Author Topic: ISO: Rare exchanger
yaroz_vn 
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Subject: ISO: Rare exchanger
hehe.. perhaps one that lists all the skills, with check boxes to keep.. it'll give a mmd to the exchanger, then a rare.. if the exchanged rare is a keeper, it tries to stack it and moves on to the next..

 

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Chef_Wubbie 
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Subject: ISO: Rare exchanger
The closest "existing" plugin I can think of is Fortune Hunter.
The problem being I don't think it understands handing in 2 items at once, but my knowledge of the plugin is limited.
That and it lacks the whole "friendly" check box system.
You would need a list of all of the rares they take and then edit the xml to hand in the ones you don't want.

This would have been alot better if they had used the existing code to steal MMDs out of your pack that they use on the Monster Fights/Rat Races.

 

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Paraduck 
Title: quantum mechanic
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Subject: ISO: Rare exchanger
I have one, but it's a work in progress. I expect to release it once it's user friendly enough.

 

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Paraduck 
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Subject: ISO: Rare exchanger
Chef_Wubbie posted:
This would have been alot better if they had used the existing code to steal MMDs out of your pack that they use on the Monster Fights/Rat Races.
You still have to hand a MMD to them, IIRC.

 

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Paraduck 
Title: quantum mechanic
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Subject: ISO: Rare exchanger
Here's what it will have... let me know if you think it needs anything else.

General settings tab
- Field for max mmds to spend
- Field for max rares to hand in
- Field for hand-in delay

Rare settings tab
- Tier 1 rares tab
- List of all items (alpha) checkbox to keep.
- Tier 2 rares tab
- Same as tier 1

Statistics tab
- List of all items (by %) show %, number handed, and number received.

 

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Paraduck 
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Subject: ISO: Rare exchanger
And here are the items kept in the default configuration




<norare>
<item name="Grand Casino Key" keep="1" handed="0" received="0"/>
</norare>
<raretier tier="1">

<rare name="Artist's Crystal" keep="1" handed="0" received="0"/>

<rare name="Ben Ten's Crystal" keep="1" handed="0" received="0"/>

<rare name="Dodger's Crystal" keep="1" handed="0" received="0"/>
<rare name="Elysa's Crystal" keep="1" handed="0" received="0"/>

<rare name="Evader's Crystal" keep="1" handed="0" received="0"/>

<rare name="Hieromancer's Crystal" keep="1" handed="0" received="0"/>

<rare name="Life Giver's Crystal" keep="1" handed="0" received="0"/>
<rare name="Monarch's Crystal" keep="1" handed="0" received="0"/>

<rare name="Resister's Crystal" keep="1" handed="0" received="0"/>
<rare name="Scholar's Crystal" keep="1" handed="0" received="0"/>
<rare name="Smithy's Crystal" keep="1" handed="0" received="0"/>

</raretier>
<raretier tier="2">

<rare name="Lugian's Pearl" keep="1" handed="0" received="0"/>

<rare name="Magus's Pearl" keep="1" handed="0" received="0"/>

<rare name="Pearl of Blood Drinking" keep="1" handed="0" received="0"/>

<rare name="Ursuin's Pearl" keep="1" handed="0" received="0"/>

<rare name="Wayfarer's Pearl" keep="1" handed="0" received="0"/>
</raretier>

 

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yaroz_vn 
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Subject: ISO: Rare exchanger
sounds good ducky

 

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Chef_Wubbie 
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Subject: ISO: Rare exchanger
Paraduck - yep you have to hand them the MMD, and that is what opened the possibility of people getting hosed in the interaction, by other players.

Looks promising, as long as the "default" can be changed easily.

So about my mule sorting plugin... whatcha got for that? wink

wubbie

 

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Paraduck 
Title: quantum mechanic
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Subject: ISO: Rare exchanger
Chef_Wubbie posted:
So about my mule sorting plugin... whatcha got for that? wink
Absolutely no interest. wink

 

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agnari 
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Subject: ISO: Rare exchanger
Drango or whomever that developer is has mentioned that they were considering upping the mmd cost to 2. Not sure if that is set in concrete or something they were 'condsidering', but just in case if you hand not planned on it suggest you make code/xml file flexible enough to be adaptive.

 

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Paraduck 
Title: quantum mechanic
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Subject: ISO: Rare exchanger
agnari posted:
Drango or whomever that developer is has mentioned that they were considering upping the mmd cost to 2. Not sure if that is set in concrete or something they were 'condsidering', but just in case if you hand not planned on it suggest you make code/xml file flexible enough to be adaptive.
Yeah, thanks. If they go through with it, it'll partly depend on their implementation.

 

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Chef_Wubbie 
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Subject: ISO: Rare exchanger
but Paraduck i lub you!
why you not lub me?
do you not want me to have tidy mules?!

*sniffle*

Hurm... on a side note do you think you could "open up" the xml a bit?
I currently have "hacked" the xml for Fortune Hunter to handle Bur mushroom shopping/chopping trips, but there is "bizarre" (confirmed by multiple people) lag that always screws up the purchase portion, and I have to keep restarting the plugin. I'm ok with having to click yes every time i hand in a mushroom to be chopped, i'd love to not have to do it but the purchase is my focus currently.

You just happen to have some code in front of you that trades items to get items... much like how mushrooms/ginger work.... so If i can get you anything you need to know think you could help some Chef's out?

wubbie

 

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126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
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Paraduck 
Title: quantum mechanic
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Subject: ISO: Rare exchanger
The issue is not with XML, but with the dialogue boxes. If I have time after I release a working version, I'll take a look at it. My gut feeling is that I'll have to move the mouse and click it, which is very clunky.

 

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Chef_Wubbie 
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Subject: ISO: Rare exchanger
If it stacks the incoming I am sure most people would be willing to trade mouse auto moving for just placing it over the right spot manually happy

I never have problems with Fortune Hunter when it comes to cutting (other than a touch of carpal tunnel from clicking), but the purchase portion always flips out. That and there are 2 ways to get Mushrooms and 2 ways to get Ginger, I always just go the MMD route, trade 1 MMD get 5 whole mushrooms. I dump anything over 100 MMDs into my chest then head to Bur. Just hearing your ideas for limitations in the rare exchanger on cash used etc etc, it made me hopeful happy

 

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WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
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