Author Topic: LT Bug: Just stands still and won't attack nonexistent target
GoldyGoldtheGoldfish 
Posts: 17,653
Registered: Sep 3, '00
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Subject: LT Bug: Just stands still and won't attack nonexistent target
I know there's no current working developer on the plugin but I'm more curious if anyone knows why this is happening and how I can avoid it.

Basically I am running LTX and after pausing or starting it back up or something to that nature, the macro will say under the info pane: "State: Kill [Monster name]" but that monster no longer exists so the macro will do nothing until it needs to heal or until monsters enter the danger zone. It seems like an easy fix would be to add something along the lines of (excuse my complete lack of knowledge for programming syntax) "If nearby monsters >= 1 and Macro_does_not_attack then Clear_Monster_Attack_Queue"

The only fix I have found so far is relogging, but that is often annoying as I have to run back to other fellow members to regroup

 

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ddmt 
Posts: 29
Registered: Jun 27, '08
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Subject: LT Bug: Just stands still and won't attack nonexistent target
mine likes to attack non existant sleeches ;P it mseems to relize they r not around and return to normal if i move a little from that spot.

 

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