the cheapo setting will allow you to use "less valuable" kits when your health is above a certain threshold.
* Value in this algorithm is defined as restoration bonus * 100 + healing bonus. So for example a treated healing kit is valued at 225, while a renegade herbal kit is valued at 300.
* So if your health is above the threshold, then the treated kit will be used, saving your herbal kit.
* You may also specify a vital threshold where items will not be used. So if your stamina is at 97%, and you hit the hotkey, you will not waste a whole ration.
* And finally you can specify items to be exempt across the board. An example would be Sake, if you keep a supply for the drunken madman.

Vital Alarm
Plays a looping alarm sound if a specified vital is too low.
* Sounds are stored in a new "Loop" folder under the "Sounds" folder.

Corpse List
* Can now disable the corpse list if you no longer drop death items or don't care about your corpse locations.

Minor Changes:
Modified the Target HUD display for certain items which should be showing more information.
Added Epics to the Spell display portion of the Target HUD
Adjusted how file logging was implemented to avoid file locking errors under Vista/Win7.

Fixes:
Updated plugin to support new skills. (Should fix errors when selecting 2H weapons)
Cleaned up some potential memory leaks. (May fix vendor crashing issues)
Rearranged some code that may help with a login issue that caused repeating error #5 and #6 to be displayed for some people.
Made some minor modifications to the corpse list functionality to attempt to make automatic removal more reliable.

<---Version 1.0.0.1 (Unreleased)--->
Fixes:
Fixed crashing bug with All button on Main Hud tab.
Fixed (finally I think) a bug causing beers to drink twice sometimes.
Fixed bug where Target Hud titlebar would show even when no target is selected.

 

-----signature-----
Zegeger - HG - 246 - Axe
AgentZ - http://decal.zegeger.net
"Ambition is a poor excuse for not having sense enough to be lazy." - Edgar Bergen
"Imagination is more important then knowledge." - Albert Einstein
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Niarlan 
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Subject: AgentZ Test Release
Thanks sooo much for updating this plugin of yours happy I was getting tired of the 2H spam wink wouldn't stop me from using it though. Loaded up just fine...I'll check the beers later wink



Nia

 

-----signature-----
Niarlan, Original Gimp Sword guy
Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
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Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
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Virindi-Inquisitor 
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Subject: AgentZ Test Release
Zegeger posted:
Cleaned up some potential memory leaks. (May fix vendor crashing issues)


If you want to fix a crash on vendor use, you need to do this anytime you handle a worldfilter event:


void WorldFilter_ChangeObject(object sender, ChangeObjectEventArgs e)
{
if (Core.WorldFilter[e.Changed.Id] == null) return;
...



This is because these events also fire on vendor objects, but as soon as you do anything with such an object it introduces the 'vendor bug' in worldfilter, causing a potential client crash.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Lord_Anton 
Title: Wu Fez 4 Life!
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Subject: AgentZ Test Release
is there any way to use the asheron's lesser benediction?

thats the only problem I have with this plugin, and its not much of a problem lol.


love this plugin

 

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They can't deport us all
http://www.btnhboard.com/
Where's Waldorian?
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Zegeger 
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Subject: AgentZ Test Release
Thanks happy

That shouldn't be too difficult. I'll take a look.

 

-----signature-----
Zegeger - HG - 246 - Axe
AgentZ - http://decal.zegeger.net
"Ambition is a poor excuse for not having sense enough to be lazy." - Edgar Bergen
"Imagination is more important then knowledge." - Albert Einstein
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Ashake 
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Subject: AgentZ Test Release
2H spam is gone! yay!!

Have not had issues with is using dual beers in awhile, think we got that fixed last run. I had no vendor crash today, and used it several times to purchase and sell. I even restocked the bot with tapers, using peas to purchase the tapers. Transaction went off without a hitch.

One thing I have noticed: sometimes when you click on someone so they are appearing in the target hud, their level is not showing until you again select them. Not sure if this is a glitch or what.

Have not seen the issue with the allegiance info that we had discussed.

So far it seems to be playing nicely with the myriad of plugins I use routinely happy

 

-----signature-----
Keepers of the Lost Flame
http://ashakeofmt.yuku.com
"Your experience has reduced your vitae penalty to 100%" ... say WHAT??
Love ... Dream ... Believe
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Gali_Nala 
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Subject: AgentZ Test Release
Thanks for the update. grin

Anyway to automatically create a fellowship upon loggin and then use the new gearcraft items for health mana & stamina and then autoreuse like the bonus gems? <grin>

 

-----signature-----
Gali Nala grin ¤ Izz The Forgotten grin ¤ Lil' Marie grin
•OotS•

Atropa: Wow, took me about 20 minutes to take down that Crystal Lord
Crizznizzle: Did you throw all your wealth at it?
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-Logan_Conrad- 
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Subject: AgentZ Test Release
"Cleaned up some potential memory leaks. (May fix vendor crashing issues)"

Sweet! I'll download it and give it a test drive.

I love AgentZ!

*salute*

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
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_Rascal_ 
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Subject: AgentZ Test Release
It picked up all my v1.0 settings just fine.
The smart healing looks great!
Does this update fix the bonus gem timer issue that v1.0 had?

Thanks for the update happy

 

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Marodex 
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Subject: AgentZ Test Release
Hi there,

a small suggestion would be, the ability to set the amount of xp change before it gets shown. When I get 317 xp in Melee Defense due to an evade, it is not as much interesting as the exp I just got from killing a monster. Obviously it is possible to couple the monster xp to the kill message, but this would be probably another posibility to monitor the experience.

Cheers and thanks so much for the great add-on!

 

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T C M
IG Marodeur
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Striderlongshanks 
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Subject: AgentZ Test Release
Ive tried the new AgentZ ver 1.1.0.0 for several days and thankyou seems to be working fine except for one thing....

I crashed out when buying comps from a npc. Several others have told me they also crashed while using a vender.



SL

 

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Zegeger 
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Subject: AgentZ Test Release
Thanks all for the feedback.

After some assistance from Virindi-Inquisitor I've elected to pull all Vendor interactions in the next version. With this change it will cause items in a vendor to not show the target HUD. I may try to replicate the functionality in a later release without using the World Filter, but honestly I think very few people really need the target HUD for vendor interactions.

Marodex, on the Experience tab on the bottom there is a filter option. Set the threshold and it will not trigger notices for anything under it.

Asheron's Lesser Benediction is in for the next release and I will take a look at the cool down timer issues.

I will review the fellowship items. I don't know if I can automatically make a fellow, but I think I can have the items automatically use when one is created/joined.

 

-----signature-----
Zegeger - HG - 246 - Axe
AgentZ - http://decal.zegeger.net
"Ambition is a poor excuse for not having sense enough to be lazy." - Edgar Bergen
"Imagination is more important then knowledge." - Albert Einstein
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Marodex 
Posts: 34
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Subject: AgentZ Test Release
Hey there,

are you planning on a new release of AgentZ to fix the vendor crash bug? It would be extremely helpful if we didn't have the single biggest bug out there anymore ;-)

 

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T C M
IG Marodeur
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-Logan_Conrad- 
Posts: 6,896
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Subject: AgentZ Test Release
Marodex posted:
Hey there,

are you planning on a new release of AgentZ to fix the vendor crash bug? It would be extremely helpful if we didn't have the single biggest bug out there anymore ;-)


I haven't had any vendor crashes since this version has been released. With the previous release I would crash all the time when interacting with a vendor.

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
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Marodex 
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Subject: AgentZ Test Release
That is very weird. The version 1100 will crash 99% of the time for me whenever I open a vendor window. Do you have anything else updated? Because the moment I have AgentZ deactivated the crashes stop and do not reoccur,

 

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-Logan_Conrad- 
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Subject: AgentZ Test Release
Here's my Decal Export:

Decal (DenAgent.exe) version: 2.9.6.0

type, enabled, name, version,
Plugins, 1, AgentZ, 1.1.0.0
Plugins, 1, Find It!, 2.9.7.0
Plugins, 1, BuffMe, 0.1.8.2
Plugins, 1, Trophy Hunter 2, 2.0.0.13
Plugins, 0, Decal Hotkey System, 2.9.6.0
Plugins, 0, RareTracker, 1.0.0.1
Plugins, 1, HWAC_Stats.dll, 1.4.0.4
Plugins, 0, Meginjarder, 3.0.0.12
Plugins, 1, Virindi XPHelper, 1.0.0.0
Plugins, 1, Mob Tracker, 1.4.0.0
Plugins, 0, SkunkVision, 1.0.0.7
Plugins, 0, Verrigan's Multi-Tool, 0.2.0.1
Plugins, 0, AmmoGimp, 1.4.1.0
Network Filters, 1, ACDC Core Filter, 7.2.2.0
Network Filters, 1, Echo Filter 2, 2.9.6.0
Network Filters, 1, Character Stats Filter, 2.9.6.0
Network Filters, 1, World Object Filter, 2.9.6.0
Network Filters, 1, Decal FileService, 2.9.6.0
Network Filters, 1, Identify Queue Filter, 2.9.6.0
Network Filters, 1, SpellFilter, 2.9.6.0
Services, 1, Decal .NET Lifetime Service, 2.9.6.0
Services, 1, Decal Dat Service, 2.9.6.0
Services, 1, Decal Render Service, 2.9.6.0
Services, 1, Decal Inject Gateway Service, 2.9.6.0
Services, 1, Decal Input Service, 2.9.6.0
Services, 1, Decal Networking Service, 2.9.6.0
Services, 1, Decal D3DService, 2.9.6.0
Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0
Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0
Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0
Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0
Input Actions, 1, Delay Input Action, 2.9.6.0
Input Actions, 1, Mouse Move Input Action, 2.9.6.0
Input Actions, 1, Restore Input Action, 2.9.6.0
Input Actions, 1, Polled Delay Input Action, 2.9.6.0
Input Actions, 1, Typing Input Action, 2.9.6.0
Input Actions, 1, Event Input Action, 2.9.6.0

Operating System:
Microsoft Windows XP Professional Service Pack 3 (Build 2600)

[Protected Storage Service] : Automatic

Decal Settings
[Injection Method] : Timer (Default)
[Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\
[Launcher App] : ACDCClient.exe
[Update URL] : http://update.decaldev.com
[memlocs.xml] : 24536 bytes, Version 0.0.11.3962
[messages.xml] : 54173 bytes, Version 2008.04.15.1
[Video Memory] : 61964288

D3DX Libraries (Only d3dx9_30 is required)
[d3dx9_24.dll] : Installed (9.5.132.0)
[d3dx9_25.dll] : Installed (9.6.168.0)
[d3dx9_26.dll] : Installed (9.7.239.0)
[d3dx9_27.dll] : Installed (9.8.299.0)
[d3dx9_28.dll] : Installed (9.10.455.0)
[d3dx9_29.dll] : Installed (9.11.519.0)
[d3dx9_30.dll] : Installed (9.12.589.0)


---Support Libraries ---
Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


.NET Frameworks
[v1.0.3705] (1.0 Final) : Not Installed
[v1.1.4322] (1.1 Final) : Installed (Service Pack 1)
[v2.0.50215] (2.0 Beta 2) : Not Installed
[v2.0.50727] (2.0 Final) : Installed (Service Pack 2)

C++ Libraries
[msvbvm60.dll] : Installed (6.0.98.2)
[atl70.dll] : Not Installed
[mfc70.dll] : Installed (7.0.9466.0)
[msvcr70.dll] : Installed (7.0.9466.0)
[msvcp70.dll] : Installed (7.0.9466.0)
[atl71.dll] : Installed (7.10.3077.0)
[mfc71.dll] : Installed (7.10.3077.0)
[msvcr71.dll] : Installed (7.10.3052.4)
[msvcp71.dll] : Installed (7.10.3077.0)

Microsoft XML Libraries
[msxml3.dll] : Installed (8.100.1051.0)
[msxml4.dll] : Installed (4.20.9876.0)


---Video Device Information---
[Device] : NVIDIA GeForce FX Go5200
[Device Name] : \\.\DISPLAY1
[KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0324&SUBSYS_019C1028&REV_A1
[KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{B8C733B2-3006-4A7D-8681-06D6597C5846}\0000
[Manufacturer] : NVIDIA
[ChipType] : GeForce FX Go5200
[DACType] : Integrated RAMDAC
[Revision] :
[MemoryLocalised] : 64.0 MB
[MemoryEnglish] : 64.0 MB
[DisplayLocalised] : 1280 x 800 (32 bit) (60Hz)
[DisplayEnglish] : 1280 x 800 (32 bit) (60Hz)
[DisplayWidth] : 1280
[DisplayHeight] : 800
[DisplayBpp] : 32
[RefreshRate] : 60
[MonitorName] : Default Monitor
[MonitorMaxRes] :
[DriverName] : nv4_disp.dll
[DriverVersion] : 6.14.0010.6742
[DriverAttributes] : Final Retail
[DriverLangEnglish] : English
[DriverLangLocal] : English
[DriverDateEng] : 10/26/2004 12:01:00
[DriverDateLocal] : 10/26/2004 12:01:00
[DriverSize] : 3742720
[MiniVdd] : nv4_mini.sys
[MiniVddDateEng] : 10/26/2004 12:01:00
[MiniVddDateLocal] : 10/26/2004 12:01:00
[MiniVddSize] : 2830688
[Vdd] : n/a
[RenderWindow] : Yes
[Beta] : No
[Debug] : No
[Signed] : No
[SignValid] : No
[Identifier] : {D7B71E3E-4064-11CF-CE69-962100C2CB35}
[DDIVer] : 9
[DDIVerEng] : 9 (or higher)
[DDIVerLocal] : 9 (or higher)
[iAdapter] : 0
[VendorID] : 0x10DE
[DeviceID] : 0x0324
[SubSystemID] : 0x019C1028
[RevisionID] : 0x00A1
[WHQL Level] : 0
[NoHardware] : 0
[DDAccelEnabled] : Yes
[3DAccelExists] : Yes
[3DAccelEnabled] : Yes
[AGP Enabled] : Yes
[AGPExists] : Yes
[AGPExistsValid] : Yes

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
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